Top 10 Worst Continuous Traps of All Time

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  • เผยแพร่เมื่อ 7 ก.ย. 2024

ความคิดเห็น • 283

  • @spuzzfipple951
    @spuzzfipple951 หลายเดือนก่อน +647

    The absolute best continuous trap is the 20-30 minutes I spend watching these videos instead of being productive.

    • @BernardoWLopes
      @BernardoWLopes หลายเดือนก่อน +18

      It's fucked up but here we are

    • @LordApoca
      @LordApoca หลายเดือนก่อน +6

      Followed by the sponsor lmao

    • @newjumpcityjosh9333
      @newjumpcityjosh9333 หลายเดือนก่อน +5

      😂😂😂😂

    • @SargeWolf010
      @SargeWolf010 หลายเดือนก่อน +1

      😅heh

    • @masync183
      @masync183 หลายเดือนก่อน +6

      i dont even play yugioh lmao

  • @MarioMastar
    @MarioMastar หลายเดือนก่อน +90

    The funnier part about the first sarcophagus and GX is even Jaden himself admitted that strategy wasn't very scary at all. you know a card is terrible when even the ANIME characters comment on how unthreatening it is and that's the punch line of the episode. No secret anime only effect to make the duel close or catch people off.
    GX was so goated for that though. They kind of did that a few times where a villain of the day uses a deck that is bad enough to have the protags question why they were so scary in the first place, but I liked the Dark Scorpion's epsode and the Amazoness one too. Mostly cause Don Zaloog and Taina were pretty cool to see as actual characters.

    • @rebornjm
      @rebornjm หลายเดือนก่อน +3

      Yeah, I was just saying this I was like what is the point of making cards that the anime itself roasted

    • @SakuraAvalon
      @SakuraAvalon หลายเดือนก่อน +6

      @@rebornjm Well, it's intentional. The user of these cards is revealed to be bad at the game, and because he was the Pharaoh, everyone just let him win.

    • @rebornjm
      @rebornjm หลายเดือนก่อน

      @@SakuraAvalon I’m talking about actually putting it in the official game. There are some cards that they don’t put in the official game that they put in the anime well at the time.

    • @SakuraAvalon
      @SakuraAvalon หลายเดือนก่อน +1

      @@rebornjm Ah. Well, pack filler is the main reason. Though, this one was probably intended to be good, but didn't pan out. It's an old set of cards that predates GX.
      GX just added it to the show, to mock it. lol

    • @FOXZILLA5734
      @FOXZILLA5734 หลายเดือนก่อน +1

      I personally love how GX did that, the spirit of the Pharoah card mixes well with Abidos as a character, all build up but never lived up to his reputation.

  • @TheGreatSalsaMan
    @TheGreatSalsaMan หลายเดือนก่อน +91

    Embodiment of Apophis was so underrated in goat format where special summoning monsters was not super common. You can activate that and immediately have a tribute for a Jinzo or respond to a creature swap to give them a vanilla with average stats or trigger your own torrential tribute to clear a nasty looking board without wasting a normal summon. Its stats and restrictions are there because without them in early yugioh this trap monster would be incredibly OP.

    • @soukenmarufwt5224
      @soukenmarufwt5224 หลายเดือนก่อน +3

      Chaos turbo and Chaos Control dominate goat Format.
      What are you on about

    • @lordofcrows
      @lordofcrows หลายเดือนก่อน +2

      ​@@soukenmarufwt5224 Haven't Chaos decks kind of been crept out of the Goat meta since it was revisited for the first time?

    • @TheGreatSalsaMan
      @TheGreatSalsaMan หลายเดือนก่อน +10

      ⁠​⁠@@soukenmarufwt5224Do you know what ‘underrated’ means? I don’t think you do…also its reasoning gate chaos that controls goat format btw get your facts straight

    • @MarioMastar
      @MarioMastar หลายเดือนก่อน +5

      Not at all, the traps still need to survive a turn as a face down card and there were plenty of cards that removed backrow. So it's really a matter of protecting backrow, or protecting a strong monster to get out your Jinzo. That's kind of like saying "the benefit of the early fusion monsters is you could special summon using poly and monsters from your hand, and keep your normal summon." but in those days, most strategies revolved around assuming you were going to use your normal summon and you played around that. Special summons are always good, but not if you're giving your opponent a free turn to counter you UNLESS you manage to draw like 3 copies of it and set them all and normal set a strong defensive monster, but then better hope your next draw is something really good.

    • @kanrakucheese
      @kanrakucheese หลายเดือนก่อน +4

      Even better in the OCG when it came around in Caveman Yu-Gi-Oh era of 2001 as the *first* trap monster in a world with even less special summon options (Polymerization, Elegant Egotist, Monster Reborn and Call of the Haunted). Still primarily useful for pulling out Jinzo/Summoned Skull and getting ahead of the omnipresent 1 for 1 removal (fissure, trap hole etc.) but it's absolutely a real use.

  • @RarecuisineSaucegod-ig8bc
    @RarecuisineSaucegod-ig8bc หลายเดือนก่อน +37

    embodiment walked so other trap monsters could run. for that it will ALWAYS have my respect

  • @GrumpyTy34er
    @GrumpyTy34er หลายเดือนก่อน +17

    Holy crap, you actually mentioned the Spirit Barrier-Astral Barrier combo. I feel seen.
    I run it in my super casual Exodia deck with Spirit Reaper.

