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Bennoloth - Age of Mythology
เข้าร่วมเมื่อ 6 ก.ค. 2022
Age of Mythology analysis.
Cheiroballista Analysis - AoM: Retold | Age of Mythology
An analysis of Cheiroballistas in Age of Mythology.
Rock Your World, Spots Action, Long Live Death, Heavy Action, and the Hunter by Audionautix are licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Artist: audionautix.com/
Dune Dancer and Mirage Melody by Patrick Patrikios, They Call Me a God by NEFFEX, and Thunder Chant by E's Jammy Jams used from the TH-cam Audio Library.
Rock Your World, Spots Action, Long Live Death, Heavy Action, and the Hunter by Audionautix are licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Artist: audionautix.com/
Dune Dancer and Mirage Melody by Patrick Patrikios, They Call Me a God by NEFFEX, and Thunder Chant by E's Jammy Jams used from the TH-cam Audio Library.
มุมมอง: 2 791
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TheRapl (Hades) vs Somero (Freyr) - AoM: Retold | Age of Mythology
มุมมอง 41914 วันที่ผ่านมา
A cast of a Hades vs Freyr game in Age of Mythology.
Direct Strike in AoM! - Mythic Strike First Look - AoM: Retold | Age of Mythology
มุมมอง 96714 วันที่ผ่านมา
A first look at Mythic Strike (Direct Strike) in Age of Mythology. Rock Your World, Spots Action, Long Live Death, Heavy Action, and the Hunter by Audionautix are licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Dwarves vs Gatherers Analysis - AoM: Retold | Age of Mythology
มุมมอง 11K21 วันที่ผ่านมา
An analysis of Dwarves and Gatherers in Age of Mythology. Rock Your World, Spots Action, Long Live Death, Heavy Action, and the Hunter by Audionautix are licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/ Artist: audionautix.com/ Dune Dancer and Mirage Melody by Patrick Patrikios, They Call Me a God by NEFFEX, and Thunder Chant by E's Jammy Jams used...
Arena of the Gods First Look - AoM: Retold | Age of Mythology
มุมมอง 1.5Kหลายเดือนก่อน
A first look at Arena of the Gods - and a Bennoloth face reveal...! Slay the Spire map from: interfaceingame.com/games/slay-the-spire/
Petsuchos Analysis - AoM: Retold | Age of Mythology
มุมมอง 8Kหลายเดือนก่อน
An analysis of the petsuchos/petsobek/laser croc in Age of Mythology. Rock Your World, Spots Action, and the Hunter by Audionautix are licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0 Artist: audionautix.com/ Dune Dancer and Mirage Melody by Patrick Patrikios used from the TH-cam Audio Library
Myrmidon Analysis | AoM: Retold | Age of Mythology
มุมมอง 10Kหลายเดือนก่อน
An analysis of the Myrmidon unit in Age of Mythology. Heavy Action and Long Live Death by Audionautix are licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/ Artist: audionautix.com/ Dune Dancer and Bazaar Ballad by Patrick Patrikios used from the TH-cam Audio Library Ant picture: By Igor Chuxlancev - Own work, CC BY 4.0, commons.wikimedia.org/w/index...
Hetairoi Analysis - AoM: Retold | Age of Mythology
มุมมอง 8Kหลายเดือนก่อน
An analysis of the Hetairos unit in Age of Mythology. Heavy Action, The Hunter, and Long Live Death by Audionautix are licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/ Artist: audionautix.com/ Dune Dancer by Patrick Patrikios used from the TH-cam Audio Library
Are Cyclops OP? - AoM: Retold | Age of Mythology
มุมมอง 6Kหลายเดือนก่อน
Essentially a remake of my first video, correcting some mistakes, and trying new things. Let me know what you think! Spots Action, Rock Your World, and Long Live Death by Audionautix are licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/ Artist: audionautix.com/ Dune Dancer by Patrick Patrikios used from the TH-cam Audio Library
Serpent Spear Analysis - AoM: Retold | Age of Mythology
มุมมอง 6K2 หลายเดือนก่อน
An analysis of Serpent Spear in Age of Mythology: Retold. Bazaar Ballad, Dune Dancer, Echoes of Emir, and Mirage Melody by Patrick Patrikios are from the TH-cam Audio Library (Cannot see any license requirements) Techno Syndrome (Mortal Kombat) by The Immortals used under Fair Use
Cyclops vs Minotaur Analysis - AoM: Retold | Age of Mythology
มุมมอง 8K2 หลายเดือนก่อน
An analysis of Cylcops and Minotaurs in Age of Mythology: Retold. Heavy Action by Audionautix is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/ Artist: audionautix.com/ Aztec Empire by Jimena Contreras and They Call Me a God by NEFFEX are from the TH-cam Audio Library (Cannot see any license requirements) It Has to Be This Way (Platinum Mix) by J...
