Venom Steak
Venom Steak
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Venom Reviews: Lethal Company
It's a bird. It's a plane. It's 20,000 pounds of scrap on the Goddamned floor.
Today we'll be taking a look at a new hit horror game, Lethal Company.
Music Credit: Corporation Motivation by Audionautix is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
มุมมอง: 877

วีดีโอ

Origins of The Raxar | RimWorld (BioTech DLC)
มุมมอง 1.7K7 หลายเดือนก่อน
A little-know experiment on the edge of civilization changed humanity forever. Join us for a deep dive into the origin and history of the universe's first XenoType: the Raxar.
This is Starla | Skyrim
มุมมอง 3.4K8 หลายเดือนก่อน
Sweet Mother of Muscle... Music credit: "Messiah" By Handel.
In Depth Tutorials: The Double-Threat Killbox | RimWorld (BioTech, 1.4)
มุมมอง 25K8 หลายเดือนก่อน
How to beat a 10,000 point raid. Cheap. Francis John's famous killbox: th-cam.com/video/K8fsjNjbz8Y/w-d-xo.html&t Adam Versus Everything's turret trick: th-cam.com/video/eTJf0-pusxQ/w-d-xo.html
Just as the Storytellers intended (America Meme) | RimWorld
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Credit to Sea-Ad7139 on Reddit for the inspiration, and sky_in_the_jar for the Cassandra fan art.
Quick Tips: Effective Health | RimWorld
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It's the little things that make a big difference. Every human in RimWorld has the same amount of health. However, their effective health can be boosted to insane levels with a couple of tricks. Here are some of those tricks.
Quick Tips: A Cheap and Easy Way of Setting Pawns on Fire | RimWorld
มุมมอง 3.1K9 หลายเดือนก่อน
This killbox design is deadly to anything organic. Even fire-resistant imps can't withstand the 1000C temps inside. This "firebox" is so effective because 1. The turret is irresistable 2. The hay floors are incredibly flammable 3. Open doors still trap heat By combining these three things together, we force RimWorld's Standard Raider AI to walk into a self-igniting oven, cooking themselves to p...
It's the American Way | Arma III
มุมมอง 2659 หลายเดือนก่อน
It's the American Way | Arma III
Quick Tips: Why Aren't You Using These..? | RimWorld
มุมมอง 4K9 หลายเดือนก่อน
Short. Sweet. Another tip to help you survive the Rim.
Quick Tips: Taming Tantrums | RimWorld
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So, how does one deal with a tantrum? The answer is simple. You let them play out. Unless they're going after your stuff. Then you beat them into the dirt.
Quick Tips: Unlimited Power (From Rice) | RimWorld
มุมมอง 12K9 หลายเดือนก่อน
Plants. Power. Palpatine? Today, we're covering how to generate infinite power from rice. Watch the full video to find out how.
Quick Tips: Turrets BREAK this Game | RimWorld
มุมมอง 13K9 หลายเดือนก่อน
Turrets ARE good, and it's not why you think.
Quick Tips: Squares Suck | RimWorld
มุมมอง 10K9 หลายเดือนก่อน
Diamonds are where it's at, yo Weird fox clip is from Nigel and Marmalade, a shorts series made by Tom Bates. I'd highly recommend it! Credit: th-cam.com/users/shortshmceuH9UQmo
Invincible "Firebox?" - The HOTTEST Killbox Yet | RimWorld
มุมมอง 1.7K10 หลายเดือนก่อน
Come meet the "Firebox." Sure, Tynan has implemented counter-measures for this type of design. But I simply countered his counter-measures. We makin' bacon today y'all.
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มุมมอง 1.7K10 หลายเดือนก่อน
"At least we agree on that" | Baldur's Gate 3
Don't Worry | Baldur's Gate 3
มุมมอง 83011 หลายเดือนก่อน
Don't Worry | Baldur's Gate 3
Still Got it | MGSV
มุมมอง 852ปีที่แล้ว
Still Got it | MGSV
The Genuine Fear in His Voice | Alien Swarm: Reactive Drop
มุมมอง 1Kปีที่แล้ว
The Genuine Fear in His Voice | Alien Swarm: Reactive Drop
New Biotech Killbox - The "Tox Box" | RimWorld (Biotech DLC)
มุมมอง 59Kปีที่แล้ว
New Biotech Killbox - The "Tox Box" | RimWorld (Biotech DLC)
"There's something wrong with that boy..." | RimWorld
มุมมอง 6Kปีที่แล้ว
"There's something wrong with that boy..." | RimWorld
(Outdated) How to Beat the Apocriton | RimWorld (BioTech DLC)
มุมมอง 7Kปีที่แล้ว
(Outdated) How to Beat the Apocriton | RimWorld (BioTech DLC)
Gene Guides: Catgirls | RimWorld (BioTech DLC)
มุมมอง 28Kปีที่แล้ว
Gene Guides: Catgirls | RimWorld (BioTech DLC)
How To Train Your Spartan™ | RimWorld (Biotech DLC)
มุมมอง 9Kปีที่แล้ว
How To Train Your Spartan™ | RimWorld (Biotech DLC)
Gene Guides: Melee Masters | RimWorld (Biotech DLC)
มุมมอง 27Kปีที่แล้ว
Gene Guides: Melee Masters | RimWorld (Biotech DLC)
"There's a 0% chance he'll survive"
มุมมอง 2.1Kปีที่แล้ว
"There's a 0% chance he'll survive"
My Thoughts on Update 1.4
มุมมอง 4.5Kปีที่แล้ว
My Thoughts on Update 1.4
"At least things can't get any worse"
มุมมอง 3.7Kปีที่แล้ว
"At least things can't get any worse"
When your friend gets infected
มุมมอง 1.1Kปีที่แล้ว
When your friend gets infected
Low-Poly Horizontal Rats Choose Violence
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Low-Poly Horizontal Rats Choose Violence
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มุมมอง 1.3Kปีที่แล้ว
Eat Kibble Speedrun Any% (World Record Run 2022) | RimWorld

