Spellmaking - Morrowind Mechanics

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • In this part of my Morrowind Mechanics video guide series we cover everything involving spellmaking. We begin with the basics and then delve into the three key formulae involved in the system. Look forward to future videos covering each individual spell school's functionality!
    Timestamps:
    0:53 basics
    --- 1:16 general locations for spellmakers
    --- 1:29 sourcing spell effects
    ------ 2:14 referenced "free spells" video: • Free Starter Spells - ...
    ------ 2:20 fortify attribute and fortify skill effects
    2:52 magicka cost formula
    --- 3:53 referenced "base costs" page: uesp.net/wiki/Morrowind:Spell_Effects
    --- 4:03 key notes on duration multiplier
    --- 5:30 pre-made spells exemption
    6:41 cast chance formula
    --- 7:06 spells with effects from multiple schools/skills
    --- 8:37 referenced "alchemy" video: • Alchemy - Morrowind Me...
    --- 9:25 spellmaking UI and spell chance
    --- 9:45 referenced "magicka combat" video: • Magicka Combat - Morro...
    9:48 purchase price formula

ความคิดเห็น • 139

  • @Danlovar
    @Danlovar 4 ปีที่แล้ว +96

    I am just leaving this here: when you delete the original spell you bought (because you made a better version of it or a suitable version) it returns to the mage who sold you the spell.

    • @chrismason1530
      @chrismason1530 2 ปีที่แล้ว +10

      That's cool. Makes sure that the spell isn't lost forever.

    • @chrissant6277
      @chrissant6277 8 หลายเดือนก่อน

      How would that even happen? Like they just sap it out of you?

    • @MarsElggase
      @MarsElggase 6 หลายเดือนก่อน +1

      @@chrissant6277they still know it after they teach it to you,you just forget it and then they can teach it to you again

    • @chrissant6277
      @chrissant6277 6 หลายเดือนก่อน +2

      @@MarsElggase Ah so lore wise Nerevar is just forgetful

    • @MarsElggase
      @MarsElggase 6 หลายเดือนก่อน +1

      @@chrissant6277 he doesn’t use it for a while so he forgets it

  • @antonbonin5003
    @antonbonin5003 6 ปีที่แล้ว +78

    Spellmaking was hands down my favorite part of Morrowind!

    • @LyleShnub
      @LyleShnub  6 ปีที่แล้ว +13

      Anton Bonin Absolutely! All of the wild ways you can buff up skills to extreme levels is one of my favorite things about Morrowind. Haha, the only limit is whether or not it crashes the game

    • @onojioboardwalk9748
      @onojioboardwalk9748 2 หลายเดือนก่อน

      @@LyleShnub .. YOUR NOT, TELLING US how to make our own spells! Thats 'BUYING' spells! ANYONE can do that! DAMMIT..

  • @spaceangelmewtwo9074
    @spaceangelmewtwo9074 5 ปีที่แล้ว +48

    As an aside, note that Great House Telvanni also has a lot of people who can help you make spells. And as for spell effects, especially when it comes to Conjuration summons, members of House Telvanni usually sell the strongest spell effects. That said, there are four very useful spells you may want to go out and find that Telvanni doesn't sell. The Tribunal Temple folks in Balmora, in the basement of the Temple, can teach you Almsivi Intervention, Mark, and Recall. There is an NPC in the Ebonheart Imperial Cult who offers Divine Intervention. These spells let you teleport around the map, which is really handy. Almsivi Intervention takes you to the regional Temple, and Divine Intervention takes you to the nearest Imperial Cult shrine. Having both sometimes leads to daisy chains to where you can Almsivi Intervention to one Temple, Divine Intervention to a shrine, and then Almsivi Intervention to another Temple. Mark and Recall are a bit more complicated, but still pretty simple. Mark simply places a "mark" at your current location, and Recall teleports you to that mark. This is handy in a number of ways. You could, for example, Mark the location of your quest giver to Recall to that spot later. Once you advance to very high ranks in the Great House of your choice, you will eventually have a player home built for you, and you can Mark that player home so you can quickly return there and unload excess stuff you can't or aren't going to sell, and gear up for your next adventure.
    Lastly, if you miss Fast Travel that bad, you can make a Jump effect with an absurd magnitude for 1 second, as well as a Slowfall 1 pt for 20 seconds spell (NOT ON THE SAME SPELL). By absurd magnitude, I'm talking 200 magnitude or above (can't remember if that's above the vanilla maximum magnitude or not. If it is, plenty of mods increase the limit). This requires a fair amount of work put into your Alteration skill to use consistently, but this basically replicates the effect of the Scroll of Icarian Flight, allowing you to jump a quarter of the way across Vvardenfell in seconds. You do need to cast Slowfall before you land though, or you will die from fall damage. This is an extremely fun way to get around the map. You feel like a character straight from DBZ.

