This is like watching a student wrighting code. Inefficient decisions, clumsy code, and when he notices a bug, he gets amused by it, and doesn't fix it.
this is like watching a pony pfp dude WRITING english, Inefficient decisions, clumsy grammar, and when he notices a error , he gets amused by it, and doesn't fix it.
@@HamzaAkhi3 Blame English language, not me. A garbage pile of a language, language of memorization, where you can't derive the spelling based on pronunciation. It wasn't my decision to put silent "gh" in random places of words for absolutely no reason. And don't even get me started on the loan words.
I wonder wouldn’t this game be an excellent way to help teach kids in multiple ways? The first is basic mathematics with the various upgrades, secondly they are introduced to the puzzle aspects that could keep them entertained, and lastly their challenged to make all this work as effectively as possible stimulating their problem solving skills.
the developer/publisher Notional Games released this game (Beltmatic) this year for 6.99€ on steam, but had released an almost identical game (Beltex) for 4.99€ on steam two years ago. the difference is only that this game is played on square tiles (like shapez) with 4 neighbors per cell, while the other was played on a hexagonal board with 6 neighbors per cell ...
ps : the new Shapez2 has several game modes, including the old normal grid as well as a hex grid (i just started playing, didn't look at the hex grid yet, but only saw that there is some such option)
I always want to shout at Matt through the screen, when he plays games like these because he does so many inefficient things... then I play the same game and forget everything I've seen in the Vids.
So real man, like Matt has a built-in inefficient Creation he would legit find a way to make his factory inefficient, watch his Mindustry Playthrough,(if you know how the game works) Matt made the most inefficient factory in Engineering History.
@@-thanawat-8296 yeah, but play the game yourself and try to do it as quickly as he does while talking with someone (even just in your head) - suddendly it's not that easy anymore and you start missing tons of stuff.
It's impossible to route the three fours and three ones to three adders in a plane (without bridges or tunnels). This is a famous result in graph theory, usually about utilities.
i was kinda skeptical whether this and three utilities is the same dilemma layout. i figured out that the three houses is equivalent to the one, the four and the fives belts. the three utilites are the adders
Oh, I love this already. I'm a trained electronic engineer, in training we had to do loads of these kinds of things, but building them either with OP amps or flip flips. I hated it back then because it meant a lot of number crunching, but here you can just throw stuff against the wall and see what sticks 😊
Coming across this vid gave me the sudden urge to boot up factorio again. I love how deep you can get with optimization, feedback systems etc, such an addicting game.
Leave it to an engineer to create chaotic and completely inefficient designs to complete any given task, Works for the first task but doesn't at all think about the next steps.
The upgrade tab for extractors tells you how many belts it can fill. It could support 2 belts because you upgraded it from 1 to 2 earlier. At the start of the game you likely won't notice(you need so little in terms of numbers and adders etc are so slow you always wind up with backlogs), but planning for the next output upgrade is always a nice idea.
You know that video of the girl losing her mind with everything going into the square hole? Yrah that was me every time Matt went from 12 to 18 in his head with "plus 3" 😂
Figured out how to streamline the 5 production before bridges. If you don't have any extractor upgrades, which you won't at 5, each produces 1 belt of stuff. So we extract 2s onto two belts, splitting one to make 1+2, and the other to add in after. We then feed the 1s and 2s, and the 3s and 2s to Adders on the same input belts. Each input belt maintains a 50:50 mix of input components, so joining the A and B inputs of the Adders directly to an input belt pulls exactly the right inputs from the belts. This consistently produces only 5s, even though you might expect to get 4s and 6s mixed in, at a rate of 1/2 a belt output, without bridges. This reliably produces
Thats the point of the title yea, that its an even more dramatically stripped down variant demonstrating that automation doesnt need grounding or world building to be fun...
watching matt play these kinds of games makes me happy. Not because of the content, but because he actually tries to make things clean most of the time 😂😂
Unusually for a factory game, any combination of resources can go into any structure and make *something* without a clog. I wonder how far you could get with a stochastic mixed-belt approach, splitting some of the outputs back into the inputs? Could make a very small construction that makes, say, all even numbers.
