Bilegt ROK
Bilegt ROK
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Karuak War Drums Mathematics (The Hidden Power) - Rise Of Kingdoms
Join my Discord here: discord.gg/MaakzzhCAf
Today I am taking a look into Karuak War Drums and sharing my point that it could be new open field meta.
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0:00 Intro
0:40 Drums Rage Generation
2:40 How Many Drums You Need?
9:40 Rage is Everything on Open Field (DPS comparison)
18:12 Over raging is Overrated?
19:57 My Thoughts
22:32 Bloopers
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#riseofkingdoms #rok
มุมมอง: 3 378

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ความคิดเห็น

  • @Chris-517
    @Chris-517 2 วันที่ผ่านมา

    Hey bro there is one archer set which is better in my opinion maybe you can do the math and test it against the best on your list. For me best archer setup is: Kvk weapon + helm Non set chest + hand Leadership boots + pants Armaments you go all 4 pieces for all damage instead of health, use ottoman as civ and 15% archer health city skin

    • @BilegtROK
      @BilegtROK 2 วันที่ผ่านมา

      hey brother, i calculated the set afterwards, here is the result: +1.12% trade effectiveness, +8.15% tankiness. It is trading bit more effectively than the gear I suggested here but loses bit of tankiness in exchange. Overall, this combination you have mentioned is one of the top choices as well!

    • @Chris-517
      @Chris-517 2 วันที่ผ่านมา

      thanks 🫶🏼

  • @xDread
    @xDread 5 วันที่ผ่านมา

    29:07 - Very cool info. All damage and health compete with each other for the 3rd slot roll on armaments. The max roll for all damage is 2% and the max roll for health is 3.5%. So it's easy to calculate for this march that 1.8% all damage = 3.5% health, so a 1.9 or 2.0 roll is superior to a max health roll in terms of "Combat Effectiveness". Curious what the conditions are for "Combat Effectiveness". Like is it a duel situation, where you are dealing basic attacks, counter attacks, and casting skills on 1 target? Or a field situation where you are not dealing counter attacks and your skills are hitting max targets? I imagine Health would be better in situations where you are dealing counter attacks, since basic attacks generate 86 rage and counter attacks only generate 16. You are taking 100% more white damage but only generating an extra 15-16% rage toward your skill cycle. It seems like attack might be undervalued if the "Combat Effectiveness" calculation doesn't account for the effects of rage generation and increased damage from faster skill cycles, since horn is a common accessory and Rejuvenate/ Feral Nature are common talents, and your AOE skills are a large portion of your total damage output. The thing that interests me the most here is that 1% all damage = 3% attack for this march. So if you opt for 2% all damage instead of health, it's the same as adding an extra 6% attack onto that armament - in addition to the attack stat rolled in the first slot. All damage and attack scale multiplicatively with each other in the combat formula, so I wonder how attack focused gear with attack and all damage focused armaments would perform. Like a 2 piece KvK & 4 piece inf set rather than the traditional 4 piece set with Hope Cloak and Eternal Night.

    • @BilegtROK
      @BilegtROK 4 วันที่ผ่านมา

      Combat effectiveness is basicly the impact to Damage Formula (200). So it covers everything. Yeah this tool, in the disclaimer section, he mentioned that it is not taking into account of rage cycles or any other RNG. Just purely impact to the DMG formula. In terms of ATK, the impact does not go above than HP or DEF in the cases here. So if I were to choose 10HP gear vs 10ATK gear, I would go for HP gear. And I can get plenty of ATK from crystal tech. However, it just means adding more ATK stats somehow is not that bad.

    • @davorkapetanovic4257
      @davorkapetanovic4257 3 วันที่ผ่านมา

      I will add something for the rage generation this calculation doesn’t take into consideration. Rage won’t change the impact of attack on the dmg formula. It’s the same, no matter you cycle slow or fast. That’s a common misconception. It doesn’t change anything on combat effectiveness as metrics used here. However, it will change you average DPS. So dmg per second. Which is a complete different metrics. And this would impact the comparison of others stats. For example it will impact the value of skill dmg, smite damage, compared to NA dmg or all dmg.

