Aarimous
Aarimous
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The Stupidly Simple way I plan my Game Development
I've tried many different methodologies over the years for managing my project, but quite frankly the best way for me is to simply make many many lists full of all my ideas. Then combining that with iterative feedback will typically give me clear ideas for what to add next to my game Hexagod.
#gamedev #indiegame #aarimous
Notion (note taking app I used in the video): www.notion.com/
My Games:
Steam Page: store.steampowered.com/developer/aarimous
Hexagod Demo: store.steampowered.com/app/3059390/Hexagod/
Chess Survivors: store.steampowered.com/app/2065000/Chess_Survivors/
Social Media:
Twitch: www.twitch.tv/aarimous
Bluesky: bsky.app/profile/aarimous.com
Discord: discord.gg/qSs4QAsmf9
มุมมอง: 1 833

วีดีโอ

I'm making Hexagod a Minimalistic Roguelike
มุมมอง 2.2K21 ชั่วโมงที่ผ่านมา
Hexagod is a calm, hex-based village builder. Shape the land, guide villagers, and gather resources as you craft wonders at your own pace. With each run offering subtle variations, discover gentle strategies and embrace a serene, minimalist world of growth and renewal. Hexagod Demo: store.steampowered.com/app/3059390/Hexagod/ #gamedev #indiegame #aarimous My Games: Steam Page: store.steampowere...
Players hate my first game... and honestly I agree
มุมมอง 3.1Kวันที่ผ่านมา
I released Chess Survivors over two years ago, and it was a huge milestone for me. Lately, the game’s been getting some negative reviews, and honestly, I agree with a lot of the feedback. It’s tough, but it also shows how much I’ve grown as a solo indie game developer. My game dev journey is about learning, improving, and becoming better with every project. #gamedev #indiegame #aarimous My Game...
Is my game better turn based?
มุมมอง 1.3K14 วันที่ผ่านมา
Hexagod is a minimalist village builder where you play cards, place hexagon tiles, and command your villagers. #gamedev #indiegame #aarimous My Games: Steam Page: store.steampowered.com/developer/aarimous Hexagod Demo: store.steampowered.com/app/3059390/Hexagod/ Chess Survivors: store.steampowered.com/app/2065000/Chess_Survivors/ Social Media: Twitch: www.twitch.tv/aarimous Bluesky: bsky.app/pr...
What Every Game Dev should learn from Path of Exile 2
มุมมอง 2K14 วันที่ผ่านมา
Griding Gear Games is releasing Path of Exile 2 (POE2) into early access this Friday (Dec 6th) and I am beyond excited. The hype around the EA launch is at an all time high and I think game developers should learn a thing or two from how GGG has cooked on POE 1 and the giant risks they are taking with all the massive changes in POE 2. #pathofexile2 #gamedev #aarimous VIDEO LINKS: From @Path@pla...
I'm running out of time to make my Game.
มุมมอง 2.3K21 วันที่ผ่านมา
#gamesdev #indiegame #aarimous My Games: Steam Page: store.steampowered.com/developer/aarimous Hexagod Demo: store.steampowered.com/app/3059390/Hexagod/ Chess Survivors: store.steampowered.com/app/2065000/Chess_Survivors/ Social Media: Twitch: www.twitch.tv/aarimous Bluesky: bsky.app/profile/aarimous.com Discord: discord.gg/qSs4QAsmf9
How much Money has my 1st Steam game made?
มุมมอง 5K21 วันที่ผ่านมา
After 2 years of sales my first game Chess Survivors has sold far more copies than I could have ever imagined. So I wanted to take a step back to think about the various things I did well which has lead to the long tail of sales and continual Steam wishlist growth. #gamesdev #indiegame #aarimous My Games: Steam Page: store.steampowered.com/developer/aarimous Hexagod Demo: store.steampowered.com...
I can no longer tell if my game is fun..
มุมมอง 2.7K28 วันที่ผ่านมา
#gamesdev #indiegame #aarimous My Games: Steam Page: store.steampowered.com/developer/aarimous Hexagod Demo: store.steampowered.com/app/3059390/Hexagod/ Chess Survivors: store.steampowered.com/app/2065000/Chess_Survivors/ Social Media: Twitch: www.twitch.tv/aarimous Discord: discord.gg/qSs4QAsmf9 00:00 The Paradox 01:10 I know the Design Goal 02:35 A Perspective Change 03:55 Have a Friend Play ...
3 years later.. Is Game Dev YouTube worth it?
มุมมอง 5Kหลายเดือนก่อน
After 3 years of doing Game Dev TH-cam, I ask myself has it all been worth it? I thought about this question from the financial, creative, and personal perspectives and while it certainly isn't easy to make TH-cam videos, I ultimately like doing it and so I'll simply just keep making videos as long as I still enjoy the journey. #gamesdev #indiegame #aarimous My Games: Steam Page: store.steampow...
