*Plays Senri eye, draws top card of opponent's deck, start busting out laughing.* "Hey, hey everyone! This guy plays Watapon! Get a load of this! Hahaha hahaha!"
The Spirit of the Pharaoh in the anime was played by a character called the Pharaoh or something, who was undefeated in his lifetime. Turns out that he was horrible in the game, but no one dared to upstage the pharaoh. Kinda funny
Fun fact: Jam Breeding Machine lacked a once per turn for years and never had an official ruling made on it. Interestingly enough a few people tried making it work for this reason at different points in time; hoping judges would rule it as “yes you can spam 5 tokens every SP.”
Imagine combining that with Mass Driver and stall cards. That actually sounds funny and potentially even viable back when it first came out and you didn't have as much removal.
My friends and I once made a Spells-only tournament, I used Jam Breeding Machine and Wetlands, if only you didn't have to wait for your Standby Phase to summon a token, unfortunately I was one turn too late to win the tournament.
I desperately need a 2024 gimmick deck that uses Convulsion of Nature. It was the first card I ever got a play set of growing up from neighborhood friends back in the ancient times. So happy it’s not on the list but made a cameo in the thumbnail lol!
Back in the day (and still now tbh) I ran an Archfiend deck, so Convulsion of Nature was crucial to turn my Archfiends Oath into a guaranteed draw for 500 LP. It of course wasnt the optimal strategy but....I was playing Archfiends.
Jam Breeding Machine was actually useful for Panther Warrior beatdowns. You just had to get the monster on the field first, and then activate the card. Sure it’s still not the best use for the card (imagine NOT being created for one use, and then still being able to do that job), but back in those days a beater like Panther Warrior to be able to consistently destroy any monsters you opponent may have had, by using up those tokens to attack was a good use. I used to piss off my siblings and some friends when I managed to get Panther Warrior out, equip it with either Axe of Despair or Horn of the Unicorn, then Jam tokens to offer up to beat over any possible sacrifices for them 😂😂. It wasn’t always the intended strategy, no sir, but when I was lucky enough to do it, I was hard to beat over lol.
I saw Convulsion of Nature in the thumbnail and absolutely would have accepted it being on this list, even though I love that card so much. It might be total ass, but nothing else does what it does, and that gives it a special place in my heart.
Ive loved CON since i got into yugioh in high school (the mid/early 2000s). I throw it in stupic "psychic decks" with things like despell, just so i can see things. The deck never wins but its fun 😂
I saw convulsions and recognized it instantly. I don’t remember what it did, but I remember it being one that I frequently tried to remove from my brother’s board every time he played it.
Yeah it was meant to trick your opponent into running into stuff like Poison Mummy or Giant Axe Mummy, I actually had one of these back in the day and it did have it's uses.
And the Sphinx Monsters. The where created to be combined. Hieracosphinx protects your face dow Des Lacooda And Wandering Mummy. And those Monsters that are earth Monsters also trigger the effect of Exxod, Master of Guard.
As a young kid i had a bad reaction to simochi + eye of truth deck that all my friends thought was broken op lol. Found out later that combo is super easy to deal with 😅
Hey same, mine was a Bad Reaction to Gravity bind deck with Eye of truth, gift card, burning algae and rain of mercy. Ah good times. Then Jinzo got unlimited and ruined all my fiun.
I remember YEARS ago in a Hobby League tournament that someone had an Exodia deck that made use of Jam Breeding Machine, Spirit Barrier, and The Dark Door. It wasn't his deck for the tournament but just a deck he had for casual duels for between matches, after elimination, etc. Wasn't the most consistent deck, but was interesting nonetheless. Wish that I knew the decklist, but it has been WAY too long.
seeing the thumbnail I was worried you were going to list Convulsion as one of the entries, that was a heavy part of my hand destruction strat back in those early days. Convulsion of Nature + Eye of Truth + Robbin Goblin, + Mind Crush
Top 10 cards NEVER restricted on the banlist in any way, but were widely considered to be hit Also do a failed cards and mechanics vid on naturia please!
I completely forgot all about Convulsion of Nature until this video and now I want to start using it again just for the lols. I loved using that card when it first came out.
Top ten cards that force your opponent to attack Top ten cards broken at 3 but trash at 2 or 1. Ex: rattpier Top ten worst cards that give you opponent hand information
I think destiny board would be way more interesting if it allowed you to play it's pieces from the graveyard and couldn't be destroyed. That way an opponent could still do something about the individual parts, but not the win condition entirely. it'd also create situations where you have to decide to either remove the pieces, or some other spell your opponent has laid down. It'd be way more interactive without becoming super overpowered because of how slow it is.
I feel like the thing that's getting worse in these videos is the bashing of the cards themselves. They keep getting increasingly creative and equally brutal, especially since someone back then thought it was a good idea to print these, lmao! Great video!
I love Spirit of the Pharaoh and the accompanying Sarcophagi: it's one of the few bad anime cards that was intentionally designed to be shit, rather than just Konami not quite understanding what effects were useful in the early years or a result of translating a hyper-niche anime card too literally. Can't wait for it to get legacy support in 2025.
