Hey this is an amazing Godot tutorial! I absolutely love it when the game assets are proper..they are very nice to look at. Can you make videos about "game juice"? The thing that make the game not plain and more interesting to the audience.
Thank you so much for doing this, I always admire people who dedicate some of their time to teach other people new things, especially with this amazing level of quality, greetings from Egypt
hey man thanks for the great course but in 1:14:00 couldn't i just disable the collision initially then enable it when the punch animation starts instead of copying and pasting the track ? thanks again for the great and deep explaining
Thank you! Yes you can do that through code but it happened to me that for some reason sometime it doesn’t get disabled / enabled properly, it never happened while using the anim player though, that’s why I’m doing it this way :)
while following this tutorial after adding DIrectionalLight3D and WorldEnvironment my game is crashing whenever trying to play it. after removing these DIrectionalLight3D and WorldEnvironment I am able to play. please help I am not able to figure out what is the reason.
Hey Jean. Found your comment where you shared your whole story about your 12th drop out i find it too relatable i am actually want to make a game from scratch can you tell me from where i should start from scratch as i am a biology graduate .checked yiur udemy linked and find put enrollment in your courses are unavailable.so could you please guide me?
Hello, thanks! :) It's actually fairly simple: 1. start small if your new to game development (your project could be 2d or 3d, doesn't matter), find one or two game mechanic you like (shooting? puzzle? something else?) and develop them the best you can. Don't freak out or take it bad if you don't get close to the result you want, you are learning, allow yourself to fail :) 2. Once you have a little prototype that works ok (probably between 2 weeks and two month depending the time you are putting in it), try to build 10 levels helping yourself from sources (tutorial, course) that looks close to what you wanna do and just do it, and reiterate. That's how I've started learning game development: i've found tutorial in c++ at the time and i got in because of those tutorial, then i have moved to game maker, then unity and when i have found about godot I've sticked to it. 3. work on the base you have succeed to build, and ask yourself "now what?". By that I mean what kind of things you could add to make your game better (more mechanic, more enemies, more polish?). Try also to turn that little base into a different game (if it's a 2d platformer, try to make it as a 2d rpg now, for example) like this you'll continue to improve. 4. for everything about assets, itch.io is your best friend to start. don't spend money, find stuff for free that you like enough to be working on a project with, and when you feel like it try to make your own stuff following the same logic that i have described before. 5. Keep an eye on what other are doing to keep being inspired, and have fun, do things that you want and that are fun to you, that's it :) Hope it helps! :)
Woah, this is an incredible resource! Such an honor to have my assets used this way. Thank you.
You are very welcome! And thank you very much for sharing your asset :)
You're the one we're supposed to thank for making such high quality assets available to everyone
I am using your asset also
I am from Russia and I am very grateful for such courses on GODOT, there are few such good courses, so you deserve a like
thank you very much! :)
je m'attendais pas à l'accent français, super vidéo en tout cas et merci pour le contenu gratuit et super instructif que tu nous proposes
Merci beaucoup! :)
GENIAL, Incroyable un RPG en plus en Godot , en plus 3D, vraiment un gros merci M. le Professeur
Great tutorial for someone getting started in godot, its nice to have a tutorial thats up to date!
Thank you very much! :)
Wow merci beaucoup pour tes tutos, c'est de la qualité !
Avec plaisir 🙂
This is amazing!
Im still a newbie that wants to make shorter games right now but as soon as i feel lore comfy i wwnt to try this for an idea i have!!
Thank you! Yes it's good to focus on shorter game :)
Hey this is an amazing Godot tutorial! I absolutely love it when the game assets are proper..they are very nice to look at.
Can you make videos about "game juice"? The thing that make the game not plain and more interesting to the audience.
Thank you so much for doing this, I always admire people who dedicate some of their time to teach other people new things, especially with this amazing level of quality, greetings from Egypt
thank you very much for the kind words! :)
Merci beaucoup Profeseur Jean pour cet bijeau !!!
Cool can't wait to go through this course!
Merci M.Jean pour cet project c'est GÉNIAL!!!
🎄🕹🎄🕹🎄🕹🎄🕹🎄🕹
THANK YOU!
