New Mechanics for Hexagon Tiles in my Game - Hexagod Devlog

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 24

  • @Aarimous
    @Aarimous  หลายเดือนก่อน +2

    In this patch I added tile based resources, tile adjacency bonuses, and updates the cards to now work with these new systems. I think this makes the game far more fun to play, but what do you thing? store.steampowered.com/app/3059390/Hexagod/

  • @bobbo_bobbo
    @bobbo_bobbo หลายเดือนก่อน +1

    Great little find from the TH-cam algo. Currently developing my first game (mostly for learning) and can't wait until I get to your level of skill. Right now it's very much an uphill battle despite having completed 3 years of computer science, lol.
    Keep up the great work, game looks great - wishlisted :)

    • @Aarimous
      @Aarimous  หลายเดือนก่อน

      Thanks and good luck on your journey!

  • @godotgamelab
    @godotgamelab หลายเดือนก่อน +4

    Great change in pace, direction and vibes!
    It clearly shows how you evolved as a game designer :-). Keep up the great work! Will definitely try the demo this weekend 😊

    • @Aarimous
      @Aarimous  หลายเดือนก่อน +1

      Thank you :) My goal right now is to just keep learning and enjoying the journey. Cheers!

    • @godotgamelab
      @godotgamelab หลายเดือนก่อน

      @Aarimous best mindset to do it 👌

  • @JoeTheis
    @JoeTheis หลายเดือนก่อน

    The vibes of this game are really chill, I like it.

  • @mightyn8
    @mightyn8 หลายเดือนก่อน

    This looks like a great change compared to the previous version of the game. I had played a previous demo sometime during October and got stuck as the system didn't feel intuitive to me. Kept having my villagers die off because I wasn't able to keep up with their food needs, but then I also wasn't able to get enough buildings/improvements since I didn't have enough of the other resources either. I felt like part of it was because packs had both tiles AND resources/improvements, so often I had too many cards in my hand that were useless without enough ways to get the things I actually needed. Love the fact that tiles are now separate, and I also enjoy the idea of the tile placement puzzle. Seems way more fun, and I can't wait to see further development of Hexagod!

    • @Aarimous
      @Aarimous  หลายเดือนก่อน

      Totally agree on those feels you had from the previous version and I'm glad to hear you things these changes are a step in the right direction. Cheers!

  • @Saeblundr
    @Saeblundr หลายเดือนก่อน

    For me, it is the joy that i remember of Populous (one of the first games I ever played) rather than the disappointment I had when I actually revisited that nostalgia. I've held off trying the last few patches, but the updates continue to make me so excited, I can't wait to enjoy giving it another run soon!

    • @Aarimous
      @Aarimous  หลายเดือนก่อน

      Thanks for following along! Cheers!

  • @OnyDeus
    @OnyDeus หลายเดือนก่อน

    I remember the secret tile combos in an earlier version and how hard it would to place them with the daily quad tiles. This seems like a good middle ground. I haven't played this latest version but I wanted to let you know that by removing the combat elements, there was hardly any reason to open the 2nd card pack for bigger food and resources. I hope you can figure that one out (maybe you don't even need card packs now that tiles aren't in them?). I don't envy your position right now, if you were making an action game it's easy to see what adds fun and engagement. Making a cozy puzzle builer game? Not so easy.

  • @kiwifrogg
    @kiwifrogg หลายเดือนก่อน +1

    The demo is fun but a few things bothered me, you place a village costing 2 food they should not need food that same day, first new villager I placed died because it was the end of the day, and i didn't know, the Fish and rabbit and berry cards don't feel like a reward you gain 1 food on a hex that is already giving 2 food, 2 food for 3 collects if adjacent would feel more worth it. Collecting wood and stone feels pointless in the demo, and the demo just instant ending when i placed my third village felt like a punishment, I wanted to see my wee dude work until the end of that day. I also didn't like the drag option latchig and having to right click to exit didn't feel natural. I liked the sky changing during the day to show the time, the pacing felt good, It needs just a little more game feel.

    • @Aarimous
      @Aarimous  หลายเดือนก่อน

      Hey thanks for checking out the demo. I agree with most of your issues and I think a lot of that is balance related. But it sounds like you enjoyed the core gameplay loop so luckily balancing is just changing the number. Also, total oversight about the wood/stone. That will be fixed in the next demo patch. Cheers!

  • @Bitesizedpixels
    @Bitesizedpixels หลายเดือนก่อน

    Love the idea, but when I have a lot of tiles and multiple villagers I can see collecting the resources becoming a chore.
    Maybe instead of every tile getting refreshed every two days every day or so there is a chance of resources spawning with a higher chance if you have adjacent bonuses.

    • @Aarimous
      @Aarimous  หลายเดือนก่อน +1

      My hope is that mid-late game building will let you assign a villager to them for a day or two will they refine/auto-collect nearby resources. But if the micro become too big of a deal I could see myself adjusting the balance here. Thanks for the feedback!

    • @Bitesizedpixels
      @Bitesizedpixels หลายเดือนก่อน

      @Aarimous Of course! I've been watching since you first announced the project and have been playing the demos as you have made changes. This is my type of game and I think you are nailing it! Looking forward to seeing how the game evolves. Day 1 purchase from me.

  • @makeitsogames
    @makeitsogames หลายเดือนก่อน

    Hey Aarimous. I downloaded the game and all I see is a black screen with a white hand icon that I can move around. I can click things still and hear sound effects, or get lucky and open an external link (like press kit).

    • @Aarimous
      @Aarimous  หลายเดือนก่อน

      What sort of system are you using? Maybe you could try re-installing the game. If you join my discord we could chat a bit easier about this issue. Cheers!

  • @c__beck
    @c__beck หลายเดือนก่อน

    Any chance of a mac release? I've been enjoying watching you make it but I want to _play_ it 😭!

    • @Aarimous
      @Aarimous  หลายเดือนก่อน +1

      Noted, I'll work on adding one this next week.

    • @c__beck
      @c__beck หลายเดือนก่อน

      @@Aarimous 🙀🙀🙀

  • @fgkeiji
    @fgkeiji หลายเดือนก่อน +1

    The combination of “Max”, “Use”, and “Gain” are unclear to me. Does “Max” represent how many times a tile can ever be “Used” in total, does “Max” represent the capacity of the tile for “Gaining” resources, or something else? I think it’s the second option based on the explanation later in the video, but I’m not sure.

  • @sahebsidhu5544
    @sahebsidhu5544 หลายเดือนก่อน

    In all honesty, I thought your game was supposed to take a civilization game style direction