If they were actually intentionally made to be shit, I wouldn’t count on them getting legacy support. These are not like the Egyptian god cards or similar cards
Actually Spirit of the Pharaoh and its support came out before GX so they are a set of terrible cards that the anime made no attempt to improve or make worse.
Card Shuffle is just waiting for an archetype that revolves around busted effects going off when you shuffle your deck. I'd love to see a "Tainted" archetype like that. Tainted Wisdom is such a cool card, but have y'all ever thought about other concepts and body parts that could be corrupted? Maybe a pile of infected guts called "Tainted Courage", disfigured lips called "Tainted Passion", or a diseased heart called "Tainted Love". There could even be an anime character that uses them to show off their cool shuffling skills (and since the archetype is pretty dark, maybe even using their shuffling flair to cover up cheating 😶)
Can't wait for the SPYRAL villains to be a deck all about getting free advantage every time you shuffle. Some nonsense like, "if you shuffle your deck: reveal the top card of your deck, then apply the applicable effect; monster - special summon it to either field, spell - you can put that card on the top or bottom of the deck, then draw 1 card, trap - set it to your field and it can be activated this turn."
Convulsion of nature can actually be pretty good in a gimmick decks with cards like archfiends oath, the true name, and mind crush just to name a few. I really don't think it deserves to be in this list, it actually does a good amount with the right cards played alongside it.
What's interesting about Impenetrable Formation is there's no DEF benefit that would make it good. 1000, 2000, or infinity, it'd still always be dependent on two other cards remaining on the field.
I would enjoy seeing videos like 'successful cards/archetypes' in the same style as failed cards/ archetypes videos it would be cool to see more about stuff that works lol
All the pictures of Spirt Message cards use the TCG Name but is using the OCG art so they are “FINAL”but the artwork shows “DEATH” just thought that was kinda funny
the only use Shifting Shadows has is Subterror, and I still agree that it can be troublesome, glad we got some decent Flip support a while ago with Conbirdable and Sunset Beat.
The only time Card Shuffle had any "serious" usage was that judge who made a 2200-card deck that was intended to force a deck size limit to be implemented. That deck consisted of a ton of cards that made you shuffle the deck, and considering the sheer size of it, I think you can see where this is going. Anyway, simple Card Shuffle retrain idea, instead of JUST shuffling either player's deck, drop the opponent's deck being a "viable" option while it becomes a once-per-turn Magical Mallet, letting you shuffle any number of cards from your hand into your deck then draw the same amount. Sure, still not a great card, but it is better than what Card Shuffle currently is.
you know calling the era before synchros the "classic era" of yugioh feels really mostly because i honestly don't think the game changed enough between gx and dm to justify seperating them
I've actually used Shifting Shadows to great effect, with my Rock type deck and Canyon field spell, a lot of rock types I had were the "flip face-down once per turn" cards
I've been playing YugiOh Nightmare Troubador, and this is a very re-assuring video. I could not for the life of me understand the benefits for some continuous spells I have been pulling or playing against in the game.
Card Shuffle. Trash in real life and trash in the video games. In the video games the AI/system will just deck stack themselves to increase their chances of winning.
I remember being so mindblown at the weird effect of Convulsion of Nature when it came out. I was so naive, that I used that on my deck because it felt like a "gotcha" moment when I use it on my opponent. Ah. Here's to being young and dumb.
0:01 Idea for a “Slime Breeding Machine” _Slime Breeding Machine_ Continuous Spell _During each phase of either players turn: You can Special Summon 1 “Slime Token” (Aqua/WATER/Level 1/ATK 500/DEF 500). The Summon of an effect monster requires an additional tribute (But you can still Set them without said tribute.) Unaffected by the effects of other cards while you control a face-up “Slime Token”. You can apply each of the following effects of “Slime Breeding Machine” once per turn, and can apply them during your opponent’s turn by tributing 1 “Slime Token” you control._ _⚪️Tribute 1 “Slime Token” you control: Add to your hand or send to your GY 1 WATER or DIVINE Monster OR 1 Spell/Trap that mentions “Slime”, “Jam” or “Divine-Beast” in it’s name or text from your deck._ _⚪️Tribute any number of “Slime Token”s you control: Gain 1000 LP for each “Slime Token” Tributed._ _⚪️Tribute 1 “Slime Token”: During the main phase of this turn, you can Conduct additional Tribute Summons without limit, and also, “Slime Token”s can be treated as 2 tributes for the summon of a monster. You cannot summon monsters from your extra deck during the turn you apply this effect._
I am having some trouble understanding this card. Is it correct that the token creation effect would require the tribute of a token if a token is on the field?
@@gmradio2436 No. The idea is that the token spawns are free, but THEN you have to tribute a token to do your other summons. Although I should clarify that… maybe I’ll rewrite the effect into If you would summon any number of _Non-Token_ or _Effect_ monsters…
"Non-Slime Token" should work. Generating a tolen on each phase will flood the board quickly. Draw Standby Main 1 Battle Main 2 End Not sure how to balance it at this time, but it concerns me. Any way of summoning on your opponent's turn could be insane. I am remembering Monarch support.