ความคิดเห็น

  • @hvincent1106
    @hvincent1106 4 วันที่ผ่านมา

    So since this is outdated do you have an updated vid on this ?

    • @VenomSteak
      @VenomSteak 11 ชั่วโมงที่ผ่านมา

      Sorry man, not yet. Are you requesting one?

  • @dmitryduryagin6980
    @dmitryduryagin6980 6 วันที่ผ่านมา

    Awesome guide bro! Very helpfull thx!

  • @pauluspaul127
    @pauluspaul127 6 วันที่ผ่านมา

    Wait im new but why do the raiders entered the killbox instead of going from outside it? Is it their programming to enter nearby building?

    • @VenomSteak
      @VenomSteak 6 วันที่ผ่านมา

      Their AI tells them to prioritize turrets, so they're rushing through traps to attack the turret at the end. Ironic.

  • @zincgoblin7538
    @zincgoblin7538 8 วันที่ผ่านมา

    I've gotten more into Rimworld. I mainly do a lot of modded so there's always more options, underpowered or overpowered. Yet I like these videos. Even when I do themed settlements that are restricted by some manner, I like using what I learn here to make it atleast easier in some ways. Just about any playthrough can have an egg farm.

    • @VenomSteak
      @VenomSteak 8 วันที่ผ่านมา

      @zincgoblin7538 my goal with this channel is to give players, old and new, a solid foundation for playing the game. Honestly, this comment is making me want to finish thar mission.

  • @thezblah
    @thezblah 11 วันที่ผ่านมา

    Don't forget the bed vortex, lay out the 3 beds radially around a central nightstand with a dresser in the 2 empty squares, 3 beds with max comfort in a 3x3 area

  • @lowfpsman
    @lowfpsman 13 วันที่ผ่านมา

    You mean 13 by 13....

