Two ways to opens door in my Godot 4.1 2D RPG game

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 9

  • @yoti6666
    @yoti6666 10 หลายเดือนก่อน

    Loved the video series! Hope you continue it!

  • @cybeartron
    @cybeartron ปีที่แล้ว +1

    Had just found this channel 2-3 days ago trying to find this exact thing! I found the house video and then you post this gold! Thanks!
    Also a question, how according to you will be the best approach to enter houses? Like a new scene?

    • @jeanmakesgames
      @jeanmakesgames  ปีที่แล้ว +1

      Thank you! :) For entering in the house I'm gonna cover it in a future video, but there's two main options: first one is a new scene and you change scene when you collide with the door, second option is turning the roof transparent so you can see the inside of the house :)

    • @cybeartron
      @cybeartron ปีที่แล้ว

      @@jeanmakesgames ohhh thanks mate! Looking forward for the video!
      You are criminally underrated bruvv

    • @jeanmakesgames
      @jeanmakesgames  ปีที่แล้ว +1

      @@cybeartron thank you! And i agree, my channel should be bigger, but it will at some point! :)

    • @cybeartron
      @cybeartron ปีที่แล้ว +1

      @@jeanmakesgames yeyeyeyye!

  • @WunderChilld
    @WunderChilld 11 หลายเดือนก่อน +1

    Thanks for the videos brother, could you bring a video explaining how to enter/use some type of vehicle? whether horse, car, etc.

    • @jeanmakesgames
      @jeanmakesgames  11 หลายเดือนก่อน +1

      you're welcome! :) that's definitely something i'm interested in, i havent fully made any test but my take on this is to create an other characterbody for the vehicle with the same type of movement direction than the player, but with different speed, and fixing the position of the player to the position of the vehicle the time the two area is colliding. I think if i was making this that's how i'll start, i don't know if it will work though

    • @WunderChilld
      @WunderChilld 11 หลายเดือนก่อน

      Thank's