Some issues with your D Board Take: The new support gives them the ability to be summoned as monsters or S/T, much like Crystal beasts. The Level 3 fiends let you win using them from GY/Banish recursion, and Curse Necrofear does the same but boosted and shuffles 3 cards back into your GY to use for Dark Necrofear or to use for new Board support to spam spells from GY to backrow set. The only drawback you failed to mention, and this is a HUGE one, is that you HAVE to play them in order (F-I-N-A-L) or you automatically wasted Destiny Board and you might as well scoop, cause you can't shuffle normal summoned/set monsters or spell/traps once they're set. Thats way more of a drawback because if you misplay, you screw yourself. Also why is Spiritual Settle Machine on here? There's a Fairy, Izanami, that lets you do the same thing, with Energy Settle or without, and it was a combo piece in rogue decks back in the era it came out. Bad take for number 7, IMO Energy Machine could have been # 10 and still been fine, esp with the relevance of Kinka-Byo and Saika/ Aratama combo starter. Discard per turn can plus you in the current format so its not a bad card. Those are my only 2 griefs with the list but the rest of the list mostly makes sense.
"The only Blessing is the one your opponent is getting from having this in your deck." Sick burn! Either you have a broad sense of humour, or you have a great writer. I always hated Ectoplasmer. It's not even a double-edged sword. It's bad for both players, being a minus one for a bit of burn damage.
Shifting Shadow was present in Guardian Exxod deck back then in 2004 game It combines your previous video star, Canyon, Shifting Shadow, Staunch Defender, Unity, Stone of Aztec, that one flipping Sphinx, and Exxod himself I lost few matches because I hit one of their defenders and got quadrupled damage
I have a slime deck. It was the only feck I had that was able to beat my friends modern Dino deck. Once it's been set up with wetlands, token stampeed, and dimensional fissure, you can stomp over a lot of what your opponent might throw at you.
13:31 Idea to fix this card: _Sheltering Shadows_ Quick-Play Spell _Rearrange the cards in your Main Monster and/or Spell/Trap Zones, then Flip any number of face-up cards you control facedown. For the rest of the turn after this effect resolves, the following effects are applied. You can only activate 1 “Sheltering Shadows” per turn._ _⚪️You opponent cannot target facedown cards you control for attacks or card effects._ _⚪️If a face-up card you control would be destroyed by battle or card effect, you can flip it facedown instead._
Senri Eye could be super powerful and would probably be banned if its card text actually did what it said it does. Your opponent cannot look at the card. Nowhere does this say that they can't look at the card when you do, just that they cannot look at the card. Therefore they can never play that card unless they know what it is, as they risk playing an illegal move.
This video made me think. If the Nile was buffed today, just the LP amount, how much LP until it's officially worth it? If 1000 is barely delaying the inevitable, how about 10k? 100k?
1:49 Spirit message retrain idea: _Destiny’s Message “C””_ Continuous Trap _You can activate this card from your hand or GY if you control a face-up “Necrofear” monster. When this card and all 4 "Destiny’s Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Destiny’s Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "E", "A", "S", and "E!". When any "Destiny’s Message" card you control leaves the field, send all "Destiny’s Message" cards you control to the GY, except this card._ And then a “Destiny’s Message” retrain for each letter that would go more or less like the following: _This card can only be placed on the field by the effect of "Destiny’s Message “C”". Once per turn, during either player’s turn, you can special summon 1 “Destiny’s Messenger Token” (Fiend/DARK/Level 1/ATK 100/DEF 100). Face-up “Destiny’s Message” cards you control are unaffected by opponent’s card effects while you control a face-up “Destiny’s Messenger Token”._
If it's specifying pre-Snychro era cards, you know there's more bad Continuous Spells lists to come. He's probably doing a similar thing for Top 10 Worst Continuous Traps, because there's certainly a ton of those.
underpowered cards like these are fun to play, and in older formats possible to win agains similarly weak opponents... Jam breeding tokens can be over 3k atk, with other support, beats over anything. I recently build my destiny board deck, and it was so much fun! I protected the backrow with Gameciel + Scolding, so 3-4 omni negates, in old format hard to beat. :)
Top 10 Worst classic cards 7: Ancient Sanctuary, or Top 10 Worst Warrior type monsters For the non top 10 list: The Unknown side of Yu-Gi-Oh: Beasts of the Colliseum featuring Gladiator Beasts
5:30 The video text says "normal summoned or set" but Spirit monsters will not return to the hand via their effect if Set (though this is mentioned in the video audio).
If we're getting this specific then here's another crazy idea. Worst & best Traps that can be summoned as monsters via their own effects (And not via Magical Hats)
if you are using ritual spells who can tribute enemy monsters instead you can return them to the deck dont leting them hit the graveyard if samsara is in the field
9:53 Much later on, we got the Superheavy Samurai Archetype which since they have the ability to attack using their defense points instead, they seemed to be the archetype that this card would've worked best with
Ya know it probably wouldn’t make Jam Breeding Machine incredible but it would be better if they included its anime effect where it destroys itself if you choose to summon a monster instead of locking u out completely
The way that, in theory, you'd need at least 3 facedown cards, and the proper situation where you'd need to swap them around, to make shifting shadows even remotely useful is hilarious, the hoops you'd have to jump through to even try to justify it 20 years ago is funny, but at least it exists I guess?
