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Warpfire Minis
เข้าร่วมเมื่อ 4 ก.ค. 2018
Skaven vs. Sylvaneth: Age of Sigmar 4th Edition Battle Report (Warpfire)
We're back with another battle report! This time it's Skaven vs. Sylvaneth, can we Gnaw our way through some woods? Stay tuned, next one up we'll be playing a different army!
Skaven | Warpcog Convocation
Drops: 3
General's Regiment
Thanquol on Boneripper (360)
• General
Doom-Flayers (260)
• Reinforced
Ratling Gun (300)
• Reinforced
Regiment 1
Verminlord Deceiver (410)
• Foulhide
• Scurry Away
Clanrats (150)
Night Runners (130)
Night Runners (130)
Regiment 2
Grey Seer (120)
Plague Monks (140)
-----------------------------------
Sylvaneth
Spell Lore - Lore of the Deepwood
Manifestation Lore - purple son bitch
-----
General’s Regiment
The Lady of Vines (280)
• General
Kurnoth Hunters with Kurnoth Greatbows (400)
• Reinforced
---
Regiment 1
Belthanos, First Thorn of Kurnoth (350)
Spiterider Lancers (420)
• Reinforced
---
Regiment 2
Warsong Revenant (200)
• Spellsinger
• Seed of Rebirth
Gossamid Archers (120)
Gossamid Archers (120)
Tree-Revenants (110)
-----
Faction Terrain
Awakened Wyldwood
Skaven | Warpcog Convocation
Drops: 3
General's Regiment
Thanquol on Boneripper (360)
• General
Doom-Flayers (260)
• Reinforced
Ratling Gun (300)
• Reinforced
Regiment 1
Verminlord Deceiver (410)
• Foulhide
• Scurry Away
Clanrats (150)
Night Runners (130)
Night Runners (130)
Regiment 2
Grey Seer (120)
Plague Monks (140)
-----------------------------------
Sylvaneth
Spell Lore - Lore of the Deepwood
Manifestation Lore - purple son bitch
-----
General’s Regiment
The Lady of Vines (280)
• General
Kurnoth Hunters with Kurnoth Greatbows (400)
• Reinforced
---
Regiment 1
Belthanos, First Thorn of Kurnoth (350)
Spiterider Lancers (420)
• Reinforced
---
Regiment 2
Warsong Revenant (200)
• Spellsinger
• Seed of Rebirth
Gossamid Archers (120)
Gossamid Archers (120)
Tree-Revenants (110)
-----
Faction Terrain
Awakened Wyldwood
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Skaven vs. Stormcast Dragons: Age of Sigmar 4th Edition Battle Report (Warpfire)
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Dragons vs. rats? Who takes it down in today's battle report? We have a brand new Skaven list this go round that I've been enjoying so far: Skaven | Warpcog Convocation Drops: 3 1990/2000 pts Lore - Aetherwrought Thanquol on Boneripper (360) • General Ratling Gun (300) • Reinforced Verminlord Deceiver (410) Night Runners (130) Verminlord Warpseer (340) Clanrats (150) Clanrats (150) Ratling Gun ...
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Now that the battletome and first balance pass have arrived, here's a breakdown of all of the Skaven units in the book! 00:34 Vizzik 03:27 Thanquol 05:15 Skreech 05:42 Verminlord Deceiver 06:31 Verminlord Warbringer 07:09 Verminlord Corruptor 07:48 Verminlord Warpseer 09:00 Grey Seer on Foot 09:23 Grey Seer on Bell 10:25 Arch-Warlock 10:54 Warlock Galvaneer 11:25 Stormfiends 12:08 Warlock Bomba...
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Cities of Sigmar showed up for a challenge game, so let's see if the Rats can hold them at bay! This will be the last battle report going up with the index rules, it's on to battletome time! Once we get the full points and a few games under my belt I'll do a review of the book. It's the same ol' Skaven list for me, but for Cities it's this: Cities of Sigmar | Ironweld Guild Army Drops: 4 Spell ...