  • @erichitchens6749
    @erichitchens6749 หลายเดือนก่อน +81

    "probably not because that statement is unhinged" lmao love the sass in these videos

    • @MarioMastar
      @MarioMastar หลายเดือนก่อน +8

      That was a good one! Props to the script writer for that. XD

  • @oopsalldrip1376
    @oopsalldrip1376 หลายเดือนก่อน +87

    average phantom hand fan vs the average setting your infernity monsters in the spell trap zone enjoyer

    • @fenrisnox5766
      @fenrisnox5766 หลายเดือนก่อน +14

      Why play phantom hand when you can simply cheat? All monsters are artifacts when it comes to infernity after all

    • @Ramsey276one
      @Ramsey276one หลายเดือนก่อน +1

      *JUDGE!*

    • @chatman1702
      @chatman1702 หลายเดือนก่อน +1

      @@Ramsey276one Average Snitch vs. the Infernity Judgecall enjoyer.

    • @musiyevonchilla6769
      @musiyevonchilla6769 หลายเดือนก่อน

      MST doesnt just negate, it let ur opponent surrender 😂

  • @Locke5413
    @Locke5413 หลายเดือนก่อน +8

    Ah yes.
    The 3 card 'Astral Barrier', 'Spirit Barrier' and 'Des Counterblow' combo that one of my old friends used to preach and swear by, but couldn't stay up for more than a turn if he managed to set it up. Lmao

    • @SakuraAvalon
      @SakuraAvalon หลายเดือนก่อน

      But the Spirit Barrier negates the Des Counterblow. lol

  • @yakovzamora8990
    @yakovzamora8990 หลายเดือนก่อน +42

    It'd be interesting to see TheDueLogs duel against The Three Idiots

  • @SakuraAvalon
    @SakuraAvalon หลายเดือนก่อน +6

    Cards like these, make me jealous of the anime.
    Where people ran these crazy, awkward decks. I can totally seeing an antagonist gleefully activating Spirit Barrier and Astral Barrier as this big thing, while the protagonist has too try and find an out in their deck.

    • @nathanielbass771
      @nathanielbass771 หลายเดือนก่อน

      it would be a pretty powerful combo, especially if your monster can attack directly, but yeah... modern archetypes basically give everything free removal.

    • @SakuraAvalon
      @SakuraAvalon หลายเดือนก่อน +3

      @@nathanielbass771 Even old YGO made this unfeasible.
      Ignoring Jinzo, everyone was running MST, Feather Duster, Dust Tornado, and Heavy Storm.

  • @hiddenmaster6062
    @hiddenmaster6062 หลายเดือนก่อน +8

    Astral Barrier counters Yubel's damage effect and other monsters who makes the other player take damage from battle.

  • @Infinite160
    @Infinite160 หลายเดือนก่อน +2

    Phantom Hand has some sick artwork though

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire หลายเดือนก่อน +5

    9:10 Idea to make this a proper sort of “Valiant Last Stand” kinda card:
    _Last Man Standing!_
    Continuous Trap
    _Activate only if you control 1 Face-up monster, and your opponent controls 1 or more monsters. That monster cannot be destroyed by battle, and is unaffected by your opponent’s monster effects. You cannot Summon monsters during turns you control this card is Face-up (But you CAN still set them). If your LP is 2000 or less, you can activate this card from your hand. You can only activate 1 “Last Man Standing!” Per turn._

  • @Raziel_HHL
    @Raziel_HHL หลายเดือนก่อน +6

    9:20 at this point I am almost expecting us to get a retrain of those cards made into a new archetype to be honest

    • @TheGreatSalsaMan
      @TheGreatSalsaMan หลายเดือนก่อน +2

      Crazy how good lone wolf could’ve been if it just gave venominaga level immunity to all cards and battle immunity to a 1900 ATK beater that can attack twice.

  • @juanpablouriascruz1411
    @juanpablouriascruz1411 หลายเดือนก่อน +9

    Even the GX anime points out how lame Spirit of the Pharaoh is.

  • @UnCreativeDeconstructionism
    @UnCreativeDeconstructionism 9 วันที่ผ่านมา +1

    That "Clumsy" reference i caught immediately when i heard your line about "tripping and Stumbling"

  • @DaneeBound
    @DaneeBound หลายเดือนก่อน +6

    Not so fun fact about Solemn Authority: in the 5D’s Anime it actually targets Divine Beast type monsters and ONLY protects the targeted monster by trap effects.
    The Aesirs WERE divine beasts in the show too, but in the real world this would have meant that Solemn Johnson's Cont. Trap outing would be a glorified Egyptian God support card. Which… to be fair there are worse fates to be had.

    • @justsightseeing1
      @justsightseeing1 หลายเดือนก่อน

      also you can activate Solomon's Lawbook and authority will stay forever

    • @nathanielbass771
      @nathanielbass771 หลายเดือนก่อน +1

      reminds me of Kaiba's, "it's not a monster, it's a god!" line. Now imagine if the various "god" cards had unique interactions by not being monsters/cards?

    • @BladeMasterIcarus
      @BladeMasterIcarus 25 วันที่ผ่านมา

      I mean they could've just made them Divine beasts irl too. Nothing was stopping them.

  • @BlakeMaddox-ln6uu
    @BlakeMaddox-ln6uu หลายเดือนก่อน +4

    I'm gonna try Spright Pharoah of the Sarcophagus builds on Master Duel, sounds funny

  • @albertorodrigomolinasortiz471
    @albertorodrigomolinasortiz471 หลายเดือนก่อน +5

    I would have given a special mention to Pyramid of Light.