6:44 Idea for a stronger version of this: _Sacred Samsara_ Continuous Spell _Cards that are used as cost for the summon or effect of another card are returned to the owners deck during the end phase of each turn. While this card is face-up on the field, This effect cannot be negated, responded to, ignored, or otherwise halted nor impeded in any way, shape or form, no matter what. During the end phase of each players turn, draw 1 card._
@@gmradio2436 Done. Added a free draw of 1 card during the end phase, to play into the “Samsara” bit (You start the turn drawing 1 card, and now you end it the same way).
I love how he's very sassy on this video, and are really ripping these cards a new one with those snide remarks. I laughed out loud at the "bringing out thd clowns" remark. 👌👌👌
Heres a question.. do you think FINAL would be a better condition win if it was monsters instead? Bc you can then guard them, but it's still hard to get them all out. This would also let you revive and search for said cards. I suppose that sounds a little OP but also , at one card each Limited, I don't think it would be bad.
dark sanctuary lets you use monster zones "If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster."
12:08 Idea to retrain this card to make it into a STRONG information tool: _The Omniscient Eye_ Continuous Spell _During either players turn, you can pay 100 LP to look at 1 card from either your opponent’s hand OR from anywhere in either players deck (and if you do, return it to its original position). Your opponent cannot look at the card if you’re looking at a card from their deck._
It's not exactly relevant to the video but I've been meaning to ask this for a while. I play a cyberse deck that's focused around codetalkers and the big firewall dragon bossmonster. I try to bring out Accesscodetalker, the big firewall dragon and protectcodetalker thinking that might stabilize my board, but Protectcodetalker never actually protects my link 4+ monsters as much as I thought it does, what the hell am I doing wrong D:
Shifting shadows is great with old school rock decks (or if youre playing against NPCs in the newer yugioh games (not master duel....screw that thing) expecially with that field card that makes them lose 2x lifepoints if they hit a def monster higher than their attack.
>You can't summon Slifer with Jam Breeding Machine
literally had one job card designers. ONE JOB
*Plays Senri eye, draws top card of opponent's deck, start busting out laughing.*
"Hey, hey everyone! This guy plays Watapon! Get a load of this! Hahaha hahaha!"
The Spirit of the Pharaoh in the anime was played by a character called the Pharaoh or something, who was undefeated in his lifetime. Turns out that he was horrible in the game, but no one dared to upstage the pharaoh. Kinda funny
His name was Abdos if my memory do not fail.
@@thiagodias5530 you are correct yeah. Bit of a funny nod to Atem, whose talent was games in general
Fun fact: Jam Breeding Machine lacked a once per turn for years and never had an official ruling made on it. Interestingly enough a few people tried making it work for this reason at different points in time; hoping judges would rule it as “yes you can spam 5 tokens every SP.”
Imagine combining that with Mass Driver and stall cards. That actually sounds funny and potentially even viable back when it first came out and you didn't have as much removal.
Imagine summoning a bunch of tokens and also having Wetlands up for a rush down strategy.
My friends and I once made a Spells-only tournament, I used Jam Breeding Machine and Wetlands, if only you didn't have to wait for your Standby Phase to summon a token, unfortunately I was one turn too late to win the tournament.
Even the games used once per turn. That's just false
@@joshuawidener8407 It was never the intent of the card, but the way Problem Solving Card Text works there is nothing saying you can't do that.
I desperately need a 2024 gimmick deck that uses Convulsion of Nature. It was the first card I ever got a play set of growing up from neighborhood friends back in the ancient times. So happy it’s not on the list but made a cameo in the thumbnail lol!
True Name Turbo is 100% a deck i wanted to try with convulsion.
Back in the day (and still now tbh) I ran an Archfiend deck, so Convulsion of Nature was crucial to turn my Archfiends Oath into a guaranteed draw for 500 LP. It of course wasnt the optimal strategy but....I was playing Archfiends.
I created an otk deck recently with truename, duel tower, timelord, into xzs gutav max for the 8k. It's pretty solid!
Jam Breeding Machine was actually useful for Panther Warrior beatdowns. You just had to get the monster on the field first, and then activate the card. Sure it’s still not the best use for the card (imagine NOT being created for one use, and then still being able to do that job), but back in those days a beater like Panther Warrior to be able to consistently destroy any monsters you opponent may have had, by using up those tokens to attack was a good use.
I used to piss off my siblings and some friends when I managed to get Panther Warrior out, equip it with either Axe of Despair or Horn of the Unicorn, then Jam tokens to offer up to beat over any possible sacrifices for them 😂😂. It wasn’t always the intended strategy, no sir, but when I was lucky enough to do it, I was hard to beat over lol.
That's awesome as hell bro ✊
I saw Convulsion of Nature in the thumbnail and absolutely would have accepted it being on this list, even though I love that card so much. It might be total ass, but nothing else does what it does, and that gives it a special place in my heart.
while bad, I would absolutely still use it in my deck if it ever appeared in master duel.
@@MrMariosonicman It's one of those cards that must be a nightmare to program properly. Same reason we'll never get Pole Position.
