Any race, any class. Go to Kaldera mages guild steal master alchemy tools. Buy cheap ingridients from herbalist, close trade window and repeat. Craft any potions many times, sell potions to imp for full price. 30 mins 100 alchemy and ~30-50k gold.
@@rousrouslan4023 There is an easier way, go to the khajiit alchemist in balmora's mages guild and buy (if i recall correct) the eggs and the hound meat that give you restore fatigue pots. Buy all the amount, close trader window, open again, sell them back and close the window again. When you reopen it she will have double the amount, repeat till she has like 600, buy them all, craft the potions and sell them to all traders available or keep them there in the guild for future barter. You can also let her train you and sell the potions back to get the money you spent. You get 100 alchemy, destruction+enchant to 50 ( i think) and a shitload of money in no time
You can also cast a Resist Magicka spell for 1 second(which is quite a cheap spell since it's only for 1 second), immediately jump into your inventory and equip the boots. You won't be blinded. And yes, you do need to do this every time before you equip 'em
Breton+Savior's hide+boots then mix kagouti hide+Shalk resin (the alchemist in sadrith mora have them in infinite amounts) you get potion of fortify speed and drain fatigue, (you resist the drain fatigue effect) and you have infinite fortify speed potions. Who needs fast travel?
@@FaneBenMezd mix that with "infinite intelligence"-potions (make int-potion, use it, make a stronger one, repeat) and you'll get an infinite amount of "infinite speed" potions
@@blackshaddow5005 I did that with intelligence at some point. This breaks the game too, I had like 2 billions intelligence and minus 4 billions magicka, so I couldnt cast spells. Although with if you keep increasing intelligence, at some point you can craft potions that last forever (on stats it only shows points, not timer). I crafter fortify speed with this much intelligence and when I pressed W the game crashed xD
Dude I have a redguard character with nearly 100 athletics and acrobatics and I get places in no time. I'm dreading starting my mage build because I'll go back to being slow as hell
*A small FYI on a magicka route such as Atronach vs. a Health route via the Lady:* Let's imagine a Male Altmer vs. a Male Nord, simply because I consider both of these to be solid candidates for best race when going for the "best character;" the Altmer offers the best offense, the Nord the best defense. The Altmer takes the Atronach, the Nord takes the Lady. Both tag Strength and Endurance. The Nord starts with the 60 HP seen here and starts out gaining 9 HP per level after the first level up provides +5 Endurance. The Altmer starts with 45 HP and gains 5 per level after the first level up. This means that there is an initial gap of 15 HP, as well as an additional 4 HP gap per level up. At level 2, the gap is 19 HP, then 23 at level 3, then 27 at Level 4, because both are leveling efficiently and thus the gap remains the same. Now things start to diminish. The Nord has maxed and the Altmer is still going on leveling Endurance. This means at level 5, we add 3.5 HP to the HP gap for 30.5, the gap continues to decrease each level from then on, so then we get 33.5 for level 6, 36 HP for level 7, 38 for level 8, 39.5 for level 9, 40.5 for level 10, and 41 for level 11. At this point, the gap in health gained per level no longer exists. *This means that depending on your race, the HP gap between a perfectly efficient HP character and one specc'ed towards Magicka will only be somewhere between 30-50 HP depending on the race chosen.* For the maximum efficiency character, they get 69 health (nice) by level 2, 78.5 by level 3 and 88.5 by level 4, at which point they receive 10 HP per additional level. This would mean we take 78 - 4 levels used = 74, then 74 * 10 for 740, and then add the 78.5 for 818.5 HP as the maximum possible HP. ...And then the Altmer would still get 778.5 HP. *tl;dr* The Lady is overrated. The sheer defensive benefit of the Atronach's 50% Spell Absorption - as well as the extra offensive capabilities of the extra magicka - is far superior. If we imagine facing Gedna for example, then the 41 extra HP has no realistic ability to save the player from death. It does up to 600 damage in a single shot, so two shots would kill you no matter what. The *closest* we get to this extra HP from the Lady mattering requires the following: A Nord with the Lady vs. a Nord with the Atronach, Gedna now deals 400 per shot due to Frost Immunity, and somehow the Nord with the Atronach both failed to absorb both shots and neglected to heal between shots. This is the only scenario in the game that I can think of where that HP realistically matters. Take Atronach instead. *EDIT* My math slightly off because the first level up sees the Altmer jumping to 55 Endurance whilst the Nord jumps to 90. This actually makes the gap even SMALLER than I calculated it out to be, since we start with a 3.5 HP-per-level gap rather than a 4-HP-gap. Still, leaving the above example as is because a Breton for example would see a larger gap, and the final suggested 30-50 HP gap seen by inefficient starting endurance characters vs. efficient ones ist still accurate. Small grain of salt though: the 50 end of that estimate is pretty much reserved for 30 Endurance races that DIDN'T tag Strength/Endurance at the start.
Lady isn't overrated, Atronach is broken beyond believe. There is a lot of push-and-pull when it comes to giving advices for min-maxing, for casuals, etc, many playthroughs on youtube end having 150-300, not 800+hp, and if we argue for hp then we can end up in such stupid things like taking off-specialisation and off-race-bonuses minors (to increase max level) or simply getting jailed a lot to reduce the skills to level up more (start the game, punch&jail your way to lvl 1 all skills, max up endurance and get into simple spear leveling -> harrasing guard loop and get your level and hp very high very quickly, max all stats etc.). When it comes to semi-long-term, even The Warrior or The Thief are interesting (+10% chance to hit via fortify attack, +10% to dodge via sanctuary). +10% to attack is akin to 50 Agility (for attack purposes), and The Thief is akin to 50 Agility worth of dodge, both working over-agility cap. Basically if you take Lover for the +25 Agility, your Agility bonus will literally not matter in these 5 levels you increase Agility with, and if you play other character you can easily grab that agility within the mid levels, and +10% Fortify Attack is forever (but your weapon skill should cover your chance to hit, as 1 skill = 1% to hit), and +10% to dodge from sanctuary in fact is better than that since it works additively (it can change chance to hit from 40% to 30%), and it is only obtainable via Agility (Fortify 50 Agility), Luck (Fortify 100 Luck) or Sanctuary (the one con is that Sanctuary effect buffs cap at 100, so your 10 from The Thief may technically wash out if you are running everywhere with 100 point of Santuary effect). The interesting part about Atronach is how I've heard that difficulty doesn't change magic damage, and only physical damage - up to x6 at max difficulty. If true, this could sway the "physical defence vs spell defence" equation but Antorach is still strong in such case. Antorach ability could be EITHER max hp OR spell absorbtion as a benefit and it would still be strong. Antorach ability could be 10% spell absorbtion instead of 50% and it would still be strong. Antorach is in fact so busted that for me it is on the edge of being an exploit/oversight tier that trivialises so much of the game it is unplayable for non-bullshit playthroughs. The fact that Orc's ability is a very subpar version of Redguards ability (50 Agi Speed Str Endurance Fort Health 25 vs Fort Attack 100 [which only affect your chance to hit, not damage], Fortify Fatigue 200 [which will actually remove 200 Fatigue back after 60s, forcing you to recover], Fortify Health 20 [LESS than the Redguard], and Drain Agility 100, which will both cut into your hit chance, dodge chance and make you perma-stunned for the duration of the spell), and the real advantage of Orc over many other races is that they "Weigh" 1.35, making them run 35% faster than the baseline (Nords 1.25, Imperials 1.25) tells you everything you need to know about the game lol.
Lol i have a card and a wrench. I position the card between the keys, so that with a little pressure it will stick down, and place the wrench there and just navigate with the mouse. Shinanigans insue when you have to fight running around like a chicken with it's head cut off. BTW as a mage main, there is a slight difference in where you would pick your race, altmers int bonus stacks with the atronoch. As a mage more Mana = bigger boom. When I cast my ultimate spell the one that uses slightly more Mana then I have(cuz alc is a must in a mage build, gota chug that Mana pot down a lot) I want it to one shot a high ordinator, Mana Regen and hp don't matter. losing 3-5 levels is well worth the extra 50 base Mana. Since Mana doesn't depend on level but rather int. You can off set that by nuking a town or 2 and going to jail. Or just enchant some gear your a Max level mage who can summon golden saints to refill azuras star why not just fail 50 times and have the best gear ever for the low low price of 30 Mana pots from the mages guild. Also health pot coast is your best friend for alc.
I just used a mod which gives 5 attribute points as long as I leveled an associated skill one time. Result is the same but allows me to focus on gameplay instead of min/max.
i think its because they didnt intend for players to do it that way. they wanted you to make a class and play that class. and not bothering if you will get 3 times +5 in attributes at every level up
Its really cool know the exact science, but yeah, once you get to a certain point you can just make God tier weapons, armor, and spells, which buff stats way beyond caps. All the while flying at mach 5, turning completely invisible, and shooting fire balls that literally have the radius of entire towns. Try that in skyrim.
A lot of folks say that the Morrowind experience is walking around, missing attacks, and getting attacked by cliff racers, but everyone who's gone in deep knows that this is the realest experience, haha
Mods👍🤔but Morrowind had all of these things built-in soo kudos to Morrowind for being the superior system. If only the polished out companion system was there in Morrowind 😂 lead on!
I really hope the go back to morrowind style skills/stats/spells in tes6. Just a pipe dream however. Maybe even the melee system where you can miss. It wouldn't feel as awkward if they added an animation like as if your weapon got deflected or your wrist gave in and the strike sucked etc.
I'm pretty sure that you can use jail time to infinitely level. Because every day spent in jail reduces a random skill by one (sometimes increasing Security and Sneak) you can still gain levels to level your character.
Just find a trainer that can teach you a skill to 100, e.g the dark elf illusion master trainer in the sadrith mora inn, find or make a constant effect item that increases your personality (for illusion) above 100 and you can keep leveling up indefinitely
@@FaneBenMezd It's easier than that. Find any trainer in a specific skill and a drain skill spell. Make a drain skill for that skill for 100 pts for a sec and then quickly train on the trainer. It'll cost next to nothing, actually level up the skill and allow you to level indefinitely.
yes, although you are better off either buffing trainers skills t o100 (allowing them to train you infinitely) or, even better yet, drain one of your main skills to 0- this allows to to train it at any trainer even if it is not going up. It also makes it cheaply. With this method being unlimited level cheaply is very easy.
There are many perfect characters: there are characters for guilds, perfect characters for the main quest, perfect characters for the houses (you will experience you do not want to own a house after you beat the main quest).
I used to abuse Regards. I don’t remember the exact names of the locations, but it was basically: 1. After character creation, run straight to (drevas?) plantation. Steal ebony armor and I think daedric leggings. Dash out of there asap. 2. Run to location of Ice Blade of the Monarch 3. Faceroll game.
I'd do the same with bonemold armor from AldRhun (sp?) , at least for gold for a headstart if not to equip. But then I felt I was selling myself short of the true rpg experience.
I have been browsing through your videos because I got nostalgic and decided to re-play Morrowind, was looking up some stuff and stumbled upon them. It's easily one of my top 3 beloved games of all time, if not my outright favorite. I gotta say, you have some good stuff here. I also never expected something like this to pop up in 2017. I'm impressed with your work. I had to give you a subscribe, if only for the Morrowind content. Thanks for your quality material!
Wow, thank you so much for the high praise! I'm glad you like it. I was actually looking at steam charts the other day for Morrowind. Very slowly the average player count for Morrowind has been growing. Cool to see it. My guess is that folks who got on board with Skyrim are giving the older games a shot. Lol, and sorry for the late reply. Usually it takes 2-3 days tops for a reply, but I've been real busy lately.
Thanks for taking the time to reply! I wonder if the Steam increase could be pure nostalgia after people got burnt out on or finished their Skyrim Remastered playthroughs and are missing that old Morrowind feel? I know I was. Part of why I liked Morrowind so much was the incentive to explore, find and collect powerful unique objects. In Morrowind, some of the rare and unique enchanted items just can't be made by the player because of the limits of the enchanting mechanic (specifically the limitation of item enchantment value). You couldn't just MAKE the most powerful weapon or ring because of this limitation, so you had to seek and find them in obscure and dangerous places. But enchanting was still very useful and the only way to obtain items with certain effects, magnitudes, or combinations of effects. It was a perfect balance that kept the enchanting skill valuable, yet didn't taking away the thrill of collecting the various rare and god-like relics scattered throughout the world. My in-game house always looks like a museum in the end. :)
Yeah, I'd reckon the slow resurgence is a mix of people pining for nostalgia and others being curious about what came before Skyrim. I've seen comments from both groups talking about how they're getting back into the game. It's a pretty cool thing to see. Hahaha, and you're right. One of the interesting things about Morrowind is how easily you could just stumble into some amazing artifact while poking around. They aren't all accompanied by some grand quest leading up to its discovery. I could see some folks saying that's actually bad thing, but I think it's great that we have both.
if you don´t care for the thieves guild quest, the bittercup can be used to get the max endurance at level 0, thus slightly increasing the total amount of health you can recieve by levelling up. I doubt it would make much of a difference, but i find it funny to just have ridiculous amounts of health. also, it saves you the hassle of raising endurance.