    • @guimaciel7457
      @guimaciel7457 ปีที่แล้ว +2

      Vanilla limit is 100 magnitude maximum for custom spells

  • @ian5066
    @ian5066 4 ปีที่แล้ว +32

    What I liked about Morrowind was that you could make yourself into a literal god, or choose not to. Nothing forced you to make spells or potions with ridiculous numbers, but the option was there.

    • @dillonthevillon3719
      @dillonthevillon3719 3 ปีที่แล้ว +3

      You can do that in any of the games

    • @creeperhunterD
      @creeperhunterD 3 ปีที่แล้ว +3

      @@dillonthevillon3719 You haven't played Skyrim then.

  • @officedullard8722
    @officedullard8722 7 ปีที่แล้ว +243

    I almost forgot how Skyrim didn't allow custom spellmaking. Such a shame.

    • @LyleShnub
      @LyleShnub  7 ปีที่แล้ว +82

      I know, right? Especially considering how fun and flashy the spells are in Skyrim

    • @diobrando5896
      @diobrando5896 6 ปีที่แล้ว +18

      There should be a mod for that. Or they could have thrown it in with the Morrowind DLC

    • @dontwannadie7634
      @dontwannadie7634 6 ปีที่แล้ว +7

      There is mod, search it up

    • @charlieclark9552
      @charlieclark9552 6 ปีที่แล้ว +3

      Sebastian Maftei yeah, but not for xbox

    • @logangraham2956
      @logangraham2956 5 ปีที่แล้ว +2

      indeed, i was highly disappointed when i moved from oblivion to skyrim.
      personally i think skyrim did magic the best but i have yet to test morrowind

  • @DoctorTooploop
    @DoctorTooploop 3 ปีที่แล้ว +19

    don't forget the glitch that makes the magicka cost reset to zero once it reads 65,535 in the spellmaking interface

    • @skipperg4436
      @skipperg4436 ปีที่แล้ว +8

      Damn, this is the first time I heard about this one. nice!
      Spell system in Morrowind makes you feel like a true Wizard - studying magick to be able to do what is considered impossible xD

  • @diobrando5896
    @diobrando5896 6 ปีที่แล้ว +95

    Don't forget to mention the glitch where you use soul trap on yourself and it's a permanent fortify effect

    • @LyleShnub
      @LyleShnub  6 ปีที่แล้ว +42

      Oh yeah, I tend to explicitly avoid talking covering much about exploits. Might have to make a video just covering exploits in the game.

    • @gengar6666
      @gengar6666 3 ปีที่แล้ว +11

      @@LyleShnub oh.. Ok you avoided on purpose. Probably to encourage fair game play. I respect that.. Though still curious what your thoughts on why game does this.

    • @lucalinadreemur9448
      @lucalinadreemur9448 2 ปีที่แล้ว +4

      I feel i should add that it's not just with fortify effects. Any effect on self can be made permanent with this glitch, including summons

  • @GTrundler
    @GTrundler 7 ปีที่แล้ว +13

    How come this video that explains this so clearly, has such few likes versus other videos that are much much worse?! Great video and thank you for clarifying this for me!