Game Dev Burnout
มุมมอง 2.2Kหลายเดือนก่อน
As a fulltime solo game developer I know that I'll likely need to make a few games before my studio will be profitable And realistically that will take at least a few years, so the biggest threat to my goals is simply burning myself out. #gamedev #indiegame #aarimous My Games: Steam Page: store.steampowered.com/developer/aarimous Hexagod Demo: store.steampowered.com/app/3059390/Hexagod/ Chess S...
Why does it takes so long to make a game?
มุมมอง 3.5Kหลายเดือนก่อน
The true cost of solo indie game development for me is the time spent exploring the game design space to find what works, and more often than not, find which features or system that don't work. #gamedev #indiegame #aarimous My Games: Steam Page: store.steampowered.com/developer/aarimous Hexagod Demo: store.steampowered.com/app/3059390/Hexagod/ Chess Survivors: store.steampowered.com/app/2065000...
New Mechanics for Hexagon Tiles in my Game - Hexagod Devlog
มุมมอง 1.7Kหลายเดือนก่อน
Hexagod is a minimalist village builder where you play cards, place hexagon tiles, and command your villagers. In this patch I added tile based resources, tile adjacency bonuses, and updates the cards to now work with these new systems. I think this makes the game far more fun to play, but what do you thing? #gamedev #indiegame #aarimous My Games: Steam Page: store.steampowered.com/developer/aa...
I will never make these types of games..
มุมมอง 4.5Kหลายเดือนก่อน
Picking the correct game idea is kind of one of the most impactful decisions you can make as a game dev and over the years I've figure out a few types of games I'll never make, but ultimately the best strategy is to follow your own fun and make that game. #gamedev #indiegame #aarimous My Games: Steam Page: store.steampowered.com/developer/aarimous Hexagod Demo: store.steampowered.com/app/305939...
Why I threw away 1 Month of Work on my Game
มุมมอง 3.9Kหลายเดือนก่อน
I'll be honest, it feels like I just wasted a month of my time, but I am starting to understand that the true cost of game development (and any creative pursuit) is the time spent exploring ideas. At the end of the day my core idea for Hexagod is a peaceful village builder with a little bit of strategy and the whole combat system just didn't fit with that vibe. So I'm removing it and focusing o...
I'm changing how I make games..
มุมมอง 6Kหลายเดือนก่อน
As a fulltime game indie game developer my limiting resources are time, energy, and money. I'm self-funded through the beginning of 2026, so I have plenty of time and money which means my energy is the current limit. Since I am my own boss I am going to see if I can make myself as mentally healthy as possible which means removing the scarcity mindset with my time and the feelings of guilt when ...
But I am Struggling to Find the Fun
มุมมอง 3.4K2 หลายเดือนก่อน
But I am Struggling to Find the Fun
Why I'll Always Enter my Games in a Steam Next Fest
มุมมอง 2.1K2 หลายเดือนก่อน
Why I'll Always Enter my Games in a Steam Next Fest
I’m not having fun anymore..
มุมมอง 8K2 หลายเดือนก่อน
I’m not having fun anymore..
The Fastest way I've found to Test my Games
มุมมอง 3.5K2 หลายเดือนก่อน
The Fastest way I've found to Test my Games
Is it Worth it to make a Demo?
มุมมอง 1.9K2 หลายเดือนก่อน
Is it Worth it to make a Demo?
How I do Sound Effects in Godot
มุมมอง 5K2 หลายเดือนก่อน
How I do Sound Effects in Godot
I don't care if I Fail...
มุมมอง 3.1K2 หลายเดือนก่อน
I don't care if I Fail...
I Might be Ruining my Game..
มุมมอง 3K2 หลายเดือนก่อน
I Might be Ruining my Game..
Tools I use for Indie Game Dev
มุมมอง 13K2 หลายเดือนก่อน
Tools I use for Indie Game Dev
Why I Turned Down a Publishing Deal
มุมมอง 2.9K3 หลายเดือนก่อน
Why I Turned Down a Publishing Deal
Godot Scripts I add to Every Game
มุมมอง 55K3 หลายเดือนก่อน
Godot Scripts I add to Every Game
Surprising Perks of being a Solo Game Developer
มุมมอง 2.1K3 หลายเดือนก่อน
Surprising Perks of being a Solo Game Developer
How I make my VFX in Godot
มุมมอง 9K3 หลายเดือนก่อน
How I make my VFX in Godot
Solo Game Dev Income and Costs after 6 Months
มุมมอง 11K3 หลายเดือนก่อน
Solo Game Dev Income and Costs after 6 Months
Importing Game Data to Godot from a Spreadsheet - Godot Tutorial
มุมมอง 4.3K3 หลายเดือนก่อน
Importing Game Data to Godot from a Spreadsheet - Godot Tutorial

