Zero Defeats Craft Using Only a Water Gun

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  • เผยแพร่เมื่อ 17 ก.ย. 2024
  • Of all the questionable battle strategies I've employed in the many boss challenges I've undertaken, this battle against Craft is the most farcical by a fairly wide margin. Initially conceived as an uncharged Buster-only survival challenge, it quickly morphed into its current form once I realized that the infinite ammo generator known as the Auto-Fill Head Chip would allow this more comedic-and more challenging-option to manifest.
    The glaring difference between the Buster and Water Gun is their range, with the Water Gun requiring more active movements and reactions to utilize effectively. Regardless of which pitiful projectile I decide to use, the obvious question viewers will have is "Why?". Well, Craft is my favorite boss in the entire Zero/ZX series. Yes, Z4's primary arsenal isn't as fleshed out as Z3's, but combining the offensive options you do have with the blistering, frenetic, and unpredictable pace of Craft's attacks makes for a fight that scores incredibly well on the replay value chart. I've spent hours upon hours fighting Craft simply because it's so naturally engaging.
    Fighting Craft under these conditions tremendously amplifies the difficulties encountered in a normal battle against the Neo Arcadian military leader. Not only does it push your reflexes and precision well beyond what is usually demanded, but more importantly, it demands extensive learning to determine what evasive option is the most optimal at any given point during the fight.
    Craft doesn’t have an attack pattern per se; instead, he can launch into any attack from any position in the arena, with little in the way of warning. Smartly, Inti Creates gave him various audio cues in the form of certain sound effects and voice lines. These don’t play so far in advance that you’re given any extensive foresight, but they, along with animation differences, contribute greatly to building your ability to subconsciously react to Craft’s movements.
    There are certain fundamentals that you need to commit to memory before you can begin to approach this fight. Things like how Craft’s projectiles travel and his movement methods need to first be understood in isolation. However, that’s a relatively short process; the trial truly begins once you begin learning how to consistently avoid confusing combinations of these attacks. The sheer number of precarious situations that you’ll encounter is such that describing them all would be impossible.
    Rather than boiling down to active memorization, the aforementioned notion of subconscious learning via repetition is what I believe the crux of the battle to be. For any given position that he occupies, and depending on what attack came previously, Craft has an option that you could consider to be “most dangerous” at that particular point in time. Knowing what it is, anticipating it, and moving down to the next branch on the tree should he select a different option is simply too much processing to be done manually; it has to be instinctive.
    As for the fundamentals, let’s go over them. Craft can only move horizontally by performing a roll, charging forth with Blade Dash, or by using Mega Beam Sweep. From a positioning perspective, you always want to stand on the side of the screen that has more space between Craft and a corner; this grants more space to dash between his various bits of artillery. If Craft is at or near the center of the arena, you want to stand fairly close to him; it’ll keep you from getting caught by one of his rolls. Blade Dash isn’t as much of a threat as it may appear; you’re given ample time before the hitbox manifests, so standing close is surprisingly quite safe.
    With the Water Gun in tow, Craft’s physical projectiles can’t be destroyed, so contorting Zero between them is your only option. S Mine is thrown at Zero’s current position, splitting into 6 parts when nearing the ground. 2 fragments contact the ground, serving as area denial, while the other 4 fly horizontally and diagonally. If you happen to be cornered, dashing underneath Craft while he’s airborne is a viable escape. Knee Bomb has increasingly constricted safe zones the closer you get to Craft. Ideally, you want to dash jump around the third bomb and the explosions, but such luxuries won’t always be granted. The godawful Homing Missiles are worth an essay of their own; they cause a large chunk of the pain encountered in the challenge-learning the ideal way to manipulate them is not an easy task.
    Beam Cannon is a classic example of a delayed attack that’s meant to throw off your timing. I recommend sitting back and focusing on dodging; a well-timed dash will have Zero remain unscathed. Mega Beam Sweep’s laser has its usual quirk of dissipating far sooner than you think, so jumping up high at the edge of the screen as Craft zips by works well.
    On my community tab, I’ll have a companion piece where I go into far more detail about the fight. Check it out if you want to learn more.
    Thanks for watching!

ความคิดเห็น • 27

  • @VulpsVulps
    @VulpsVulps 2 หลายเดือนก่อน +18

    Bro packed enough iron to take down the entire resistance, and get mopped by a water gun.

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน +5

      Imagine getting promoted to being the leader of the Neo Arcadian military, then having to explain to Dr. Weil that you lost to a guy with a super soaker.

  • @DZ-Three
    @DZ-Three  2 หลายเดือนก่อน +17

    Hey everyone, I’m leaving this comment here to note that I have an extended analysis of this challenge against Craft available for reading on my community tab, acting as a companion piece to the video description. Check it out if you’re interested in getting more insight into the specifics of the challenge.
    I hope you enjoy the video. Thanks for watching!