Its actually on MD tou ?@@MrMariosonicman
Ive loved CON since i got into yugioh in high school (the mid/early 2000s). I throw it in stupic "psychic decks" with things like despell, just so i can see things. The deck never wins but its fun 😂
I saw convulsions and recognized it instantly.
I don’t remember what it did, but I remember it being one that I frequently tried to remove from my brother’s board every time he played it.
Shifting Shadows was meant to be a support for those Mummy cards that flip themselves facedown
I think it might see some weird use with the column and Link mechanics running around now
Yeah it was meant to trick your opponent into running into stuff like Poison Mummy or Giant Axe Mummy, I actually had one of these back in the day and it did have it's uses.
Not even specifically Mummy but an entire subcategory of flip monsters. One of them is in the card art: Guardian Statue.
I believe it was supposed to be a support for the “Exxod Sphinx” series
And the Sphinx Monsters. The where created to be combined. Hieracosphinx protects your face dow Des Lacooda And Wandering Mummy. And those Monsters that are earth Monsters also trigger the effect of Exxod, Master of Guard.
As a young kid i had a bad reaction to simochi + eye of truth deck that all my friends thought was broken op lol. Found out later that combo is super easy to deal with 😅
Hey same, mine was a Bad Reaction to Gravity bind deck with Eye of truth, gift card, burning algae and rain of mercy. Ah good times. Then Jinzo got unlimited and ruined all my fiun.
Hooray i've been wanting this video from you for YEARS no joke. good choices all around. I'd love to see one for Classic Continuous Traps as well.
I remember YEARS ago in a Hobby League tournament that someone had an Exodia deck that made use of Jam Breeding Machine, Spirit Barrier, and The Dark Door. It wasn't his deck for the tournament but just a deck he had for casual duels for between matches, after elimination, etc. Wasn't the most consistent deck, but was interesting nonetheless. Wish that I knew the decklist, but it has been WAY too long.
Its like He knows when I’m about to sleep, thanks DuelingLogs
seeing the thumbnail I was worried you were going to list Convulsion as one of the entries, that was a heavy part of my hand destruction strat back in those early days. Convulsion of Nature + Eye of Truth + Robbin Goblin, + Mind Crush
Top 10 cards NEVER restricted on the banlist in any way, but were widely considered to be hit
Also do a failed cards and mechanics vid on naturia please!
I completely forgot all about Convulsion of Nature until this video and now I want to start using it again just for the lols. I loved using that card when it first came out.
Top ten cards that force your opponent to attack
Top ten cards broken at 3 but trash at 2 or 1. Ex: rattpier
Top ten worst cards that give you opponent hand information
Ratpier is fine at 2. Malicious and Reborn Tengu are also useless at 1.
I think destiny board would be way more interesting if it allowed you to play it's pieces from the graveyard and couldn't be destroyed. That way an opponent could still do something about the individual parts, but not the win condition entirely. it'd also create situations where you have to decide to either remove the pieces, or some other spell your opponent has laid down. It'd be way more interactive without becoming super overpowered because of how slow it is.
I feel like the thing that's getting worse in these videos is the bashing of the cards themselves. They keep getting increasingly creative and equally brutal, especially since someone back then thought it was a good idea to print these, lmao! Great video!
For me, using Jam Breeding Machine was only and I mean only decent for keeping base form Yubel on the field back in the day.
I thought people just used Samsara Lotus just like Yubel
@@TaLeng2023 only problem with samsara lotus is that its effect only works if you don’t have any spell or trap cards on the field
I love Spirit of the Pharaoh and the accompanying Sarcophagi: it's one of the few bad anime cards that was intentionally designed to be shit, rather than just Konami not quite understanding what effects were useful in the early years or a result of translating a hyper-niche anime card too literally. Can't wait for it to get legacy support in 2025.
If they were actually intentionally made to be shit, I wouldn’t count on them getting legacy support. These are not like the Egyptian god cards or similar cards
Actually Spirit of the Pharaoh and its support came out before GX so they are a set of terrible cards that the anime made no attempt to improve or make worse.
@@Personarose 😢
Card Shuffle is just waiting for an archetype that revolves around busted effects going off when you shuffle your deck. I'd love to see a "Tainted" archetype like that. Tainted Wisdom is such a cool card, but have y'all ever thought about other concepts and body parts that could be corrupted? Maybe a pile of infected guts called "Tainted Courage", disfigured lips called "Tainted Passion", or a diseased heart called "Tainted Love". There could even be an anime character that uses them to show off their cool shuffling skills (and since the archetype is pretty dark, maybe even using their shuffling flair to cover up cheating 😶)
Can't wait for the SPYRAL villains to be a deck all about getting free advantage every time you shuffle. Some nonsense like, "if you shuffle your deck: reveal the top card of your deck, then apply the applicable effect; monster - special summon it to either field, spell - you can put that card on the top or bottom of the deck, then draw 1 card, trap - set it to your field and it can be activated this turn."
The fact they ended up making Reactor Slime, which is tailor-made for the Egyptian Gods and Metal Reflect Slime
I like the reference to the pre-erata mask of restrict lol that's good
Convulsion of nature can actually be pretty good in a gimmick decks with cards like archfiends oath, the true name, and mind crush just to name a few. I really don't think it deserves to be in this list, it actually does a good amount with the right cards played alongside it.