  • @trentonalbers3981
    @trentonalbers3981 หลายเดือนก่อน

    I really enjoyed learning about the connection between the Agents and the Darklords. It’s amazing just how complex the Yugioh lore is for certain cards.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire หลายเดือนก่อน +4

    5:39 Ides to make this card better by improving it’s current effect:
    _Astral Sacrifice_
    Continuous Trap
    _If an opponent’s monster declares an attack on a monster you control, you can activate this card from your hand. If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead, and if you do: All monsters you control gain ATK/DEF equal to any damage you take from that attack. If a monster you control would be removed from the field by an opponent’s card effect: You can banish 1 card from your hand Facedown instead._
    THERE, now the card can be activated from your hand if your opponent would attack a monster you control, ALL monsters you control gain ATK/DEF equal to any damage you take from said attack, and it can protect you monsters from opponent’s card effects by banishing cards from your hand facedown.

    • @MarioMastar
      @MarioMastar หลายเดือนก่อน

      That is actually genuinely good. Making Astral Sacrifice a hand trap that blocks monster destruction with tempo would make it more worth playing. Personally I think the attack/defense growth in response to the attack is enough while still fitting the spirit of the card as the Monster effect immunity feels like it makes a different card entirely. I'd just keep the first part and keep it a R Rarity. Second effect would likely bump it to SR or UR and those kind of effects are usually reserved for archetype specific effects.
      Still nice retrain. I like the risk/reward impact that makes spending the high lifepoints act as advantage for you instead of just making you lose faster.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire หลายเดือนก่อน +11

    22:37 So these days we have multiple “Sarcophagus” cards… “The First” “Kings” and “Shining” (which is in itself a redo of “golden”) are some examples… _So MY idea is to make a joint retrain of ALL of these:_
    _The Sarcophagus Supreme_
    Continuous Trap
    (This card is always also treated as a “Horus” card)
    _You can only control 1 “The Sarcophagus Supreme”. Unaffected by the effects of other cards while you control a face-up "The Second Sarcophagus". While in your hand, face-up on the field, in the GY or Banished, this card’s name is also treated as “The First Sarcophagus”, “King’s Sarcophagus”, and “Shining Sarcophagus”. You can shuffle 1 card from your hand, Field, GY or Banishment who’s original name was “King’s Sarcophagus”, or “Shining Sarcophagus”: This card gains that shuffled card’s effects while on the field. Once per turn, during the end phase of each player’s turn: Place 1 The Second Sarcophagus" or (after you've done that) "The Third Sarcophagus" from your hand, Deck or GY in your Spell/Trap Zone face-up. Once per turn, if you control "The First Sarcophagus", "The Second Sarcophagus", and "The Third Sarcophagus", you can special summon 1 Special Summon 1 "Spirit of the Pharaoh" from your hand, Deck, GY or Banishment._
    _The Sarcophagus Subservient #1_
    Continuous Spell
    _(This card is always treated as “The Second Sarcophagus”, and is also always treated as a “Horus” card.)_
    _This card can only be placed on the field by the effect of "The First Sarcophagus". Once per turn, you can apply 1 of the following effects:_
    _⚪️Excavate 2 cards from the top of your deck, and if they mentions “Horus” or “Shining Sarcophagus” in their names or text, add them to your hand, otherwise shuffle them into your deck._
    _⚪️Special Summon 1 “Token Soldier of Horus” (Zombie/Tuner/DARK/Level 1/ATK 500/DEF 500)._
    _⚪️Send 1 banished card to it’s owners GY._
    _The Sarcophagus Subservient #2_
    Continuous Spell
    _(This card is always treated as “The Third Sarcophagus”, and is also always treated as a “Horus” card.)_
    _This card can only be placed on the field by the effect of "The First Sarcophagus". Once per turn, you can apply 1 of the following effects:_
    _⚪️Excavate 2 cards from the top of your deck, and if they mentions “Horus” or “Shining Sarcophagus” in their names or text, add them to your hand, otherwise shuffle them into your deck._
    _⚪️Special Summon 1 “Token Soldier of Horus” (Zombie/Tuner/DARK/Level 1/ATK 500/DEF 500)._
    _⚪️Send 1 banished card to it’s owners GY._
    _Spirt of the Pharaoh - Chosen of Horus_ (DARK)
    Level 6
    Zombie/Effect
    _(This card is always also treated as “Spirit of the Pharaoh”.)_
    _Cannot be Normal Summoned/Set. Must be either be Special Summoned by "The First Sarcophagus", or by its own effect. Once per turn (Quick Effect): You can special summon any number of “Royal Soldier of Horus Tokens” (Zombie/Tuner/DARK/Level 1/ATK 1500/DEF 1500). While you control this Face-up card, “Sarcophagus” Spell/Trap cards you control are unaffected by your opponent’s cards or effects. If this card leaves the field: Add 1 Card to your hand from your deck or GY that mentions “King’s Sarcophagus” or “Shining Sarcophagus” in it’s name or text. If you Summoned a “Spirit of the Pharaoh” this duel using the effect of “The First Sarcophagus”, you can tribute 3 monsters you control: Special Summon this card from your hand, GY or Banishment._
    ATK/2500 DEF/2000

  • @ThatOneRedDitto
    @ThatOneRedDitto หลายเดือนก่อน +5

    I love how the Ghosts from your old joke channel have been repurposed for sponserships.

  • @nacl4988
    @nacl4988 หลายเดือนก่อน +7

    Astral Barrier. I'm gonna use it to troll my friend who plays Mikanko

    • @eldiegollador7271
      @eldiegollador7271 หลายเดือนก่อน

      Good luck with that.

    • @LordApoca
      @LordApoca หลายเดือนก่อน

      Surprise, one of my mikankos has Mayawashadori equipped! Now I bounce the barrier back

  • @hiddenmaster6062
    @hiddenmaster6062 หลายเดือนก่อน +3

    Also will you just cut it out with the "easy to remove" bullshit? The META is wholly dependent on field cards and continuous card. Horus? Snake Eyes? Stuns? Infernoble? Savage Borrel Dragon? Salamangreat? But no....just go "just use your only feather duster, idiot" It's not like heavy storm wasn't banned for a reason or that these god damn archetypes are loaded with 1 card combos requiring you to blow up heavy storm the field more than 3 times.