ความคิดเห็น

  • @c__beck
    @c__beck 6 ชั่วโมงที่ผ่านมา

    Coffee acquired! YIISS

  • @heatblayze
    @heatblayze 7 ชั่วโมงที่ผ่านมา

    Good stuff! If you're making a script where the relationship between the nodes is irrelevant you can also use @export to reference nodes instead of using @onready, which will let you connect it up in the inspector. This gets around any renaming issues, and is especially useful when the script is intended to be modular. I personally use both in different situations, so I'd just recommend playing around with each and seeing which works best for you in each scenario.

  • @bloggermusic1722
    @bloggermusic1722 10 ชั่วโมงที่ผ่านมา

    Love these quick tips, I feel like just making a to do list and crossing it off or moving it over is the best way to get momentum going. Hope you're enjoying the snow, I'm jealous 😂

  • @endgamedevs
    @endgamedevs วันที่ผ่านมา

    My program is a piece of paper and a pen. I like pen and paper. I have small notebook where I write down ideas. Good luck with your games.

  • @gapbite
    @gapbite วันที่ผ่านมา

    Solo I use obsidian with kanban plugin. Working with others I love using Asana.

  • @mischiefmotorsgame
    @mischiefmotorsgame วันที่ผ่านมา

    As a solo dev myself, and an Agile Coach in my "real" (😢) life, i keep things as lean as I can. My code is in git so I keep my kanban board in github. I go back to the essence of scrum which is an objective based framework (which companies tend to forget and make it a jira ticket machine). What that means is I have a vision of where I want my Product to be at in 3 Months (example: integrate multiplayer). And every week, i set myself a much smaller objective to reach that bigger goal (based on the time I'll actually have each week). For example: make splitscreen work. That objective is then translated into a to do list of things I need to do. In the first few months the objectives are much more exploratory and get more focused as I figure out what my game is going to be. Its worked well so far (until life took over but setbacks happen when youre not full time sooo it is what it is...)

  • @JoeTheis
    @JoeTheis วันที่ผ่านมา

    Love the video and topic! I find that the urge to spend a lot of time in planning tools (trello, notion, jira, whatever) is actually procrastination in disguise, at least for a solo dev. Especially if you find yourself setting up complex systems with lots of templates, automation, and fancy bells and whistles. It *feels like* work, but it's an illusion. That said, they aren't totally useless and there is some value in planning. Working on the wrong thing for too long can be very expensive. It can just be tricky to figure out when the diminishing returns on planning time kick in. For myself, i think an easy tell is how *messy* and *tearse* the doc/plan/tickets etc are. The nicer/more verbose they are, especially if they have lots of nice formatting, the more i know I've just been procrastinating.

    • @Aarimous
      @Aarimous วันที่ผ่านมา

      True, there is a limit to the analysis where you have to just go make the dang game. Thanks for sharing :)

  • @TJTheProgrammer
    @TJTheProgrammer วันที่ผ่านมา

    I think a lot of solo devs get stuck trying to structure their work as if it were a medium-large company rather than what works for them to actually get work done. Simple == Progress!

    • @Aarimous
      @Aarimous วันที่ผ่านมา

      100%, a lot of the jira-like tools that we learn from our jobs are very useless for small teams. At best they are a way to organize the work of a large team and at worst they are a tool to mico-manage employees.

