I hope you call tell by this video that I am so excited about these changes to Hexagod. It's like I can finally see the light at the end of the tunnel. You can play the new demo build now over on Steam: store.steampowered.com/app/3059390/Hexagod/
But it isn't even rogue like. Where's the enemy on three adjacent tiles having you strategize strike order before the wizard petrifies you. Go watch fatal labyrinth, that is rogue, in 2d
@Qewbicle I felt your answer were a non sequitur to my post, hence a random answer because how do l answer something that had little to do with my post 🤔 💭
It's obvious. You put yourself in the camp that you agreed with it being like rogue when you didn't disagree. You mentioning rogue put you in specifics. I'm concerned creator will miscategorize and not get the traction they deserve. I offered a disagreement, and a resource, to get others thinking. I presume, that not only you, would see it, so it's not targeted. But a thread is like a category, so I filed it there. I then have to decide which thread would be seen. You don't have to respond. It's put out in the world following an order for the next guy to see.
Love the idea of unknown islands as "chests"! This caused me to add a new feature to my own to-do list. Also finding PoE2 slipping into my design musings. I've been finding being part of the PoE2 EA process (e.g. patches, community reaction, etc) to be fascinating from the perspective of someone learning game design.
After years, I have not yet gotten sick of roguelikes, so this is a plus in my book. Also like the idea of building towards something with those hidden islands, kind of reminds me of "Dorfromantik" where one sees outlines in the fog of war. This is my first time seeing this game (and your channel) so excuse my naive question but are you set on this concept of "islands"? Are we placing tiles on water? strikes me as a bit odd or maybe you need to lean into the terraforming aspect more?
I think Localthunk spent a year on just shaders for Balatro. And Balatro SWEPT the game awards, even beating 3 (THREE) AAA gacha games for Best Mobile Game. sorry did I say three? I mean FOUR. WITH ONE OF THEM BEING POKEMON. ofc localthunk did go with a publisher You got this!
Interesting. Randomness increases replayability but as a strategy gamer I prefer my building options to be limited only by the resources I have rather than them being inconsistently available, because that adds a gambling element that can cause frustration and uncertainty about whether I can execute my strategy. That element of control is also why I prefer chess to card games. Still interested to see where it goes.
I would love to see a way to swap the position of two adjacent tiles. As someone who loves building a nice and orderly city it would be nice to be able to work towards grouping up the resource tiles to maximize those adjacency bonuses.
You dont need to have crazy depth, for example I did not enjoy against the storm after I found out after the first "map/base" that this was just part of a larger map and I have to build many bases, so I didnt continue playing. You could aim to make your game more casual and straightforward but that ofcourse depends what player target group you are aiming for
@@Aarimous Sure, if you go to the partner site - Apps & Packages > Discount Management ; it has a red banner warning. I'm sure they used to put it on e-mails too, but I'll admit that isn't mentioned on my latest ones.
I'll edit that part out with YT tools since I'd rather be safe than sorry and it's not that important of a part for the video. Thanks helping me :) I am leaving the Next Fest part since that is all public info.
I hope you call tell by this video that I am so excited about these changes to Hexagod. It's like I can finally see the light at the end of the tunnel. You can play the new demo build now over on Steam: store.steampowered.com/app/3059390/Hexagod/
"March 3, 2025 is after August, 2024" *fires up a spreadsheet* Yep, math checks out!
Math do be hard, thanks for checking it for me ;)
r/theydidthemath
Rogue is the crab evolution of gaming
But it isn't even rogue like. Where's the enemy on three adjacent tiles having you strategize strike order before the wizard petrifies you.
Go watch fatal labyrinth, that is rogue, in 2d
@Qewbicle I don't even know you
Huh. You talked on an open chat. That's such a weird response.
@Qewbicle I felt your answer were a non sequitur to my post, hence a random answer because how do l answer something that had little to do with my post 🤔 💭
It's obvious. You put yourself in the camp that you agreed with it being like rogue when you didn't disagree. You mentioning rogue put you in specifics.
I'm concerned creator will miscategorize and not get the traction they deserve.
I offered a disagreement, and a resource, to get others thinking.
I presume, that not only you, would see it, so it's not targeted. But a thread is like a category, so I filed it there.
I then have to decide which thread would be seen.
You don't have to respond. It's put out in the world following an order for the next guy to see.
Love the idea of unknown islands as "chests"! This caused me to add a new feature to my own to-do list. Also finding PoE2 slipping into my design musings. I've been finding being part of the PoE2 EA process (e.g. patches, community reaction, etc) to be fascinating from the perspective of someone learning game design.
After years, I have not yet gotten sick of roguelikes, so this is a plus in my book. Also like the idea of building towards something with those hidden islands, kind of reminds me of "Dorfromantik" where one sees outlines in the fog of war. This is my first time seeing this game (and your channel) so excuse my naive question but are you set on this concept of "islands"? Are we placing tiles on water? strikes me as a bit odd or maybe you need to lean into the terraforming aspect more?
I think Localthunk spent a year on just shaders for Balatro. And Balatro SWEPT the game awards, even beating 3 (THREE) AAA gacha games for Best Mobile Game. sorry did I say three? I mean FOUR. WITH ONE OF THEM BEING POKEMON. ofc localthunk did go with a publisher
You got this!
I'm 2 years into my 6 month game myself 😋
Interesting. Randomness increases replayability but as a strategy gamer I prefer my building options to be limited only by the resources I have rather than them being inconsistently available, because that adds a gambling element that can cause frustration and uncertainty about whether I can execute my strategy.
That element of control is also why I prefer chess to card games.
Still interested to see where it goes.
I would love to see a way to swap the position of two adjacent tiles. As someone who loves building a nice and orderly city it would be nice to be able to work towards grouping up the resource tiles to maximize those adjacency bonuses.
You dont need to have crazy depth, for example I did not enjoy against the storm after I found out after the first "map/base" that this was just part of a larger map and I have to build many bases, so I didnt continue playing. You could aim to make your game more casual and straightforward but that ofcourse depends what player target group you are aiming for
Is Relic "Alter" spelled correctly? Shouldn't it be Relic "Altar"
It isn't even rouge like. It's cool though. Suitable from kids to elderly.
It reminds me more of 4x, or board game.
Is it good
Is that sale information privileged?
Like, are you allowed to show that
You gotta link for the policy?
@@Aarimous Sure, if you go to the partner site - Apps & Packages > Discount Management ; it has a red banner warning. I'm sure they used to put it on e-mails too, but I'll admit that isn't mentioned on my latest ones.
I'll edit that part out with YT tools since I'd rather be safe than sorry and it's not that important of a part for the video. Thanks helping me :) I am leaving the Next Fest part since that is all public info.
@@Aarimous I genuinely don't know tho
It could be fair game
Depends if the dates are posted elsewhere
I had this same game idea planned, almost 80% the same as yours. :D Didn't act on it yet though.