The original Dead Rising had tons of goofy moments, but the characters played them straight, which helped give the game its b-movie charm. The 4th might as well be a cartoon by comparison.
Dead Rising 1's story was pretty serious and bleak. The goofy stuff was mostly relegated to optional stuff and side content. Even Dead Rising 2 in comparison has a goofier main story.
They should of did what earth defense force did, keep the tone and story consistently serious from start to end and make everything goofy and over the top strictly to gameplay.
One thing I would like to add on to the Maniacs in DR4 is that, pre patch, they didn't even have a unique weapon. They used to all just use a generic combo weapon, as if they weren't already lazy enough.
I recalled Psychopaths were considered from the start, but because CV was going through multiple issues, such as having one person handling a certain job by a week, which led to bias regarding the bosses as “mentally-disabled”… Even worse, the budget for Maniacs were already limited after the original concept of DR4 bombed.
Pre patch you could also get stuck in the phsyco area bc it wouldn’t spawn inna weapon or way out so unless your fighting 15 psychos with no food or weapon lol its a game breaker
As a hardcore dead rising fan since 2006.... nothing was more disappointing about DR4 than the exclusion of actual interesting psychopaths. They did it well in DR3, so they definitely were capable. The psychopaths have debatably been the standout thing in the dead rising games, they are all so memorable. That didn't stop me from beating DR4 though lol. I even did the absolute trash DLC they made for the game... Frank Rising is probably the worst DLC I've ever seen for a game, it literally removed the last remaining things that made DR4 any fun.
It still amazes me how much companies take such well thought out concepts and somehow make them worse. Like who in their right mind seriously sat in that game dev meeting and exclaimed. Ya know what? Psychopaths need to be removed! and took that statement seriously?
The downfall of Dead Rising is the franchise death that hurts the most. There's nothing quite like Dead Rising 1 and 2 out there. It feels like whenever another franchise like Mega Man or Castlevania dies people line up in droves to make indie game tributes that play almost identically (i.e Mighty No. 9 and Bloodstained: Ritual of the Night) but not Dead Rising.
Part of that reason is how much harder it would be to make a game like Dead Rising than Mega Man/Castlevania, those games being 2D- not saying anyone can make a game like those, they're complicated in their own way, but they don't require an engine that can run 800 zombies at a time, and that's without getting into elements like photography, combo weapons, vehicles ect... A Dead Rising tribute game needs a large team with a large budget, not a small team with a Kickstarter page
@@Dantethedemonkiller I know MN9 is disappointing, but let's not deliberately ignore the 20+ years Inafune contributed as a producer for the series alright.
@@darrylaz3570 Lol contribute what, he was the main cause of the Capcom dark ages. The whole westernization focus. The whole japanese games are dead rant. Don't give that Snake oil merchant credit.
There is a reason frank went to the mall. He was given a tip to come here. While never told directly, given the fact that dr.barnaby asks why did you summon me to this place and the dhs is here it can be inferred that Carlito tipped all these people off to witness his terrorist plot. If frank has covered wars as he said or has a history of taking dangerous guerrilla stories there's a pretty good reason for carlito to tip frank off.
it's possible he wanted Frank specifically to come to uncover and report on the Goverment's involvement in creating the queens that created the zombies and how they tried to cover it up.
Deadrising is that one game that is broken and difficult and sometimes I hate with a burning passion, but also has a charm about it that makes worth coming back to. Its one of my favorite games of all time. Like New Vegas or Resident Evil.
its got a charm that makes you wanna keep coming back, like mario 64, or the sonic adventure games, they're unpolished and didn't age well, but they're still fun and have that charm to them
dead rising is hardly a difficult game unless you go in as a level 1 frank and try to run through it. as soon as youre around level 30-35 and know the best weapons, it becomes very easy. which i can’t say is unintentional as the game encourages you to do “new game plus” runs
I think Dead Rising 3 is perfectly fine, but it definitely suffers in areas that both the prior games succeeded in easily. The lack of substantial missions was maybe the biggest disappointment, as the very tight schedule of the prior games was addicting to figure out how to do each mission faster, more efficiently, etc. That just doesn't exist in Dead Rising 3, sadly. However, I DO think Dead Rising 3 has the best feel for zombie slaying, as many weapons both combo and non-combo were surprisingly effective. As a game you play just to go wild it's great, but if you want an engaging story or the timely schedule you aren't going to find it.
Dead rising 3 has ideas to make Dead Rising more convenient, but they weren’t thought through, which often led to a badly balanced and shallow game. Like how they handled the save houses and the map in general. Sure, you won’t have to always return to a specific area and you can drop of survivors anywhere. They often even spawn right next to a save house. While this does make the escort part less frustrating, when compared to the previous games, it also removes a lot of the skill ceiling that made the previous games worth replaying. Since the time management and map knowledge was the biggest form of skill expression in the previous games. Or even the size of the map in general. While having a giant city to explore and kill zombies insides sounds good, it forces the devs to fill it up with random houses and clutter. In DR1 and 2, the spaces were small enough and the sections were so clearly distinguishable, that by the half way point of the game, most players know the areas well enough to barley need the map anymore. Which wasn’t possible in DR3 since the grey filter and large space made not looking at the mini map the whole time a pain. Same with the combo weapons. Because you get so many power combo weapons that you can make on the fly, you will never run out of good gear. So experimenting with the random stuff lying around is never worth it or needed. I remember a side quest half way through the game, where you win access to a previously locked gun store. Which in DR1, where guns were rare and powerful, would be a great reward, but it is so easy to find ranged weapons or just simply make a combo weapon that outclasses anything else, that it feels like a pointless reward. Which is my problem with most of the game. A lot has been streamlined, so that it removed any challenge or expanded and just stuffed with boring filler. DR3 is fun to mess around in for a little and play with the combo weapons and zombies, but there is little to come back to.
@@frankwest5388 Yeah, quite a few missions are pretty iffy at best. You get access to a kitchen full of food in another mission, but it's almost worthless because food is already really plentiful and Nick has plenty of health regen. There's also ANOTHER mission that gives access to a police locker but you run into the exact same issue where you just already have so much of the items it contains it has functionally no real benefit.
@@LinkleMcA yep In any other Zombie game, those would be mission highlights. A struggle that finally pays off. In DR3 you will forget those place exist the second you enter them. It feels like the game was made by 4 different teams, tasked with making different parts of the game but with no communication with each other but also had fundamentally different game design philosophies.
@@frankwest5388 I still think many of the missions in DR1 and DR2 have a lot of value. Most are just good for PP and such, but missions like the shortcut one's, bosses dropping really useful weapons, or survivors/psychos granting access to some really handy resources are really satisfying to do each playthrough. Even some psychos like the snipers in DR2 are fun to do because of the sense of relief you get when they are no longer an issue.
@@LinkleMcA I agree. It’s good game design to do those optimal things and have the player make things easier for themselves or make them more powerful. Considering that routing and saving survivors is part of the core loop, they don’t need to give more than PP. Even if the occasional extra rewards like the shortcuts or some extra Zombrex are a welcomed reward. Also the PP dumps that are survivors are so massive, you tend to level up after 3 or 5. So you want to save them, to get strong faster. In DR3 it felt like the side missions were there just so there is something to do, other than rush the story and finding collectibles. And most had shitty rewards, if rewards at all. I think one survivor gives you the blue print for the mini chainsaw, which is just a mid tier weapon outclassed by most other combo weapons and besides fan service aren’t a worthwhile inclusion. And some bosses give extra weapons. The police lady gives another full auto gun (like those were in short supply) and the gimp gives you his phalic flamethrower. Which is funny for 20 seconds and get dropped by the player, because it’s a pain to aim and not strong. And unless you are trying to cheese some bosses, calling survivors from the board is not worth it.
It's depressing because up until the 4th game, they were all really good games. It's kinda sad to see how a single title can completely ruin a franchise like that.
@@baltazarriosdelbarco4230 Capcom is re releasing older games with RE4 recently released so its not unrealistic for another DR game to release (I just hope they don’t do what Rockstar did with the GTA Trilogy)
@@Dallas_-lx6vj the new RE releases are actually remakes, which is fine (until too many things change too much) but i'm not sure if a dead rising remake would work. A proper remaster however.....
Deadrising 2 off the record and Deadrising 3 are my favorite in the series. I just love the game world and and how responsive and perfected the gameplay can be, especially in Deadrising 3. Love being able to wake through the streets and and have to weave through the huge crowds and head into a random fast food place. Can’t say the same with Deadrising4
both have the most hours on steam, personal favorites, most achievements done, and both are games i've beaten, and 100%'d the level cap along with getting unlockables in dead rising games i own. (1-3 including OTR)
I always liked that the end credit song that plays in DR3 as it fades out was performed by the voice actor of Nick. Its not crazy impressive or anything I just think its a cool little thing to know about
45:52 This game was a tragedy, because the studio (Capcom Vancouver) had made a prototype of a completely new style of Dead Rising game. Different characters, different setting, and zombies were apparently meant to be taken down stealthily. Capcom found out about this, and were very upset that they weren't consulted about it. They shut the project down, and considering Capcom Vancouver still needed to make a Dead Rising game as per their deal with Xbox, they pitched the absolute safest Dead Rising 4 that they possibly could. You play as Frank West, in Willamette, and you have mech suits. Capcom, of course, immediately greenlit it. Also, they weren't even granted more time to make the game, even though Capcom shot down about a year's worth of work which they could barely re-use. Just a damn shame.
So in the end, Capcom JP killed the franchise. Why Im not surprised after Castlevania or Silent hill games as they had similar fate. They should have not said anything and published as seperate project under different publisher.
To be honest, I don’t blame Capcom for shutting it down. If they were going behind the backs of Capcom, what did they think was going to happen? While I can blame Capcom for not keeping a closer eye on the studio, I also have to blame Capcom Vancouver for working on a game for a full year without it getting greenlit.
@@phabiorules Whose idea was it to push case zero and west on xbox only? Whose idea was it to ignore DR lore about Carlito orphans and push Nick Ramos into 3rd game? Whose idea was it to remove infinity mode from DR2 development? I dont remeber Vancouver having anything to do with that, it was from Capcom. Also your "fact" aint fact, Capcom Vancouver was leaking info about 4th game back in 2016, Capcom already knew about it.
I actually really enjoyed DR3 I liked Nick and loved that they actually tried something new. Rather then put you in a mall or inside somewhere again. The dark tone is fitting with a zombie apocalypse setting so I really didn't mind it. As it just felt like a more adult dead rising. That said it definitely strayed away from its roots. I only wish Microsoft would give it some love with a fps boost or something.
I get what you mean, but Dead Rising 3 didn't really have a dark tone though, just a dark filter. The actual tone itself is still the same, and most of the bosses perfectly exemplify just how true the tone is to classic DR when you look past the superficial grey colors. It's why I love it still.