    • @LyleShnub
      @LyleShnub  7 ปีที่แล้ว +4

      Ahh, I'm sure I'll get up there one day. ;) Thanks for the kind words nonetheless

  • @leightonpetty4817
    @leightonpetty4817 7 ปีที่แล้ว +43

    I am really enjoying this series, as well as your channel. You're straightforward, analytical, and outright. You take the time to add timestamps for convenience. You're enthusiastic and passionate about what you're teaching/explaining. You give detailed formulae for the most simple things. And all this, for a game that came out approx 15 years ago. I can see potential in your channel, and look forward to see what you go on to do.
    If I were to add one bit of criticism, it would be to avoid moving as much while recording. Though not very noticeable, you can occasionally hear your voice become echoey/sharper, as you become closer and further away from your microphone. It's something small, but I feel like everyone has the one little thing to improve on.
    Like I said, I thoroughly enjoy your channel, and look forward to see what you go on to do.

    • @LyleShnub
      @LyleShnub  7 ปีที่แล้ว +8

      Thank you so much for the kind words! I definitely agree on the audio occasionally sounding slightly inconsistent. In this video specifically, at around 7:00 in the original recording I slipped up and said "every spell in our spell's skill" rather than "every level". Didn't notice this until I'd already recorded the entirety of the audio, so I went back and re-did that line a few times. Still couldn't quite get it to seamlessly fit back into everything else, even with a little audio processing. I've got a couple ideas now on how to maybe fix issues like that, but I'm also hoping that some time in the future I'll be able to pick up a top tier microphone that will just handle all/most of that for me. Lol, that's how microphones work, right?
      Hahaha, sorry, I got a little carried away with details there. I'm always appreciative of criticism, corrections, etc in the form of comments that give me something specific to slowly work towards.

    • @GoblinLord
      @GoblinLord 4 ปีที่แล้ว

      @@LyleShnub Broooo, I didn't even notice, it actually just sounded like you enunciated a bit, that's some pretty good editing considering the fact that I took a digital media course and didn't notice it

  • @brettrichardson7924
    @brettrichardson7924 4 ปีที่แล้ว +5

    Morrowind is such a gem, I hope they never try and remaster it to be honest, it would be like capturing lightning in a bottle twice.

    • @spatrk6634
      @spatrk6634 3 ปีที่แล้ว +1

      pretty sure they said they never will remaster it.
      but you never know. blizzard also said they will never be able to put out vanilla wow
      but its hard to remaster morrowind, part of its charm is bad coding, low draw distance etc...
      thats why i think skywind will be failure.
      openmw is way to go

  • @Krschkr
    @Krschkr 7 ปีที่แล้ว +22

    It's usually a good idea to pick a duration of 2 seconds for quick healing spells and short-duration damage spells instead of 1. Pick half the damage with twice the duration, you end up with a more efficient spell and can still spam it without losing effectivity.
    Besides, now I've watched all mechanics videos you released (and put into the mechanics playlist) by now. I really like your presentation style and I hope I could give you a little bit back for your time and effort put into your vids by sending those small comments with maybe useful additional information. I'll put a link to your mechanics series on a german fansite I visit now and then, maybe you'll get a little bit more views from there. That'd be both good for you and any potential viewer. I'm looking forward to see your next releases, they're great. :)

    • @LyleShnub
      @LyleShnub  7 ปีที่แล้ว +5

      Hahaha, I'm so sorry that your comment here got marked as spam! For whatever reason I decided to check my "marked as spam" comments and saw this one in there alongside bunches of real spam comments for music and a patreon for some person named dominik. Maybe it was certain words used that cause YT to filter it? No clue. Anyway, thank you so much! I glad you like them so much. Lol, funnily enough, when I got back from trip out of town, I decided to look at my traffic sources and actually did see a few hits from a German speaking Elder Scrolls site. Hahaha, it had me wondering how that ended up happening and I guess the mystery has finally been solved!

