I first saw your tutorials about a year ago as a beginner and thought they were great and right to the point. Then I saw you played Skaven and liked you 10 times as much. Can’t wait to play them on 4th. Scamper-scurry brother!
This is an amazing video! Very clear! 13:24 if I remember correctly redeploy counts as a run move so I think you will not be able to charge after doing it (I don’t have the article at hand but that’s what I think I remember have read)
Very good insight! Not just a simple summary of the changes and potential consequences. Actual implications of the changes are discussed in this vid, great work, thanks!
Really interested to see how much recurssion is available over the course of a game. I like the idea of a more fluid match with reinforcements coming in or back from the dead. Will feel more like an actual battle than just 40 dudes squaring up and having a quick skirmish.
Very nice tactic discussion, the new edition of AoS is looking pretty exciting and it’s looking a lot like I’ll be jumping in when it starts. My current expectations for 40K are not the best so I’m hoping that this game system is going to be looking better in its continuation
As a new player the only thing I feel like I would miss is the ability to support from other factions in your order. I’m building an OBR force and I would have loved to have a few ghosts in my army as a little spice. Guess I’ll just have to figure out a kitbash now
Damn man I’m beyond pumped to play 4th. Been watching sigmar since first 1ed, played a little of 2nd, played a bit more for 3rd. Always I felt something was missing and I went back to 40K. Now…I can see myself playing only AoS haha
Double turns have a very very narrow window. Specifically only turn 2 into 3. Earlier than that you can't do enough damage to leverage it. Any later than that you can't do enough damage to leverage it. It will only be posture turn 1, engage turn 2, 3 overrun because you have so much left on the table
Yep, it'll be few and far between compared to where we are now. I love the double on a personal level, but I think people will really like the new version.
I came to this video to see if the infamous double turn is going away. It made sense for early Sigmar but in modern it was kinda broken. It was so bad it actually got me to step away from the game (for like two years). I'm glad they're addressing it. I think I'll start working on a nurgle or slaves list for 4th.
Now the one saving grace might be this. If you organize tournaments to score based on wins and differentials and things like. To create a sub-score, or tournament score. Then you mitigate the loss of double turn BT loss and you can still have people win tournaments that can take advantage of the double turn when it makes sense. Which some tournament organizers already do. And that kind of makes their point about "easier points calculation" of 50 point matches extremely moot. But you know. We don't really need to care that GW doesn't provide a proper structure for tournaments lol
Have they stated since the initial commands article if there is actually a range the enemy has to be within for you to redeploy? When I first saw it I was quite interested there didn't seem to be anything of within 9"
With Always 3 clawsteps ahead, redeploy and countercharge verminlords hardly need to be skitterleaped around anymore. Any thoughts on weapon ranges being static 3" for all? We lose some tactical depth in return for faster games. I might miss having a 3" weaponrange model hiding behind chaff and springing into action when they got charged. But we skip sooo much measuring. Until i charge 40 clanrats in.
I like the combat range change! The pile-in tricks and staying 2.5" out kind of stuff in 3e wasn't super fun or exciting and just made newer players feel bad when things surprised them. I want to win games based on tactical decisions, not advanced rule knowledge!
I'll do a Skaven focused video soon about all the new stuff! For Skreech specifically his spell getting nerfed is my biggest gripe. He has less attacks, similar-ish damage, but a more utility/support feel. Right now there are a couple stances that are just throw-aways, so Plagues being one of those is fine. Knower of Warp-tech is going to be HUGE if you're building a gun-line style of army, big swing there.
Not sure about the objectives though, i thought they were now supposed to be physical objects and that you actually can´t put a model on the centre of an objective. Or is this wrong?
If it’s easier to deny battle tactics with commands now, how can the “double turn be dead”? If it’s possible for everyone to fail more battle tactics surely that makes taking a double more likely?
You never want to fail a tactic and taking the double guarantees that you do. The new commands give us more opportunities to deny one, but it still won't be a reliable thing you do every game.
Smaller objectives? Nooooo I just bought some markers a month ago and haven't even used them yet. Should be more impactful though for sure. Sometimes I looked at the board setup and half the table seemed to be under an objective.