Gnawhole Tips & Tricks for 4th Edition Age of Sigmar
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The Soulblight roll in to town, but can the Rats conquer the Grave? Here we go! Army Lists: Skaven Virulent Procession 2000 Points Drops: 3 Regiments General’s Regiment Thanquol on Boneripper (360 Points) • General Stormfiends (260 Points) • 1 Grinderfists • 1 Doomflayer Gauntlets • 1 Clubbing Blows and Warpfire Projectors Warplock Jezzails (300 Points) • Reinforced Regiment 1 Verminlord Deceiv...
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MADE A MISTAKE The redeploy command has a keyword Run on the bottom that I missed! So you may not be able to Redeploy and then Counter-Charge unless you have the ability to run and charge! We'll have to see the full rules to see how that interaction shakes out. Got a chance to watch through the 4E Masterclass video from GW, and also play a couple 4E style games! Here are 5 of my biggest takeawa...
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Most people watch things on their phones... These pictures are just way too small.
Best beginners guide I have ever seen for AOS!
Nice - thanks.
Two questions, in a previous battle report you said Deceiver had to attack the faction terrain if inside 3" and no other enemy models, is this a rule? And regarding the honor guard rule, if in a tournament can we then change what we choose between battles?
Honour Guard is chosen after deployment is done, so you can absolutely switch it up! For being within combat range of a faction terrain piece, if you're within 3" you do have to fight it per the rules. Keep in mind you don't have to pile-in though! So if it's a big unit you just have to swing with the models in range.
@@warpfireminis alright, so full flexibility with honor guard, and watch it if you dont want to smash the terrain just yet. Much appreciated - and love the battle reports. I had a game the other day where Skarsbrand obliterated 6 Rat Ogors in one combat, so I immediately switched the beat and went scatter scatter - try and catch the rats now .. hehe
I watch a lot of battle reports and yours are by far my favorite, you go fast and give great insight where it matters and is helpful. I like that you skip over stuff that is inconsequential so that it doesn't take an hour so please keep it up
Very well crafted battle rep for a nice game! Can't wait to see what you play next. I vote Kruleboyz.
Another great battle report! I've stopped using plage monks as they get whipped before doing any sort of damage anyway. Also couple of question: you can do 'Always 3 Claws step ahead' at the beginning of the game? Because it says 'Pick a friendly non-Monster Skaven unit that is not in combat and was not set up this turn to use this ability.' So as it is the first turn I would think you could not move them yet. Also, regarding putting the Gnawhole next to the Awakened Wyldwood, wouldn't you need to be 9" away from it? Or is it okay because it got the faction terrain key word?
For Monks vs. Clanrats, right now in my experience both get full wiped when they get charged right now, so either do the job of screening once. Then for this specific list I just didn't have 10 extra points to turn them into Clanrats! For 3Claw you can definitely use it turn 1 during the opponent's hero phase! Your units are set up during deployment, not during that turn, so they're free to move. And lastly, for the Gnawhole, just 3" away from terrain, the trees don't count as a unit!
Interesting. Surprised Alariel wasn't shown in this. I did like how you decided to deal with the trees. Good advice. I would have loved to seen you put some stormvermin, nightrunners, and Deathmaster, with the Rend Faction ability. Vizzik and a plaguepacks. I feel like people are missing out. Throw in a Greyseer and some Doomflayers like you did. Fun list with lots of tools. Even using the Doom manifestations would be fundamental Skaven stuff. I hope you stick with skaven. I'd love to see what you would do vs. the rush/bully Daughters of Khaine list, that block the gnawholes.
Jordan and winning games with his army in tatters, name a better duo, you can't!
Dude whiffs and "only does seven damage", I wish I had shooting like this.
Holy moly, I missed that part about Grinderfists on Stormfiends! Damn, that really makes them good!
It's still a brainfart from GW not allowing Thanquol & Boneripper to shoot in combat. It is the same dang weapon the smaller ones got..
Ratling gun IS NOT broken. If they Nerf IT, they are Just stupid. There are other core Units much more broken.
Just a hard disagree on this one haha, Ratling Guns are too powerful for the points. There's a reason every single list is bringing 6, and most are bringing more.
I think wishing for Skaven to be competitive really was a monkeys paw wish. Yes we can win games relatively well at competitive events, but it's heavily relying on Ratling Gun spam. Which is extremely unfun to play with and against. They definitely need nerfs and much of our other units need points decreases or warscroll changes.