    • @Krschkr
      @Krschkr 7 ปีที่แล้ว

      Funny, I had some Dominik patreon spam comments aswell :D I'm glad I could direct some people to your channel - as I said, I believe it's good for everyone when these vids get more attention. :)

    • @Krschkr
      @Krschkr 5 ปีที่แล้ว

      ​@@LyleShnub Hey Lyle, it's been a while since you've last heard a word from me. I don't have any specific plans so far, but I might be interested in making a morrowind mechanics series in german, basically picking up your work, adding some of the additional information people provided in the comments sections and localizing all of that for a german audience. In case I actually start that project within the next few months - is there a video editing program you can recommend to an absolute beginner, and more importantly: Would you mind the existance of such a copykhajiit project?

    • @LyleShnub
      @LyleShnub  5 ปีที่แล้ว +1

      Sorry, I meant to get back to you sooner on this, but I think that's a fantastic idea! Localizing information for different languages seems like it could only be a good thing and help more people. Just make sure your own video, especially the graphics and text for formulas. TH-cam might auto-detect it and give you a copyright strike or community strike or something like that.
      As for video editing software, I personally use HitFilm Express. It's free and (in my opinion) a little bit more beginner friendly than (also free) DaVinci Resolve.

  • @RustedBuddy5192
    @RustedBuddy5192 4 ปีที่แล้ว +6

    Since blind in vanilla MW increases hit rate/damage, i guess its pretty worth it to have a fortify blade, blind, chameleon on self for 3 seconds spell.

  • @Dante_S550_Turbo
    @Dante_S550_Turbo 4 ปีที่แล้ว +3

    No other game has made such an awesome mechanic and given as much freedom as spell making in tes:3. I wish it was in skyrim to the same effect.

  • @notorious5994
    @notorious5994 2 ปีที่แล้ว

    I found it to be the most useful mechanic in the game. Made me fall in love with Magicka builds

  • @SeesSean
    @SeesSean 2 ปีที่แล้ว

    best guides ever, hands down, undisputed champion! ive watched 3 hours of guides then i found you

  • @rmt3589
    @rmt3589 ปีที่แล้ว +1

    Absolutely amazing video! Exactly what I needed, and even had the equations for coding my own stuff. Bloody brilliant!!!

  • @silverjohn6037
    @silverjohn6037 2 ปีที่แล้ว +1

    There are some Penny Dreadfuls (one mana point to cast spells) that are surprisingly useful and can be cast with low skill levels. They only cost 13 gold to have made as well.
    -Restore Fatigue 19-20 for one second. Cast this as you're running around and you're always ready for a fight and level Restoration at the same time.
    -Restore Strength (or other stat) 19-20 for one second. If your strength is damaged by a Greater Bonewalker 2-3 casts of this will get you back to full strength.
    -Levitate 1-1 magnitude for 11 seconds. It will get you to that just out of reach ledge or over the top of a mountain to save a long detour. It also wears off quickly so you aren't stuck in levitate and unable to sneak or rest to restore mana.
    -Water Walking for 11 seconds.
    -Water Breathing for 11 seconds. It actually lasts longer as it resets your breath to full.
    -Summon Bound Weapon for 18 seconds. So long as you have a decent skill level for the weapon not many fights will last longer that 18 seconds. (The enchanted item version of this is even better as it just needs an item that has a capacity of two but will summon for 29 seconds for one enchantment cost, which will regenerate before the spell wears off.)

  • @skipperg4436
    @skipperg4436 ปีที่แล้ว +2

    How to restore mana in Morrowind:
    Novice: sleep;
    Apprentice: drink self-made restore mana potion;
    Journeyman: summon creature for a couple of seconds and drain mana from it; bonus point for summoning creature by permanent effect wearable item by equipping it;
    Expert: while having absorb spell effect on you, activate tribunal or imperial divines shrine;
    Master: drop your intelligence to zero for a moment;
    Grand Master: drop your mana below -32000-something

  • @brightenblack207
    @brightenblack207 7 ปีที่แล้ว +3

    Thank you so much for these videos. I've been wanting to play earlier ES games (so I can better understand the lore and how they've changed with each game) and these have helped a ton with getting through Morrowind more easily.