Loved the video, played the game for like 4 hours after watching this, hope to see more of it in the future, it gets interesting once you have a lot of templates to work with
I like the idea of hooking up a number source to a multiplier and it feeds itself constantly making a bigger number until the game breaks just looping a 2x2 then using another 2 etc.
after i saw that there wasnt only numbers there.. i tought alright lets go to the comments and I LITTERALY SAW NOONE MENTION IT like how real civil engineer's subscribers are really good!
"Huh,. this game looks a lot like Beltex." Check store page, check developer and yep, same people. These sorts of games are pretty fun to watch. Challenge mode: once you make something you can never remove it. Plan carefully. Thanks for the video.
I love this for purely comedic reasons. This is every factory management game on the planet, with simpler skins on stuff 🤣 it’s literally just the foundation of the genre’s game structure and I still kinda want to play it.
I am so curious what would happen if you made a sort of feedback loop with the belts outputs, a=1's feeding in as the output is bridged back into the B input...
since you don't know how fast numbers are processing don't try to load balance it, use manifold system backing up a machine will make belts feed other ones instead
Its probably better to have 3 exits from the extractor, they spawn in certain rates meaning yes, they belts have gaps, but atleast you're using all the spawnable numbers, no clogging
If Matt pins this comment I will do nothing
lmao
26 minutes into doing nothing
35 minutes into doing nothing
finally an honest bot
He actually pinned you lmao
This has to be peak nerd-game. Strip away the façade of ore mines, production farms, worker buildings, etc. and just go with the straight numbers.
Next is going to literally just be coding
It's pride month tho...
@@shlatekkin who cares
@@MrTriple3Dthe joke went a bit over your head, didn’t it?
@@jagobot1487 lol this gaslight tactic isn't going to work forever
This is like watching a student wrighting code. Inefficient decisions, clumsy code, and when he notices a bug, he gets amused by it, and doesn't fix it.
this is like watching a pony pfp dude WRITING english, Inefficient decisions, clumsy grammar, and when he notices a error , he gets amused by it, and doesn't fix it.
@@HamzaAkhi3 Blame English language, not me. A garbage pile of a language, language of memorization, where you can't derive the spelling based on pronunciation. It wasn't my decision to put silent "gh" in random places of words for absolutely no reason. And don't even get me started on the loan words.
@@nbvehbectw5640 Skill issue + excuse, English ain't my mother language and I learned it myself from videogames and movies
@@HamzaAkhi3 Cool. And you've never made a single mistake or a typo, I suppose?
@@nbvehbectw5640 It was just a joke, sit back, relax and enjoy your life man
Matt:
Goes to great lengths to make 16.
Then starts an entirely new production to make 26, rather than just adding 16+10.
he also added a bunch of 3s together to make 18 instead of just adding 8s and 10s from before
@@MrTriple3D TBF, RCE's method is the easiest and fastest because you only need threes. It's what I would've done.
@@samiraperi467 you need like 5x the amount of adders to get the same number, it's alot of wasted space, and time
it takes a long time to make a 16, so he wouldn't want to waste it
For the 5 he could have borrowed the 3s and add 2s to them it would have been faster and it would produce more
0:26 something about this specific order of numbers makes me feel emotional
Hmm yes but I can't tell what it is without my glasses
Bro😂
Funni moment
It’s just a massive d*…
I wonder wouldn’t this game be an excellent way to help teach kids in multiple ways? The first is basic mathematics with the various upgrades, secondly they are introduced to the puzzle aspects that could keep them entertained, and lastly their challenged to make all this work as effectively as possible stimulating their problem solving skills.
There was even one with making words, or letters... I don't remember 😅
@@rodepet factori?
If I ever become a K-2 teacher I’m using this game to teach them
@@Fjfhrudhdn 0:25
Whats the name of the game?
the developer/publisher Notional Games released this game (Beltmatic) this year for 6.99€ on steam,
but had released an almost identical game (Beltex) for 4.99€ on steam two years ago.
the difference is only that this game is played on square tiles (like shapez) with 4 neighbors per cell,
while the other was played on a hexagonal board with 6 neighbors per cell ...