I came across this and I thought I should give some incite I worked for BlueCastle/Capcom Vancouver i worked on the bigs-1-2 and Deadrising 2 + extra's and early DR 3, the Zombies in Dead rising are suppose to be "water" and you are moving up stream they were not suppose to really be a damager they are just there to slow you down. The Weapons Combo system was based on a Canadian TV Show called the Red Green Show, where they would use Duct Tape to fix or combined things. as a Canadian studio we wanted to embed something Canadian into the game. a lot of the choices like making Frank west an add on was a choice Capcom made was out of our control, we at Bluecastle wanted a add a higher degree to Multiplayer like having to split up to do a mission if you players are playing pushing two different buttons at the same time kind of thing, but capcom felt multiplayer is not something they care about and will be a "if we have time maybe we will" kind of thing. as for the Animations inside cars thats on the QA team for not pointing it out, I am sure we had animations made (we really don't need animations here because the Hands of the models have IK handles so all we had to do was make the wheel move and the hands would move on there own) so this was just something that was missed, when you have a million things to look at test and polish its easy to miss something like this. You made a comment about Dead Rising 3 feeling like it was made by a different company well this is mostly true the core Bluecastle team that was part of the Bigs-1-2 and Dead rising 2 + extras, was mostly if not all gone by the time dead rising 3 was maybe 6 months into production. Capcom wanted more control of the game and wanted to bring in more of there own people, they went as fair as making a QA tester a Lead designer, just to have more control. this is my first time seeing DR 4, and i must say the Art team did a amazing job this looks very balanced and just very very nice overall nothing really looked out of place and the detail level looked almost perfect at least from the clips in the video.
you went a little harsh on dead rising 3, while i agree with most of your points i think theres also a lot to like about it. while not as prestigious as the other 2, it was at the time, something new to deadrising. overall, good video!
I'm fine with there being no currency in dead rising 3 (it's a zombie apocalypse, why does money mean anything?). And the only reason Poker was in DR2 was because it comes with the theme of it taking place in a casino. Makes sense to me. And the word "Fillet", has a silent t in the phrase Five Finger Fillet
Despite some areas being infected with zombies, the world of dead rising is very obviously still functional. Making money in a zones infected with zombies just makes it easier for shady dealings to take place and otherwise reuse the money outside of infected zones
My DR1 strategy has always been the same. On first playthrough unlock the Real Mega Buster by using the underground car garage to obtain the Zombie Genocider achievement then beat the entire game on the second playthrough while using the Real Mega Buster.
Dead Rising 3 is genuinely the reason why I got the Xbox One in the first place. I don’t regret it either. Sure, the time constraint wasn’t there which was a bummer but holy shit did the game feel good in the gameplay itself. Killing hordes of zombies and being able to craft things on the go was so damn addicting to me and something I’d desperately wanted for 2.
Oddly enough, for Dead Rising 3, the main difference between Story Mode and Nightmare Mode is that the waiting times for Rhonda, Red, and the plane parts is 30mins in Story vs 10mins in Nightmare
They will make another dead rising, and I’m certain it will stay in the Japan studio and won’t be outsourced again. It’s one of their important IPs and they can’t let it go away. I think it has to be a multi platform game though to thrive. Also any new dead rising will most likely have to restart and reboot everything. Capcom is probably just letting 4 fall out of the publics memory.
My hope is that Capcom remakes DR1 in the RE engine. I think that it might go over well given the quality of their recent games like DMC 5, RE:2, RE:Village, MH:Rise, etc...
I wonder if the RE: Engine can handle tons of enemies at the same time and how it would perform, they probably would need to make a lot of changes for it to work.
I think a remake is probably what Capcom will do if the decide to do anything with Dead Rising again. It's been so long since Dead Rising 4 came out and with how bad that game's story was no one who remembers probably cares what happened next. A remake would be Capcom's perfect opportunity to sort of reboot the series and pick up new fans, and if it's a success they can go from there. This really isn't that far fetched when you realize Dead Rising came out only a year after Resident Evil 4.
They would have to heavily modify the RE engine. There's a section in RE 3 remake where Carlos has to guard the hospital as hordes of zombies rush through the windows, it's clear the engine can't quite handle that many enemies because as soon as the enemies hit the ground they disappear like in RE4, which is something that doesn't happen in other areas, and if you remember RE 2 remake, which had much fewer enemies the corpses would even stay on the ground where you killed them, even the dismembered parts.
Unpopular opinion: Dead Rising 3 is actually my favorite in the series. Most of the problems in this problems aren’t problems to me although it’s all subjective. One thing I don’t like is that it does feel way too easy. I intentionally don’t upgrade Nick all the way just to give myself more of a challenge and only play on nightmare mode. Overall it’s the best game in the series to me and I believe the fan base is too harsh towards it.
The nerfing of the timer put a lot of people off, but it made it way more accessible to me. I've probably played it the most. It doesn't have quite the charm of dr1 had though.
@@Rigiroony Nich Ramos felt so dull and didn't feel like a character I care for. Chuck and Frank were 2 guys you watch grow and grow to....Nick was just meh.
i've always felt that the first Dead Rising was my favorite cause it took so many idea's and bended them perfectly. the photgraphy psychos and variety of options to take out zombies is good. mixing all these things into 1 game made me feel as though games tried so hard to pt as many idea's into them as was possible for the time. now it's just different.
Been playing these games for years… YEARS!!! and only now have I just realized that you could hold hands during survivor escorts with TWO different people at the same time. :/
DR 1-3 were all great games throughout imo. 4 wasn’t horrible, but it wasn’t anything to be proud of either. It’s like they focused solely on the beginning and end; the middle was so-so. The story wasn’t bad, and it was fun seeing Frank in a DR game again. And the final boss was good too. But the psychopaths were severely robbed of substance
Yeah but that was the issue with dead rising 4 is that it was boring and in my opinion boring is worse than bad cuz even a bad game like sonic 06 is a glitchy campy piece of shit but I’m still having fun with how buggy and cheesy everything is meanwhile I barely got an hour into 4 and just wanted it to end
@Try Hard I really enjoyed the story of DR4 tbh. Of course, the game just is not good but the story was honestly the reason I continued to play it. Dead Rising 3's story was just meh even though it tried to progress the first 2 games.....it just fell flat to me. It was fun killing zombies in 3 but I just didn't like it. It felt off from what the first 2 offered. Idk, DR3 was good game, just didn't feel like a good Deadrising game.
I remember getting a Xbox 1 in like 2014 and being disappointed right off the bat by the slow menus and bad ui. And that's not even discussing the lackluster games, glitchy achievement notifications, etc. Never liked the Xbox 1, even when they started putting out better games. 360 for life though, and OG Xbox. So many great gaming experiences over the years with live game parties, halo custom games, lan etc. Consoles used to be affordable and you had the simplicity of slapping a disk in and just playing a kickass game. Now you gotta download a million patches and dlc just for a mediocre stable experience. Split screen being pushed out of gaming by game devs was also slimy.
@@zoomerjack.6608 very true stuff Xbox one was disappointing and had crap games and awful ui. Yeah 360 and OG was better. I definitely miss those days of consoles being affordable and having simplicity. I hate patches and dlc too. Yeah split screen doesn't seem as common
Also I know 1 small thing that would have improved DR3 immensely that seems like it would make it worse. There should only be 3 save houses. They should all be accessible from the start and serve as a place to retreat and have characters gather. Because they would be so much more spread out, the over powered locker wouldn’t be an issue anymore, since now you are more packing for your journey than just taking what you want when you want.
kind of reminds me of the community base in State of Decay 2. You go home, drop off goods and characters you may have recruited, and gear up for your next excursion (before it goes horribly wrong and your best character dies)
It's crazy how hated DR 4 is amongst the community. I don't think a fanbase has hated a particular game of series as much as we hate DR 4 and for good reason. Not only does it do everything inferior to the previous... Characters, story, usable items, the world. But it seemed to ignore everything that made the Dead Rising games unique and charming without even adding anything new. Imo Dead Rising ruined itself when the Zombies were just cattle and no longer a danger and the combo weapons became so prevalent that normal pick ups are practically useless. Dead Rising 2 did the combo weapons right but I still think Dead Rising 1's "Pick up and kill" approach was so much more effective and made for the funny moments you remember.
This is really weird timing on this video, me and my friend were recently just playing dead rising 2 again and then off the record for nostalgia and we've put tons of hours into them now, and we were discussing how the games have gone downhill
Dr4 is like if someone heard me playing the 1st game as a kid when I'd go "man I really wish the magazines were permanent" and "man I really hate that timer!" or other similar nitpick and then implemented every single one of them without thinking about how it actually affects the gameplay.
I would call myself a Dead Rising super fan. Well, up until 4, obviously. Even 3, which had more issues than National Geographic, was still fun for me. I haven't replayed it 100 times like 1 or 2, but I still liked it. 4 though, ugh. I'm still angry about that mess. And I will disagree with your saying it was graphically fine. I thought that on top of all the other things you mentioned, I'd say it was noticeably ugly as well. 3's dark gritty vibe was unwarranted, but at least it looked good. The zombies looked great, even if I didn't like the darker direction. 4 though, everything seemed lower res, lower poly, just overall lower quality. Of course I played it at launch on the Xbox One, so maybe they updated it along the way? I genuinely don't know because I didn't even finish 4 and I traded it back to Gamestop less than 2 weeks after it came out. Pathetic excuse for a game and while i'm not the type of person who'd wish bad things on people over video games, if I heard that the people who made DR4 had a nasty stomach flu, I wouldn't be sad about it.
Damn. I'm ngl.. the only dead rising games I've played and passed are 4 and 3. Bought 4 when It came out in 2016 because I had just bought the Battlefield 1 xbox one s and wanted to play a game exclusive to xbox, so that was my first one. I played 3 when I picked it up years later in late 2020, definitely liked 3 more but I enjoyed both. I think I'm going to play the others in order, seem like great games
@@joeortiz5177 if you end up m playing 1 and 2, I hope you like them. The first Dead Rising is my favorite game of all time. Its hard for me to be objective about it. Some say its showing its age at this point. Thats probably true, but I am incapable of not seeing it through a nostalgic lens. I just love the series. (4 notwithstanding)
@@PaulDozierZZoMBiE13 I don't think it's nostalgia. I played it for the first time 2020 and it's one of my favorite games of all time now. My first experience of Dead Rising was the second one 10 years ago and I hated it. Tried it again and I still do but the original is just classic.
i remember one of my friends bought a 360 very early on when it first came out and it came with a bundle pack basically that had Dead Rising with the console.... we had no idea wtf dead rising was... and the store where he bought the console from they didn't have the game to give so we had to drive to another store in order to pick up the game that came with the bundle... i remember driving him to get it all and then we got home and he turned it on and we were both blown away by what it was.... we were hooked i remember we played for hours!! just exploring and or trying different ways to find people or finding hidden things we never found before.... there was so much to the game even still to this day i love going back and playing dead rising 1 probably the most out of any of them...
The underground bomb mission is actually really hard!!! Also the clown! Replayed it recently and struggled alot lol. I felt so accomplished when I finally got it!