    • @MarioMastar
      @MarioMastar หลายเดือนก่อน +1

      Well....while I agree with the fact that a card "isn't bad just because the opponent draws a perfect hand", but what Duel Logs at least is doing better with is explaing why a card isn't worth running EVEN ASSUMING the opponent doesn't remove it. rather than saying it's bad simply because it can be removed. My Glad beasts can easily remove a lot of backrow or cards in general if I can cycle Byzantus or Gyzarius (which isn't too hard), but negating backrow is a lot more challenging as it takes most of my effort to even set up the card to do that in the first place. So in modern day most people run cards that have an immediate effect on activation. Treat continuous cards as a bonus IF your opponent fails to remove them, but if your strategy revolves around having backrow untouched, you better OTK or you're likely screwed. I've played enough duels where I even deliberately ignore wasting my set card removal on a continuous trap because it's simply not a threat and not worth my destruction, when I could potentially destroy a set mirror force. So make sure your entire win condition doesn't revolve around passive, unprotected cards, or you lose the duel before it even begins. I think that's what he's trying to say.
      But you are right it doesn't make Trap cards INHERANTLY bad. I think Duel logs finally got rid of some of the script writers that effectively said "This archetype failed/this card is bad because it can't beat the meta threat this season." and other contradictory statements like "This card is bad because it targets..." then later "This meta defining card is excellent because it targets...." so....which is it? Also not every duel is going to end in the first or second turn, so having ways to build back up after you successfully survive is okay. and of course, not everyone's going to draw Ash or Nibiru turn one. Effect Veiler's in Duel links and I've never seen it. Nibiru is also coming soon, THAT will be interesting, but you still have to have it in your opening hand and in duel links.... Nibiru is more likely to be a brick depending on what the opponent plays. Fortunately duel Logs is acknowledging Duel links players and NOT in a condescending "That's not REAL Yugioh" way like other content creators do. (YES I'm aware how broken Battle Chronical is and I really dislike the ability too... but that's just ONE skill that's over boosts Blue eyes. It's still possible to beat them, but I do hope that skill gets nerfed).

  • @Raziel_HHL
    @Raziel_HHL หลายเดือนก่อน +6

    HelloFresh ad? TheBagLogs right there, good for you king you deserve it 💪

  • @ianr.navahuber2195
    @ianr.navahuber2195 หลายเดือนก่อน +2

    0:02 so that's what they mean by "gas" 14:00 love this image
    20:10 you know whatthis means? this card could possibly get a shining sarcophagus retrain one day

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire หลายเดือนก่อน +2

    20:51 Idea to make this card into a generic Special Summon floodgate against summoning from the GY or Banishment:
    _Decree of Darkness_
    Continuous Trap
    _All monsters on the field that were Special Summoned from the GY or Banishment are negated and Banished Facedown. Neither Player can Special Summon monsters from the GY or Banishment while this card is face-up in the field._

  • @siftheadsdude
    @siftheadsdude หลายเดือนก่อน +7

    Please make a “failed cards, etc.” video on Naturia! Also, how about a “top 10 cards NEVER restricted in any way, but were widely considered to be hit on a banlist” (ex. Dante)
    (Also video #11 where duel logs doesnt read his comments)

    • @fungmanhei
      @fungmanhei หลายเดือนก่อน +3

      But the latest Naturias were pretty solid.

    • @siftheadsdude
      @siftheadsdude หลายเดือนก่อน +1

      @@fungmanheiI’m aware, but that doesnt change anything. Just because there’s “some” good naturia cards doesnt change that the majority of the archetype is bad, even unheard of by most players. Still worth a video on it for sure

    • @MarioMastar
      @MarioMastar หลายเดือนก่อน

      @@siftheadsdude I think the criteria for failed cards is cards that either had no impact on the meta since release (barring one off cases that were more due to a broken generic card or rule shift and not due to the archetype itself), or who's own strategy goes against what it's trying to do/winning the game. If an archetype can or has held its own despite not being necessarily meta, it isn't really "Failed". The deck has to mechanically have a flaw that prevents the cards from being playable without excess support just to get to a similar game state to another more common deck, or a deck that is fundamentally flawed because by design it can't achieve a win condition. The Junk archetype doesn't have a failed cards for example cause the Junk cards are really good at building into the powerful Stardust Dragon cards, even though on their own they have very limited potential. THOUGH Leodrake is a terrible card....

    • @siftheadsdude
      @siftheadsdude หลายเดือนก่อน +1

      @@MarioMastar the criteria itself is never stated by duel logs directly, id say it realistically covers any archetype or “large grouping of cards” that never got meta relevant play en masse. Naturias only exception is Naturia Runick which is, as literally stated in the name, a Runick deck w/ some Naturia stuff. Given the sheer amount of Naturia cards out there, I’d say it’s well worth a video. Especially since logs has done other vids on decks like ice barriers and red-eyes, which have cards that have seen widespread competitive play (Ice barriers even have legit play thanks to their new support)

    • @tfofgaming3413
      @tfofgaming3413 20 วันที่ผ่านมา

      @@siftheadsdude "Unheard of by most players"
      *laughs in early Duel Links "Fire Kings vs Naturia" format*

  • @virtualdark2295
    @virtualdark2295 หลายเดือนก่อน +2

    Phantom hand is ok for infernity but the common cards that destroy spells and traps can affect your strategy.

