I love how this game subtly teaches the idea that you cannot build your way out of traffic using only one mode of transportation. I wonder if they could combine this game and mini metro.
-Confusing and congested roundabouts -Endless construction -Ripping up roads before anything is put down to replace them -Massive highways installed immediately over residences -Making people's commutes longer and less direct You can tell he's a real civil engineer. 🙂
So I found out through steam that the devs have done a patch (24th August) to make traffic lights more effective. I don't know when this was recorded but maybe traffic lights could be good?
It's weird how difficult it is to find a use for them and it's simply a throwaway device in the late game. Maybe if they could be used to enforce one-way roads with double the throughput then it could help and be a strategic placement.
They changed several important rules: 3-way intersections are now intersections for car-speed purposes, All intersections are faster, Traffic lights are faster. This means that 3-way intersections are now bad, 3-way intersection builds create lots of intersections, each of which slows traffic. That means you want to create as few intersections as possible. And 8-way intersection can feed 7 houses into an "imax" using just one intersection, which is perfect. However, not everything works out so perfectly, but the principle of fewer intersections with more roads into each intersection still applies, and a light into an octopus intersection is pretty valuable... or alternatively, one octopus intersection (without a light) might feed 2 or 3 stores with a couple of (now slow) 3-way intersections. Roundabouts are still better, of course, but you can't really get enough of them and they don't fit everywhere. I miss high speed 3-ways already. Errr.... intersections I mean. High speed intersections.
This was the level that taught me that there are more houses than you actually need. It's better to not connect some to limit the supply to supermarkets/imaxes to reduce congestion.
Traffic light are only useful in the late game. They make a very crowded crossroad a little bit faster because it makes first unblocks one side and then block it again and unblocks the oder side. So there is always a bit of a flow. In the early game it just makes everything slower because it blocks cars even if there are no other cars to pass by.
It's simpler than that. Roundabouts take up more tiles than traffic lights, making traffic lights useful on crossroads that don't leave enough room for a roundabout.
As someone who stayed in Manila and is Filipino, this is actually a really realistic representation. The unplanned chaotic mess in the city planning, the pasta like spread of motorways/skyways, and oh how can I forget the traffic.
Use traffic lights when a house other than the color of the road spawns and connot be disconnected. This will prevent cars from slowing down because of an unusable house, and the light always stays green so no cons ;D
Agreed, minimizing travel time is better than minimizing mixing. Also, that would mean actually using more intersections, which can help with spawning stuff.
There’s a point in the game where it can go on infinitely except, at a certain point, the game just breaks, but finding the perfect point where you don’t have to do anything is really hard. Usually around 9 motor was. Also, if you make even the slightest change, it can completely devastate the run at that level
@@moondust2365 I mean, While WW2 did destroy a lot of Structures, Roads, which are the most important part of transportation, remained mostly intact. The actual problem is that the said American Planners didn't account for future growth and fast Urbanization of the Metropolitan Manila Area, and succeeding governments not caring about building more public transportation
Id love to see this game have other modes of transportation, Bus, Train, Boat, Plane, oh god the potential of this game, even if these devs don't do it, I think someone would eventually make a similar game with all of them
I haven't seen anyone use it, but traffic lights are great for T-Intersections. Only ones where cars never turn left onto the main road. This is because cars can still turn right when their light is red. As long as no car needs to turn left, the light will never change and all cars, from every direction, will move full speed through it.
The most recent patch made Traffic Lights viable. Cars move through Traffic Lights a tad faster. They're really good for areas that can't fit a roundabout. Also I think cars move through 3-way intersections ever so slightly slower.
I would love to see a run where part of the way through you clear everything and plan it out after you have a ton of buildings. Is that possible in this game?
You should use a short diagonal road in places where a shop would be terrible. This prevents them from spawning and ruining your roadways. The fewer shops in the end the higher the score you can get.