I don’t know if this is the video to do this for, and I know I’m basically a year late, not to mention that with my track record in comment sections I’m probably not gonna get many people who read this, but I’d like to say my piece on the series as well. It may be better suited for a video format, but I don’t make videos and probably won’t anytime soon so here goes. Dead Rising is a series that’s very close to my heart, and is in my opinion the best zombie piece-of-media period. Biased, yes, but I have my reasons for liking the series, this boiling down to the psychopaths and survivors; the second is more important to me so I’ll start with the former. Most people praise the psychopaths of the series for having amazing personalities, standing out, being unique experiences within their games and from each other, that stuff, but to me personally, all of this was just a bonus; the real reason I love the psychopaths is that they’re the reason Dead Rising, to me, gets something that almost no other zombies series gets right (aside from the Last of Us, in my opinion): they strike the perfect balance between the actual, you know, ZOMBIES of the series, and bad people who you are expected to encounter during a scenario like the zombies. When you look at other zombie series that focus on just the zombies, to me the formula can get a little bit stale over time if it’s just the zombies (might be a hot take, but it’s a take and it’s mine). Then there are those like the Walking Dead that ONLY focus on the bad people. And sure, it’s more realistic that way, but then why even have the zombies in the first place? But in Dead Rising, 90% of the game (at least) is fighting your way through thick hordes of zombies, but the psychopaths are varied and unique individuals that you encounter decently sparingly. They stand out in the games that they’re in even though the majority of your time is spent dealing with the zombies. And I also prefer that the zombies are the dumb, stupid, and slow types. It feels traditional to me, which is the edge that this game has over other games with fast zombies, or series like Resident Evil that goes beyond zombies and feels more like a general horror game than zombie game. A purely subjective opinion, but those are my feelings. The draw of this game, to me however, were the survivors. A thing I absolutely hated, or at best, found depressing about other zombie games are when literally the only people to survive the story are the main characters, IF that. I hate watching random innocent people die around me and being unable to do anything about it, and I enjoyed the House of the Dead series for its civilian system. And there’s still nothing wrong with this system… but when Dead Rising takes it to a whole new level and makes it so that you literally find people and bring them to your safe haven (including the people who are too debilitated for one reason or another), it feels all the more satisfying and personal to be going out of your way to save people. And best of all, they aren’t random nameless redshirts, they all have full names, confirmed ages, and discernable personalities, making it all the more personal and better for it. You can actually make a difference for these people, and this is what got me coming back to this series time and time again, and Dead Rising will sprinkle in unsavable survivors within both games to sell the fact and remind you that yes, this is a catastrophe in which people are dying, making it all the better for the people you can save. But the fact that these people will go on to survive the story if you save them was what elevated this game for me all the way. I get people hated the escorts from the first game due to the survivor AI, but this was something I was willing to put up with for the satisfaction of it all and you get used to it over time, if you do it over and over again. Everyone, the savable survivors, the psychopaths, and even the minor characters who only last 15 seconds at most all feel like their own individuals and this system alone would have sold me on the series. Everything else that makes Dead Rising great (for instance, Frank West is one of my all-time favorite video game characters) was just a bonus in the face of these first two factors. On a purely personal level, I prefer the first Dead Rising game for being simpler and shorter to get through (much better for replay value), but as far as I’m concerned, Dead Rising 2 was literally about as perfect of a sequel as you could possibly get. They kept everything in it that made the first game great and expanded on them (there are more survivors and they’re easier to escort; the psychopaths return and are genuine challenges on the first go, and the map/setting was of course larger), while still introducing new things that worked within the game’s context to freshen things up (i.e. the combo weapons). From a pragmatic standpoint, I consider 2 and OTR to be the best games in the series because of the amount of effort and detail that went into them, including the little things regarding how survivors will react to you killing a loved one, escorting them to the safe house ahead of time, and all of those other niche scenarios that some players like me just might not ever encounter for one reason or another. When I first played Dead Rising 3, I absolutely hated it the first time I went through. I personally enjoyed the main characters (i.e. Nick, Rhonda, Annie, etc.), the psychopaths were still as great as usual, and the story was pretty alright for me, but then everything else just did not work for me. Referring back to my earlier point about people not liking the survivor escorts, I feel so validated hearing you say that the loss of survivor escort missions hurt the game, because this is what absolutely turned me off. Having survivors who joined your posse (the closest equivalent) just did not hit the same way, and I literally gave up on dealing with the optional survivors at like, chapter 2 (where you have to bring a chainsaw to that one guy or find the 5 tarot cards for the other, the map was WAY too confusing for me and it just wasn’t worth the effort for me), in contrast to the first two games where I went out of my way to save everyone and deal with all of the psychopaths on my first playthrough despite the difficulties and challenge this brought. I missed the personal feeling of satisfaction from going out of your way to find someone in danger and bringing them to your own safe haven yourself. Plus, the survivor missions that were solely about gaining experience (PP) points and they didn’t follow you or whatever… What was even the point from a lore perspective? At least you’re still implied to be saving several of the characters who can join your posse and follow you around. It also didn’t help that when I first played this game, I was plagued with a glitch that caused the game to crash every 15 minutes no matter what I was doing in the game, so overall, my first-time experience was actively miserable. I too have warmed up to this game and have played it several times over like the first 2 games, but standalone, I think you hit the nail on the coffin with your description: Dead Rising 3 on its own is a pretty decent game, heck, I could see arguments for even a good game (or better), but it’s a terrible Dead Rising game. It was just too different for me compared to the first two games, and when I recently binged the first three games recently, I had the least amount of fun replaying 3 by a long-shot. Clearing zombies around survivors to save them and letting them run off on their own doesn’t hit the same as seeking out someone who is their own individual and personally taking them to a safe place and keeping them alive the whole way through. Dead Rising 4… I gotta be honest, I don’t even have the energy to want to talk about it. Hot take: when I did my first (and only) playthrough of this game, I actually didn’t actively hate it, my experience was okay. I don’t know why, but my guess was was that I already knew how terrible the game was before playing it so maybe I expectations were at an extreme low already knowing what was going to happen, or maybe I didn’t go in with the same mindset as Dead Rising 3 (comparing it to the earlier games). But indeed, it is not a Dead Rising game. Survivors are now more or less randomized (at least the utterly minor and forgettable stranded survivors in Dead Rising 3 were the same people and appeared in the same locations at the same time in every playthrough you did and even reappeared in the Untold Stories, creating some continuity), and while I like the idea of them reappearing at the safe houses you can unlock, nothing else about the game works and you can go elsewhere to hear why it doesn’t. Also, this was the version of Frank West we ended the series on. Even in the unlikely shot the series gets revived, this version of Frank West will still exist and basically be tainted for the rest of the series unless they decide Dead Rising 4 isn’t canon, like Off the Record… in which case, why does it even exist then? (But to be fair, I’d rather this as the alternative). One playthrough was enough, and I already choose to consider this game non-canon. It’s not a Dead Rising game anyways. And it sucks that it was the corporate side of Capcom that ruined this game. I wonder what the original would have been like. …How the flur did you read all the way to the bottom of this essay? Or did you just skip? Eh, whatever. Thank you if you did. Means a lot if you did read it, I don’t think anyone will. That was basically my passionate critique of the Dead Rising series, and I wonder how many other people feel as strongly towards this series as I do. It’s quite dear to my heart, as I’m sure it is to many other people.
im a huge dead rising fan , going back to willamette with our boy frank i was so hyped for but honestly the best part of DR4 is the snow globe I got free with the midnight release such a shame that they've ruined an awesome series name , its what made me choose 360 over ps3 back when i was a kid
Dead Rising 1, 2 and OTR are some of my favorite games. Dead Rising 3 was ok imo, but not great. Didn't enjoy it nearly as much as the others but still had fun. Dead Rising 4 was awful and I hated it. Probably killed the series. Really wish they would either make a new game or remake DR1 in the RE engine they used for the Resident Evil Remakes/Devil May Cry 5.
It always fascinates me that people find 30fps unplayable. Also, I loved the first two games but when the third was exclusive to the xbone, well, it meant I wasn’t going to be able to play it. And by the time the fourth game came out I just didn’t care anymore.
It shouldn't considering an FPS that low inherently causes noticeable input lag. All modern games should be at least 100 fps, more is desired since 120-144hz is becoming more common place, and a lot of PC players have been on 240hz+ for a long while
30fps in and of itself is playable, what matters more is the frame pacing. The frames are supposed to go 1 - 2 - 3 - 4, but with bad pacing it'll go like 1 - 1 - 3 - 4. Makes games feel significantly more sluggish than they have to at 30.
@@kingplaya6558 that makes sense. Im playing anywhere between 30fps and 60fps depending on what I want to play and I never notice any difference. So the games I play are just good at pacing.
I never played any DR other than DR2, but I loved DR2 tons. I even bought it again for PS4 and played through it with my friend and it was just as good as I remembered. It was amazing going back to it.
Dead Rising explained as if it was a movie series: DR1 is a b-movie made by someone with passion for the idea DR2 is the sequel made by someone with some better movie making knowledge, but wasn't invested in the story DR3 is the gritty reboot made to try and appeal to mainstream audiences cause the name DR is known DR4 is the company desperately trying to salvage the franchise by giving people what they think they want out of a DR movie, but only looked a checklist of its surface level elements, after not watching the other movies
Thank You I was trying to put my finger on why Dead Rising 2 was such a hidden masterpiece for me and then all excitement went away for new entries afterwords.
I think that the 3rd dead rising is the best. The story is amazing, the psychos are fun, and on Xbox the graphics are amazing. Not saying the other games are bad or worse, the third is just my favorite.
Not sure how the Lisa music sneaked into this, but good. As for Dead Rising 3, I had to use a mod to get rid of the nauseacam and can strongly recommend it for anyone who wants to play.
Just to say I appreciate your inclusion of Silent Hill music to your videos, heard it in your take on CoD: Zombies & I can say it fitted extremely well. Keep up the good content man
DR, DR2 & DR3 are the best games but on the other hand DR4 is nothing like the OG DR franchise it give a different vibe and that’s not right imo feel like they rushed it to release it but really hope they take the time to make a good Dead Rising 5 or any other sequel or prequel to any timeline…
It was without a doubt, one of my favorite game of all time. It's weapon system is cool, it's soundtracks are filled with bangers and got me in to rock, it has such creative ways to be versatile. It's also hard and it requires you to manage your resources. It sucks how Dead Rising 4 threw it out the window, but I can't blame the devs for trying widen their portfolio.