Keep it up
Next video will be about units that have an upgrade button on them rather than in a military building.
will the next video be about the damage modifier which both berserks and fanatics get, when their hp decreases?
next is about 'fun'-atics maybe? ;D as a side note, for things like 5:45 where 2 separate groups can interfere with each other in the test, like with the jarls, you can make them 4 different factions and set everyone to allies except the 1 they are fighting. that way they wont interfere. bit of a faff but it might help with even more displays at once. you can even make the tested group factions the same colour and and vice versa with the other side.
Never bothered producing them, and it seems i was correct.
Criminally underrated channel.
Are atlantean citizens better than regular vills?
The only problem with Chieros is that they are too unviable in Classical age vs Norse, doesnt do enough damage to justify its pop and resource cost, katapeltes + chieros will always be outclassed by Murmillo + Turmas, and that kinda sucks, I kinda like Chieros Oranos Bite Of Shark + Hero regen/HP + speed Upgrade Fanatics vs other attie gods that has access to Atlas and Devotees of Atlas
So at least two heroes and a Zeus wonder (Zeus has an upgrade for heroes) it probably has something to do with greek heroes.
Good to see i nailed it last time with my guess. I do like Cheiroballista's, but i agree they have their issues. As for next guess... Berserkers and Fanatics both have upgrades that affect their level of power when hurt. That's the only direct relation the two have from what i can tell, so i'm guessing it's about calculating the value those upgrades provide.
Ulfsark vs Fanatic maybe?
1Luck's Reddit thread about Locust Swarm: www.reddit.com/r/AgeofMythology/comments/1g8pdzq/locusts_data_you_never_knew_you_needed/
Berzerker
I wish they would lower elephant pop 5 to 4 or let be it 5 pop but changed its bonus damaged Against buildings to infantry
No thanks, ele spam with thoth is already strong enough as it is.
To sum up, chiro sucks ass
Will the Next Video be about Increases in Damage when Missing HP? Devotees of Atlas, Hamask, etc
Great vid! Just another thing to add-- cheiroballista still technically have the siege tag, even though most of the siege upgrades no longer affect them. This means that villagers get a x2 damage multiplier against them, which is funny and very silly, but I guess on the plus side it means that Kronos gets 25% of their cost back when they die (wahoo). Also it means they can't garrison, which is honestly huge, as it massively limits their utility in defensive situations. Like other siege, they have really low crush armor, so anything doing crush damage (enemy siege, myth units, destroyers etc) will kill them in moments. I learned this the hard way when I let Norse portable rams walk into my backline and they 2-tapped all my boys :(. Speaking of 2-tapping, as ranged units, cheiros are also insanely vulnerable to turma, peltasts, slingers and most cavalry. Then there's the whole identity crisis; if we're being honest, cheiros aren't REALLY siege units, and they're also not treated as siege units most of the time since they no longer benefit from most of the siege upgrades. I think double-tagged units like this are really wonky in Retold; it's very arbitrary which upgrades do or do not apply to them. Theoretically, their niche is classical-age anti-infantry, because in heroic you can get arcus instead. But they're often not very useful in classical, because they're insanely expensive and their AOE makes them only really cost-effective against large groups of infantry, so in most classical-age fights, most of their bolts will just miss the four or five hoplites on the field. In these scenarios you'd normally prefer to have turma, because at least they can kite, raid, and won't just instantly die to two thirds of your opponent's roster.
Great info here, thank you! I think the devs are trying to go for more consistency, so I'm not sure why they didn't just remove the siege tag altogether!
@@bennoloth yeah, that would make sense to me too. I think in general the double tagging in retold leads to some rough balance spots; it makes upgrade lines confusing (why doesn't upgrading cavalry improve turma?) and introduces really gnarly edge cases for balance. For example, throwing axemen being both melee and ranged opens them up to taking insane damage (two different multipliers at once!) from slingers with Slings of the Sun, and chariot archers getting the cavalry tag means that all migdol units are suddenly countered by anti-cavalry. Double tagging is a really interesting idea and I thought it seemed super cool at first, but after playing for a while, I think it might be more trouble than it's worth. Especially as the devs introduce new and interesting civs; seems likely we'll see more and more edge cases cropping up...