    • @LyleShnub
      @LyleShnub  7 ปีที่แล้ว +1

      Thanks for the kind words! Always love to hear about people getting into Morrowind the first time. I'm probably going to go back to try Arena and Daggerfall one of these days too. Never even touched anything pre-Morrowind

    • @brightenblack207
      @brightenblack207 7 ปีที่แล้ว

      Lyle Shnub I'd definitely play those two but currently I'm stuck playing on console until I can get my pc fixed

    • @LyleShnub
      @LyleShnub  7 ปีที่แล้ว +1

      Ahh, that's a bummer. Well, Morrowind, as well as Oblivion if you're doing backwards compatibility, will offer more than enough to do in the meantime

    • @brightenblack207
      @brightenblack207 7 ปีที่แล้ว

      Definitely

  • @kathal1931
    @kathal1931 7 ปีที่แล้ว +26

    these videos are amazing. keep it up :)

    • @LyleShnub
      @LyleShnub  7 ปีที่แล้ว +1

      Thanks so much! Unfortunately the next one will take longer to get out than I'd like as I've been out of town for the past week, away from my computer.

  • @Rovsau
    @Rovsau 2 ปีที่แล้ว

    Hey, Lyle.
    Thanks a lot for the solid work.
    I saw your videos years ago, and now I'm revisiting Morrowind again.
    Spreadsheet nerd that I am, these videos are currently required reading :)

  • @charlieclark9552
    @charlieclark9552 4 ปีที่แล้ว +5

    You know what would be beautiful, if skyrim released spellmaking as a creation club update

    • @TuberoseKisser
      @TuberoseKisser 3 ปีที่แล้ว

      There's spell making mods on the nexus

  • @FollowJesus3188
    @FollowJesus3188 7 หลายเดือนก่อน

    With alchemy, you can pretty much do whatever you want, that is if you increase your int or will you wont have to worry about your spell costs. The price of spells still remains the same and can become extremely expensive the higher the magnitude. You may be able to increase your personality through alchemy and reduce the cost but i havent tried that.

  • @Yuggothfungus
    @Yuggothfungus 3 ปีที่แล้ว +1

    Great series overall! Loving it. But I want to point out that there actually IS a tutorial on enchanting. It's in the manual. Yeah that one thingy no one reads.

  • @Landscape_
    @Landscape_ 6 หลายเดือนก่อน

    After all this years i still can't belive Morrowind was created by 40 people, so complex even for today standards

  • @Spacemaaan
    @Spacemaaan 22 วันที่ผ่านมา

    I love how in skyrim you need end game conjuration to have 2 spawns meanwhile in morrowind you can create a spell that summons two creatures super early in the game (it only cost me like 200 gold) 😂 morrowind is goated

  • @fluttershyisnotadoormat4678
    @fluttershyisnotadoormat4678 5 ปีที่แล้ว +3

    Reminded me my idea to make 1 spell from every category that cost exacly 1 mana to cast it in free tine just to learn that specific school of magic XD

    • @LyleShnub
      @LyleShnub  5 ปีที่แล้ว +1

      Yeah, it can be useful if you don't want to buy training from NPCs. Otherwise, making gold and then buying training is the fastest way to level anything.

    • @fluttershyisnotadoormat4678
      @fluttershyisnotadoormat4678 5 ปีที่แล้ว +1

      True but in early when you aren't good at this game yet and have not as much gold I though it is good idea :3
      Also i enchanted 4 items with ranged spells maxing dmg just to let them stay at 1 p cast cost (usualy it was 4) and by throwing enemy in early game bursts of little missils i was surprisingly fast learning enchantment :)

  • @Adjacentpossible-qm7vo
    @Adjacentpossible-qm7vo 2 หลายเดือนก่อน

    Spellmake a levitate spell with the largest area keeping the magnitudes at 0
    And use it on cliff racers, they can no longer fly

  • @Rovsau
    @Rovsau 2 ปีที่แล้ว

    *Spell Cost* (Magicka) is based on the Effect's Base Cost, Range, Magnitude, Duration and Area.
    *Spell Chance* is based on Spell Cost, School Level, Willpower, Luck and your current Fatigue ratio.