Extreme segregation is the best way. Try to build separate roads for each store pretty much. Less connecting. I’ve read that cars don’t take the closet shopping bag, they take the first available shopping bag so if you’ve got a long road connected, Karen from across the map will take the journey rather than the driver next door who just got home
IIRC, devs have added some prioritization. When a car returns from a trip, it first looks for high priority trips (destinations with a timer), and if none are showing, will take the trip which has the shortest number of tiles to get there.
I've noticed, at least in Matt's TH-cam uploads. He always seems to get to Week 11 before it all goes tits up. But in this episode he goes all the way to Week 19. That's progress folks. But will he go back to Mini Metro at all?
I really appreciated this tutorial. Here's what I've learned: (1) Just because a house appears doesn't mean I absolutely have to incorporate it into the overall system (2) Motorways are OP. Always get them. (3) Segregation at all costs. An organized, neat, and tidy system is not worth it and does not ensure success.
My boyfriend watches your channel all the time and I was won over to check you out myself! I found myself really enjoying your content and wishing he would watch you more so I could mooch off his screen until I remembered that I can watch you myself lol
this is actually simpler than reality since in manila its just a web of motorways with motorways merging and splitting up, motorways above others, etc.
Im a filipino, you pronounced pasig amazingly, ilog though, you pronounced “ay-log” although it’s supposed to be “i-log” the i is pronounced like how we say the letter e so technically, “ee-log” Loving the videos man so much great content
@@getnaenaed8063 Yep. Even an American will say it the same way, that’s because of the English accent british or american, that’s why I just clarified it and I’m not really insulting him IF you think I am but if not, have a great day
@@getnaenaed8063 Accent isn't the issue here. It's just knowing how to sound it. In English language, vowels have two sounds. Long sounds, where the vowels are pronounced as if it is a standalone letter (ey, ee, eye, oow, yu), and short sounds (ah, eh, i, oh, ugh). In Filipino language, vowels only have short sounds. With that in mind, Americans and English can pronounce Filipino words easily.
This video alone has improved my game. Segregating, get all the motorways, ignore the traffic lights, its all working well so far. Until I get a red house in the middle of a bunch of yellow ones 😁. Thanks for the tips 👍
I think it matters to have the two businesses that spawn with the same parking lot to get their cars from the correct entrance. Like with your yellow and dark blues at the top. It would be better if the yellows came around the left and the blue went in the right entrance.
@Opecuted yes I agee, what I meant is that you can have one entry for each color, but the side where you plug them does not matter because the parking lot is shared
@Opecuted tbh if you're forced too, with the new buff to lights and the nerf to 3 way intersections, just a light, or a roundabout can handle 2 colors using one entrance most of the time. Maybe not if they're both big shops, but certainly if they're both small.
The devs caught on to this loophole last week; with the latest update, even 3-way intersections induce a delay. Traffic lights plus dedicated right-turn-only bypasses could still work.
Imagine if this game allowed tunnels and bridges wherever you wanted, and not just over water or under mountains. I’d also love to see something added to a sequel like trains/stations
Wanted to try this game so baaad! I also never get tired of you playing this. And also your pronounciation of the name of the river is not bad. Pasig is very well pronounced but ilog is pronounced e-log if this makes sense lol but overall not bad on pronouncing it! 😄
No, that's not an accurate comparison of pronunciations because the "log" with short o, is different from the -log in "ilog". their short o is different from our o.
@@nextdoordreamer I mean, yeah, but pronouncing it in an American accent (or even in a British one), "e-log" sounds right. It's not the "proper" pronunciation, but eh, good enough.
@@moondust2365 not good enough if you can hear and are aware of the obvious difference in vowel pronunciation. :) Respect other languages by not propagating the wrong pronunciation of non-English languages. :)
@@nextdoordreamer I can definitely hear and are aware of the differences in pronunciation. I'm just not a fan of forcing the native pronunciation of a word from one language when the word is loaned onto a different language. The pronunciation in the other language should approximate the original, but it doesn't have to be exactly the same. Especially for languages where the original pronunciation would have slightly differed from place to place anyway. Also, I myself am a Filipino. And personally, I feel like inserting a word with a Tagalog pronunciation in an English sentence shouldn't be forced. Similarly, many English words are pronounced slightly differently when used in a Tagalog sentence than when used in an English sentence, and that's fine. That's just how languages work.