    • @xDread
      @xDread 2 วันที่ผ่านมา

      ahh I see, thanks. That is much simpler than I had thought.

    • @xDread
      @xDread 2 วันที่ผ่านมา

      ​@@davorkapetanovic4257 Thank you, that makes sense. Does combat effectiveness assume 430k troop count? Also curious about your thoughts on stacking attack equipment and attack multipliers for marches with 2 AOE commanders. In KvK you get +50% all dmg, +100k troop count, and +42% attack. Hunter, Unstoppable, Intrepid give 22% skill dmg boost. Attack scales multiplicatively with all dmg, troop count, skill dmg, skill boost, etc. Do you think as you stack more and more attack multipliers, you would eventually reach a point where attack starts scaling so hard with the multipliers that DEF and HP become obsolete? Or do you think there is some kind of optimal DEF & HP target to reach before putting excess points into attack?

    • @BilegtROK
      @BilegtROK 2 วันที่ผ่านมา

      @ Maxing on ATK is gonna get you more damage but you also become squishy and die faster. The easiest way to find the optimal ratio is to multiply all 3 stats (as I explained in the Best equipment video), and the most number means the most amount of trade effectiveness or impact to dmg formula. for example if ATK DEF HP 7x4x4=112 (total stat pool is 15), however, 5x5x5=125 (total stat pool is still 15) so it is best to keep all 3 stats closer to each other to reach the most impact. However, because ATK is abundant, and HP is scarce, more HP stat is preferred most of the time.

  • @shphu
    @shphu 5 วันที่ผ่านมา

    can’t believe I’m still taking online math class years after graduation 😂

  • @matiasardiles1666
    @matiasardiles1666 6 วันที่ผ่านมา

    Puedes hacer un Video de las Mejores Inscripciones para Armamentos?? He visto muchas dudas de ''Destruccion'' (Formacion en Arco), No es la mejor opcion

  • @bleednquit
    @bleednquit 6 วันที่ผ่านมา

    Bilegt are those white hair bro?

    • @BilegtROK
      @BilegtROK 6 วันที่ผ่านมา

      Yeah. Failed bleach attempt 😂

  • @Kalaari01
    @Kalaari01 6 วันที่ผ่านมา

    👀☕️

  • @mrtmrt3534
    @mrtmrt3534 6 วันที่ผ่านมา

    Kullandığı programın adı nedir?

    • @BilegtROK
      @BilegtROK 6 วันที่ผ่านมา

      Speckoh, Rok simulator. You can search it on youtube.

  • @ApollonProtocol
    @ApollonProtocol 7 วันที่ผ่านมา

    There is nothing to discuss and study here. The ring on the KVK map is the worst accessory. Damage is cumulative. On the KVK map it is 40%, 10% from weapons and 50% from the ring = 100%. Example: on the KVK map you have 10,000 red base, damage from the KVK map gives 40% and 10% is given by weapons, now you have 15,000 red. Add a ring and you have 20,000 red, not 22,500 as you would like. Horn + Drum is the best solution. Figured it out, on the KVK map you have 50% damage, 40% is given by the card, 3% is given by the prekvk buff, 7-10% are given by weapons. You buff 3 of your squads. There are commanders who have high damage with a skill. With drums they will hit at 5-6 seconds. I want to deal 2700 with a skill to three targets every 5 seconds, why would I use a useless ring that casts at 9 seconds? Liu Che has a Bruiser, 100 rage consumption. With the ring and the Bruiser, Liu Che casts at 12 seconds. Lol. The ring has been trash for the last three years. You have a Hunter on each squad with a 5-second cooldown (we get to it quickly with Horn + Drum), there is a Balance that works at 80% rage (we get to it quickly with Horn + Drum). Several squads have Unstoppable and Dashing, which increase the base damage of the skill. For example, 5% Hunter, 5% Unstoppable and 10% Dashing. You had 2700 as a base skill, and now 3240, to which all skill damage buffs will be added. There is a tier 5 helmet, which has a 5-second cooldown (we get to it quickly). Using Horn + Drum, you quickly get to hitting skills that are enhanced by your talents. Lots of rage - change the commanders' talents a little. In 2025, only clowns will make a ring. 27 billion CP, 7 Horn + drums with talents, 1960. Exchanges 1 to 5 after KVK. The ring buffs air, the drum buffs a squad + 2 squads nearby. A drum with a talent is better than a tier 2 set.

