- 762
- 4 574 510
DM Timothy
United States
เข้าร่วมเมื่อ 7 ธ.ค. 2014
Welcome! I'm a professional DM running over 300 games a year. I run across all the questions and have the good fortune to try out all the ideas, and I'm here to pass what I've learned along without the thousands of hours price-tag.
You're welcome. :D
You're welcome. :D
SNEAK PEEK Inside The 2025 Monster Manual (Sorta)
Ready for the new D&D Monster Manual? Me too! This isn't that, but it might just be as close as we will get before its pre-release... You be the judge.
Improve YOUR D&D game by supporting the channel! Get immediate access to great perks, like early videos every week, exclusive discord access, behind the scenes footage, and more!
th-cam.com/channels/2XQY0KNfPJH5qiFuS_fOoQ.htmljoin OR join me on Patreon at: www.patreon.com/dmtimothy
Chapters:
00:00 The Very Beginning
01:05 Source Material
01:35 HP and DPR Intro
02:03 Monster Changes
04:03 HP and DPR Takeaways
04:32 Physical Resistance
05:43 Too Complicated?
06:36 Monster Changes
07:27 Complication Takeaways
08:12 Enough New NPCs?
08:42 Monster Changes
09:52 NPC Takeaways
10:27 Vulnerabilities
11:17 Monster Changes and Takeaways
12:06 What Else is New
14:30 What do you think?
Questions you'd like answered? Submit your question here, and get it answered at a monthly Q&A:
signup.dmtimothy.com/qna
SUBSCRIBE ≫ bit.ly/3zmgQAf
"Professional DM? What's that about?"
Check me out, here: startplaying.games/gm/gm-tim-1
🥤Do you want to buy me a cold energy drink?
If so, click here 🥤buymeacoffee.com/dmtimothy🥤
Inquiries -
timothy.austen@gmail.com
- DISCLOSURE
This video is not sponsored.
#dnd #dnd5e #ttrpg #dungeonsanddragons
Improve YOUR D&D game by supporting the channel! Get immediate access to great perks, like early videos every week, exclusive discord access, behind the scenes footage, and more!
th-cam.com/channels/2XQY0KNfPJH5qiFuS_fOoQ.htmljoin OR join me on Patreon at: www.patreon.com/dmtimothy
Chapters:
00:00 The Very Beginning
01:05 Source Material
01:35 HP and DPR Intro
02:03 Monster Changes
04:03 HP and DPR Takeaways
04:32 Physical Resistance
05:43 Too Complicated?
06:36 Monster Changes
07:27 Complication Takeaways
08:12 Enough New NPCs?
08:42 Monster Changes
09:52 NPC Takeaways
10:27 Vulnerabilities
11:17 Monster Changes and Takeaways
12:06 What Else is New
14:30 What do you think?
Questions you'd like answered? Submit your question here, and get it answered at a monthly Q&A:
signup.dmtimothy.com/qna
SUBSCRIBE ≫ bit.ly/3zmgQAf
"Professional DM? What's that about?"
Check me out, here: startplaying.games/gm/gm-tim-1
🥤Do you want to buy me a cold energy drink?
If so, click here 🥤buymeacoffee.com/dmtimothy🥤
Inquiries -
timothy.austen@gmail.com
- DISCLOSURE
This video is not sponsored.
#dnd #dnd5e #ttrpg #dungeonsanddragons
มุมมอง: 2 785
วีดีโอ
Identifying magic items WITHOUT ruining the mystery
มุมมอง 2.8Kวันที่ผ่านมา
Improve YOUR D&D game by supporting the channel! Get immediate access to great perks, like early videos every week, exclusive discord access, behind the scenes footage, and more! th-cam.com/channels/2XQY0KNfPJH5qiFuS_fOoQ.htmljoin OR join me on Patreon at: www.patreon.com/dmtimothy Chapters 00:00 The Very Beginning 00:53 Current Options 01:58 Using the current mechanics 03:00 Function and Form ...
Has combat ACTUALLY changed in D&D 2024?