Fingers crossed they fix it in the next update!
Thanks again for the battle report. There is a lot of talk about the Ratling guns. I've used them too out of necessity. I still have trouble with them against Stormcast - since there is some talk that a nerf could come .. I wish they would give the original Jezzail rules back at the same time - or somehow find a way to balance all the guns so we feel that there is some point to choosing other options rather than sacrificing doing well for the sake of fun. Well, I've created a Vissik / prayer list that has been working well for me. I still use 6 rattling guns, but it's really hard not to.
It seems giving away first turn is again a normal move? The first turn battle tactic is getting hard and seize the centre is parhaps the main choice? Do skaven have other good choices for first turn battle tactic, assuming you are not able to simple shoot everything to bits...
I'm typically doing Seize in most games if given turn 1 with Night Runners + Deceiver, but with the Runners Seize is also an easy option on most maps.
Ooooh finally! Thanks for another great Battle Report, interesting list, great game! May GHR be with you! 🐀🐀🐀
If you run a Warp-Grinder and Stormfiends on the same list and you use Tunnel Skulkers on them so that they are in reserve, could you use the Grinderfist Tunnelers ability, and if so, would the Stormfiends basically teleport when the Warp-Grinder uses Warp-Ambush?
Simultaneous effects you get to choose the order, so you'd try to trigger the Warp-grinder first, then if you failed you could use the Stormfiends regular ability to pop up.
I agree with u abt the rattling canons and that they are not fun to play with or against but at least they are keeping skaven competitive. Without them skaven would for sure a bottom tier army. As someone who has only ever taken skaven to tournaments and been playing them for 7 years I am happy that I can take them to the world championship and not feel extremely disadvantaged. Also I find my games lots of times are very close even with the oppressive shooting just because we are really not tanky and if they can kill the shooters my list at least has no more real damage threats. Most of my games by turn 3/4 I have almost nothing left. I am 15-0 since using rattling cannons tho so maybe the games weren’t as close as the board state made it seem.
It's nice to be a competitive army, but I'd rather not be at the cost of unfun games personally. The hope would be they nerf Ratling Guns while also bringing down some points elsewhere to keep us competitive and give us more options!
I love you battle reports. The Sylvaneth player did a lot of bad moves tho 1_ not giving you t1 2_ taking the center leaving his army locked in terrible spot 3_ Belthanos is too easy to take down, he should never get exposed so much 4_ main thing taking lancers and Belthanos is getting a fierce charge somewhere and charge sametime elsewhere to strike twice before represaille. 5_ just giving away his gossamid wasnt worth it. 6_ his forest helped you charged in, it was too deep. 7_ belthanos didn't pick a terrain to be a wyldwood ( i think ) 8_ didnt play with manifestations with 4 lvl spells was huge mistake. Happy he scored as much considering the number of mistakes, I think the mal helped him a lot with burning things away ^^ You play very well, I hope to see more of your battlerep 😊
At 17:24 instead of skitterleaping into obscuring couldn’t you have teleported next to the ‘take their land’ terrain and then 3 clawsteps the greyseer within 3” of it as well to deny the tactic. I don’t know much abt sylvaneth tho so maybe they had some way to teleport with Kurnoth and shoot him if u did that?
With the Lady of Vines she counts as a tree for their Battle Traits, the worry would be if he auto or just big ran her towards me the bows could potentially get in range. You're right that if he didn't I could have denied the tactic, but I wanted to play it safe with him knowing I'd need him late game.
Hello Jordan! GREAT GAME! For the next one, could you play Disciples of Tzeentch? It looks like a faction you would master easily :D
Bottom of round three, end of turn reinforcement, how did the nightrunners that were spawned in wind up on the objective with an enemy unit standing on it? Why weren't they stuck 9" away? (Nice battle report, and agreed on the tiredness of ratling guns!)
For Skaven recursion you have to set up wholly within 6" of a Gnawhole and only outside of 3" of enemy models!
@@warpfireminis You're a damned hero. I've been missing that all this time.
I love your videos dude! Have you tried playing with the other weapons teams yet? Is it ever feasible to ditch the bigger/expensive heroes for more rats on the board?
