I just want to say I love your approach to handling logic it's so clean, I've been working on a sidescroller for awhile now, re-making it twice to make cleaner scripts with new knowledge and let's just say you turned 3 functions I had into one under func movement(delta); huge help thank you for these tutorials!
again, great as always I've come around to enjoying how these are explained. i was a bit confused and concerned with the .y moment preservation with the sword but as you said that'll be "fixed" in the next video
Why you are not using the animation tree like you did in Godot 4.1? I'm trying to use it but it keeps giving me errors and telling me to use call_deferred()
What would be the advantage of using an enum? Wouldn't it be simpler to use just one string variable? Var status="idle" match status: "idle": code "walking": code "attack": code "dead": code
Great series! Please keep it coming.
I just want to say I love your approach to handling logic it's so clean, I've been working on a sidescroller for awhile now, re-making it twice to make cleaner scripts with new knowledge and let's just say you turned 3 functions I had into one under func movement(delta); huge help thank you for these tutorials!
Thank you for the kind words, I’m very happy it helped you! ☺️
again, great as always I've come around to enjoying how these are explained. i was a bit confused and concerned with the .y moment preservation with the sword but as you said that'll be "fixed" in the next video
Hi there will you be continuing this series? Hope you're well. thanks.
Very well made video , I'm a beginner and I've learned a lot just on this video
Thank you very much! :)
bro i love you i was making a metroidvania solo and it got corrupted and i did not feel like coding all that again
THANKKKS
You're welcome :)
I used an animated sprite 2d can you give me the code id need to make this work with the code?
the gravity and all the movement just stopped working after application of state machine, what might have happened?
Why you are not using the animation tree like you did in Godot 4.1?
I'm trying to use it but it keeps giving me errors and telling me to use call_deferred()
What would be the advantage of using an enum?
Wouldn't it be simpler to use just one string variable?
Var status="idle"
match status:
"idle":
code
"walking":
code
"attack":
code
"dead":
code
Coucou 👋
first