    • @BilegtROK
      @BilegtROK 7 วันที่ผ่านมา

      that was very aggressive way to put it. But you have some good points here!

  • @woutgaming9685
    @woutgaming9685 7 วันที่ผ่านมา

    I was the one who found out about Liu 86 rage in expertise about 10 months ago, and i suggested to not use the horn on Liu. But what i meant with that isn't that horn isn't good, but that you should rather get horns on other marches first. So from all marches Liu has last priority in getting a horn :)

  • @mrRexxy3068
    @mrRexxy3068 7 วันที่ผ่านมา

    Bruuuu you came back 🎉

  • @Maetharannell
    @Maetharannell 8 วันที่ผ่านมา

    Really good video. Much better than most 101 guides, which forget that a lot of people start with low/zero crystals. Priorities first! GG! Subscribed.

  • @peterjobovic3406
    @peterjobovic3406 10 วันที่ผ่านมา

    It's a pity that this video wasn't created a few days earlier, because I just crafted ring no. 3. What you say really makes sense to me and I will definitely try it in time

  • @testedbyme4803
    @testedbyme4803 10 วันที่ผ่านมา

    For the archers 2-2-2 set is it more logical to craft boots and chest from the dragon's breath set or chest and gloves? I think attack will lose a lot of value for archers because of healing damage doesnt benefit from the attack.

    • @hurenfeind
      @hurenfeind 10 ชั่วโมงที่ผ่านมา

      It does, you need a lot attack to get full true dmg, or not?

    • @testedbyme4803
      @testedbyme4803 10 ชั่วโมงที่ผ่านมา

      @@hurenfeind lol just check the true damage. it says attack doesnt matter for true damage.

    • @hurenfeind
      @hurenfeind 7 ชั่วโมงที่ผ่านมา

      @@testedbyme4803 but the ration of how many % of your heal is dealt as true dmg depends on attack with the cap of 80% bla blah ...

    • @testedbyme4803
      @testedbyme4803 6 ชั่วโมงที่ผ่านมา

      @@hurenfeind damnnnn cant you read

    • @hurenfeind
      @hurenfeind 4 ชั่วโมงที่ผ่านมา

      @@testedbyme4803 could ask you the same

  • @nwar1995
    @nwar1995 10 วันที่ผ่านมา

    Dude's a mad scientist

  • @matiasardiles1666
    @matiasardiles1666 10 วันที่ผ่านมา

    Y cual seria la mejor opcion para WW+LC?

  • @dendenmushi5458
    @dendenmushi5458 10 วันที่ผ่านมา

    Bro got shout out by chadski

  • @areulolz2369
    @areulolz2369 10 วันที่ผ่านมา

    can you explain why huo can achieve 1000 rage in just 4 second?

    • @BilegtROK
      @BilegtROK 10 วันที่ผ่านมา

      He has 150 rage requirement reduction for the first 15 sec when he enters battle. Which means, in order to cast skill, he only needs 850 rage total.

  • @tedtonz5734
    @tedtonz5734 11 วันที่ผ่านมา

    I am running wallace/Liuche , should I go for ring + horn too?

    • @BilegtROK
      @BilegtROK 10 วันที่ผ่านมา

      Yep, you can even go Horn+GG as well. Either way, I suggest having Horn in both options.

  • @kyle4awhile
    @kyle4awhile 11 วันที่ผ่านมา

    I sub for tbw bloopers 😂🤣😂

  • @itzopt
    @itzopt 11 วันที่ผ่านมา

    Great work

  • @Garo.11
    @Garo.11 11 วันที่ผ่านมา

    So if I run 4 or 5 drums on 5 marches is that better than 4 or 5 horns?

