If these videos came out more often, I would be so happy! Absolutely love your batreps! And it's always Skaven vs something so as a Skaven player they're 11/10 in my book.🦾🐀
Once again super content! You're definitely one of the best battle reporters on TH-cam. I was wondering if you could start to do a little briefing in the beginning about your Gnawhole positioning? This one seemed wild to me!
Absolutely, I meant to do that on this one because it was particularly funky and just forgot! The thought behind this game's set up was that vs. King Brodd's Stomp they can just pick up your faction terrain and throw it at you on a 2+, so if you put it in their territory they'll just walk over to it and get rid of it. You can use that to your advantage and put them deep into a back corner to make them go out of their way to do it, but in this one I decided to just keep them back towards me to help me jump between objectives early depending on where he went. I also wanted him to feel comfortable moving forward to hopefully open up that back deepstrike; if I had a Gnawhole in the back or in his territory he'd likely keep a Gargant back that way to block it if he didn't just destroy it altogether.
Great report ! I have a question regarding hellpit's death 13:08 , does It death frenzy and too horrible to die trigger at the same time ? I thought you have to choose between one of the two actions 🤔 aside that , your reports are amazing , I ve leard a trick or two warching your videos , please keep the good stuff going 🎉
Death Frenzy triggers when slain, Too Horrible to Die triggers when destroyed (which is afterwards.) Core rules wise for Triggered Effects, you're only limited to one when the trigger is a dice roll, since this trigger is just being slain you can do both! You'll want to fight on Death first!
I didn't want to move up the comment count, cause it was a beautiful 13, but I have questions regarding an interaction that up until now, I've been resolving one way, and I've found almost every other skaven player doing it the same way. Around minute 13:20 you activate the too horrible to die ability, and then death frenzy. This sounds a bit weird to me. As I understand simultanteous effects can be resolved in the order the active player desires. Both of this abilties happen at the same time, which is "before being removed from play", but you have to resolve one effect in order to resolve the other one. If too horrible to die fails, the way you resolve the effect, is that you remove the model from play. I don't see how you can chain both effects, cause you have to choose between one of the two in the first instance that happens (the unit is first slained) and then you shouldn't be able to activate death frenzy again before the first ability is resolved, right? I'm having second thoughts on this one though, because of the (now not legal) interaction of fighting twice when you had 2 ticks of dreaded death frenzy on the same unit, or both versions of death frenzy on the same unit. I guess that the interactions worked the same way you are using it now with too horrible to die and death frenzy... Could you clarify on this? Do you have examples of other interactions working this way?
The order you want to do it in is Death Frenzy and then Too Horrible to Die. For Simultaneous effects the opponent does all of theirs first in the order of their choosing, then you do all of yours in the order of your choosing. For rules reference look at 1.6.4 for Triggered Effects; since Death Frenzy and Too Horrible to Die don't have a dice roll involved to trigger them (the trigger is just being slain) you're allowed to resolve both! Also technically Death Frenzy triggers when slain, Too Horrible to Die triggers when destroyed which is afterwards.
Really cool to watch the matchups with different armies. Looking forward to seeing you go up against every faction. What do you use/recommend for your tabletop terrain?
Unfortunately I'm not in the early release program yet with GW, trying to get in there so we can! I think they want us to get more subscribers first, so tell your friends!
If you use their Warscroll ability to put them into Deepstrike then yes! In this case I'm using the Warp-grinder to set them into deepstrike, so I can drop them in anytime before round 4!
Summoned Clanrats do count as battleline, so you can use them to score Led Into the Maelstrom, but they are not part of your "starting army" so they don't count when it comes to something like Overshadow as a grand strat.
Was rooting for Sons on this one since I play them also and I think my guy really over extended himself. Gotta stick to a buddy system and he probably should've just stayed put and held the starting 3 territories plus a 4th non-befouled one.
As a Sons player who has Skaven as their secondary army this video is like a gift from God
Awesome as always!❤
Your editing is extremely helpful and well done
The side view perspective of the game was great for this format. Great job as always.
If these videos came out more often, I would be so happy!
Absolutely love your batreps! And it's always Skaven vs something so as a Skaven player they're 11/10 in my book.🦾🐀
Great content man, keep it up! I always look forward to watching these!
Once again super content! You're definitely one of the best battle reporters on TH-cam.
I was wondering if you could start to do a little briefing in the beginning about your Gnawhole positioning? This one seemed wild to me!