    • @TJTheProgrammer
      @TJTheProgrammer วันที่ผ่านมา

      @@Aarimous That's totally spot on! Some of the tools, like Trello, are nice if you're trying to manage multiple projects all at the same time, but at the end of the day it's still a to-do list that doesn't need all kinds of metrics for a manager to say if you're being productive or not

    • @PHeMoX
      @PHeMoX 13 ชั่วโมงที่ผ่านมา

      @@Aarimous Jira doesn't work so well for larger teams either. It's a bit old school with all of its list structures and the comments system. A lot of companies work with it, but it could be a lot better and effective. In terms of some prioritizing and documenting some history of development, it is fine. But it's pretty time intensive to keep it super up to date and easy to get lost in micro-management indeed. To be honest, as a one-man developer myself I would never waste my time with putting too much into any of the note taking software. No need for even Trello, Notion or any other app really. In the end, all you need is a very small list. It's better to keep that extremely lean and mean. The reason is because you'll end up wasting a lot of time writing things down vs building stuff to try and scrape. Having said that, most one-person companies have to do some sort of hour registration for the tax department, so you _could_ technically combine stuff in just a scheduler of sorts.

  • @foldupgames
    @foldupgames วันที่ผ่านมา

    I swear we were separated at gamedev birth! I love it. Having a punch list in a word-type document is also what I do.

    • @Aarimous
      @Aarimous วันที่ผ่านมา

      Glad to hear we are of a similar mindset!

  • @shawnwignall3094
    @shawnwignall3094 วันที่ผ่านมา

    Finally another Minnesota gamedev!! Let’s go!!

    • @Aarimous
      @Aarimous วันที่ผ่านมา

      Always nice to met a fellow Minnesotan! Safe travels out there today!

  • @Kio_Kurashi
    @Kio_Kurashi วันที่ผ่านมา

    Imagine planning out solo game development. :p

  • @KhaosNyx
    @KhaosNyx วันที่ผ่านมา

    Liking the island update. Excited to see the next round of changes. Really looking forward to the rogue-like elements, probably my favorite genre of games. Keep up the good work Aarimous!

    • @Aarimous
      @Aarimous วันที่ผ่านมา

      Thank you! I am also excited to see if I can thread the needle of a minimalistic roguelike village builder.

  • @Aarimous
    @Aarimous วันที่ผ่านมา

    Thanks for watching! If you'd like to support me further please go wishlist Hexagod: store.steampowered.com/app/3059390/Hexagod/

  • @GatheringStorrm
    @GatheringStorrm วันที่ผ่านมา

    Interesting. Randomness increases replayability but as a strategy gamer I prefer my building options to be limited only by the resources I have rather than them being inconsistently available, because that adds a gambling element that can cause frustration and uncertainty about whether I can execute my strategy. That element of control is also why I prefer chess to card games. Still interested to see where it goes.

  • @taggosaurus
    @taggosaurus 2 วันที่ผ่านมา

    Redblobgames guided me for a while in 2016 when I was starting out as a developer. Amazing dude.

  • @johny5w
    @johny5w 2 วันที่ผ่านมา

    Love everything you said here so much! Great reminder that we need balance to be our best. I think that’s such a great mindset as well, that you have this chance right now to do this thing and it may or may not work out, but might as well enjoy it while you have the opportunity. I had seen a couple of your other videos as I was looking for specific subjects, but this one just convinced me to make watching your stuff a regular thing. Hoping to check out some live streams.

    • @Aarimous
      @Aarimous 2 วันที่ผ่านมา

      Cheers! Glad you enjoyed it!

  • @Nopinopa
    @Nopinopa 2 วันที่ผ่านมา

    I can't stop watching the cat.

  • @callum6224
    @callum6224 2 วันที่ผ่านมา

    why would you make this video, surely you Streisand’d yourself

  • @Oliver1463
    @Oliver1463 3 วันที่ผ่านมา

    It's hard

  • @johanw2267
    @johanw2267 3 วันที่ผ่านมา

    I had this same game idea planned, almost 80% the same as yours. :D Didn't act on it yet though.

  • @danielcarroll8889
    @danielcarroll8889 4 วันที่ผ่านมา

    Great video. Love the "business/planning" sode of thing

  • @zZMazeZz
    @zZMazeZz 4 วันที่ผ่านมา

    I would love to see a way to swap the position of two adjacent tiles. As someone who loves building a nice and orderly city it would be nice to be able to work towards grouping up the resource tiles to maximize those adjacency bonuses.

