Lyra and Replicated Vaulting and Mantling - Unreal Engine 5 Tutorial

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 13

  • @auroradevs
    @auroradevs  2 ปีที่แล้ว +3

    IMPORTANT 📢
    If being damaged interrupts your character's sliding, move the AdditiveParkour slot to a new Group (besides DefaultGroup and AdditiveGroup)
    Tutorial 👉 imgur.com/a/7Kb1K36

  • @noryR
    @noryR 2 ปีที่แล้ว

    Amazing tutorial and great pacing! Made implementation super smooth! 👌

    • @auroradevs
      @auroradevs  2 ปีที่แล้ว

      Thank you! We indeed try to make our tutorials as easy to follow as possible👌
      Don't forget to leave a review on the UE Markeplace if you like our product😉

  • @supremebeme
    @supremebeme 2 ปีที่แล้ว

    damn this is some valuable as knowledge my guy! subscribed. see you at 100K

    • @auroradevs
      @auroradevs  2 ปีที่แล้ว

      Glad you enjoyed it! Please do leave a review on the UE Markeplace to support our work 😉

    • @supremebeme
      @supremebeme 2 ปีที่แล้ว

      @@auroradevs ohhh it's a plugin, haven't watched the whole vid yet. Looks interesting indeed.

  • @falcor_wolf
    @falcor_wolf ปีที่แล้ว

    interpolation component where ?

  • @fknidle810
    @fknidle810 ปีที่แล้ว

    its 65$ for replication without interpolation?
    why not free?

    • @auroradevs
      @auroradevs  ปีที่แล้ว

      Who said it doesn't have interpolation?

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 2 ปีที่แล้ว

    TYTYTYTY!!!!!

  • @JustMeUT99
    @JustMeUT99 ปีที่แล้ว

    Its a shame you have to disable Rotation Yaw. This would have been the product for me but for that small issue, as it leaves you stuck with that type of camera view. But otherwise great work.

    • @auroradevs
      @auroradevs  ปีที่แล้ว

      You don't have to disable anything. You disable UseControllerRotationYaw but enable UseControllerDesiredRotation which has the same effect but smoother.