What's interesting about Impenetrable Formation is there's no DEF benefit that would make it good. 1000, 2000, or infinity, it'd still always be dependent on two other cards remaining on the field.
I would enjoy seeing videos like 'successful cards/archetypes' in the same style as failed cards/ archetypes videos it would be cool to see more about stuff that works lol
Your content is still as insightful and entertaining as usual, me likey
All the pictures of Spirt Message cards use the TCG Name but is using the OCG art so they are “FINAL”but the artwork shows “DEATH” just thought that was kinda funny
All the final/death cards were like that, watch again ;)
Yeah, he did all the OCG DEATH artwork with the FINAL card names.
the only use Shifting Shadows has is Subterror, and I still agree that it can be troublesome, glad we got some decent Flip support a while ago with Conbirdable and Sunset Beat.
The only time Card Shuffle had any "serious" usage was that judge who made a 2200-card deck that was intended to force a deck size limit to be implemented. That deck consisted of a ton of cards that made you shuffle the deck, and considering the sheer size of it, I think you can see where this is going.
Anyway, simple Card Shuffle retrain idea, instead of JUST shuffling either player's deck, drop the opponent's deck being a "viable" option while it becomes a once-per-turn Magical Mallet, letting you shuffle any number of cards from your hand into your deck then draw the same amount. Sure, still not a great card, but it is better than what Card Shuffle currently is.
you know calling the era before synchros the "classic era" of yugioh feels really mostly because i honestly don't think the game changed enough between gx and dm to justify seperating them
I've actually used Shifting Shadows to great effect, with my Rock type deck and Canyon field spell, a lot of rock types I had were the "flip face-down once per turn" cards
I've been playing YugiOh Nightmare Troubador, and this is a very re-assuring video. I could not for the life of me understand the benefits for some continuous spells I have been pulling or playing against in the game.
Yes! Finally some old school ygo lists
Card Shuffle. Trash in real life and trash in the video games. In the video games the AI/system will just deck stack themselves to increase their chances of winning.
Saying convulsion of nature is a bad spell is funny when it's good for gathering information.
I would rather have a card that stops my opponent, than a card which only lets me know what they'll do next.
@@LazurBeemz I disagree, it's easier to know what to do if you're able to see their next draw.
I remember being so mindblown at the weird effect of Convulsion of Nature when it came out. I was so naive, that I used that on my deck because it felt like a "gotcha" moment when I use it on my opponent.
Ah. Here's to being young and dumb.
Ya know, I could see Konami making a retrain of Spirit of the Pharaoh, along with several level zombies to go along with it 🤔
0:01 Idea for a “Slime Breeding Machine”
_Slime Breeding Machine_
Continuous Spell
_During each phase of either players turn: You can Special Summon 1 “Slime Token” (Aqua/WATER/Level 1/ATK 500/DEF 500). The Summon of an effect monster requires an additional tribute (But you can still Set them without said tribute.) Unaffected by the effects of other cards while you control a face-up “Slime Token”. You can apply each of the following effects of “Slime Breeding Machine” once per turn, and can apply them during your opponent’s turn by tributing 1 “Slime Token” you control._
_⚪️Tribute 1 “Slime Token” you control: Add to your hand or send to your GY 1 WATER or DIVINE Monster OR 1 Spell/Trap that mentions “Slime”, “Jam” or “Divine-Beast” in it’s name or text from your deck._
_⚪️Tribute any number of “Slime Token”s you control: Gain 1000 LP for each “Slime Token” Tributed._
_⚪️Tribute 1 “Slime Token”: During the main phase of this turn, you can Conduct additional Tribute Summons without limit, and also, “Slime Token”s can be treated as 2 tributes for the summon of a monster. You cannot summon monsters from your extra deck during the turn you apply this effect._
If they make a new archetype version for the Egyptian Gods, I can definitely see the card having effects like this.
Stop trying to make more frog the jam deck. Its already too OP
I am having some trouble understanding this card. Is it correct that the token creation effect would require the tribute of a token if a token is on the field?
@@gmradio2436
No. The idea is that the token spawns are free, but THEN you have to tribute a token to do your other summons.
Although I should clarify that… maybe I’ll rewrite the effect into If you would summon any number of _Non-Token_ or _Effect_ monsters…
"Non-Slime Token" should work.
Generating a tolen on each phase will flood the board quickly.
Draw
Standby
Main 1
Battle
Main 2
End
Not sure how to balance it at this time, but it concerns me. Any way of summoning on your opponent's turn could be insane. I am remembering Monarch support.
Some issues with your D Board Take: The new support gives them the ability to be summoned as monsters or S/T, much like Crystal beasts. The Level 3 fiends let you win using them from GY/Banish recursion, and Curse Necrofear does the same but boosted and shuffles 3 cards back into your GY to use for Dark Necrofear or to use for new Board support to spam spells from GY to backrow set. The only drawback you failed to mention, and this is a HUGE one, is that you HAVE to play them in order (F-I-N-A-L) or you automatically wasted Destiny Board and you might as well scoop, cause you can't shuffle normal summoned/set monsters or spell/traps once they're set. Thats way more of a drawback because if you misplay, you screw yourself.
