Replicated Traversal System - Unreal Engine 5

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 4

  • @auroradevs
    @auroradevs  5 หลายเดือนก่อน +1

    "How is this different from the Game Animation Sample?"
    -RTS uses animations from the sample with the permission of Epic Games and the code+implementation are completely different.
    -It fully supports custom gravity.
    -RTS is fully replicated.
    -It doesn't depend on motion matching.
    -It doesn't require you to create blueprints for the obstacles you can traverse.
    -It detects dimensions and ledges of obstacles dynamically using our own system.
    -It has Gap Jumps as well the traditional vaulting and mantling.
    -It allows you to mantle in mid-air.
    -It's fully rigged to the UE5 skeleton.

  • @OiItsPhantom
    @OiItsPhantom 5 หลายเดือนก่อน

    Will you be continuing to update it? If you added ledge climbing like Assassins Creed 2 and thin ledge perch walking, I'd buy it

  • @ECHSBACHS
    @ECHSBACHS 6 หลายเดือนก่อน +1

    Link?

    • @auroradevs
      @auroradevs  6 หลายเดือนก่อน +1

      @@ECHSBACHS www.unrealengine.com/marketplace/en-US/profile/Aurora+Devs