I remember doing this on my 2nd or 3rd playthrough back when the game came out. Still remember putting a point in luck if I didn't have a third 5x multiplier. I also remember having to stare at the ground while running around to get decent fps.
Dark Elf with everything on Magic and Destruction and Long Blade as major skills , choose The Lady and you have a great start whatever other skills ypou choose you can raise them all up to 100
FYI: I'm confident you can level up infinitely without using exploits. You can keep training at master trainers even after your skill has hit level 100, and even though it won't increase your skill, it will count towards leveling up. Not sure if this counts as an exploit.
My second Oblivion character used a similar design and strategy, but since I didn't care about completely maximizing my level, I had a lot of fun making a hero that was just Good Enough to stomp everything. If you use this philosophy, you can really enjoy the counterintuitive le eling experience.
You are truly a genius. This video is amazing. I played Morrowind myself for a long time and I agree with what you say 100%. I will say however that there may be a way to do this ten times quicker while only losing about 65 endgame hit points in the end, and the method is far less tedious as well. I'm sure you know what I mean, and your method is still perfect, without a doubt. I salute you.
to get a higher level cap: dont choose long blade and other stuff you gonna use a lot as any of ur main/secondary skill. also choose a race that doesnt have skill bonuses to the stuff u gonna use. As main skills pick something that your character doesn't have bonuses to. This way you can level when you want to, after you get good multipliers. U going to get a rough start, but game is super easy anyways. Can abuse alchemy a bit (like to 200 int or smth, not too crazy) at the beginning to get some potions, find a trainer to level your main fighter skill to something like 40-50, money isnt remotely a problem in morrowind.
With the Bitter Cup, you can achieve an endurance of 100 at level 1. Then, the maximum base theoretical health at level 78 for a character should be 830 = 60 + 10*77.
So I'm thinking Redguard or Nord with The Lady sign and Strength and Endurance as the starting main stats, which I think starts you at 60 strength and 85 END, then bitter cup up to 100 before hitting level 2. Then level to max. Also I think max can be exceeded by saving every skill book until you're already max level, since they allow you to level past max. That or the training strat.
Eh, don't need a Breton for that. I pick Breton because the magicka resistance together with the cuirass of the saviours hide gives you 100% magicka resistance. The extra magicka is nice, too - and without the downsides of playing an Altmer. For the boots, just get the resist magicka spell from Arille and make a custom spell 100% resistance for 1s. Problem solved. (Until you get the cuirass and then don't care)
@Jonny Croxville well, we are talking about most powerful character from the start, from lvl1, of course you can make god character out of anything given some time and using different kind of things like alchemy
I specced Spear and Alteration, sold my starting gear, bought Levitate, made a 1 point version timed to a three minute song I like, grabbed the Boots, went and got Illkurok, and now I'm unstoppable.
@@Jonnycroxville that's the point of the Boots. If you want something better you have to either enchant it, brew it, make it in spellmaking and cast it, or negate the negative effects of the Boots using external magic, and none of that is an easy order for a level 1 player who knows the game well, let alone a new player. So the Boots hold it down for a majority of us. It's like the Sword of White Woe. I know where to get an unenchanted Ebony Longsword, I know where to get Goldbrand, I know where to get Umbra, and two of those comes with a high-value set of armor. But none of those blades can be accessed by leaving the Census Office, riding a Silt Strider to the next town over, walking into a building and picking them up off the floor. In that regard, the Sword of White Woe is the best Level 1 choice for a sword. The Boots are the best Level 1 choice for Go Fast
***Best Elemental Mage Build*** Race: Nord 1) (100% - frost resist; 50% - shock resist = too OP). As a elemental mage you need strong elemental resistances, in order to deal with enemies, who has natural reflect spell abilities. In that case all you need is get 100% fire resistance and 50% shock resistance, which is not very hard. 2) Woad - shield 30 pts for 60 sec = storngest ability in early game against melee enemies; 3) Bitthsign - Lady (+25 pers; +25 end) This will gave you at level 1 - 85 end, which means that at lvl 4 you will have 100 end. Bcuz at the start you will have 40 int and 40 wilpower, you will max them at lvl 13 (5*12=60) After lvl 3 you are able to max 4th attribute (like speed). So at lvl 13 you will have 100 int; 100 willpower; 100 end; 80 speed; MJ skills: Axe, Blunt weapons, LBlades, Merchantile, Security (you wont need 2 upp this skills, they are used 2 give you big boost at the start) MN skills: Block, marksman, speechcraft, sneak, hand2hand (this skills are used to upp ur lvl)
Breton have innate resistance to all magic, therefor all elements. And they have bonus more magicka per intelligence than Nords. They also have Dragonshield as a daily ability, although to be honest I basically never use it because it's generally unnecesary except at the very beginning of the game or when playing on the higher difficulty levels.
@@skaphanatic5657 I know that, but magic resistance works separately with element resistance. So if you get reflected your own fireball, your racial magic resistance won't help to avoid taking dmg. I use Bretons like regular mages (not elemental) with 1 offensive spell - absorb health (bcuz it deals magic dmg, not elemental). Or dmg/drain health + absorb health.
All elemental damage is magical from the perspective of the games mechanics. So while you can stack specific elements on top of magic resistance for additional damage reduction, base magical resistance will provide across the board protection from any elemental damage including poison.
@@skaphanatic5657 Idk where do you get this info (didnt find it on uesp), or have you ever seriously played morrowind, but you do a simple test. Create 2 spells, 1st - 100% magic resistance for 3-5 secs ON SELF 2nd - 100 shock dmg ON SELF What you will see is that your 100% magical resistance buff WILL NOT provide any resistance to shock damage, and you will recieve all 100 dmg from 2nd spell. If i remember correctly they change that in oblivion, where magical resistance DECREASE elemental dmg taken. (upd/ And yes, i tested it before wrote this comment)
@@footwork9263 I got it from UESP but it is entirely possible that it was only applicable to a specific version of the game or that I am getting my ES mechanics confused and thinking of one of the later games in the series. If that's the case then yes, your build would definitely have the overall best elemental damage resistance. Especially when combined with the massive bonuses from the two artifact rings.
Haven't played Morrowind in years; have no intention to anytime soon, but I'm hooked on your videos. So many variants and little distinctions that you could play this for a decade and still be unaware of so many things.
thanks, this video made me remake all my morrowind characters to try to level optimally. i'm having fun, for the record. i would suggest putting spear as a minor skill, since there are only two spear trainers in the game, one of which can only train you up to level 44. that way you can have more level ups from just training spear, which since we level endurance first, is probably the skill we're going to use to level up. with spear starting at 30, i have to walk to ghostgate to get to the master spear trainer every time i want to level up early game, since it quickly gets above 44 -_-
I like to make my character a custom merchant. It allows me to get infinite money very quickly by buying and selling back inventory of shopkeepers back to them at profit and train to a maximum of level 76 very quickley. If you increase one major/minor skill by 10 points and a minimum 2 miscillanious skills of different attributes by 10 points you get a bonus of x5 when leveling for each of those 3 attrubutes. I dont worry about maxing out Endurance to fast because I do a custom constant enchant ring of 3 restore fatigue,1 restore health, the rest is night eye. It works well for me.
I generally go Breton for the increased mana pool. Use the Magic school for all my dump skills and then pick skills from combat and stealth to allow for max level cap. But I also end up maxing all skills and all stats, even the misc. ones, so I don't really worry about which stat gets maxed in which order outside of doing endurance first. I didn't realize redguard had the bonus endurance to start with, so I might give that a try next time I do an OP character playthrough. Realistically it would only amount to something like a 4-5 hp difference depending on the rounding, and the bonus magic resist from Breton would more than counteract that from any spell that hit me. But playing with Adrenaline Rush could be fun.
Thanks for making such an informative video! I'm about to play Morrowind once again. I first played in 2005, and then again circa 2015. The first time, I didn't know about the stats too much. It didn't matter, though. I had lots of fun. The second time I played, I was a lot more efficient, and controlled every little detail about leveling. "OK, now, I'm going to level up these spells, this weapon, and this skill... Great! x4 and x5s." Unfortunately, it wasn't so much fun this way. I maxed out early and didn't enjoy the moment because I was being too OCD about it. As long as I max out endurance early on, I don't care what happens. Let the dice fall where they may!
What should be mentioned is that you can increase you Endurance even further by consuming the Bitter Cup at level 1. With it you can increase your Endurance to 100 before you even level up, saving you one massive headache. Of course, obtaining it is a whole other matter.
You absolutely can, but this is more for folks not interested in making use of that particular exploit. Granted, like I say in the video, it still doesn't really matter since the game is easy enough to where you don't need to min-max, even on 100 difficulty.
HOLLY CRAP! This is exactly what I used to do, for my Morrowind playthrough!..Right up until I've started tinkering with alchemy and realized that perfect stats were a joke.
Everyone saying the easy start shit is totally going against what the point of this video is. I’ve been doing this since the beginning. Just wanted to see if the philosophy matched and it absolutely did. Good shit man! Automatic subscribe.
? there is 0 reason to want to have your major/minor skills as low as possible, as you are advocating here, except for wanting to be able to level as high as possible.
yeah, that's the entire point of the experiment and the video: building a character with the highest possible base stats. that's why i recommend against this method multiple times in the video lol
While I understand why some people love Min/Max toons, I hate that play style myself. I feel like I'm managing a spreadsheet at work instead of roleplaying a toon. Flaws are part of what makes a playthru immersive.
I agree! Lately I've been getting more and more interested in characters with shortcomings. Going so far as to actively fail certain skill checks in New Vegas just to hear the failure dialog rather than the neutral dialog.
Same here. It takes away from immersion and gets tedious. But I respect the math of it. Its perhaps possible to employ a little "min maxing" (like not picking weapon skill as major If you're specced in combat) to give an edge while not feeling like you're breaking the game Like Lyle says, sometimes the character weaknesses are what enrich the adventure
Yep, you're absolutely right. Because of how Morrowind has its items distributed in the world it's totally possible to get a full set of armor (even a high tier set) without being hit/accidentally over levelling a skill. It really depends on the planning and dedication someone's willing to put in.
You can get a full set of heavy armor in Seyda Neen by stealing the census and excise office warehouse key using the menu trick then robbing the warehouse's crates.
I like that in his own let's play Lyle plays a terrible dude. Mine starts with conjuration, resto, marksman, atronach, whatever, long blade, heavy armor, high elf, enchant, armorer, myst, sneak, illusion, security
Your character needs to have a certain level in chosen skills to enter a Faction or Great House. Here is a character that can enter all of these. With one character, you can enjoy every part of the game. Majors: Alchemy, Conjuration, Mysticism, Destruction and Enchant. Minors: Shortblade, Marksman, Heavy Armor, Block, Armorer Max these and get a 35 in Unarmored, sneak and alteration. You'll have met the requirements so you can join and rule any faction or Great House. Buy cheap ingredients like Wickwheat and Marshmerrow and make potions for sale. You can buy cheap ingredients Balmora and quickly max out alchemy. Use the cash to buy empty soul gems in Tel Branora or Mournhold. Cast custom spells to "Summon an Ancestral Ghost for 12 seconds", "Trap the Soul on target for 10 seconds" and "Fire damage on target for 28 points for 1 second" to fill Common or better soul gems. The Common gem is then worth 3k and a Grand Soul Gem 20k. Use Restore Magicka potions to keep it going. Cast these in sequence to improve Conjuration, Mysticism and Destruction. You can buy an unlimited number of common soul gems to fill with the Ancestral Ghost souls and then use them to enchant simple items. Max Enchant. Now, summon a creature and strike it three times with a short sword or arrow. Then summon another creature before that one fights back. Max these skills. Finally, just summon a creature and let it pound on your shield and heavy armor while you drink Restore Health potions to max out your character. Use Armorer skill to fix it. You can build your character up to max and never leave town. Use similar routines to improve Unarmored and Alteration. Then stand where a stationary NPC cannot see your character. Go to Sneak mode and improve that skill. Join any faction or all of them and rise to the top. Save the game at this point and do not save over this one. Now join one Great Hous and rise to the top. Save this and do not save over it. Load the main save and do a different Great House. Do this with each Great House. Now do the Main Quest with the Great House you liked best. Good luck!