Absolutely. I was really surprised when he said “And the zombie killing gameplay… its shit.” I thought the actual zombie fighting would be his highlight. Its my absolute favorite game to kill zombies in, I love how beefy they feel and responsive, its everything deadrising 1 & 2 did great but just better and more refined. But dont get me started on DR4. Zombies all look the same and are weirdly small and all have the exact same moveset and death animations that are just simply cheap and lazy. Idk how they fucked it up so much in 4.
this video is ver nicely articulated and concise imo. dead rising is my favorite franchise of all time, and I have played a lot of games lol. dr1 being my overall favorite while dr2OTR a close second, which as you say seems to be the fandoms overall opinion as well. dr2 is neck and neck with OTR for me, but frank edges it into 3rd place for me lol.. case Zero was amazing in between game for 1&2, yes it short, but as a tech demo it hit all the boxes for me in the couple months before I bought DR2. case west, was a bit strange but having frank ( or any bot, that is competent ) following you around, was different enough and the story itself made that short game worth while. DR3 I bought an xbone and the game day one specifically because dr3 was a laugh title. I enjoyed dr3, but it was definitely drastically different than its predecessors, the lack of color, the lackluster psychos and characters were a bit off and just meh, the camera system felt way off too. dr3 is the black sheep of the series, and honestly the one I remember the least. the dlc was forgettable at best, the arcade super ultra turbo etc. dlc was the best and should have been stand alone imo. of course then theres DR4.... my god, dr4 is a mess. I played it to completion like all the rest (all achievements, etc.), dr4 is a dumpster fire, the obvious ruin of franks character, ruining barnabys characterization, the barely utilized lackluster mall, removal of psychos and a lot of weapons unusable etc. its all been said before. (also screw Vick! straight up). dr4 multiplayer was sooo bad it shouldn't exist. frank rising dlc was spitting in your face after already kicking you while your down. the whole "return to form" "return to willamette" was such a punch to the gut for all long time fans. everything was just terrible. could you have some generic open world fun, sure. thats it. the mini golf dlc was fine I guess, it works, but just...why?.. I hope capcom Japan will continue the series In some capacity. a ground up remake of dr1 keeping everything in tact would be the best route imo. striking dr4 from canon would also be a good move, or explain the events of dr4 off in a believable way. for example DR4 is frank embellishing his story for a in-verse movie. (among other ideas I have had). DR5 could continue on from DR3 while explaining off DR4 in some way as a hallucination/interrogation..embellished movie/book etc.. I hope DR4 wasn't the definitive end, and frank appearing in other games like MvC gives me hope capcom still believes in DR as a brand. imagine dr1 remade using the newest resident evil engine. *and yet he complained, his belly wasn't full*
I actually liked 3. I hate timers on anything. It's why I love legend of Zelda games but not Majora's mask. Sandbox mode in OTR is my favorite mode from 2. Skill trees are nice too in 3. Crucify me now
Personally me and my friend and my brothers really enjoyed dead rising 3 the gameplay to us was insanely fun and goofy, very good points were made on your critique of the game however, love the video!
Fetch quests aside, DR3 was good. I also thought the environnement were barely rememberable at first but then if you stop driving around and explore a bit, the shops are still there, and the game leaves you combo weapons/vehicles at certain places (not just after finding a blueprint) There is a free Ultimate mecha dragon in chinatown to be assembled, you get boxing gloves at the mma gym, and heck, the subway station has a Colombian Roastmasters and the olde tool box. Oh and the rockets red glare fireworks shop. But the map is so huge
exo suit fix: One time use very limited amount of them difficult to get and only available at the endgame or if your skilled enough to get them (make them feel like a power trip as you teear through Zombies for a short while also make the zombies more deadly like in dead rising 1)
Shame to see the Dead Rising series end on such a sour note. It was my most favorite zombie video game ever. Better than games such as L4D, Dead Island, and Dying Light. The first game will always be the best game out of the whole 4 in my opinion.
I'm so nostalgic for the DR1 intro lol. The music sounds like it's from a news channel but also manages to sound foreboding while you see the state the town's in
Deadrising 4s zombies are so lackluster, they all have the same animations, death animations, all look exactly the same, have 0 weight to them. Especially when you hit them, they’ll just do the same animation. I love when you hit a zombie and they react realistically to the weight of your hit.
Blue Castle seemed to think each subsequent entry needed to be easier, bigger and more power fantasy. I'm glad they folded and still am irritated they squandered a cool franchise.
In isolation, a lot of the gameplay elements are awfully designed and would take away from a normal game. But somehow when combined in dead rising it made for the most unforgettable experience of my childhood. I'll never forget roaming the Willamette mall seeing how many zombies and psychos I could kill before time ran out.
I think the reason Dead Rising has hit so well from the first game is because it combines the 2 fantasies: having clear power over weak but numerous enemies, making it challenging enough to feel satisfying in a zombie-killing sandbox setting and complete access to a shopping mall. I mean, we've all imagined having a mall all to ourselves and DR1 has completely nailed the experience.
Im glad Capcom Vancouver is gone. They clearly didn't understand the franchise after 2. Whoever was working in the company when 2 was made, clearly were not there anymore. Hopefully Capcom remakes the first two games and then goes for a reboot, forgetting that 3 and 4 ever existed.
One of my earliest gaming memories is absolutely busting my ass to beat the Rising Dead clone on Roblox. But I was at that age I thought it was entirely original because my Parents wouldn't let me watch or play anything worse than the shit they had on Roblox in 2009. idk all I know is for some reason, a Roblox game clone has a significant foundation for who I am today. weird isn't it?
I think a lot of charm in the first one comes from how since it was made in Japan, it had elements of what they -think- America is like. So we have a desperado for a bad guy, a busty babe, and they even went inverse in making the protagonist "ugly" and old but charming as opposed to the "pretty boy" you get in Japanese media. The second one, since it was made in CapcomVancouver/America, is already familiar with what America is, so it lacks that innocent ignorance it's predecessor had. Also, just throw cell-dweller as an album and call it a day, as opposed to a lot of underground music.
Honestly dr4 was doomed to be terrible one because they hired people from fricking EA you might as well just consider making the game out of recycled garbage at that point including the game chase as well.
personally i think a lot of the slower grounded moments in DR4 were great. Its been a long time since DR1, and Frank went through hell, nobody comes out exactly like they were. Imagining him as a PTSD survivor who spent everything he had trying to fight the good fight and not only losing, but losing everything, leaving him as this hollowed out shell of his former self trying to put the pieces back together with his past forever haunting him... That is arguably the best thing DR4 offered. And it was completely by accident because they didnt intentionally write Frank like that, they were just copying aspects from other well written characters from youtube reviews like Joel (TLOU) and Bigby (Wolf Among Us).
thats crazy how right you are ... I really only played Dead Rising 2 and was hooked... Dead Rising 1 is up next because of how you reviewed it... but I lost any interest whatsoever with just the gameplay and look of Dead Rising 3 on... looks so bland and dark.... i figure 1 and 2 were the best the rest a mess
It would’ve been pretty cool if one of the DR games had a boss rush mode, full of bosses from the previous games. Or something like that in each of the games. Kind of like the survival mode in DR1.
I like 1 more for the more frantic and challenging pacing and 2/otr more for the chill vibes and better ai and controls. Both are great, always recommend them to zombie fans.
Literally the only things i remember from dr3 was chuck, ronda losing her arm and it getting replaced by a flamethrower, and finding a game crashing bug with my friend at launch it was very forgettable
The original Dead Rising had tons of goofy moments, but the characters played them straight, which helped give the game its b-movie charm. The 4th might as well be a cartoon by comparison.
a shitty cartoon with millenial worthless humor that doesn't click at any moment
I agree, it was tone-deaf. Somehow when they published through Microsoft instead of Capcom it lost all charm.
Dead Rising 1's story was pretty serious and bleak. The goofy stuff was mostly relegated to optional stuff and side content. Even Dead Rising 2 in comparison has a goofier main story.
Dead Rising 3 definitely had the same vibes of 1 and 2, where the story was played pretty straight, aside from a few goofy moments.
They should of did what earth defense force did, keep the tone and story consistently serious from start to end and make everything goofy and over the top strictly to gameplay.
One thing I would like to add on to the Maniacs in DR4 is that, pre patch, they didn't even have a unique weapon. They used to all just use a generic combo weapon, as if they weren't already lazy enough.
I recalled Psychopaths were considered from the start, but because CV was going through multiple issues, such as having one person handling a certain job by a week, which led to bias regarding the bosses as “mentally-disabled”…
Even worse, the budget for Maniacs were already limited after the original concept of DR4 bombed.
Terraria W
Pre patch you could also get stuck in the phsyco area bc it wouldn’t spawn inna weapon or way out so unless your fighting 15 psychos with no food or weapon lol its a game breaker
As a hardcore dead rising fan since 2006.... nothing was more disappointing about DR4 than the exclusion of actual interesting psychopaths. They did it well in DR3, so they definitely were capable. The psychopaths have debatably been the standout thing in the dead rising games, they are all so memorable. That didn't stop me from beating DR4 though lol. I even did the absolute trash DLC they made for the game... Frank Rising is probably the worst DLC I've ever seen for a game, it literally removed the last remaining things that made DR4 any fun.
It still amazes me how much companies take such well thought out concepts and somehow make them worse. Like who in their right mind seriously sat in that game dev meeting and exclaimed. Ya know what? Psychopaths need to be removed! and took that statement seriously?
The downfall of Dead Rising is the franchise death that hurts the most. There's nothing quite like Dead Rising 1 and 2 out there. It feels like whenever another franchise like Mega Man or Castlevania dies people line up in droves to make indie game tributes that play almost identically (i.e Mighty No. 9 and Bloodstained: Ritual of the Night) but not Dead Rising.
Part of that reason is how much harder it would be to make a game like Dead Rising than Mega Man/Castlevania, those games being 2D- not saying anyone can make a game like those, they're complicated in their own way, but they don't require an engine that can run 800 zombies at a time, and that's without getting into elements like photography, combo weapons, vehicles ect... A Dead Rising tribute game needs a large team with a large budget, not a small team with a Kickstarter page
Mighty No. 9 was made by a guy who was in Capcom and killed the Mega Man series. He was barely an indie dev
@@Dantethedemonkiller I know MN9 is disappointing, but let's not deliberately ignore the 20+ years Inafune contributed as a producer for the series alright.
I stopped playing dead rising because of dead rising 3. Bruh, the camera on dead rising 3 really made me nauseous.
@@darrylaz3570 Lol contribute what, he was the main cause of the Capcom dark ages. The whole westernization focus. The whole japanese games are dead rant.
Don't give that Snake oil merchant credit.
There is a reason frank went to the mall. He was given a tip to come here. While never told directly, given the fact that dr.barnaby asks why did you summon me to this place and the dhs is here it can be inferred that Carlito tipped all these people off to witness his terrorist plot. If frank has covered wars as he said or has a history of taking dangerous guerrilla stories there's a pretty good reason for carlito to tip frank off.
it's possible he wanted Frank specifically to come to uncover and report on the Goverment's involvement in creating the queens that created the zombies and how they tried to cover it up.
Theres a reason why he is the first person you meet after jumping off the helicopter, this makes total sense
Deadrising is that one game that is broken and difficult and sometimes I hate with a burning passion, but also has a charm about it that makes worth coming back to. Its one of my favorite games of all time.
Like New Vegas or Resident Evil.
This is the way.
its got a charm that makes you wanna keep coming back, like mario 64, or the sonic adventure games, they're unpolished and didn't age well, but they're still fun and have that charm to them
I have the same sentiment with PD2
dead rising is hardly a difficult game unless you go in as a level 1 frank and try to run through it. as soon as youre around level 30-35 and know the best weapons, it becomes very easy. which i can’t say is unintentional as the game encourages you to do “new game plus”
runs
@@brianguarnieri491 its mostly the AI. Its managable at best, completly braindead at worst.