Absolutely, I meant to do that on this one because it was particularly funky and just forgot! The thought behind this game's set up was that vs. King Brodd's Stomp they can just pick up your faction terrain and throw it at you on a 2+, so if you put it in their territory they'll just walk over to it and get rid of it. You can use that to your advantage and put them deep into a back corner to make them go out of their way to do it, but in this one I decided to just keep them back towards me to help me jump between objectives early depending on where he went. I also wanted him to feel comfortable moving forward to hopefully open up that back deepstrike; if I had a Gnawhole in the back or in his territory he'd likely keep a Gargant back that way to block it if he didn't just destroy it altogether.
@@warpfireminis Oh, that makes so much sense now! I wasnt familiar with SoB but that ability surely makes you want to preserve the Gnawholes. Thanks!
Another great game! Thumb up and comment for support ;D
Great report ! I have a question regarding hellpit's death 13:08 , does It death frenzy and too horrible to die trigger at the same time ? I thought you have to choose between one of the two actions 🤔 aside that , your reports are amazing , I ve leard a trick or two warching your videos , please keep the good stuff going 🎉
Death Frenzy triggers when slain, Too Horrible to Die triggers when destroyed (which is afterwards.) Core rules wise for Triggered Effects, you're only limited to one when the trigger is a dice roll, since this trigger is just being slain you can do both! You'll want to fight on Death first!
Just ordered some gnawholes from you for 4th, excited to see more skaven content!
I didn't want to move up the comment count, cause it was a beautiful 13, but I have questions regarding an interaction that up until now, I've been resolving one way, and I've found almost every other skaven player doing it the same way.
Around minute 13:20 you activate the too horrible to die ability, and then death frenzy. This sounds a bit weird to me. As I understand simultanteous effects can be resolved in the order the active player desires. Both of this abilties happen at the same time, which is "before being removed from play", but you have to resolve one effect in order to resolve the other one.
If too horrible to die fails, the way you resolve the effect, is that you remove the model from play. I don't see how you can chain both effects, cause you have to choose between one of the two in the first instance that happens (the unit is first slained) and then you shouldn't be able to activate death frenzy again before the first ability is resolved, right?
I'm having second thoughts on this one though, because of the (now not legal) interaction of fighting twice when you had 2 ticks of dreaded death frenzy on the same unit, or both versions of death frenzy on the same unit. I guess that the interactions worked the same way you are using it now with too horrible to die and death frenzy...
Could you clarify on this? Do you have examples of other interactions working this way?
feel the same here , just curious now since I belive I ve been doing this wrong the hole time @warpfireminis
The order you want to do it in is Death Frenzy and then Too Horrible to Die. For Simultaneous effects the opponent does all of theirs first in the order of their choosing, then you do all of yours in the order of your choosing. For rules reference look at 1.6.4 for Triggered Effects; since Death Frenzy and Too Horrible to Die don't have a dice roll involved to trigger them (the trigger is just being slain) you're allowed to resolve both! Also technically Death Frenzy triggers when slain, Too Horrible to Die triggers when destroyed which is afterwards.
@@warpfireminis youtube didn't send the notification from your reply! Thank you for the clarification on the rules, definitely more clear now.
Man, I have been loosing to Gargants for so long, this was amazing. Now I got new tactics ☺
awesome BRs per usual!!
Really cool to watch the matchups with different armies. Looking forward to seeing you go up against every faction.
What do you use/recommend for your tabletop terrain?
For terrain we use a lot of GW stuff, some 3d printed stuff, and then some pre-painted up stuff from HRC Wargaming Terrain!
One of my greatest moments was beating one of our group's best players. He had Gargants, and i played Skaven.
I love this channel alot!
Winning all prio rolls is a good tactic to win games lol
Just imagine if it was like that every game! Big fan of the double keeping things spicy, but winning prios definitely helped out in this one.
Love these
Love this content. ❤
Great vid, seems like a rough matchup though.. I dont think you could take a doubleturn?
For this specific game if he doubled into 2 I think I would've been fine, but the double into 3 would have made things pretty tough.
Great video
You gonna do some 4th ed stuff before it launches?
Unfortunately I'm not in the early release program yet with GW, trying to get in there so we can! I think they want us to get more subscribers first, so tell your friends!
Hi
Just a question about Guter Runner.
Don't you must st up them in the first mouvement phase ?
If you use their Warscroll ability to put them into Deepstrike then yes! In this case I'm using the Warp-grinder to set them into deepstrike, so I can drop them in anytime before round 4!
When you do the dreaded 13, are the summoned clan rats part of your battleline?
Summoned Clanrats do count as battleline, so you can use them to score Led Into the Maelstrom, but they are not part of your "starting army" so they don't count when it comes to something like Overshadow as a grand strat.
Was rooting for Sons on this one since I play them also and I think my guy really over extended himself. Gotta stick to a buddy system and he probably should've just stayed put and held the starting 3 territories plus a 4th non-befouled one.