The Scourgers are equally as good, the Warpfire Throwers you run into issues Gnawholing them around and shooting because they can just Redeploy out of range easily. You definitely could ditch the big guys and get something else, but the big guys are what makes the game fun for me and they're still pretty competitive so sticking with em!
@ right on! Thanks for the reply. I’ve been buying all my models from warpfire and really love the content dude!
@@kireggie Really appreciate it!
Anyone else think the trees having a 5+++ is to much?
I feel like going for seize the centre T1 was a bit of a blunder for Sylvaneth. It basically meant that all of their mobile units got tagged immediately
It wasn't what I was expecting him to do, but I'll take it!
If sylvaneth doesn't opt to pile in and fight your plague monks turn 1, doesn't he score his BT?
@@rollnycgaming2279 He actually couldn't pile-in because he wasn't in combat! I had counter-charged his tree and landed just outside of 3" of his units, so in my activation I piled into him!
Yeah in hindsight doing seize the centre wasn´t a good choice, especially since he had good alternatives: his gossamids would have bagged him do not Waver. Or he could have done the order one for a unit in each quadrant
@@enterthemancave6324 I think two factors that made the blunder worse was (1) forgetting about always 3 clawsteps ahead + countercharge and (2) putting the faction terrain in a location that makes a charge->pile in possible
Love these thanks Jordan
great batrep! and my two armies battling it out :) thanks!
i love that you try something different, im already sick of ratling guns and i probably havent played them as much as you. i dont mind having some shooting but it being the main thing is not for me and not what got me into skaven. im trying stuff but in the end i kind of know that taking 6 ratling guns wouldve been just better. i hope they fix that soon, still hoping for my stormvermin to be good and finally get a role and an actual warscroll ability as their current one is worthless. however im just glad to watch some battle reports, if its not always 12-18 ratlings im more than fine when you play them sometimes, especially if that means more reports
18 ratlings?! That shooting phase would take 45 minutes.
Great battle report as always! 🤘 I'm currently taking inspiration from your setup and trying something similar for my club. We'll see how it goes!
Hey Jordan! Been loving your videos to get me back into the skaven groove and learning a lot with mobility and tactics from you! Question, curious howcome you didnt setup your 2nd gnawhole battleround1? Or just chose not to?
I did! I just forgot to set it up while doing the recap. At 20:19 you see me set up two because I forgot, but the turn 1 Gnawhole was placed behind the top left objective. I thought he may send the Spiteriders over that way, so I wanted to have a Gnawhole on that side for Ratlings to pop through and shoot.
I'd love to see some dice rolling there
These are just game recaps, so no real dice rolling to show. We'll do some live battle reports sometime in the near future!
There are many BR where they show dice rolls.. this format is pretty unique and super fast. It gives all the tactical information you need to understand the game. Don't change it : )
another great bat rep, please do more 🙂
He could t1 done bt by charge with belthanos and power through. Love doing with alarielle but belthanos works as well. Or lancers :) (and lancers should def have just faded to safer spot)
The fade was definitely the move!
Hello, Thank you for this great battle report, it's nice to see something else than a spam of ratling guns ! What do you think about the nurgle regiments of renown ? The extra tanking seems to be nice despite losing the skaven allegiance for them. The harbinger isn't the best addition but its once per battle ability seems nice.
The Nurgle regiment is really good and seeing lots of play in other armies! For Skaven it's tough to give up 500 points on something that doesn't come back to life and can't 3Clawstep, but I'm sure there'd be a way to make them work regardless (especially if backed up by Ratlings).
@@warpfireministhank you for your answer. I noticed that you are no longer playing a unit a stormfiends, why is that so ? According to you, they don’t fulfill their duty anymore ? I know that your answer will be subjective, it is just that I am a casual player (only plays 2 games a month) and I’m curious about the meta evolution. You seems to be very aware on how the skaven work.
@@GuillaumeFagart Stormfiends are still solid! The deepstrike is generally good for trying to deny tactics and hit back lines; there are people running big 6 man squads of them and seeing some success. For me on a personal level the top meta armies like Tzeentch, Lumineth, and Nighthaunt are all pretty tough for Stormfiends to deal with between the -1 to hit and ethereal saves.
really like these batreps. do you mind going over the battleplan and why you deployed the way you do?