    • @BilegtROK
      @BilegtROK 11 วันที่ผ่านมา

      No no, Horn is gonna be better option. Here I am exploring the idea of using both at the same time.

    • @Garo.11
      @Garo.11 11 วันที่ผ่านมา

      @BilegtROK OK because I've crafted 5 drums and they seem to do pretty well. Was just wondering if it was a big difference.

    • @BilegtROK
      @BilegtROK 11 วันที่ผ่านมา

      @ the difference is very small in terms of pure rage generation. But Horn gives you little bit more rage and has no cooldown advantage so it might get blessed more from RNG. Now you can start adding Horn on your drums to actually see difference in my opinion. I really cant say that Horn+Drums is gonna break the meta atm. I need more test results. Hard to break meta you know, because meta is proven method that is simply working.

  • @theorodriguez8571
    @theorodriguez8571 11 วันที่ผ่านมา

    The urgent question is that the drum makes 2 people angry, are the 2 people our troops or the allied troops?

    • @BilegtROK
      @BilegtROK 11 วันที่ผ่านมา

      It prioritizes your own troops first. It will start giving rage to allied troops only if you running 1 or 2 marches and it has no one else to give rage. The range is quite big, almost like Alex's shield range. According to VIP support.

    • @theorodriguez8571
      @theorodriguez8571 11 วันที่ผ่านมา

      ​@@BilegtROKThank you for your answer, I have 3 drums 5, horns and 2 rings, I had created it a long time ago because I prefer to increase the serious rage to your videos, I am glad that someone says that the drum is much more interesting, I will go on my sixth step with drum and horn?

    • @BilegtROK
      @BilegtROK 11 วันที่ผ่านมา

      @ Actually you need 1 more drums. for 5 marches 4 is minimum, for 6 marches 5 drums is minimum. I would do this. The idea here is so anti-meta that its really hard for me to recommend only by doing some math. We also need to have actual open field results as well. But since you invested into drums, I would suggest just go all the way.

  • @bleednquit
    @bleednquit 11 วันที่ผ่านมา

    Hey man I suck at murderball fighting. Like I really suck from my point of view. Do u have a noob guide or can u make a field fighting video? I need to get better and I dont think it has anything to do with commanders or equipment. I dont know how to fight properly. Im a native kvk3 player (first time fighting) fighting against another imperium kd. Im getting blown out. I also agree with your take on rage. Rage is fkn everything and I am getting eaten alive in ruins! Help bro!

    • @BilegtROK
      @BilegtROK 11 วันที่ผ่านมา

      I am planning to make guide on murderball fighting methods but not in near future. I recommend you tune in people's live streams and see how they are fighting to learn from them as well.

  • @andrewwong2377
    @andrewwong2377 11 วันที่ผ่านมา

    good, people are finally catching on

  • @Reg101st
    @Reg101st 11 วันที่ผ่านมา

    Wonder if its an overkill over raging with both Horn and War Drums at the same time for all marches?

  • @sirmann5584
    @sirmann5584 11 วันที่ผ่านมา

    Great video, especially relevant when you have all these commanders that reduce rage.

  • @SonofMOM123
    @SonofMOM123 12 วันที่ผ่านมา

    Beenn enjoying your content i gained alot of knowledge 🙌

  • @6antic
    @6antic 12 วันที่ผ่านมา

    the question i was waiting to be answered is this 7 horns/ring vs 6 drums/ring and 1 {dagger/wep/or the attack buff accessory ] against each other what will perform better. the way i understod it is drum will gives u the space to open 2 spot of accessory for a march that eather dosent do much damge or dosent need much rage but what making me not totally convinced is that a 15-19 health deff redction or the attack buff can make up the potentially lost rage .. hard to say hard to test

    • @BilegtROK
      @BilegtROK 11 วันที่ผ่านมา

      Dagger is very weak on open field from my perspective. Since it procs for 3 seconds, it is really hard to get stacks up because the field fight is back and forth. But Dagger will trigger on average once every 3.5 sec, for Liu Che it is every 2.7 sec. It does go up to 3 stacks quite often but only if you are staying on that target all the time.

