- 108
- 381 891
DZ3
Canada
เข้าร่วมเมื่อ 11 มิ.ย. 2018
Challenge runs of Mega Man Zero, Azure Striker Gunvolt, and more.
Turning Poler Kamrous Into a Mildly Challenging Boss
For the second time in a row, my last challenge of the year involves fighting this comically oversized mechanical polar bear.
It’s no secret that Poler is one of the easiest bosses in the Zero series. Stunlocking her is a trivial thing, so to remedy this, I decided to place Zero under a set of restrictions that'll hopefully intensify the challenge to a moderately respectable degree. The conditions are thus: Defense Form must be equipped, attacking can only be done with basic Z-Saber slashes only, no dashing, and the floors must be icy. For that last point, you can either avoid destroying the cooling units during Poler’s stage or you can fight her in Yggdrasil.
Relegating Zero to using the Saber-only under Defense Form is actually more restrictive than playing on Hard Mode would be. Proto Form deals over twice the damage per swing and can still charge the Shield Boomerang. With my stipulations in place, a jump slash deals 2 damage, walking slashes deal 1, and a Skull Crush deals 3. What this means is that you have to smack Poler roughly 32 times with a weapon that has little range, and without the ability to stunlock her, the principal pain point becomes learning how to avoid contact damage as she rummages around the room.
Now, to be clear, it still isn’t a gargantuan task to figure out the spacing and timing with which to jump and slash while avoiding her claws as she marches forward. Armed Phenomenon Fefnir this is not; you’re given far greater lenience here. Still, the basic premise is the same: jump up with a high arc and throw out a Saber hitbox as Poler is moving, then turn back before getting walloped by her claws. As long as you give yourself enough space to jump forward before slashing, you should be good to go. Obviously, I don’t dash at all during this, not that you’d want to with the icy floors screwing up your momentum.
Flowing right into the next point, the lack of a dash manifests extra difficulty in one specific way: making a wall jump over Poler requires calculated movement when robbed of the speed that a dashing wall-jump bestows. You have two options: wait for Poler to move all the way to the wall and begin an attack before jumping over, or climb to a precise height and jump forward while Poler is still moving. The former is more consistent, but it’s imperative to learn the latter for the sake of variety-I’ll get to exactly what that means later. Regardless, after jumping over and going for a slash, take caution to avoid taking contact damage through overzealous forward movement. Poler’s hitbox can be bizarre at times, which at this point is a timeless Mega Man tradition.
Astute viewers will notice that, so far, I’ve only raised issues relating to contact damage, and that’s because said issues encompass the entire difficulty of this battle. Poler’s proper attacks are beyond ineffectual, requiring almost no effort to avoid even when Zero’s stricken with the Defense Form Z-Saber debuff.
I get fancy with Wall Crash at the onset, climbing on top of it, but a regular dodge entails standing next to the wall while the upper segment is shattered, then casually walking away before the second segment breaks. The spikes atop the small ice tower that Poler pushes across the floor take two slashes to destroy rather than one, which means nothing since you can slash at them while Poler’s still conjuring the thing. The ice ball that splits into pieces when hitting the ground is the only real threat, and by threat I mean that you probably want to pay an iota of attention. The ball tracks Zero’s position, so stay away from Poler, then walk forward and jump slash with proper timing.
With all that in mind, there does exist a glaring issue, and it’s one of entertainment value. See, if Poler doesn’t use one of those three incredibly easy-to-avoid attacks, you'll instead be graced with a slower version of Mega Man X3 syndrome, except unlike Blizzard Buffalo and his ilk, Poler takes her sweet time moving from one end of the room to the other. Problem is, the entire fight can comprise nothing but this, and I don’t need to tell you how boring that is. The tricky wall jump I mentioned comes into play here. By risking contact damage through said jump, Poler will turn to face Zero instead of punching or throwing an ice ball at the wall, making it exponentially more likely that she’ll use a proper attack instead of ponderously lumbering back and forth. Pathetic as they may be, having Poler use a variety of moves is still preferable to a minute of stomping and growling. Learning this trick to getting a more entertaining pattern was the most time-consuming part of this. I only had the epiphany long after I’d acclimated to the aforementioned hitbox oddities.
In the end, all these restrictions amount to... well, not much more challenge, really. It's mostly a test of patience and some positioning, but hey, it's the thought that counts, right?
Thanks for watching!
It’s no secret that Poler is one of the easiest bosses in the Zero series. Stunlocking her is a trivial thing, so to remedy this, I decided to place Zero under a set of restrictions that'll hopefully intensify the challenge to a moderately respectable degree. The conditions are thus: Defense Form must be equipped, attacking can only be done with basic Z-Saber slashes only, no dashing, and the floors must be icy. For that last point, you can either avoid destroying the cooling units during Poler’s stage or you can fight her in Yggdrasil.