@@oxchild2712 Consistency and balance are related but also opposed at many times. For consistency, perhaps Atlanteans could have 1 upgrade for both Cavalry and Archers. The Counter-Barracks itself has archery targets and a stable in it. For balance, this would change the game completely. Hopefully they figure it out someday =)
"Hand Ballista" with Dadbod man always feature in my Atlantean armies, I like the concept! Hopefully the Cheiroballista can get some sort of buff.
You forgot about the bonus damage vs ships! Not that it matters in any way but still!!
i guess it is a nerf comapred to original aom
Great videos man, really loving the deep dives into aom
I wonder if the cheiro lost to the cyclops because it has only 50% crush armour which means taking a bunch of additional damage against some myth units. You should have mentioned how innacurate they are at long range, I've already seen these things lose to throwing axemen on spread formation lol. Btw I doubt they are goong to buff their area damage because they said they scaled too well and disabled palace siege techs for them bruh
Would love to see more videos going over exactly which technologies affect which units, in particular those that might be surprising like Petrification working for Cheiroballistae
Next video is about that tech that makes Ulfsarks give 1 favor when killed
Hero Cheiroballista (or as the community call them Hero Cheerios) are absolutely amazing in Arena of the Gods if you have the Heroic Lashing Roots Blessing Equipped (Area damage with 3 radious is nuts). Totally Carried me through some of the tougher challenges. Is next video about bonuses that only affects hurt units? Because that's the most standout thing I see the Fanatic and Berserk have in common with Hamask and Devotees of Atlas, missing the Axeman though so maybe it's only about movement speed which Axe of Vengeance doesn't give.
I'll have to try them there - I had mostly been using Hero Arcus with Lashing Roots.
a video on Fanatics would be cool, they remind me of the unique zeus soldier the myrmidon. i always spam fanatics when i get mythic. great video as always, love them!
Next vid will be the best Berserk that each of the 4 Norse gods can produce
Man this unit seems like it sucks. Great video. Next one is on the ulfsark?
was not aware they had been stripped of their siege unit status. that is a shame because it made them unique and those upgrades did help a bit. so now atty basically has 3 archers? weird
Technically they still are (Kronos/Helios stuff still works on them) but the fortress techs don't work on them anymore and they take bonus damage from anti-archers, so they are nerfed compared to the og version.
@@theowlogram888 Oh, that's good to know. I (try to) main Kronos and I like Cheiroballistae lategame. Still weird to nerf the most expensive and underutilised Atlantean unit.
Before Retold, transform workers into "Ulfsarks" cost 50 food/20 gold. After Retold, its cost is different: In actual version (i.e. with update 17.43876) transform workers into "berserks" cost 30 food/20 gold for Gatherers (15 food/10 gold for Loki's Gatherers) and 10 food/30 gold for Dwarves (5 food/15 gold for Loki's Dwarves). P.S.: Yes, Freyr's cost reduction for transforming workers into "Berserks" is a bug.
their ANT-cestor
the antiques fatguy this unit as hero is destruction tool.
why is the guy pushing the cheiroballista FAT? And yet it's so easily destroyed.. Next video: God Osiris himself
Next video about Wonders? Bring in the big mythunits!
That editing you did with the music, windup, and explosion on the Jarl was extremely satisfying ;P. Is the explosion VFX from a particular game?
Thanks! It's from the TH-cam Audio Library, which is a collection of free sounds for people to use.
Is it those unit-specific upgrades based on HP? I know Berserkers have Hamask, and Fanatics have Devotees of Atlas.
This has to be it!
The next video will be about Oracles!
next video will be about hamask and devotees of atlas
I've been using cheiroballista a lot lately. Especially against Norse with some katapeltes in Classical Era. I'm under 1100 ELO, since I only had time to start playing it regularly less than a month ago. So I'm pretty bad at executing my BOs and strategies, but I'm slowly getting better. Although I've been using this unit a lot, I can see how weak it must be at higher ELOs, too expensive to be this vulnerable. To compensate it should have I better AoE or better acuracy (one of those 2). This unit would only make sense if you made a few of them and mixed them with other units. Never make them alone to counter infantry. As you've shown: with some frontline, cheiroballista is much better. But I'd say 2-4 cheiroballistas with arcus in age III could do a lot of work as an extra high dps unit. I like using hero cheiroballistas to counter high counts of Classical Era mythic units, and I also like using hero cheiroballistas to negate anti-archer bonuses, since most atlantean heroes don't get bonus damage from many sources.
