2D Metroidvania - 9 - Creating the GUI

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 15

  • @misterroo5672
    @misterroo5672 5 วันที่ผ่านมา

    Great video! I cannot believe I've been able to make this game. These video are VERY helpful.

  • @atomicv7058
    @atomicv7058 8 หลายเดือนก่อน +1

    Appreciate your videos as it is helping me understand the concepts of coding. Much like in the Zelda games when you get a Heart Container. How do you increment the static var life = 3 by 1 and have it displayed in the GUI when collecting a Heart Container? Thanks again.

  • @Slakskskssksksks
    @Slakskskssksksks 26 วันที่ผ่านมา

    Hello i have a bug, the hearts dont go to the destination and the origin heart is just black... and i see only 1 heart.. somebody can help me with this?

  • @woJ10
    @woJ10 10 หลายเดือนก่อน +3

    Thank you so much! This has been helping me getting into gamedev finally! Really, your videos are amazing! But I do have a question, when I jump against the wall, the player sticks to the wall and it can jump again, are you going to correct this in the future? Or do you have a quick way to solve this that you can share here in the comments?

    • @jeanmakesgames
      @jeanmakesgames  10 หลายเดือนก่อน +2

      Thank you for the kind words, I'm super happy it helps you to get into gamedev! :) For your question, i'm gonna go deeper on the jump mechanic in the video about wall jump and wall slide, but that's easy to get around I was showing it in the video: if you have the exact same code than me, else: gravity_force() is what stop you to be stuck on the wall, but you can also make a check and say something like if is_on_wall(): gravity_force(), that will reset the velocity.y to the gravity when on wall aswell :)

    • @woJ10
      @woJ10 10 หลายเดือนก่อน +1

      @@jeanmakesgames Ohhh! Thank you!!

  • @JohnSmith-he5xg
    @JohnSmith-he5xg 3 หลายเดือนก่อน

    Why not just use a HBoxContainer for the Hearts? Seems much more elegant.

    • @misterroo5672
      @misterroo5672 5 วันที่ผ่านมา

      what is a HBoxContainer and how would you use it?

  • @fadhilm11
    @fadhilm11 5 หลายเดือนก่อน +1

    Hello sir. Can you fix my problem, i have some problem of player_data it's like identifier "player_data" not decraled in the current scope. What should i do?

    • @jeanmakesgames
      @jeanmakesgames  5 หลายเดือนก่อน +1

      hello, it is because the player_data make reference to a script that is either static or globals, so in your script where you are storing the player life, give it (under extends at the top) "class_name player_data" and then make the variable you want to use static by putting "static" before the var, then you'll be able to use it :)

    • @fadhilm11
      @fadhilm11 5 หลายเดือนก่อน

      @@jeanmakesgames i'm so thankful for your guidance sir, now my problem fixed 👍

  • @Ghostpants446
    @Ghostpants446 5 หลายเดือนก่อน

    woah man this is the only video i have a complaint with so far. its to fast for how much info is dumped and that's its just too fast.
    edit: this mainly applies to just the section that was about coding the heart system

    • @jeanmakesgames
      @jeanmakesgames  5 หลายเดือนก่อน +1

      yeah it can be complicated to explain, I agree, sorry if it was unclear!

    • @Ghostpants446
      @Ghostpants446 5 หลายเดือนก่อน

      @@jeanmakesgames Nah it's fine in retrospect it was just because this was one of the first godot tutorials I watched so I was just really unfamiliar with nearly all the coding terms but now in retrospect it's not that overwhelming. So again thanks for this series I hope it continues 👍

  • @agam3z153
    @agam3z153 6 หลายเดือนก่อน +1

    ez supp ty man