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Jean Makes Games
France
เข้าร่วมเมื่อ 13 ก.ค. 2018
Game. Dev. Croissant.
3D RPG In Godot 4 Crash course
This is a crash course for learning 3D in Godot 4.2.2.
This course took a long time to make and I have put a lot of effort in it, so if you want to thank me or support me, please consider buying one of my course (i put the link with a discount down below), liking and subscribing to this channel :)
My course (discounted until the 7th of august 2024):
2D Procedurally generated Roguelike in Godot 4.2:
Course: www.udemy.com/course/create-a-procedurally-generated-2d-roguelike-in-godot-4/?couponCode=GODOT4JULY2024
Coupon Code: GODOT4JULY2024
Create a 2D RPG and a 3D game in Godot 4:
Course: www.udemy.com/course/create-a-2d-rpg-and-a-3d-game-in-godot-42/?couponCode=GODOT4JULY2024
Coupon Code: GODOT4JULY2024
Link to the assets:
for the heart spritesheet: jeanmakesgames.itch.io/2d-rpg-asset
for the 3D asset: quaternius.com
download godot: godotengine.org
My game Lone Knight available for wishlist on steam:
store.steampowered.com/app/2211930/Lone_Knight
Timeline:
00:00:00 What we gonna do in this video
00:02:21 download godot
00:03:13 download the asset
00:03:52 how to download the assets
00:07:23 Which format of files to use?
00:07:46 Sorting the assets
00:10:18 Creating our godot project
00:11:52 Create our first 3D scene
00:12:21 Fixing the washed out color effect
00:14:09 Creating the player
00:18:54 Keyframing the collision shape on the animation
00:23:07 Creating the ground
00:25:30 Creating the camera
00:28:37 Coding the movement of our player
00:42:06 rotating the player according to our direction
00:45:52 calling the animation
00:47:39 Rotating the camera
00:49:05 Creating the script of the camera
00:53:15 Creating the input for the camera
00:56:24 Using the input to rotate the camera
01:00:10 moving in the direction of the camera
01:03:33 Jumping
01:03:33 gravity
01:08:48 Sword collision shape
01:12:28 fixing the collider of my player
01:13:43 Disabling the sword collider
01:17:28 Create the sword attack input
01:19:18 Creating a state machine
01:24:21 Resetting our state from sword to move
01:26:21 refactoring our jump code
01:29:40 Using our sword to smash stuff
01:30:25 Naming our collision layer and mask
01:31:21 Setting up the collision layer and mask of the sword
01:31:55 Adding a cube i can smash
01:34:09 Using signal
01:35:32 Using group
01:37:33 Attacking and moving at the same time
01:40:52 Creating a sprint state
01:44:18 Creating the animation tree
01:49:29 Adding the different state machine node to my animation tree
01:50:37 adding the blend space 2d to my ground_state node
01:52:44 Connecting my nodes
01:56:49 Changing our ground state from root to grouped
01:58:28 Creating the air state animation
02:01:39 Creating a blendspace2D for my landing animation
02:02:06 connecting my ground state to my air state
02:03:26 transition between states
02:05:27 Connecting my ground_state to the other states
02:06:21 Setting up condition
02:10:12 Using animation tree through code
02:10:26 Saving animation tree to reuse it
02:12:11 How to access our animation tree through code
02:18:05 Calling my animations through code
02:20:46 Calling the condition through code
02:24:07 Error 1
02:24:56 Error 2
02:25:36 Trick to know if your state machine and blendspace are setup properly
02:25:50 Error 3
02:26:13 Error 4 (last one)
02:26:56 Calling the animation on the sword attack
02:28:58 Calling the jump
02:30:27 falling
02:36:54 Adding move_and_slide
02:37:45 Calling the gravity
02:38:53 Adding input movement to move
02:39:37 Setting up the blend mode
02:45:28 health manager
02:49:33 Creating the hitbox of our player to get damage
02:50:56 Creating an area3d on my item
02:53:07 Setting up the collision layer and mask of our hitbox
02:53:40 Make the collision shape visible in the editor
02:54:29 Display the hurt animation
02:55:21 hurt states
02:56:50 trigger the hurt state
02:58:17 GUI
03:02:43 Coding the GUI
03:12:52 Creating a camera shake
