Tools I use for Indie Game Dev

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 64

  • @Aarimous
    @Aarimous  26 วันที่ผ่านมา +8

    Thanks for watching, let me know if you want a specific video about how I use any of these tool. Please checkout my games over on Steam: store.steampowered.com/developer/aarimous

    • @sahebsidhu5544
      @sahebsidhu5544 26 วันที่ผ่านมา

      Can you make a video on any you think pixel art is a trap for new people to game dev

  • @Sylfa
    @Sylfa 19 วันที่ผ่านมา +5

    As a solo-dev, using Git just for backups is pretty common I believe. Even on really big projects, if you're the only dev it makes sense that you'd very rarely create any branches. Just having the backups is a massive upgrade from "I'll zip it up once a week, when I remember".
    You don't even have to create a github repo to begin with either, just make a local repo and add an origin to it when you decide the project is worth keeping/backing up remotely.
    And you always *have* the option to create a branch for when you want to try something that you know might not work out. Say, updating to a new Godot version, or swapping out your homemade implementation of X for a plugin. Or perhaps you can't locate a bug and decide to start chopping off big chunks of game mechanics until you find where it's located. Being able to easily and safely revert, or even work on it at the same time as you fix bugs for a released version of the game, is a life saver.

  • @Luc_ienn
    @Luc_ienn 24 วันที่ผ่านมา +5

    Your disrespect for GitHub decorum and etiquette is highly respectable, have a round of applause

  • @TheGonzaDev
    @TheGonzaDev 26 วันที่ผ่านมา +5

    I always struggle finding sounds so thanks for the recommendation!

  • @johno8760
    @johno8760 10 วันที่ผ่านมา

    3:12 as someone whos used proper git branches practices for a few years now, I love this

  • @gdomjan83
    @gdomjan83 24 วันที่ผ่านมา +1

    This was a great video. Usually gamedev content creators recommended the same programs over and over (aseprite, GIMP, Inkspace, Krita) but you threw in a lot of interesting stuff there. Zapsplat and soundraw could be very good tools for me.

  • @TranquilMarmot
    @TranquilMarmot 21 วันที่ผ่านมา +1

    Pixel art as a trap... I think a lot of people think pixel art is easier since it's so limited, but it's hard!
    Personally, I find 3D art a lot easier to make and maintain than 2D art. Learning Blender basics doesn't take too long and pays dividends.

  • @OldRod99
    @OldRod99 26 วันที่ผ่านมา

    Great video! Thanks for sharing. I'd heard of most of them, but picked up a couple new names to check out.

  • @ACatWithACrown
    @ACatWithACrown 26 วันที่ผ่านมา +26

    In the spirit of your commits I present unto you:
    Comment

    • @Aarimous
      @Aarimous  25 วันที่ผ่านมา +13

      Reply

    • @swordcube
      @swordcube 19 วันที่ผ่านมา +2

      ​Like

  • @WesleyChapman-04
    @WesleyChapman-04 22 วันที่ผ่านมา +5

    Im not sure if you have made a video like this already but it would definitely help me if you did your roadmap to learning godot. The resources, videos, which order and things like that which could help me and others learn what we need to learn in godot

  • @hawkgamedev
    @hawkgamedev 19 วันที่ผ่านมา

    I thought I was the only human using Github like that, its nice to know I'm not, great video thanks!

  • @wastedmondaylisa
    @wastedmondaylisa 24 วันที่ผ่านมา

    Your "stuff" is my "misc". Nice video :)

  • @itaykalininsky1684
    @itaykalininsky1684 23 วันที่ผ่านมา

    Hi! Thanks for the awesome contents. I was wondering if and how you collect data during the testing phase of your games? And if you could make a video on this topic.

  • @rhoward99
    @rhoward99 25 วันที่ผ่านมา

    Lots of great suggestions. Would love a tutorial on Affinity!

    • @AlistairBrugsch
      @AlistairBrugsch 6 ชั่วโมงที่ผ่านมา

      The logos by nick channel has a few (and in fact has a sister channel dedicated to the suite)

  • @b3nn3wman95
    @b3nn3wman95 25 วันที่ผ่านมา

    Very useful video. Could you do a video about Godot viewports and how to use vector art in Godot please

  • @studiomodoki
    @studiomodoki 25 วันที่ผ่านมา +3

    Have you tried Inkscape?
    And if so, did it lack features you could only get in Affinity?
    Also, enjoying chess survivors immensely!

    • @Aarimous
      @Aarimous  25 วันที่ผ่านมา +1

      I have tried Inscape and I found it hard to use. That could be that I didn’t give it enough time, but for me Affinity Designer has an easier UI/UX to learn.

    • @Aarimous
      @Aarimous  25 วันที่ผ่านมา +1

      Thanks for checking out Chess Survivors! Glad you enjoyed it. ☺️

    • @TranquilMarmot
      @TranquilMarmot 21 วันที่ผ่านมา

      +1 for Inkscape, I use it for all of my vector art and it works great. I've also been using it for 10+ years so I'm just used to it now 😅

  • @RichardCalder67
    @RichardCalder67 26 วันที่ผ่านมา +2

    OMG your GitHub looks like mine xD

  • @kevinw4461
    @kevinw4461 25 วันที่ผ่านมา

    Thanks for sharing

  • @modularcuriosity
    @modularcuriosity 26 วันที่ผ่านมา +3

    Let me save you all the biggest frustration with Godot. Unlike every other editor on the planet, every web browser, every spreadsheet, the tabs above the editor content pane DO NOT switch between the files being edited. Putting tabs above a content pane which do not affect that content pane is not just bad GUI design, it's malicious GUI design because it make the standard understanding of GUI design which we have learned from every other application we use now have a different purpose which guides us toward making mistakes.
    How to fix this? From the Godot Asset Lib get the addon Script -IDE. It adds back the tabs that control the edit pane. It also gives us the missing File, Edit, Search, and Debug menus which is standard with every other IDE. It also gives you a nice outline panel with filters so you can easily filter the export variable, the signals, the methods, etc.