  • @zZMazeZz
    @zZMazeZz 4 วันที่ผ่านมา

    Definitely more appealing as a turned-based game for me. I need time to be able to play strategically

  • @roseflows6585
    @roseflows6585 4 วันที่ผ่านมา

    Ah, the love for having the omniscient perspective of gaming. I see it from developer, player, and outsider. 20 years of playing, a quarter that developing, and a beta tester for multiple games. Im fairly certain my first game will be fun. I just cant decide whether i want it to be 2 or 3d.

  • @roseflows6585
    @roseflows6585 4 วันที่ผ่านมา

    I want to have a proper conversation but im sure youve got better in your life. Outside of that, i do plan on starting another YT channel for development. The only problem is yhe only device i have to develop on is my J24 and it isnt great. But, hey, a basic 3d world is more than nothing.

  • @Namfooodle
    @Namfooodle 4 วันที่ผ่านมา

    I've still been using the dollarsign and node path like a big dummy and it has been annoying, thank you for telling me this.

  • @PoorRichard-o1u
    @PoorRichard-o1u 4 วันที่ผ่านมา

    You should watch the original Dune. Try to find the original extended version, I bought one from Indonesia.

  • @hedzikkrecik2334
    @hedzikkrecik2334 5 วันที่ผ่านมา

    7:08 Poland mentioned 💪💪💪

  • @Qewbicle
    @Qewbicle 5 วันที่ผ่านมา

    It isn't even rouge like. It's cool though. Suitable from kids to elderly. It reminds me more of 4x, or board game.

  • @EhurtAfy
    @EhurtAfy 6 วันที่ผ่านมา

    I've got good art skills, good programming skills, good music production skills, but game engines feel so convoluted. I quit Godot for almost a year last time because I couldn't wrap my head around the way singletons/autoload, signals, scenes, and nodes work. Nothing was accessible when I called it, spent a whole weekend trying to figure it out. It sucks knowing exactly what I want to make, having the assets made, but the game engine feels itself feels like indecipherable. Well that's my rant This video was very informative though, thanks!

  • @protobilly
    @protobilly 6 วันที่ผ่านมา

    Is Relic "Alter" spelled correctly? Shouldn't it be Relic "Altar"

  • @emmanuelsifontes4467
    @emmanuelsifontes4467 6 วันที่ผ่านมา

    Amazing tool! I'm using it for all my next games!

  • @timmygilbert4102
    @timmygilbert4102 6 วันที่ผ่านมา

    Rogue is the crab evolution of gaming

    • @Qewbicle
      @Qewbicle 5 วันที่ผ่านมา

      But it isn't even rogue like. Where's the enemy on three adjacent tiles having you strategize strike order before the wizard petrifies you. Go watch fatal labyrinth, that is rogue, in 2d

    • @timmygilbert4102
      @timmygilbert4102 5 วันที่ผ่านมา

      @Qewbicle I don't even know you

    • @Qewbicle
      @Qewbicle 5 วันที่ผ่านมา

      Huh. You talked on an open chat. That's such a weird response.

    • @timmygilbert4102
      @timmygilbert4102 5 วันที่ผ่านมา

      @Qewbicle I felt your answer were a non sequitur to my post, hence a random answer because how do l answer something that had little to do with my post 🤔 💭

    • @Qewbicle
      @Qewbicle 5 วันที่ผ่านมา

      It's obvious. You put yourself in the camp that you agreed with it being like rogue when you didn't disagree. You mentioning rogue put you in specifics. I'm concerned creator will miscategorize and not get the traction they deserve. I offered a disagreement, and a resource, to get others thinking. I presume, that not only you, would see it, so it's not targeted. But a thread is like a category, so I filed it there. I then have to decide which thread would be seen. You don't have to respond. It's put out in the world following an order for the next guy to see.

  • @twinguy9633
    @twinguy9633 6 วันที่ผ่านมา

    You dont need to have crazy depth, for example I did not enjoy against the storm after I found out after the first "map/base" that this was just part of a larger map and I have to build many bases, so I didnt continue playing. You could aim to make your game more casual and straightforward but that ofcourse depends what player target group you are aiming for

  • @acquij
    @acquij 6 วันที่ผ่านมา

    After years, I have not yet gotten sick of roguelikes, so this is a plus in my book. Also like the idea of building towards something with those hidden islands, kind of reminds me of "Dorfromantik" where one sees outlines in the fog of war. This is my first time seeing this game (and your channel) so excuse my naive question but are you set on this concept of "islands"? Are we placing tiles on water? strikes me as a bit odd or maybe you need to lean into the terraforming aspect more?

