The Greatsword - SUCCESS OR FAIL!? | Monster Hunter Wilds Beta Thoughts

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 61

  • @Ryker_11
    @Ryker_11 หลายเดือนก่อน +16

    Some guy on reddit tested the motion values, and TCS went from around 260 MV in Iceborne to 202 MV in Wilds. While this may sound like a lot, all of your other moves got a MASSIVE power bump, like around 25-35% increase. Problem with greasword in Worldborne and Risebreak was that TCS was the only move that mattered, now every single move has use, even strong wide slash, and it makes the weapon flow SO nice. I LOVE it. Hit and run is back, and SWS is usable again, which is sweet. It's like 4 Gen again.

    • @Balam135
      @Balam135 หลายเดือนก่อน

      On god!

    • @nuggetmaster5181
      @nuggetmaster5181 หลายเดือนก่อน

      I do think it shouldn’t be the only move that matters but I feel like TCS is a massive part of the weapons identity and reducing its power and hitstop remove that raw oppressive feel it had before

    • @Ryker_11
      @Ryker_11 หลายเดือนก่อน +2

      @nuggetmaster5181 The hitstop is a problem with all the weapons, not just GS, they'll fix it. the damage doesn't really matter all that much. Being able to skip right to TCS after a focus strike or clash plus focus mode means the average hunter will still land about the same amount as in other games. And greatwords identity isn't tied to TCS. Before it was added in world greatsword was still great.

    • @bufosp
      @bufosp หลายเดือนก่อน

      though i love SWS is viable again, imo they overcorrected TCS value too much this time. agree that it's too much in Iceborne, but the reason that it's too oped is because how easily to pull it off with the help of slinger burst. now, with the addition of focus mode, it's also easier to pull off TCS and i understand they have to balance it out. but right now, there are only 2 reason to use TCS: shoulder tackle to TCS (because the charging level is retained if you parry monsters attack) and as punishment after focus attack breaking wound and stagger/fell down the monster.
      a bit higher of MV between 220-230 won't hurt other attacks like SCS+SWS combo imo

    • @bufosp
      @bufosp หลายเดือนก่อน +6

      @JalkrTheHydra your inability to use an attack doesn't make it awful nor it's nearly anywhere close being worst attack.
      as most veteran hunters would say: "git fcking good"

  • @DDViking
    @DDViking หลายเดือนก่อน +6

    Keep up the good work Bushido, looking forward to your next upload!

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +2

      Thanks DD!

  • @milkymen
    @milkymen หลายเดือนก่อน +2

    5:43 I really love this idea , I’m honestly not a fan of the focus mode for great sword at all, what made me love the weapon was its high risk high reward play style, to me missing 80% of my attacks wasn’t an issue it was a feature, it made the few times I landed my attack properly feel that much better , but in wilds it feels like they drastically decreased the risk and reward element of the weapon , so I feel your idea would be a good middle ground.

  • @Anonymous-dg5je
    @Anonymous-dg5je หลายเดือนก่อน +1

    Nice vid sir ! Yeah, it does feel like playing Guts in Berserk ! XD
    Not running away but parrying and going through his foes !

  • @Salty_Neko
    @Salty_Neko หลายเดือนก่อน

    Love GS in this game and always have, even in the older gen games I liked the weapon. GS retaining charge after the tackle is awesome, though I haven’t used it much. The power clash and focus mechanics feel so satisfying to pull off. And the animation for the GS focus strike where they jam the weapon into the monster and DRAG IT ACROSS ITS BODY is so damn cool! Also I didn’t pay any real attention to the fact I could reposition during TCS until after the beta was over. It surprised me, but I was okay with it, just don’t see myself using it much personally. As opposed to strictly doing a hit and run playstyle like I always did, in WILDS, I mainly focused on trying to counter the monster by power clashing or offsetting with a little bit of positioning here and there. Another thing, I love that rising slash ACTUALLY HAS A USE! I have nothing but good stuff to say about my main. Greatsword really is in my eyes: a GREAT SWORD. Also, this game made me want to try out all the other weapons to see what was new. I mained GS and the bowguns, but I may try picking up gunlance, and the focus strike animation is cool as hell!