Relegating Zero to using the Saber-only under Defense Form is actually more restrictive than playing on Hard Mode would be. Proto Form deals over twice the damage per swing and can still charge the Shield Boomerang. With my stipulations in place, a jump slash deals 2 damage, walking slashes deal 1, and a Skull Crush deals 3. What this means is that you have to smack Poler roughly 32 times with a weapon that has little range, and without the ability to stunlock her, the principal pain point becomes learning how to avoid contact damage as she rummages around the room.
Now, to be clear, it still isn’t a gargantuan task to figure out the spacing and timing with which to jump and slash while avoiding her claws as she marches forward. Armed Phenomenon Fefnir this is not; you’re given far greater lenience here. Still, the basic premise is the same: jump up with a high arc and throw out a Saber hitbox as Poler is moving, then turn back before getting walloped by her claws. As long as you give yourself enough space to jump forward before slashing, you should be good to go. Obviously, I don’t dash at all during this, not that you’d want to with the icy floors screwing up your momentum.
Flowing right into the next point, the lack of a dash manifests extra difficulty in one specific way: making a wall jump over Poler requires calculated movement when robbed of the speed that a dashing wall-jump bestows. You have two options: wait for Poler to move all the way to the wall and begin an attack before jumping over, or climb to a precise height and jump forward while Poler is still moving. The former is more consistent, but it’s imperative to learn the latter for the sake of variety-I’ll get to exactly what that means later. Regardless, after jumping over and going for a slash, take caution to avoid taking contact damage through overzealous forward movement. Poler’s hitbox can be bizarre at times, which at this point is a timeless Mega Man tradition.
Astute viewers will notice that, so far, I’ve only raised issues relating to contact damage, and that’s because said issues encompass the entire difficulty of this battle. Poler’s proper attacks are beyond ineffectual, requiring almost no effort to avoid even when Zero’s stricken with the Defense Form Z-Saber debuff.
I get fancy with Wall Crash at the onset, climbing on top of it, but a regular dodge entails standing next to the wall while the upper segment is shattered, then casually walking away before the second segment breaks. The spikes atop the small ice tower that Poler pushes across the floor take two slashes to destroy rather than one, which means nothing since you can slash at them while Poler’s still conjuring the thing. The ice ball that splits into pieces when hitting the ground is the only real threat, and by threat I mean that you probably want to pay an iota of attention. The ball tracks Zero’s position, so stay away from Poler, then walk forward and jump slash with proper timing.
With all that in mind, there does exist a glaring issue, and it’s one of entertainment value. See, if Poler doesn’t use one of those three incredibly easy-to-avoid attacks, you'll instead be graced with a slower version of Mega Man X3 syndrome, except unlike Blizzard Buffalo and his ilk, Poler takes her sweet time moving from one end of the room to the other. Problem is, the entire fight can comprise nothing but this, and I don’t need to tell you how boring that is. The tricky wall jump I mentioned comes into play here. By risking contact damage through said jump, Poler will turn to face Zero instead of punching or throwing an ice ball at the wall, making it exponentially more likely that she’ll use a proper attack instead of ponderously lumbering back and forth. Pathetic as they may be, having Poler use a variety of moves is still preferable to a minute of stomping and growling. Learning this trick to getting a more entertaining pattern was the most time-consuming part of this. I only had the epiphany long after I’d acclimated to the aforementioned hitbox oddities.
In the end, all these restrictions amount to... well, not much more challenge, really. It's mostly a test of patience and some positioning, but hey, it's the thought that counts, right?
Thanks for watching!
มุมมอง: 163
วีดีโอ
Zero Defeats Blazin' Flizard with a Single Shield Boomerang Throw
มุมมอง 13421 ชั่วโมงที่ผ่านมา
In this battle, Zero faces off against a fellow Boomerang wielder, Blazin’ Flizard. To demonstrate the Shield Boomerang’s superiority over Flizard’s Frill Boomerang, here, I’ll be winning the fight using only a single throw of the Shield. Z3 grants the Shield Boomerang extra moves via EX Skills, so there are two distinct methods of approaching this challenge: one where you have Shield Sweep equ...
Destroying Deathtanz Mantisk with Every Biometal in Mega Man ZX
มุมมอง 22914 วันที่ผ่านมา
Welcome to Deathtanz Mantisk’s Biometal Bash. Here, I’ll be fighting Mantisk with each Biometal, showcasing a wide variety of battle tactics. There are a grand total of 14 fights, ranging from nearly two minutes long to less than 10 seconds. Here are the details. Model X: As usual, the simplistic nature of Model X makes it an ideal candidate for a dodging exhibition. There are myriad styles of ...