  • @nomad_1997
    @nomad_1997 13 วันที่ผ่านมา

    I've noticed that fire can spread through the gaps, I would advise not to do this to anything that you want to protect fire from. Specifically, a geothermal plant that was surrounded by walls, I figured I can save wealth by trimming the edges, but nope, it got burnt!

    • @VenomSteak
      @VenomSteak 13 วันที่ผ่านมา

      Yeah. I realized this after the fact as well. Honestly considering pulling this vid, because that's a HUGE oversight.

  • @magicalfungi3206
    @magicalfungi3206 15 วันที่ผ่านมา

    chemfuel is my go to power source, but it starts to fall a little short late game where you end up spending tons of resources and time just to keep them filled.

    • @VenomSteak
      @VenomSteak 14 วันที่ผ่านมา

      Yeah, that's when you make the switch to geo. It's too good not to use.

    • @magicalfungi3206
      @magicalfungi3206 14 วันที่ผ่านมา

      @@VenomSteak depending on power usage and mods, even geo doesnt fully satisfy some of the higher tech playthroughs (mechanitor comes to mind, tons of power usage late game with bandwidth antenna and turrets). I end up using a combo of chemfuel, geo and toxic generators as well as the advanced power stuff from vanilla expanded. that or just run a nuclear power mod lol

  • @Justinbadger4
    @Justinbadger4 15 วันที่ผ่านมา

    is there any way to stop the contents tab from popping up every time you click on a storage unit?

    • @VenomSteak
      @VenomSteak 15 วันที่ผ่านมา

      I'm not certain. You try checking the mod settings?

    • @Justinbadger4
      @Justinbadger4 15 วันที่ผ่านมา

      @@VenomSteak i tried clicking the vanilla ui options but I still get the content tab or the storage tab, do you get this issue on your side? the content tab takes so much space :(

  • @michaeltumminelli308
    @michaeltumminelli308 19 วันที่ผ่านมา

    how do you put out the fires afterwards?

    • @VenomSteak
      @VenomSteak 19 วันที่ผ่านมา

      2 ways I like to. 1. Let them burn out, forbid your colonists from going there with zones. 2. Firefoam pop-packs. Pop off and you're good to go. Bonus: use the fire extinguisher from the vanilla expanded weapons mod (I think).

  • @NotTenno
    @NotTenno 25 วันที่ผ่านมา

    I started playing Rimworld a few days ago. This is insane. By the way, do you use mods? Could you tell me which ones?

  • @nomad_1997
    @nomad_1997 26 วันที่ผ่านมา

    But wouldn't you have to spend more resouces on flooring though?

    • @VenomSteak
      @VenomSteak 26 วันที่ผ่านมา

      Yeah, I suppose you would. Ah well. About time to revise this take anyways.

  • @nomad_1997
    @nomad_1997 26 วันที่ผ่านมา

    got a typo in the title brah

  • @nomad_1997
    @nomad_1997 27 วันที่ผ่านมา

    It's a good killbox, but one problem I noticed is that my pawns get cooked alive, even with the roof ventilation. Bear in mind they're mid-game pawns without marine armor or some good heat resistent clothing. The kill room is often at 200 degrees, so I'm not sure if clothing would help. 7 of my pawns all got burnt pretty bad.

    • @VenomSteak
      @VenomSteak 26 วันที่ผ่านมา

      Two things that might be going on here: 1. Ty & Co made some changes to the game since this video 2. Yours isn't build quite like mine. This killbox definitely worked at the time. We know because you can see, my pawns aren't getting cooked. Any room that isn't roofed at all _should_ just be the ambient temperature (outside), and never heat up/cool down. If Tynan and them changed something, well, this killbox will need an update! Easiest way to fix this issue without breaking the whole thing down is to just remove the back door to the main room. That will make it count as "outside" and make it impossible to heat up/cool down. Just make sure no one is standing in the doorways, since those count as tiny rooms.

