THIS underrated skill makes a HUGE difference in D&D

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 82

  • @ericpeterson8732
    @ericpeterson8732 2 หลายเดือนก่อน +38

    I'm a cinematic DM. I design encounters like I'm setting a scene in a movie. So combat talk is natural to me.

    • @petrickspringorum3027
      @petrickspringorum3027 2 หลายเดือนก่อน +1

      Could you give some examples of what you do?

  • @hackthedungeon
    @hackthedungeon 2 หลายเดือนก่อน +14

    This is great advice. I tend to run encounters for tactical as I see the battle in my head, but I realize I sometimes fail to "pull" the players into the world.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      It's tough, you've got a million things going on, and dialogue is just ONE of them!! We can do it, though, just gotta give it a bit of focus.

  • @Madkracken
    @Madkracken 2 หลายเดือนก่อน +8

    I like how the dialogues that happen in a fight can bring the PCs together. Kinda like siblings, we can be mean to each other but nobody else can be mean to them 😂

  • @mrcatchingup
    @mrcatchingup หลายเดือนก่อน +2

    I find grabbing phrases from video game enemies is a great pool to grab a few combat terms. Examples are Mass Effect where enemies say stuff like "Enemy is everywhere!" Or "I will destroy you!" I love the one from Borderlands where the dying psycho says he guesses he'll never finish his comic collection, you Can swap out comics for action figures ,, trading cards, coins, ect..

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      Great advice! :)

  • @kg0230
    @kg0230 หลายเดือนก่อน +2

    Also even in a realistic setting, there would be dialog IE. instructions, commands, strategic positioning, etc. Plus, if the situation has an emotional connection to any of the enemies there are going to be words exchanged-especially the bad guys typically like to provoke adversaries to get mental edges in a fight. Even using dirty tactics if needed like false dialog, "At'ta boy Gruuk, crush' em skull now they down! Say bye-bye to yu'r frien' hehehe.", attempting to get the player to worry about their party member.

  • @RollingCalf
    @RollingCalf หลายเดือนก่อน +15

    Every time I add dialogue, my players end up trying to recruit them.

    • @ChenowethGames
      @ChenowethGames หลายเดือนก่อน

      This or it becomes a role play encounter and the players that want combat get left out.

    • @RollingCalf
      @RollingCalf หลายเดือนก่อน +1

      @@ChenowethGames my solution was kick their ass anyway and have the villain runaway while laughing at them.
      2 years later, and they're working together for the climatic moment

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      Gotta be meaner in your dialogue ;) No one tries to befriend the guy threatening their mother.

    • @RollingCalf
      @RollingCalf หลายเดือนก่อน

      @DM-Timothy what mother? These PC's are murder hobos

  • @timothylamont845
    @timothylamont845 หลายเดือนก่อน +2

    This is great. I TRY to have the NPCs/monsters communicate but usually forget LOL Setting reminders, either in the initiative tracker of simply a Post-It note is an excellent method. Even something as simple as the NPC shouting "AHA! Missed me!" as the use the Dodge action.... Im loving it!
    Thank you!

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      Glad you enjoyed! I've definitely found some improvements using those methods. I'm glad they serve!

  • @ronrader8714
    @ronrader8714 2 หลายเดือนก่อน +6

    Terrific video. These are concepts I started using recently and I think it’s really improved my players’ combat experiences. Thanks for breaking this down in such a clear and usable list.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      My pleasure! Thanks for watching and for your kind comment!

  • @onetruetroy
    @onetruetroy หลายเดือนก่อน +2

    Combat haiku:
    Elegant fencing
    You scuffed my plate armor cur
    Hack and slash wildly

  • @DiscoBarbarian
    @DiscoBarbarian 2 หลายเดือนก่อน +3

    Combat Dialog is a way to have fun and trash talk with your buddies. you should do it for sure.

  • @alpturan7897
    @alpturan7897 หลายเดือนก่อน +3

    Adding monsters that *can* talk to encounters is also helpful 😏
    Sometimes back to back encounters are all against mindless creatures, which doesn’t give much opportunity to talk to either side of the table

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      Totally good point!

  • @Itachi45481
    @Itachi45481 หลายเดือนก่อน +2

    We need more of this skill in dnd

  • @criminalmatrix6
    @criminalmatrix6 2 หลายเดือนก่อน +10

    Great video, still I don't think "Dialogue" is actually what you're pointing out. It's definitely an aspect of it, but in the end, combat is an aspect of the game that gets the most attention and takes the longest, you need to make it interesting, just narrating what the players are seeing the enemies do go a long way and makes things more dynamic. That villagers forced into service sweating and eyes wild in fear as they knock that crossbow readying for another strike at the party knowing that these people are going to kill them. It makes the players second guess themselves and what they're doing. No actual dialogue is being said but it changes the dynamics of the encounter.