มุมมอง 2K14 วันที่ผ่านมา
Improve YOUR D&D game by supporting the channel! Get immediate access to great perks, like early videos every week, exclusive discord access, behind the scenes footage, and more! th-cam.com/channels/2XQY0KNfPJH5qiFuS_fOoQ.htmljoin OR join me on Patreon at: www.patreon.com/dmtimothy Chapters 00:00 The Very Beginning 01:13 Combat Rules 03:05 Grappling and Shoves 04:07 Surprise Rules 05:16 One Spe...
How to run Resurrections as more than just a spell
มุมมอง 2.3K21 วันที่ผ่านมา
Improve YOUR D&D game by supporting the channel! Get immediate access to great perks, like early videos every week, exclusive discord access, behind the scenes footage, and more! th-cam.com/channels/2XQY0KNfPJH5qiFuS_fOoQ.htmljoin OR join me on Patreon at: www.patreon.com/dmtimothy Chapters 00:00 The Very Beginning 00:52 Why Resurrection can be Boring? 01:46 Making it a Skill Challenge 03:06 Ma...
Capstone or Dip? What classes aren’t worth taking to 20
มุมมอง 3.1Kหลายเดือนก่อน
Capstone or Dip? What classes aren’t worth taking to 20
How to deliver the game your players WANT
มุมมอง 662หลายเดือนก่อน
How to deliver the game your players WANT
Are Epic Boon Feats TOO GOOD to Multiclass?
มุมมอง 2.5Kหลายเดือนก่อน
Are Epic Boon Feats TOO GOOD to Multiclass?
THIS underrated skill makes a HUGE difference in D&D
มุมมอง 18K2 หลายเดือนก่อน
THIS underrated skill makes a HUGE difference in D&D
Ranking Weapon Mastery Properties (and 7 BROKEN combos)
มุมมอง 17K2 หลายเดือนก่อน
Ranking Weapon Mastery Properties (and 7 BROKEN combos)
The BEST part of the 2024 PHB (it’s not what you think)
มุมมอง 2.8K2 หลายเดือนก่อน
The BEST part of the 2024 PHB (it’s not what you think)
The REAL difference between normal and “gritty” D&D
มุมมอง 3K2 หลายเดือนก่อน
The REAL difference between normal and “gritty” D&D
EVERY subclass in the 2024 PHB, ranked (but my way)
มุมมอง 8K2 หลายเดือนก่อน
EVERY subclass in the 2024 PHB, ranked (but my way)
Houserules to FIX D&D 2024? (Here’s 9)
มุมมอง 5K3 หลายเดือนก่อน
Houserules to FIX D&D 2024? (Here’s 9)
2024 Grappling Deep Dive (Spoiler: It’s AMAZING)
มุมมอง 9K3 หลายเดือนก่อน
2024 Grappling Deep Dive (Spoiler: It’s AMAZING)
What to expect when switching to D&D 2024
มุมมอง 2.4K3 หลายเดือนก่อน
What to expect when switching to D&D 2024
Checking notes without RUINING ambiance (3 DM Tips)
มุมมอง 2.5K3 หลายเดือนก่อน
Checking notes without RUINING ambiance (3 DM Tips)
Do the 2024 background rules FORCE us to play humans?
มุมมอง 6K3 หลายเดือนก่อน
Do the 2024 background rules FORCE us to play humans?