03:20:56 dead states
03:28:37 Correcting a little error in the dead state
03:32:06 Creating our background environment
03:36:36 Creating the static body trimesh collision of my palm tree
03:40:42 Setting the static body of the tree on their own collision layer
03:44:45 Adding cliff
03:49:51 Creating rocks
03:54:00 Saving my white cube items as its own scene
03:54:41 Duplicating the cliff to bring variety to the background
03:57:14 Continuing to add variety
03:59:02 Checking the performance in the debugger
03:59:35 Finally changing the rotation input of the camera
04:00:16 Creating gem to collect
04:03:09 Making sure the player can collide with the gem collision layer
04:03:21 Creating a script for the gems scene
04:04:16 Create a group on my player
04:05:46 Saving my gem as its own scene
04:06:41 Display the gem collected in the GUI
04:08:03 Calling my label in the GUI Script
04:11:15 Creating animations for the gems
04:19:11 Creating a procedurally generated sky
04:24:47 Note about the jump
04:27:18 Wrapping up and outro
This course took a long time to make and I have put a lot of effort in it, so if you want to thank me or support me, please consider buying one of my course (i put the link with a discount down below), liking and subscribing to this channel :)
My course (discounted until the 7th of august 2024):
2D Procedurally generated Roguelike in Godot 4.2:
Course: www.udemy.com/course/create-a-procedurally-generated-2d-roguelike-in-godot-4/?couponCode=GODOT4JULY2024
Coupon Code: GODOT4JULY2024
Create a 2D RPG and a 3D game in Godot 4:
Course: www.udemy.com/course/create-a-2d-rpg-and-a-3d-game-in-godot-42/?couponCode=GODOT4JULY2024
Coupon Code: GODOT4JULY2024
Link to the assets:
for the heart spritesheet: jeanmakesgames.itch.io/2d-rpg-asset
for the 3D asset: quaternius.com
download godot: godotengine.org
My game Lone Knight available for wishlist on steam:
store.steampowered.com/app/2211930/Lone_Knight
Timeline:
00:00:00 What we gonna do in this video
00:02:21 download godot
00:03:13 download the asset
00:03:52 how to download the assets
00:07:23 Which format of files to use?
00:07:46 Sorting the assets
00:10:18 Creating our godot project
00:11:52 Create our first 3D scene
00:12:21 Fixing the washed out color effect
00:14:09 Creating the player
00:18:54 Keyframing the collision shape on the animation
00:23:07 Creating the ground
00:25:30 Creating the camera
00:28:37 Coding the movement of our player
00:42:06 rotating the player according to our direction
00:45:52 calling the animation
00:47:39 Rotating the camera
00:49:05 Creating the script of the camera
00:53:15 Creating the input for the camera
00:56:24 Using the input to rotate the camera
01:00:10 moving in the direction of the camera
01:03:33 Jumping
01:03:33 gravity
01:08:48 Sword collision shape
01:12:28 fixing the collider of my player
01:13:43 Disabling the sword collider
01:17:28 Create the sword attack input
01:19:18 Creating a state machine
01:24:21 Resetting our state from sword to move
01:26:21 refactoring our jump code
01:29:40 Using our sword to smash stuff
01:30:25 Naming our collision layer and mask
01:31:21 Setting up the collision layer and mask of the sword
01:31:55 Adding a cube i can smash
01:34:09 Using signal
01:35:32 Using group
01:37:33 Attacking and moving at the same time
01:40:52 Creating a sprint state
01:44:18 Creating the animation tree
01:49:29 Adding the different state machine node to my animation tree
01:50:37 adding the blend space 2d to my ground_state node
01:52:44 Connecting my nodes
01:56:49 Changing our ground state from root to grouped
01:58:28 Creating the air state animation
02:01:39 Creating a blendspace2D for my landing animation
02:02:06 connecting my ground state to my air state
02:03:26 transition between states
02:05:27 Connecting my ground_state to the other states
02:06:21 Setting up condition
02:10:12 Using animation tree through code
02:10:26 Saving animation tree to reuse it
02:12:11 How to access our animation tree through code
02:18:05 Calling my animations through code