    • @sleepinggiant4062
      @sleepinggiant4062 2 หลายเดือนก่อน +2

      You can do dialogue with the enemy making demands or negotiating a peaceful end. Of course the players can just ignore that too. :)

    • @criminalmatrix6
      @criminalmatrix6 2 หลายเดือนก่อน +4

      @@sleepinggiant4062 yes, just mostly pointing out that narrating the emotion/feelings of the scene is often as impactful or more so than the dialogue, which I've noticed a lot of DMs neglect in their home games in favor of relying on the battle maps.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      Fair enough. I'm pretty heavy into narration of combat elements and actions, but dialogue is what I'm missing. When done well, it elevates the rest of the narration. Naturally, it needs to be treated like spice, too much can ruin it, but leaving it out can be just as problematic. :)

  • @choczynski
    @choczynski หลายเดือนก่อน +1

    In my wider rpg circle we call this banter

  • @tiffanylamb1187
    @tiffanylamb1187 2 หลายเดือนก่อน +3

    I give my NPC's a background, which helps with knowing what they will say and how they will respond to the party. For me, it may be more work (not really, I LOVE writing backgrounds!), but it makes all the difference. If you don't like doing backgrounds, there are some great books out there on NPCs who have done all the work for you.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      The more you know about your NPCs, the easier it gets, for sure!

  • @UnforgivenPretender
    @UnforgivenPretender 2 หลายเดือนก่อน +1

    Great video, truly an underrated skill! I think that consciously using this in my games will elevate combats by exactly what it needs

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      Glad you enjoyed the video! I hope implementing it has gone well so far!!

  • @TheVTTDM
    @TheVTTDM หลายเดือนก่อน

    Loved this. I seriously need to work on this, too. Man, so much opportunity to create more immersion in a key part of the game that I've been dropping the ball on.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      Hopefully we'll both do better as we keep ourselves aware on it! :)

  • @heathersharo5294
    @heathersharo5294 2 หลายเดือนก่อน +1

    This is something I struggle with. Thank you for the good suggestions of how to include it more.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      My pleasure! I hope it helps. :)

  • @nathanaelthomas9243
    @nathanaelthomas9243 2 หลายเดือนก่อน +2

    I agree that this is like the secret sauce of combats and I wish I was better at making combats a story and not just a game.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      It's a skill like any other. Just gotta keep at it!

  • @sleepinggiant4062
    @sleepinggiant4062 2 หลายเดือนก่อน +2

    I always tell my players that roleplaying doesn't stop when you roll initiative. My players often complain about combat being a slog, so the last thing I want to do is draw it out further. I still try to do short quips and deliver ultimatums.

    • @DM-Timothy
      @DM-Timothy  28 วันที่ผ่านมา +1

      Keeping it short and quippy is still good. :)

  • @edwardkopp1116
    @edwardkopp1116 หลายเดือนก่อน

    Interesting topic. I have always been a tactics over talking but we always had a rule that "talking takes no time" and some of my friends were into giving quips and comments while fighting. I, on the other hand, have actually been in a far number of fights in my life. Talking takes breathe aways from keeping alive. In a real fight it's mostly grunts and wordless yelling. Talking takes breathe, and getting gassed in a fight is a sure way to die. So, other than, "DIE MOT#3R PUCKER!" or my favorite from my a-hole paladin (lawful good does not mean lawful nice) "Repent or DIE!"
    Beyond that when I'm DMing there are so many variables I'm tracking that I may be too focused on the combat to be my normal pithy self.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      I especially vibe with your last comment...

  • @jnstewart1976
    @jnstewart1976 หลายเดือนก่อน

    These are great tips, thanks!!! You’ve definitely earned my subscription.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      Thank you so much! I'm happy to help. If there's any topic you're particularly interested in, lemme know and I'll do my best!

  • @Stella8907
    @Stella8907 3 หลายเดือนก่อน

    Loving it, great ideas and I'm excited to see them in play!

    • @DM-Timothy
      @DM-Timothy  3 หลายเดือนก่อน

      Glad you like them!

  • @pirosopus9497
    @pirosopus9497 หลายเดือนก่อน

    I like your videos because it has specific and actionable advice! Like that initiative for speaking video. Keep up the good work 👍

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      Thank you so much!

  • @seasonalgoblin1708
    @seasonalgoblin1708 หลายเดือนก่อน +1

    Hints! I love that!

  • @DiscountCheeto
    @DiscountCheeto หลายเดือนก่อน

    Great video, super applicable advice. Working it in to my encounter outline right now lol

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      Thanks! Glad you found it useful!

  • @zeik101
    @zeik101 หลายเดือนก่อน +2

    I don’t like that there’s no solid cut off point. I hold myself to one sentence on my turn, and using my reaction for another sentence on someone else’s turn. It feels very inappropriate for there to be entire conversations on one person’s turn. If I’m trying to persuade someone to stop fighting, how am I supposed to know if I’m successful until their turn?

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      It's a tough one to manage. There's definitely a balance, and I'll gladly say I haven't perfectly found it.

    • @zeik101
      @zeik101 หลายเดือนก่อน

      @ I’m willing to admit I overdue the stinginess, but man when we are in combat and the other players/characters are shouting back and forth to each other on one person’s turn, it just feels so bad lmao

  • @RayCase
    @RayCase หลายเดือนก่อน

    Thanks for giving me good guidance on how to run a better game for my players

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      You're welcome! Hope it helps.