    • @turquoise7817
      @turquoise7817 25 วันที่ผ่านมา

      wait, what do you mean? what tabs? do you mean the ones right above the scripts? they do switch the files out, though? could you elaborate on what you mean? also, file, edit, search and debug are all present? are you talking about an older version of godot or am i missing something?

    • @ElectronicRequiem
      @ElectronicRequiem 25 วันที่ผ่านมา

      Can you ELI5 this?

    • @Luc_ienn
      @Luc_ienn 24 วันที่ผ่านมา

      Tabs are for separate scenes, and above that the next layer of tabs are workspaces. Their use is key to the functionality of Godot.
      You’re right though, if for some reason you’re unable to learn a new method of organization then you can get plugins for anything you need. But it having “malicious” design? Hardly.
      Idk what engine or programs you’re comparing to, but UI is a language. Shared app design can reduce the barrier of entry for a casual use app, but a full featured development engine has to find its own visual language. A program like Godot isnt necessarily meant to fit every standard of other apps, honestly to do so could potentially hamper its functionality.

  • @danielmtpbr
    @danielmtpbr 25 วันที่ผ่านมา

    I would love a video and more details about why you think Pixel art is a trap for a beginner indie Dev

  • @brandonjacksoon
    @brandonjacksoon 26 วันที่ผ่านมา

    Thanks man!

  • @TEFalcon1
    @TEFalcon1 24 วันที่ผ่านมา

    i mean if you are working as a solo dev on a project there is way less use for the branching in git
    makes sense, still could be useful but only in specific things and no need for all the time

  • @andreoshea283
    @andreoshea283 23 วันที่ผ่านมา

    Tons of AI image generation models are trained ethically just like that music model. Just has a bad reputation due to open source models

  • @KlonoaDreamer
    @KlonoaDreamer 24 วันที่ผ่านมา +1

    So can you make games with the Godot Web version because I only have an iPad Pro with Apple Pencil 2ndGen and the typecase and an iPhone, I model in Blockbench and Sprite in Pixquare. Godot’s web version looks to be the current version

    • @ultimaxkom8728
      @ultimaxkom8728 24 วันที่ผ่านมา

      You(?) can, but size is very important for web. Godot's (4.0) default *empty* project for web is about ~10MB.

    • @KlonoaDreamer
      @KlonoaDreamer 24 วันที่ผ่านมา

      @@ultimaxkom8728oh I see that’s what I wanted to understand. I wanted to understand what the limitations were compared to the actual app that people can download to a computer. OK well then looks like I’m going with Gdevelop which is made for the iPad, everyone talks about how great Godot is so I was hoping the web version would be just as usable, I wish they would make an app for the iPad already. I don’t know if that’s something in the works though.

  • @morganp7238
    @morganp7238 26 วันที่ผ่านมา +1

    Locally, SVN + TortoiseSVN is the way to go

    • @davehoffman515
      @davehoffman515 24 วันที่ผ่านมา

      I haven't heard anyone using SVN in a long time.
      I used it in the early 00s with a team of 4 people so we didn't step on toes but moved to git and branches as soon as it was available

  • @pogudesu
    @pogudesu 25 วันที่ผ่านมา +1

    How about making gif?

  • @nephew_tom
    @nephew_tom 25 วันที่ผ่านมา

    Since you are not using branches in github neither using the history (stuff, stuff....), that means you don't really need version control, just a disaster recovery tool.
    What stops you using Dropbox? You can recover deleted files for a period of time in case you need it. And avoid the need of using git.

  • @PhanPlan-dq5iw
    @PhanPlan-dq5iw 19 วันที่ผ่านมา +2

    Too bad Godot is drained of all intelligent life.

  • @badmonkey2468
    @badmonkey2468 13 วันที่ผ่านมา

    10600

  • @erictrinque6513
    @erictrinque6513 26 วันที่ผ่านมา +4

    stuff stuff stuff stuff....stuff stuff.. stuff.... I want to stuff blades into my eyes after seeing that.... I appreciate you and your efforts... except that one... for the love of all that is holy... organize yourself 🤣🤣

  • @fray989
    @fray989 25 วันที่ผ่านมา

    0:13 I'm not sponsored by any of these tools. I reached out, they politely said no.
    3:50 I don't take sponsorships on the channel.
    Gotta get your story straight...

  • @bioburden
    @bioburden 25 วันที่ผ่านมา

    Dude, use branches ffs.

    • @mareymare1965
      @mareymare1965 25 วันที่ผ่านมา

      branches r hard to understand

    • @bioburden
      @bioburden 25 วันที่ผ่านมา +1

      @@mareymare1965 How? What difficulties do you face with this?

    • @TechAtScale
      @TechAtScale 25 วันที่ผ่านมา +4

      On a solo project there is very little benefit to branch strategies.

    • @jedimoose32
      @jedimoose32 25 วันที่ผ่านมา +2

      @@TechAtScale This is absolutely correct. On a solo project pretty much the only reason to ever use branches is for experimental work that you are exploring on the side. This lets you continue with the principal work on your master/main/trunk branch while you are able to switch back and forth easily to working on the crazy side experiment on the other branch. If you're a solo dev using feature branches and constantly merging them back into master you are just wasting time/keystrokes.

  • @ensarija
    @ensarija 25 วันที่ผ่านมา

    13:10 greenshot 😊