02:20:46 Calling the condition through code
02:24:07 Error 1
02:24:56 Error 2
02:25:36 Trick to know if your state machine and blendspace are setup properly
02:25:50 Error 3
02:26:13 Error 4 (last one)
02:26:56 Calling the animation on the sword attack
02:28:58 Calling the jump
02:30:27 falling
02:36:54 Adding move_and_slide
02:37:45 Calling the gravity
02:38:53 Adding input movement to move
02:39:37 Setting up the blend mode
02:45:28 health manager
02:49:33 Creating the hitbox of our player to get damage
02:50:56 Creating an area3d on my item
02:53:07 Setting up the collision layer and mask of our hitbox
02:53:40 Make the collision shape visible in the editor
02:54:29 Display the hurt animation
02:55:21 hurt states
02:56:50 trigger the hurt state
02:58:17 GUI
03:02:43 Coding the GUI
03:12:52 Creating a camera shake
03:20:56 dead states
03:28:37 Correcting a little error in the dead state
03:32:06 Creating our background environment
03:36:36 Creating the static body trimesh collision of my palm tree
03:40:42 Setting the static body of the tree on their own collision layer
03:44:45 Adding cliff
03:49:51 Creating rocks
03:54:00 Saving my white cube items as its own scene
03:54:41 Duplicating the cliff to bring variety to the background
03:57:14 Continuing to add variety
03:59:02 Checking the performance in the debugger
03:59:35 Finally changing the rotation input of the camera
04:00:16 Creating gem to collect
04:03:09 Making sure the player can collide with the gem collision layer
04:03:21 Creating a script for the gems scene
04:04:16 Create a group on my player
04:05:46 Saving my gem as its own scene
04:06:41 Display the gem collected in the GUI
04:08:03 Calling my label in the GUI Script
04:11:15 Creating animations for the gems
04:19:11 Creating a procedurally generated sky
04:24:47 Note about the jump
04:27:18 Wrapping up and outro
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Great series! Will there be more? I sure hope so.
Easy explanation on damage by terrain.
Hello, it's a good video but I have a problem. When I do self.position = player.mark2d.global_position, the object (RigidBody) goes to the correct place, but a collision is created where the object was previously. And when I throw the object, it reappears in the place where I picked it up (where the collision was formed). Can someone help me, please? Thank you in advance and God bless you.
Great video! I cannot believe I've been able to make this game. These video are VERY helpful.
Enjoy your videos. So easy to follow along.
Thanks for these awesome tutorial! How would you add something to drop out crate once you break it?
how to make a wasd movement? help pls
how to make a wasd movement? help pls
Great series! Please keep it coming.
With Godot 4.3, would we have to make other TileMapLayer for background and statue?
Another great video! I made a little guy walk around. Never knew about Ctrl-D to dup and love holding Alt to move lines of code around.
Great tutorial
great vid about Tilemap with terrain
C'est drôle de reconnaître un français juste avec le premier mot, sinon t'es bouillant bg
Thanks for the tutorial! I have an issue: my wall jump works on the y axis (goes up), but not on the x axis (doesn't jump in the opposite direction), how come? This is how I integrated it: var wall_jump_right := Vector2(-800, -300) var wall_jump_left := Vector2(800, -300) if Input.is_action_just_pressed("jump"): if animated_sprite_2d.flip_h == false: player.velocity = player.wall_jump_right if animated_sprite_2d.flip_h == true: player.velocity = player.wall_jump_left player.animated_sprite_2d.play("wall_jumping")
No worries, solved it by removing "player.velocity.x = player.speed * input_direction_x" from the Jumping State physics_update function. It was overriding my code in the enter function :)
I can only move when attacking help
I dont know what people are talking about. This tutorial is crap. "i click this and I do this and i click here and godot does the job for me". Are you making tutorials here or what?