Ashe vs. Siarnaq: A Reflect Laser Dance
มุมมอง 18321 วันที่ผ่านมา
In a flashy showcase of her exceptional sharpshooting skills, here, Ashe dares to dance with the stoic yet unhinged wielder of Model P, Siarnaq. Of all the battles in ZXA where Reflect Laser can be put to creative use, Siarnaq’s fight is one of the most interesting owing to his evasiveness and the layout of the arena. When compared to the equivalent Buster skill in Z3, Ashe’s Reflect Laser has ...
Zero Defends Cargo with a Single Shield Boomerang Throw
มุมมอง 180หลายเดือนก่อน
Stealing the cargo from the Neo Arcadia Train and protecting it from the Carryarms that seek to retrieve it is a mission of vital importance for Zero to undertake in pursuit of Elpizo’s plans. It’s for that reason that I’ve decided to treat the task in the most frivolous manner possible, assuredly causing Elpizo a great deal of anxiety. Equally pragmatic and hilarious, my strategy here is to ex...
Zero Uses a Plant to Save Area Zero
มุมมอง 196หลายเดือนก่อน
A nonsensical yet appropriate method of tackling an important mission. What better way for Zero to protect the nature returning to Area Zero than to use a weapon modeled after a plant? Taken by plucking the plant enemy Poplan with the Z-Knuckle, the Long Snapper weapon is one of the most interesting yet inefficient weapons in Z4. While its range and total potential damage are somewhat respectab...
Fenri Lunaedge Dies to a Card Key
มุมมอง 287หลายเดือนก่อน
A round of applause for Dr. Weil’s fiercest warrior. It’d be interesting to see Fenri try to explain getting felled by a Card Key to his comrades upon arriving in Cyberspace. This is more or less just some Fenri combo practice with a bit of silliness sprinkled in. There are 4 fights total, with each one showcasing some slightly different combo approaches, a few dodging tactics, and, most crucia...
Zero Destroys a Giant Tank with a Pogo Stick
มุมมอง 232หลายเดือนก่อน
The Neo Arcadian military really needs better equipment. A few things to note here. The tank’s health pool is split between three main components: the Bomb Launcher, the Gli-Eye Launcher, and its “tail.” The tail has the highest amount of HP by far, so in order for a pogo-only win to go smoothly, you have to destroy the other components first so that Zero isn’t constantly being pestered by proj...
Mega Man Zero 3 Stylish Combat - Anubis Necromancess V
มุมมอง 262หลายเดือนก่อน
In this set of stylish combat clips, I’ll be using Zero’s extensive repertoire of moves against Anubis Necromancess V. Having been resurrected by Dr. Weil, Anubis is immediately sent to fight the powerhouse that is Z3 Zero. An unfortunate fate to be sure, but regardless, it’s an interesting fight to experiment with. There are four distinct approaches I take; here are the details. Orbit Shield D...
Zero, the Pogo Master
มุมมอง 3252 หลายเดือนก่อน
Who needs the Z-Saber when you can just pogo off everything? This is a 100-Point S Rank run of Blazin’ Flizard’s stage, the Aegis Volcano Base, using only the Recoil Rod with a special emphasis on the pogo. Here, I aim to showcase just how useful the Recoil Rod’s pogo function is for stage traversal, how fun it is to use during boss fights, and just how stylish it is in general. The pogo allows...
Defeating Burble Hekelot with a Single Shield Boomerang Throw
มุมมอง 2172 หลายเดือนก่อน
What happens when you try to beat one of MMZ2’s most luck-driven bosses in the most obtuse way possible? Well, you get this. Joining the likes of Z1 Stagroff and Z2 Harpuia, a single Shield throw win against Burble is a silly idea indeed. Finding a path through Burble’s attack pattern while keeping the Shield in orbit requires an insane amount of trial and error, and unlike his contemporaries, ...
Zero Comboing Fefnir with Style
มุมมอง 3292 หลายเดือนก่อน
Here’s a collection of combo clips against Fefnir. Despite the simplicity of Fefnir’s pattern, getting stylish and pushing your attack sequences to the limit is rather challenging. Of the four Guardians, Fefnir is the least predictable. Harpuia and Leviathan are entirely manipulable, and Phantom can only behave randomly during his refight. As such, the combos shown here fall into two categories...
Stylish Psuedoroids - Buckfire & Queenbee vs. Thetis
มุมมอง 2922 หลายเดือนก่อน
Under most circumstances, the Pseudoroid forms in ZX Advent are regarded as ungainly and impractical. Here, however, I’ll be showcasing how Buckfire and Queenbee can flex their skills against Thetis, the wielder of Model L. Thetis can swim with blinding speed through his submerged arena; he’s easily the fastest of the Mega Men that you fight. He launches attacks unpredictably and with ferocity,...