Even after several years its still a pain in the ass.
I think Dead Rising 3 is perfectly fine, but it definitely suffers in areas that both the prior games succeeded in easily. The lack of substantial missions was maybe the biggest disappointment, as the very tight schedule of the prior games was addicting to figure out how to do each mission faster, more efficiently, etc. That just doesn't exist in Dead Rising 3, sadly. However, I DO think Dead Rising 3 has the best feel for zombie slaying, as many weapons both combo and non-combo were surprisingly effective. As a game you play just to go wild it's great, but if you want an engaging story or the timely schedule you aren't going to find it.
Dead rising 3 has ideas to make Dead Rising more convenient, but they weren’t thought through, which often led to a badly balanced and shallow game.
Like how they handled the save houses and the map in general.
Sure, you won’t have to always return to a specific area and you can drop of survivors anywhere. They often even spawn right next to a save house.
While this does make the escort part less frustrating, when compared to the previous games, it also removes a lot of the skill ceiling that made the previous games worth replaying. Since the time management and map knowledge was the biggest form of skill expression in the previous games.
Or even the size of the map in general.
While having a giant city to explore and kill zombies insides sounds good, it forces the devs to fill it up with random houses and clutter. In DR1 and 2, the spaces were small enough and the sections were so clearly distinguishable, that by the half way point of the game, most players know the areas well enough to barley need the map anymore. Which wasn’t possible in DR3 since the grey filter and large space made not looking at the mini map the whole time a pain.
Same with the combo weapons.
Because you get so many power combo weapons that you can make on the fly, you will never run out of good gear. So experimenting with the random stuff lying around is never worth it or needed. I remember a side quest half way through the game, where you win access to a previously locked gun store. Which in DR1, where guns were rare and powerful, would be a great reward, but it is so easy to find ranged weapons or just simply make a combo weapon that outclasses anything else, that it feels like a pointless reward.
Which is my problem with most of the game. A lot has been streamlined, so that it removed any challenge or expanded and just stuffed with boring filler.
DR3 is fun to mess around in for a little and play with the combo weapons and zombies, but there is little to come back to.
@@frankwest5388 Yeah, quite a few missions are pretty iffy at best. You get access to a kitchen full of food in another mission, but it's almost worthless because food is already really plentiful and Nick has plenty of health regen. There's also ANOTHER mission that gives access to a police locker but you run into the exact same issue where you just already have so much of the items it contains it has functionally no real benefit.
@@LinkleMcA yep
In any other Zombie game, those would be mission highlights. A struggle that finally pays off. In DR3 you will forget those place exist the second you enter them.
It feels like the game was made by 4 different teams, tasked with making different parts of the game but with no communication with each other but also had fundamentally different game design philosophies.
@@frankwest5388 I still think many of the missions in DR1 and DR2 have a lot of value. Most are just good for PP and such, but missions like the shortcut one's, bosses dropping really useful weapons, or survivors/psychos granting access to some really handy resources are really satisfying to do each playthrough. Even some psychos like the snipers in DR2 are fun to do because of the sense of relief you get when they are no longer an issue.
@@LinkleMcA I agree. It’s good game design to do those optimal things and have the player make things easier for themselves or make them more powerful.
Considering that routing and saving survivors is part of the core loop, they don’t need to give more than PP. Even if the occasional extra rewards like the shortcuts or some extra Zombrex are a welcomed reward. Also the PP dumps that are survivors are so massive, you tend to level up after 3 or 5. So you want to save them, to get strong faster.
In DR3 it felt like the side missions were there just so there is something to do, other than rush the story and finding collectibles. And most had shitty rewards, if rewards at all. I think one survivor gives you the blue print for the mini chainsaw, which is just a mid tier weapon outclassed by most other combo weapons and besides fan service aren’t a worthwhile inclusion. And some bosses give extra weapons. The police lady gives another full auto gun (like those were in short supply) and the gimp gives you his phalic flamethrower. Which is funny for 20 seconds and get dropped by the player, because it’s a pain to aim and not strong. And unless you are trying to cheese some bosses, calling survivors from the board is not worth it.
It's depressing because up until the 4th game, they were all really good games. It's kinda sad to see how a single title can completely ruin a franchise like that.
@@CarlosCastro94360 I mean the studio got shut down so the likelihood of us getting another DR game within this decade is very low imo
Welcome to the modern era of gaming
@@baltazarriosdelbarco4230 Capcom is re releasing older games with RE4 recently released so its not unrealistic for another DR game to release (I just hope they don’t do what Rockstar did with the GTA Trilogy)
@@Dallas_-lx6vj the new RE releases are actually remakes, which is fine (until too many things change too much) but i'm not sure if a dead rising remake would work. A proper remaster however.....
call of duty has been doing that for a couple years and somehow they're still selling
Deadrising 2 off the record and Deadrising 3 are my favorite in the series. I just love the game world and and how responsive and perfected the gameplay can be, especially in Deadrising 3. Love being able to wake through the streets and and have to weave through the huge crowds and head into a random fast food place. Can’t say the same with Deadrising4
Spot on! Both are my favorites in the series as well.
both have the most hours on steam, personal favorites, most achievements done, and both are games i've beaten, and 100%'d the level cap along with getting unlockables in dead rising games i own. (1-3 including OTR)
I always liked that the end credit song that plays in DR3 as it fades out was performed by the voice actor of Nick. Its not crazy impressive or anything I just think its a cool little thing to know about
Oh, really? He sung the end credits theme?
1332
Yup that's Andrew Lawrence the youngest brother of the Lawrence Brothers.
Personally i really liked deadrising 3, the story wasnt very good, but it was fun.
45:52 This game was a tragedy, because the studio (Capcom Vancouver) had made a prototype of a completely new style of Dead Rising game. Different characters, different setting, and zombies were apparently meant to be taken down stealthily. Capcom found out about this, and were very upset that they weren't consulted about it. They shut the project down, and considering Capcom Vancouver still needed to make a Dead Rising game as per their deal with Xbox, they pitched the absolute safest Dead Rising 4 that they possibly could. You play as Frank West, in Willamette, and you have mech suits. Capcom, of course, immediately greenlit it. Also, they weren't even granted more time to make the game, even though Capcom shot down about a year's worth of work which they could barely re-use. Just a damn shame.
So in the end, Capcom JP killed the franchise. Why Im not surprised after Castlevania or Silent hill games as they had similar fate. They should have not said anything and published as seperate project under different publisher.
To be honest, I don’t blame Capcom for shutting it down. If they were going behind the backs of Capcom, what did they think was going to happen?
While I can blame Capcom for not keeping a closer eye on the studio, I also have to blame Capcom Vancouver for working on a game for a full year without it getting greenlit.
@@ExtremeMan10Except for the fact that they were a company owned by Capcom, so there could’ve been major repercussions if they did that.
@@phabiorules Whose idea was it to push case zero and west on xbox only? Whose idea was it to ignore DR lore about Carlito orphans and push Nick Ramos into 3rd game? Whose idea was it to remove infinity mode from DR2 development? I dont remeber Vancouver having anything to do with that, it was from Capcom.
Also your "fact" aint fact, Capcom Vancouver was leaking info about 4th game back in 2016, Capcom already knew about it.
I actually really enjoyed DR3 I liked Nick and loved that they actually tried something new. Rather then put you in a mall or inside somewhere again. The dark tone is fitting with a zombie apocalypse setting so I really didn't mind it. As it just felt like a more adult dead rising. That said it definitely strayed away from its roots. I only wish Microsoft would give it some love with a fps boost or something.
Dr2 was technically an adult game because of the advertisements in the mall and adult references all throughout the game
@@GabeyBaby19 I mean they are all adult games. I'm just talking about the dark tone
I get what you mean, but Dead Rising 3 didn't really have a dark tone though, just a dark filter. The actual tone itself is still the same, and most of the bosses perfectly exemplify just how true the tone is to classic DR when you look past the superficial grey colors. It's why I love it still.
I came across this and I thought I should give some incite I worked for BlueCastle/Capcom Vancouver i worked on the bigs-1-2 and Deadrising 2 + extra's and early DR 3, the Zombies in Dead rising are suppose to be "water" and you are moving up stream they were not suppose to really be a damager they are just there to slow you down. The Weapons Combo system was based on a Canadian TV Show called the Red Green Show, where they would use Duct Tape to fix or combined things. as a Canadian studio we wanted to embed something Canadian into the game. a lot of the choices like making Frank west an add on was a choice Capcom made was out of our control, we at Bluecastle wanted a add a higher degree to Multiplayer like having to split up to do a mission if you players are playing pushing two different buttons at the same time kind of thing, but capcom felt multiplayer is not something they care about and will be a "if we have time maybe we will" kind of thing. as for the Animations inside cars thats on the QA team for not pointing it out, I am sure we had animations made (we really don't need animations here because the Hands of the models have IK handles so all we had to do was make the wheel move and the hands would move on there own) so this was just something that was missed, when you have a million things to look at test and polish its easy to miss something like this. You made a comment about Dead Rising 3 feeling like it was made by a different company well this is mostly true the core Bluecastle team that was part of the Bigs-1-2 and Dead rising 2 + extras, was mostly if not all gone by the time dead rising 3 was maybe 6 months into production. Capcom wanted more control of the game and wanted to bring in more of there own people, they went as fair as making a QA tester a Lead designer, just to have more control. this is my first time seeing DR 4, and i must say the Art team did a amazing job this looks very balanced and just very very nice overall nothing really looked out of place and the detail level looked almost perfect at least from the clips in the video.
Interesting read. Thanks for sharing!
That last part just straight up lie lmao
@@nickgreene9456 what part?
What do you mean making frank west an add on? Are you implying that part of the original vision was to have something similar to case west in 2?
@@chainsofgames I am.
you went a little harsh on dead rising 3, while i agree with most of your points i think theres also a lot to like about it. while not as prestigious as the other 2, it was at the time, something new to deadrising. overall, good video!
Dead rising 3 was dope
Agreed, I think dead rising 3 is underrated and over hated
Played 2 and 3 and I gotta say 3 was badass.
Gotta agree, I was hoping he wasn’t gunna talk so negative about DR3. Its a great evolution of the gameplay. The feeling of the game perfected.
I think so was well, he seemed to be nitpicky at times
I'm fine with there being no currency in dead rising 3 (it's a zombie apocalypse, why does money mean anything?). And the only reason Poker was in DR2 was because it comes with the theme of it taking place in a casino. Makes sense to me.
And the word "Fillet", has a silent t in the phrase Five Finger Fillet
Despite some areas being infected with zombies, the world of dead rising is very obviously still functional. Making money in a zones infected with zombies just makes it easier for shady dealings to take place and otherwise reuse the money outside of infected zones
i’m pretty sure places that use british english just pronounce fillet as “fil-et”
American here. Everybody I know says it with the t
My DR1 strategy has always been the same. On first playthrough unlock the Real Mega Buster by using the underground car garage to obtain the Zombie Genocider achievement then beat the entire game on the second playthrough while using the Real Mega Buster.