Great videos! But are we all ignoring that that 40 mm objective marker which you measure 3” from is actually unlandable? So you can’t really place a big monster like you’ve shown. And many more nuances that come with that
We'll still see it here and there! In the current edition when you get the double you're taking it almost every time because there's not a lot of downside, with 4e it'll be something you have to think about and won't always be the best move which is probably for the best.
@@warpfireminis ya I think the problem I have with this decision is they've said "the double turn is still here" but is it? Lol. Not really. And it's SUCH a drastic change that it's like...ok...you could have done something different. Instead of the priority winner getting a debuff, it would make more sense to give the loser a buff. Because now it's like "I WIN priority....but I can't do anything about it, I have to keep the order." So it's just a weird interaction. It seems to me like it would've made more sense to give a compensation prize to the player going second (outside of turn 1 OBVIOUSLY, because that was a gigantic mistake in 3rd)
@@warpfireminis and it's so easy to write words. Aside from the first turn, the player going second in a round gets X. Every battle round after the first, the player going second gets X Like pick a vernacular. Doesn't matter. It's the easiest thing to write it properly
The rules look cool, and l would love to play an easier game. Sadly 100% of my SCE are illegal now, and l never had faction building or eternal spells. Can't rebuy a whole army, especialy as l don't really like how overloaded with stuff the new SCE models are. I hope that maybe in second half of 4th or in 5th they bring back my dudes.
The good news on a lot of those older models is that they're supposed to be getting rules until Summer of 2025, and even then with Stormcast it'll be easy enough to proxy them as other models afterwards. Sequitors? Just fancier looking Liberator, and so on. I have an entire Cities of Sigmar army made up of old Wanderers/Wood Elves that I did the same with and still play!
Lumineth were dumbed down big time. Comparing 2nd ed and 4ed lums is night and day, we used to have I think 18 spells? Now it's three. I don't believe codex will change that
With all the new abilities in you opponents turn, and with them nerfing the double turn; I hope that for AoS 5.0 GW finally just bites the bullet and use “alternating activations” in some form. They could still make it a bit more nebulous like in Star Wars legion, or proper random like bolt action. But “you go I go” is just such a bad system for any game.
@@warpfireminis I’m sure it’s much better than before, and I’ll play it loads for sure. But I just can’t help thinking that they know that the root of the problem is “you go I go”, and every edition of AoS has moved more and more into full alternating activations.
Loving the new AOS update! Huge thanks to Warfire for the awesome info. Skaven taking center stage is awesome - time for some good guy action! The streamlining changes sound great - anything to keep games moving is a win. However, there's a fine line between strategic depth and long matches. ⏱ Those 4+ hour competitive games can get brutal. Also a bit worried about the heavy use of interrupts - constantly needing to "rethink" from your opponents battlefield changes might slow things down.
God I hated the whole "Overly aggressive smash them get the double turn and win" strategy. I hope this is gone and dead, it just killed tournaments for me, losing is going to happen, but opponents trying to stomp me with a double turn every single game was too much.
Those opponents sound rather stupid if everyone is just trying to double turn. Manu armies just die if they overextended and hoped to double turn which was not even a 50% chance.
The only thing I disagree with here is that games will be shorter - you say this, then mention tons of extra decisions and considerations players have to make w/r/t enemy redeploys, counter-charges, covering fire, etc. Having more stuff to do in your opponents turn, and from the other end, having to think about all the things your opponent can do in response to what you do, is going to massively slow down decision making. Don't get me wrong, I'm hyped for 4th, but I think there's a 0% chance games will be shorter on average.
Disagree. Most of these decisions have moved from during to end, where you have more information to make those calls. Less models to move too. Also having played some of the rules we know of, the game does feel a bit faster but mostly, it feels like a game we can properly engage/play.
I've played a few games of 4e so it's something I noticed in my own games. When you first start it'll take a few games to get comfortable, but once you do it's faster.
I think this channel has the best educational warhammer content I have seen so far. Please keep up the great work! 😊
Bravo for actually showing the tactics you're discussing in action!
The redeploy has the run keyword on it so you could only do the counter charge and a redeploy if you have run and charge. Great video!
Ah, good catch! Didn't see that there on the bottom. Still useful for those run and charge units, but definitely a lot more manageable.