Atlantean heroes take just as much bonus damage than their regular versions, so cheiros heroes are like the most cost ineffective unit you can possibly make against anti-archer units.
@theowlogram888 in AoM wiki many heroes get a different modifier. It is wrong there?
@@30Salmao In the wiki they list Atlantean heroes separately because in the old version of the game, they would lose their unit category upon becoming heroes so the devs would give units a hidden multiplier against atlantean heroes that would match the normal one. In Retold it's no longer the case, heroes will be counted as being of the same category as their normal version. The wiki editors chose to show this change by keeping the old multiplier and display in as a x1 multiplier, but if you hover your mouse over it it will show the actual multiplier that existed in the old game.
@theowlogram888 make sense.
Ulfsark next? Also, a good video would be the single unit with the most possible upgrades (Relics, God Tech)
Always loved massing these as a kid. Sad to see that they're not actually that good.
Love the in depth analysis
Atlantean hero conversion analysis?
Do you need to have the online version to play this, please show steps to get map and play
Ingame mod manager is how you get it. I done a lot of updates since so now V27.
Well then make a video about the phoenix?
Hey, we played a game of Mythic Strike today and you asked for feedback on this video. So I think this kind of content* is basically like a "let's hang out" kind of video with viewers who are already familiar with your channel and brand, and are here more for your personality than the replay content. As a small channel you might not have enough dedicated fanbase for that yet, hence the current 138 view count. I would say, whether you do this or not depends on how much fun you're having casting the game, assuming you get nothing back in return. If you enjoy doing it then keep doing it. If you're looking to grow your viewership then there are probably other types of content that would be more effective for that role. * By content I mean specifically this kind of casting, not any casting in general. Because you are casting from a very humble perspective, viewers don't feel like they are being taught anything. Which is fine if you're leaning into the "let's hang out" format, but that requires some critical mass of parasocial following. The alternative is to have confident analysis despite being lower ELO. There's nothing wrong with a caster who is less skilled at playing. Professional casters usually aren't close in skill to professional players. If you're a good backseat gamer, you can be a good caster ;) You'll have to start saying stuff like "Player A is doing X, which should lead to result Y" with a lot more confidence. And if things don't go to your expectations, you would have to understand yourself where your prediction went wrong and address it. If you do that the viewer will learn and find the cast valuable.
Thanks - I thought you would reply on Steam so I didn't check here until now haha! It's not natural for me to make assertions about things which I am not an expert on, so I guess that would not work for me. I would enjoy very much if even a few people joined to "hang out", but not so much without that. I have heard horror stories of people talking to themselves for 3 years then giving up. I rather save myself the 3 years. I am glad you didn't say that my cast was bad because it was awkward or I said dumb things. That alone is a confidence booster haha. I might do more in the future, but, even the roughly 1000 subs I got from doing high-effort videos did not seem to translate into a casting audience, so, it's probable at this point that I'm not going to continue casting. I greatly appreciate you taking the time to write this.
@@bennoloth Regarding casting: here's what I'd try as a last resort: I haven't got a YT or Twitch audience myself so this is all just my speculation. I feel like the "let's hang out" format is probably easier to start on Twitch. If you get even a handful of people watching, they will likely comment and interact in real time, which is way more interesting than just another increment on the view count on a YT video.
@@bennoloth Other than casting though, I think a "let's hang out" video idea would be to do the AoM campaigns as a Let's Play. I feel like Let's Plays are more interesting as hangout content than your specific flavor of casting, but again that's just my speculation :P
@@lekhakaananta5864 Possibly true but the videos already exist for that, I am not adding anything to the world that TheViper didn't already a few days after game released. Thanks for your suggestion though. Going to just keep on making edited vids for now.
@@lekhakaananta5864 Yes, and I did stream the cast on Twitch at the same time. I got 0 viewers =) There is no "algorithm" on Twitch putting lower-viewed streamers to the top so that's what I meant about talking to yourself. It's a pipe dream for anyone. If you have spare time it's certainly possible, but I am a bit lacking in that at the moment.
Antcestor
I liked your commentary but it would have been much better if we could see your building UI. For this map you could probably put your face over the minimap with little detriment. Keep up the good work!
Great cast! Keep it up
Very happy you are trying new things to do in AoM. But maybe you should have always one eye at the minimap and other at the production queue to doesn't miss anything.