Yeah if you wanna babify it.
@@konradfun It's not even that hard once you get the small chainsaws with all 3 magazines.
Cool tacks for sharing
@@konradfun video games are for babies
@@TannerisSmol97 Yeah, I agree. Anyways, let's continue our talk on this video about a game that is catered towards an age group of 18 and above.
Just completed dead rising 3 and absolutely loved it. Real shame tho I'd love a dead rising with character creation.
Agree to disagree. That would kill any investment one would have in a story.
Dead Rising 3 is genuinely the reason why I got the Xbox One in the first place. I don’t regret it either. Sure, the time constraint wasn’t there which was a bummer but holy shit did the game feel good in the gameplay itself. Killing hordes of zombies and being able to craft things on the go was so damn addicting to me and something I’d desperately wanted for 2.
Same
It's a very fun game, with a lot of variation of how you kill the zombies.
It bothers me how pretentious most youtubers are about it.
Oddly enough, for Dead Rising 3, the main difference between Story Mode and Nightmare Mode is that the waiting times for Rhonda, Red, and the plane parts is 30mins in Story vs 10mins in Nightmare
They will make another dead rising, and I’m certain it will stay in the Japan studio and won’t be outsourced again. It’s one of their important IPs and they can’t let it go away. I think it has to be a multi platform game though to thrive. Also any new dead rising will most likely have to restart and reboot everything. Capcom is probably just letting 4 fall out of the publics memory.
I have high hopes you're right, but... Darkstalkers. Capcom has a bit of a track record, sadly.
The company shut down
I want what you're smoking
@@pnut3844able He's saying CAPCOM themselves not Capcom Vancouver/Blue Castle Games, totally different.
@@pnut3844ablepeople forget the first game was made by Capcom Japan
My hope is that Capcom remakes DR1 in the RE engine. I think that it might go over well given the quality of their recent games like DMC 5, RE:2, RE:Village, MH:Rise, etc...
I wonder if the RE: Engine can handle tons of enemies at the same time and how it would perform, they probably would need to make a lot of changes for it to work.
Only if 😪
I think a remake is probably what Capcom will do if the decide to do anything with Dead Rising again. It's been so long since Dead Rising 4 came out and with how bad that game's story was no one who remembers probably cares what happened next. A remake would be Capcom's perfect opportunity to sort of reboot the series and pick up new fans, and if it's a success they can go from there. This really isn't that far fetched when you realize Dead Rising came out only a year after Resident Evil 4.
They would have to heavily modify the RE engine. There's a section in RE 3 remake where Carlos has to guard the hospital as hordes of zombies rush through the windows, it's clear the engine can't quite handle that many enemies because as soon as the enemies hit the ground they disappear like in RE4, which is something that doesn't happen in other areas, and if you remember RE 2 remake, which had much fewer enemies the corpses would even stay on the ground where you killed them, even the dismembered parts.
You’re finally getting what you want
My head cannon for dead rising 4 is that it’s a in-universe movie that’s very inaccurate in betraying Frank West
Unpopular opinion: Dead Rising 3 is actually my favorite in the series. Most of the problems in this problems aren’t problems to me although it’s all subjective. One thing I don’t like is that it does feel way too easy. I intentionally don’t upgrade Nick all the way just to give myself more of a challenge and only play on nightmare mode. Overall it’s the best game in the series to me and I believe the fan base is too harsh towards it.
True
The nerfing of the timer put a lot of people off, but it made it way more accessible to me. I've probably played it the most. It doesn't have quite the charm of dr1 had though.
13 year old me was a hardcore Nick Stan
@@Rigiroony Nich Ramos felt so dull and didn't feel like a character I care for. Chuck and Frank were 2 guys you watch grow and grow to....Nick was just meh.
@@975warman I peacefully disagree.
Man dead rising 2 was literally the first ever zombie game I ever owned, first game I ever owned too man it brings back
i've always felt that the first Dead Rising was my favorite cause it took so many idea's and bended them perfectly. the photgraphy psychos and variety of options to take out zombies is good. mixing all these things into 1 game made me feel as though games tried so hard to pt as many idea's into them as was possible for the time. now it's just different.
Been playing these games for years… YEARS!!!
and only now have I just realized that you could hold hands during survivor escorts with TWO different people at the same time.
:/
Same
Deadrising 1: Nostalgia
Deadrising 2: The perfect experience
Deadrising 3: it's okay... i guess
Deadrising 4: Wait... There is a 4th game??
What about Off The Record?
@@paulbell3682 would case west count?
@@paulbell3682a perfect game
A nice blend of the two games
Dead rising 4 is postal 3 but Dead riding genre
DR 1-3 were all great games throughout imo. 4 wasn’t horrible, but it wasn’t anything to be proud of either. It’s like they focused solely on the beginning and end; the middle was so-so.
The story wasn’t bad, and it was fun seeing Frank in a DR game again. And the final boss was good too. But the psychopaths were severely robbed of substance
Yeah but that was the issue with dead rising 4 is that it was boring and in my opinion boring is worse than bad cuz even a bad game like sonic 06 is a glitchy campy piece of shit but I’m still having fun with how buggy and cheesy everything is meanwhile I barely got an hour into 4 and just wanted it to end
@Try Hard I really enjoyed the story of DR4 tbh. Of course, the game just is not good but the story was honestly the reason I continued to play it. Dead Rising 3's story was just meh even though it tried to progress the first 2 games.....it just fell flat to me.
It was fun killing zombies in 3 but I just didn't like it. It felt off from what the first 2 offered. Idk, DR3 was good game, just didn't feel like a good Deadrising game.
Naw 4 was garbage
The Xbox 360 was peak gaming. Change my mind. I'm so grateful to grow up on these games!
I agree it really was tho.
Why would I change your mind? You’re absolutely right!!
I remember getting a Xbox 1 in like 2014 and being disappointed right off the bat by the slow menus and bad ui. And that's not even discussing the lackluster games, glitchy achievement notifications, etc. Never liked the Xbox 1, even when they started putting out better games. 360 for life though, and OG Xbox. So many great gaming experiences over the years with live game parties, halo custom games, lan etc. Consoles used to be affordable and you had the simplicity of slapping a disk in and just playing a kickass game. Now you gotta download a million patches and dlc just for a mediocre stable experience. Split screen being pushed out of gaming by game devs was also slimy.
@@zoomerjack.6608 very true stuff Xbox one was disappointing and had crap games and awful ui. Yeah 360 and OG was better. I definitely miss those days of consoles being affordable and having simplicity. I hate patches and dlc too. Yeah split screen doesn't seem as common
I kinda also like the N64 era and PS2 era as well
It’s worth noting that Dead Rising 4 was made in only a year due to them wasting their resources on a gritty reboot that was cancelled anyway
Also I know 1 small thing that would have improved DR3 immensely that seems like it would make it worse.
There should only be 3 save houses.
They should all be accessible from the start and serve as a place to retreat and have characters gather.
Because they would be so much more spread out, the over powered locker wouldn’t be an issue anymore, since now you are more packing for your journey than just taking what you want when you want.
kind of reminds me of the community base in State of Decay 2. You go home, drop off goods and characters you may have recruited, and gear up for your next excursion (before it goes horribly wrong and your best character dies)
It's crazy how hated DR 4 is amongst the community. I don't think a fanbase has hated a particular game of series as much as we hate DR 4 and for good reason. Not only does it do everything inferior to the previous... Characters, story, usable items, the world. But it seemed to ignore everything that made the Dead Rising games unique and charming without even adding anything new. Imo Dead Rising ruined itself when the Zombies were just cattle and no longer a danger and the combo weapons became so prevalent that normal pick ups are practically useless. Dead Rising 2 did the combo weapons right but I still think Dead Rising 1's "Pick up and kill" approach was so much more effective and made for the funny moments you remember.
This is really weird timing on this video, me and my friend were recently just playing dead rising 2 again and then off the record for nostalgia and we've put tons of hours into them now, and we were discussing how the games have gone downhill
Dr4 is like if someone heard me playing the 1st game as a kid when I'd go "man I really wish the magazines were permanent" and "man I really hate that timer!" or other similar nitpick and then implemented every single one of them without thinking about how it actually affects the gameplay.
Nah that was DR3.
DR4 was people hearing an “honest trailers” video on the franchise and thinking that they can do the same before going to lunch.
I would call myself a Dead Rising super fan. Well, up until 4, obviously. Even 3, which had more issues than National Geographic, was still fun for me. I haven't replayed it 100 times like 1 or 2, but I still liked it.
4 though, ugh. I'm still angry about that mess. And I will disagree with your saying it was graphically fine. I thought that on top of all the other things you mentioned, I'd say it was noticeably ugly as well. 3's dark gritty vibe was unwarranted, but at least it looked good. The zombies looked great, even if I didn't like the darker direction. 4 though, everything seemed lower res, lower poly, just overall lower quality. Of course I played it at launch on the Xbox One, so maybe they updated it along the way? I genuinely don't know because I didn't even finish 4 and I traded it back to Gamestop less than 2 weeks after it came out. Pathetic excuse for a game and while i'm not the type of person who'd wish bad things on people over video games, if I heard that the people who made DR4 had a nasty stomach flu, I wouldn't be sad about it.
Damn. I'm ngl.. the only dead rising games I've played and passed are 4 and 3. Bought 4 when It came out in 2016 because I had just bought the Battlefield 1 xbox one s and wanted to play a game exclusive to xbox, so that was my first one. I played 3 when I picked it up years later in late 2020, definitely liked 3 more but I enjoyed both. I think I'm going to play the others in order, seem like great games
@@joeortiz5177 if you end up m playing 1 and 2, I hope you like them. The first Dead Rising is my favorite game of all time. Its hard for me to be objective about it. Some say its showing its age at this point. Thats probably true, but I am incapable of not seeing it through a nostalgic lens. I just love the series. (4 notwithstanding)
@@PaulDozierZZoMBiE13 I don't think it's nostalgia. I played it for the first time 2020 and it's one of my favorite games of all time now. My first experience of Dead Rising was the second one 10 years ago and I hated it. Tried it again and I still do but the original is just classic.
i remember one of my friends bought a 360 very early on when it first came out and it came with a bundle pack basically that had Dead Rising with the console.... we had no idea wtf dead rising was... and the store where he bought the console from they didn't have the game to give so we had to drive to another store in order to pick up the game that came with the bundle... i remember driving him to get it all and then we got home and he turned it on and we were both blown away by what it was.... we were hooked i remember we played for hours!! just exploring and or trying different ways to find people or finding hidden things we never found before.... there was so much to the game even still to this day i love going back and playing dead rising 1 probably the most out of any of them...
The underground bomb mission is actually really hard!!! Also the clown! Replayed it recently and struggled alot lol. I felt so accomplished when I finally got it!
Nectar and mini chainsaws
@@bloopy6166 you can go get the motorcycle and jump kick
@@bloopy6166 you can't kill the guy who uses mini chainsaws with mini chainsaws lol
@@xLanzer that is true. That’s probably the only bossfight that matters. Once Adam is dead, the rest of the game becomes a lot more simple.