@Hitsuran a artifact when used, permanently raises your highest attribute and lowers your lowest attribute by 25. You can manipulate these skills with fortify/drain attribute. So when used in this guide, if you get it at level 1, you'll have 100 endurance.
Yeah, I was debating including it since I believe retrieving it is an (optional?) part of a quest turn-in. Personally, I never actually use it myself. In retrospect, I'd probably have opted to just include it here along with some sort of notice or warning.
5:55 other channel, Schneller Hering (see the video called "Endurance start"), says that the Lady's +25 endurance actually does not contribute to health levelups.
@@peteramaranth85 Guide on how to make a Morrowind God 1. Buy any spell that allows you to Fortify 'ANY' Attribute 2. Buy Soul Trap 3. Make a New Spell via Spellmaking 4. Add the 'Fortify Attribute' spell and select which skill to use (Str to Luck) 4a. Select 'Cast Spell on "Self"' 4b. Set range to 20-20 (or whatever number you want to permanently increase the skill [I use 20 points and cast the spell multiple times to reach 100+ stats, but you can use any number]) and leave Duration at 1 5. Add the 'Soul Trap' spell and select 'Cast Spell on "Target"' while leaving the Duration at 1 6. Name and buy the spell 7. Aim at the floor or wall and cast the Fortify Attribute Soul Trap spell (each cast will permanently increase the skill 20 points [or whatever number you chose]) P.S. You can remake the spell for each Attribute. Just make a new spell, add the 'Fortify Attribute' spell and select a different skill from the list. P.S.S. Careful when Fortifying Speed... 200 seems adequate. If you go too high, it will cause your Character to run through walls and doorways which can lead to glitches and death. P.S.S.S. You can switch the Fortify Attribute spell for other things like Waterbreathing and Night Eye to 'Soul Trap' yourself with constant effects. (Avoid Waterwalking as there are parts of the game that require your Character to be submerged)
@@HeadgyHog As regards permanent Water Breathing: There is one quest which will require you to drown (or very close to it). So, unless it is possible to work around it by lowering your health by other means while submerged (I don’t know, I haven’t tested it), I would avoid permanent Water Breathing, just like permanent Water Walking (or at least until that quest is completed). Also, since any duration of Water Breathing refills your “air meter”, getting it as a permanent effect is of somewhat less importance anyway.
If you go with ANY build, you should pick atronach. Why? because of the 50pt spell absorption that will effectively render half the hostile spells cast against you harmless. It's easily the most powerful birthsign in the entire damn game. Also, I don't think that the Lady given bonus applies to your health since it's not 'natural' Endurance, it's a buff akin to a potion or a spell, and those don't count when calculating HP.
Yeah, Atronach is a great pick for magicka play styles for the magicka multiplier. The absorption can be handy, but that's easy enough to gain through enchanting your gear. It's been a while since I last checked, but I believe The Lady does improve your HP gain on level-up. You're right though that it doesn't affect your starting health. Granted, you may be able to change this via the Morrowind Code Patch. Can't check atm, but that may be the case.
As was said below, the occasional Acrobatics lvlup won't hurt your build at all. Actually, there's so many excess lvlups that you don't even need to get 3 +5 multipliers every time. I played a normal character (ie no trying to trim everything to maximum efficiency) and had all attributes save Luck maxed out without being too OCD about the multipliers with relative ease. Also, while maxing out END early is a given, there's no need to rush it that much; the additional HP will make no palpable difference once one's past lvl 40 or so. Due to the abundance of ways to restore HP, having a lot of HP really isn't that important. The same isn't true for MP, however: due to the ridiculous spells one can create, you cannot ever have enough MP. Even when playing as a non-caster, the spell absorption effect of the Atronach will save you a lot more HP than you'll gain by maxing END a couple lvls early (in addition to the fact that restore HP constant effect is easy to make, while the same isn't true at all for spell absorption), so I would without a doubt choose Atronach over Lady for the perfect character. Finally, for the sake of practicality, I'd max out Alchemy as the first skill. This is because it is the easiest stat to max without trainers and it gives you limitless amounts of money you can spend on trainers to max other skills that are harder to level. With that tactic, you can get a perfect character within just a couple hours or so of playing.
Thanks for sharing, i need something to mix up my game play before I burn myself out. I think a once a week Livestream of a min max Morrowind run will help me not burn out from starfield.
Every character i made, i made him perfect. It's not that i needed 100 in every skill, it's just that i actually really enjoyed the process (OCD). Now what i want to warn anyone of attempting this, is not that it's hard to do, sure there are instances of where you'll forget something and not get that +5 at the level up. But what's worse is that by the time you're level 100 in every skill and attribute, the enemies will be considerably tougher which will in turn make combat not satisfying at all and i experienced this on the lowest difficulty setting... now imagine how much tougher they would be at the highest one. But the worst thing about making a perfect character (IMO) is that the game becomes really dumbed down, feeling like you're playing Skyrim where everything revolves around you and you can not make a mistake (even of you try) and you feel too safe for my taste. This is the time when i delete my hero because it becomes way too bland.
The perfect character just has 1 skill from each stat in their build. Then they level everything to 100. Then if their stats aren't level 100, they go to jail for a long time by slaughtering guards. Eventually you have 100 in everything this way.
The main idea is to get major and minor skills to minimum (30's and 15's respectively), pick Endurance as main stat and rush it with x5 modifiers to 100 first of all. Than the difference in the endgame HP would be 823.5 HP at best (50 str and 50+10+25 end) vs 766 hp at worst (30 str and 30+10 end). So basically you can start with any race and gender, pick Atronach as birthsign and past the first dozen levels you won't miss much health, but you'll get A LOT of extra magicka.
I know the video is a bit old, but I do want to point out one thing. You can play the game and very easily control Athletics and Acrobatics using the Shrine to Stop the Moon blessing. By donating a potion of levitate to the shrine just outside Vivec's temple, you get a 24 minute levitation effect. While levitating, you don't gain acrobatics or athletics as you can't run or jump. It's not a perfect solution, but it makes shit way easier.
You can use the console later to fix some mistakes while leveling. I played the game for a year after I learned that there is a cap for skill points. So I used the console to do some changes and to re-distribute the points. You also need it if you, as I for example, was head of the Morag Tong but not finished the quest with the 26 artifacts (do not know the name in English). You cannot finish it because the NPC is gone and I missed one of the artifacts in a corps that vanished. So I had to use the console to give me the artifact and restore the NPC to finish the quest. Morrowind is no game which you want to start all over after month of playing. There are so many secrets to find. For the storyline, it is more fun to play a Dunmer (Dark Elf). I heard that there is a change in the dialoques if you do not play a Dunmer for the storyline. The game is not that hard the one race is superior and one useless. If you train all your skills to 100, you can even be an extreme deadly archer which one-kill most of your opponents on sniper range. I played light armor (Vulcan Glass) most of the time and had no problems. I combined light armor with destruction spells, archery and long-swords. Most enemies were nearly dead before they reached me. I can run as fast as the wind without losing constitution only with skills and some artifacts made by myself. At full level only the enemies of the Add-Ons can really kill you. My secret weapon is to transform into a Werewolf (there is a secret how you can do it when ever you like whithout beeing cursed). Than I am unstoppable.
I'll probably end up doing this. Then again, I'm the type of person who spent nearly 20 hours scouring Morrowind just to steal every single pillow in the game.
Are you doing the perfect character in your let's play??!! I was waiting to watch the part of the video where you actually try to make this character! Would love to watch.
Guide on how to make a Morrowind God 1. Buy any spell that allows you to Fortify 'ANY' Attribute 2. Buy Soul Trap 3. Make a New Spell via Spellmaking 4. Add the 'Fortify Attribute' spell and select which skill to use (Str to Luck) 4a. Select 'Cast Spell on "Self"' 4b. Set range to 20-20 (or whatever number you want to permanently increase the skill [I use 20 points and cast the spell multiple times to reach 100+ stats, but you can use any number]) and leave Duration at 1 5. Add the 'Soul Trap' spell and select 'Cast Spell on "Target"' while leaving the Duration at 1 6. Name and buy the spell 7. Aim at the floor or wall and cast the Fortify Attribute Soul Trap spell (each cast will permanently increase the skill 20 points [or whatever number you chose]) P.S. You can remake the spell for each Attribute. Just make a new spell, add the 'Fortify Attribute' spell and select a different skill from the list. P.S.S. Careful when Fortifying Speed... 200 seems adequate. If you go too high, it will cause your Character to run through walls and doorways which can lead to glitches and death. P.S.S.S. You can switch the Fortify Attribute spell for other things like Waterbreathing and Night Eye to 'Soul Trap' yourself with constant effects. (Avoid Waterwalking as there are parts of the game that require your Character to be submerged)
This was the standard approach for making Morrowind and Oblivion characters back when those games were current. Everyone started doing this by their second or third character.
Hahaha, couldn't have been me if I'm telling the truth. I kept on making super inefficient characters forever. Even my current character is a far cry from perfect
Simple and effective! Nice! Did you consider full Magicka build? With little cost of less HP you can make your character with High Elf + The Apprentice sign, thus increasing your max magicka to 400 and unlocking the potential to build your character either meele or spellcaster with ease. The High Elf can become meele fighter but your Redguard can not, becouse of restricted magicka amount. Of course, the early game is b**ch but it is well worth it imo.
Full Magicka build = hi elf male + the atronach (max magic multplier + 50% of spell resistance) ... get the max magicka with less than 50 difference in health... (Travis Whitsist or something made a YT series for completionists with that build-covers everything and a guide on ign? or somewhere). I used skill trainers for everything I can and used skill books to take the last skill levels to 100. Power everything through alchemy money. Everything gets maxed to 100.
wow awesome a real awesome Video on Morrowind ( I FINALLY got it from Steam like 3months ago and been playing every day) Some vids ive seen from other youtubers Mock and Shame the game, you sir are doing justice to this Magnificent game =)) Subbed
I tried this and wow, what a pain. Of course, I might be doing it wrong. As I see it, there are two approaches: 1. You go and play as you would, then when it's time to gain a level you pad your stats by grinding minor skills. 2. You grind your minor skills and then play. Of course, it's very difficult to remain perfect either way. Ultimately I think it's inevitable that some skill level ups get wasted, but hey I'm a novice.
That race to raise endurance is why I use the mod Talrivian's State-Based HP. Means there's no need. Also, I want to hit that level 78 with 5 excess major/minor skill levelups without doing this, so you know what I'm doing? That's right, I'm exploiting the prison system to lower my skills! Still more fun than this method, even as the min-maxer I am.
Well that's kind of cheap... It's like using cheats pretty much, although I know you're not using it to make game easier, just to make the HPs odd number's not annoy you, but still meh
Movement speed scales with the player character's weight in Morrowind. As male orcs are the heaviest option, and have one of the highest starting Endurance values, they're the optimal choice.
I suppose there's an argument for subjective tastes coming into account there. Personally, given the prevalence of good methods of travel in Morrowind (fast travel routes, mark/recall, buffing acro/jump/levitate) I don't really give much thought to the movespeed. On top of that, the Morrowind Code Patch removes that weight scaling effect. Not everybody uses MCP, but I've found that most people do. Also I greatly prefer the Redguard racial, which is probably the best in the game for non-magicka users. Anything that helps the early levels go smoother is good in my book. To boot, Redguards also have the highest starting AGI of any of the three 50 END races.
I prefer to play with roll play involved. If I go with a melee character, I pick skills that help in that, without making them overly large from the start. I still want to level and have fun, but I play Morrowind for the lore and atmosphere it gives that hasn't been matched in any other elder scrolls game since, except maybe the shivering isles expansion.
Yeah, I do think the way Morrowind's systems are set up and how it allows for unlimited skill training as long as you can pay the gold makes for it to be really RP friendly too
I did that and I gotta say you bring a lot of missconception by saying things like "if u accidentialy level up your acrobatic you'll have to reset to last level up". Seriously you don't have to care about every little +1 acrobatics or athletics, as long as you don't put them in your major/minor skills, beacouse these skills should start at 5, so yeah plenty of space for you to raise them to get 5x multiplayer. There are trainers in Morrowind and they help a lot ;) Rob eveyryhouse you stumble upon(seriously stealing and overall thief guild is basiclly the best part of the game, if you played it without going around stealing stuff you missed half of the game). Sell your good to merchants voila efficient leveling was never easier. Here's my build if you're curious: Nord Specialization: Combat Favoured Attributes: Endurance/Strength Birthsign: Lady Major: Alteration, Conjuration, Enchant, Destriction, Illusion Minor: Acrobatics, Hand-to-Hand, Marksman, Mercantile, Speechcraft
Yep, you're totally right. Towards the end, I do mention that you'll have plenty of excess levels that only serve to level luck or your character level for more health. I should've said that those excess levels do offer leeway in how strict you've got to be in managing levels. Hearting your comment to signal boost it, thanks. As a side note, how come Nord rather than Redguard? Male Nord does still get you highest possible base health, but +15 L. Blade and Adrenaline Rush just seem too good to pass on. Just personal preference to play as a Nord?