  • @ShadowknightEX
    @ShadowknightEX หลายเดือนก่อน

    I’ve heard people say that GS focus attack is nothing special but it seems pretty reliable for popping multiple wounds, maybe more than most other weapons I played in the beta. Worth noting that if nothing else

  • @grantgarbour
    @grantgarbour หลายเดือนก่อน +3

    I feel like most offset attacks jive well with their weapons kits, however...
    One thing I didn't like about Swaxe was it's upswing being an offset was a bummer for me. Offsetting is cool but swaxe upswing was really good for a low commitment attack with verrry high reach and came out pretty quickly especially after dodges. Now it's very slow and I didn't really like using it to snipe Rey in the air. For GS the upswing was useless, Hammer is just the golf swing which many people didn't use but it just got better. Hunting Horn and HBG just got brand new moves for their offset. I'll get used to it, just a bummer

  • @MetalMonkey1453
    @MetalMonkey1453 หลายเดือนก่อน +4

    I'm totally fine with TCS being nerfed. Been playing GS since before charging was even a thing (in those dark, dark days). It's been this way for GS forever. Any time they add a new step to the charged attack combo "tree", getting to that new end point with the higher MV becomes the meta and everyone forgets that the other moves exist. It was less of an issue before world, because there were no damage numbers and only the sweatiest of nerds knew what was optimal.
    That was one of my biggest gripes with World. As much as I like the utility of the shoulder tackle, double tackle into TCS was boring as fuck. I don't think I ever saw a single strong charge into wide thrown by anyone but me online.
    So back to the point: if draw crit becomes viable for GS again because the other charges aren't obsolete again, you won't hear me complain.

    • @nicholasmarquez3399
      @nicholasmarquez3399 หลายเดือนก่อน +1

      Nah TCS didn’t need to be nerf they needed to listen to a good GS player like me. Also the reason why there was no wide slash in world cause you would reset to strong charge instead of going to TCS like in rise or the logical place to do an wide slash would be after an aerial attack but that wasn’t the case for iceborne since you can slinger burst after an wide slash to go into an TCS so you could roll tackle into wide slash into slinger burst for an TCS. So one thing they should’ve done is given GS that charge step (which is done by using the hook slinger) that hammer has. Another thing is the offset attack follow up attack they could’ve easily add GS adept style chargeable rising slash attack which lead to the faster strong charge instead of what we got. Also to make critical draw viable all they have to do is let us use the hook slinger to bring back Brave Style draw slash

    • @roar104
      @roar104 หลายเดือนก่อน

      @@nicholasmarquez3399 after a charged strong slash you'd carry your charge levels into a strong wide slash then have the ability to go into TCS

    • @roar104
      @roar104 หลายเดือนก่อน

      crit draw was hugely viable in iceborn because of frostcraft though? Also double tackle into TCS was never the meta, so not sure what you're on about there

    • @nicholasmarquez3399
      @nicholasmarquez3399 หลายเดือนก่อน +1

      @@roar104 in wilds and rise you can but not in world which is what I mention in my comment where I explained why you didn’t wide slash in world unless it was an aerial attack since instead of going into an TCS you went into your strong charge

    • @nicholasmarquez3399
      @nicholasmarquez3399 หลายเดือนก่อน +1

      @@roar104 it became kinda viable unfortunately frostcraft being 4 set bonus instead of 3 stop it from being that viable since you had to use 3 pieces of gamma Velkhana which weren’t bad but you could only use 2 pieces of Fatalis which meant you need to use lv4 health boost combination decorations instead of more efficient ones. At least it wasn’t as bad as rise where they murdered critcal draw and kinda brought it back to alive in Sunbreak but sadly they gave us an bad switch skill in surging slashes and an counter skill in strongarm stance that should’ve worked with critcal draw but didn’t

  • @Scrymzon
    @Scrymzon หลายเดือนก่อน +1

    Idk, the only reason I mained GS in worlds is because of TCS notoriety of being the highest singular damage value. The ecstasy of dropping it on a monster through sheer monster knowledge got me bussin' 🎉. I wont lose hope and pray they buff the offset follow up but make the parry window tighter and harder, i want to feel like I really am using the slowest weapon and yet the greatest of damage.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      Let's see the damage in the full game, it may fix up.

  • @godswarrior298
    @godswarrior298 หลายเดือนก่อน +2

    GS is Great!!!!! Focus mode is the sh@$,lol,I love it,it just takes a little practice to get down.

    • @nicholasmarquez3399
      @nicholasmarquez3399 หลายเดือนก่อน +1

      Just wished the follow up for the offset attack would be the adept style chargeable rising slash into the faster strong charge

    • @godswarrior298
      @godswarrior298 หลายเดือนก่อน

      @nicholasmarquez3399 very true

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน

      I'll get it down in the full game 😈

  • @raychaos5194
    @raychaos5194 หลายเดือนก่อน +1

    Hi, great sword main here! Ummmm.... GREAT SWORD IS LIFE, GREAT SWORD IS LOVE!!!! My baby can do NO WRONG, EVER!!!