@@moondust2365 I appreciate varieties and differences in culture and the same goes for accents. By no means am I saying that people should always pronounce foreign words correctly, in fact, I was never a fan of accent shaming (where people make fun of non-native English speakers speaking English with foreign accents). I abhor it. What I was pointing out is the person misrepresented "ilog" as "e-log". There's a difference between 'accepting the pronunciation of a word with a foreign accent' vs 'TEACHING the WRONG pronunciation of a word'. In this case, OG misrepresented the correct pronunciation. Perhaps if he/she mentioned it being "kind of like" or "close to" the pronunciation they mentioned, there need not be the clarification that they are, in fact, not teaching the precise and accurate way to pronounce it, but is only presenting it as "similar to" the mentioned word. English language teachers give importance to ESL learners being able to pronounce English words accurately, why not attempt to at least teach and represent our language adequately if not accurately?
I think the real purpose of a civil engineer is to take a project doomed to not actually alleviate the problem and also make it cost as much as possible while taking twice the estimated time, at least that seems to be the working theory in every city I've ever been to.
Why doesn't the game allow for land-bridges? Like maybe a 3-length limit or something that enables short overpasses so you no longer have your roads go all the way out of the way, they can be more direct, like most city roads.
I doubled my score by using ALL avalible road i have on blocking areas where i dont want stuff to spawn, then it was so much easier to avoid colors crossing each other
Extreme segregation seems like a counter-intuitive solution to me. The optimal arrangement is plausibly one where each road is used evenly and maximally. Restricting any given road to a single color feels like it works against this goal (more likely to end up with roads under/over used), and two cars of different colors don't seem to behave any differently to two cars of the same color (?)
Could I, per chance, intrest you in the modest proposition of playing a game called dark souls? For the singular reason of spiteing the architects of course. Also, the content is amazing and is one of the most enjoyable channels ive ever found.
i was really looking forward to this map ever since you reached more than 2 thousand points in your last episode's map (zurich)!! i enjoyed it thoroughly and i love this series :> much love from the philippines
You're leaning hard on this idea that "extreme segregation" is always worth the cost. Have you tested this? I could imagine scenarios where direct routes, with roundabouts and byways, are more efficient, no?
And this, ladies and gentlemen was how we inspired the great minds of the people who designed and birthed into existence the M25 London orbital motorway. This game seems like a lot of fun but also shows me I couldn't be an engineer. Working with established infrastructure seems like a real ball ache. I like the idea of working with a blank canvas but I love how the game forces you to work around previous work. Cool content dude, keep it up 😊
I found it, these were the first videos that got me into you channel but I couldn’t remember the name of the game. You play it so well I could never plan it that perfect.
I love how this game subtly teaches the idea that you cannot build your way out of traffic using only one mode of transportation. I wonder if they could combine this game and mini metro.
cities skylines
that seems like it would be a fitting third game.
I agree with Marco. It already exists and is called Cities Skylines.
@@marcobonera838 I love cities skylines, but it doesn't have the crack-like simplistic addictiveness that mini motorways does
LOL yea this thing teaches real live .. duh
-Confusing and congested roundabouts
-Endless construction
-Ripping up roads before anything is put down to replace them
-Massive highways installed immediately over residences
-Making people's commutes longer and less direct
You can tell he's a real civil engineer. 🙂
Sounds like Ohio
The entire country.
Might blend well with Filipino civil engineers. Manila is just that.
EDSA is scary
@@neoncobalt1779 sounds like Manila, where there are 119,600 people per square mile
So I found out through steam that the devs have done a patch (24th August) to make traffic lights more effective. I don't know when this was recorded but maybe traffic lights could be good?
Well I doubt they'd be able to make them less effective
yeppp, i think now is kinda useful in something
It's weird how difficult it is to find a use for them and it's simply a throwaway device in the late game. Maybe if they could be used to enforce one-way roads with double the throughput then it could help and be a strategic placement.