  • @mitchhaelann9215
    @mitchhaelann9215 หลายเดือนก่อน

    I limit myself to 8 syllables or less per round.
    Not for any practical reason, but that's the number is syllables Jack Black's character needed to interrupt Satan's monologue at the end of The Pick of Destiny, before laying out his challenge.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      Lovely reason. Thanks for sharing! :D

  • @rogerwilco2
    @rogerwilco2 หลายเดือนก่อน

    Very nice advice.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      Glad you liked it! Thank you

  • @nschul4
    @nschul4 หลายเดือนก่อน

    Knock knock knock, what are you doing in there honey? Oh, I'm just, preparing some personalities.

  • @007ohboy
    @007ohboy 2 หลายเดือนก่อน

    I like snappy combat with some short descriptions. I aim for 1 minute turns. I would get super bored if everyone is taking 5 minutes on each of their turns gossipping or Umming/Ahhhing while looking over their abilities. This is what causes even more delay as players check out and stare at their phones and other gadgets - because slow can be very boring.
    Its a balance. Good to the point descriptions of how swings or blows land is great and immersive. Sitting through too many 5 minute monologs will get tiring quickly.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      Monologues for sure are a no-no. But a few words thrown into those descriptions I think is pretty amazing when it's done right.

  • @iTaoRekt
    @iTaoRekt หลายเดือนก่อน

    If the DM won't do it, then I will. I allows describe how I cast my spells. I keep it short of course.

  • @Maharvel
    @Maharvel 2 หลายเดือนก่อน +1

    Just because roll play starts, doesn't mean role play needs to stop.

  • @FrostSpike
    @FrostSpike หลายเดือนก่อน

    For "realism" purposes, the "average" person speaks at around 120-150 words per minute, so in a 6 second melee round that'd be 12-15 words - and that's across the whole round not just in a timesliced turn. Even for "entertainment" purposes, dialogue is going to have to be fairly sparse if you're not going to be monkeying around with spell durations, etc. too.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      That was always the camp I fell into, myself. While I don't advocate for soliloquy's in combat, I am slowly leaning less toward concern with the realism of word-count and more toward the excitement or narrative improvement of a few one-liners in the right place. Your mileage may totally vary!

  • @FrostSpike
    @FrostSpike หลายเดือนก่อน

    Having someone audit my DMing is a very frightening concept for me.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      I can understand that! I'd be scared to let someone do it to me. But I try very hard to be gentle and kind with my report, and I've found that every DM is better than me at SOMETHING. I do what I can to point that out heavily and help people learn to lean into that strength, while gently pointing out opportunities for improvement.

    • @FrostSpike
      @FrostSpike หลายเดือนก่อน

      @DM-Timothy Is there an examination you have to pass to get a DM qualification? Is there some sort of Association of Certified DMs that you can then join?

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      @@FrostSpike While I know a guy working on just such a project, no, there's no tests to be a DM, and it's both subjective and challenging to know whether someone is a "good" one. My "audits" are just times that I sit in on all or part of someone's game and offer congratulations on the things I see them doing great, or advice on things they can improve on. My only qualification is that I run more games than most, and people have valued that enough to pay my bills, however minimally by some standards, to be at my tables. :)

  • @stephentaylor356
    @stephentaylor356 หลายเดือนก่อน

    Im fine with some dialogue during combat, but when it goes back and forth a dozen and a half times in a single players turn, I cut that shit off. A taunt or even a quick quip or two is fine, but I've got people that want to pause on their turn every round and spend 20 mins talking.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      There is definitely a need for limits! Good point.

    • @stephentaylor356
      @stephentaylor356 หลายเดือนก่อน

      @DM-Timothy well, there is in MY games...some people like to have anime style "how are you enjoying the first second of stopped time, JoJo???" Long conversations during their combats. To each their own, but I find that with my group, I gotta cap it, especially since I've got one player who does it more than the others, trying to draw everyone into a moral or philosophical debate mid round while the others are anxiously awaiting their turn. So we balance, and I cut it off when it's too much.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน +1

      @@stephentaylor356 Balance. This is the way. :)

  • @johnmaher5887
    @johnmaher5887 หลายเดือนก่อน

    Sorry to be that guy, but “vis a vis” is pronounced “veez a vee”. Good video. First time I’m seeing your channel, and I’ll check out more.

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      Whoopsy. Thanks! :) And welcome to the channel!

  • @iskandarthegreat0487
    @iskandarthegreat0487 หลายเดือนก่อน

    I like the list of personalities for mooks

  • @AncientRylanor69
    @AncientRylanor69 หลายเดือนก่อน

    I'd ra

  • @TwinSteel
    @TwinSteel 2 หลายเดือนก่อน +2

    🥳🫂👍🏿
    I especially like giving dialogue its own initiative ❤

  • @john-lenin
    @john-lenin หลายเดือนก่อน

    I want players to role-play during combat Osr style but I can’t think of anything stupider than making comments in the middle of combat

    • @DM-Timothy
      @DM-Timothy  หลายเดือนก่อน

      What would you want to see from players instead of dialogue?