  • @RICARDORR18
    @RICARDORR18 12 วันที่ผ่านมา

    What about talented drums and horns, it is worth it? Thank for the video it was very nice

  • @TJMiton
    @TJMiton 12 วันที่ผ่านมา

    IMO drums are a fine accessory to make 1 of because you can easily lvl 5 awaken it from the egg event and it's very good on combo commanders like Liu or Arthur, but i would never go all in. I certainly wouldnt consider making more than that till you have crit horns on all your marches and let's be real, no one does. PS: the damage increase % maths you did was comparing horn+drums vs just ring, which isn't the right compare. need to compare horn+drums vs horn+ring, which is still higher.

  • @Al-ze6uo
    @Al-ze6uo 12 วันที่ผ่านมา

    As an engineer... chat gpt is ok for many things... But it is completely useless in math😅 it is more a meme of how bad he is than anything It explain the theory fine. It can usually find the equations to use... but he fails over 75% of the time when it comes to using the equation

    • @Al-ze6uo
      @Al-ze6uo 12 วันที่ผ่านมา

      But overall still a good video, and gets my "👍"

    • @BilegtROK
      @BilegtROK 12 วันที่ผ่านมา

      Yeah I got lazy with the probability 😂. But I thought it somewhat made sense.

  • @KAlibaba
    @KAlibaba 12 วันที่ผ่านมา

    Keep up the great work sir!

  • @xDread
    @xDread 12 วันที่ผ่านมา

    Great info! And good choice going Horn + Drum on your field marches. I think Horn + Ring is only better if you plan to swarm flags, or on your Joan march - since she casts 3 skills per cycle often and benefits from a 100+ rage Rejuvenate each time. Love how horn + drum doesn't have many "wasted" procs like ring when fighting back & forth on the field. When fighting back & forth, you're only connected for 1-2 seconds at a time - and moving around the rest of the time. If ring procs on one of the 1-2 turns you're connected, the all damage buff isn't active until the following 2 turns when you're probably moving, so it very rarely overlaps with your active skills - unless you're tanking or chasing. Drum is great for back and forth fighting. Lets you fire your first skill sooner every time your rage resets, and then just lets you stack up rage to fire your skills sooner. If you have a march that is almost full rage but walking back and forth, another march can boost it to full with drum, and it will fire its skill when it reengages - rather than just punching for white damage and walking back.

  • @danielthuku8192
    @danielthuku8192 12 วันที่ผ่านมา

    I think people have misunderstood the Butterfly inscription. It only applies on the turns the commander does combo attacks. In that sense, it would be better on a Liu Che than on Arthur in my estimation. I hope you will cover more into this in future videos. Thanks

  • @Lugh-gv6jx
    @Lugh-gv6jx 12 วันที่ผ่านมา

    I'd rather "over rage" and cast my skill faster (in the first cycle) than the other guy because by the time his skill has been cast, his troops will be lower, hence the damage the skill does will be lower. In a murder ball scenario, one is going back and forth all the time, avoiding the surround mechanics from straying a march and building up rage at the same time.. to cast skill. simulations don't take that into account IMO.

  • @bleednquit
    @bleednquit 12 วันที่ผ่านมา

    I'll do it.

  • @BilegtROK
    @BilegtROK 12 วันที่ผ่านมา

    In this video, I am exploring the idea of using both Horn+Drums. Not suggesting to use Drums instead of Horns because Horn is gonna be better anyways. Just pinning this comment just in case.