Papa smurf
They changed several important rules: 3-way intersections are now intersections for car-speed purposes, All intersections are faster, Traffic lights are faster.
This means that 3-way intersections are now bad, 3-way intersection builds create lots of intersections, each of which slows traffic. That means you want to create as few intersections as possible. And 8-way intersection can feed 7 houses into an "imax" using just one intersection, which is perfect.
However, not everything works out so perfectly, but the principle of fewer intersections with more roads into each intersection still applies, and a light into an octopus intersection is pretty valuable... or alternatively, one octopus intersection (without a light) might feed 2 or 3 stores with a couple of (now slow) 3-way intersections.
Roundabouts are still better, of course, but you can't really get enough of them and they don't fit everywhere.
I miss high speed 3-ways already. Errr.... intersections I mean. High speed intersections.
Diagonal roads, random motorways and cul-de-sacs.
This game might be the best thing surely made by an architect.
Wat... Architects?
Don't insult the man. He's an engineer.
@@vellstillings9326 who’s the man
@@GlassOfVitto it's RCEs way of saying idiot essentially
@@hirshja ok
This was the level that taught me that there are more houses than you actually need. It's better to not connect some to limit the supply to supermarkets/imaxes to reduce congestion.
But then they'll starve🙃
@@samuelmatheson9655 that's basically what the new world order is doing
@@mundaner-1163 Ack
@@mundaner-1163 "new" world order? There's nothing new about it
@@ddshocktrooper5604 it may be not new but it's not a common knowledge either
Traffic light are only useful in the late game. They make a very crowded crossroad a little bit faster because it makes first unblocks one side and then block it again and unblocks the oder side. So there is always a bit of a flow.
In the early game it just makes everything slower because it blocks cars even if there are no other cars to pass by.
I usually find it to be the opposite where they become pointless in the late game
@@gyroscope915 Pretty sure it would've helped at around 18:28 for the Real Civil Engineer.
wow thanks for the knowledge einstein i wouldve never thought of that
It's simpler than that. Roundabouts take up more tiles than traffic lights, making traffic lights useful on crossroads that don't leave enough room for a roundabout.
@@exquisitecodm189You didn't need to be an ass, yet you chose to be.
As someone who stayed in Manila and is Filipino, this is actually a really realistic representation. The unplanned chaotic mess in the city planning, the pasta like spread of motorways/skyways, and oh how can I forget the traffic.
We just make things up as we go
Excuse me but WHY ARE YOU FBI AND FILIPINO
There's no FBI in Philippines btw😊
@@Boypogikami132I mean emigration is a thing.
Use traffic lights when a house other than the color of the road spawns and connot be disconnected. This will prevent cars from slowing down because of an unusable house, and the light always stays green so no cons ;D
Love this seris. Try segregation by neighborhood? Different colours on same road, but minimize total distance travel
seris
Agreed, minimizing travel time is better than minimizing mixing. Also, that would mean actually using more intersections, which can help with spawning stuff.
I'm going to try this out right away
It was chaos, but maybe I didn't understand it right what you meant
@@capedkat loved how you actually came back to say how you did lol
There’s a point in the game where it can go on infinitely except, at a certain point, the game just breaks, but finding the perfect point where you don’t have to do anything is really hard. Usually around 9 motor was. Also, if you make even the slightest change, it can completely devastate the run at that level
POV: You're trying to design an alternative to Manila's bad (nonexistent) urban planning.
Manila Traffic Simulator
Penoiz commentor detected
The urban planning would've been good, considering who the Americans hired, but sadly WWII happened and now we have this mess.
@@moondust2365 I mean, While WW2 did destroy a lot of Structures, Roads, which are the most important part of transportation, remained mostly intact.
The actual problem is that the said American Planners didn't account for future growth and fast Urbanization of the Metropolitan Manila Area, and succeeding governments not caring about building more public transportation
Funny how the game logic is accurate. Houses also appear anywhere in the philippines and the roads are always congested.