  • @MarrisaPlays
    @MarrisaPlays ปีที่แล้ว

    so ive gone threw several of these guides so far and boy i forgot how indepth games used to be. You didnt zone out you had to do math and .... algebra!!! to figure out some things more than now a days where most of the math is done for you. I missed out on the ES games because i always had playstations if i had a console at all. I think im ganna enjoy playing them. I decided to start at Morrowind and work my way up to ESO I want to see all the stories.

  • @yorudan9447
    @yorudan9447 4 ปีที่แล้ว +1

    Really wish skyrim had spellmaking. I loved it.

  • @abasketofcrutches2955
    @abasketofcrutches2955 6 ปีที่แล้ว +25

    Who thumbed down? I need names

  • @gengar6666
    @gengar6666 3 ปีที่แล้ว +1

    I have a question for you.. I've been watching your videos and appreciate your ligit gameplay explainions. I'm sure you already know of the (Soul Bound + Attribute increase) permanently boost your attribute when aimed at wall or floor. Since you sound very familiar with the game mechanics; could you explain why this 'glitch' happens? Thank you for your time and awesome videos ;)

    • @LyleShnub
      @LyleShnub  3 ปีที่แล้ว +1

      Thank you, but I don't really know what causes it to happen - only that it does happen. My best guess is that when soul trap checks to see what soul level a target has for the purposes of storing it in a soul gem, it results in this anomalous interaction. Maybe soul level is technically classified as a hidden attribute? This is just conjecture - I really have no clue, haha

  • @johnskelington
    @johnskelington 5 ปีที่แล้ว +4

    I just discovered your channel, and I have one VERY important question.
    What is the class discription for The Wiz class?

    • @LyleShnub
      @LyleShnub  5 ปีที่แล้ว +2

      Hahaha, if I thought to write one, it would probably be something about Richard Pryor

  • @PaladinMthe13th
    @PaladinMthe13th 7 ปีที่แล้ว +1

    Enjoyed the video.

    • @LyleShnub
      @LyleShnub  7 ปีที่แล้ว +1

      PaladinMthe13th Thank you for the kind words

  • @martinseptimryden7272
    @martinseptimryden7272 6 ปีที่แล้ว +1

    good quality stuff you got here, keep it up pls :3

    • @LyleShnub
      @LyleShnub  6 ปีที่แล้ว +2

      Thank you so much for the kind words!

  • @BDL3035
    @BDL3035 2 ปีที่แล้ว

    Vivec after I finish making a max damage and radius fire, frost and shock spell: “ha ha I’m in danger”

  • @claudiopereira5163
    @claudiopereira5163 3 ปีที่แล้ว +1

    Can you explain the "area" modifier, is not clear how it work on target and touch spells

    • @DebatingWombat
      @DebatingWombat 3 ปีที่แล้ว

      A bit late here, but if you mean simply the cost, then adding area effects makes an on touch/ranged spell more costly in both gold when created and magicka when cast, as well as being more difficult to cast.
      As Lyle mentioned when discussing setting any value in general to 0, not adding any area effect, will still calculate hold/magicka cost and difficulty as if it was set to 1 (as in 1 foot), similar to the formula for “on self” spells (which can’t have area effects).
      Experiment with it to see the concrete magnitudes in the game itself for specific examples.
      I strongly recommend that you add area effects to any on target open spell, simply because it can otherwise be very tricky to hit exactly the right spot on a locked container. To keep costs down, consider adding a varied magnitude.
      Open and telekinesis spells can be useful for “clumsy thieves” (i.e. those without good sneak and/or chameleon), since you can steal when blocked from view by pillars, furniture, or other features of the environment, without having anything invested in stealth or security.
      Such “remote thieving” also means that you will be at a safe distance from the harmful effects from traps on chests/doors, and so don’t have to worry about setting them off or disarming them.
      A good example is that you can easily get the Sword of White Woe from a guard tower in Balmora using telekinesis from behind a pillar, giving you a useful, early game ebony broadsword which drains opponents’ health.