Mega Man Zero 3 - Frontline Ice Base [Pacifist Run]
มุมมอง 1853 หลายเดือนก่อน
The Frontline Ice Base, home of Blizzack Staggroff R, is quite the interesting candidate for a pacifist run. On the surface, its lack of a miniboss makes it ideal, with the only combat required being against Staggroff himself, but the enemy selection and placement calls for smart maneuvering and exact manipulation of enemy behavior. Additionally, depending on the exact ruleset that one chooses ...
Defeating Maha Ganeshariff with a Single Shield Boomerang Throw
มุมมอง 1963 หลายเดือนก่อน
It’s a battle of boomerangs: Maha’s Tusk Boomerang versus Zero’s Shield Boomerang. Only one can prevail. Here’s how Zero can win with a single throw of his Shield Boomerang. An obvious thing to note is that there’s no way to fight Maha with the Shield Boomerang during his own stage. It can only be done during the refights in Neo Arcadia Core since defeating Maha is a prerequisite to getting the...
Clearing Buckfire's Stage with Model a
มุมมอง 3453 หลายเดือนก่อน
Clearing Buckfire's Stage with Model a
Mega Man Zero 2 - Forest of Notus [100 Point Item Collection Run]
มุมมอง 2983 หลายเดือนก่อน
Mega Man Zero 2 - Forest of Notus [100 Point Item Collection Run]
Farming Energy Crystals While Fighting Elpizo
มุมมอง 3024 หลายเดือนก่อน
Farming Energy Crystals While Fighting Elpizo
Destroying Childre Inarabitta with Every Biometal in Mega Man ZX
มุมมอง 4194 หลายเดือนก่อน
Destroying Childre Inarabitta with Every Biometal in Mega Man ZX
Defeating Flammole with Two Model PX Shurikens
มุมมอง 2684 หลายเดือนก่อน
Defeating Flammole with Two Model PX Shurikens
Defeating Copy X by Pogoing off a Nova Strike
มุมมอง 3984 หลายเดือนก่อน
Defeating Copy X by Pogoing off a Nova Strike
Mega Man Zero 2 - Neo Arcadia Train [Pacifist Run]
มุมมอง 2635 หลายเดือนก่อน
Mega Man Zero 2 - Neo Arcadia Train [Pacifist Run]
Defeating Harpuia with a Single Shield Boomerang Throw
มุมมอง 3415 หลายเดือนก่อน
Defeating Harpuia with a Single Shield Boomerang Throw
Mega Man Zero 4 - Pegasolta Eclair Combo Showcase
มุมมอง 3435 หลายเดือนก่อน
Mega Man Zero 4 - Pegasolta Eclair Combo Showcase
Humiliating Blizzack Staggroff with the Shield Boomerang
มุมมอง 2745 หลายเดือนก่อน
Humiliating Blizzack Staggroff with the Shield Boomerang
Zero Defeats Craft Using Only a Water Gun
มุมมอง 5886 หลายเดือนก่อน
Zero Defeats Craft Using Only a Water Gun
Defeating Anubis Necromancess III with a Single Shield Boomerang Throw
มุมมอง 6576 หลายเดือนก่อน
Defeating Anubis Necromancess III with a Single Shield Boomerang Throw
Mega Man Zero 3 - EX Skill Combos on Locomo IF
มุมมอง 8136 หลายเดือนก่อน
Mega Man Zero 3 - EX Skill Combos on Locomo IF
I swear, whoever made Poler must have forgotten that Zero can wall-kick and charge weapons. I'm bad at these games, but I still found this boss pathetically easy.
Z2's boss difficulty can be inconsistent. On one side, you have fights like Poler and Elpizo's second form, and on the other, you have Phoenix Magnion and the sheer chaos that is Burble.
@@DZ-Three I made the mistake of fighting Phoenix first. It was the Legacy Collection version with Save Assist on, and I had to make, like, 30 attempts to finally beat the damn thing. After that, I just looked up locations of Sub Tanks, and beating everyone else was much easier. Needless to say, I would never attempt a no-hit run, that requires some amazing mastery of the game.
The first time i fought him,i lost. I felt immense shame and proceeded to accept i'll never be good at this game,even after attaining ultimate form (Also its a guy from what ive seen)
Even an easy boss will catch you off guard when fighting for the first time; it's pretty much the nature of the game. Poler's story is a bit odd. The English version's manual specifies female, so given that I write in English, I stick with that despite playing the Japanese version. Not that it really matters in the end.