en vrai j'étais fatigue de suivre des accents de plus en plus bizarre le tien ça passe
It didn't work. :(
Hey this is an amazing Godot tutorial! I absolutely love it when the game assets are proper..they are very nice to look at. Can you make videos about "game juice"? The thing that make the game not plain and more interesting to the audience.
trop bien
to get the source you need to press the tile set tab on the bottom
i have a problem with camera 2d. no zooming happening.
oh i had to press f6 for it to show
Hi, I'm just starting to learn Godot on my own, I'm also trying to make that the enemies drop coins when they die, but when I use the gettree.getroot.addchild I get an error that says "Can't change this state while flushing queries. Use call deferred". This happens in a lot of parts in the code so I guess this means that my code is rotten to the core, but I can't find and explanaiton about why it's happening
Hello i have a bug, the hearts dont go to the destination and the origin heart is just black... and i see only 1 heart.. somebody can help me with this?
Thank you! I only needed the loot coin part and you made very clear how to implement it to my own enemy code!
You're welcome! :)
What if I want it more like a Mega Man camera. Where instead it goes to specific limits then pans over how should I create this?
for anyone using Godot 4 and up, I believe you have to use "await" instead of "yield." I also have a problem where instead of "dashing" the player just kind of teleports immediately across the level.
that is cheat😂
Bro i Brazillian and i learning so much <3 U tutorials are the best! continue u great work
Thank you! :)
I don't get why every one of these Godot 3d videos have such low volumes!!!
Pirate looks like undercoverdudes
9:40 for some reason when i press right my character goes left. well, i fixed it by typing in -100.0 instead of 100.0
for those using 4.3 is now marker2d instead of position2d
Hello bro im in godot 4 and i follow what he say and i have a probleme too
Ive watched this video over and over again for 2hours straight. I have walked from your tutorials from the beginning, for some reason. My sword does not interact with the crate in anyway. Ive double checked: spelling, code, node arrangements, collisions... I feel so discouraged; I'm sure it's me! Please Help!
@@FranklinChapelMedia hello, have you take a look at the collisions buses on the crate? If the crates is on 1 1 and the sword is on 2 2 for example that will not work :) (the collision buses on the area node, as it is the one who collide)
(Same person different account) is this something different than the collision layers you show? Mine match yours
i love this channel and this man courses 👍
@@JebaliJihed-g5c thank you very much!☺️
Hi there will you be continuing this series? Hope you're well. thanks.
Guys, some room for code improvement here: don't duplicate code. All the if-else-paths just select a multiplier of 1 or -1 for dashforce. Setting velocity, timer and next state is the same for all and can be done after the if-else-block
Can you show us how?
Merci!
Avec plaisir! :)
Dear james ty ... this is very thorough. My dream is to make a metroidvania. I love to draw and write stories and making it into a game is my goal.
Hey man, I know this is strange, but I'm also trying to create a Metroid Vania like hollow knight, i was wondering if you might wanna work together? Im 15 and im super interested in coding, I already know some stuff, any chance you'd want to work together? I'm trying to gather a couple people, i feel like even though making a game alone might sound cooler, turst me its not. being a team would be much more rewarding, especially if your looking to make money or just hang out with people and code.
Its not working to me
Merci beaucoup Profeseur Jean pour cet bijeau !!!
GENIAL, Incroyable un RPG en plus en Godot , en plus 3D, vraiment un gros merci M. le Professeur
Merci M.Jean pour cet project c'est GÉNIAL!!! 🎄🕹🎄🕹🎄🕹🎄🕹🎄🕹
Amazing work! I suscribe your channel, keep up the good work and thank you for sharing your knowledge!
Thank you so much for the series, I loved it! I think we're all left wanting more... Do you have a date in mind for the next part? (no pressure at all, we're just excited😜)
tnq more tutorial like this plz.
WOW
when i rotate player according to direction when i go forward it rotates backward how do i fix that
Go to your player and set Y rotation in -180
@@GauchoForge i did do that
while following this tutorial after adding DIrectionalLight3D and WorldEnvironment my game is crashing whenever trying to play it. after removing these DIrectionalLight3D and WorldEnvironment I am able to play. please help I am not able to figure out what is the reason.
oh good game, how it's play on browser mobile?