@@warpfireminis Came here to say the same, but can still catch people out, even more so maybe. Same for redeploy and covering fire.
Great video, as always. Thank you! Can't wait for your coverage throughout the edition
Thank your for your insight ! I'll be following your videos about 4th edition and Skavens with attendance !
Nice work. Really appreciate the blend of information and your take on it all
I first saw your tutorials about a year ago as a beginner and thought they were great and right to the point. Then I saw you played Skaven and liked you 10 times as much. Can’t wait to play them on 4th. Scamper-scurry brother!
As a newish player this sounds fantastic.
This is an amazing video! Very clear! 13:24 if I remember correctly redeploy counts as a run move so I think you will not be able to charge after doing it (I don’t have the article at hand but that’s what I think I remember have read)
Yep! Put that in the description as soon as I caught it too. You would only be able to do that if you have a unit that can run and charge!
this has been one of the most succinct and concise videos on the main takeaways for 4th, thank you!
Love this video about 4ed! Watched with kids, translating as it went, and it was clear, concise and even interesting to kids! (They are 8 and 6)
Very good insight! Not just a simple summary of the changes and potential consequences. Actual implications of the changes are discussed in this vid, great work, thanks!
Excellent analysis. Thank you
As always - best AoS content: nice said, educational and with the best host ;)
Really interested to see how much recurssion is available over the course of a game. I like the idea of a more fluid match with reinforcements coming in or back from the dead. Will feel more like an actual battle than just 40 dudes squaring up and having a quick skirmish.
Great review! Sounds like some good changes for 4th Ed.
Thanks for this, educational and also makes me exited to get back into AOS.
Great takeaways! Really interesting. Even more excited about the new edition.
Very nice tactic discussion, the new edition of AoS is looking pretty exciting and it’s looking a lot like I’ll be jumping in when it starts. My current expectations for 40K are not the best so I’m hoping that this game system is going to be looking better in its continuation
Thanks for the video, I look forward to the next.
Awesome rundown. Thanks!
As a new player the only thing I feel like I would miss is the ability to support from other factions in your order. I’m building an OBR force and I would have loved to have a few ghosts in my army as a little spice. Guess I’ll just have to figure out a kitbash now
Appreciate these educational videos. Massive thanks!
Damn man I’m beyond pumped to play 4th. Been watching sigmar since first 1ed, played a little of 2nd, played a bit more for 3rd. Always I felt something was missing and I went back to 40K. Now…I can see myself playing only AoS haha
Double turns have a very very narrow window. Specifically only turn 2 into 3.
Earlier than that you can't do enough damage to leverage it. Any later than that you can't do enough damage to leverage it.
It will only be posture turn 1, engage turn 2, 3 overrun because you have so much left on the table
Yep, it'll be few and far between compared to where we are now. I love the double on a personal level, but I think people will really like the new version.
Very helpful video! Keep it up! 👍
Love it, your videos are so informative 👌
I waited to hear ypur opinion on 4ed, thanks
I came to this video to see if the infamous double turn is going away. It made sense for early Sigmar but in modern it was kinda broken. It was so bad it actually got me to step away from the game (for like two years). I'm glad they're addressing it. I think I'll start working on a nurgle or slaves list for 4th.
Excellent video 🖌️🎲🫶🤘
Best videon about 4th edition yeat!!!
Now the one saving grace might be this.
If you organize tournaments to score based on wins and differentials and things like. To create a sub-score, or tournament score. Then you mitigate the loss of double turn BT loss and you can still have people win tournaments that can take advantage of the double turn when it makes sense.
Which some tournament organizers already do. And that kind of makes their point about "easier points calculation" of 50 point matches extremely moot. But you know. We don't really need to care that GW doesn't provide a proper structure for tournaments lol
neet! will you do one of those for each factions?
Great video. I want more :)
Great video!
Have they stated since the initial commands article if there is actually a range the enemy has to be within for you to redeploy? When I first saw it I was quite interested there didn't seem to be anything of within 9"
There isn't a trigger anymore, just at the end of the movement your opponent can redeploy any unit they'd like that's not in combat.
@@warpfireminis Sounds like there is a lot of room there for some Hijinks.
Great video.
You. Are. Smart. Mr.