Transform your “build” into a “character” in 3 easy steps
มุมมอง 2.5K4 หลายเดือนก่อน
Transform your “build” into a “character” in 3 easy steps
9 Insights from the NEW Green Dragon Statblock
มุมมอง 3.3K4 หลายเดือนก่อน
9 Insights from the NEW Green Dragon Statblock
Bonus Action Healing Potions is BIG News in D&D 2024
มุมมอง 9244 หลายเดือนก่อน
Bonus Action Healing Potions is BIG News in D&D 2024
1 Spell Slot Rule Changes More Than You Think, D&D 2024
มุมมอง 14K4 หลายเดือนก่อน
1 Spell Slot Rule Changes More Than You Think, D&D 2024
SURPRISE! New surprise rules are actually GOOD
มุมมอง 6474 หลายเดือนก่อน
SURPRISE! New surprise rules are actually GOOD
5 Tips GOOD DMs use to make combat more EPIC
มุมมอง 2.2K4 หลายเดือนก่อน
5 Tips GOOD DMs use to make combat more EPIC
Players all want different gameplay? 3 DM Tips
มุมมอง 1.1K4 หลายเดือนก่อน
Players all want different gameplay? 3 DM Tips
D&D 2024 Barbarians will RAGE over changes
มุมมอง 1.4K4 หลายเดือนก่อน
D&D 2024 Barbarians will RAGE over changes
🥳🫂👍🏿
Super late to this video, but I've treated passive perception as either a reactionary thing (who saw the thing run past the corridor?), or to notice things not explicitly hidden (a tuft of paper in the dead man's hand; faint, circular drag marks indicating this chair is moved often). Things hidden on purpose still need an active check, and I need something more than just, "I look for the secret door." I'll adjust the DC based based on how descriptive/engaged the PC is. If the PCs are stuck, I'll eat some time and give them a clue (you feel a very slight breeze from this wall). This doesn't work for every situation, but I try to keep in these guidelines.
I like the difference between reactionary/unintentional vs purposeful. And any time you can get more explanation out of players is good for sure. Thanks for sharing?!
Disagree with a few ratings: Cleave - 2 Stars: Very hard to meet the conditions to activate it, but when you do it, is good. Graze - 4 Stars: Mathematically amazing, and you can do some interesting combos with. Sap - 1 Star: Useless in many cases and underwhelming in the others. Vex - 5 Stars: OP free advantage. Outshines a few class abilities and feats.
Fair stance, thanks for sharing your thoughts! :)
I identified that dwarf as gay. No mystery there lol
I love this idea. And way to create such an incredibly memorable moment for your paladin
100%. And it’s fairly applicable to other classes and their iconic magic items, too
There are obviously weapons like Flametongue but can you get a +1 longsword of force? Or do you have to rely on spells and class features to give your weapons damage types outside BPS?
Some, but not a lot. The lowest rarity example I found in the DMG is a javelin of lightning. I believe that’s why physical resistance will feature comparatively infrequently compared to the 2014 monster manual.
@DM-Timothy This is where a feature like Hunter's Mark could shine. Not for the extra damage but for the radiant damage.
Mealy attacks
lol. Yup. I’ve been saying it wrong for almost 3 decades. Unfortunately hard habit to break for me! :)
great... gender neutral demons. save us elon
lol
I miss monsters having treasure in their statblock. I was surprised when my character killed a dragon and there was no treasure.
The real treasure is the trauma we gain along the way, right? ;) I agree tho, treasure in monster entries is a nice quality of life thing to make things easier for the DM to add it in.
so far so good, i like the changes!
Glad to hear it! It's been a long time coming!
Do you use "NPC" oddly. You kept calling every humanoid opponent an NPC. To me an NPC is someone interacted with socially, not just a humanoid in the monster manual.
Everything not controlled by the players is an NPC. Monsters, humanoids, animals, sentient plants. They are all NPC’s.
Technically all creatures controlled by the DM are in my eyes NPCs. I usually call ones you fight monsters, but for whatever reason I find it harder to do that for humanoids. Just feels weird (even tho the PHB specifically classifies every enemy you might fight as a monster)
very happy to see the succubus and incubus be made formidable. It only took 50 years. 😂
If at first you don’t succeed… wait until the next edition to try again.
It would be more complicated, but vulnerability being double damage has made me nervous to homebrew into existing monsters. I would probably be more okay with either "the monster takes extra damage equal to half the damage dealt" or if you are okay with more granularity "the monster takes 1 extra damage for every 5 dealt"
I have very little proof, but I am curious because of something I spotted in the official DnD module on Foundry if they might not be adding “+dx” damage when hit by a specific damage type. Vulnerability is a super potent weakness for sure, but it makes for some excited players so I get mixed minds about it. Excitement is good after all!!