  • @honeychonav4027
    @honeychonav4027 หลายเดือนก่อน +2

    Huh. I could swear I managed to block Doshiguma's ground breaking table flipping move with my CB... might be a weird hitbox. We'll have to wait for a new public demo or the full release to tell for sure.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      Yea maybe it was just me, but I tried soo many times and i got hit everytime.

    • @honeychonav4027
      @honeychonav4027 หลายเดือนก่อน

      @@NovaBushido Hey I may not be remembering it correctly, so we'll just have to wait and see. XD

    • @honeychonav4027
      @honeychonav4027 หลายเดือนก่อน

      @JalkrTheHydra Huh looks like I was wrong then. Gotcha!

    • @ridatego438
      @ridatego438 หลายเดือนก่อน +1

      ​@honeychonav4027 it worked for me with Lance and CB. I think I also have a clip of it if I'm not mistaken

    • @ridatego438
      @ridatego438 หลายเดือนก่อน +1

      @JalkrTheHydra took me a while(cuz of all the clips) but I found a clip of me blocking both attacks back to back with Lance and SnS. How would you like me to send it?

  • @reallargefungus4555
    @reallargefungus4555 หลายเดือนก่อน

    Cheers for including me lol! Been outa the game for a while so it’s good to see you’re still keeping up with content creation I think your stuff is great! To add a lil bit to my comment, I think TCS is in an odd spot with relation to other weapons. not that many have attacks very comparable to TCS so idk if it would make others complain that their weapons don’t get the same treatment, but if it does then ig I’d say leave it as it is. It’s not worth the conflict at the end of the day.

    • @honeychonav4027
      @honeychonav4027 หลายเดือนก่อน

      I think for Wilds Specifically. The closest comparisons are Switch Axe's new Full Release Slash, and Hammer's Mighty Charge Slam. Both super powerful charge up attacks that players expressed are too over centralizing since all the damage is coming from those attacks.

  • @RedHornSSS
    @RedHornSSS หลายเดือนก่อน

    Totally agree that focus mode is too OP rn. We need turning limitation during different stages of moves

  • @JoyTuub
    @JoyTuub หลายเดือนก่อน

    Absolutely blown away by the amount of people who don't like focus mode. It felt odd to me at first, but once I got the hand of abusing it, I can't imagine playing without it. Greatsword felt so dang smooth in the beta. I've never been a GS main and that is unlikely to change in wilds, however I will definitely be putting in hundreds of hunts with it.

  • @serenity3157
    @serenity3157 หลายเดือนก่อน +2

    The aerial downward thrust sound design was so awful ngl. Weapon is so big but it's like your hitting a bottle. 🤣

  • @alexandregalanth5195
    @alexandregalanth5195 หลายเดือนก่อน +3

    Focus mode being OP is not a problem imo, they will just do a "Sunbreak" and make the monsters more OP than you.

    • @kwagmeijer26
      @kwagmeijer26 หลายเดือนก่อน +4

      Trying to fix a problem by creating a problem just gives you two problems.

    • @alexandregalanth5195
      @alexandregalanth5195 หลายเดือนก่อน +1

      ​@@kwagmeijer26
      - Hunters are too strong.
      - Monsters are too hard.
      Then i hope they go this way because it just scream amazing gameplay to me.

    • @kwagmeijer26
      @kwagmeijer26 หลายเดือนก่อน

      @alexandregalanth5195 the gameplay was better when the hunters were weaker.

    • @alexandregalanth5195
      @alexandregalanth5195 หลายเดือนก่อน +2

      @@kwagmeijer26 Nah you'll not gaslight me, if that was the case don't complain and just go back to mh1 hahaha.
      I started the franchise with Mh freedom unite and there is no way you can say this gameplay was better than what we have in Wilds.

  • @roar104
    @roar104 หลายเดือนก่อน +1

    just found the channel so didn't get in on the poll. Do hate how TCS damage is nerfed so hard and hitstop doesn't exist hardly. Makes the weapon feel weak and anemic as well as not rewarding good positioning and timing to be able to land TCS in openings others can't enough.