    • @nomad_1997
      @nomad_1997 26 วันที่ผ่านมา

      @@VenomSteak Hello and thank you for the quick response. Yes, my solution was to remove even further roofing and improve ventilation, the killbox room roof is "Unroofed (10)" which probably means it's missing 10 tiles, if I'm not correct that should be the two sides of the main kill room unroofed, yet the temperture goes up. Maybe I'm missing a kept-open door to limit the temp from leaking too hard into the main room? that could be a good addition to keep the temp in the maze but not affect the defenders EDIT looks like exactly what's missing, it seems you have a kept open door right before the last fence right before the turn into the kill room, that is what I missed. I'll see later on if it made a big enough difference. It's the one right below the bait-turret

  • @onenaser
    @onenaser 28 วันที่ผ่านมา

    lilwhitemouse is a small mouse but with a big heart

  • @onenaser
    @onenaser 28 วันที่ผ่านมา

    I'm really glad that I clicked on this video thank you so much!!!!

  • @pkassies
    @pkassies หลายเดือนก่อน

    FJ = godking of Rimworld. Wow!

  • @stelscarrot
    @stelscarrot หลายเดือนก่อน

    In older versions turrets also forced tunnelers to stop mining the walls, as their pathfinfing made so they think it's not worth it, and gone into traps. But I am not sure if it is still there.

  • @alasdairsinclair916
    @alasdairsinclair916 หลายเดือนก่อน

    Next time I feel squares are getting too bland, I'll try this out.

  • @Petq011
    @Petq011 หลายเดือนก่อน

    Why a brazier and not a campfire? Can you cook on a brazier?

    • @VenomSteak
      @VenomSteak หลายเดือนก่อน

      1. Portable 2. Easier temp control 3. 2 wood/day versus 10 You could totally use a fire too, I just prefer to put it outside. Maybe even under a roof. For crashlanded starts, it's 100% better to use the nutrient paste dispenser.

    • @Petq011
      @Petq011 หลายเดือนก่อน

      @@VenomSteak Ah, okay. I see. That's good to know. I still refuse to use paste though. Even though I totally should. 🤣

  • @G1s7ms
    @G1s7ms หลายเดือนก่อน

    One main problem is fire , it could jump through this wall easily

    • @VenomSteak
      @VenomSteak หลายเดือนก่อน

      Yeah, for that EXACT reason I'm thinking of pulling this vid. Kinda big oversight on my part.

  • @bobnewkirk7003
    @bobnewkirk7003 หลายเดือนก่อน

    Stacking hurdles is a pretty common approach in real life to solve problems, it makes sense that it works in the game too. My only critique of this design is that the game heavily weights mech raids towards endgame making the entire tunnel section an expensive waste. Perhaps, rather than a full duplicate just building a short maze opposite the burn box and switching for mech raids would make for a less expensive solution. Personally I really like the "shotgun tunnel" from AVE and miniaturizing it to 7 pawns is really effective at cutting down Friendly Fire on your frontline. The open roof solves one problem, and then the tox mines solve the other on organic raids. My only adds would be to put some repair pawns to the left and right of the melee blockers for keeping the walls topped up, putting some statues in to counter the negative room decor and making sure the box backs up to a dining room to avoid the dreaded "Ate without a Table" debuff. well done otherwise.

  • @RocketRaccoonIzHot
    @RocketRaccoonIzHot หลายเดือนก่อน

    didnt people do this in WW2?

  • @clout977
    @clout977 หลายเดือนก่อน

    Here I am trying to search up how to do surgeries and all I get is a Clash of clans base maker

    • @VenomSteak
      @VenomSteak หลายเดือนก่อน

      I would be insulted if I could stop laughing

  • @lalalalalalalalalala-js5xl
    @lalalalalalalalalala-js5xl หลายเดือนก่อน

    Arent simple meals better for nutrition if you have the labour?

