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Figura
Serbia
เข้าร่วมเมื่อ 14 ต.ค. 2018
Learn about 3D, Tech Art and Game Development!
Covering all the topics an aspiring or established 3D artist might need to know, especially in the vast field of Game Development.
The main software you are going to learn about are Unreal Engine, Unity, Maya, Zbrush, along with other accessory tools.
Stay tuned and make sure to subscribe for easy to follow educational content in the field of 3D and GameDev!
Patreon:
www.patreon.com/figura
Twitter:
Figura59916721
Discord:
discord.gg/qZCFh75Ceg
Covering all the topics an aspiring or established 3D artist might need to know, especially in the vast field of Game Development.
The main software you are going to learn about are Unreal Engine, Unity, Maya, Zbrush, along with other accessory tools.
Stay tuned and make sure to subscribe for easy to follow educational content in the field of 3D and GameDev!
Patreon:
www.patreon.com/figura
Twitter:
Figura59916721
Discord:
discord.gg/qZCFh75Ceg
Maya 2023 Tutorial - Create a Rope from a Curve with Sweep Mesh
In this step-by-step Maya tutorial you will learn to model a rope using the powerful Sweep Mesh Tool. Learn to transform a simple curve into a realistic 3D rope for your game environments or animations. You will also learn how to use it for different types of simple meshes you need to generate over a curve.
0:00 Intro
0:31 Curve setup and Sweep Mesh basics
3:27 Making the Rope
5:38 Making a Sweep Mesh on a live surface
#maya #tutorial #rope #3d
0:00 Intro
0:31 Curve setup and Sweep Mesh basics
3:27 Making the Rope
5:38 Making a Sweep Mesh on a live surface
#maya #tutorial #rope #3d
มุมมอง: 3 008
วีดีโอ
Maya Tutorial - How to Bake Normal Maps from High Poly to Low Poly
มุมมอง 74K2 ปีที่แล้ว
This is one way to make a Normal map, I prefer other more modern methods like Substance Painter or Marmoset Toolbag, but it's good to know how to do it in Maya as well. The process is similar for other maps as well, you can play around and try out different options. #maya #tutorial #normal #baking
Unreal Engine 5 & Photoshop - Packing PBR texture maps to RGB channels for Unreal Engine 5
มุมมอง 14K2 ปีที่แล้ว
In this video we are going through the process of how to pack different maps(Emission, Roughness and Metallic) into a single image file in different channels(Red, Green and Blue) to then be able to use those channels as separate masks in our engine of choice. We are using Photoshop and Unreal Engine 5 in this example, but the philosophy should apply to all other similar software. #pbr #photosho...
Maya Tutorial - How to Extrude Faces and Edges
มุมมอง 23K3 ปีที่แล้ว
In this video we are going over what extrusion is in Maya and 3D modeling in general, it is one of the most important aspects of learning to model so make sure you are very familiar with it You can support me on Patreon: www.patreon.com/figura #maya #tutorial #extrude
UV unwrapping | What is it and how to do it in Maya
มุมมอง 2.9K3 ปีที่แล้ว
In this video tutorial you will learn what UVs are, what unwrapping is and how to do it in Maya on a character model example. You can support me on Patreon: www.patreon.com/figura #uv #maya #unwrapping
Figura Channel Introduction
มุมมอง 6073 ปีที่แล้ว
A small introduction about what the channel is about! Stay tuned and make sure to subscribe!
Spellbook Timelapse | From Concept to Engine | Maya, Zbrush, Substance Painter, Unreal Engine 4
มุมมอง 4503 ปีที่แล้ว
Timelapse with a voiceover of me creating a model of a Spellbook(concept by Danko Dikic, links to profile below). The video covers low poly modeling in Maya, high poly modeling in Zbrush, texturing in Substance Painter and Photoshop, and merging it all in Unreal Engine 4. Hopefully you will learn something from it! Danko Dikic: silly_goose_times?hl=en www.artstation.com/dankodiki...
Unreal Engine 5 - Earth, Moon and Sun | Beginner's Tutorial
มุมมอง 14K3 ปีที่แล้ว
Unreal Engine 5 - Earth, Moon and Sun | Beginner's Tutorial
Maya Tutorial - Rigging and Skinning a Character | Part 2/2: IK Controls and Weight Painting
มุมมอง 6K3 ปีที่แล้ว
Maya Tutorial - Rigging and Skinning a Character | Part 2/2: IK Controls and Weight Painting
Maya Tutorial - Rigging and Skinning a Character | Part 1/2: Skeleton creation and binding
มุมมอง 11K3 ปีที่แล้ว
Maya Tutorial - Rigging and Skinning a Character | Part 1/2: Skeleton creation and binding
Maya Tutorial - Retopologize with Quad Draw
มุมมอง 23K3 ปีที่แล้ว
Maya Tutorial - Retopologize with Quad Draw
Maya Tutorial - Heads Up Display polycount
มุมมอง 26K3 ปีที่แล้ว
Maya Tutorial - Heads Up Display polycount
Maya Tutorial - Outliner for scene organization
มุมมอง 13K3 ปีที่แล้ว
Maya Tutorial - Outliner for scene organization
Maya Tutorial - Create a Tube from a Curve
มุมมอง 56K3 ปีที่แล้ว
Maya Tutorial - Create a Tube from a Curve
Zbrush Practice - Character portrait timelapse
มุมมอง 643 ปีที่แล้ว
Zbrush Practice - Character portrait timelapse
Zbrush Anatomy Tutorial - How to sculpt an ear
มุมมอง 6084 ปีที่แล้ว
Zbrush Anatomy Tutorial - How to sculpt an ear
Maya Tutorial - Adding different Materials with Hypershade
มุมมอง 4.1K4 ปีที่แล้ว
Maya Tutorial - Adding different Materials with Hypershade
Maya Tutorial - Edit the Pivot's position and orientation
มุมมอง 3.2K4 ปีที่แล้ว
Maya Tutorial - Edit the Pivot's position and orientation
Maya Tutorial - Setting up your Hotkeys
มุมมอง 3255 ปีที่แล้ว
Maya Tutorial - Setting up your Hotkeys
Maya Tutorial - Duplicate Special | Duplicate objects radially
มุมมอง 22K5 ปีที่แล้ว
Maya Tutorial - Duplicate Special | Duplicate objects radially
Zbrush 2018 and Maya 2018 - Low relief coin portrait Timelapse/Tutorial
มุมมอง 3.9K5 ปีที่แล้ว
Zbrush 2018 and Maya 2018 - Low relief coin portrait Timelapse/Tutorial
Thank you!