  • @troy5370
    @troy5370 6 วันที่ผ่านมา

    The game sucks and is poorly designed

  • @uwuphobia728
    @uwuphobia728 6 วันที่ผ่านมา

    well i love the game ! ive played it for almost 9 hours ^-^

  • @somefishhere
    @somefishhere 7 วันที่ผ่านมา

    I think Localthunk spent a year on just shaders for Balatro. And Balatro SWEPT the game awards, even beating 3 (THREE) AAA gacha games for Best Mobile Game. sorry did I say three? I mean FOUR. WITH ONE OF THEM BEING POKEMON. ofc localthunk did go with a publisher You got this!

  • @JoeTheis
    @JoeTheis 7 วันที่ผ่านมา

    Love the idea of unknown islands as "chests"! This caused me to add a new feature to my own to-do list. Also finding PoE2 slipping into my design musings. I've been finding being part of the PoE2 EA process (e.g. patches, community reaction, etc) to be fascinating from the perspective of someone learning game design.

  • @GamesbyMarcWolff
    @GamesbyMarcWolff 7 วันที่ผ่านมา

    Would you like some help on your next game? I can make sure players will enjoy it

  • @hendazzler
    @hendazzler 7 วันที่ผ่านมา

    Is it good

  • @gameboardgames
    @gameboardgames 7 วันที่ผ่านมา

    I'm 2 years into my 6 month game myself 😋

  • @leifmessinger
    @leifmessinger 7 วันที่ผ่านมา

    Is that sale information privileged? Like, are you allowed to show that

    • @Aarimous
      @Aarimous 7 วันที่ผ่านมา

      You gotta link for the policy?

    • @HiddenAsbestos
      @HiddenAsbestos 7 วันที่ผ่านมา

      @@Aarimous Sure, if you go to the partner site - Apps & Packages > Discount Management ; it has a red banner warning. I'm sure they used to put it on e-mails too, but I'll admit that isn't mentioned on my latest ones.

    • @Aarimous
      @Aarimous 7 วันที่ผ่านมา

      I'll edit that part out with YT tools since I'd rather be safe than sorry and it's not that important of a part for the video. Thanks helping me :) I am leaving the Next Fest part since that is all public info.

    • @leifmessinger
      @leifmessinger 7 วันที่ผ่านมา

      @@Aarimous I genuinely don't know tho It could be fair game Depends if the dates are posted elsewhere

  • @_gamma.
    @_gamma. 7 วันที่ผ่านมา

    Explode the scope you coward 😤 Islands and relics are a nice little way to change it up!

  • @OldRod99
    @OldRod99 7 วันที่ผ่านมา

    "March 3, 2025 is after August, 2024" *fires up a spreadsheet* Yep, math checks out!

    • @Aarimous
      @Aarimous 7 วันที่ผ่านมา

      Math do be hard, thanks for checking it for me ;)

    • @acquij
      @acquij 6 วันที่ผ่านมา

      r/theydidthemath

  • @Aarimous
    @Aarimous 7 วันที่ผ่านมา

    I hope you call tell by this video that I am so excited about these changes to Hexagod. It's like I can finally see the light at the end of the tunnel. You can play the new demo build now over on Steam: store.steampowered.com/app/3059390/Hexagod/

  • @nexxogen
    @nexxogen 7 วันที่ผ่านมา

    "The year was 2020..." Proceeds to type 2022.

    • @Aarimous
      @Aarimous 7 วันที่ผ่านมา

      haha, yeah the funny thing is that might be the one thing I've done on TH-cam that has gotten me the most comments. Cheers!

  • @Avenroot
    @Avenroot 7 วันที่ผ่านมา

    Good stuff! Thank you

  • @zibane6246
    @zibane6246 8 วันที่ผ่านมา

    Trying to please everyone, or mostly everyone, will just end up alienating a lot of your customers. Stick to your vision of what your game should be and it will work out.

  • @KWART_O_MANIA
    @KWART_O_MANIA 8 วันที่ผ่านมา

    Do you think having a dedicated TH-cam channel that releases weekly videos to build hype around a game could influence its reviews on Steam? Since marketing efforts can shape expectations, could this impact how players perceive and evaluate the game, similar to how unmet expectations affected some reviews of Chess Survivors? And if so, will you shape your marketing for Hexagod differently?