    • @VenomSteak
      @VenomSteak หลายเดือนก่อน

      Depends. More efficient than whay?

    • @lalalalalalalalalala-js5xl
      @lalalalalalalalalala-js5xl หลายเดือนก่อน

      You mean wheat? Since its animal feed its probably more efficient, but simple meals do make human food 180% nutrition efficiency

  • @PsychoMachado
    @PsychoMachado หลายเดือนก่อน

    Reject square. Embrace...other square

    • @VenomSteak
      @VenomSteak หลายเดือนก่อน

      *DIAMOND*

  • @budimon6985
    @budimon6985 หลายเดือนก่อน

    *Laughs in german*

  • @hideshisface1886
    @hideshisface1886 หลายเดือนก่อน

    Strong melee damage is basically essential if you want a melee juggernaut of a pawn - the rest is secondary - but it needs a proper weapon for a full effect. On its own, it is quite strong... BUT it becomes terrifying once you get your hands on a Zeushammer - preferably a higher quality persona version. The reason is the overkill mechanic of a blunt damage type. Slashing weapons, when they hit a "detachable" body part and destroy it, the body part is simply removed, with some bleeding on top. Blunt weapon on the other hand - their damage "splashes" - a destructive hit to an arm will "splash" some damage to adjacent body parts - in this case, the torso. This means that normally non-lethal limb damage can and WILL kill the target. This elevates Zeushammer above monosword even. A prime thing to consider for any combat oriented xenotype - fast or superfast healing. This is especially important for melee character. Superclotting is also worth considering, and any improvement to immunity gain speed. Reason is simple - Melee characters are far more likely to get injured. Ranged combatants can avoid large portions of damage by staying in cover and having armour on top of that. Ranged enemies, for the most part are also fairly inaccurate - true enemy shooting champions are very, very rare. In comparison, melee is far more streamlined - Level 0 skill is 50% base chance to hit, the first melee hit chance softcap is at level 10 with 80% chance to hit. It jumps only by 10% on level 20. Dodge chance has linear growth - from level 6 you gain ~2% every level, capping at 30% at level 20. Before level 6 you can't dodge, unless you. This meas that average melee pawn vs another average melee pawn has something like 70% chance to hit. You will get hit, a lot. Fast healing reduces the downtime significantly. That is why Yttakin are surprisingly bad at melee, despite having strong melee and robust genes. They are forced into too much downtime.

    • @VenomSteak
      @VenomSteak หลายเดือนก่อน

      1: Strong melee damage/robust are essential to me. Superfast healing almost makes the most sense, since it's +1 extra point for +200% heal speed. 2. Haven't tried persona zeushammers yet. I really should! 3. So far I've found plasteel gladiuses to be the most effective mixed-unit weapon. Just because organic enemies die so fast, I notice blunt users (mostly uranium mace) get stuck in cooldown a lot. The gladius lets them deal slightly less damage at a time, but make a lot more hits (consistent damage vs. striking mostly dead, already-shot enemies). 4. Yttakin are good for harvesting genes...

  • @drakenastor
    @drakenastor หลายเดือนก่อน

    i seen you rub that mans head.

  • @renaldoawes2210
    @renaldoawes2210 หลายเดือนก่อน

    While you're not wrong about the efficiency of eggs > chicken tendies..... I'm sorry but the tendies must flow. I love the idea that my colonists have a robust assortment of meat to eat. I slaughter goats, cows, chickens, turkies, lamb, deer, and anything else i can get my grubby little hands on out in the wild. My people are a happy people. But what makes them the most happy? Chicken tendies.

    • @VenomSteak
      @VenomSteak หลายเดือนก่อน

      You wanna know the truth about this video? I love chickens. So I came up with a mathematical justification for why I wouldn't kill them. But hey, enjoy your tendies.