Kind of. Nord was my first race to ever step in the great world of Morrowind :) Also since I'm a bit of perfectionist I was looking in depth into mechanics of Morrowind just as I got into the game and "perfect" character was the first thing I wanted to do, so I read half the wiki to figure out how everything works and started to make my own character that could unlock full potential and go Super Saiyan :D As Nord was my first picked race I checked if it is possible for him to achieve it + I really loved the Frost and Shock Resists he offered. I wasn't as much doing it with intention of having the easiest early game possible, so I didn't pay attention to having 30 lvl in armor and weapon skill I just wanted for him to be able to reach 100 in everything asap, while having max hp possible when I hit the lvl cap. Well now that I think about it isn't really super optimal, but it wasn't my the goal to begin with. Looking at it from another perspective tho it's more fun to play it on max difficulty, since ur shit in everything pretty much, without easier early game, but still if you played Morrowind a lot, there is no hard parts in early, beacouse you can just get gold easily or abuse some mechanics like alchemy. Imagine tho playing it with restrictions like: Can't use trainers. Can't abuse wait for vendors gold restock. No artifacts allowed. Now that would be fun and challenging. Morrowind the Nuzlocke Challenge xD
Back in the day, I've been theorycrafting as well on the topic of which character would be optimal in a very late game scenario, and as much as I like Nords overall, I don't see the point of picking them for a min-max build like that. The frost and shock resistances are cool, but by the time you reach level cap, you will have Helseth Ring ready and equipped at all times, which already carries out all issues with resistances without requiring anything extra out of the character (unless you pick a High Elf, in which case your best bet for that "anything extra" will be cuirass of the savior's hide). One thing to point out is that the preference for optimal race/class highly depends on which version of Morrowind you play. For instance, in vanilla Morrowind, which allowed the Drain Intelligence magicka exploit, your mana pool was efffectively infinite as long as you modified your spells to get your Intelligence below zero for a brief second, meaning that (1) Magic > Melee in a wide variety of cases, (2) your maximum power was limited to the magnitude of the spell you could perform without expending more magicka than your max mana pool allowed you to, and (3) the best race picks were races that increased said mana pool (Breton, High Elf), and the unquestionable #1 birthsign pick was the Atronach. All of this, of course, got changed with the MCP patch, which incentivizes a more melee-oriented playstyle, and therefore, races with better active combat abilities (Redguard or Orc).
Pick character Pick endurance and luck as main attributes Use spear and heavy armor as main skills. Highest hit points possible. Use enchanting as way to use magic Profit
Does The Lady actually affect max HP gain on levelup? It doesn't increase the base Endurance stat but (permanently) fortifies it, as if you used a spell or a potion.
I manage to min max by only visiting 3 cities, balmora for trainers, caldera for money, and seyda neen for fighting sea creatures except poseidon (can help leveling armor skills like really fast, recommended if you can make health potion with alchemy)
This is literally almost what I did on my first ever caratcher except for choosing of mayor and minor skills when I went into the game blind 1 month ago and u are right I haven't played it in a while Lol
With all the various new fan made add ons, graphic packages, etc, which do you feel is best all around? I have only tried Morrowind Overhaul (which you seem to have?). But it seems very good. Was literally addicted to this game when it was released . Then dabbled back into it a bit few years ago w overhaul package, even trying 3d vision (which looks amazing but could not get it to work consistently. Now after getting bored w hours of Skyrim, I'm thinking of simpler times, times of a "truer" RPG (morrowind).
by lvl 20 my perfect characters are just so powerful that only centurion archers harm me a bit. Just by having a good gold ammount (100k) you train misc skills and get perfect +5 in 3 stats early, having full speed, endurance, strength and agility by that level, then just level up till you're bored of the character or till you get bored of being op with dwarven darts. Making a "perfect character" is relative, i just picked what i liked the most in skills and race, redguards just look like freaking monsters from doom
I wonder if loading up on skills you will never need or use is really a good thing. Your ability to advance in level is conditional on how much of the passive leveling you can achieve by using the skills that will advance you. A person new to the game would find it extremely disconcerting that in order to level up, he or she would have to type "EnableLevelUpMenu", which should only be done when you really need to advance but can't. So what should X-box players do? They'll be stuck at level 1 for the rest of the game. They can pay for their training, but that 's an expensive proposition when they can't get it for free. However, making Stealth a class specialization is really a good idea because combat, if it's leveling passively, will take care of itself while Sneak is something that needs to be trained because you don't do it as often.
Get yourself imprisoned to lower skills, hope it hits your major and minor skills so you can level them up again an keep increasing in levels. Yay, min-maxing just leads us to grinding crimes and levels infinitely that way. ^-^ I don't think The Lady is the right choice for a "perfect character". The Atronach's spell absorption is extremely powerful for characters which don't cast alot. Else it's a too tedious to keep your magicka from depleting. If you're going to play a character who gets Agility up early and might possibly go for unarmored anyway, The Thief is great as it gives you a flat 10% evasion bonus. Unless you fight really skilled opponents which are not too common you'll avoid a vast amount of attacks. Might even be useful if you're going for a high Speed long reach weapon hit&run character as you won't want to wear armor in order to have low encumberance and move as quickly as a cliffracer. My point is: High base health is way less effective than avoiding incoming damage with other permanent effects the birthsigns offer
Yeah, I see where you're coming from regarding The Lady. My logic is that you can still get spell defenses and weapon evasion through enchants later on, but you only ever have one opportunity at maximum base health. Haha, of course you could also say the same about enchanting items with fortify health. It's kind of a toss up and depends on what the player defines as "perfect". In my book, that's just getting the highest possible base stats. Lol, at the end of the day, I always just come to the conclusion that min/maxing isn't worth the trouble unless you're specifically the sort of person who loves that sort of gameplay.
Bretons make a really good Paladin build. Set up Mysticism for Reflect and Absorb, Alteration for Shield, and Illusion for Sanctuary, and boost up your Willpower, Endurance with Heavy Armor, and Agility with Block.
As someone who has spent most of my time in an Elder Scroll game playing Oblivion I just look at this and think "Why is this a guide? This is literally like every character I've ever played after my first character when I figured out how the leveling system worked." xD Welcome to every character from Oblivion folks.
I basically figured it out on my own in oblivion also after maybe 5-6 level ups. Then the next time I created a character I thought hmmm if I chose my race and class right etc I can really push this leveling system. However that does not mean this guide is pointless. Lots of people have been informed I'm sure.
For the absolute best Melee progression, sacrifice the first three Luck increases to max strength as quickly as possible. Then power through the main quest until corpus and profit from the increased Strength and Endurance. Of course, we all know the main game's difficulty curls up in the corner and dies by about level 20 even with absolutely awful leveling, so this is just obnoxious overkill.
How to make someone really interested in Morrowind and it’s mechanics: show them any video in this serious How to scare anyone away from ever playing Morrowind: show them THIS video
You should be able to get to level 72 (which I believe to be max level without specific reverse engineering and/or exploiting skill lessening from jail time) in about 12 hours of gameplay. If one knows how to make a bit of money in the beginning (I max for stealth and steal the glass items from the tower over the mountain from Balmora) , you can simply memorize secret master locations and set mark/recalls to utilize cross multipliers in skills with different governing attributes to ensure you have a x5 multipliers in specific attributes as you go. After that you simply do the appropriate questing to acquire best in slot gear. What gear is not perfect for your playstyle you can custom create with the incredible built in magic/enchanting system. But like the man said, this method is not for the novice.
i cant believe i never knew male and female races had different stats, i have well over 1000 hours probably closer to 2000. then again there is so much content in this game i dont feel too bad.
Hey, man - I know this doesn't have a whole hell of a lot to do with making any kind of "perfect" character, but it seemed like the best place for it. I don't know any of the details, but I saw that somebody had figured out how to do multiplayer IN Morrowind - like doing quests cooperatively. This might be in some kind of fugue state of relevant irrelevance, but how would you imagine classing two characters for the same run, with some measure of synergy? Also, I assume that's just two player co-op, but I always thought it would be badass to play an Elder Scrolls game with two friends and have a fighter named Rock, a rogue named Scissors, and a mage named Paper. XD
I usually play the game normally until I get to 8 or 9/10 to level up. Then I do alchemy to afford the skill trainers to efficiently level and ensure x5 to attribute increases.
Guide on how to create the perfect morrowind character: master alchemy
Bloat+Ashyam to unlock the secret of the universe
While you studied the blade i did drugs.
Yeah basically
Any race, any class. Go to Kaldera mages guild steal master alchemy tools. Buy cheap ingridients from herbalist, close trade window and repeat. Craft any potions many times, sell potions to imp for full price. 30 mins 100 alchemy and ~30-50k gold.
@@rousrouslan4023 There is an easier way, go to the khajiit alchemist in balmora's mages guild and buy (if i recall correct) the eggs and the hound meat that give you restore fatigue pots. Buy all the amount, close trader window, open again, sell them back and close the window again. When you reopen it she will have double the amount, repeat till she has like 600, buy them all, craft the potions and sell them to all traders available or keep them there in the guild for future barter. You can also let her train you and sell the potions back to get the money you spent. You get 100 alchemy, destruction+enchant to 50 ( i think) and a shitload of money in no time
Breton + Cuirass of the Savior's Hide + Boots of Blinding Speed = 100% magic resistance + 200 bonus speed + no blindness
You can also cast a Resist Magicka spell for 1 second(which is quite a cheap spell since it's only for 1 second), immediately jump into your inventory and equip the boots. You won't be blinded. And yes, you do need to do this every time before you equip 'em
@@n1kl051 You don't even need 100% magic resist. You still see quite well on 50%.
Breton+Savior's hide+boots then mix kagouti hide+Shalk resin (the alchemist in sadrith mora have them in infinite amounts) you get potion of fortify speed and drain fatigue, (you resist the drain fatigue effect) and you have infinite fortify speed potions. Who needs fast travel?
@@FaneBenMezd mix that with "infinite intelligence"-potions (make int-potion, use it, make a stronger one, repeat) and you'll get an infinite amount of "infinite speed" potions
@@blackshaddow5005 I did that with intelligence at some point. This breaks the game too, I had like 2 billions intelligence and minus 4 billions magicka, so I couldnt cast spells.
Although with if you keep increasing intelligence, at some point you can craft potions that last forever (on stats it only shows points, not timer). I crafter fortify speed with this much intelligence and when I pressed W the game crashed xD
Put everything into Jumping.
The REAL perfect character
Underrated Comment
You don't walk and run in Morrowind. You jump.
"why walk when you can ri-"
**leaps from Balmora to Vivec**
Dude I have a redguard character with nearly 100 athletics and acrobatics and I get places in no time. I'm dreading starting my mage build because I'll go back to being slow as hell
Redguard + Long Blade = easy start
Facts lol, High elf fireball lol
Imperial + longblade + heavy Armor + Mercantile + Speech + Lady = Stupid.
You'd be surprised at amount of crazy good stuff you can get at the beginning of the game. (and late game for that matter)
Fargoth Ur, hilarous name x,D
Breton+conjuration + restoration=boring but easy.
*A small FYI on a magicka route such as Atronach vs. a Health route via the Lady:*
Let's imagine a Male Altmer vs. a Male Nord, simply because I consider both of these to be solid candidates for best race when going for the "best character;" the Altmer offers the best offense, the Nord the best defense. The Altmer takes the Atronach, the Nord takes the Lady. Both tag Strength and Endurance.
The Nord starts with the 60 HP seen here and starts out gaining 9 HP per level after the first level up provides +5 Endurance. The Altmer starts with 45 HP and gains 5 per level after the first level up. This means that there is an initial gap of 15 HP, as well as an additional 4 HP gap per level up. At level 2, the gap is 19 HP, then 23 at level 3, then 27 at Level 4, because both are leveling efficiently and thus the gap remains the same.
Now things start to diminish. The Nord has maxed and the Altmer is still going on leveling Endurance. This means at level 5, we add 3.5 HP to the HP gap for 30.5, the gap continues to decrease each level from then on, so then we get 33.5 for level 6, 36 HP for level 7, 38 for level 8, 39.5 for level 9, 40.5 for level 10, and 41 for level 11. At this point, the gap in health gained per level no longer exists.