Imagine if this game had public transit lmao, definitely make everything able to be larger without breaking down
It would be like playing mini motorways and mini metro at the same time
Id love to see this game have other modes of transportation, Bus, Train, Boat, Plane, oh god the potential of this game, even if these devs don't do it, I think someone would eventually make a similar game with all of them
Mini Transport when
@@ChrisSucks should be free
That's very anti-American of you to suggest public transportation.
"We want to keep all the colors separate"
*British foreign policy*
Pretty sure you mean American
@@Henry-xu5jg pretty sure you mean most cultures in human history
@@kegjnote sure thing mate
@@Henry-xu5jg
Yes mate it happens naturally
I do however despise enforcement of such a thing
@@skippityblippity8656 I’m pretty sure everybody is
When you get a double colour shop spawn make a bypass road, the cars drive soooooo slowly through the parking lot if they're just passing through
I haven't seen anyone use it, but traffic lights are great for T-Intersections. Only ones where cars never turn left onto the main road. This is because cars can still turn right when their light is red. As long as no car needs to turn left, the light will never change and all cars, from every direction, will move full speed through it.
3:45 Yes Matt, you are the only one who noticed the strongest shape up to that point LOL
Speaking of shapes, check out the Negros Island.
They really should just call this game "segregation simulator"... I guess what wouldn't get the sales they want tho
Hmmmmmm
Interesting...now do Apartheid
Hmmmmmm
Mmmmmmmmm
“Simpletons”😅😂😂
Tip for Tagalog: The letter 'i' is often pronounced as 'eee'
18:58 Bonus points for accuracy!
All the yellows tumbling over each other
I love how he goes 'Mini Motorwees'. It's so funny! Also, 'old moldy ham at the back of the fridge' is such an epic phrase...Love it!
After watching a couple of your videos, I have really improved my game. I just did Tokyo and improved from 200 to 1286! Thank you
The most recent patch made Traffic Lights viable. Cars move through Traffic Lights a tad faster. They're really good for areas that can't fit a roundabout.
Also I think cars move through 3-way intersections ever so slightly slower.
I would love to see a run where part of the way through you clear everything and plan it out after you have a ton of buildings.
Is that possible in this game?
Since it takes time to destroy things and you can’t use those parts till they are fully destroyed, it wouldn’t be possible unfortunately.
Yeah that's what I was thinking
First time watching this game. The whole video i was fantasizing about a big city with roads. A dumbed down sim city. Seems relaxing.
Everytime he says motorway, the video just radiates wholesome child-like happiness
You should use a short diagonal road in places where a shop would be terrible. This prevents them from spawning and ruining your roadways. The fewer shops in the end the higher the score you can get.
18:53 thats a very densely populated Manila alright.
As an philipino that IS normal
Indeed, but the traffic is moving unrealistically fast :P
@@mr.silent1391 As another filipino I agree
Extreme segregation is the best way. Try to build separate roads for each store pretty much. Less connecting. I’ve read that cars don’t take the closet shopping bag, they take the first available shopping bag so if you’ve got a long road connected, Karen from across the map will take the journey rather than the driver next door who just got home
IIRC, devs have added some prioritization.
When a car returns from a trip, it first looks for high priority trips (destinations with a timer), and if none are showing, will take the trip which has the shortest number of tiles to get there.
I used to play Mini Metro (from the same developers), and it’s funny to me how such a simple game can get so complex 😂 Absolutely love it!
I've noticed, at least in Matt's TH-cam uploads. He always seems to get to Week 11 before it all goes tits up. But in this episode he goes all the way to Week 19. That's progress folks. But will he go back to Mini Metro at all?
Yo who the fuck calls it "going tits up"??
It’s honestly weird seeing that Manila is by far the hardest city in this game and in IRL
Please never tire of this game and never stop making these videos. I love hearing your commentary!
The intro is the best considering I just applied for an engineering course in collage. You make me feel like I'm already an engineer.
