Appreciate your videos as it is helping me understand the concepts of coding. Much like in the Zelda games when you get a Heart Container. How do you increment the static var life = 3 by 1 and have it displayed in the GUI when collecting a Heart Container? Thanks again.
Hello i have a bug, the hearts dont go to the destination and the origin heart is just black... and i see only 1 heart.. somebody can help me with this?
Thank you so much! This has been helping me getting into gamedev finally! Really, your videos are amazing! But I do have a question, when I jump against the wall, the player sticks to the wall and it can jump again, are you going to correct this in the future? Or do you have a quick way to solve this that you can share here in the comments?
Thank you for the kind words, I'm super happy it helps you to get into gamedev! :) For your question, i'm gonna go deeper on the jump mechanic in the video about wall jump and wall slide, but that's easy to get around I was showing it in the video: if you have the exact same code than me, else: gravity_force() is what stop you to be stuck on the wall, but you can also make a check and say something like if is_on_wall(): gravity_force(), that will reset the velocity.y to the gravity when on wall aswell :)
Hello sir. Can you fix my problem, i have some problem of player_data it's like identifier "player_data" not decraled in the current scope. What should i do?
hello, it is because the player_data make reference to a script that is either static or globals, so in your script where you are storing the player life, give it (under extends at the top) "class_name player_data" and then make the variable you want to use static by putting "static" before the var, then you'll be able to use it :)
woah man this is the only video i have a complaint with so far. its to fast for how much info is dumped and that's its just too fast. edit: this mainly applies to just the section that was about coding the heart system
@@jeanmakesgames Nah it's fine in retrospect it was just because this was one of the first godot tutorials I watched so I was just really unfamiliar with nearly all the coding terms but now in retrospect it's not that overwhelming. So again thanks for this series I hope it continues 👍
Great video! I cannot believe I've been able to make this game. These video are VERY helpful.
Appreciate your videos as it is helping me understand the concepts of coding. Much like in the Zelda games when you get a Heart Container. How do you increment the static var life = 3 by 1 and have it displayed in the GUI when collecting a Heart Container? Thanks again.
Hello i have a bug, the hearts dont go to the destination and the origin heart is just black... and i see only 1 heart.. somebody can help me with this?
Thank you so much! This has been helping me getting into gamedev finally! Really, your videos are amazing! But I do have a question, when I jump against the wall, the player sticks to the wall and it can jump again, are you going to correct this in the future? Or do you have a quick way to solve this that you can share here in the comments?
Thank you for the kind words, I'm super happy it helps you to get into gamedev! :) For your question, i'm gonna go deeper on the jump mechanic in the video about wall jump and wall slide, but that's easy to get around I was showing it in the video: if you have the exact same code than me, else: gravity_force() is what stop you to be stuck on the wall, but you can also make a check and say something like if is_on_wall(): gravity_force(), that will reset the velocity.y to the gravity when on wall aswell :)
@@jeanmakesgames Ohhh! Thank you!!
Why not just use a HBoxContainer for the Hearts? Seems much more elegant.
what is a HBoxContainer and how would you use it?
Hello sir. Can you fix my problem, i have some problem of player_data it's like identifier "player_data" not decraled in the current scope. What should i do?
hello, it is because the player_data make reference to a script that is either static or globals, so in your script where you are storing the player life, give it (under extends at the top) "class_name player_data" and then make the variable you want to use static by putting "static" before the var, then you'll be able to use it :)
@@jeanmakesgames i'm so thankful for your guidance sir, now my problem fixed 👍
woah man this is the only video i have a complaint with so far. its to fast for how much info is dumped and that's its just too fast.
edit: this mainly applies to just the section that was about coding the heart system
yeah it can be complicated to explain, I agree, sorry if it was unclear!
@@jeanmakesgames Nah it's fine in retrospect it was just because this was one of the first godot tutorials I watched so I was just really unfamiliar with nearly all the coding terms but now in retrospect it's not that overwhelming. So again thanks for this series I hope it continues 👍
ez supp ty man