I actually started filming that on this one, but it got really long-winded so I cut it out. The short story on this one was: - Deceiver + Doom-flayers on the terrain so they can't be shot and can contest that bottom right obj. - Night Runners on both corners pushing out to screen/get on objectives. I want them to take the first hit when my opponent comes in. - Clanrats top left behind the Night Runners so they can push onto the objective and take it back turn 2 supported by Ratling Guns. I thought he was going to make me go first and then push that way with his Spiteriders. - Thanquol leaning that same way, with monks in the middle just to screen/contest my home or middle if I need to sacrifice something.
@@warpfireminis Thanks. I'm assuming the Deceiver + Doomflayers are on obscuring terrain so they can't be shot?
@@JohnK_ correct!
8 min in - and as a Sylvanet player myself i did not know any of this decisions. Why build for taking first ... why go for szeise, ... why he did not see your clan rats potentially stealing your BT.
I was definitely expecting him to make me go first in this one, but if I had to guess, I think the Night Runners pre-game move made him take the turn. Then keep in mind the opponent has to choose the battle tactic before I do my 3Claw, so in this one he just didn't see the 3Claw + Counter-charge coming. Everybody makes mistakes sometimes, myself included!
What a great game, thanks Jordan!
Are you always immune to shooting if a unit is wholly within a terrain feature?
As long as it's an "Obscuring" piece of terrain, yes!
Except with shoot in combat and units both in same terrain piece
@@bakuchidancer It's actually a weird rule where you still wouldn't be able to shoot. If you're wholly on it you just flat-out can't be targeted by any shooting attacks.
@warpfireminis terrain rules say terrain within shooting unit's combat range ignored
@@bakuchidancer The rule for Obscuring is, "A unit cannot be targeted by shooting attacks if it is behind or wholly on this terrain feature." You only ignore the combat range part for measuring if a unit is "behind" a terrain feature, not when it's wholly "on" a terrain feature.
You think rattling nerf incoming?
Do I think it should happen? Absolutely. With GW though you just never know, our win-rate hasn't spiked to dangerous levels so there's a chance they just leave it as is.
@warpfireminis yeah those are my thoughts too Seems nerfable, but idk how they do it in a way that makes the unit fun to play and not just terrible. 18d6 attacks just ain't fun
@@user-mz2ow4ky7v I think if they made it where we couldn't reinforce them that would help in a big way! You'll still have some people spamming squads of 3, but at least it nerfs the movement tricks + covering fire part of it.
@@user-mz2ow4ky7v yeah thats the problem with gw they are either busted or unplayable
Skaven!!!! Yes yes
First!
@warpfireminis I didn't realise that, I was just excited to see Skaven 😅
Please don't say skaven is the worst XD
Why does the opponent have free movement?
At 810 like in after a charge don’t even make sense he shouldn’t be able to move 3” forward when the unit was killed how would anyone understand that why reading the rules seems iffy. Also newb question if I have 3 units in fight phase I attack first with one then he gos on the next fight can he pick one of the other units I didn’t attack yet to attack me first? Seems Op
If a unit charged that turn it's eligible to "Fight." The first part of "Fight" is to pile-in, so whether there's a unit there or not, if you charged you get the movement! Combat always goes back and forth unless there are some fight first/last units involved. You'll pick one unit to fight, then he'll pick a unit that's in combat (whether you've fought there or not this turn) and then fight.
Just watching this and you completely deleted one of his units from his backline in round 1 before he even had a chance to go. How normal is that?
So it says specifically you need to be in combat to make that pile in move with the ruleset so I guess they changed it
They did change it in the new book! Gonna have to redo the video!
I wish clan pestilens had some viability. Im brand new to wargaming, played skaven in warhammer 3 and always loved clan pestilens theme.
When is the next battle report video?
fantastic BR as always. going to a tournament this weekend some similar units (6 jezzails + 3 ratling guns), and using them to deep-strike big threats is genius! The clawsteps ahead ability let's you keep at least 1 of those units safe, and the ratling guns being good at baby sitting objectives is brilliant. Massive thanks for these BRs!
this was THRILLING to watch! excellent BR as always