  • @wiewio8035
    @wiewio8035 หลายเดือนก่อน +2

    Phantom hand might be trash, hovewer there is something in its artwork that makes me adore it

    • @nathanielbass771
      @nathanielbass771 หลายเดือนก่อน

      funnily enough, a second, unintentional effect of phantom hand is that should you use it every turn, it adds the effect of no maximum hand size, so you would not have to discard during the end phase.

  • @soukenmarufwt5224
    @soukenmarufwt5224 หลายเดือนก่อน +4

    First Sarcophagus
    How many more times do we to keep bringing up that failure of pack filler card design. It's like the 6th time.
    Also it's not an anime card. The cards were printed a year earlier before the episode premiered in the ocg

    • @some2043
      @some2043 หลายเดือนก่อน +2

      anime episode take from multiple months to multiple years to make ,chances are it was more than just in script and storyboard

    • @MarioMastar
      @MarioMastar หลายเดือนก่อน +3

      The funny part about the card was even the anime characters roasted it as "not very scary" and that's where the duel was mopped. It was built up to be this big scary card only to not even cause Jaden to sweat, then the duelist lamented that it wasn't his deck but his status that caused him to develop a big ego about it. A common issue in real games where people think they can look up a deck list, beat people on the playground with thier Tears comboes which the kids there allow them to do, then seriously think they can top tournaments only to get kicked out before they even submit the decklist cause they don't know how to play the game at all.

    • @alexanderrobins7497
      @alexanderrobins7497 หลายเดือนก่อน

      I love the concept, but what a tragically pathetic payoff. Even if each sarcophagus was immune to destruction (once per turn?) with Spirit of the Pharaoh being immune to card effects and able to summon any normal zombie and/or low level zombie with negated effects, it still wouldn't see play, but it would be a fun occasional gimmick.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire หลายเดือนก่อน +3

    7:24 Idea to improve this card by making it even MORE trigger happy:
    _Blind Destroyer_
    Continuous Trap
    _Special Summon this card as an Effect Monster (Machine/WIND/Level 13/ATK ?/DEF ?). (This card is NOT treated as a Trap.) Once per turn, during each player’s Standby Phase: Roll 2 six-sided die. Destroy all monsters on the field whose Level/Rank/Link is less than or equal to the number rolled. If the result is 12, You can activate 1 “Blind Destroyer” from your hand or deck. Negate the effects of monsters destroyed by this card (By battle or card effect.) This card gains ATK/DEF Equal to the combined total ATK/DEF those destroyed monsters had while they were on the field. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent._

    • @nathanielbass771
      @nathanielbass771 หลายเดือนก่อน

      funnily enough, there is an instant win condition monster that requires level 13 monsters to summon it and a large number of them as well. It's an Xyz monster.

    • @ButFirstHeLitItOnFire
      @ButFirstHeLitItOnFire หลายเดือนก่อน

      @@nathanielbass771
      I made this card a level 13 mostly so that the damn thing doesn’t accidentally destroy itself via it’s own effect.

    • @nathanielbass771
      @nathanielbass771 หลายเดือนก่อน

      @@ButFirstHeLitItOnFire well, I thought it was something funny to note XD

    • @ButFirstHeLitItOnFire
      @ButFirstHeLitItOnFire หลายเดือนก่อน

      @@nathanielbass771
      Funny enough, there are actually 2 rank 13’s in the game, one that needs generic level 13s and another that needs winged beast ones. If I had made this card winged beast instead of machine it would have partially fulfilled the requirements for getting either of them out.

  • @kevincalzavara7355
    @kevincalzavara7355 หลายเดือนก่อน +2

    Thank god for a new the duel logos video 🙏

  • @leojamesquiambao1047
    @leojamesquiambao1047 หลายเดือนก่อน +2

    Top 10 Worst classic cards 7: Ancient Sanctuary, or Top 10 Worst Warrior type monsters
    For the non top 10 list: The Unknown side of Yu-Gi-Oh: Beasts of the Colliseum featuring Gladiator Beasts

  • @Technizor
    @Technizor หลายเดือนก่อน +3

    Astral + Spirit Barrier with Centur-Ion Auxila for the memes

  • @DaitylSword
    @DaitylSword 17 วันที่ผ่านมา

    Blind destruction players follow the “it’s not about winning it’s about sending a message” motto

  • @AloneTheorist
    @AloneTheorist หลายเดือนก่อน

    Hop ear squadron. Best partner for embodiment of Apophis. Can let you make a lvl 6 synchro on your opponent's turn, especially if they try to mess with apophis while it's in the monster zone. Imagine the look on their face when their reaction to your apophis activation results in you getting a free extra deck summon.🤣

  • @CapOb314
    @CapOb314 หลายเดือนก่อน

    That ad was great. So was the "enemy of good strategy" joke during the Shattered Axe section.

  • @KuzuriGames
    @KuzuriGames 16 วันที่ผ่านมา

    Astral Barrier would function rather well on a Sanctuary in the Sky deck, since you can't lose LP while you still have Fairy Monsters. But yeah, it's a card slot that probably would be better used with another card and the fact that it's vulnerable to removal is also a factor (although using it as a "bluff" to force your oponent to waste a removal on it doesn't sound that bad, but definitely not optimal)

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire หลายเดือนก่อน +4

    14:14 Idea to make this card a proper “Infernity” card:
    _Phantom Hand of the Infernity_
    Continuous Trap
    _You can activate this card from your hand if you only have “Infernity” cards in your hand and/or control a face-up “Infernity” monster. Once per turn, if you control a face-up "Infernity" monster(s), you can Banish all cards in your hand, and if you do: You can Special Summon 1 “Infernity” monster from your GY or Banishment who’s level is equal to or less than the number of banished cards. Once per turn, during the end phase, you can shuffle any number of banished “Infernity” cards that you own back into your deck._

  • @Sir_Djack
    @Sir_Djack หลายเดือนก่อน

    Astral barrier versus Yubel/Mikanko would be amazing !