I really hope they reverse course on the damage upgrades to NPC's using weapons that PC's can use. The Knight's Heavy Crossbow inexplicably dealing 2x the damage Heavy Crossbow in the PC's hand is bothersome; it's going to result in people asking why the ultra dangerous crossbow they picked up from the body of the Knight doesn't work nearly as well in their own hands, and there's no real explanation for why.
That’s fair. In the past, creatures were given traits to represent this. But that IS just bloat on the statblock that can be explained away by the DM.The answer i would typically give is “specialized training” in the case of the knight.
@@DM-Timothy A simple explanation from time to time, but if that's a book-wide design choice, I think it runs the risk of wearing thin. I do recognize that some of my thinking on this is flawed -- I don't feel the need to account for the radiant damage that the knight gets.
It’s an interesting change for sure. An older example is the “brute” ability on the Gladiator. It does essentially the same thing as the heavy crossbow change, but it didnt draw the same attention from the community.
Thanks for doing this! I really like the boosts to damage, adding hit points instead of worrying about (or forgetting) common damage resistance damage, the addition of vulnerabilities, and the inclusion of gear on the NPCs. All of this makes for a better time and saves me work as a DM. :)
My pleasure! I’m glad the changes are gonna be up your alley! It’s nice to know WotC is getting some stuff right to improve the game experience! We jump on the bad stuff so readily, it’s nice to talk about the good now and again. :)
Ew. Run away from wotc Nazis
I like the use of the term physical resistance to indicate resistance to bludgeoning, piercing, and slashing. But as someone with all the monster cards (which I frequently use), I'm disinclined to switch to a new MM, especially since I already tweak monsters.
I can definitely understand holding off on changes when you have a product helping out at the table! There might be a rule of thumb that can be gleaned from the new book so you can adjust these ad hoc at the table, but I think we need more examples to go off before that becomes clear.
I think the change from resistance to nonmagical weapons to the damage type itself was because DMs felt they were disincentivized from using tougher creatures against parties without magic items. Afterall, it might seem unfair from either the DM or player side to throw a werewolf at a low level party when it can dish out damage, run fast enough to prevent them from running away, AND couldn't take damage except from the caster(s), knowing full well this type of creature's weakness to silver. Especially out in the forest, far away from civilization.
Totally fair. I’m VERY curious what they will do with weres. Will they get a special resistance? Regeneration? Or a vulnerability and a bucket of HP?
@DM-Timothy It's possible, but not likely, that Lycanthropes will keep the silver caveat. Personally, I expect them to get regeneration, at least.
@ It’s going on the short list of things I’ll check as soon as the book is available for sure!
Man I'm so excited to see the MM when it comes out! Thanks for what could be "sneak peak" for what's to come. The analysis was well written and thought out. 😊
Thanks so much for watching! I am counting down the days too!!!!
Why do they give the crappiest spell to monsters, spells you would never pick for combat. My cult fanatics have both guiding bolt and inflict wounds. I use the cleric spells I would pick for my cleric. Just tell you whos spells they have access too and give you a number of slots. Not a bunch of useless spells.
The DMG isn't in charge of what the monsters can do, that is the DM's decision.
I think it’s mostly a matter of balancing things out to keep CR in line, and picking things that hit the themes they’re looking for. Maybe that’s me being super optimistic and generous? I dunno. But I feel like if monsters had the best spells all the time they would need CR adjustments in some cases.
Ostensibly, the monsters or cultists weren't planning to fight a group of nurderhobos today, either. ;)
@@DM-TimothyFacts. they need to lower the CR for a lich, for example, by 4 or 5, just based on its crappy spell list. 😊
@@captaindred342 no argument here. Instead, however, I suspect the Lich will get a huge glow up in the upcoming book… it’s gonna be interesting.
🥳🫂👍🏿 You’re always finding ways to get the inside scoop - quite the detective
The changes are great! They hit that line you mentioned with complexity to give "life" to monsters and not making it overly complicated. I personally never liked magic weapon so I am glad they removed it.
