You can also take some look into runescape quests, and also like the bear boss maybe u can look into the inferno cape from Runescape as well it's very very hard to get but very rewarding once u do get it
Nice work, tbh I would add different quest markers like "Avaliable quest" and "Ongoing quest" on the map, but I dont think you did not made that, so yeah
I commend your ambition, hope it works out. A pixel mmo is a much more feasible idea than a 3d mmo You working on this fulltime or as a hobby? Isn't the amount of upkeep needed for an mmo overwhelmingly huge?
I tried your game for 5 minutes and here's some feedback from before even starting the game: - make the game more accessible so people are incentivized to try it out - remember the E-Mail address when logging in - make the registration Code copy and pastable (later login without registration via Steam or Google would be nice) - Scale the UI with the screen resolution (it looks tiny on higher resolutions). I know there is a setting for it in the options menu but players will be put off before finding it. - the options menu should be accessible at all times (I muted the sound for some time while doing something else and then startet the game and while creating the character I wasn't able to unmute it and then the intro played without any sound and music) Put in a gear symbol in the lower right corner for example that is accessible at all times (the settings symbol right now is not identifiable at all. What is this supposed to be? Use standard conventions that people understand) - the font size is too small even when adjusting the UI scale - right now the mute x doesn't disappear when clicking on the volume so it shows being muted while the music is playing - the vertical scroll bar in the quests menu is confusing (it only moves from the upper middle section to the lower middle section, so it seems there's still something above or below but there isn't) - What's up with the name of the game? Noia is very close to Noita which is already a well known indy game. It just confuses potential customers. Think about choosing a more unique name. - why can't I attack an enemy by just clicking on it? That feels not great. - early combat feels lame because it takes way too long to kill anything without any weapon
-It is available on every platform I can make a build for. PC, Web, Android. -Hard no, security issue with storing email addresses on the local machine. My infosec guy would kill me -Can't on the web version. Not my fault, issue with Unity WebGL. Sorry T_T -UI "Should" scale to fit best on first run. "Should". It worked when I last checked. But if the game had been run on that browser before the cookie may still be there so it will prevent auto scaling from ever running again. -Noted -Noted -Sounds like a bug, Noted -Noted -Words sound similar sometimes -Click Monster, Click skills, standard MMO controls -You don't have a weapon. Go back and talk to the skull that was talking to you at the beginning....I need to make that an area you can't leave till the player talks to him. All good points. Join the discord. TH-cam comments are not a good feedback channel.
@@noiadev I really should've used numbers for my points... Thanks for the answer. I used the web version. Clicking on monsters did nothing. I don't know what I did wrong. Pressing 1 did attack though.
I have to say I absolutely love your dev logs! Keep the good work going.
Your dev logs are so relatable
I love them
This is so insane im glad i found this channel
You can also take some look into runescape quests, and also like the bear boss maybe u can look into the inferno cape from Runescape as well it's very very hard to get but very rewarding once u do get it
omg you're relatable lol. another great video.
So ...the quests got done I take it? Lol 🤣 procrastinating is a spiritual gift for you my friend 😆
Way to go Google, good looking out for us 😉😜 💣
I am the map the Noia character said calmly
What I take from all of that: Noia is a pokemon clone now... sweet. ^^
NOIA DEV TIME
You could also do the one where banjo turns Into a pumpkin and flushes himself down a toilet! I would give you my money yesterday
Nice!
LETS GOOOOOO
Hmmmm the time i seen an mmo with a hive theme dungeon it was EVERQUEST 2 !!!!!!! i wonder :)
Nice work, tbh I would add different quest markers like "Avaliable quest" and "Ongoing quest" on the map, but I dont think you did not made that, so yeah
Algorithm do go brrrrrrrrrrrrrrrrrr
🎉🎉🎉🎉🎉🎉🎉
I commend your ambition, hope it works out. A pixel mmo is a much more feasible idea than a 3d mmo
You working on this fulltime or as a hobby? Isn't the amount of upkeep needed for an mmo overwhelmingly huge?
Hobby. The workload has been manageable so far.
Hi!
Are you going to release the game on steam?
Someday. When I get some more maps and dungeons in. Steam is pretty brutal to early access games. Even more to games in Alpha.
Reason #B...I'm an idiot! ...me: no really?!?
коммент для алгоритма
I tried your game for 5 minutes and here's some feedback from before even starting the game:
- make the game more accessible so people are incentivized to try it out
- remember the E-Mail address when logging in
- make the registration Code copy and pastable (later login without registration via Steam or Google would be nice)
- Scale the UI with the screen resolution (it looks tiny on higher resolutions). I know there is a setting for it in the options menu but players will be put off before finding it.
- the options menu should be accessible at all times (I muted the sound for some time while doing something else and then startet the game and while creating the character I wasn't able to unmute it and then the intro played without any sound and music)
Put in a gear symbol in the lower right corner for example that is accessible at all times (the settings symbol right now is not identifiable at all. What is this supposed to be?
Use standard conventions that people understand)
- the font size is too small even when adjusting the UI scale
- right now the mute x doesn't disappear when clicking on the volume so it shows being muted while the music is playing
- the vertical scroll bar in the quests menu is confusing (it only moves from the upper middle section to the lower middle section, so it seems there's still something above or below but there isn't)
- What's up with the name of the game? Noia is very close to Noita which is already a well known indy game. It just confuses potential customers. Think about choosing a more unique name.
- why can't I attack an enemy by just clicking on it? That feels not great.
- early combat feels lame because it takes way too long to kill anything without any weapon
-It is available on every platform I can make a build for. PC, Web, Android.
-Hard no, security issue with storing email addresses on the local machine. My infosec guy would kill me
-Can't on the web version. Not my fault, issue with Unity WebGL. Sorry T_T
-UI "Should" scale to fit best on first run. "Should". It worked when I last checked. But if the game had been run on that browser before the cookie may still be there so it will prevent auto scaling from ever running again.
-Noted
-Noted
-Sounds like a bug, Noted
-Noted
-Words sound similar sometimes
-Click Monster, Click skills, standard MMO controls
-You don't have a weapon. Go back and talk to the skull that was talking to you at the beginning....I need to make that an area you can't leave till the player talks to him.
All good points. Join the discord. TH-cam comments are not a good feedback channel.
@@noiadev I really should've used numbers for my points...
Thanks for the answer. I used the web version. Clicking on monsters did nothing. I don't know what I did wrong. Pressing 1 did attack though.
Hi!