Huh. Well, you're right. Funny that the newer one seems to be doing better than the old one
ps : the new Shapez2 has several game modes, including the old normal grid as well as a hex grid
(i just started playing, didn't look at the hex grid yet, but only saw that there is some such option)
I searched Beltex because I had played it. I always hated the hex grid, though. The straight lines here just looks so much nicer to me.
I would go with playing the hex board, more potential problems and solutions.
I always want to shout at Matt through the screen, when he plays games like these because he does so many inefficient things... then I play the same game and forget everything I've seen in the Vids.
So real man, like Matt has a built-in inefficient Creation he would legit find a way to make his factory inefficient, watch his Mindustry Playthrough,(if you know how the game works) Matt made the most inefficient factory in Engineering History.
It's really easy to tell that he's a civeng and not any kind of compeng
@@argon7624 well it's true he's a civil engineer, and civil engineer's job is to make a building that would last a long while
The 75 part as well, he could've used 2 belts of 5s and a belt of 3 and multiplied them together
@@-thanawat-8296 yeah, but play the game yourself and try to do it as quickly as he does while talking with someone (even just in your head) - suddendly it's not that easy anymore and you start missing tons of stuff.
As a Mindustry player,the conveyor belt placement is mental torture for me
I feel this, I have played Mindustry and Shapez, and the excess of unnecessary belts was annoying. Still fun to watch, though.
Yea lol
same...
Wdym mental torture I play mindrusty and idc the conveyors as long it's not abandoned or not carrying resiurces
5⁵=3125
5⁶=15615
5⁸=390375
....
Bringing in non-integers would be opening up a real can of worms
Pun intended?
Bringing in imaginary numbers would make this a really complex game
@@sethb3090that would be a nightmare
Can of wormholes?
Slow down Satan
Matt's architect level efficiency triggers my engineering brain
And how he doesnt notice how that still items on the conveyors are inefficiencies
It's impossible to route the three fours and three ones to three adders in a plane (without bridges or tunnels). This is a famous result in graph theory, usually about utilities.
to be fair he is only a civil engineer so higher level maths are somewhat lost on him
@@HPD1171Are you an architect? 🧐
@@HPD1171 To be fair a civil engineer should know about the Three Utilities Problem ;)
i was kinda skeptical whether this and three utilities is the same dilemma layout. i figured out that the three houses is equivalent to the one, the four and the fives belts. the three utilites are the adders
I like these kind of circuiting games, because they nicely teach the principles of planar graph theory
Oh, I love this already. I'm a trained electronic engineer, in training we had to do loads of these kinds of things, but building them either with OP amps or flip flips. I hated it back then because it meant a lot of number crunching, but here you can just throw stuff against the wall and see what sticks 😊
6:30 Really missed bridge review here, what a shame
True.
Biffa hired him for yesterday's timeslot.
He probably realised that they're not bridges. They're junctions.
I was looking for this comment
the pain of the build to make 3s not working fully bcs matt forgot one belt pains me
0:26 He did the same "strongest shape" joke however many years ago he made a video about shapez io, he just doesn't age.
Yeah, that reference to the first shapez io episode was golden
Matt: "Great, 18's for everyone"!
Me: I need some mind cleansing
rated pegi 18
0:26 we could scrol and see nothing but only number 😂
yep, definitely nothing at 0:27
Nothing
Juuuuuuust numbers
That's a great number right there
“I SAW THAT. YOU DISGUSTING PERVERT! THATS ABSOLUTELY UNACCEPTABLE!!”
Matt needs to play Factorio. With Adult supervision (perhaps, one of us?) of course.
Coming across this vid gave me the sudden urge to boot up factorio again. I love how deep you can get with optimization, feedback systems etc, such an addicting game.
Random suspicious shape in the beginning
what do you mean? I haven't seen anything suspicious
thats normal here
The video is just starting strong.
Not suspicious... efficient.
@@Devminnytrue
Leave it to an engineer to create chaotic and completely inefficient designs to complete any given task, Works for the first task but doesn't at all think about the next steps.
I can't tell if you're an architect or an engineer...regardless you only spoke the truth.
The upgrade tab for extractors tells you how many belts it can fill.
It could support 2 belts because you upgraded it from 1 to 2 earlier.
At the start of the game you likely won't notice(you need so little in terms of numbers and adders etc are so slow you always wind up with backlogs), but planning for the next output upgrade is always a nice idea.