hi, so i made mountains with really high poly, and first step got me quite confused, wdym by having another low poly version? how do i get a low poly version of my mountains? its the 1:08
@@kyladelacruz1915 Well you need to lower your poly count to make it more performant and easier to unwrap correctly, you can do that by hand using tools like quad draw, or you do it automatically by remeshing with various tools and software, you can look it up, there is a quad draw tutorial on this channel you can check it out
Thankyou :)
It didnt work for me
You probably missed some step, if you want you can join discord to post screenshots so we may troubleshoot where the issue is
i love you man thanks a lot
For some reason I am getting the Ø symbol on my cursor when I try to cut a shape like you do in 1:35. I cant figure out why this wont work.
@CaseyHillstrom Is the object you want to cut selected in object selection mode at the moment you open the multicut tool?
@Figura3D Thanks so much for the response. I disabled symmetry and the tool worked as shown. Thanks again!
Amazing thank you
thank you for this tutorial! :)
Thanx for this tutorial. It's som simply put and awesome. Now serious question. Brother, do you ever blink? )
Thanks! Lol i skimmed through the vid and caught a few blinks, but yeah the video is chopped up because I have to cut the errm and uhhms etc so it may seem unnatural
@@Figura3D )) Not blinking is not a crime!! Just jk man. Great vids. Simple and to the point.
You rockstar! Thanx. Finally i get this. Add influence instead of decreasing.
Orientation to vertex or edge not working if I modify default object. It orient pivot in strange direction
Thank you! That was very helpful
thanks
So helpful and so straightforward, thank you so much!
Helped, thanks!
I have been trying to figure this out for so long. I have watched countless videos and you saved me. Thank you!
Thanks!
Thanks!
Yes
Good!!!
Top meu nobre.
I love yo
Good tutorial❤
"F".... shortcut for FFffffff.... "Frame" ....FFfffffigura ;) Come on!
Do you perhaps know how to set it to orbit around the cursor please? Cheers. @Figura
Thanks, I'm going to do this once to my new game and I'm going to sell it for 60 dollars to 7th power with 2 battle passes, actually I'll only make the battle passes custom images and the rest will be sourced from the unreal store. haha all jokes aside this was an amazing tutorial very straight to the point and informative!
nice, thank you
Thank you I didn’t understand RGBA and PBR until this tutorial.
I love the intro: "The outliner is a piece of.. interface"
Is there a way to reorder the elements in the outliner list? Like if I wanted all my groups to be at the top and all my shapes at the bottom for example
how do you export uv map to photoshop?
hey i wanted to ask if its possible to make a high poly model and turn it into low poly or do i have to model a low and high poly version
Yes, it's possible to make a high poly first and then make a low poly version of it through the process of retopology. There are various way to achieve this, one of which I covered in a video about Maya's retopology tool called Quad Draw, check it out here: th-cam.com/video/ZAoPagmvxyM/w-d-xo.html
@@Figura3D thank you so much!!
i can't paste it into the new document
thank thanks a lot bro😍
Thanks, nice video! I like to do simple modeling in the new unreal modeling tools (still in beta but usable). There you can also create a sphere with custom subdivisions.
i think my lecturer teached me based on ur video! very helpful
In game engines like Unity, UE when normal is flipped you can show the backside using twoside material. also you can show some texture in one side and something else in other side
www.youtube.com/@3D_ANIMAX_8
Nice I have one
How long it was made?
0:50 tutorial
Thank you!! amazing video, keep up the good work :)
Thanks, glad you liked it!
do you know how do we bake textures from camera angle? I will bake it for gun model and i want the details look 3d.
that is really awesome... thank you <3 This has really helped me
I'm very glad it did!
thanks bro
well explained! thnx a lot
Great Video. Thank you for time !!!!!
can I still bake like this in maya if I use UDIM? or it has to be in that uv tile? I know I can bake like this with UDIM in substance painter, but I'm curious if it can also be done in maya.
Pls check my 3d art 🫶❤️
20:15 Isolating Selections for Weight Painting
Hi Figura! I had a question: I tried this method but with multiple objects at one time inside the transfer maps. Unfortunately, the texture transferred very unevenly across all objects, is there anything I need to do in particular to ensure I can do multiple objects at once? Maybe add a normal map for every object or something? Thank you so much!
It would be best if you joined the discord so we can discuss in detail with screenshots etc
I'm also having this problem how did you fix it?