*This means that depending on your race, the HP gap between a perfectly efficient HP character and one specc'ed towards Magicka will only be somewhere between 30-50 HP depending on the race chosen.*
For the maximum efficiency character, they get 69 health (nice) by level 2, 78.5 by level 3 and 88.5 by level 4, at which point they receive 10 HP per additional level. This would mean we take 78 - 4 levels used = 74, then 74 * 10 for 740, and then add the 78.5 for 818.5 HP as the maximum possible HP.
...And then the Altmer would still get 778.5 HP.
*tl;dr* The Lady is overrated. The sheer defensive benefit of the Atronach's 50% Spell Absorption - as well as the extra offensive capabilities of the extra magicka - is far superior. If we imagine facing Gedna for example, then the 41 extra HP has no realistic ability to save the player from death. It does up to 600 damage in a single shot, so two shots would kill you no matter what. The *closest* we get to this extra HP from the Lady mattering requires the following: A Nord with the Lady vs. a Nord with the Atronach, Gedna now deals 400 per shot due to Frost Immunity, and somehow the Nord with the Atronach both failed to absorb both shots and neglected to heal between shots.
This is the only scenario in the game that I can think of where that HP realistically matters. Take Atronach instead.
*EDIT* My math slightly off because the first level up sees the Altmer jumping to 55 Endurance whilst the Nord jumps to 90. This actually makes the gap even SMALLER than I calculated it out to be, since we start with a 3.5 HP-per-level gap rather than a 4-HP-gap. Still, leaving the above example as is because a Breton for example would see a larger gap, and the final suggested 30-50 HP gap seen by inefficient starting endurance characters vs. efficient ones ist still accurate. Small grain of salt though: the 50 end of that estimate is pretty much reserved for 30 Endurance races that DIDN'T tag Strength/Endurance at the start.
Lady isn't overrated, Atronach is broken beyond believe.
There is a lot of push-and-pull when it comes to giving advices for min-maxing, for casuals, etc, many playthroughs on youtube end having 150-300, not 800+hp, and if we argue for hp then we can end up in such stupid things like taking off-specialisation and off-race-bonuses minors (to increase max level) or simply getting jailed a lot to reduce the skills to level up more (start the game, punch&jail your way to lvl 1 all skills, max up endurance and get into simple spear leveling -> harrasing guard loop and get your level and hp very high very quickly, max all stats etc.).
When it comes to semi-long-term, even The Warrior or The Thief are interesting (+10% chance to hit via fortify attack, +10% to dodge via sanctuary). +10% to attack is akin to 50 Agility (for attack purposes), and The Thief is akin to 50 Agility worth of dodge, both working over-agility cap. Basically if you take Lover for the +25 Agility, your Agility bonus will literally not matter in these 5 levels you increase Agility with, and if you play other character you can easily grab that agility within the mid levels, and +10% Fortify Attack is forever (but your weapon skill should cover your chance to hit, as 1 skill = 1% to hit), and +10% to dodge from sanctuary in fact is better than that since it works additively (it can change chance to hit from 40% to 30%), and it is only obtainable via Agility (Fortify 50 Agility), Luck (Fortify 100 Luck) or Sanctuary (the one con is that Sanctuary effect buffs cap at 100, so your 10 from The Thief may technically wash out if you are running everywhere with 100 point of Santuary effect).
The interesting part about Atronach is how I've heard that difficulty doesn't change magic damage, and only physical damage - up to x6 at max difficulty. If true, this could sway the "physical defence vs spell defence" equation but Antorach is still strong in such case.
Antorach ability could be EITHER max hp OR spell absorbtion as a benefit and it would still be strong.
Antorach ability could be 10% spell absorbtion instead of 50% and it would still be strong.
Antorach is in fact so busted that for me it is on the edge of being an exploit/oversight tier that trivialises so much of the game it is unplayable for non-bullshit playthroughs.
The fact that Orc's ability is a very subpar version of Redguards ability (50 Agi Speed Str Endurance Fort Health 25 vs Fort Attack 100 [which only affect your chance to hit, not damage], Fortify Fatigue 200 [which will actually remove 200 Fatigue back after 60s, forcing you to recover], Fortify Health 20 [LESS than the Redguard], and Drain Agility 100, which will both cut into your hit chance, dodge chance and make you perma-stunned for the duration of the spell), and the real advantage of Orc over many other races is that they "Weigh" 1.35, making them run 35% faster than the baseline (Nords 1.25, Imperials 1.25) tells you everything you need to know about the game lol.
@@MajkaSrajkaI just imagine: guards release prisoner from boat only to put him into jail in less that hour for bad behaviour
"It's impossible to play the game without raising athletics"
Boi, I'll just pry off my caps lock and shift keys
Dedicated to the craft!
Behold, the Nerevarine! Moseying through Vvardenfell, in the search for perfection
Lol i have a card and a wrench. I position the card between the keys, so that with a little pressure it will stick down, and place the wrench there and just navigate with the mouse. Shinanigans insue when you have to fight running around like a chicken with it's head cut off. BTW as a mage main, there is a slight difference in where you would pick your race, altmers int bonus stacks with the atronoch. As a mage more Mana = bigger boom. When I cast my ultimate spell the one that uses slightly more Mana then I have(cuz alc is a must in a mage build, gota chug that Mana pot down a lot) I want it to one shot a high ordinator, Mana Regen and hp don't matter. losing 3-5 levels is well worth the extra 50 base Mana. Since Mana doesn't depend on level but rather int. You can off set that by nuking a town or 2 and going to jail. Or just enchant some gear your a Max level mage who can summon golden saints to refill azuras star why not just fail 50 times and have the best gear ever for the low low price of 30 Mana pots from the mages guild. Also health pot coast is your best friend for alc.
This is how I levelled in Oblivion. I got a notepad and tracked everything for every level.
You need a notepad handy for Morrowind lol it's so hard to keep track of everything!
I just used a mod which gives 5 attribute points as long as I leveled an associated skill one time. Result is the same but allows me to focus on gameplay instead of min/max.
@@hillerm might you remember the name of the mod by any chance?
@@jeremieh5009 Lenora’s Mod
@@hillerm thanks!
Only in a Bethesda game would playing your character backwards be the start to leveling up at maximum efficiency
i think its because they didnt intend for players to do it that way.
they wanted you to make a class and play that class.
and not bothering if you will get 3 times +5 in attributes at every level up
@@spatrk6634 You can also just skip level ups. Hit escape when it pops up then keep practicing the skills you want to get multipliers for.
I always found that alchemy in the game is a quick ticket to becoming OP.
Yeah, alchemy in conjunction with enchanting is pretty ridiculous. I personally try to avoid daisy chaining INT potions when I play
Its really cool know the exact science, but yeah, once you get to a certain point you can just make God tier weapons, armor, and spells, which buff stats way beyond caps. All the while flying at mach 5, turning completely invisible, and shooting fire balls that literally have the radius of entire towns. Try that in skyrim.
A lot of folks say that the Morrowind experience is walking around, missing attacks, and getting attacked by cliff racers, but everyone who's gone in deep knows that this is the realest experience, haha
Have do you make weapons in morrowind ?
Richard Hicks weapon enchantments
Mods👍🤔but Morrowind had all of these things built-in soo kudos to Morrowind for being the superior system. If only the polished out companion system was there in Morrowind 😂 lead on!
I really hope the go back to morrowind style skills/stats/spells in tes6. Just a pipe dream however.
Maybe even the melee system where you can miss. It wouldn't feel as awkward if they added an animation like as if your weapon got deflected or your wrist gave in and the strike sucked etc.
I'm pretty sure that you can use jail time to infinitely level. Because every day spent in jail reduces a random skill by one (sometimes increasing Security and Sneak) you can still gain levels to level your character.
Yeah, I've considered making a video covering some of the more popular/powerful exploits for the folks who don't mind using them.
You can also use drain skill spells and trainers.
Just find a trainer that can teach you a skill to 100, e.g the dark elf illusion master trainer in the sadrith mora inn, find or make a constant effect item that increases your personality (for illusion) above 100 and you can keep leveling up indefinitely
@@FaneBenMezd It's easier than that. Find any trainer in a specific skill and a drain skill spell. Make a drain skill for that skill for 100 pts for a sec and then quickly train on the trainer. It'll cost next to nothing, actually level up the skill and allow you to level indefinitely.
yes, although you are better off either buffing trainers skills t o100 (allowing them to train you infinitely) or, even better yet, drain one of your main skills to 0- this allows to to train it at any trainer even if it is not going up. It also makes it cheaply. With this method being unlimited level cheaply is very easy.
There are many perfect characters: there are characters for guilds, perfect characters for the main quest, perfect characters for the houses (you will experience you do not want to own a house after you beat the main quest).
I used to abuse Regards. I don’t remember the exact names of the locations, but it was basically:
1. After character creation, run straight to (drevas?) plantation. Steal ebony armor and I think daedric leggings. Dash out of there asap.
2. Run to location of Ice Blade of the Monarch
3. Faceroll game.
Dren?
I'd do the same with bonemold armor from AldRhun (sp?) , at least for gold for a headstart if not to equip. But then I felt I was selling myself short of the true rpg experience.
I have been browsing through your videos because I got nostalgic and decided to re-play Morrowind, was looking up some stuff and stumbled upon them. It's easily one of my top 3 beloved games of all time, if not my outright favorite. I gotta say, you have some good stuff here. I also never expected something like this to pop up in 2017. I'm impressed with your work. I had to give you a subscribe, if only for the Morrowind content. Thanks for your quality material!
Wow, thank you so much for the high praise! I'm glad you like it. I was actually looking at steam charts the other day for Morrowind. Very slowly the average player count for Morrowind has been growing. Cool to see it. My guess is that folks who got on board with Skyrim are giving the older games a shot. Lol, and sorry for the late reply. Usually it takes 2-3 days tops for a reply, but I've been real busy lately.
Thanks for taking the time to reply! I wonder if the Steam increase could be pure nostalgia after people got burnt out on or finished their Skyrim Remastered playthroughs and are missing that old Morrowind feel? I know I was. Part of why I liked Morrowind so much was the incentive to explore, find and collect powerful unique objects. In Morrowind, some of the rare and unique enchanted items just can't be made by the player because of the limits of the enchanting mechanic (specifically the limitation of item enchantment value). You couldn't just MAKE the most powerful weapon or ring because of this limitation, so you had to seek and find them in obscure and dangerous places. But enchanting was still very useful and the only way to obtain items with certain effects, magnitudes, or combinations of effects. It was a perfect balance that kept the enchanting skill valuable, yet didn't taking away the thrill of collecting the various rare and god-like relics scattered throughout the world. My in-game house always looks like a museum in the end. :)
Yeah, I'd reckon the slow resurgence is a mix of people pining for nostalgia and others being curious about what came before Skyrim. I've seen comments from both groups talking about how they're getting back into the game. It's a pretty cool thing to see.
Hahaha, and you're right. One of the interesting things about Morrowind is how easily you could just stumble into some amazing artifact while poking around. They aren't all accompanied by some grand quest leading up to its discovery. I could see some folks saying that's actually bad thing, but I think it's great that we have both.
if you don´t care for the thieves guild quest, the bittercup can be used to get the max endurance at level 0, thus slightly increasing the total amount of health you can recieve by levelling up. I doubt it would make much of a difference, but i find it funny to just have ridiculous amounts of health. also, it saves you the hassle of raising endurance.
I remember doing this on my 2nd or 3rd playthrough back when the game came out. Still remember putting a point in luck if I didn't have a third 5x multiplier.
I also remember having to stare at the ground while running around to get decent fps.
Dark Elf with everything on Magic and Destruction and Long Blade as major skills , choose The Lady and you have a great start whatever other skills ypou choose you can raise them all up to 100
FYI: I'm confident you can level up infinitely without using exploits. You can keep training at master trainers even after your skill has hit level 100, and even though it won't increase your skill, it will count towards leveling up. Not sure if this counts as an exploit.
If this didn't work the other option is to get thrown in jail and have your skills drop, at which point you can train em back up.
Probably the best morrowind synopsis ever made.
I actually watched this and thought, "yeah this is how I play every time." We need a more strategic leveling system in ES6.
@local Yeah! That would be badass!
My second Oblivion character used a similar design and strategy, but since I didn't care about completely maximizing my level, I had a lot of fun making a hero that was just Good Enough to stomp everything. If you use this philosophy, you can really enjoy the counterintuitive le eling experience.