With Always 3 clawsteps ahead, redeploy and countercharge verminlords hardly need to be skitterleaped around anymore.
Any thoughts on weapon ranges being static 3" for all? We lose some tactical depth in return for faster games. I might miss having a 3" weaponrange model hiding behind chaff and springing into action when they got charged. But we skip sooo much measuring. Until i charge 40 clanrats in.
I like the combat range change! The pile-in tricks and staying 2.5" out kind of stuff in 3e wasn't super fun or exciting and just made newer players feel bad when things surprised them. I want to win games based on tactical decisions, not advanced rule knowledge!
Hi, love your content, what master class are you talking about? is it up to where anyone can watch it?
th-cam.com/video/lJK8PvZQSXo/w-d-xo.html\
How do you feel about two of Skreech's abilities (Bringer of Plagues & Knower of Warp-tech) not having any effect on Skreech himself?
I'll do a Skaven focused video soon about all the new stuff! For Skreech specifically his spell getting nerfed is my biggest gripe. He has less attacks, similar-ish damage, but a more utility/support feel. Right now there are a couple stances that are just throw-aways, so Plagues being one of those is fine. Knower of Warp-tech is going to be HUGE if you're building a gun-line style of army, big swing there.
Redeploy is a Run keyword action. Doesn't that stop you from doing a counter charge since the unit took a run action in the same turn?
Yep! Put that in the Description once I noticed, wouldn't be able to do it unless you have the ability to Run and Charge!
Not sure about the objectives though, i thought they were now supposed to be physical objects and that you actually can´t put a model on the centre of an objective. Or is this wrong?
The Masterclass video GW did they deployed on and moved onto the centers!
If it’s easier to deny battle tactics with commands now, how can the “double turn be dead”?
If it’s possible for everyone to fail more battle tactics surely that makes taking a double more likely?
You never want to fail a tactic and taking the double guarantees that you do. The new commands give us more opportunities to deny one, but it still won't be a reliable thing you do every game.
Pretty sure we can't put any models on the 40mm base at the center of an objective
They did it in the Masterclass 4e video, so we're good to go!
@@warpfireminis oh cool!
Smaller objectives? Nooooo I just bought some markers a month ago and haven't even used them yet. Should be more impactful though for sure. Sometimes I looked at the board setup and half the table seemed to be under an objective.
Deepstrike is gonna take set up now. need yours or their units in front and behind with no good option to redeploy to. not thats its always an option.
I think it is a big assumption that tournaments will have battle points as the tie-breaker.
With the 50 point max on every mission now, it should be the best/easiest go-to metric, no?
@@warpfireminis We'll see ;)
As always, great content! 🎉
Can you confirm if all out attack is only for combat now
It exists in Combat and Shooting!
Great videos! But are we all ignoring that that 40 mm objective marker which you measure 3” from is actually unlandable? So you can’t really place a big monster like you’ve shown. And many more nuances that come with that
In the 4e Masterclass video GW put out they deployed on and moved onto the center of objectives the entire game!
That was my thought too, but they didn't play it that way.
I was thinking I saw somewhere that the marker itself was impassable. Maybe they just played their own game wrong 😂
Feels like things move too much for table size.
The Lumineth are specifically super super fast with the Wind Temple.
It's disappointing that they went so far to the other side on the double turn. It's really almost like the priority roll doesn't exist.
We'll still see it here and there! In the current edition when you get the double you're taking it almost every time because there's not a lot of downside, with 4e it'll be something you have to think about and won't always be the best move which is probably for the best.
@@warpfireminis ya I think the problem I have with this decision is they've said "the double turn is still here" but is it? Lol. Not really. And it's SUCH a drastic change that it's like...ok...you could have done something different. Instead of the priority winner getting a debuff, it would make more sense to give the loser a buff. Because now it's like "I WIN priority....but I can't do anything about it, I have to keep the order." So it's just a weird interaction. It seems to me like it would've made more sense to give a compensation prize to the player going second (outside of turn 1 OBVIOUSLY, because that was a gigantic mistake in 3rd)
@@warpfireminis and it's so easy to write words.
Aside from the first turn, the player going second in a round gets X.