0:20 I think I saw something
What?
@@omaryaboilol5431a tree
XD
0:25 actually, but idk it seems normal...
12:34 huh? What's wrong with that drawing? Looks creative tbh
The fact that one of the modules making 3s was not connected frustrated me to no end
Same
Yeah
Especially at 8:53 when he’s literally hovering over the disconnected module saying “these could be way more efficient”
Yeah it’s crazy
0:26 THE FU-
Easter egg
Pp
Perfection looks flawed in the face of his jokes
Loooool
d¡ldo
i like the fact that he made 10s with 8+2 well he could have used a the 5 systeem on a to and add 2 fives but still a fun video
Well thats the architect solution
You need to learn reading 😂😂😂😂😂😂
I love how RCE explains having 3 1's add to 3 like we are 2 years old lol 😂
It feels like the extractors don't extract more the more belts it has...
The upgrade level is the number of belts that can be fully supplied. It starts with 1 and he upgraded to 2.
12:15 "18's for everyone" 💀💀
🚓🚨🚓🚨
Free women!
Don't mind if I do 👹
PLEASE I JUST FINISHED MY MATH LESSONS 💀
LOL
You can't run from maths.
No no, this maths actually has numbers in it
You know that video of the girl losing her mind with everything going into the square hole? Yrah that was me every time Matt went from 12 to 18 in his head with "plus 3" 😂
24, the number of seconds it took Matt to display a knob in the video. Contrats
2:29 i am extracting a number 2 while watching this video
6:30 what happened to the bridge review!?!?! Dont be an architect and give us the bridge review we deserve lol 😂
This is the most satisfying factory game to watch.
Figured out how to streamline the 5 production before bridges.
If you don't have any extractor upgrades, which you won't at 5, each produces 1 belt of stuff.
So we extract 2s onto two belts, splitting one to make 1+2, and the other to add in after. We then feed the 1s and 2s, and the 3s and 2s to Adders on the same input belts.
Each input belt maintains a 50:50 mix of input components, so joining the A and B inputs of the Adders directly to an input belt pulls exactly the right inputs from the belts.
This consistently produces only 5s, even though you might expect to get 4s and 6s mixed in, at a rate of 1/2 a belt output, without bridges.
This reliably produces
"They turned MATH into a factory game..." Factorio exists.
Thats the point of the title yea, that its an even more dramatically stripped down variant demonstrating that automation doesnt need grounding or world building to be fun...
why is this game not called Beltmathic? The creaters realy missed out on that one.
Mathmatics ends in "matic" not "mathic"
@@danielyuan9862 its a pun on "math"
@@danielyuan9862Belta-math-ic. still, i think the name here was probably for the best
@@danielyuan9862 okay, thanks Karen
Automatic ends in ic, math plus automation is the theme here. He's right... @@danielyuan9862
Omg nooooo why did the video end I was so invested 😢
This is absolutely awesome math game, it really needs more attention and more interesting updates like more complex interaction with numbers
That legendary structure in the beginning was epic😂
I bet you liked it
😂😂😂😂😂😂😂😂
Epicly immature, yes
This game is so satisfying for no reason lmao
This visual representation of spaghetti code makes me really anxious.
I remember back in the day when matt didnt know how to properly pronounce shapez
nowadays he confidently says it
brings a tear to my cold dead eyes
he doesn't pronounce shapes the same way as shapez for the lols
Seeing a number automation game gave me vivid flashbacks of Human Resource Machine, and now I'm nostalgic for Little Inferno, too.
3:20 i thought it was gonna be the sign of the funny moustache guy ngl
Wow, imagine this, but with Calculus, in which you have to deliver tan-1(xy), extracting x, y, x^2, sin(x), etc.
Imagine RCE playing sprocket again
I feel like this game would be perfect to introduce people to factory style games. Simple yet effective, and easy to understand
0:23 that was the last thing i was not expecting
THE FACT THAT I DREW SIMILAR THINGS BACK AT 2019. AND THEY ACTED IDENTICAL. WOW.
last time i was this early, the cambrian explosion was a recent event
watching matt play these kinds of games makes me happy. Not because of the content, but because he actually tries to make things clean most of the time 😂😂
It would be great if you did a part two
Unusually for a factory game, any combination of resources can go into any structure and make *something* without a clog. I wonder how far you could get with a stochastic mixed-belt approach, splitting some of the outputs back into the inputs? Could make a very small construction that makes, say, all even numbers.