You nailed the pronunciation on Pasig, ilog on the other hand, it could use some work
3:10 - 'You want to keep all the colors separate, practice EXTREME segregation"
This needs to be said in an American accent.
I think they should add one way streets. That way you can keep the flow going better.
this game brings me stress and is rarely satisfying yet i can’t stop playing
You might have an abusive relationship with a traffic simulator
I really appreciated this tutorial. Here's what I've learned:
(1) Just because a house appears doesn't mean I absolutely have to incorporate it into the overall system
(2) Motorways are OP. Always get them.
(3) Segregation at all costs. An organized, neat, and tidy system is not worth it and does not ensure success.
Dont worry, we're not bored of this game either!
15 hours? Those are rookie hours, you gotta pump those numbers up
My boyfriend watches your channel all the time and I was won over to check you out myself! I found myself really enjoying your content and wishing he would watch you more so I could mooch off his screen until I remembered that I can watch you myself lol
i like how the game also shows how bad the urban planning is in philippines
3:10 ah just like the 1920's
this is actually simpler than reality since in manila its just a web of motorways with motorways merging and splitting up, motorways above others, etc.
Im a filipino, you pronounced pasig amazingly, ilog though, you pronounced “ay-log” although it’s supposed to be “i-log” the i is pronounced like how we say the letter e so technically, “ee-log”
Loving the videos man so much great content
He's british, he's got an accent yeah?
@@getnaenaed8063 Yep. Even an American will say it the same way, that’s because of the English accent british or american, that’s why I just clarified it and I’m not really insulting him IF you think I am but if not, have a great day
@@getnaenaed8063 Accent isn't the issue here. It's just knowing how to sound it. In English language, vowels have two sounds. Long sounds, where the vowels are pronounced as if it is a standalone letter (ey, ee, eye, oow, yu), and short sounds (ah, eh, i, oh, ugh). In Filipino language, vowels only have short sounds. With that in mind, Americans and English can pronounce Filipino words easily.
This video alone has improved my game. Segregating, get all the motorways, ignore the traffic lights, its all working well so far. Until I get a red house in the middle of a bunch of yellow ones 😁. Thanks for the tips 👍
it's actually pronounced like "ill log pasig" which means pasig river haha
He got Pasig right
@@jobMatthias how can you mispronounce pasig
@@popojelly1895maybe something like pa-sigh-g
"Since we're still in the early game..." That sure looks like an end game to me
I think it matters to have the two businesses that spawn with the same parking lot to get their cars from the correct entrance. Like with your yellow and dark blues at the top. It would be better if the yellows came around the left and the blue went in the right entrance.
I'm not so sure. I've watched cars park on the wrong side of the lot, or even go across it to park. Idk what the ai does in those lots.
@@jarjab2games I agree, it does not matter at all
@Opecuted yes I agee, what I meant is that you can have one entry for each color, but the side where you plug them does not matter because the parking lot is shared
@Opecuted tbh if you're forced too, with the new buff to lights and the nerf to 3 way intersections, just a light, or a roundabout can handle 2 colors using one entrance most of the time. Maybe not if they're both big shops, but certainly if they're both small.
As an Architect and Urban Planner in the Philippines, this is a very accurate representation of Metro Manila traffic and cityscape.
I've started using diamond shaped intersections instead of roundabouts to keep traffic flowing. They essentially work like a multi-directional rotary
YO WHAT THAT IS SO COOL
The devs caught on to this loophole last week; with the latest update, even 3-way intersections induce a delay.
Traffic lights plus dedicated right-turn-only bypasses could still work.
Oh ho ho as someone who's an adhd gremlin, an engineer student, and who adores problem solving, THIS GAME AND CHANNEL ARE AMAZING
Imagine if this game allowed tunnels and bridges wherever you wanted, and not just over water or under mountains. I’d also love to see something added to a sequel like trains/stations
Have you heard of Mini Metro
This is actually less dense than REAL Manila
Wanted to try this game so baaad! I also never get tired of you playing this. And also your pronounciation of the name of the river is not bad. Pasig is very well pronounced but ilog is pronounced e-log if this makes sense lol but overall not bad on pronouncing it! 😄
it's not available on PC T-T
lost track of everything after 3 mins. Still watched til the end. This is gold.
