IMPORTANT 📢 If being damaged interrupts your character's sliding, move the AdditiveParkour slot to a new Group (besides DefaultGroup and AdditiveGroup) Tutorial 👉 imgur.com/a/7Kb1K36
Thank you! We indeed try to make our tutorials as easy to follow as possible👌 Don't forget to leave a review on the UE Markeplace if you like our product😉
Its a shame you have to disable Rotation Yaw. This would have been the product for me but for that small issue, as it leaves you stuck with that type of camera view. But otherwise great work.
You don't have to disable anything. You disable UseControllerRotationYaw but enable UseControllerDesiredRotation which has the same effect but smoother.
IMPORTANT 📢
If being damaged interrupts your character's sliding, move the AdditiveParkour slot to a new Group (besides DefaultGroup and AdditiveGroup)
Tutorial 👉 imgur.com/a/7Kb1K36
Amazing tutorial and great pacing! Made implementation super smooth! 👌
Thank you! We indeed try to make our tutorials as easy to follow as possible👌
Don't forget to leave a review on the UE Markeplace if you like our product😉
damn this is some valuable as knowledge my guy! subscribed. see you at 100K
Glad you enjoyed it! Please do leave a review on the UE Markeplace to support our work 😉
@@auroradevs ohhh it's a plugin, haven't watched the whole vid yet. Looks interesting indeed.
interpolation component where ?
In the project
its 65$ for replication without interpolation?
why not free?
Who said it doesn't have interpolation?
TYTYTYTY!!!!!
Its a shame you have to disable Rotation Yaw. This would have been the product for me but for that small issue, as it leaves you stuck with that type of camera view. But otherwise great work.
You don't have to disable anything. You disable UseControllerRotationYaw but enable UseControllerDesiredRotation which has the same effect but smoother.