  • @SuperNerdDaniel
    @SuperNerdDaniel 26 วันที่ผ่านมา

    13:21 Darklord lore mentioned! :D God, I wish there would be some new support for the Darklords so I could play them without having to use Despia as a crutch

  • @13KuriMaster
    @13KuriMaster หลายเดือนก่อน

    I see two issues with the Phantom Hand entry....
    1) Despite it being Infernity support, Kalin never played it... outside of video games that is.
    and 2) It doesn't let you show your hand to your partner in Tag Duels, it lets you GIVE your hand to your partner, and they can in turn give the hand back to you.
    This is somewhat more notable as if outside of that, if you wanted to have one of your cards ready for your partner to use on their turn (like, you drew Foolish but it's your partner that has the copy of the monster that needs to be foolished), you would have to set it and leave it susceptible to removal... not with Phantom Hand though, if your opponent doesn't negate it or destroy it during activation, you can safely hand that card to your opponent without issue (well, safer than any other method).
    And they have to stop it when before/when trying to activate it... destroying it after banish but before the standby phase won't stop the card from coming back during said standby phase.

  • @indumatipngtuber2790
    @indumatipngtuber2790 หลายเดือนก่อน

    Ah, I remember having Blind Destruction. I always wondered what the point of it even was.

  • @a.i.1905
    @a.i.1905 หลายเดือนก่อน

    Back in the day, I loved playing Spirits and Bottomless Shifting Sand was a staple of that deck so it’ll always have a soft spot to me, good times 😌

  • @devinbannish1469
    @devinbannish1469 หลายเดือนก่อน

    Blind destruction went kinda crazy during very very late into Farfa's LCS series.

  • @user-hw2zr4mn4q
    @user-hw2zr4mn4q 28 วันที่ผ่านมา

    I think solomon authority could actually be detrimental to the aesir monsters because they can't be affected by anything while it's on the field, including your cards Also it only protects the one monster and you have to select it when you activate it

  • @cupdrinker678
    @cupdrinker678 26 วันที่ผ่านมา

    As a devoted Infernity player I can say with complete certainty that Phantom Hand is almost completely useless, and I even hated it when I used it.

  • @immortaldeath4172
    @immortaldeath4172 9 วันที่ผ่านมา

    Astral barrier (makes the attack become direct attack) can be useful if you have cards that rely on direct attack on you.

  • @ygorules2
    @ygorules2 2 วันที่ผ่านมา

    The only time I’ve ever used cards like Embodiment of Apophis and Insect Queen is to get to 100 Summons with them to get the mats with them on

  • @poohbear01x48
    @poohbear01x48 หลายเดือนก่อน

    I use ShapeSister a lot in Duel Links within my Xsabre / Goyo Guardian deck.
    She is a great emergency body to absorb a hit when you need, or turns your level 4s into Goyo 🥰

  • @kyleken8383
    @kyleken8383 หลายเดือนก่อน

    Thanks for teaching me about blind obliteration, it being a normal trap means it will work in my traptrix deck, it not being a fine is fine. I currently only have circumstantial potentially board clearing traps like evenly matched atm. Whereas I can activate that whenever and still keep all my monsters.

  • @illyahrthebard3303
    @illyahrthebard3303 หลายเดือนก่อน +1

    Lone Wolf wouldn't be so bad if Chusuke was Mouse Monk instead of Mouse Fighter. The cards could then target a "Monk" monster, which would lend itself to an archetype

  • @bb2fiddler
    @bb2fiddler หลายเดือนก่อน

    Bro's script writing got snarky (I love it) 😂

  • @nathanielbass771
    @nathanielbass771 หลายเดือนก่อน

    funnily enough, there IS a use for astral barrier, but it's not a very good one. Almost every hand trap that affects the battle phase only activates for a direct attack. You can then activate it, force your opponent to attack directly and then say activate battle fader to end the battle phase if they don't negate its effect. You can also use it for traps that deal damage upon taking direct attacks and other similar effects.

  • @theaverageDon
    @theaverageDon หลายเดือนก่อน

    Can't wait for the random 'Lone Wolf'/'Monk Fighter' legacy support similar to Allure Queen. Although, personally I'd rather see Konami revive 'Clown Control'
    23:52 would be interesting if they made a 'Spirit of the Pharaoh' support and incorporate Tri-Wight some how

  • @buchiklop110
    @buchiklop110 หลายเดือนก่อน

    Meh, I got some great use out of Embodiment of Apophis in Duel Links. I get the weakness, but I still like it. Then again, I didn't use it as a surprise wall most of the time, but as Rank 4 Xyz Material or Level 7 or 8 Synchro Material.
    It definitely helps that it's a frequent drop from Odion and you can get them from the Card Trader in DL.

  • @Practitioner_of_Diogenes
    @Practitioner_of_Diogenes หลายเดือนก่อน

    What's worse for Call of Darkness is there's a far better version of it that stops special summoning from the GY.
    Royal Prison.
    And even that one's worse than Necrovalley.

  • @joanaguayoplanell4912
    @joanaguayoplanell4912 หลายเดือนก่อน

    Idea for a top 10. There is a card that allows the opponent to bring out any extra deck monster ignoring their summoning conditions. You could list what would be the 10 most dangerous things your opponent could summon if you ever activate it.