0:25
who saw that salami stick?
the way he ignored it on purpose💀💀💀
Loved the video, played the game for like 4 hours after watching this, hope to see more of it in the future, it gets interesting once you have a lot of templates to work with
I was hoping for a bridgereview!
my factorio space and resource efficiency mind set is hurting watching this, especially when he redose builds to be more efficient
I need this game
Addictive but pricey game -Topics
frankely im insulted we didnt get a bridge review
Wtf Real civil engineer 0:26
I like the idea of hooking up a number source to a multiplier and it feeds itself constantly making a bigger number until the game breaks just looping a 2x2 then using another 2 etc.
Youre missing a conveyor on the 1+1+1. And you copied the mistake lol.
It wouldn’t work because he only had the adder which only adds two numbers
after i saw that there wasnt only numbers there.. i tought alright lets go to the comments and I LITTERALY SAW NOONE MENTION IT like how real civil engineer's subscribers are really good!
Day 102 of asking Matt to play Simpleplanes
Hell yeah mate
Would be so good
This game needs a money element
I will do 0 pushups for every reply this gets
+ 0 push-ups
+ 0
0:26 I just love how he doesn't talk or see *that* thing as if it doesn't exist.
Matt: 75 is quite a big number to get to...
Me: 5x5x3
0:27 “we could scroll for miles and miles and not be able to see anything”
The extremely-efficient-shape that’s getting passed:
10 minutes in and he’s just realizing the different flow rates based on the number of lines. I’m so happy
"Huh,. this game looks a lot like Beltex."
Check store page, check developer and yep, same people.
These sorts of games are pretty fun to watch. Challenge mode: once you make something you can never remove it. Plan carefully.
Thanks for the video.
Technically you can have 8 adders on each number generator (if we, of course, add up to another generator)
0:26 Oi, oi Matt, what was that?! What was that Matt?? I dont want numbers on my stongest shape! Erase those numbers 😂😂😂
I don't know but I shouldn't be laughing this hard at "178" 💀
This should be an educational tool in schools.
I love this for purely comedic reasons. This is every factory management game on the planet, with simpler skins on stuff 🤣 it’s literally just the foundation of the genre’s game structure and I still kinda want to play it.
0:26 i dont think my lil bro is recognizing it
Man really thought we wouldn't see that that at the start💀💀💀💀
"have you ever dreamed about having an automation game that isn't just automating"
genius
I am so curious what would happen if you made a sort of feedback loop with the belts outputs, a=1's feeding in as the output is bridged back into the B input...
since you don't know how fast numbers are processing don't try to load balance it, use manifold system backing up a machine will make belts feed other ones instead
Love the excitment when he unlocks bridges loll
has anyone noticed that the conveyer belts are kind of like roads, for example, when a conveyer belt is clogged up, it's like there's a traffic jam
Having spent so much time in Shapez and Factorio, this looks exactly like what I'm looking for.
12:34 YOU made it! Im flabbergasted and bamboozled.
Its probably better to have 3 exits from the extractor, they spawn in certain rates meaning yes, they belts have gaps, but atleast you're using all the spawnable numbers, no clogging
Oh, what an adorable new game to keep me procrastinating
@12:15 - "18s for everyone!"
KRILLIN HAS ENTERED THE CHAT
Can you please play more of this? It’s sooo fun to watch
That sneaky 87 at 19:55. You thought we wouldn't notice xD
0:25 What an enteresting spacecraft...
0:25 " we would see anything except numbers"
Technically, the field of microarchitecture already turned math into a factory game, and that's where your CPU comes from.
0:25 this is why I love this man
"18s for everyone " ☠️
You could make a binary adding system, with numbers like 1,2,4,8,16,32,64,128, and so on. And use bridges and adders to make any number.
And the next challenge, do it all with just 1s and the Adder.. endless belt hurray!
0:25 nice little easter egg
Lmao