"How is this different from the Game Animation Sample?" -RTS uses animations from the sample with the permission of Epic Games and the code+implementation are completely different. -It fully supports custom gravity. -RTS is fully replicated. -It doesn't depend on motion matching. -It doesn't require you to create blueprints for the obstacles you can traverse. -It detects dimensions and ledges of obstacles dynamically using our own system. -It has Gap Jumps as well the traditional vaulting and mantling. -It allows you to mantle in mid-air. -It's fully rigged to the UE5 skeleton.
"How is this different from the Game Animation Sample?"
-RTS uses animations from the sample with the permission of Epic Games and the code+implementation are completely different.
-It fully supports custom gravity.
-RTS is fully replicated.
-It doesn't depend on motion matching.
-It doesn't require you to create blueprints for the obstacles you can traverse.
-It detects dimensions and ledges of obstacles dynamically using our own system.
-It has Gap Jumps as well the traditional vaulting and mantling.
-It allows you to mantle in mid-air.
-It's fully rigged to the UE5 skeleton.
Will you be continuing to update it? If you added ledge climbing like Assassins Creed 2 and thin ledge perch walking, I'd buy it
Link?
@@ECHSBACHS www.unrealengine.com/marketplace/en-US/profile/Aurora+Devs