  • @salpalvv
    @salpalvv หลายเดือนก่อน +4

    1000 hours of GS over GU, World, and Rise. I dont care about the lack of hitstop. The weapon has lost the plot.
    Perfect block is cool as a concept for the weapon but there is no followup and you cant really get to it easily by cancelling recovery frames like gunlance reload guard point.
    You take so much chip from offset and tackle that you have to sheathe and heal but sheathing doesnt feel good because you want to be offsetting. So you arent playing hit and run anymore. You just fish for offsets like Rise SAS without wirebugs. I also hated what they did to GS in sunbreak.
    Focus mode makes your positioning less important. When you actually pop a wound with focus attack and you dont get a knockdown, the monster recovers before you can land a fully charged TCS, which has lower motion values anyway.
    So really, I think valor GS is peak and the further they go away from that,nthe worse it feels. Valor GS > Slinger burst GS > Rage slash GS > Wilds GS > SAS GS imo.
    I will not be playing GS in wilds unless I see something different or I am just overreacting.
    You mention you like GS standing your ground but thats for gunlance, lance, and LS to bulldoze through monster attacks. This is a new identity for GS and it just isnt for me.
    Also, people saying 5th gen was just about spamming TCS have no idea what they are talking about. There are lots of opportunities to do fully charged combos if you are in position and precharging or block draw > roll > tackle > SCS for punishes.
    It seems like people like the things about wilds GS that i dislike so i am in the minority here.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +2

      There's nothing wrong with being in the minority, and being in the minority doesn't nessacarily mean you're wrong either!
      Chip damage etc is hard to talk about, as we don't now how it'll feel like when we have our own builds, it's possible more defence will help with that, but I haven't tested to find out.
      Valot GS is probably peak you're right, but I'm willing to give it a try and see where this takes us!
      You may be overreacting but doesn't really matter in the end, it's up to you. If you don't feel like playing it then you don't have to. But maybe give it a try, see how you feel and go from there.
      True, it does change how the GS has played since the start of the game. Although I think the main way of playing is still an option, the question will be, is the balance good enough that both options are viable.
      I wish you well when Wilds comes.

    • @plus-delta4477
      @plus-delta4477 หลายเดือนก่อน +3

      I understand your reasoning for not liking newer Great Sword. But I think old style of hit and run is being changed for a reason. It worked great back in the days where monsters moved like robots, but now the monsters don't simply stand there and wait anymore, and its about time the giant sword can be capable of more than just "swing it down, put it on your back, and run away, repeat".
      I agree, Strongarm Stance was NOT an elegant solution, and slinger burst was just draw attacks with extra steps, both of these ignore like half of the GS moveset (let's be real, it only away with hit and run in Iceborne sometimes because of Frostcraft). Wilds is finally allowing GS to have a use for EVERY one of its moves for once, besides just overhead charge.
      And I know the beta wasn't out for long, but the GS can do things i think will answer your problems with it. The offset it designed to where you want to go for the full charged version, not just throw it in wherever, the full charge doesn't have to worry about chip, and actually guarantees a knockdown. Also you can go into the uppercut stance during your charge combo, you can adjust for it instead of just guessing. Yes, TCS is nerfed, but it's in the effort of both the Focus Mode aiming being balanced AND to encourage players to actually use the rest of the kit.

    • @salpalvv
      @salpalvv หลายเดือนก่อน +2

      @@NovaBushido I'm more excited than I've ever been for a game. I am just going to play SNS since GS lost its identity as a weapon that has that unique playstyle. Now you just keep it unsheathed and bulldoze with offset and tackle which is perfectly fine. It just isn't what I enjoyed about the weapon. It seems like most people prefer that but then it's essentially a heavy longsword.
      You said it best in your longsword video about the weapon changing overtime. GS changed over time and that's ok. I will continue to find which weapon vibes with me the most through each game.

    • @NovusNiveus
      @NovusNiveus หลายเดือนก่อน +1

      As someone who didn't get to use Valor, Slinger Burst GS is peak for me. Just such an active style, having a fast tcs, using the slap to evade and reposition, being able to change your facing with a slinger burst. Thinking about it makes me want to play the game right now, it's that fun.

  • @anthonymorales7487
    @anthonymorales7487 หลายเดือนก่อน +1

    longsword clone

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +9

      You've been gagging on the IG rod soooo long, you're brain is rotten due to insects eating you inside out.

    • @plus-delta4477
      @plus-delta4477 หลายเดือนก่อน +3

      You do know that Long Sword was created as an offshoot of the Great Sword design, right? I dub thee a smooth brain, sir

    • @anthonymorales7487
      @anthonymorales7487 หลายเดือนก่อน

      Red buff addiction