SNEAK PEEK Inside The 2025 Monster Manual (Sorta)

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  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 84

  • @srmillard
    @srmillard หลายเดือนก่อน +6

    very happy to see the succubus and incubus be made formidable. It only took 50 years. 😂

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      If at first you don’t succeed… wait until the next edition to try again.

  • @kurtoogle4576
    @kurtoogle4576 หลายเดือนก่อน +4

    Thanks for doing this! I really like the boosts to damage, adding hit points instead of worrying about (or forgetting) common damage resistance damage, the addition of vulnerabilities, and the inclusion of gear on the NPCs. All of this makes for a better time and saves me work as a DM. :)

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      My pleasure! I’m glad the changes are gonna be up your alley! It’s nice to know WotC is getting some stuff right to improve the game experience! We jump on the bad stuff so readily, it’s nice to talk about the good now and again. :)

  • @geoffreyperrin4347
    @geoffreyperrin4347 หลายเดือนก่อน +2

    It would be more complicated, but vulnerability being double damage has made me nervous to homebrew into existing monsters. I would probably be more okay with either "the monster takes extra damage equal to half the damage dealt" or if you are okay with more granularity "the monster takes 1 extra damage for every 5 dealt"

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +3

      I have very little proof, but I am curious because of something I spotted in the official DnD module on Foundry if they might not be adding “+dx” damage when hit by a specific damage type. Vulnerability is a super potent weakness for sure, but it makes for some excited players so I get mixed minds about it. Excitement is good after all!!

  • @grr-OUCH
    @grr-OUCH หลายเดือนก่อน +1

    I miss monsters having treasure in their statblock. I was surprised when my character killed a dragon and there was no treasure.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      The real treasure is the trauma we gain along the way, right? ;) I agree tho, treasure in monster entries is a nice quality of life thing to make things easier for the DM to add it in.

  • @XanderHarris1023
    @XanderHarris1023 หลายเดือนก่อน +1

    There are obviously weapons like Flametongue but can you get a +1 longsword of force? Or do you have to rely on spells and class features to give your weapons damage types outside BPS?

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +3

      Some, but not a lot. The lowest rarity example I found in the DMG is a javelin of lightning.
      I believe that’s why physical resistance will feature comparatively infrequently compared to the 2014 monster manual.

    • @XanderHarris1023
      @XanderHarris1023 หลายเดือนก่อน +2

      @DM-Timothy This is where a feature like Hunter's Mark could shine. Not for the extra damage but for the radiant damage.

  • @LordOz3
    @LordOz3 หลายเดือนก่อน +1

    I like the use of the term physical resistance to indicate resistance to bludgeoning, piercing, and slashing. But as someone with all the monster cards (which I frequently use), I'm disinclined to switch to a new MM, especially since I already tweak monsters.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      I can definitely understand holding off on changes when you have a product helping out at the table! There might be a rule of thumb that can be gleaned from the new book so you can adjust these ad hoc at the table, but I think we need more examples to go off before that becomes clear.

  • @ayindehorton2803
    @ayindehorton2803 หลายเดือนก่อน

    Man I'm so excited to see the MM when it comes out! Thanks for what could be "sneak peak" for what's to come. The analysis was well written and thought out. 😊

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      Thanks so much for watching! I am counting down the days too!!!!

  • @hackthedungeon
    @hackthedungeon หลายเดือนก่อน +2

    I really wish we would have seen some monsters during play test. It was hard to gauge changes without the new version of bad guys available. Giving us the game 5 months before the monsters seems pretty ridiculous to me.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      I would have loved access to the new monsters way before this, too. That said, I’m sure there were constraints and business reasons and sometimes we just have to make do because of those, ya know? Kinda sucks that that’s how it is, but 5e’s first release was no different. It’s a weakness of the traditional publishing system.

    • @valathor95
      @valathor95 หลายเดือนก่อน +1

      Exactly, ideally for DM’s the MM should have released at the same time as the PHB. People say there are reasons why it couldn’t. Whether those reasons are real or not, it would have still been better for DMs to have them at the same time.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      @ definitely would have been better for the DMs and players. Probably not for the company, which I suspect is the biggest reason it won’t happen in a traditionally published product.

  • @badmojo0777
    @badmojo0777 หลายเดือนก่อน

    so far so good, i like the changes!

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      Glad to hear it! It's been a long time coming!