The funny part is, when it displays a plays like Manila, at the start, it’s completely different to the actual city
It's Manila Bay, westernmost of the city, which isn't visible at the start due to being zoomed all the way in.
3:47 was not a phrase I ever expected to hear on youtube, but it made my day to hear it.
2:08. You nailed the Pasig. But Ilog (river) is pronounced as /ee-log/, /i/ as in pin, /o/ like row.
You filipino too?
so its pronounce like how indonesian pronounce that words
@@transformerboy8898 im a Filipino, yeah. 🙂
@@ShiroCh_ID Vowels in Filipino language are short in sound (ah, eh, ee, oh, u).
I didn't know the place I live is in this game lol and actually the word "ilog" is pronounced e-log
No, that's not an accurate comparison of pronunciations because the "log" with short o, is different from the -log in "ilog". their short o is different from our o.
@@nextdoordreamer I mean, yeah, but pronouncing it in an American accent (or even in a British one), "e-log" sounds right. It's not the "proper" pronunciation, but eh, good enough.
@@moondust2365 not good enough if you can hear and are aware of the obvious difference in vowel pronunciation. :)
Respect other languages by not propagating the wrong pronunciation of non-English languages. :)
@@nextdoordreamer I can definitely hear and are aware of the differences in pronunciation. I'm just not a fan of forcing the native pronunciation of a word from one language when the word is loaned onto a different language. The pronunciation in the other language should approximate the original, but it doesn't have to be exactly the same. Especially for languages where the original pronunciation would have slightly differed from place to place anyway.
Also, I myself am a Filipino. And personally, I feel like inserting a word with a Tagalog pronunciation in an English sentence shouldn't be forced. Similarly, many English words are pronounced slightly differently when used in a Tagalog sentence than when used in an English sentence, and that's fine. That's just how languages work.
@@moondust2365 I appreciate varieties and differences in culture and the same goes for accents. By no means am I saying that people should always pronounce foreign words correctly, in fact, I was never a fan of accent shaming (where people make fun of non-native English speakers speaking English with foreign accents). I abhor it.
What I was pointing out is the person misrepresented "ilog" as "e-log". There's a difference between 'accepting the pronunciation of a word with a foreign accent' vs 'TEACHING the WRONG pronunciation of a word'.
In this case, OG misrepresented the correct pronunciation. Perhaps if he/she mentioned it being "kind of like" or "close to" the pronunciation they mentioned, there need not be the clarification that they are, in fact, not teaching the precise and accurate way to pronounce it, but is only presenting it as "similar to" the mentioned word.
English language teachers give importance to ESL learners being able to pronounce English words accurately, why not attempt to at least teach and represent our language adequately if not accurately?
The accuracy of Manila’s urban planning lmao🤣
“If you have a motorway, there’s no thinking, always choose motorway”
We will never be bored with your epic videos :D
I think the real purpose of a civil engineer is to take a project doomed to not actually alleviate the problem and also make it cost as much as possible while taking twice the estimated time, at least that seems to be the working theory in every city I've ever been to.
Played this on a mates pc for the first time yesterday. I did sooo well thanks to these vids and to COLOUR SEGREGATION
Extreme Segregation rocks the nation!
Wow Matt gets a pretty good score
*looks in recommended*
aliensrock video of 30,000+ points
Wow makes Matt look like an architect.
Thanks for teaching me how to play the game. I was just making straight roads, use as less tiles and connect everything. 🙃
Great to see we get the same results, your map looks like mine most of the time. It's always the squares that make me lose too.