@@bloopy6166 yup. Specially if you get the books for the chainsaws.
I don’t know if this is the video to do this for, and I know I’m basically a year late, not to mention that with my track record in comment sections I’m probably not gonna get many people who read this, but I’d like to say my piece on the series as well. It may be better suited for a video format, but I don’t make videos and probably won’t anytime soon so here goes.
Dead Rising is a series that’s very close to my heart, and is in my opinion the best zombie piece-of-media period. Biased, yes, but I have my reasons for liking the series, this boiling down to the psychopaths and survivors; the second is more important to me so I’ll start with the former.
Most people praise the psychopaths of the series for having amazing personalities, standing out, being unique experiences within their games and from each other, that stuff, but to me personally, all of this was just a bonus; the real reason I love the psychopaths is that they’re the reason Dead Rising, to me, gets something that almost no other zombies series gets right (aside from the Last of Us, in my opinion): they strike the perfect balance between the actual, you know, ZOMBIES of the series, and bad people who you are expected to encounter during a scenario like the zombies. When you look at other zombie series that focus on just the zombies, to me the formula can get a little bit stale over time if it’s just the zombies (might be a hot take, but it’s a take and it’s mine). Then there are those like the Walking Dead that ONLY focus on the bad people. And sure, it’s more realistic that way, but then why even have the zombies in the first place? But in Dead Rising, 90% of the game (at least) is fighting your way through thick hordes of zombies, but the psychopaths are varied and unique individuals that you encounter decently sparingly. They stand out in the games that they’re in even though the majority of your time is spent dealing with the zombies. And I also prefer that the zombies are the dumb, stupid, and slow types. It feels traditional to me, which is the edge that this game has over other games with fast zombies, or series like Resident Evil that goes beyond zombies and feels more like a general horror game than zombie game. A purely subjective opinion, but those are my feelings.
The draw of this game, to me however, were the survivors. A thing I absolutely hated, or at best, found depressing about other zombie games are when literally the only people to survive the story are the main characters, IF that. I hate watching random innocent people die around me and being unable to do anything about it, and I enjoyed the House of the Dead series for its civilian system. And there’s still nothing wrong with this system… but when Dead Rising takes it to a whole new level and makes it so that you literally find people and bring them to your safe haven (including the people who are too debilitated for one reason or another), it feels all the more satisfying and personal to be going out of your way to save people. And best of all, they aren’t random nameless redshirts, they all have full names, confirmed ages, and discernable personalities, making it all the more personal and better for it. You can actually make a difference for these people, and this is what got me coming back to this series time and time again, and Dead Rising will sprinkle in unsavable survivors within both games to sell the fact and remind you that yes, this is a catastrophe in which people are dying, making it all the better for the people you can save. But the fact that these people will go on to survive the story if you save them was what elevated this game for me all the way. I get people hated the escorts from the first game due to the survivor AI, but this was something I was willing to put up with for the satisfaction of it all and you get used to it over time, if you do it over and over again. Everyone, the savable survivors, the psychopaths, and even the minor characters who only last 15 seconds at most all feel like their own individuals and this system alone would have sold me on the series.
Everything else that makes Dead Rising great (for instance, Frank West is one of my all-time favorite video game characters) was just a bonus in the face of these first two factors.
On a purely personal level, I prefer the first Dead Rising game for being simpler and shorter to get through (much better for replay value), but as far as I’m concerned, Dead Rising 2 was literally about as perfect of a sequel as you could possibly get. They kept everything in it that made the first game great and expanded on them (there are more survivors and they’re easier to escort; the psychopaths return and are genuine challenges on the first go, and the map/setting was of course larger), while still introducing new things that worked within the game’s context to freshen things up (i.e. the combo weapons). From a pragmatic standpoint, I consider 2 and OTR to be the best games in the series because of the amount of effort and detail that went into them, including the little things regarding how survivors will react to you killing a loved one, escorting them to the safe house ahead of time, and all of those other niche scenarios that some players like me just might not ever encounter for one reason or another.
When I first played Dead Rising 3, I absolutely hated it the first time I went through. I personally enjoyed the main characters (i.e. Nick, Rhonda, Annie, etc.), the psychopaths were still as great as usual, and the story was pretty alright for me, but then everything else just did not work for me. Referring back to my earlier point about people not liking the survivor escorts, I feel so validated hearing you say that the loss of survivor escort missions hurt the game, because this is what absolutely turned me off. Having survivors who joined your posse (the closest equivalent) just did not hit the same way, and I literally gave up on dealing with the optional survivors at like, chapter 2 (where you have to bring a chainsaw to that one guy or find the 5 tarot cards for the other, the map was WAY too confusing for me and it just wasn’t worth the effort for me), in contrast to the first two games where I went out of my way to save everyone and deal with all of the psychopaths on my first playthrough despite the difficulties and challenge this brought. I missed the personal feeling of satisfaction from going out of your way to find someone in danger and bringing them to your own safe haven yourself. Plus, the survivor missions that were solely about gaining experience (PP) points and they didn’t follow you or whatever… What was even the point from a lore perspective? At least you’re still implied to be saving several of the characters who can join your posse and follow you around. It also didn’t help that when I first played this game, I was plagued with a glitch that caused the game to crash every 15 minutes no matter what I was doing in the game, so overall, my first-time experience was actively miserable. I too have warmed up to this game and have played it several times over like the first 2 games, but standalone, I think you hit the nail on the coffin with your description: Dead Rising 3 on its own is a pretty decent game, heck, I could see arguments for even a good game (or better), but it’s a terrible Dead Rising game. It was just too different for me compared to the first two games, and when I recently binged the first three games recently, I had the least amount of fun replaying 3 by a long-shot. Clearing zombies around survivors to save them and letting them run off on their own doesn’t hit the same as seeking out someone who is their own individual and personally taking them to a safe place and keeping them alive the whole way through.
Dead Rising 4… I gotta be honest, I don’t even have the energy to want to talk about it. Hot take: when I did my first (and only) playthrough of this game, I actually didn’t actively hate it, my experience was okay. I don’t know why, but my guess was was that I already knew how terrible the game was before playing it so maybe I expectations were at an extreme low already knowing what was going to happen, or maybe I didn’t go in with the same mindset as Dead Rising 3 (comparing it to the earlier games). But indeed, it is not a Dead Rising game. Survivors are now more or less randomized (at least the utterly minor and forgettable stranded survivors in Dead Rising 3 were the same people and appeared in the same locations at the same time in every playthrough you did and even reappeared in the Untold Stories, creating some continuity), and while I like the idea of them reappearing at the safe houses you can unlock, nothing else about the game works and you can go elsewhere to hear why it doesn’t. Also, this was the version of Frank West we ended the series on. Even in the unlikely shot the series gets revived, this version of Frank West will still exist and basically be tainted for the rest of the series unless they decide Dead Rising 4 isn’t canon, like Off the Record… in which case, why does it even exist then? (But to be fair, I’d rather this as the alternative). One playthrough was enough, and I already choose to consider this game non-canon. It’s not a Dead Rising game anyways. And it sucks that it was the corporate side of Capcom that ruined this game. I wonder what the original would have been like.
…How the flur did you read all the way to the bottom of this essay? Or did you just skip? Eh, whatever. Thank you if you did. Means a lot if you did read it, I don’t think anyone will. That was basically my passionate critique of the Dead Rising series, and I wonder how many other people feel as strongly towards this series as I do. It’s quite dear to my heart, as I’m sure it is to many other people.
im a huge dead rising fan , going back to willamette with our boy frank i was so hyped for but honestly the best part of DR4 is the snow globe I got free with the midnight release such a shame that they've ruined an awesome series name , its what made me choose 360 over ps3 back when i was a kid
DR2 will hands down be my all time favorite but DR3 is so nostalgic to me it was the first game I had on the Xbox one along with ryse son of rome
Dead Rising 1, 2 and OTR are some of my favorite games. Dead Rising 3 was ok imo, but not great. Didn't enjoy it nearly as much as the others but still had fun. Dead Rising 4 was awful and I hated it. Probably killed the series. Really wish they would either make a new game or remake DR1 in the RE engine they used for the Resident Evil Remakes/Devil May Cry 5.
DR3 is definitely my favorite when it comes to just killing zombies. The amount, variation and ways to kill them is at its highest.
It always fascinates me that people find 30fps unplayable. Also, I loved the first two games but when the third was exclusive to the xbone, well, it meant I wasn’t going to be able to play it. And by the time the fourth game came out I just didn’t care anymore.
It shouldn't considering an FPS that low inherently causes noticeable input lag. All modern games should be at least 100 fps, more is desired since 120-144hz is becoming more common place, and a lot of PC players have been on 240hz+ for a long while
30fps in and of itself is playable, what matters more is the frame pacing. The frames are supposed to go 1 - 2 - 3 - 4, but with bad pacing it'll go like 1 - 1 - 3 - 4. Makes games feel significantly more sluggish than they have to at 30.
Once you play on PC you can never go back.
@@kingplaya6558 that makes sense. Im playing anywhere between 30fps and 60fps depending on what I want to play and I never notice any difference. So the games I play are just good at pacing.
I never played any DR other than DR2, but I loved DR2 tons. I even bought it again for PS4 and played through it with my friend and it was just as good as I remembered. It was amazing going back to it.
Dead Rising explained as if it was a movie series:
DR1 is a b-movie made by someone with passion for the idea
DR2 is the sequel made by someone with some better movie making knowledge, but wasn't invested in the story
DR3 is the gritty reboot made to try and appeal to mainstream audiences cause the name DR is known
DR4 is the company desperately trying to salvage the franchise by giving people what they think they want out of a DR movie, but only looked a checklist of its surface level elements, after not watching the other movies
The game lived up to its name. It rose from the dead
Thank You I was trying to put my finger on why Dead Rising 2 was such a hidden masterpiece for me and then all excitement went away for new entries afterwords.
I think that the 3rd dead rising is the best. The story is amazing, the psychos are fun, and on Xbox the graphics are amazing. Not saying the other games are bad or worse, the third is just my favorite.
The story is not that great tbh imo it's kinda boring a little bit
Nick has a good arc too.
1 and 2 were better
Dead rising 3 was made to appeal to people because it was a launch title for the Xbox one
Not sure how the Lisa music sneaked into this, but good.
As for Dead Rising 3, I had to use a mod to get rid of the nauseacam and can strongly recommend it for anyone who wants to play.
The DLC items in DR 2 are already in the game on the PS4 port. Chucks vomit from drinking too much is also a slip hazard to the zombies.
Just to say I appreciate your inclusion of Silent Hill music to your videos, heard it in your take on CoD: Zombies & I can say it fitted extremely well.
Keep up the good content man
The first game and Off The Record are two of my favourite games.
DR1 and DR2 are the best. DR3 was ok but more Vehicle focused.
DR, DR2 & DR3 are the best games but on the other hand DR4 is nothing like the OG DR franchise it give a different vibe and that’s not right imo feel like they rushed it to release it but really hope they take the time to make a good Dead Rising 5 or any other sequel or prequel to any timeline…
Just got the True Ending for the first time after 16 years. I feel good today, I absolutely love this game. Greatest Zombie Game Ever.