Every battle round after the first, the player going second gets X
Like pick a vernacular. Doesn't matter. It's the easiest thing to write it properly
The rules look cool, and l would love to play an easier game. Sadly 100% of my SCE are illegal now, and l never had faction building or eternal spells. Can't rebuy a whole army, especialy as l don't really like how overloaded with stuff the new SCE models are. I hope that maybe in second half of 4th or in 5th they bring back my dudes.
The good news on a lot of those older models is that they're supposed to be getting rules until Summer of 2025, and even then with Stormcast it'll be easy enough to proxy them as other models afterwards. Sequitors? Just fancier looking Liberator, and so on. I have an entire Cities of Sigmar army made up of old Wanderers/Wood Elves that I did the same with and still play!
Lumineth were dumbed down big time. Comparing 2nd ed and 4ed lums is night and day, we used to have I think 18 spells? Now it's three. I don't believe codex will change that
Lumineth definitely have a new identity where both players get to have fun, I like it.
With all the new abilities in you opponents turn, and with them nerfing the double turn; I hope that for AoS 5.0 GW finally just bites the bullet and use “alternating activations” in some form. They could still make it a bit more nebulous like in Star Wars legion, or proper random like bolt action. But “you go I go” is just such a bad system for any game.
I'd say give the new edition a try before you judge it. After playing a few games it feels a lot better with all the new interactive commands!
@@warpfireminis I’m sure it’s much better than before, and I’ll play it loads for sure. But I just can’t help thinking that they know that the root of the problem is “you go I go”, and every edition of AoS has moved more and more into full alternating activations.
Wranglerstar is that you? lol
I thought endless spells and terrain were free (in terms of points)
Terrain has always been free, but Endless Spells are becoming free in 4e too!
You can't redeploy then counter-charge. Redeploy counts as a run.
Made a note of that in the description! Would still be viable for units that can run and charge (if those still exist).
@@warpfireminis Yep. I’d be surprised if it’s not a thing.
You can’t put models in the centre of an objective so your point about can’t get on with out engaging isn’t correct
You can! They showed that in the GW 4e Masterclass video.
You can't stand on the objective itself I think
In the Masterclass they stood on and even deployed on the center, so we're good to go!
The same rule was in 40k 10th and in tournament it was almost immediately thrown out afaik
They could’ve just *gotten rid of* the double turn.
Loving the new AOS update! Huge thanks to Warfire for the awesome info. Skaven taking center stage is awesome - time for some good guy action!
The streamlining changes sound great - anything to keep games moving is a win. However, there's a fine line between strategic depth and long matches. ⏱
Those 4+ hour competitive games can get brutal. Also a bit worried about the heavy use of interrupts - constantly needing to "rethink" from your opponents battlefield changes might slow things down.
The commands will take some thinking, but once we get used to playing the new rules I definitely think we're speeding up overall.
Shame if the double really is dead. Lot of tactical choices based around it that only really unlocked after a decent number of games
Easier to get into if you neglect the cost. It’s still just as if not more expensive the WH.
God I hated the whole "Overly aggressive smash them get the double turn and win" strategy. I hope this is gone and dead, it just killed tournaments for me, losing is going to happen, but opponents trying to stomp me with a double turn every single game was too much.
Those opponents sound rather stupid if everyone is just trying to double turn. Manu armies just die if they overextended and hoped to double turn which was not even a 50% chance.
The only thing I disagree with here is that games will be shorter - you say this, then mention tons of extra decisions and considerations players have to make w/r/t enemy redeploys, counter-charges, covering fire, etc. Having more stuff to do in your opponents turn, and from the other end, having to think about all the things your opponent can do in response to what you do, is going to massively slow down decision making. Don't get me wrong, I'm hyped for 4th, but I think there's a 0% chance games will be shorter on average.
Disagree. Most of these decisions have moved from during to end, where you have more information to make those calls.
Less models to move too.
Also having played some of the rules we know of, the game does feel a bit faster but mostly, it feels like a game we can properly engage/play.
I've played a few games of 4e so it's something I noticed in my own games. When you first start it'll take a few games to get comfortable, but once you do it's faster.
First!
smaller armys? noooooooooooooo!
I thought you couldn't land on the center objective marker?40mm base you have to be within 3" to control?
In the Masterclass video GW put out they move on and even deployed on the center of objectives!