Alternate title: "Local Polar Bear can't beat a disabled robot in slippery terrain"
This gave me the image of Leviathan watching this fight on a monitor with that subtitle, like it's a news segment, and wondering why her army is so inept.
@@DZ-Three Brought to you by Resistance News :D
Yeah, it looks easy but I swear, I also tried to use saber against him years ago. I eventually concluded that this is not the way to go. Pressing left or right just a millisec too long can easily cause a contact damage. So I thought the easiest way is to use whatever else except saber (laugh).
The spacing to land uncharged Saber hits safely is the most difficult technical aspect of this challenge. Thankfully, I have prior experience doing the same thing against AP Fefnir, which is much harder, so this took less time to get accustomed to than it otherwise would. You're right that using any other weapon is a superior option. Uncharged Chain Rod only is much more reasonable while still constituting a minimalist challenge.
Nice job!
Thank you very much!
Hey everyone, as this is my last video of 2024, I wanted to thank everyone for the support this year. It's been fun making a wide variety of challenge videos, and I'm glad that so many of you enjoy them. It's funny how Poler took the honor of year-end video again; maybe it'll become a tradition.
Impressive… now do it without any elemental chips 😆 Seriously though, these challenges you do are always fun to watch. I’ve been using the recoil rod and shield boomerang a _lot_ more in my Zero 3 playthroughs because of your videos. Edit: fixed spelling.
I'm happy to hear that I could inspire you to try using the Shield and Recoil Rod more in your gameplay. I did briefly consider adding two more fights by playing without elemental chips, but I decided to keep things relatively simple this time. Definitely a future possibility. I can say that not having element chips or fighting bosses without weaknesses under this condition is a pain. I did it against Burble, and it took far more effort and strict execution to pull off than any other boss so far.
Another flame elemental boss dominated with a single shield throw. I can only imagine the agony of doing the same on Foxtar, if that's in your plan.
I'll give Foxtar a try eventually. I haven't given it much thought, but you're certainly right that it'd likely be a lot more challenging. Can't rely on Electric Chip stun for an easy win.
That was Wonderful!
Thanks, I'm glad you enjoyed it!
If getting poked by the triple rod jump was disrespectful, this put the bar on a whole new level 😂😭
This is definitely my new favorite way to beat Flizard. The best part is that the Shield Sweep method, which is the more disrespectful of the two, is consistent and easy enough to integrate into an actual stage run.
*Metal Pipe sound intensifies*
Amazing that FX can punch him back like that 😂 Didn't know they even coded that in!
If I had to guess, I'd say it's either repurposed or slightly modified code from how the Recoil Rod's hit reactions work in Z3. You can also do the same thing to Inarabitta with FX. Strangely, Hellbat and Flizard exhibit no reaction to getting punched despite suffering knockback when hit with the Recoil Rod in Z3.
I never knew you could use PX like that, good shit
PX is very interesting indeed. It's far less straightforward than smacking things with a sword, but Shadow Dash, the Shuriken (especially when you loop it like the Shield Boomerang), and the energy Shield give it a lot of hidden depth. Fitting for the Biometal based off Phantom.
I honestly Cant get enough of px
I'm guilty of neglecting PX myself. It's only recently that I started trying to figure out how to use it more optimally, which, to your point, is actually quite addictive.
@DZ-Three I get that px is just so fun once you're able to time shadow dashes with the barrier and shuriken loops are always cool if only he could ride his own shuriken
@@wynnwilson7385 Being able to jump on the Shuriken and surf around on it like Phantom can would've been a very interesting movement option. It'd go well with PX's unorthodox style of play.
How beautiful combos…
Thanks, I'm glad you enjoyed the combos I thought up!
That was incredible, I loved how you used different ways to fight against Mantisk!
Thank you! It's the mark of a well-designed fight that it never got boring to experiment with each Biometal and figure out interesting ways to interact with Mantisk's attacks.
The ability you have to play the zero saga impresses me, I always love your videos
Thank you very much! I'm glad to hear that you enjoy my videos.
lmao I like that you used X mode to do the pacifist run, I imagine you were referencing X's pacifist nature, which is neat. Also I never thought to about doing pacifist runs of Zero 2's stages, such a curious idea!
The Zero games aren't really the type where you'd think to do pacifist runs given how intense the combat is, but that's exactly why I enjoy coming up with such challenges. X Form is indeed perfect for it too, both thematically and because it cuts down the length of uncharged Buster-only fights.
The Reflect Laser is so fun. It's one of my favourite EX Skills in Z3 and them giving it to Ashe is such a good choice. It's fun and fit's her very well. She's absolutely the type to style and do trick shots when fighting.