  • @orgixvi3
    @orgixvi3 หลายเดือนก่อน +1

    I think the change from resistance to nonmagical weapons to the damage type itself was because DMs felt they were disincentivized from using tougher creatures against parties without magic items. Afterall, it might seem unfair from either the DM or player side to throw a werewolf at a low level party when it can dish out damage, run fast enough to prevent them from running away, AND couldn't take damage except from the caster(s), knowing full well this type of creature's weakness to silver. Especially out in the forest, far away from civilization.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      Totally fair. I’m VERY curious what they will do with weres. Will they get a special resistance? Regeneration? Or a vulnerability and a bucket of HP?

    • @orgixvi3
      @orgixvi3 หลายเดือนก่อน +1

      @DM-Timothy It's possible, but not likely, that Lycanthropes will keep the silver caveat. Personally, I expect them to get regeneration, at least.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      @ It’s going on the short list of things I’ll check as soon as the book is available for sure!

    • @shadowmancer99
      @shadowmancer99 27 วันที่ผ่านมา +1

      DnD is best when it ISNT fair. This is supposed to be about epic adventures to unknown locations and dangerous situations. And luck is a part of that...and running into an enemy when you are not perfectly equipped to fight it....THAT is golden. Dont be afraid to be harsh....much more fun that way....lol. This is why older gamers see new ones as soft. Things come up...get creative. Also, teaches people to really put effort in their inventory, and research.

    • @orgixvi3
      @orgixvi3 27 วันที่ผ่านมา +1

      @shadowmancer99 Preaching to the chior, my boy. I don't balance encounters. My players win, run, or die. However, I'm speaking from a game design philosophy point of view. Not everyone is interested in running tactical life and death combat. Not everyone plays the way we do, and that's fine. They shouldn't be disincentivized from using certain creatures because of that. They should feel free to not use something on a statblock they don't want to use.

  • @edgeofnothing67
    @edgeofnothing67 หลายเดือนก่อน

    You forgot cult fanatic became cleric with spiritual weapon which replaced its second attack

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      It’s true I didn’t mention this. Cult fanatic actually already had that in the 2014 version, they just kept it, rather than added it. :)

  • @CrimsonTemplar2
    @CrimsonTemplar2 16 วันที่ผ่านมา

    I like the new stat blocks.

    • @DM-Timothy
      @DM-Timothy  16 วันที่ผ่านมา

      Me too, so far. I'm not too keen on the formatting of the ability scores, but I'll get used to it.

  • @SetArk
    @SetArk หลายเดือนก่อน +1

    But i have to say.. Being DMing 5e since launch, and 3.5 before it.
    And i still believe a mix of DR and Resistance, specially if they are different, give enemies, specially Elites/Boss enemies a more dynamic fight where players may choose lesser damaging spells, in order to make sure that they deal a good damage.
    I also homebrewed Resistance and Vulnerabilities to Conditions, and certain conditions players can inflict, through spells or features, end up making again, players think more of what to do.
    DO the monk keep spending Ki Points against something with advantage against Stuns, or they start trying to seek enemies weakness.
    On this i also changed how i plan my adventures, always trying to leave hints for the players to discover some of the enemies characteristics beforehand.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      I’d love to hear what you’ve done in more detail. It sounds neat for sure!

    • @SetArk
      @SetArk หลายเดือนก่อน

      ​@@DM-Timothy Oh, if yah wanna, later i can take some monsters i adjusted for an old campaing, send to yah!
      There's any email or bluesky or twitter account i could do it?
      Sometimes i even write flavor texts for me, to remind me why of the mechanics, because, one hobbie of mine is just creating concepts of enemies and write parts of the npc statblock until i find a place to use them

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      @ you can email them to timothy@dmtimothy.com :) Thanks!

  • @davelariviere3237
    @davelariviere3237 หลายเดือนก่อน +9

    Why do they give the crappiest spell to monsters, spells you would never pick for combat. My cult fanatics have both guiding bolt and inflict wounds. I use the cleric spells I would pick for my cleric. Just tell you whos spells they have access too and give you a number of slots. Not a bunch of useless spells.

    • @landizllefoshizzle1249
      @landizllefoshizzle1249 หลายเดือนก่อน +2

      The DMG isn't in charge of what the monsters can do, that is the DM's decision.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +4

      I think it’s mostly a matter of balancing things out to keep CR in line, and picking things that hit the themes they’re looking for. Maybe that’s me being super optimistic and generous? I dunno. But I feel like if monsters had the best spells all the time they would need CR adjustments in some cases.