  • @jaimerosariojusticia
    @jaimerosariojusticia ปีที่แล้ว

    Always get a spellmaker with option to barter. Most accept potions so you can sell to get back your gold.

  • @dominicballinger6536
    @dominicballinger6536 ปีที่แล้ว +1

    Should I play with spell making at an early level? I made a Nord that is mostly afept at combat, but has destruction as a major skill and restoration as a minor skill. And im level 2 after two play sessions.

    • @rapidsqualor5367
      @rapidsqualor5367 ปีที่แล้ว

      What level is your Nord now ?

    • @dominicballinger6536
      @dominicballinger6536 ปีที่แล้ว

      @@rapidsqualor5367 3... I haven't been playing often, if at all.

    • @spatrk6634
      @spatrk6634 9 หลายเดือนก่อน

      you dont need to.
      there are plenty of scrolls in game that you can cast with 100% success rate

  • @iron6672
    @iron6672 5 ปีที่แล้ว

    I love these videos!

  • @amirperreg8405
    @amirperreg8405 5 ปีที่แล้ว +1

    I make levitate spells for easier transport that cost 0 to cast.

    • @Dr_Bille
      @Dr_Bille 4 ปีที่แล้ว

      What? How?

  • @strongindependentblackwoma1887
    @strongindependentblackwoma1887 6 ปีที่แล้ว +8

    ohhhh what?, skyrim doesn't have spell making system lol D:

    • @LyleShnub
      @LyleShnub  5 ปีที่แล้ว +12

      Probably necessary to make balancing a little easier, but it's a bummer nonetheless. Hoping it comes back for TES6!

  • @AchillesRage501
    @AchillesRage501 2 ปีที่แล้ว

    i legit just got my stats maxed out earlier today i could make a destruction spell for example that does 300 points of elemental damage from fire , frost, shock 100 points each but it cost a lot of money which is my biggest set back

  • @najjmx2422
    @najjmx2422 4 ปีที่แล้ว +1

    Hehe 2:15 “Engraved Ring of healing”

  • @LandonHarris343
    @LandonHarris343 6 ปีที่แล้ว +3

    How long to I keep using a spell before it works properly

    • @LyleShnub
      @LyleShnub  5 ปีที่แล้ว +3

      You can get a rough idea of your cast chance by looking at the orange-red bar under its icon in the UI when you have a spell equipped. There's several factors for determining cast chance, but probably the most important is the spell's school. One skill level in the corresponding school gets you +1% cast chance.

  • @peterkee354
    @peterkee354 9 หลายเดือนก่อน

    Is it possible to create a recall on touch/target spell to cast on npcs or enemies?

  • @pyroparagon8945
    @pyroparagon8945 4 ปีที่แล้ว

    I always found it odd from Daggerfall to Morrowind that you need to find a special person to make a spell, but the spell you make is effected by *your* stats. The spell maker clearly doesn't make the spell, so why must you go to them?

    • @LyleShnub
      @LyleShnub  4 ปีที่แล้ว +3

      My personal explanation is that the spell maker uses those stats as a measure of your own ability to safely harness magic. They want to make sure you're able to come back for more business.

  • @Willzb-xk4ew
    @Willzb-xk4ew 3 ปีที่แล้ว

    I was watching thinking
    Why doe this guy sound familiar?
    Then i looked at the channel

  • @Glarblenuck
    @Glarblenuck 2 ปีที่แล้ว

    It might be my fault but I really just cannot get into being a mage in Morrowind lol. Spellmaking is fun but I found myself enjoying being a stealthy short blade assassin more than anything else in Morrowind.