You are truly a genius. This video is amazing. I played Morrowind myself for a long time and I agree with what you say 100%. I will say however that there may be a way to do this ten times quicker while only losing about 65 endgame hit points in the end, and the method is far less tedious as well. I'm sure you know what I mean, and your method is still perfect, without a doubt. I salute you.
to get a higher level cap: dont choose long blade and other stuff you gonna use a lot as any of ur main/secondary skill. also choose a race that doesnt have skill bonuses to the stuff u gonna use. As main skills pick something that your character doesn't have bonuses to. This way you can level when you want to, after you get good multipliers. U going to get a rough start, but game is super easy anyways. Can abuse alchemy a bit (like to 200 int or smth, not too crazy) at the beginning to get some potions, find a trainer to level your main fighter skill to something like 40-50, money isnt remotely a problem in morrowind.
I mean if you are going to abuse alch to get 200 int at the beginning does it really matter what skills you chose?
How to create perfect MW character: dont. just play the game and have fun. even if you fuck up, youll steamroll everything by around level 30 anyway
I Love Morrowind Because How OP You Will Get Later On
You can also go to jail and lower your skills that way. Do it until you lower your major/minor skills enough, and boom! You can level up again!
@@AlaskanMeowth That too
With the Bitter Cup, you can achieve an endurance of 100 at level 1. Then, the maximum base theoretical health at level 78 for a character should be 830 = 60 + 10*77.
So I'm thinking Redguard or Nord with The Lady sign and Strength and Endurance as the starting main stats, which I think starts you at 60 strength and 85 END, then bitter cup up to 100 before hitting level 2. Then level to max.
Also I think max can be exceeded by saving every skill book until you're already max level, since they allow you to level past max. That or the training strat.
I have learned so much about this game thanks to you, it's greatly appreciated
Breton -> Bound Battle Axe (massive amount of damage for the start) -> Boots of Blinding Speed (that's why we pick Breton)
Eh, don't need a Breton for that. I pick Breton because the magicka resistance together with the cuirass of the saviours hide gives you 100% magicka resistance. The extra magicka is nice, too - and without the downsides of playing an Altmer.
For the boots, just get the resist magicka spell from Arille and make a custom spell 100% resistance for 1s. Problem solved. (Until you get the cuirass and then don't care)
@Jonny Croxville well, we are talking about most powerful character from the start, from lvl1, of course you can make god character out of anything given some time and using different kind of things like alchemy
@Jonny Croxville not at lvl 1
I specced Spear and Alteration, sold my starting gear, bought Levitate, made a 1 point version timed to a three minute song I like, grabbed the Boots, went and got Illkurok, and now I'm unstoppable.
@@Jonnycroxville that's the point of the Boots. If you want something better you have to either enchant it, brew it, make it in spellmaking and cast it, or negate the negative effects of the Boots using external magic, and none of that is an easy order for a level 1 player who knows the game well, let alone a new player. So the Boots hold it down for a majority of us. It's like the Sword of White Woe. I know where to get an unenchanted Ebony Longsword, I know where to get Goldbrand, I know where to get Umbra, and two of those comes with a high-value set of armor. But none of those blades can be accessed by leaving the Census Office, riding a Silt Strider to the next town over, walking into a building and picking them up off the floor. In that regard, the Sword of White Woe is the best Level 1 choice for a sword. The Boots are the best Level 1 choice for Go Fast
Dude, your content is high quality.
Thank you for the kind words, I'm flattered!
Downloading morrowind today, and honestly, you're a lifesaver man. Great advice!
Glad to hear it! I definitely noticed a slight uptick in people checking out the guides what with the Steam summer sale being in full effect
Nice effort. But a Reguard? Sounds like a false incarnate to me.
what did you just call me?
Matic Kovač r/gatekeeping
@Matic Kovač I think you might be reguarded
Im a Dunmer, expert in conjuration, long sword and bow, I am the true Nerevarine
Man, you're gonna be so pissed when you learn I had ya reincarnated into a filthy cat person.
***Best Elemental Mage Build***
Race: Nord
1) (100% - frost resist; 50% - shock resist = too OP). As a elemental mage you need strong elemental resistances, in order to deal with enemies, who has natural reflect spell abilities.
In that case all you need is get 100% fire resistance and 50% shock resistance, which is not very hard.
2) Woad - shield 30 pts for 60 sec = storngest ability in early game against melee enemies;
3) Bitthsign - Lady (+25 pers; +25 end)
This will gave you at level 1 - 85 end, which means that at lvl 4 you will have 100 end.
Bcuz at the start you will have 40 int and 40 wilpower, you will max them at lvl 13 (5*12=60)
After lvl 3 you are able to max 4th attribute (like speed).
So at lvl 13 you will have 100 int; 100 willpower; 100 end; 80 speed;
MJ skills: Axe, Blunt weapons, LBlades, Merchantile, Security (you wont need 2 upp this skills, they are used 2 give you big boost at the start)
MN skills: Block, marksman, speechcraft, sneak, hand2hand (this skills are used to upp ur lvl)
Breton have innate resistance to all magic, therefor all elements. And they have bonus more magicka per intelligence than Nords.
They also have Dragonshield as a daily ability, although to be honest I basically never use it because it's generally unnecesary except at the very beginning of the game or when playing on the higher difficulty levels.
@@skaphanatic5657 I know that, but magic resistance works separately with element resistance. So if you get reflected your own fireball, your racial magic resistance won't help to avoid taking dmg.
I use Bretons like regular mages (not elemental) with 1 offensive spell - absorb health (bcuz it deals magic dmg, not elemental). Or dmg/drain health + absorb health.
All elemental damage is magical from the perspective of the games mechanics. So while you can stack specific elements on top of magic resistance for additional damage reduction, base magical resistance will provide across the board protection from any elemental damage including poison.
@@skaphanatic5657
Idk where do you get this info (didnt find it on uesp), or have you ever seriously played morrowind, but you do a simple test.
Create 2 spells,
1st - 100% magic resistance for 3-5 secs ON SELF
2nd - 100 shock dmg ON SELF
What you will see is that your 100% magical resistance buff WILL NOT provide any resistance to shock damage, and you will recieve all 100 dmg from 2nd spell.
If i remember correctly they change that in oblivion, where magical resistance DECREASE elemental dmg taken.
(upd/ And yes, i tested it before wrote this comment)
@@footwork9263 I got it from UESP but it is entirely possible that it was only applicable to a specific version of the game or that I am getting my ES mechanics confused and thinking of one of the later games in the series. If that's the case then yes, your build would definitely have the overall best elemental damage resistance. Especially when combined with the massive bonuses from the two artifact rings.
this is my favorite video of yours that isn't a Morrowind monday
Haven't played Morrowind in years; have no intention to anytime soon, but I'm hooked on your videos. So many variants and little distinctions that you could play this for a decade and still be unaware of so many things.
It's definitely one of the fun things about getting deep into these humongous games
thanks, this video made me remake all my morrowind characters to try to level optimally. i'm having fun, for the record. i would suggest putting spear as a minor skill, since there are only two spear trainers in the game, one of which can only train you up to level 44. that way you can have more level ups from just training spear, which since we level endurance first, is probably the skill we're going to use to level up. with spear starting at 30, i have to walk to ghostgate to get to the master spear trainer every time i want to level up early game, since it quickly gets above 44 -_-
I like to make my character a custom merchant. It allows me to get infinite money very quickly by buying and selling back inventory of shopkeepers back to them at profit and train to a maximum of level 76 very quickley.
If you increase one major/minor skill by 10 points and a minimum 2 miscillanious skills of different attributes by 10 points you get a bonus of x5 when leveling for each of those 3 attrubutes.
I dont worry about maxing out Endurance to fast because I do a custom constant enchant ring of 3 restore fatigue,1 restore health, the rest is night eye. It works well for me.
I generally go Breton for the increased mana pool. Use the Magic school for all my dump skills and then pick skills from combat and stealth to allow for max level cap. But I also end up maxing all skills and all stats, even the misc. ones, so I don't really worry about which stat gets maxed in which order outside of doing endurance first. I didn't realize redguard had the bonus endurance to start with, so I might give that a try next time I do an OP character playthrough. Realistically it would only amount to something like a 4-5 hp difference depending on the rounding, and the bonus magic resist from Breton would more than counteract that from any spell that hit me. But playing with Adrenaline Rush could be fun.
Yeah, Breton is always a solid pick! Even for non-casters, the magicka resistance can be handy for using the Boots of Blinding Speed very early on
Breton with Mage makes for a really solid base pool
Thanks for making such an informative video! I'm about to play Morrowind once again. I first played in 2005, and then again circa 2015. The first time, I didn't know about the stats too much. It didn't matter, though. I had lots of fun.
The second time I played, I was a lot more efficient, and controlled every little detail about leveling. "OK, now, I'm going to level up these spells, this weapon, and this skill... Great! x4 and x5s." Unfortunately, it wasn't so much fun this way. I maxed out early and didn't enjoy the moment because I was being too OCD about it.
As long as I max out endurance early on, I don't care what happens. Let the dice fall where they may!
What should be mentioned is that you can increase you Endurance even further by consuming the Bitter Cup at level 1. With it you can increase your Endurance to 100 before you even level up, saving you one massive headache. Of course, obtaining it is a whole other matter.
none of this really matters because you can just go to prison loose some points and gain infinite levels...
You absolutely can, but this is more for folks not interested in making use of that particular exploit. Granted, like I say in the video, it still doesn't really matter since the game is easy enough to where you don't need to min-max, even on 100 difficulty.
Lyle Shnub jail is not a fucken exploit, its a god,damn feature in the god dam game
Rainbow Dash That's why it's a goddamn exploit and not a goddamn cheat.
no it isn't gilpow
Silly Billy yes, if you repeatedly go in jail on purpose to max your stats.
I'm probably never going to do a run through with "perfect levelling" but I get as close as possible while still keeping the game fun.
I just love how much quality this video oozes!
HOLLY CRAP! This is exactly what I used to do, for my Morrowind playthrough!..Right up until I've started tinkering with alchemy and realized that perfect stats were a joke.
Everyone saying the easy start shit is totally going against what the point of this video is. I’ve been doing this since the beginning. Just wanted to see if the philosophy matched and it absolutely did. Good shit man! Automatic subscribe.
You're good and to the point with no bs.
? there is 0 reason to want to have your major/minor skills as low as possible, as you are advocating here, except for wanting to be able to level as high as possible.
yeah, that's the entire point of the experiment and the video: building a character with the highest possible base stats. that's why i recommend against this method multiple times in the video lol
lol good read bud
While I understand why some people love Min/Max toons, I hate that play style myself. I feel like I'm managing a spreadsheet at work instead of roleplaying a toon. Flaws are part of what makes a playthru immersive.
I agree! Lately I've been getting more and more interested in characters with shortcomings. Going so far as to actively fail certain skill checks in New Vegas just to hear the failure dialog rather than the neutral dialog.
Same here. It takes away from immersion and gets tedious. But I respect the math of it. Its perhaps possible to employ a little "min maxing" (like not picking weapon skill as major If you're specced in combat) to give an edge while not feeling like you're breaking the game
Like Lyle says, sometimes the character weaknesses are what enrich the adventure
exactly, i play the captain jack sparrow style, improvising and going with the flow.
"Cause we just dont have a full set of armour" I got a full set of steel by the time I got to level 2
Yep, you're absolutely right. Because of how Morrowind has its items distributed in the world it's totally possible to get a full set of armor (even a high tier set) without being hit/accidentally over levelling a skill. It really depends on the planning and dedication someone's willing to put in.
You can get a full set of heavy armor in Seyda Neen by stealing the census and excise office warehouse key using the menu trick then robbing the warehouse's crates.
I mean honestly you'll get a full set of DB armor near instantly just by having Tribunal installed
What makes Morrowind great is how stupid easy it is to get the best armor at the game at a low level.
You can get partially full set of orchish armor for free at level 1 from ghorak manor in caldera
I like that in his own let's play Lyle plays a terrible dude.
Mine starts with conjuration, resto, marksman, atronach, whatever, long blade, heavy armor, high elf, enchant, armorer, myst, sneak, illusion, security
Hahaha no regrets!
@@LyleShnub : Of course you're right. Powerplaying in Morrowind gets broken way too fast.
Forgot about drinking from the Bittercup before hitting level 2.
Doable, but frustrating.
Yeah, I was hesitant to include the Bittercup as some might consider going over a Daedric artifact to be spoiler territory.
I'm a newbie watching this to better understand how leveling works
Your character needs to have a certain level in chosen skills to enter a Faction or Great House. Here is a character that can enter all of these.
With one character, you can enjoy every part of the game.
Majors: Alchemy, Conjuration, Mysticism, Destruction and Enchant.