    • @Kazdok
      @Kazdok หลายเดือนก่อน +1

      Ostensibly, the monsters or cultists weren't planning to fight a group of nurderhobos today, either. ;)

    • @captaindred342
      @captaindred342 หลายเดือนก่อน

      ​@@DM-TimothyFacts. they need to lower the CR for a lich, for example, by 4 or 5, just based on its crappy spell list. 😊

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +2

      @@captaindred342 no argument here. Instead, however, I suspect the Lich will get a huge glow up in the upcoming book… it’s gonna be interesting.

  • @edwardkopp1116
    @edwardkopp1116 หลายเดือนก่อน

    Looking sharp my friend! This is a good look for you. And having the cat on your lap is great DM presence.
    Having studied these changes do you think you understand the underlying theory of why they are the way they are? In other words, have you reversed engineered the monster creation formula?
    Do you think the equation of (PC) x (Number of PCs) = CR(X) has been balanced?

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      Thanks much! I’m afraid I’m not much of a statistician, so I can only offer my feeling based on the numbers in answer to your question. I am confident that WotC has worked on that math and is trying to balance it out as much as possible. I am equally confident that it is a fight they’re likely gonna lose. 5e is not designed with the kind of constraints that will allow a CR system to predict accurately every time. I think we will be seeing changes that move us closer to the ideal, but there will always be a certain inaccuracy to it all… I’m sure someone will disagree! :D

  • @gavinlenuzza748
    @gavinlenuzza748 5 วันที่ผ่านมา

    Wouldn’t you compare the creatures in the new players handbook to their 5e versions? Or am i missing something(sincere question here)

    • @DM-Timothy
      @DM-Timothy  5 วันที่ผ่านมา

      Totally could have done so, it's true. But beasts have always been relatively light on rule set, and though there were some awesome changes made there, this set of options captured my attention and interest more than the adjustments in the PHB did.

  • @martastic3359
    @martastic3359 หลายเดือนก่อน

    Even after your video (great, that goes without saying), I still feel like WotC gives all pre-established monsters and little room to creativity. I understand they're a business and they want us to buy their manuals and supplements and enter into the setting, but I feel it could give some more levers for players to use them.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      That’s a totally fair stance. I’d love to see more exploitable bits and pieces in our monsters, too! I’m loving the vulnerability on fire elementals, and how simple such changes like that can be to improve our experience. Hopefully the fact this is a small sampling means we still have room for pleasant surprises! :D

  • @johnmccullough4786
    @johnmccullough4786 หลายเดือนก่อน +1

    I really hope they reverse course on the damage upgrades to NPC's using weapons that PC's can use. The Knight's Heavy Crossbow inexplicably dealing 2x the damage Heavy Crossbow in the PC's hand is bothersome; it's going to result in people asking why the ultra dangerous crossbow they picked up from the body of the Knight doesn't work nearly as well in their own hands, and there's no real explanation for why.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      That’s fair. In the past, creatures were given traits to represent this. But that IS just bloat on the statblock that can be explained away by the DM.The answer i would typically give is “specialized training” in the case of the knight.

    • @johnmccullough4786
      @johnmccullough4786 หลายเดือนก่อน

      @@DM-Timothy A simple explanation from time to time, but if that's a book-wide design choice, I think it runs the risk of wearing thin. I do recognize that some of my thinking on this is flawed -- I don't feel the need to account for the radiant damage that the knight gets.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      It’s an interesting change for sure. An older example is the “brute” ability on the Gladiator. It does essentially the same thing as the heavy crossbow change, but it didnt draw the same attention from the community.

    • @The_Crimson_Witch
      @The_Crimson_Witch 25 วันที่ผ่านมา +1

      The same reason the NPCs will never have the Great Weapon Master feat. PCs and monsters have been asymmetrical since the start of 5e, it's just that originally 5e spent far too much page space justifying this mechanically.

  • @TheRubertson
    @TheRubertson หลายเดือนก่อน

    Mealy attacks

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      lol. Yup. I’ve been saying it wrong for almost 3 decades. Unfortunately hard habit to break for me! :)

  • @johnnybrravo5791
    @johnnybrravo5791 27 วันที่ผ่านมา

    are you married to 2 spouses? :D

    • @DM-Timothy
      @DM-Timothy  27 วันที่ผ่านมา

      lol, no indeed. My wife does NOT share! Lol

  • @edgeofnothing67
    @edgeofnothing67 หลายเดือนก่อน

    The changes are great! They hit that line you mentioned with complexity to give "life" to monsters and not making it overly complicated.
    I personally never liked magic weapon so I am glad they removed it.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      It’s a balancing act for sure! I know magic weapon resistance was much reviled. I hope that new physical resistance won’t get over used, is all!