    • @Lunaire2103
      @Lunaire2103 2 หลายเดือนก่อน +1

      dang I love your videos' analysis, the length alone shows how dedicated you are to this game, I hope the channel gets more viewers

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน

      ​@@Lunaire2103 Thank you very much, I appreciate that! I do my best to relay the things that I learn in the writing that I do. It helps me solidify the knowledge that I gain while attempting these challenges, and I hope that it can help others as well.

  • @enderslayer0848
    @enderslayer0848 2 หลายเดือนก่อน +8

    my good sir you are criminally underrated, please teach me your ways

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน +3

      Thank you very much! The best advice I can give for boss challenges like this is to spend a lot of time doing research. Pick a fight and spend some time playing around without worrying about getting hit. See how you can manipulate attacks and boss behaviors, determine the size of hitboxes, find combo openings, and become as familiar as possible with every facet of the fight. From there, you can choose one or multiple challenges to pursue: hyper-offensive stuff like pushing combo sequences to their limit, extremely defensive approaches like the one you see here, or some type of middle ground. I hope that helps.

  • @lordmarshmal_0643
    @lordmarshmal_0643 2 หลายเดือนก่อน +5

    It'll always be mesmerizing to watch someone with a more aggressive playstyle do their magic
    I prefer safer approaches (for both Craft fights on my quest to beat Z4 on Normal once, I used my saber more as a defensive measure) but that sure doesn't stop him from giving me plenty of grief

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน +1

      Destroying Craft's projectiles with the Saber is definitely the way to go for a safer fight. The Homing Missiles that give me so much trouble here are actually one of my favorite things to see in a regular fight. Cutting them down leaves Craft wide open, letting you hit him with a highly damaging combo.

  • @CMDRThunderush
    @CMDRThunderush 2 หลายเดือนก่อน +3

    Dr. Wily's pride and joy at his peak!

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน +1

      Indeed. Say what you will about the guy, but Zero was a hell of an engineering effort on Wily's part.

  • @ultimatehunterroxas
    @ultimatehunterroxas 2 หลายเดือนก่อน +5

    We need a water gun run with the rest of bosses

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน +1

      The water pump that Zero can steal the Water Gun from only appears in the Human Settlement, so it's not possible to fight any other boss than Craft with it legitimately. However, there are cheat codes that let you change your Z-Knuckle weapon at will, so I could look into giving some other bosses a go with the Water Gun at some point.

  • @user-wp2qk9my2w
    @user-wp2qk9my2w 2 หลายเดือนก่อน +4

    Great video man I hope there will be more z-knuckle challenges

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน +1

      Thanks! I've been enjoying using some of the more peculiar Z-Knuckle weapons lately. I imagine that I'll probably think up some more challenges with them.

  • @therighttrousers343
    @therighttrousers343 2 หลายเดือนก่อน +4

    Nice work, you made papier mache out of him. Is that a thing people say? No, that uses glue, er, you speedboated all over him! Cos it's like, er, water, and craft, er, oh, this is pretty hard, isn't it? Eh, forget it. Good job!

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน +1

      Haha thanks! Craft won't be in danger of dehydration for a long time after this fight.

  • @RoweenAnopheles
    @RoweenAnopheles 2 หลายเดือนก่อน +3

    2:26 an example that explains very clear why I can't get 100 point at the damage category ... uh ... not even 80 most of the time (lol) Damn, I can't imagine how many times you've practiced.

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน +2

      It certainly took a ton of practice to pull this off. I dedicated much more time to this than any other challenge I've done thus far.
      For Craft's Mega Beam Sweep, you can interrupt it by hitting him with a sufficiently powerful attack. The Water Gun is obviously too weak, so I have to perform those jumps at the edge of the arena to avoid it, but if you use the Saber, you can knock Craft out of the air, avoiding the attack and providing a combo opportunity.

  • @pointlessfield4723
    @pointlessfield4723 2 หลายเดือนก่อน +2

    does this count as chemical warfare? i mean water is a chemical

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน +1

      I guess that technically speaking, it would, but I doubt that the water used here is meaningfully corrosive. Maybe Craft just forgot to waterproof his armor, and after enough dousing with the Water Gun, he short circuits.

  • @アルテ-f6d
    @アルテ-f6d 2 หลายเดือนก่อน +1

    試行回数は凄まじいものだったんだろうな

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน

      This did take a very long time to complete. Over one month of recording attempts.

  • @leongyuhinleong
    @leongyuhinleong 2 หลายเดือนก่อน +2

    So you decided to do a Pokémon battle and sent out your water starter type poke and learned ‘Water Gun’ lol?

    • @DZ-Three
      @DZ-Three  2 หลายเดือนก่อน +1

      Maybe Zero chose Squirtle, but instead of putting him in a Pokeball, he put him in the Water Gun.

    • @leongyuhinleong
      @leongyuhinleong 2 หลายเดือนก่อน +1

      @@DZ-Three LOL!!!

  • @Noizu_FM
    @Noizu_FM 2 หลายเดือนก่อน +3

    How! Haha XD