  • @davidw.5185
    @davidw.5185 12 วันที่ผ่านมา

    Thank you for the in-depth look at the drums. Most players probably do not know that a former TH-camr by the name of Drogothein covered this topic appropriately 3-4 years ago using a binomial algebra calculator. He got the idea to do the video because many of the top Ark teams were using the drums. Two things happened from that video: first many believed the math and built drums but, secondly, most players mocked the math results and poo poo'd the idea in favor of the horn. To this day, many folks refuse to consider the idea of using drums. Personally, I use both, but I use them for different things.... Thx for the video. ❤

    • @BilegtROK
      @BilegtROK 12 วันที่ผ่านมา

      I was exploring the idea of using both. Is there any other implementation other than field if I may ask?

    • @davidw.5185
      @davidw.5185 12 วันที่ผ่านมา

      ​@BilegtROK Honestly, I don't know. What you are doing and proposing is even more fascinating. Drogothein was assuming either horn or drum. I think, if I understand you correctly, you are proposing the use of both simultaneously? That makes me want to try it ASAP. Perhaps Canyon? Especially the Lost Kingdom Cayon with six marches? Or in an Ark of Osiris practice match for testing variations? Idk but I think it's worth a try if you can find someone with the equipment to pull it off.

    • @davidw.5185
      @davidw.5185 12 วันที่ผ่านมา

      ​@BilegtROK if your hypothesis is correct, you could very well be proposing an entirely new meta in RoK. I think it's worth exploring

    • @raimundojunior3138
      @raimundojunior3138 12 วันที่ผ่านมา

      Drogothein is back streaming rok.

    • @Gideonblade
      @Gideonblade 11 วันที่ผ่านมา

      I use both horn and drum. My drum is on my tankiest march.

  • @fmls8266
    @fmls8266 12 วันที่ผ่านมา

    What about drums on Arthur primary with Butterfly inscription?

  • @dom1800
    @dom1800 12 วันที่ผ่านมา

    Great video! Opening pandoras box I like it🤣 Could you do the rage math on x3 butterfly Inscription affects 3 combo marches with horn + drum. If you have use x3 Arthur as enabler

  • @MathewBates2639
    @MathewBates2639 12 วันที่ผ่านมา

    Very interesting Video. ❤ However at the beginn, it would have been nice to also include Liu plus Horn not only the Drum to make it look more appealing. Also something everyone needs to consider is that these perfect mathematical instances are not given at all in a ball fight. There is various variables which in this case are not included. William, Joan, Trajan.. just to name a few rage buffing commanders you will find on the field and those aren't even rare to come by. If you would have included those commanders you would have realised a shift towards the Ring again. + When using only drums you need to talk about what happens with the rage cycles once one drum march disappeares because it dies. You gotta get humbled. Overall great Video. Would recommend

  • @pei-yuentang388
    @pei-yuentang388 12 วันที่ผ่านมา

    Hi: if I run 4 marches of ranged army, what do you think of horn and drum? (almost better than horn and ring?) Say, I get horn and ring for Gaja/Cordove; then, the other 3 marches have horn + drum. Then, don't I get the max rage for gaja? thx. (gaja gets 14.5 rage per second from his own horn. Then, he gets another 12 x 3 = 36 rage per second from the 3 drums). Isn't that best? thx.

    • @davidw.5185
      @davidw.5185 12 วันที่ผ่านมา

      I also can run up to 4 Engineering marches in the field, depending on the conditions of the situation. I use horns on Seige and drums on my muderball marches. I find that works very well in the field as I enjoy running both ranged and melee simultaneously.

    • @BilegtROK
      @BilegtROK 12 วันที่ผ่านมา

      Rage per second was just a comparison. We have to look at rage as 50. That being said, running horn+drums on your 4 siege match sounds very good in my opinion. Siege marches generally doesnt have good rage engine. Yes they do have skill or support talent tree commanders but the siege talent tree itself does not have rage engine like undying fury in skill talent tree. So i can see that they could benefit from the horn+drum build.

    • @BilegtROK
      @BilegtROK 12 วันที่ผ่านมา

      I am not sure if it will be better than having horn+ring or horn+plume. I will try doing quick calculation and come back to you tomorrow.

