Replicated Traversal System - Installation Tutorial

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • Get it here now www.unrealengine.com/marketpl...
    or on Gumroad store.auroradevs.eu/
    --- Discord: / discord
    Documentation: coda.io/@aurora-devs/document...
    Demo: mega.nz/folder/EwEA0IJC#ZpVZq...
    This project allows you to easily and quickly add fully replicated and AAA-animated traversal abilities through Blueprints, using cutting edge UE5 tech such as Motion Warping.
    💪Features
    - Dynamic Customizable System - You can add as many new traversal types as you want, make it yours!
    - Plug & Play - Simple Actor Component to be added and the rest is history.
    - Simple Blueprints - The entire system is in blueprints, coded with optimized industry standards.
    - Fully Replicated - The entire system is replicated over the network and can be played in multiplayer.
    -✨Compatible with Custom Gravity - Our system support custom gravity for all traversal types!
    - Dynamic Traversal - You don’t need to author obstacle blueprints, our tracing system detects obstacles and determines the correct traversal type + animation.
    - Motion Warping - Using UE5’s cutting-edge AAA Motion Warping technology to smoothly adjust the characters and align any obstacle.
    - Procedural System - You can use any obstacle size! The system will automatically detect dimensions and warp the character location
    - Hurdling, Vaulting, Mantling and Gap Jumping - Game-ready traversal types at the tip of your fingers!
    - Chooser Tables - Dynamic selection of the appropriate animation based on traversal type and obstacle dimensions.
    - Fully animated - Using animations from the Game Animation Sample as well some of our own animations, all game-ready and compatible with the UE5 Mannequin Skeleton.
    Song: Anxiety - ARVO TO ME
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    CC by 3.0 License
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ความคิดเห็น • 3

  • @UnrealAdventuresPlayground
    @UnrealAdventuresPlayground 23 ชั่วโมงที่ผ่านมา

    When will more tutorials come out? And what kind are planned?

  • @DEinarsson
    @DEinarsson วันที่ผ่านมา

    How is this different from Unreal's free sample project?

    • @auroradevs
      @auroradevs  วันที่ผ่านมา

      Good question.
      RTS is fully replicated.
      It doesn't depend on motion matching.
      It doesn't require you to create blueprints for the obstacles you can traverse.
      It detects dimensions and ledges of obstacles dynamically using our own system.
      It has Gap Jumps as well the traditional vaulting and mantling.
      It allows you to mantle in mid-air.
      It's fully rigged to the UE5 skeleton.
      It fully supports custom gravity.