The music for DR3 is done by Celldweller just as the soundtrack and the songs used for the psychopaths in DR2
Frank West jumped on the mall because he wanted to see what was going on and tell everyone, by taking pictures. Yes
It was without a doubt, one of my favorite game of all time. It's weapon system is cool, it's soundtracks are filled with bangers and got me in to rock, it has such creative ways to be versatile. It's also hard and it requires you to manage your resources.
It sucks how Dead Rising 4 threw it out the window, but I can't blame the devs for trying widen their portfolio.
Remember they had a warning about NOT being a George Romero game.
Yeah those days they took pride in creative expression.
Damn, this game series never interested me at all but you have definitely made me add 1 and 2 to my list of must plays!
Dead Rising 1, 2 and Off The Record are some of my favourite games of all time. I highly recommend you play them.
I have the first three games but never got around to playing 3 or 4
@@aaronatkinson177 - Dead Rising 3 honestly gets too much hate, I’d give it a chance.
Thanks for the suggestion
I'd definitely recommend Dead Rising 3 aswell, while it's not as great as the first 2 games it's still a decent game nonetheless.
I disagree on everything you said about DR3. It's criminally underrated tbh, but het at least it's miles beyond better than whatever tf DR4 was.
Absolutely. I was really surprised when he said “And the zombie killing gameplay… its shit.” I thought the actual zombie fighting would be his highlight. Its my absolute favorite game to kill zombies in, I love how beefy they feel and responsive, its everything deadrising 1 & 2 did great but just better and more refined.
But dont get me started on DR4. Zombies all look the same and are weirdly small and all have the exact same moveset and death animations that are just simply cheap and lazy. Idk how they fucked it up so much in 4.
You lost me when you said the beginning is really boring…It’s literally one of the best introduction.
this video is ver nicely articulated and concise imo.
dead rising is my favorite franchise of all time, and I have played a lot of games lol.
dr1 being my overall favorite while dr2OTR a close second, which as you say seems to be the fandoms overall opinion as well. dr2 is neck and neck with OTR for me, but frank edges it into 3rd place for me lol.. case Zero was amazing in between game for 1&2, yes it short, but as a tech demo it hit all the boxes for me in the couple months before I bought DR2. case west, was a bit strange but having frank ( or any bot, that is competent ) following you around, was different enough and the story itself made that short game worth while. DR3 I bought an xbone and the game day one specifically because dr3 was a laugh title. I enjoyed dr3, but it was definitely drastically different than its predecessors, the lack of color, the lackluster psychos and characters were a bit off and just meh, the camera system felt way off too. dr3 is the black sheep of the series, and honestly the one I remember the least. the dlc was forgettable at best, the arcade super ultra turbo etc. dlc was the best and should have been stand alone imo.
of course then theres DR4.... my god, dr4 is a mess. I played it to completion like all the rest (all achievements, etc.), dr4 is a dumpster fire, the obvious ruin of franks character, ruining barnabys characterization, the barely utilized lackluster mall, removal of psychos and a lot of weapons unusable etc. its all been said before. (also screw Vick! straight up). dr4 multiplayer was sooo bad it shouldn't exist. frank rising dlc was spitting in your face after already kicking you while your down. the whole "return to form" "return to willamette" was such a punch to the gut for all long time fans. everything was just terrible. could you have some generic open world fun, sure. thats it. the mini golf dlc was fine I guess, it works, but just...why?..
I hope capcom Japan will continue the series In some capacity. a ground up remake of dr1 keeping everything in tact would be the best route imo.
striking dr4 from canon would also be a good move, or explain the events of dr4 off in a believable way. for example DR4 is frank embellishing his story for a in-verse movie. (among other ideas I have had). DR5 could continue on from DR3 while explaining off DR4 in some way as a hallucination/interrogation..embellished movie/book etc..
I hope DR4 wasn't the definitive end, and frank appearing in other games like MvC gives me hope capcom still believes in DR as a brand. imagine dr1 remade using the newest resident evil engine.
*and yet he complained, his belly wasn't full*
Would Dead Rising 4 work if it wasn't a dead rising game
Incredible video!! Really took me back..
Personally I think the first game is my favourite I like how realistic the art style is with how comically the zombies and characters are
So the later Dead Rising games are like getting your dessert first, and only. Cool at first, but it gets old eventually.
I actually liked 3. I hate timers on anything. It's why I love legend of Zelda games but not Majora's mask. Sandbox mode in OTR is my favorite mode from 2. Skill trees are nice too in 3. Crucify me now
Tehsnakerer summed up Dead Rising 4 perfectly in a thumbnail. A THUMBNAIL.
"To be Frank: it is terrible"
Personally me and my friend and my brothers really enjoyed dead rising 3 the gameplay to us was insanely fun and goofy, very good points were made on your critique of the game however, love the video!
Fetch quests aside, DR3 was good. I also thought the environnement were barely rememberable at first but then if you stop driving around and explore a bit, the shops are still there, and the game leaves you combo weapons/vehicles at certain places (not just after finding a blueprint)
There is a free Ultimate mecha dragon in chinatown to be assembled, you get boxing gloves at the mma gym, and heck, the subway station has a Colombian Roastmasters and the olde tool box.
Oh and the rockets red glare fireworks shop.
But the map is so huge
exo suit fix: One time use very limited amount of them difficult to get and only available at the endgame or if your skilled enough to get them (make them feel like a power trip as you teear through Zombies for a short while also make the zombies more deadly like in dead rising 1)
i never knew there was a deadrising 4 and meanwhile deadrising 3 made my early xbox one memories along sunset overdrive
Shame to see the Dead Rising series end on such a sour note.
It was my most favorite zombie video game ever. Better than games such as L4D, Dead Island, and Dying Light.
The first game will always be the best game out of the whole 4 in my opinion.
Dead islands way more polished but both good
I'm so nostalgic for the DR1 intro lol. The music sounds like it's from a news channel but also manages to sound foreboding while you see the state the town's in
Deadrising 4s zombies are so lackluster, they all have the same animations, death animations, all look exactly the same, have 0 weight to them. Especially when you hit them, they’ll just do the same animation. I love when you hit a zombie and they react realistically to the weight of your hit.
Blue Castle seemed to think each subsequent entry needed to be easier, bigger and more power fantasy. I'm glad they folded and still am irritated they squandered a cool franchise.
In isolation, a lot of the gameplay elements are awfully designed and would take away from a normal game. But somehow when combined in dead rising it made for the most unforgettable experience of my childhood. I'll never forget roaming the Willamette mall seeing how many zombies and psychos I could kill before time ran out.
Man I love Carlitos boss theme in the first one, it's soooo good, aside from the prisoners theme. Deadrising deserves so much more love man smh
At 7:08 I love how it just pans to Gil being fucking murdered
I think the reason Dead Rising has hit so well from the first game is because it combines the 2 fantasies: having clear power over weak but numerous enemies, making it challenging enough to feel satisfying in a zombie-killing sandbox setting and complete access to a shopping mall. I mean, we've all imagined having a mall all to ourselves and DR1 has completely nailed the experience.
Im glad Capcom Vancouver is gone. They clearly didn't understand the franchise after 2. Whoever was working in the company when 2 was made, clearly were not there anymore.
Hopefully Capcom remakes the first two games and then goes for a reboot, forgetting that 3 and 4 ever existed.
One of my earliest gaming memories is absolutely busting my ass to beat the Rising Dead clone on Roblox. But I was at that age I thought it was entirely original because my Parents wouldn't let me watch or play anything worse than the shit they had on Roblox in 2009. idk all I know is for some reason, a Roblox game clone has a significant foundation for who I am today. weird isn't it?
Do you remember the name of the Dead Rising game?
@@giantminer5 Unfortunately I do not. What I do remember is the game getting deleted a while back. Pretty sad cause it was actually really good
I think a lot of charm in the first one comes from how since it was made in Japan, it had elements of what they -think- America is like. So we have a desperado for a bad guy, a busty babe, and they even went inverse in making the protagonist "ugly" and old but charming as opposed to the "pretty boy" you get in Japanese media. The second one, since it was made in CapcomVancouver/America, is already familiar with what America is, so it lacks that innocent ignorance it's predecessor had.
Also, just throw cell-dweller as an album and call it a day, as opposed to a lot of underground music.
Honestly dr4 was doomed to be terrible one because they hired people from fricking EA you might as well just consider making the game out of recycled garbage at that point including the game chase as well.
personally i think a lot of the slower grounded moments in DR4 were great. Its been a long time since DR1, and Frank went through hell, nobody comes out exactly like they were. Imagining him as a PTSD survivor who spent everything he had trying to fight the good fight and not only losing, but losing everything, leaving him as this hollowed out shell of his former self trying to put the pieces back together with his past forever haunting him...
That is arguably the best thing DR4 offered. And it was completely by accident because they didnt intentionally write Frank like that, they were just copying aspects from other well written characters from youtube reviews like Joel (TLOU) and Bigby (Wolf Among Us).
I loved the first game but I couldn't get into the second, never tried the third
I just realized how many youtubers have made videos talking about Deadrising in the past year ... man i wish we got a new one
Crazy I played dead rising 3 first then 4 and enjoyed them a lot. Tried playing dead rising 1 and 2 but couldn’t get into them.
I started with the first game and enjoyed all of them. I get why purist fans wouldn't like 4 but I enjoyed it for what it was.
Dead Rising was my first game I bought when I got my Xbox 360 Back in 2006!
I will always love dead rising ❤️
"We brought back our favorite character, Frank"
-and tried to kill him off to replace him with some woman.
thats crazy how right you are ... I really only played Dead Rising 2 and was hooked... Dead Rising 1 is up next because of how you reviewed it... but I lost any interest whatsoever with just the gameplay and look of Dead Rising 3 on... looks so bland and dark.... i figure 1 and 2 were the best the rest a mess
3 is not bad but definitely not anywhere near as good as 1 & 2. 4 is a steaming pile of shit
3 was not so bad, story was not as good but still worth a shot. Definitely give it a shot if you find it on sale
The worst part about 3 honestly is the story and the textures pop-in because of the open world, besides that you have a pretty decent game.
It would’ve been pretty cool if one of the DR games had a boss rush mode, full of bosses from the previous games. Or something like that in each of the games. Kind of like the survival mode in DR1.
Well.... Its back.
More like resurrected
That Twin Peaks dialogue comparison was spot on! Just fleeting thought being spewed out for the hell of it XD
Dead rising 2 is easy compared to the first. I had fever dreams as a kid from Dead rising 1
They tried to make dead rising 3 gritty, but it just never felt that considering all the goofiness that happens in the game.
Deadrising 2 in my opinion was the best deadrising I must of finished the story like 15 times plus with a friend it's a fun ass game.
I like 1 more for the more frantic and challenging pacing and 2/otr more for the chill vibes and better ai and controls. Both are great, always recommend them to zombie fans.
Literally the only things i remember from dr3 was chuck, ronda losing her arm and it getting replaced by a flamethrower, and finding a game crashing bug with my friend at launch it was very forgettable