Also why is Spiritual Settle Machine on here? There's a Fairy, Izanami, that lets you do the same thing, with Energy Settle or without, and it was a combo piece in rogue decks back in the era it came out. Bad take for number 7, IMO Energy Machine could have been # 10 and still been fine, esp with the relevance of Kinka-Byo and Saika/ Aratama combo starter. Discard per turn can plus you in the current format so its not a bad card.
Those are my only 2 griefs with the list but the rest of the list mostly makes sense.
im glad im not the only one who noticed the fact that destiny boards support just flat out wasnt mentioned
"The only Blessing is the one your opponent is getting from having this in your deck." Sick burn! Either you have a broad sense of humour, or you have a great writer.
I always hated Ectoplasmer. It's not even a double-edged sword. It's bad for both players, being a minus one for a bit of burn damage.
Top 10 Worst Continuous Trap cards. Also will you do more hour long videos? I really enjoy them
Yay Convulsion of Nature didn’t make the list! I love that goofy card!
Well, the obvious idea now is for the top 10 best continuous spell cards
This has already been done. And was done, by HardLegGaming
Number one is either Card of Safe Return or Mass Driver. Probably Safe Return since every deck could abuse the hell out of that.
I can see one use for Samsara, Cyber Angel Impcantations (underrated deck)
You know destiny board has support? It has a whole ass field spell that gives them protection
Shifting Shadow was present in Guardian Exxod deck back then in 2004 game
It combines your previous video star, Canyon, Shifting Shadow, Staunch Defender, Unity, Stone of Aztec, that one flipping Sphinx, and Exxod himself
I lost few matches because I hit one of their defenders and got quadrupled damage
I have a slime deck. It was the only feck I had that was able to beat my friends modern Dino deck. Once it's been set up with wetlands, token stampeed, and dimensional fissure, you can stomp over a lot of what your opponent might throw at you.
A token archetype would be interesting. Could play similar to weather painters but with generating slime tokens with effects granted by other cards
13:31 Idea to fix this card:
_Sheltering Shadows_
Quick-Play Spell
_Rearrange the cards in your Main Monster and/or Spell/Trap Zones, then Flip any number of face-up cards you control facedown. For the rest of the turn after this effect resolves, the following effects are applied. You can only activate 1 “Sheltering Shadows” per turn._
_⚪️You opponent cannot target facedown cards you control for attacks or card effects._
_⚪️If a face-up card you control would be destroyed by battle or card effect, you can flip it facedown instead._
It always hunts me the way in how solemn wishes was drawn
Senri Eye could be super powerful and would probably be banned if its card text actually did what it said it does. Your opponent cannot look at the card. Nowhere does this say that they can't look at the card when you do, just that they cannot look at the card. Therefore they can never play that card unless they know what it is, as they risk playing an illegal move.
Hamon getting PTSD.
I kind of miss the multi-turn cards ngl.
This video made me think. If the Nile was buffed today, just the LP amount, how much LP until it's officially worth it? If 1000 is barely delaying the inevitable, how about 10k? 100k?
It's really hard to make continuous magic cards when there's No archetypes to support just play styles
1:49 Spirit message retrain idea:
_Destiny’s Message “C””_
Continuous Trap
_You can activate this card from your hand or GY if you control a face-up “Necrofear” monster. When this card and all 4 "Destiny’s Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Destiny’s Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "E", "A", "S", and "E!". When any "Destiny’s Message" card you control leaves the field, send all "Destiny’s Message" cards you control to the GY, except this card._
And then a “Destiny’s Message” retrain for each letter that would go more or less like the following:
_This card can only be placed on the field by the effect of "Destiny’s Message “C”". Once per turn, during either player’s turn, you can special summon 1 “Destiny’s Messenger Token” (Fiend/DARK/Level 1/ATK 100/DEF 100). Face-up “Destiny’s Message” cards you control are unaffected by opponent’s card effects while you control a face-up “Destiny’s Messenger Token”._
I'm loving this idea. Bravo.
@@coolsnowmanjoe9380
For some reason it’s not showing your reply unless I look under newest comments
@@ButFirstHeLitItOnFire Yeah, it's really weird. Hopefully it's just a bug and can get fixed.
If it's specifying pre-Snychro era cards, you know there's more bad Continuous Spells lists to come. He's probably doing a similar thing for Top 10 Worst Continuous Traps, because there's certainly a ton of those.
underpowered cards like these are fun to play, and in older formats possible to win agains similarly weak opponents... Jam breeding tokens can be over 3k atk, with other support, beats over anything. I recently build my destiny board deck, and it was so much fun! I protected the backrow with Gameciel + Scolding, so 3-4 omni negates, in old format hard to beat. :)
Top 10 Worst classic cards 7: Ancient Sanctuary, or Top 10 Worst Warrior type monsters
For the non top 10 list: The Unknown side of Yu-Gi-Oh: Beasts of the Colliseum featuring Gladiator Beasts
All cards in Yugioh Master Duel Legacy Packs
probably
5:30 The video text says "normal summoned or set" but Spirit monsters will not return to the hand via their effect if Set (though this is mentioned in the video audio).
whens konami releasing a shuffle burn deck where you burn your opponent each time a deck is shuffled.