Minors: Shortblade, Marksman, Heavy Armor, Block, Armorer
Max these and get a 35 in Unarmored, sneak and alteration. You'll have met the requirements so you can join and rule any faction or Great House.
Buy cheap ingredients like Wickwheat and Marshmerrow and make potions for sale. You can buy cheap ingredients Balmora and quickly max
out alchemy.
Use the cash to buy empty soul gems in Tel Branora or Mournhold. Cast custom spells to "Summon an Ancestral Ghost for 12 seconds", "Trap
the Soul on target for 10 seconds" and "Fire damage on target for 28 points for 1 second" to fill Common or better soul gems. The Common
gem is then worth 3k and a Grand Soul Gem 20k. Use Restore Magicka potions to keep it going. Cast these in sequence to improve
Conjuration, Mysticism and Destruction.
You can buy an unlimited number of common soul gems to fill with the Ancestral Ghost souls and then use them to enchant simple items. Max Enchant.
Now, summon a creature and strike it three times with a short sword or arrow. Then summon another creature before that one fights back. Max
these skills.
Finally, just summon a creature and let it pound on your shield and heavy armor while you drink Restore Health potions to max out your character.
Use Armorer skill to fix it.
You can build your character up to max and never leave town.
Use similar routines to improve Unarmored and Alteration. Then stand where a stationary NPC cannot see your character. Go to Sneak mode
and improve that skill.
Join any faction or all of them and rise to the top. Save the game at this point and do not save over this one. Now join one Great Hous and rise to
the top. Save this and do not save over it. Load the main save and do a different Great House. Do this with each Great House. Now do the Main
Quest with the Great House you liked best.
Good luck!
You missed bittercup. An object that will raise your endurance up to 100 @ level 1
@Hitsuran a artifact when used, permanently raises your highest attribute and lowers your lowest attribute by 25. You can manipulate these skills with fortify/drain attribute.
So when used in this guide, if you get it at level 1, you'll have 100 endurance.
Yeah, I was debating including it since I believe retrieving it is an (optional?) part of a quest turn-in. Personally, I never actually use it myself. In retrospect, I'd probably have opted to just include it here along with some sort of notice or warning.
5:55 other channel, Schneller Hering (see the video called "Endurance start"), says that the Lady's +25 endurance actually does not contribute to health levelups.
Guide on how to make a Morrowind god
Fortify Attribute Self
Soul Trap on Target
Aim at the floor
Cast away
Then, after reaching level nine travel to Mournhold and buy a fortify skill spell then repeat with skills.
? more info
@@peteramaranth85
Guide on how to make a Morrowind God
1. Buy any spell that allows you to Fortify 'ANY' Attribute
2. Buy Soul Trap
3. Make a New Spell via Spellmaking
4. Add the 'Fortify Attribute' spell and select which skill to use (Str to Luck)
4a. Select 'Cast Spell on "Self"'
4b. Set range to 20-20 (or whatever number you want to permanently increase the skill [I use 20 points and cast the spell multiple times to reach 100+ stats, but you can use any number]) and leave Duration at 1
5. Add the 'Soul Trap' spell and select 'Cast Spell on "Target"' while leaving the Duration at 1
6. Name and buy the spell
7. Aim at the floor
or wall and cast the Fortify Attribute Soul Trap spell (each cast will permanently increase the skill 20 points [or whatever number you chose])
P.S. You can remake the spell for each Attribute. Just make a new spell, add the 'Fortify Attribute' spell and select a different skill from the list.
P.S.S. Careful when Fortifying Speed... 200 seems adequate. If you go too high, it will cause your Character to run through walls and doorways which can lead to glitches and death.
P.S.S.S. You can switch the Fortify Attribute spell for other things like Waterbreathing and Night Eye to 'Soul Trap' yourself with constant effects. (Avoid Waterwalking as there are parts of the game that require your Character to be submerged)
@@HeadgyHog As regards permanent Water Breathing:
There is one quest which will require you to drown (or very close to it). So, unless it is possible to work around it by lowering your health by other means while submerged (I don’t know, I haven’t tested it), I would avoid permanent Water Breathing, just like permanent Water Walking (or at least until that quest is completed).
Also, since any duration of Water Breathing refills your “air meter”, getting it as a permanent effect is of somewhat less importance anyway.
If you go with ANY build, you should pick atronach. Why? because of the 50pt spell absorption that will effectively render half the hostile spells cast against you harmless. It's easily the most powerful birthsign in the entire damn game. Also, I don't think that the Lady given bonus applies to your health since it's not 'natural' Endurance, it's a buff akin to a potion or a spell, and those don't count when calculating HP.
Yeah, Atronach is a great pick for magicka play styles for the magicka multiplier. The absorption can be handy, but that's easy enough to gain through enchanting your gear. It's been a while since I last checked, but I believe The Lady does improve your HP gain on level-up. You're right though that it doesn't affect your starting health. Granted, you may be able to change this via the Morrowind Code Patch. Can't check atm, but that may be the case.
@@LyleShnub The Lady does increase your HP gain on level up, unless you use OpenMW. Found that out the hard way.
As was said below, the occasional Acrobatics lvlup won't hurt your build at all. Actually, there's so many excess lvlups that you don't even need to get 3 +5 multipliers every time. I played a normal character (ie no trying to trim everything to maximum efficiency) and had all attributes save Luck maxed out without being too OCD about the multipliers with relative ease. Also, while maxing out END early is a given, there's no need to rush it that much; the additional HP will make no palpable difference once one's past lvl 40 or so. Due to the abundance of ways to restore HP, having a lot of HP really isn't that important. The same isn't true for MP, however: due to the ridiculous spells one can create, you cannot ever have enough MP. Even when playing as a non-caster, the spell absorption effect of the Atronach will save you a lot more HP than you'll gain by maxing END a couple lvls early (in addition to the fact that restore HP constant effect is easy to make, while the same isn't true at all for spell absorption), so I would without a doubt choose Atronach over Lady for the perfect character. Finally, for the sake of practicality, I'd max out Alchemy as the first skill. This is because it is the easiest stat to max without trainers and it gives you limitless amounts of money you can spend on trainers to max other skills that are harder to level. With that tactic, you can get a perfect character within just a couple hours or so of playing.
Thanks for sharing, i need something to mix up my game play before I burn myself out. I think a once a week Livestream of a min max Morrowind run will help me not burn out from starfield.
Every character i made, i made him perfect.
It's not that i needed 100 in every skill, it's just that i actually really enjoyed the process (OCD).
Now what i want to warn anyone of attempting this, is not that it's hard to do, sure there are instances of where you'll forget something and not get that +5 at the level up. But what's worse is that by the time you're level 100 in every skill and attribute, the enemies will be considerably tougher which will in turn make combat not satisfying at all and i experienced this on the lowest difficulty setting... now imagine how much tougher they would be at the highest one.
But the worst thing about making a perfect character (IMO) is that the game becomes really dumbed down, feeling like you're playing Skyrim where everything revolves around you and you can not make a mistake (even of you try) and you feel too safe for my taste. This is the time when i delete my hero because it becomes way too bland.
feels like countless hours spent into morrowind.. I have never realised sexes have different stats lol
Same here😂😂
The perfect character just has 1 skill from each stat in their build. Then they level everything to 100. Then if their stats aren't level 100, they go to jail for a long time by slaughtering guards. Eventually you have 100 in everything this way.
The main idea is to get major and minor skills to minimum (30's and 15's respectively), pick Endurance as main stat and rush it with x5 modifiers to 100 first of all. Than the difference in the endgame HP would be 823.5 HP at best (50 str and 50+10+25 end) vs 766 hp at worst (30 str and 30+10 end). So basically you can start with any race and gender, pick Atronach as birthsign and past the first dozen levels you won't miss much health, but you'll get A LOT of extra magicka.
I know the video is a bit old, but I do want to point out one thing.
You can play the game and very easily control Athletics and Acrobatics using the Shrine to Stop the Moon blessing. By donating a potion of levitate to the shrine just outside Vivec's temple, you get a 24 minute levitation effect. While levitating, you don't gain acrobatics or athletics as you can't run or jump. It's not a perfect solution, but it makes shit way easier.
Nord with Atronach birth sign is my favorite
50% lightning resist
100% cold resist (lols for the dlc)
Spell absorption
+high endurance
Galsiah's Character Development.
You can use the console later to fix some mistakes while leveling. I played the game for a year after I learned that there is a cap for skill points. So I used the console to do some changes and to re-distribute the points. You also need it if you, as I for example, was head of the Morag Tong but not finished the quest with the 26 artifacts (do not know the name in English). You cannot finish it because the NPC is gone and I missed one of the artifacts in a corps that vanished. So I had to use the console to give me the artifact and restore the NPC to finish the quest. Morrowind is no game which you want to start all over after month of playing. There are so many secrets to find. For the storyline, it is more fun to play a Dunmer (Dark Elf). I heard that there is a change in the dialoques if you do not play a Dunmer for the storyline.
The game is not that hard the one race is superior and one useless. If you train all your skills to 100, you can even be an extreme deadly archer which one-kill most of your opponents on sniper range. I played light armor (Vulcan Glass) most of the time and had no problems. I combined light armor with destruction spells, archery and long-swords. Most enemies were nearly dead before they reached me. I can run as fast as the wind without losing constitution only with skills and some artifacts made by myself. At full level only the enemies of the Add-Ons can really kill you. My secret weapon is to transform into a Werewolf (there is a secret how you can do it when ever you like whithout beeing cursed). Than I am unstoppable.
I'll probably end up doing this. Then again, I'm the type of person who spent nearly 20 hours scouring Morrowind just to steal every single pillow in the game.
why
@@twoheadedchicken7904 because it was possible
@@RetirededKat I commend you, me and my buddy recently killed off the fighters guild in my multiplayer server just because we could.
@@HouseJambo how do i join this server lol im playing on a tablet goty version
@@gregtaylor1161 Well there's lots of servers to join. But honestly I have no idea Morrowind was on a tablet?!
Are you doing the perfect character in your let's play??!! I was waiting to watch the part of the video where you actually try to make this character! Would love to watch.
Guide on how to make a Morrowind God
1. Buy any spell that allows you to Fortify 'ANY' Attribute
2. Buy Soul Trap
3. Make a New Spell via Spellmaking
4. Add the 'Fortify Attribute' spell and select which skill to use (Str to Luck)
4a. Select 'Cast Spell on "Self"'
4b. Set range to 20-20 (or whatever number you want to permanently increase the skill [I use 20 points and cast the spell multiple times to reach 100+ stats, but you can use any number]) and leave Duration at 1
5. Add the 'Soul Trap' spell and select 'Cast Spell on "Target"' while leaving the Duration at 1
6. Name and buy the spell
7. Aim at the floor
or wall and cast the Fortify Attribute Soul Trap spell (each cast will permanently increase the skill 20 points [or whatever number you chose])
P.S. You can remake the spell for each Attribute. Just make a new spell, add the 'Fortify Attribute' spell and select a different skill from the list.
P.S.S. Careful when Fortifying Speed... 200 seems adequate. If you go too high, it will cause your Character to run through walls and doorways which can lead to glitches and death.
P.S.S.S. You can switch the Fortify Attribute spell for other things like Waterbreathing and Night Eye to 'Soul Trap' yourself with constant effects. (Avoid Waterwalking as there are parts of the game that require your Character to be submerged)
boy this sure sounds like a fun and immersive gaming experience!
Haha, I definitely don't recommend playing this way
This was the standard approach for making Morrowind and Oblivion characters back when those games were current. Everyone started doing this by their second or third character.
Hahaha, couldn't have been me if I'm telling the truth. I kept on making super inefficient characters forever. Even my current character is a far cry from perfect
Simple and effective! Nice!
Did you consider full Magicka build? With little cost of less HP you can make your character with High Elf + The Apprentice sign, thus increasing your max magicka to 400 and unlocking the potential to build your character either meele or spellcaster with ease. The High Elf can become meele fighter but your Redguard can not, becouse of restricted magicka amount. Of course, the early game is b**ch but it is well worth it imo.
Full Magicka build = hi elf male + the atronach (max magic multplier + 50% of spell resistance) ... get the max magicka with less than 50 difference in health... (Travis Whitsist or something made a YT series for completionists with that build-covers everything and a guide on ign? or somewhere). I used skill trainers for everything I can and used skill books to take the last skill levels to 100. Power everything through alchemy money. Everything gets maxed to 100.
wow awesome a real awesome Video on Morrowind ( I FINALLY got it from Steam like 3months ago and been playing every day) Some vids ive seen from other youtubers Mock and Shame the game, you sir are doing justice to this Magnificent game =)) Subbed
Thank you! Haha, Morrowind is certainly not without its faults, but I still do really like it despite them
I tried this and wow, what a pain. Of course, I might be doing it wrong. As I see it, there are two approaches:
1. You go and play as you would, then when it's time to gain a level you pad your stats by grinding minor skills.
2. You grind your minor skills and then play.
Of course, it's very difficult to remain perfect either way. Ultimately I think it's inevitable that some skill level ups get wasted, but hey I'm a novice.