More 3D Godot tutorial! Thank you
From Jean Makes Games to Jean Makes Awesome Tutorials. Great video!
Thank you very much! :)
i love this channel and this man courses 👍
@@JebaliJihed-g5c thank you very much!☺️
tnq more tutorial like this plz.
Amazing work! I suscribe your channel, keep up the good work and thank you for sharing your knowledge!
I'm not even a gamedev but this is so incredibly based
Thank you! ☺
Great tutorial. You're the best!
super boulot .. content de voir du bon contenu pour godot. new sub aussi 👍
Merci beaucoup! Et bienvenue :)
Merci!
Avec plaisir! :)
Very cool
thank you! :)
WOW
Youre the best just subbed
thank you! :)
Hi thanks for your video ...
Pirate looks like undercoverdudes
hey man thanks for the great course but in 1:14:00 couldn't i just disable the collision initially then enable it when the punch animation starts instead of copying and pasting the track ? thanks again for the great and deep explaining
Thank you! Yes you can do that through code but it happened to me that for some reason sometime it doesn’t get disabled / enabled properly, it never happened while using the anim player though, that’s why I’m doing it this way :)
@@jeanmakesgames yeah after testing for a while it did happend to me, thanks for showing everything solution you knew ❤️🙏🏿
mate, I love that accent
thank you :)
Hey Jean, thank you for the video! What kind of changes would I have to do to make the camera fixed? I want to make an isometric/steady camera 3d RPG.
I don't get why every one of these Godot 3d videos have such low volumes!!!
04:28
hi! this tutorial is great! i got stuck on states and animations: my animation gets stuck on the attack ( first frame) what should i do?
How can I move the character when clicking? Plizz
How i can make the camera rotate with mouse
while following this tutorial after adding DIrectionalLight3D and WorldEnvironment my game is crashing whenever trying to play it. after removing these DIrectionalLight3D and WorldEnvironment I am able to play.
please help I am not able to figure out what is the reason.
Hey Jean.
Found your comment where you shared your whole story about your 12th drop out i find it too relatable i am actually want to make a game from scratch can you tell me from where i should start from scratch as i am a biology graduate .checked yiur udemy linked and find put enrollment in your courses are unavailable.so could you please guide me?
Hello, thanks! :) It's actually fairly simple:
1. start small if your new to game development (your project could be 2d or 3d, doesn't matter), find one or two game mechanic you like (shooting? puzzle? something else?) and develop them the best you can. Don't freak out or take it bad if you don't get close to the result you want, you are learning, allow yourself to fail :)
2. Once you have a little prototype that works ok (probably between 2 weeks and two month depending the time you are putting in it), try to build 10 levels helping yourself from sources (tutorial, course) that looks close to what you wanna do and just do it, and reiterate. That's how I've started learning game development: i've found tutorial in c++ at the time and i got in because of those tutorial, then i have moved to game maker, then unity and when i have found about godot I've sticked to it.
3. work on the base you have succeed to build, and ask yourself "now what?". By that I mean what kind of things you could add to make your game better (more mechanic, more enemies, more polish?). Try also to turn that little base into a different game (if it's a 2d platformer, try to make it as a 2d rpg now, for example) like this you'll continue to improve.
4. for everything about assets, itch.io is your best friend to start. don't spend money, find stuff for free that you like enough to be working on a project with, and when you feel like it try to make your own stuff following the same logic that i have described before.
5. Keep an eye on what other are doing to keep being inspired, and have fun, do things that you want and that are fun to you, that's it :)
Hope it helps! :)
oh good game, how it's play on browser mobile?
when i rotate player according to direction when i go forward it rotates backward how do i fix that
Go to your player and set Y rotation in -180
@@GauchoForge i did do that
Can you make a course for an infinite game like flappy bird or a survival game
I add them to my list! :)
C'est drôle de reconnaître un français juste avec le premier mot, sinon t'es bouillant bg
Please complete the 2D learning series
en vrai j'étais fatigue de suivre des accents de plus en plus bizarre le tien ça passe
An easy subscribe and like. Thanks.
Thank you! and welcome! :)