It’s a balancing act for sure! I know magic weapon resistance was much reviled. I hope that new physical resistance won’t get over used, is all!
You forgot cult fanatic became cleric with spiritual weapon which replaced its second attack
It’s true I didn’t mention this. Cult fanatic actually already had that in the 2014 version, they just kept it, rather than added it. :)
I really wish we would have seen some monsters during play test. It was hard to gauge changes without the new version of bad guys available. Giving us the game 5 months before the monsters seems pretty ridiculous to me.
I would have loved access to the new monsters way before this, too. That said, I’m sure there were constraints and business reasons and sometimes we just have to make do because of those, ya know? Kinda sucks that that’s how it is, but 5e’s first release was no different. It’s a weakness of the traditional publishing system.
Exactly, ideally for DM’s the MM should have released at the same time as the PHB. People say there are reasons why it couldn’t. Whether those reasons are real or not, it would have still been better for DMs to have them at the same time.
@ definitely would have been better for the DMs and players. Probably not for the company, which I suspect is the biggest reason it won’t happen in a traditionally published product.
But i have to say.. Being DMing 5e since launch, and 3.5 before it. And i still believe a mix of DR and Resistance, specially if they are different, give enemies, specially Elites/Boss enemies a more dynamic fight where players may choose lesser damaging spells, in order to make sure that they deal a good damage. I also homebrewed Resistance and Vulnerabilities to Conditions, and certain conditions players can inflict, through spells or features, end up making again, players think more of what to do. DO the monk keep spending Ki Points against something with advantage against Stuns, or they start trying to seek enemies weakness. On this i also changed how i plan my adventures, always trying to leave hints for the players to discover some of the enemies characteristics beforehand.
I’d love to hear what you’ve done in more detail. It sounds neat for sure!
@@DM-Timothy Oh, if yah wanna, later i can take some monsters i adjusted for an old campaing, send to yah! There's any email or bluesky or twitter account i could do it? Sometimes i even write flavor texts for me, to remind me why of the mechanics, because, one hobbie of mine is just creating concepts of enemies and write parts of the npc statblock until i find a place to use them
@ you can email them to timothy@dmtimothy.com :) Thanks!
Even after your video (great, that goes without saying), I still feel like WotC gives all pre-established monsters and little room to creativity. I understand they're a business and they want us to buy their manuals and supplements and enter into the setting, but I feel it could give some more levers for players to use them.
That’s a totally fair stance. I’d love to see more exploitable bits and pieces in our monsters, too! I’m loving the vulnerability on fire elementals, and how simple such changes like that can be to improve our experience. Hopefully the fact this is a small sampling means we still have room for pleasant surprises! :D
This is hilarious. The game is literally limitless. If me and my friends decide that goblins get to attack twice in a turn or that that rogue person gets to do her special move whenever she wants, then we can do that.😂😂 imagine getting a book from someone that says otherwise and you are like "well rules are rules!"
I’m not sure what you mean here… I don’t think I’m disagreeing with any of that in this video…
Looking sharp my friend! This is a good look for you. And having the cat on your lap is great DM presence. Having studied these changes do you think you understand the underlying theory of why they are the way they are? In other words, have you reversed engineered the monster creation formula? Do you think the equation of (PC) x (Number of PCs) = CR(X) has been balanced?
Thanks much! I’m afraid I’m not much of a statistician, so I can only offer my feeling based on the numbers in answer to your question. I am confident that WotC has worked on that math and is trying to balance it out as much as possible. I am equally confident that it is a fight they’re likely gonna lose. 5e is not designed with the kind of constraints that will allow a CR system to predict accurately every time. I think we will be seeing changes that move us closer to the ideal, but there will always be a certain inaccuracy to it all… I’m sure someone will disagree! :D
Awful changes, obliterates athletics and any shove based builds
Definitely a fair stance. Though I think it brings those to a baseline they probably shouldn't have left, personally, ymmv!