Reflect Laser being suited to Ashe's personality is an interesting point that I'd never considered. It does make perfect sense. That logic can apply to Grey as well, being given a more standard charged Buster to go along with his more pensive nature.
もでるFのナックルバスターは至近距離では当たらない!
Or good old Gemini Laser weapon is what I like to call it since classic MegaMan 3 was first introduced.
Yeah, Gemini Laser is the progenitor of this type of weapon. It's interesting that the concept was implemented so early in the series. Crystal Eye is similar enough to where I consider it in the same class of weapon. Rebound Striker too, of course, but that one came after both iterations of Reflect Laser.
@@DZ-Three Yeah something like that. Though Crystal Eye splits when it hits a wall, Rebound Striker does more damage if it bounces a lot, tricky weapon to hit weakness of Sheep Man. There is also Bounce Ball from Mega Man 11 if you count that too.
Ciel realising she put all her blood sweat and tears into the C.I.E.L System when she could have just had Zero block some bullets.
Who knew that the key to solving the energy shortage was within the large amorphous blob known as the Rainbow Devil? Whoever made that thing is a true hero.
6:51 …I’ve been playing this game for almost 7 years and I never knew the PLAYER could shoot through Merak’s portals, holy shit
It's a fun trick that makes this specific challenge a lot more manageable. It's not especially necessary to do during a normal fight, and the mechanic was removed for his GV2 variant as well.
"Man, this task is boring. Imma throw my beyblade out and chill a lil' bit"
Cut to Elpizo watching a monitor and freaking out over Zero's careless behavior.
Old wood chip do more damage if the enemy stay in grass panels? I never know that and i played full this game three times😮😮
Yeah. The attack power of Old Wood increases by 20 for each grass panel present on the field, with 440 being the maximum attack value. It's a neat hidden function of the chip.
Hmm... I wonder what text-font size did you use to put in your thumbnail videos... just curious. 💭🤔
The exact size of the text depends on how much space I have to place it between the character sprites and character art, assuming there is art, which there isn't in this one. I'm still relatively new to making more detailed thumbnails, so I can't really give a definitive answer to my process right now.
@@DZ-Three Oh it's okay, just asking and clarifying.
You really like using the z-knuckle weapon a lot, don't you bro? 😏
Yup. I find it to be quite fun to experiment with.
@@DZ-Three LOL! 😂😂😂😂
Interesting you can this way get defense form from this stage
It's a very fast way to get Defense Form. Throwing the Shield repeatedly is quite slow, so any place where you've got enemies spawning rapidly is a good choice to use a tactic like this. Burble's stage comes to mind as potentially being a good farming spot as well.
I was about to mock you for leaving half the invading army alive and not truly saving area zero,but then they all comitted soduku from the embarrasment of having zero going through a door
Doors are undefeated in the Zero series. Truly an unstoppable force.
Now it just comes to my attention that even the frickin intro boss has 3 hp bars. Usually the charged slash/triple slash make so quick work of it that I barely notices tho
That's what I find interesting about challenges like this. Even relatively simple things like the fight against Carnage require more consideration when under such odd restrictions.
@ i once tried doing Mino Magnus stage with Z-knuckle weapons only, and boiii little did I know the drill can do quite the damage against the boss
@@VentusMirus The drill is a great weapon. It's pretty much the same principle as the Long Snapper but significantly faster and stronger.
Environment Friendly Green Zero.
Yup. That's part of the reason why I picked the light green color for Zero granted by the Elf body chip.
Nature prevails. Fun runs like this sometimes make me wish there isn't a quota for enemy kills.
The enemy quota is a double-edged sword to be sure. It has its place to ensure that players actually engage with enemies, but it's often misused, especially in the earlier games. ZX/A did a fine job of making the games challenging to speed through without the quota, so I think it's a case of Inti learning over time.
...I've been analyzing just *why* Zero can pick up the pipe in Lunaedge's stage _specifically,_ and it occurs to me that _Lunaedge's stage is meant to reference Zero's origins._ Think about it. You enter a laboratory abandoned for forbidden experiments using viruses/Cyber Elves in machines, and at the heart of it all, a machine driven mad by one of these viruses/Cyber Elves awaits you, a savage beast that can't be tamed, desiring nothing but destruction. Wasn't Zero just like Lunaedge? The use of the Maverick Virus was supposed to "tame" him, since he was born with severe cognitive issues that made him severely violent. In the same vein, albeit in reverse, Lunaedge was given a prototypical Cyber Elf program that drove him insanely violent and made him a bloodthirsty beast. Both Zero and Fenri, considered dangerous threats, had to be sealed away in an abandoned lab... (Furthering this connection is an old piece of lore beginning with Mother Elf: as she was created as an antivirus built from Zero's systems and how they were made to use the Maverick Virus, all Cyber Elves afterward built after her technology can be said to be similar to a Maverick Virus, albeit benevolent. So twisting Mother Elf into the Dark Elf was creating a more controlled and refined Maverick Virus Weil could use to control innocent Reploids...) And so in the heat of battle, Zero can pick up the familiar weight of an iron pipe once again, and strike down yet another dark mirror of his own fate...