  • @kdawg2468
    @kdawg2468 หลายเดือนก่อน

    The shot of your spoils at the end was amazing 10/10 video

  • @SteveAkaDarktimes
    @SteveAkaDarktimes หลายเดือนก่อน

    place wooden fences instead. once resources are brought to them, Cancel them, then Forbid the 1x wood stacks. fun tip: a 1x wood stack burns just as hot and long as a 75x wood stack.

  • @divvu1014
    @divvu1014 2 หลายเดือนก่อน

    ...or just dont build all batteries in a single place, and cycle between pairs or so. Absolutely no need for redundant Power generation. Also 4 batteries for a backup? My biC, my end game bases can rely on 4 batteries to do it all, more or less.

  • @captaincargoshorts5392
    @captaincargoshorts5392 2 หลายเดือนก่อน

    Wow I remember the suffering I endured on my first playthrough of Bing Fuel. It is still the hardest mission in the game in my eyes.

  • @jimothyworldbuilding3664
    @jimothyworldbuilding3664 2 หลายเดือนก่อน

    Wildest part: you've barely done a thing. You can go further. And this is just with character editor. Mods... mods make anything possible.

  • @chainsawplayin
    @chainsawplayin 2 หลายเดือนก่อน

    If he had Tough, Nimble and Brawler, he'd be nigh-unstoppable.

  • @chainsawplayin
    @chainsawplayin 2 หลายเดือนก่อน

    that's great, however: ice

    • @VenomSteak
      @VenomSteak 2 หลายเดือนก่อน

      Aw man, I've got a whole guide on how to do sea ice. Never got around to making the video, though. TLDR is you lay concrete for floor, use silver for a couple walls to make it pretty. Works great.

  • @aristotlekaiser6974
    @aristotlekaiser6974 2 หลายเดือนก่อน

    This but instead of tea is yayo and instead of once every two days it’s about twice every one day

  • @IvanDragon03
    @IvanDragon03 2 หลายเดือนก่อน

    It is a very good way to break the Geneva Convention

  • @jacobhernandez4494
    @jacobhernandez4494 2 หลายเดือนก่อน

    I'm good on materials thank you, i rather satisfy my ocd. Speaking of ocd, geothermal generators are 6×6 and produce exactly 3600 watts constantly with no variation. Mechanator band nodes are 2×2 and take 300 watts of power. Meaning you can put 12 band nodes symmetrically around a geothermal plant for a constant 12 bandwidth. May it be 3 lining each edge, or 3 in each corner.

  • @YuvalGrossbergoxiral
    @YuvalGrossbergoxiral 2 หลายเดือนก่อน

    Wouldn't the turrets need to be unpowered?

  • @No-vq1iv
    @No-vq1iv 2 หลายเดือนก่อน

    Have these survived 1.5?

  • @oceanbytez847
    @oceanbytez847 2 หลายเดือนก่อน

    The only thing it isn't good for is recruiting. It's kind of an issue when they get cancer from this incident.

    • @VenomSteak
      @VenomSteak 2 หลายเดือนก่อน

      Yeah... truth.

  • @tataeanadream
    @tataeanadream 2 หลายเดือนก่อน

    Nice killbox that i definitely will try. Wish to see more videos from you on the new dlc too! 🙏

  • @ScroogeMcDuck357
    @ScroogeMcDuck357 2 หลายเดือนก่อน

    What do you set the heater and a/c to or does it matter?

    • @VenomSteak
      @VenomSteak 2 หลายเดือนก่อน

      High temp: 100F (40C) Cold temp: 52F (11C) Anything within these temps should be good for growing. If you do notice a temp warning on your crops, try tweaking it a little, or just building a secondary heater/cooler. Usually a good idea to have an extra anyways :)

  • @Stewer1000
    @Stewer1000 2 หลายเดือนก่อน

    Turn bacon with some veggies into kibble if your colonists all hate bacon ;)

  • @The_Lute777
    @The_Lute777 2 หลายเดือนก่อน

    Nobody here is talking about what Jessie did