I’ve noticed if you take the driveways and have them going into the road on an angle it’s more effective then straight into it
Why doesn't the game allow for land-bridges? Like maybe a 3-length limit or something that enables short overpasses so you no longer have your roads go all the way out of the way, they can be more direct, like most city roads.
every skill taught in school can be used in video games. mans came from building highways...to building the highway to my heart
Maybe when the level reaches max size do a complete remap and delete the old infrastructure
Wow we been mention
And yes our country the Philippine Manila is the most densely populated city in the world and the 2nd most traffic country
At 3:47 if you had not mentioned it I would not have noticed it
I doubled my score by using ALL avalible road i have on blocking areas where i dont want stuff to spawn, then it was so much easier to avoid colors crossing each other
Extreme segregation seems like a counter-intuitive solution to me. The optimal arrangement is plausibly one where each road is used evenly and maximally. Restricting any given road to a single color feels like it works against this goal (more likely to end up with roads under/over used), and two cars of different colors don't seem to behave any differently to two cars of the same color (?)
As a Filipino, I would like to say, your pronunciation of Manila and Ilog made me very happy!
I love how mini motorways actually call it *"Ilog Pasig"* instead of Pasig River 🥺
It names all the bodies of water in the native language the city is in.
2:42 Oh God, this blue bridge is illegal
Could I, per chance, intrest you in the modest proposition of playing a game called dark souls? For the singular reason of spiteing the architects of course.
Also, the content is amazing and is one of the most enjoyable channels ive ever found.
I second this request
As a resident of both Pasig and Manila, I can confidently say that these roads are very accurate.
Within One Minute Gang!
2 years 💀
And one month
Keep this series up! I love watching your problem solving process and your frustration at the RNG of the game
This RNG is accurate idk why
I love how he naively considers 15 hours a lot for a game
I played 30 hours last weekend of borderlands 3 and the same a few months ago with rdr2
"Eye-log Pasig?" AHAHAHAHA IM DYING but at least you pronounced the pasig pretty nice
DAMN that was a good run, crushed my highest score
i was really looking forward to this map ever since you reached more than 2 thousand points in your last episode's map (zurich)!! i enjoyed it thoroughly and i love this series :> much love from the philippines
This episode looks like a bunch of bone bloodlines and muscle tendons with some cells and stuff flowing throughout them
And the Imax theatre is the powerhouse of the cel then? lol
when you say 'fellow engineers' it makes me feel smart
eventhough i'm not one... at least not now, idk what live has reserved for me
You're leaning hard on this idea that "extreme segregation" is always worth the cost. Have you tested this? I could imagine scenarios where direct routes, with roundabouts and byways, are more efficient, no?
Who's gonna tell him the upside down shopping bags are map pins
not everything in philipines is pronouncing the letter i a and o
Bob: Hey, Where do you live?
Jeff: Its quite a messy neighbourhood
Bob: how messy?
Jeff: *Yes*
As a person living in Manila. I give this a 8/10 needs more motorcycles and people counter flowing like they own the damn road
Don't forget jeepneys, buses, and taxis.
This week's weekly challenge is no motorways and double traffic lights - it's like your worst nightmare XD Would love to see a video.
Connecting houses and supermarkets with roads for cars. Welcome to the most North American game ever.
Fun fact, I live near "Ilog pasig" in the Philippines and we have a whole ass stretch of highway, literally trailing both sides of the river.
Yes! Idk about others, but I'm certainly not bored! I wish I could play, unfortunately, I can't at the moment, but it's a joy watching you play!
I like how you pronounce the river as eye-log pasig instead of e-loog pasig, it made me smile.
Eye lock Passage
End of.
And this, ladies and gentlemen was how we inspired the great minds of the people who designed and birthed into existence the M25 London orbital motorway. This game seems like a lot of fun but also shows me I couldn't be an engineer. Working with established infrastructure seems like a real ball ache. I like the idea of working with a blank canvas but I love how the game forces you to work around previous work. Cool content dude, keep it up 😊
red & yellow: neat, organized rows of houses
green: ...
blue: _favelas_
Traffic lights can be used for when two colours meet, also if there’s not enough room for a roundabout.
I found it, these were the first videos that got me into you channel but I couldn’t remember the name of the game. You play it so well I could never plan it that perfect.