I wasn't quite satisfied with FX having just the Overdrive method, so once I realized that I could punch Inarabitta out of the sky, I was dead set on performing that whole routine. Nice to hear that my efforts paid off.
The fixed jump height from Ryuenjin actually contributes to a relentless stream of slashes since the additional height gain in water gives you enough time for the i-frames to cool off by the time you land.
Indeed. The time you spend in the air also serves to bait Inarabitta into firing his next set of missiles in the wrong direction. It's interesting how Ryuenjin's horizontal and vertical momentum work out perfectly for this particular combo.
I can certainly see how you'd get that impression, but I'm glad that you still enjoyed it. I think it'd be neat to do combos with multiple Biometals if you could seamlessly switch with no pause in the action. ZXA comes close with its touchscreen switching, but there's still a delay.
This felt like bullying
ESPECIALLY THAT COMBO FROM OMEGA CHILL
I consider it payback for the whole submarine chase in MMZ3.
FX constantly punching Inarabitta across the screen and the entire LX fight was extremely funny.
I wasn't quite satisfied with FX having just the Overdrive method, so once I realized that I could punch Inarabitta out of the sky, I was dead set on performing that whole routine. Nice to hear that my efforts paid off.
The fixed jump height from Ryuenjin actually contributes to a relentless stream of slashes since the additional height gain in water gives you enough time for the i-frames to cool off by the time you land.
Indeed. The time you spend in the air also serves to bait Inarabitta into firing his next set of missiles in the wrong direction. It's interesting how Ryuenjin's horizontal and vertical momentum work out perfectly for this particular combo.
Model FX: ora ora you said??
That descending spinning air slash is so sweet. ._.
Yup, it's a lot of fun to time your jump correctly and land tons of hits with it.
This is so cool! I love the dodging in between the missiles. This makes me want to play the Zero and ZX games more.
I'm always glad to hear that I can inspire others to pick up these games. The missile dodging is definitely unnecessary but fun to pull off.
I originally thought you were going to switch the metals during the fight for one big combo. Still really cool.
I can certainly see how you'd get that impression, but I'm glad that you still enjoyed it. I think it'd be neat to do combos with multiple Biometals if you could seamlessly switch with no pause in the action. ZXA comes close with its touchscreen switching, but there's still a delay.
Bullying Childre is lol
良いサムネとプレイングだ
Thank you!
when will the childre abuse end