If we're getting this specific then here's another crazy idea. Worst & best Traps that can be summoned as monsters via their own effects (And not via Magical Hats)
if you are using ritual spells who can tribute enemy monsters instead you can return them to the deck dont leting them hit the graveyard if samsara is in the field
I remember when Hamon came out and I use most of these in the deck Spirit Hamon in 2006 imagine
Convulsion of nature is pretty great. You can get immediate info on how to set up your board.
9:53 Much later on, we got the Superheavy Samurai Archetype which since they have the ability to attack using their defense points instead, they seemed to be the archetype that this card would've worked best with
I feel like Impenetrable Formation was supposed to benefit facedown cards, which can't be equipped or benefit from most other stat boosting effects.
3:00 It's actually really easy to interact with the hand, the problem is, basically all cards that can do so are banned.
you could use impenetrable formation with scareclaw
Ya know it probably wouldn’t make Jam Breeding Machine incredible but it would be better if they included its anime effect where it destroys itself if you choose to summon a monster instead of locking u out completely
0:13
Are you telling me Jam breed this?
The way that, in theory, you'd need at least 3 facedown cards, and the proper situation where you'd need to swap them around, to make shifting shadows even remotely useful is hilarious, the hoops you'd have to jump through to even try to justify it 20 years ago is funny, but at least it exists I guess?
If it wasn't locked into a special summon, the pharoh sounds like he'd be ok for xyz and link plays
Was my first thoughts at least
I remember running 3 solemn wishes back in the playground meta
What about wetland for jam breeding machine and token stamped you at less it's a 2700 body every turn so its something
trash sadly
Wow, 3 at once
Wait, how are you here a day before this premiered?
@@ButFirstHeLitItOnFire member early access, presumably
Ideally you would get all 3 Jam Breeding Machines and sac them all for Hamon, freeing you to tribute the tokens. Definitely not a Tier 0 deck....
6:44 Idea for a stronger version of this:
_Sacred Samsara_
Continuous Spell
_Cards that are used as cost for the summon or effect of another card are returned to the owners deck during the end phase of each turn. While this card is face-up on the field, This effect cannot be negated, responded to, ignored, or otherwise halted nor impeded in any way, shape or form, no matter what. During the end phase of each players turn, draw 1 card._
A draw effect might help. On activation as replacement, or end of the turn if the effect was used for a longer return on investment.
@@gmradio2436
Done. Added a free draw of 1 card during the end phase, to play into the “Samsara” bit (You start the turn drawing 1 card, and now you end it the same way).
I feel like blessing of the Nile would see play in Darklord decks.
Now wouldn't it be funny if someone used Jam Breeding Machine with Wetlands? (I'm sure there is something this could use for the lols)
I love how he's very sassy on this video, and are really ripping these cards a new one with those snide remarks.
I laughed out loud at the "bringing out thd clowns" remark. 👌👌👌
Card Shuffle is a way to damage your opponent's deck... directly
Illusion of nature can be played in spyral so that spyral never has to blind guess a top deck.
Can jam breeding machine be turned off using cold feet?
The fact that Yoseju's arnt spirits boils my blood
Couldn't blessing of the Nile be useful with dark world and especially with the Grapha fusion card?
impenetrable formation is good in superheavy samurai ig :)
Card Shuffle is for when your opponent finds a way to stack Afterglow on top of their deck to turn 2 FTK you
They need to revamp the slimes and jam breeding machine into a viable archetype
I am shocked, shard of greed isn't on the list
Heres a question.. do you think FINAL would be a better condition win if it was monsters instead? Bc you can then guard them, but it's still hard to get them all out. This would also let you revive and search for said cards. I suppose that sounds a little OP but also , at one card each Limited, I don't think it would be bad.
dark sanctuary lets you use monster zones
"If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster."
Wouldn't Shifting Shadows allow you to vacate certain MMZ slots you might want to Link summon into?
12:08 Idea to retrain this card to make it into a STRONG information tool:
_The Omniscient Eye_
Continuous Spell
_During either players turn, you can pay 100 LP to look at 1 card from either your opponent’s hand OR from anywhere in either players deck (and if you do, return it to its original position). Your opponent cannot look at the card if you’re looking at a card from their deck._
It's not exactly relevant to the video but I've been meaning to ask this for a while. I play a cyberse deck that's focused around codetalkers and the big firewall dragon bossmonster. I try to bring out Accesscodetalker, the big firewall dragon and protectcodetalker thinking that might stabilize my board, but Protectcodetalker never actually protects my link 4+ monsters as much as I thought it does, what the hell am I doing wrong D:
Jam Breeding Machine was hirrible, but i still tried to make use of it
Jam breeding machine is useful with the right stragety.
Shifting shadows is great with old school rock decks (or if youre playing against NPCs in the newer yugioh games (not master duel....screw that thing) expecially with that field card that makes them lose 2x lifepoints if they hit a def monster higher than their attack.
Or the monster has the ability to flip itself down, like the sphinx monsters this card was made to work with