    • @gordonschroeder1
      @gordonschroeder1 12 วันที่ผ่านมา

      @@BilegtROKthe plume is interesting as not as powerful as it seems - but, I am happily corrected

    • @BilegtROK
      @BilegtROK 3 วันที่ผ่านมา

      I did the math but I forgot to reply to this. It seems Horn+Ring is the correct option for Siege marches. Ring>Plume. You can defo run Horn+Drums on your Siege marches so that they can cast faster. But It will not be as effective as on normal marches since most of Siege marches doesnt have AOE damage to leverage. However, with Drums, you can apply debuffs faster that siege marches provide. You wont go wrong going for Horn+Ring or Horn+Drums on all your siege marches. However, Ring is gonna be better than Plume.

  • @pei-yuentang388
    @pei-yuentang388 12 วันที่ผ่านมา

    will author proc drum fast the way LC get rage fast?

  • @joseluiscascalesastudillo5800
    @joseluiscascalesastudillo5800 12 วันที่ผ่านมา

    good brother, first thanks for the videos, but the question is whether it activates horn and drum at the same time since the limit of fury is 220 it seems to me, it will not be better ring and horn in all marches? greetings and I follow you.

    • @BilegtROK
      @BilegtROK 12 วันที่ผ่านมา

      Thanks! I have explained overrage cases at 18:10. If horn and drums procs at the same time, you will generate 204 rage during that turn which is not hitting the limit.

    • @hurenfeind
      @hurenfeind 10 ชั่วโมงที่ผ่านมา

      I wished i would overrage every round tbh

  • @Ubbe2877
    @Ubbe2877 12 วันที่ผ่านมา

    are you going to make a discord server for your yt channel?

    • @BilegtROK
      @BilegtROK 12 วันที่ผ่านมา

      I just put the link in the description.

    • @Ubbe2877
      @Ubbe2877 12 วันที่ผ่านมา

      @@BilegtROK thank you

    • @BilegtROK
      @BilegtROK 12 วันที่ผ่านมา

      long time no see Ubbe!

  • @grandekristian
    @grandekristian 14 วันที่ผ่านมา

    Leadership 🤷🏼🤷🏼

  • @bleednquit
    @bleednquit 14 วันที่ผ่านมา

    My question is: can two march with drum each, give each other rage for a total of 100 in one turn, can 3 drum stack? That's the question

    • @BilegtROK
      @BilegtROK 14 วันที่ผ่านมา

      Yes. Rng. They can stack and waste rage. Chances of that happening is extremely low though.

    • @bleednquit
      @bleednquit 14 วันที่ผ่านมา

      @ ill be a guinea pig, ill keep crafting wardrums for all my marches. Im only in kvk3 I have time lol

    • @BilegtROK
      @BilegtROK 14 วันที่ผ่านมา

      @ how many drums you crafting for how many marches? kvk3 means you do not have horns yet?

    • @bleednquit
      @bleednquit 13 วันที่ผ่านมา

      @@BilegtROK no horns but I plan to wardrum all three of my marches for kvk4. That means 30 percent proc for my marches on initial hit correct? Lol

    • @bleednquit
      @bleednquit 13 วันที่ผ่านมา

      @ can u do me a huge favor, whats the math of 1 wardrum proccessing in a given turn if 3 march of my own marches has it? All 3 has not processed yet.

  • @dimimatheas230
    @dimimatheas230 16 วันที่ผ่านมา

    Considering if you are using huo/arthur with ring and horn, since huo has a lower rage requirment is it better to go all in on skill tree or cav tree for open field?

    • @BilegtROK
      @BilegtROK 15 วันที่ผ่านมา

      I would still wanna get Horn for Huo. You want to utilize that 4 second skill casting potential for Huo. Theoretically he is the only commander that has potential to cast his skill every 4 seconds.

  • @ultrapredator5581
    @ultrapredator5581 16 วันที่ผ่านมา

    Hey :) Is the rare crazed armament inscription good? Is it worth it to fire off skills faster or is it just useless? Don't know if there is a place for this because of the rage cap? Maybe you can answer me this question with your calculations ;)