@ my 15 lvl fighter does one thing well: shove while everyone else is casting high level spells, i got to control where enemies are. now im outclassed by a bonus action from bigbys hand. nah this is dumb. do npcs now have to roll a charisma save instead of a bard rolling for deception vs insight? the only thing these onednd changes will do is push people towards other game systems, especially since dndbeyond wont allow you to select the legacy ruleset anymore
Yes chase scenes aren’t fun in D&D
They definitely need work, that’s for sure. I’ve had good ones and bad ones, but too many of the latter, regrettably!
This mf so starved for views he's making outragebait about a five year old video
I think the consistency of Graze is being underappreciated. I think on a Fighter that doesn't have a reliable way to get Advantage, it means you are guaranteed to deal 8 damage a round after level 5. And that's much better than dealing no damage. Plus it forces a spellcaster to always make Concentration saves.
Totally fair viewpoint. It’s one many people share! I don’t personally think the consolation prize damage is as impactful as the other options, but I’m cool with being wrong if I’m wrong, too. :D
I've always thought it's better if a flame tongue can't be turned off and requires a custom sheath.
It’s certainly simpler!
Completely wrong about graze
I’m comfortable with that. :) It has played out about how I’ve expected at the table, but different people have different opinions! :)
I have done away with a lot of die rolls. If the player declares they run their hand across the underside of the desk when the drawer is open they automatically find whatever was hidden there, in this example the Potion of Vitality. If they don't declare specific actions they might get a roll. To be quite technical Perception is general awareness, Investigation is figuring things out. So finding and disabling a trap SHOULD require 3 rolls. Perception to find it, Investigation to figure out how to bypass/disable and Tools to actually disable it.
I definitely agree that if a player is specific about their characters actions it could/should remove the need for dice. And you’re right about trap finding/understanding/disarming
This is definitely my preferred style of delivering magic weapon or item mechanics to players. I can’t stand having to go above game to explain them like a video game tutorial.
Totally agree!
I want to ask for some clarification on the Nick property with 2-weapon: the Nick mastery states "You can make this Extra Attack only once per turn". So with my shortsword i can make a first attack that imposes the Vex property to have advantage on my next attack, then as part of it's light property i can make a second attack using my dagger with the Nick mastery as part of that same action instead of as a bonus action, and add my damage bonus to both attacks. If i have Extra Attack then i can attack again with my shortsword, applying Vex, and because of the light property i can now have to attack using my Bonus Action with my dagger, because the Nick property was expended in the first turn of actions. And if I had 3 attacks on my turn I wouldn't be able to use my dagger at all on the third attack because i used the Nick single-turn limit, and i used my bonus action in the previous attack. I think people are forgetting that Nick can only apply to the action once on the players turn of combat, regardless of their number of attacks. Is this right or am i missing it?
Essentially, how it's intended (I believe Crawford confirmed this one) is that Nick REPLACES the bonus action option, UNLESS you have the Dual Wielder feat, which allows you to make both a Nick attack and a Bonus Action attack. So regardless of how many attacks your Extra Attack grants, you can make at most 2 more attacks on top of those, 1 from Nick (or from the light weapon rules WITHOUT using Nick, but using your bonus action), and 1 from Dual Wielder (if you're using Nick, too).
There's no such thing as "ethically sourced AI models" whatsoever. All AI models are based on stolen information scraped from the internet, and almost always done without knowledge or consent by the people who created the information that the AI is trained on.
It sounds like there are multiple organizations out there trying to push back against that. I say good on em. How successful they are or will be, I dunno, of course. "Darn it Jim, I'm a dungeon master, not an AI expert!"
My half orc Life Cleric is hilarious front liner doing random stuff and casting Bless sometimes and having wrong spells prepared while eating shrooms and getting diagnosed with Shrooms 😂
Sounds like the life of the party… 🎉;)
What about Blooming Blade and push? Sounds like an awesome combination.
Definitely! Most of my tables have dropped pre-2024 spells, but if you’re using both then that’s a killer combo.
Graze is definitely good at lower levels, but can be switched out later. If a fighter has an attack mod of 4-5, and a Goblin only had 7 hp on average, the Gobbo is dying in two turns. Even if the dice are against the fighter. Also might work against spellcasters, forcing concentration saves every turn.