Excellent writeup! When going for this challenge, I did make the obvious connection of the iron pipe being a reference to X4, but I never thought about it with the depth that you present here. In hindsight, it makes perfect sense. Fenri and Zero do have rather similar origins. Good point about Cyber Elves too. They do offer more direct enhancements and stable control over Reploids when compared to the Maverick Virus. I've always been intrigued by the whole "Cyberspace as a parallel dimension" aspect of Mega Man. I like to think that it was always there, becoming more influential as technology advanced. Perhaps Thomas' plan in ZXA would've been a large-scale use of it to alter the world, far more than what Albert was doing by feeding Model W.
@@DZ-Three Speaking about Cyberspace being a parallel dimension, the wiki did bring up that the kanji used for Cyberspace (in reference to Zero 3) and the Cyber World of Battle Network/.exe are *completely* different. Zero 4's Cyberspace (more specifically, the Teleporter Circuit) stage is explicitly singled out in the liner notes to the soundtrack as being closer to the Battle Network definition than the Cyberspace seen in Zero 3. What's the distinction, you ask? My pet theory is that Cyberspace can only truly exist as an _intersection_ between reality and the Cyber World. when Zero's original body and the Maverick Virus are active together at the same time. We know from X5 that when the Sigma/Colony Virus fuses with Zero's body after he successfully crashes Eurasia, the energy readings from him end up creating a literal tear in spacetime manifesting in China known as Zero Space. This strange dimension is a cyber-space intersecting with reality, where a Virus can take physical form, and where things from the past can be manifested, such as Wily's Shadow Devil and other tech. This would *not* be the last time something like that would happen in relation to Zero's original body. When Zero 3 starts, it becomes apparent that the presence of Omega is causing rifts in reality to open, a Cyberspace similar to but not aesthetically the same as Zero Space. ...whatever Wily was doing with Zero made him one hell of a singularity.
@@MrCat-zz5eo I checked the English script to be sure, but even in game, the Teleporter Circuit in Z4 is noted to not be the same as Cyberspace in Z3. Ciel mentions that the process involves turning Zero into program data that can move inside circuits, and Rouge adds that the visuals inside are just a simulation so that Zero can understand how to navigate. Sounds very much like the Battle Network interpretation to me. The occurrences in X5 and Z3 seem more metaphysical, with time, space, and consciousness playing a part in its existence. Having a domain that exerts influence over the physical laws of the world "beneath" it is the kind of thing I'd expect to see in the Xeno series, which is probably why I find the concept here fascinating. I don't recall if the exact origins of the Maverick Virus were ever confirmed, but if it is alien in nature, then I think the lesson here is the extraterrestrial sources of energy are not to be trifled with.
@@DZ-Three It's scary how Zero is basically a reality warper... or at least his original body was. Uniting the Maverick Virus with his body and mind would create one Unholy Trinity, a Singularity... I sometimes wonder if Wily saw his robot as a way to create the perfect OP OC (donut steel)... ...speaking of, there's a jokey layer to Omega's choice of voice actor: Jun'ichi Suwabe would later go on to play EMIYA and Ryomen Sukuna from Fate and Jujutsu Kaisen, who both fall in the same archetype as Omega: _The hero's evil "twin" who's Actually Satan, with the power to impose a personal reality upon the world._ ...it's weird how that's happened thrice as far as I know.
It's really a melody the combo Slash and the synchro❤. It hijacked the Little brave wolf
i was expecting you to hit him with the key all the way down to 0% health at the very least it wasn't as disappointing as the jake paul vs mike tyson fight i didn't watch
I would've loved to do exactly that if it were possible. Unfortunately, the Card Key only has 1 "ammo" normally, so Auto Fill does nothing. I had to use Weapon Plus to get a second unit of ammo so that the card wouldn't explode the moment it contacts Fenri, letting the full animation play out.
"Your credit card was declined"
my favourite boss got disrespected again😔
To be fair, that applies to pretty much any boss that tries to fight Zero. Fenri is pretty cool, though. I like his design and battle quite a bit. Aside from Craft, he's the boss I've spent the most time fighting in Z4.
やるじゃねえか… (Yaru ja nee ka...) Fenri Lunaedge gets pwned by a Card Key item! 0:31 Also you almost got hit by his Dash Slash attack there.