    • @The_Crimson_Witch
      @The_Crimson_Witch 25 วันที่ผ่านมา +1

      ​@DM-Timothy Of all the creaturs se have seen so far that lost their nonmagical BPS resistance (Imp, Quasit, Succubi/Incubi, Stone Golem, Fire Elemental) only one of them have had BPS resistance.
      From what it seems, they're reserving BPS resistance for incorporeal creatures, which I somewhat like.

    • @edgeofnothing67
      @edgeofnothing67 25 วันที่ผ่านมา

      @@The_Crimson_Witch the stone golem got 120 more hp which is basically the same thing.

    • @The_Crimson_Witch
      @The_Crimson_Witch 25 วันที่ผ่านมา +1

      @@edgeofnothing67 I'm aware. The imp got 11 hp (basically double), ect ect. The difference is it effects casters and martials equallym

    • @edgeofnothing67
      @edgeofnothing67 25 วันที่ผ่านมา

      @ I never thought about it in that context. Good point.

  • @falconnm
    @falconnm หลายเดือนก่อน

    Do you use "NPC" oddly. You kept calling every humanoid opponent an NPC. To me an NPC is someone interacted with socially, not just a humanoid in the monster manual.

    • @valathor95
      @valathor95 หลายเดือนก่อน +3

      Everything not controlled by the players is an NPC. Monsters, humanoids, animals, sentient plants. They are all NPC’s.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +2

      Technically all creatures controlled by the DM are in my eyes NPCs. I usually call ones you fight monsters, but for whatever reason I find it harder to do that for humanoids. Just feels weird (even tho the PHB specifically classifies every enemy you might fight as a monster)

  • @shadowmancer99
    @shadowmancer99 27 วันที่ผ่านมา

    Everything you are saying is confirming that basically the 5e monsters will continue to suck ass. I disagree with the monster design being dumb ass simple and gettng rid of physical resistance, not making major increases in HP, AC, and abilities, taking away spells from caster ncp monsters, not providing interesting mechanics for monsters, or deadl ones. Yea, this is why I go back and use 3.5 versions of the monsters will some minor tweaks, 5e are nothing but boring. Design FAIL.

    • @DM-Timothy
      @DM-Timothy  26 วันที่ผ่านมา +1

      Totally fair stance. We disagree on what dumb simple is, but hey, customizing monsters from old editions and other sources is a classic part of D&D, so more power to you. :)

    • @shadowmancer99
      @shadowmancer99 26 วันที่ผ่านมา

      @@DM-Timothy I mean I get that there is a market for simple mechanics, rules, monsters to some extent. Clearly 2e and even 3.5 e was a bit heavier than most average players today could or would handle. BUT that doesnt mean they needed to turn the dial on the threat level to 1. They removed energy drain for instance....such a nasty thing and totally useful in bringing the terror....and from what I am seeing they just maybe increased the HP a bit, but the defenses are just crap...like they want to make sure that no player can ever possibly miss/fail. I realize some might like it that way, but why bother at this pt with mechanics if the players cant miss....? I just think the devs lied their asses off when the said they went through and actually looked at EVERY monster and did anything interesting to them...seems to me, they REMOVED all the interesting bits. Well, at least 5e is consistent...nerf all around.

    • @DM-Timothy
      @DM-Timothy  26 วันที่ผ่านมา +1

      @ I dunno, I’ll withhold full judgment till the book comes out, as this smattering only shows the low CR end for the most part, but it seems to me like a surprising number of these low cr guys got a dps boost, and low level 5e is easily the scariest part of 5e already. They’re keeping the mechanics simple, but most of the offerings have SOMETHING more than just hp and dps, which is my biggest “no no” for monsters. (Sorry Ogre, you fail in this design department)

    • @shadowmancer99
      @shadowmancer99 26 วันที่ผ่านมา

      @@DM-Timothy Its fair to withhold judgement, but I think the trend is concerning. Of course, I think we might be coming at this from different style preferences too, which is fine enough. I just want my DnD to be more terrifying and deadly rather than cute and fuzzy. The 5e monsters are pretty much pussy cats compared to their 3.5 ancestors...lol.

    • @DM-Timothy
      @DM-Timothy  26 วันที่ผ่านมา

      @@shadowmancer99 We can both agree on THAT goal at least. I want my monsters to land as close to the CR as possible for terror. Then I can terrorize with the difference in CR, instead of with swingy or overcomplicated design.