It’s true! As one viewer pointed out, at higher levels you can also trade graze on a hit as a fighter, making it a great backup for the occasional miss.
I like your content, but you lost me on the ranking methodology. Comments themselves were good.
Fair enough, you weren’t alone in that struggle. Sorry about that!
@@DM-Timothy I dig your content! Keep going :)
@@wwade7226 Thank you! :) I appreciate the encouragement! :)
A nice follow up video would be about how to tie the history of the creation of magic items to their powers and the discovery of all this by the characters
Solid suggestion. I’ll add it to the Musing list!
Sounds like they see the thestrals
I've played around with a few different ways of doing some of this in my games; although it's a little easier without messing with any rules-as-written because I typically play Pathfinder, in which identify isn't an automatic 'learn-info' button, but a large bonus to your skill check to identify the item's properties (the spell that just gives you the answers is a 6th level one, so, usually fairly late-game stuff). This means that you can treat the identification stuff pretty much the same way you do things like Sense Motive (which I think is renamed to 'Insight' in 5e?) checks; giving the players full, partial, obscure, misleading, or even false information depending on their roll and the DC of the object (also, in PF, each object can only be attempted once a day). This all meshes quite well with a more in-universe descriptive and 'hint' based style like you talked about; and I recommend at least running this 'nerf' by your group as a way to add a little mystery back into Honestly, I often recommend that if you have problems with the balance of several certain spells or mechanics (identify, remove poison/disease/curse, and dispel magic especially) being able to too easily bypass obstacles with no real cost; check out the PF versions and see if they might work for you (which they might not of course, depending on how you and your party play) to save you some time on having to rework too much yourself. Other than that; I've mostly done things with homebrew items and/or systems (my main campaign I ran for a few years was a high-ish level, very high-magic, high-power one, so most magic items weren't _supposed_ to be 'special' or 'rare' at for them; and I was very generous with money and magic items in general; and when I want them to be more special, I would usually do it through either putting it in an encounter/situation with a lot of cool spectacle and memorable moments, and/or homebrewing an item to do cool things that specifically fit one of the party); but I do generally find that creating a good sense of 'mystery' and 'wonder' around magic is, after the first few levels, _really_ hard in the default settings and systems, and while a lot of these things can help you improve it, you're probably always going to feel that it's never quite enough. The fact of the matter is that the magic systems of D&D and PF are just _not_ designed to support narrative and atmospheric stuff very much; they have touches here and there, left over from the older editions, but mostly in a couple out-of-place quirks of flavor-text and restrictions that most classes and builds can just bypass anyway, it's all almost _exclusively_ built for gameplay. Magic is too ubiquitous in these worlds for any sense of rarity (without _extreme_ levels of curation by the DM and heavy restrictions on the players), has such little and such confusingly arbitrary (and often contradictory) flavor that there's not much to build on for any real sense of atmosphere; and it doesn't make enough logical or cohesive sense, and is far too random a kitchen-sink-amalgamation-of-tropes, for it to be used effectively for plot or puzzle purposes most of the time. If you want to get around any of those, it's going to take a _lot_ of extra work and you're probably going to have to be pretty restrictive on allowing/disallowing certain things; to the point where you're often better off just switching to another system and setting entirely if you want it to be a major theme in your games.
Fair observations and suggestions. Thanks for your detailed comment! :)
That sounds like fun! 😁
I thought so, too! :D
Duuuuuude! I love it!
Thanks! Glad you liked it!
🥳🫂👍🏿 I love the life cleric ❤
Me too. Any player who takes that subclass is an automatic hero in my book.
How does this work when combined with the identify spell?
My personal favorite method is to swap Legend Lore and Identify’s spell level. That way you can give hints and lore at low levels, or skip straight to the crunch at higher ones.
i like graze on fighter because you get push and topple anyway so you can just graze when you miss
That is actually one of the best arguments for graze I’ve heard. I quite like that! Thanks for your comment.