That dash slash he does is easily the biggest problem when trying to combo him. There's no telling when he's going to do it, so you always have to jump away from him when finishing the 5-hit combo. Even knowing that, it's still easy to get caught by it.
@@DZ-Three Yeah...
At that point I feel like it's less the card key and more Zero's punch has the force of a god in it and just punches the guy. Although, the card key does look kinda gigantic if you think about it, it's as big as two Zero heads! Maybe it's just a huge chunk of metal.
"That thing was too big to be called a card key. Too big, too thick, too heavy, and too rough, it was more like a large hunk of iron."
@@VentusMirus "...that thing was a credit card with a cost too heavy to pay."
Dude that Carrera run was easily the biggest "no-diff" I've ever seen anyone pull off with these games This is why I love these games lmao
Thanks! To be fair to Carrera, you are at the mercy of chance when he pulls in the debris, so that attack is pretty tough to deal with, even if most fights go by without him using it. He definitely makes up for his lackluster showing here in GV2, however. I'm not sure that this would be possible against that version of him.
@DZ-Three Honestly, when it comes to Carrera in GV2, you're at the mercy of the rules of the mode, so you genuinely couldn't Because you'd need the Lucifer Clip first if you didn't want the fight to take a decade, and in the Runner Modes, you don't get the luxury of using equipment
@@TenshiFoxx True, it would take forever barring some way to cheat equipment in. Even if you did, I'm unsure if it's possible to dodge the spiral of debris that gets drawn in during enhanced Quasar Collapse without the Flashfield. I've never tested it myself.
Mega Zero learns how to bounce like Mario! Wahoo!
This made me think of what would happen if Mario had a spear while jumping on Goombas. Probably wouldn't be a pretty sight.
@@DZ-Three Well he knows how to use a hammer as a weapon, so there's that.
@@leongyuhinleong Zero can get a hammer during Craft's first stage in Z4. There's also the T Breaker in X8. I guess he'd fare pretty well in the Mario & Luigi combat system.
@@DZ-Three Yup pretty much.
I like that the pogo hits are in sync with the music at the start of the video.
I didn't notice that until you pointed it out. Funny how it worked out that way.
This strat looks familiar! Glad to see you pulled it off! Well done!
Thanks! I always wanted to try a pogo speedkill on this boss, but I didn't have the time to practice it back when I did my Z1 run.
It's a shame that the game will punish the rank by doing this because you kill him too fast (lol). The ranking system stupidly expects you to let the spawning point alive quite long so that you kill more enemies for the kill count. IIRC, I had to let it spawn more enemies until it began to crush some walls so that the kill count category will be 100 pts. Edit : Sorry, you already mentioned this in the description. My bad, I didn't read it.
No worries; it's always good to have more details in the comments since not everyone will read the descriptions. It is a bit backwards that you have to wait for the tank to get closer to the base for a better score. The enemy scores in general are a good example of where Z1 lacks some polish.
All this time, It was always this easy???
The pogo has always been the best option, outside of damage stacking, for taking out the bomb launcher (and Gli-Eye launcher if you don't care about score). I'd still recommend landing and attacking the tail section normally, however. It's much easier.
This deserve more likes...
Immaculate video title
I did have a bit of fun with this title, for sure. "Giant Mechaniloid" and "Hittite Hottaid" are kind of an eyesore for a title, so I settled on Giant Tank instead.
You make it look easy
Thanks! I always appreciate hearing that. It means that my practice paid off.
Goodness, that is most impressive... all four of those were really well done, and knowing how Fefnir is as a fight makes it even more exciting to see this kind of mischief done against him. I've actually never known about the visual cues to his attacks, that's really useful, so I am glad that's mentioned in the description. Triple Rod being used to it's fullest as a directional weapon in the first and the aggressive combos of the third make those my favorites. Using the ground rolling slash despite you stating it to be an option better avoided to finish him off in the last one after he decides to pull another EX Skill is also really amusing, I like that!
Thanks! I'm glad that I could help you learn about Fefnir's visual cues. The ground rolling slash is quite fun to use as well, even if it's impractical in most cases. I'd still advise against its inclusion in a real run, but for combo videos like this, it's essential for entertainment.
Fun fact: According to the lore, the reason he is labeled as the third (III) in Z1 and the fifth (V) here is because he has the ability to ressurect himself, and names himself accordingly. The reason he is called III in Z1 is because II died when the shuttle from his stage crashed on him only for III to immediately die again to Zero. Anubis Necromancess IV (The fourth) then meets the same fate in the boss rematches.
Details like that help make the bosses even more memorable. I also like how you can see Anubis in the background while fighting Hellbat. It's a good bit of foreshadowing.