That race to raise endurance is why I use the mod Talrivian's State-Based HP. Means there's no need. Also, I want to hit that level 78 with 5 excess major/minor skill levelups without doing this, so you know what I'm doing? That's right, I'm exploiting the prison system to lower my skills! Still more fun than this method, even as the min-maxer I am.
Well that's kind of cheap... It's like using cheats pretty much, although I know you're not using it to make game easier, just to make the HPs odd number's not annoy you, but still meh
Jemolk the jail is not an exploit, its a feature of the game
Movement speed scales with the player character's weight in Morrowind. As male orcs are the heaviest option, and have one of the highest starting Endurance values, they're the optimal choice.
I suppose there's an argument for subjective tastes coming into account there. Personally, given the prevalence of good methods of travel in Morrowind (fast travel routes, mark/recall, buffing acro/jump/levitate) I don't really give much thought to the movespeed. On top of that, the Morrowind Code Patch removes that weight scaling effect. Not everybody uses MCP, but I've found that most people do. Also I greatly prefer the Redguard racial, which is probably the best in the game for non-magicka users. Anything that helps the early levels go smoother is good in my book. To boot, Redguards also have the highest starting AGI of any of the three 50 END races.
I prefer to play with roll play involved. If I go with a melee character, I pick skills that help in that, without making them overly large from the start. I still want to level and have fun, but I play Morrowind for the lore and atmosphere it gives that hasn't been matched in any other elder scrolls game since, except maybe the shivering isles expansion.
Yeah, I do think the way Morrowind's systems are set up and how it allows for unlimited skill training as long as you can pay the gold makes for it to be really RP friendly too
I did that and I gotta say you bring a lot of missconception by saying things like "if u accidentialy level up your acrobatic you'll have to reset to last level up". Seriously you don't have to care about every little +1 acrobatics or athletics, as long as you don't put them in your major/minor skills, beacouse these skills should start at 5, so yeah plenty of space for you to raise them to get 5x multiplayer. There are trainers in Morrowind and they help a lot ;) Rob eveyryhouse you stumble upon(seriously stealing and overall thief guild is basiclly the best part of the game, if you played it without going around stealing stuff you missed half of the game). Sell your good to merchants voila efficient leveling was never easier.
Here's my build if you're curious:
Nord
Specialization: Combat
Favoured Attributes: Endurance/Strength
Birthsign: Lady
Major: Alteration, Conjuration, Enchant, Destriction, Illusion
Minor: Acrobatics, Hand-to-Hand, Marksman, Mercantile, Speechcraft
Yep, you're totally right. Towards the end, I do mention that you'll have plenty of excess levels that only serve to level luck or your character level for more health. I should've said that those excess levels do offer leeway in how strict you've got to be in managing levels. Hearting your comment to signal boost it, thanks.
As a side note, how come Nord rather than Redguard? Male Nord does still get you highest possible base health, but +15 L. Blade and Adrenaline Rush just seem too good to pass on. Just personal preference to play as a Nord?
Kind of. Nord was my first race to ever step in the great world of Morrowind :) Also since I'm a bit of perfectionist I was looking in depth into mechanics of Morrowind just as I got into the game and "perfect" character was the first thing I wanted to do, so I read half the wiki to figure out how everything works and started to make my own character that could unlock full potential and go Super Saiyan :D
As Nord was my first picked race I checked if it is possible for him to achieve it + I really loved the Frost and Shock Resists he offered. I wasn't as much doing it with intention of having the easiest early game possible, so I didn't pay attention to having 30 lvl in armor and weapon skill I just wanted for him to be able to reach 100 in everything asap, while having max hp possible when I hit the lvl cap.
Well now that I think about it isn't really super optimal, but it wasn't my the goal to begin with. Looking at it from another perspective tho it's more fun to play it on max difficulty, since ur shit in everything pretty much, without easier early game, but still if you played Morrowind a lot, there is no hard parts in early, beacouse you can just get gold easily or abuse some mechanics like alchemy. Imagine tho playing it with restrictions like:
Can't use trainers.
Can't abuse wait for vendors gold restock.
No artifacts allowed.
Now that would be fun and challenging. Morrowind the Nuzlocke Challenge xD
Back in the day, I've been theorycrafting as well on the topic of which character would be optimal in a very late game scenario, and as much as I like Nords overall, I don't see the point of picking them for a min-max build like that. The frost and shock resistances are cool, but by the time you reach level cap, you will have Helseth Ring ready and equipped at all times, which already carries out all issues with resistances without requiring anything extra out of the character (unless you pick a High Elf, in which case your best bet for that "anything extra" will be cuirass of the savior's hide).
One thing to point out is that the preference for optimal race/class highly depends on which version of Morrowind you play. For instance, in vanilla Morrowind, which allowed the Drain Intelligence magicka exploit, your mana pool was efffectively infinite as long as you modified your spells to get your Intelligence below zero for a brief second, meaning that (1) Magic > Melee in a wide variety of cases, (2) your maximum power was limited to the magnitude of the spell you could perform without expending more magicka than your max mana pool allowed you to, and (3) the best race picks were races that increased said mana pool (Breton, High Elf), and the unquestionable #1 birthsign pick was the Atronach. All of this, of course, got changed with the MCP patch, which incentivizes a more melee-oriented playstyle, and therefore, races with better active combat abilities (Redguard or Orc).
Could you do this build with a Redguard?
Pick character
Pick endurance and luck as main attributes
Use spear and heavy armor as main skills.
Highest hit points possible.
Use enchanting as way to use magic
Profit
the lady's favor doesnt affect hp, it's a fortify effect, not a real increase. I just tested it. I´d pick apprentice as sign
Skipped the beginning. Followed steps. “Wouldn’t recommend this for anyone.” Balls.
Does The Lady actually affect max HP gain on levelup? It doesn't increase the base Endurance stat but (permanently) fortifies it, as if you used a spell or a potion.
I manage to min max by only visiting 3 cities, balmora for trainers, caldera for money, and seyda neen for fighting sea creatures except poseidon (can help leveling armor skills like really fast, recommended if you can make health potion with alchemy)
3 numbers is all you have to remember when getting started:
1 - Hit Mudcrabs with a club
2 - Get hit by multiple mudcrabs
3 - Just jump
This is literally almost what I did on my first ever caratcher except for choosing of mayor and minor skills when I went into the game blind 1 month ago and u are right I haven't played it in a while Lol
With all the various new fan made add ons, graphic packages, etc, which do you feel is best all around? I have only tried Morrowind Overhaul (which you seem to have?). But it seems very good.
Was literally addicted to this game when it was released . Then dabbled back into it a bit few years ago w overhaul package, even trying 3d vision (which looks amazing but could not get it to work consistently. Now after getting bored w hours of Skyrim, I'm thinking of simpler times, times of a "truer" RPG (morrowind).
by lvl 20 my perfect characters are just so powerful that only centurion archers harm me a bit. Just by having a good gold ammount (100k) you train misc skills and get perfect +5 in 3 stats early, having full speed, endurance, strength and agility by that level, then just level up till you're bored of the character or till you get bored of being op with dwarven darts. Making a "perfect character" is relative, i just picked what i liked the most in skills and race, redguards just look like freaking monsters from doom
Yep, the real secret to power in Morrowind is money for enchanting and training, haha
Guys. I used an orc with the boots of blinding speed. Only makes it slightly dark
This comment made my day
LangoAgarwaenSangwa why 😂
I wonder if loading up on skills you will never need or use is really a good thing. Your ability to advance in level is conditional on how much of the passive leveling you can achieve by using the skills that will advance you. A person new to the game would find it extremely disconcerting that in order to level up, he or she would have to type "EnableLevelUpMenu", which should only be done when you really need to advance but can't. So what should X-box players do? They'll be stuck at level 1 for the rest of the game. They can pay for their training, but that 's an expensive proposition when they can't get it for free. However, making Stealth a class specialization is really a good idea because combat, if it's leveling passively, will take care of itself while Sneak is something that needs to be trained because you don't do it as often.
Get yourself imprisoned to lower skills, hope it hits your major and minor skills so you can level them up again an keep increasing in levels. Yay, min-maxing just leads us to grinding crimes and levels infinitely that way. ^-^
I don't think The Lady is the right choice for a "perfect character". The Atronach's spell absorption is extremely powerful for characters which don't cast alot. Else it's a too tedious to keep your magicka from depleting. If you're going to play a character who gets Agility up early and might possibly go for unarmored anyway, The Thief is great as it gives you a flat 10% evasion bonus. Unless you fight really skilled opponents which are not too common you'll avoid a vast amount of attacks. Might even be useful if you're going for a high Speed long reach weapon hit&run character as you won't want to wear armor in order to have low encumberance and move as quickly as a cliffracer. My point is: High base health is way less effective than avoiding incoming damage with other permanent effects the birthsigns offer
Yeah, I see where you're coming from regarding The Lady. My logic is that you can still get spell defenses and weapon evasion through enchants later on, but you only ever have one opportunity at maximum base health. Haha, of course you could also say the same about enchanting items with fortify health. It's kind of a toss up and depends on what the player defines as "perfect". In my book, that's just getting the highest possible base stats. Lol, at the end of the day, I always just come to the conclusion that min/maxing isn't worth the trouble unless you're specifically the sort of person who loves that sort of gameplay.
Breten with end game gear has 100% magic resist which is really nice as a mage character, sometimes those aoe spells back fire
Fire, ice, shock, poison, and paralyze all are unaffected by resist magicka.
Bretons make a really good Paladin build. Set up Mysticism for Reflect and Absorb, Alteration for Shield, and Illusion for Sanctuary, and boost up your Willpower, Endurance with Heavy Armor, and Agility with Block.
As someone who has spent most of my time in an Elder Scroll game playing Oblivion I just look at this and think "Why is this a guide? This is literally like every character I've ever played after my first character when I figured out how the leveling system worked." xD Welcome to every character from Oblivion folks.
I basically figured it out on my own in oblivion also after maybe 5-6 level ups. Then the next time I created a character I thought hmmm if I chose my race and class right etc I can really push this leveling system.
However that does not mean this guide is pointless. Lots of people have been informed I'm sure.
For the absolute best Melee progression, sacrifice the first three Luck increases to max strength as quickly as possible. Then power through the main quest until corpus and profit from the increased Strength and Endurance.
Of course, we all know the main game's difficulty curls up in the corner and dies by about level 20 even with absolutely awful leveling, so this is just obnoxious overkill.
How to make someone really interested in Morrowind and it’s mechanics: show them any video in this serious
How to scare anyone away from ever playing Morrowind: show them THIS video
You should be able to get to level 72 (which I believe to be max level without specific reverse engineering and/or exploiting skill lessening from jail time) in about 12 hours of gameplay. If one knows how to make a bit of money in the beginning (I max for stealth and steal the glass items from the tower over the mountain from Balmora) , you can simply memorize secret master locations and set mark/recalls to utilize cross multipliers in skills with different governing attributes to ensure you have a x5 multipliers in specific attributes as you go. After that you simply do the appropriate questing to acquire best in slot gear. What gear is not perfect for your playstyle you can custom create with the incredible built in magic/enchanting system. But like the man said, this method is not for the novice.
I wonder about how much gold you'd need to get a level 1 character's stats to 100 from only skill trainers. Could be something fun to investigate.
Nord custom battlemage with the atronach sign is my go-to
A solid pick for a battlemage!
I'm confused
i cant believe i never knew male and female races had different stats, i have well over 1000 hours probably closer to 2000. then again there is so much content in this game i dont feel too bad.
Hey, man - I know this doesn't have a whole hell of a lot to do with making any kind of "perfect" character, but it seemed like the best place for it. I don't know any of the details, but I saw that somebody had figured out how to do multiplayer IN Morrowind - like doing quests cooperatively. This might be in some kind of fugue state of relevant irrelevance, but how would you imagine classing two characters for the same run, with some measure of synergy? Also, I assume that's just two player co-op, but I always thought it would be badass to play an Elder Scrolls game with two friends and have a fighter named Rock, a rogue named Scissors, and a mage named Paper. XD
This is very cool. Thanks, pal.
Thanks!
I usually play the game normally until I get to 8 or 9/10 to level up. Then I do alchemy to afford the skill trainers to efficiently level and ensure x5 to attribute increases.