Thank you so so so much!!! was trying to make a shortbread cookie for my character's weapon and needed to duplicate the bumps... this is so helpful!!!!!!
thanks for the video, in my case it only works properly if you're in rotate mode. if you're in move mode it will rotate around something else, not the pivot
Hey 1 question, in blender you can achieve this copy rotation using Arraymodifier and then object rotation as an offset. doesn’t maya have modifiers like 3ds max and Blender to do the same stuff much faster?
@@timothyj67 I feel that in most cases it's the opposite, in Blender you need to build a space rocket and go through thousands of hotkeys in order to do most things, whereas in Maya most things are way easier and faster to do (I just wish it had a live preview of the things you do and showed the axis you're modifying in the channel box/attribute editor, etc)
Clear, laconic and straight to the point from start to end, very helpful thank you.
Thank you so so so much!!! was trying to make a shortbread cookie for my character's weapon and needed to duplicate the bumps... this is so helpful!!!!!!
@@whatthechickenisthat glad to hear that
So helpful and so straightforward, thank you so much!
Answered all my questions perfectly! Thank you!
Coll video! Watching it before my exam si wish me luck so i don't forget where to click xd
Thanks dude, perfect information 😁👏🏻👏🏻👏🏻
@1:24 is hold Deek", or B, or D???or V???
thanks for the video, in my case it only works properly if you're in rotate mode. if you're in move mode it will rotate around something else, not the pivot
you helped a lot ! thank u very much !
Glad it did!
i love you man thanks a lot
It was really helpful. Thank you!!
Thanks for sharing
Thanks!
Hey 1 question, in blender you can achieve this copy rotation using Arraymodifier and then object rotation as an offset. doesn’t maya have modifiers like 3ds max and Blender to do the same stuff much faster?
helll no...50 million commands to do 1 thing in maya
@@timothyj67 I feel that in most cases it's the opposite, in Blender you need to build a space rocket and go through thousands of hotkeys in order to do most things, whereas in Maya most things are way easier and faster to do (I just wish it had a live preview of the things you do and showed the axis you're modifying in the channel box/attribute editor, etc)
nice, thank you
very nice tut's that's amazing explains
thanks
Thank you so much man!
thanks bro
Great