  • @strengthcolossal5538
    @strengthcolossal5538 หลายเดือนก่อน +1

    8:20 Joey Wheeler Type Card

  • @TaylorVie
    @TaylorVie หลายเดือนก่อน

    A list of Top 10 Worst/Best Unusable Cards would be interesting. Cards that can't be (or couldn't be used) when another card has been banned just like Call of Darkness and Call of the Grave. There's a whole slew of cards that are meant to counter Pot of Greed making them all pointless.
    Also one of the worst factors of continuous traps is that, if they're bad or do nothing, your opponent can just not waste resources getting rid of it and make you lose a spell/trap zone. Cards like Call of the Haunted and Shattered Axe have to remain on the field indefinitely if their original target is removed/tributed/Linked off etc. but not destroyed.

  • @fluffalpenguin
    @fluffalpenguin หลายเดือนก่อน

    It's kinda impressive that they've never made any actively-harmful continuous traps that only floodgate yourself, given how many intentionally-bad self-destructive spell cards there are.

  • @THEO00900
    @THEO00900 หลายเดือนก่อน

    With some minor changes some of these cards could be playable, or even good.
    Phantom hand : instead of throwing ypur hand away for a turn , making it so your hand was considered empty by card effects.
    Bottomless sand: retains its effects, but switch the destroyed if less than four cards in hand to cannot be removed from play if above four cards in hand.
    Finally, call of Darkness could be a universal anti- revival card.

  • @citrusjuicebox
    @citrusjuicebox หลายเดือนก่อน

    Spell Card "Monster Reborn" not treating the monster it Special Summons as summoned by "Monster Reborn" is such a missed opportunity. Not that it'd change anything, but it would've been cool to see Konami acknowledge a weirdly pointless card they printed in the past.

  • @theaverageDon
    @theaverageDon หลายเดือนก่อน

    Whenever I see Blind Destruction, it reminds me of when Yugi activated Gandora's effect against Yami Bakura

  • @micha-elhorus5799
    @micha-elhorus5799 หลายเดือนก่อน +1

    Damn i Surprised you didnt talk about infinite Light engine

  • @philo2677
    @philo2677 7 วันที่ผ่านมา

    Ghost ogre can't stop the first use of blind destruction or any continuous trap if you use the effect upon activation

  • @ryanogrady2791
    @ryanogrady2791 หลายเดือนก่อน +16

    RIP Harambe

    • @katzuma7641
      @katzuma7641 หลายเดือนก่อน +7

      He was otk by snake-eye fiendsmith 😢😢

  • @shokocontane594
    @shokocontane594 หลายเดือนก่อน

    The existence of Top Hat Hare the Silhouette Magician could arguably be enough to elevate any trap monster from this list simply due to the fact that it can fetch them directly from the deck and turn them into a Dust Tornado.

  • @Aloyus_Knight
    @Aloyus_Knight หลายเดือนก่อน

    Astral barrier + spirit barrier + neo spacian humming bird = life point gain while preventing monsters from being destroyed.

  • @thema1622
    @thema1622 หลายเดือนก่อน +1

    Wake up Babe new tech list just dropped

  • @Zak_How
    @Zak_How 2 วันที่ผ่านมา

    Im listening to some of your videos while i play through ygo wc 2006

  • @nanya524
    @nanya524 หลายเดือนก่อน

    Embodiment at least gives you fodder for various stuff back in the old days.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire หลายเดือนก่อน +1

    1:40 Idea to make this card a retrain that takes lessons from later Trap Monsters:
    _Embodiment of Divinity_
    Continuous Trap
    _Special Summon this card as an Effect Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.) If summoned this way, you can add 1 Level 10 or higher monster to your hand from your deck, GY or Banishment. If Summoned this way, You can change this card’s type and attribute. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an Level 10 or Higher monster, and also, If you Ritual Summon any number of Level 10 or higher Ritual Monster(s) with a card effect that requires use of monsters, this card can be used as the entire requirement._
    THERE, now the card is designed to be the perfect tribute fodder for any number of “God Card” equivalents.

    • @MarioMastar
      @MarioMastar หลายเดือนก่อน

      Honestly, just make it summon itself and multiple reptile tokens but keep the main phase thing. Then it'll be balanced with the other trap monsters and serve the same purpose without being free advantage.

  • @ugochukwunyere3196
    @ugochukwunyere3196 16 วันที่ผ่านมา

    They add trap booster to the tcg. Trap booster is a quick play spell from Yugioh Gx. By discarding a card you can activate a trap card from the hand

  • @djinsanity3575
    @djinsanity3575 หลายเดือนก่อน +2

    The whole thing with spirit of the pharaoh needs a retrain badly

    • @alexanderrobins7497
      @alexanderrobins7497 หลายเดือนก่อน

      With how slow it is, each Sarcophagus should be immune to card effects (once per turn?), with Spirit of the Pharaoh also being immune to card effects, and able to summon normal zombies of any level and/or low level zombies with negated effects (but none used as material for another monster).

    • @djinsanity3575
      @djinsanity3575 หลายเดือนก่อน +1

      @@alexanderrobins7497 that can work. I see it as when each one comes out it can't be sent to the graveyard or banished depending on the number.
      I dig the negating zombie effects when called out that works. Just needs something

  • @toastadasd8578
    @toastadasd8578 หลายเดือนก่อน

    I'll never get tired of duellogs' ads holy shit

  • @DamianQualshy
    @DamianQualshy หลายเดือนก่อน

    I wouldn't even guess that First Sarcophagus would end up being the top entry here, but it was so obvious if you know it's effect.

  • @RaceBandit
    @RaceBandit หลายเดือนก่อน

    I thought the way to utilize Astral Barrier was with Duck Dummy. Then again, that might've been "Rescue Cat is Missing" episode 3 talking...
    RCiM itself got toasted by banlist updates. I don't expect it to come back at this rate, but if it does, Makyura's probably getting rotated out for the king depicted in IO.

  • @bsgfan1
    @bsgfan1 หลายเดือนก่อน

    You missed one with Lucky Punch
    It’s a gambling card that potentially lets you draw 3 if you get 3 heads on a coin toss. The problem is, 3 tails destroys the card, and if it’s destroyed by any means, you take 6000 damage. Any other combination of heads and tails does nothing.
    So basically you’re giving your opponent free damage with a card where only 1 out of 4 outcomes is beneficial, 2 do nothing, and one is detrimental. It’s even worse in Duel Links since you only have 4000 LP, essentially turning MST into an instant win card.

  • @trisertricordoh2127
    @trisertricordoh2127 หลายเดือนก่อน

    Bottomless shifting sands would be a PACMAN card as your monsters if done correctly should be face down, but even PACMAN Decks wouldn't play this as it is risky.

  • @billybobjoe1335
    @billybobjoe1335 หลายเดือนก่อน

    Continuous traps may be slow, but they are also where some of the most oppressive floodgates come from

  • @purim9995
    @purim9995 หลายเดือนก่อน

    I think Bottomless Shifting Sand is Des Lacooda's origin story.

  • @Bigjoe5162
    @Bigjoe5162 หลายเดือนก่อน

    Embodiment was a Sneak Peak release card for Cybernetic Recolution not in the set itself

  • @zufieusagi7509
    @zufieusagi7509 หลายเดือนก่อน

    Embodiment of Apophis was the first trap monster, of course it wasn't super good. On a related note, Trap monsters overall are slightly broken when combined with Imperial Custom.

  • @strengthcolossal5538
    @strengthcolossal5538 หลายเดือนก่อน +1

    *Top 10 Best YuGiOh duelist of the roses Monsters*

  • @stevenashley27
    @stevenashley27 หลายเดือนก่อน

    Embodiment of Apophis wasn’t released in Cybernetic Revolution, like you mentioned. It came out as a Shonen Jump promo around the time of release

  • @RedDragonForce2
    @RedDragonForce2 หลายเดือนก่อน

    The best level 2 Zombie Vanilla Monster is Clown Zombie, with 1350 Attack, so that’s something, but not enough.

  • @residentgrey
    @residentgrey หลายเดือนก่อน

    Embodiment is still great with cards like Dark Alligator and rank 4 XYZ and more. I depend on it and a few other trap monsters to actually make plays more. They add just what I need.

  • @janisir4529
    @janisir4529 หลายเดือนก่อน +1

    So wait, if you use Phantom hand, but then your opponent destroys it, do you get your cards back?

    • @hatchhyjack
      @hatchhyjack 19 วันที่ผ่านมา

      yes, because the effect of the cards returning to your hand does not start a chain

    • @janisir4529
      @janisir4529 19 วันที่ผ่านมา

      @@hatchhyjack But it's a continuous trap, those usually need to be face up to resolve.
      So like the returning would need to linger I guess..

    • @hatchhyjack
      @hatchhyjack 19 วันที่ผ่านมา

      @@janisir4529 only when the effect needs to be activated first. a chain effect only occurs when an effect needs to be activated. in this particular case however, like i said before, the cards returning does not start a chain cause it is part of the initial effect of banishing your hand.

  • @Black_Revue
    @Black_Revue หลายเดือนก่อน +1

    Astral Barrier + Spirit Barrier = Attack Protection
    Just add some Negates and weak monsters are golden

  • @jadedheartsz
    @jadedheartsz หลายเดือนก่อน

    Alright cool i've been wanting to see this particular list for many years now.

  • @wizardsweetflips59
    @wizardsweetflips59 หลายเดือนก่อน

    I did enjoy the ad this time.

  • @matiasz6857
    @matiasz6857 หลายเดือนก่อน

    Someday, some madlad will build a deck around The first sarcophagus and pull an OTK

  • @astralguardian5930
    @astralguardian5930 หลายเดือนก่อน

    Wait, a bad thought for Phantom Hand. If Phantom Hand is destroyed would the hand remain in the Banishment? If so then that just makes it even worse since if you hit the Trap it just rips away their entire hand.

    • @hatchhyjack
      @hatchhyjack 19 วันที่ผ่านมา

      no the cards will return to your hand cause the effect does not start a chain

  • @AloneTheorist
    @AloneTheorist หลายเดือนก่อน

    Astral barrier under sanctuary in the sky.😂 Go ahead, attack me directly, thanks to my fairies, I don't take damage and you can't destroy my monsters.😂😅

    • @musiyevonchilla6769
      @musiyevonchilla6769 หลายเดือนก่อน

      Astral Barrier, Umi & Tornado Wall
      That was my wombo Combo in the playground 😂

    • @bernarddias293
      @bernarddias293 หลายเดือนก่อน

      The Sanctuary in the Sky only prevents battle damage from battles involving Fairy-type monsters to the controller of the Fairy monster, so you would still take battlle damage from a direct attack.

  • @magitek09
    @magitek09 หลายเดือนก่อน

    I can't believe I have the Nº1 Worst Continuous Traps of All Time! I feel important! ;w;

  • @kingscourge6031
    @kingscourge6031 หลายเดือนก่อน

    Lucky punch is a pretty terrible continous trap if it leaves the field you lose 6000 LP. Also you flip a coin 3 times 3 heads you draw 3 cards 3 tails and it blows itself up and you lose 6000 LP since it "left the field"😂😂

    • @williamdrum9899
      @williamdrum9899 หลายเดือนก่อน

      And it's worded as "lose 6000 LP" not "Take 6000 damage" so you can't cheese it with other cards as easily

  • @seekertosecrets7618
    @seekertosecrets7618 26 วันที่ผ่านมา

    6:30 It's the ONLY way to use that trap card unless you are planning to switch lifepoints.
    8:19 I had to the odd player in high school to come up gimmicks like this.