  • @GorgoMaximus
    @GorgoMaximus 21 วันที่ผ่านมา

    Whah whah whah… how do I make an Open Door spell?

  • @user-wr6dj4ib9o
    @user-wr6dj4ib9o 2 ปีที่แล้ว +1

    1:18 what mod makes buildings look like this

  • @chaoticracer
    @chaoticracer 7 ปีที่แล้ว +1

    Was "Check a look" at about 10:33 intentional? I'm not trying to chastise you or anything like that, I'm just wondering. Also, I found out about the reply problem. Turns out I made it so people couldn't reply to my posts at one point, but I can't figure out how to change it back again, and I'm not sure if it's my own incompetence, or Google+ just being bad. The new settings does seem a lot harder to find what you're looking for, so it might not be just me being dumb.

  • @adraanarchy5888
    @adraanarchy5888 ปีที่แล้ว

    I think Morrowind is my favorite TES game...

  • @ObiJuanKenob
    @ObiJuanKenob 8 หลายเดือนก่อน +1

    Such a broken game
    Being able to do anything and everything is great.

  • @unlimitedpower1385
    @unlimitedpower1385 4 ปีที่แล้ว

    I really hope someone will respond. So if i want to i can make a spell that just instantly give me a full set of bound arnour and a bound bow?

    • @LyleShnub
      @LyleShnub  4 ปีที่แล้ว

      Theoretically I think you might be able to? Can't remember off the top of my head if custom spells have a limit to the number of effects you can have on them. That said, the cost of the spell will skyrocket thanks to all the effects

    • @unlimitedpower1385
      @unlimitedpower1385 4 ปีที่แล้ว

      @@LyleShnub hmmm interesting. Thanks.

  • @Belzughast
    @Belzughast 4 ปีที่แล้ว

    That formula for spell gold cost can't be right, I have a spell with 789 magicka cost and I spent 40k on it. Ver. 1.6

  • @latbat58
    @latbat58 3 ปีที่แล้ว

    Does a touch spell with 0 area work?!?!???!?

  • @needparalegal
    @needparalegal ปีที่แล้ว

    Most efficient damage spell?

    • @spatrk6634
      @spatrk6634 9 หลายเดือนก่อน +1

      shock, because least npc's have resistance to it.
      fire is worst because majority of npc's are dunmer which have resistance to fire.
      but again, you might see a nord that has shock resistance but does not have fire.
      hence most efficient damage spell would be combination of all elements.

  • @Tobi-oi3uf
    @Tobi-oi3uf 4 ปีที่แล้ว

    Still don't know what "Area" is...

  • @belhariry
    @belhariry ปีที่แล้ว

    Im getting a degree in Morrowind

  • @isaackarr6576
    @isaackarr6576 6 ปีที่แล้ว +1

    Bitter Cup challenge attain luck from the Bitter Cup

  • @aagh8714
    @aagh8714 5 ปีที่แล้ว

    fortify mantu for EXTRA SUPPORT

  • @hardcase1659
    @hardcase1659 4 ปีที่แล้ว

    You watched that video where the guy nukes Balmora didn't you?

  • @bhaktiranjanadasacandala2905
    @bhaktiranjanadasacandala2905 6 ปีที่แล้ว

    Try spell crafting with ONE MILLION INTELLIGENCE

    • @IlyaKokoev
      @IlyaKokoev 6 ปีที่แล้ว +3

      Emm.. But intelligence don't count when you making a new spell. Willpower do.
      And stats more that 50.000 crash game engine. Sry.

    • @finnianquail8881
      @finnianquail8881 6 ปีที่แล้ว

      Илья Кокоев woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooosh

  • @Lowpropo
    @Lowpropo 7 ปีที่แล้ว

    thanks ma nigga

  • @Atheismo9760
    @Atheismo9760 5 ปีที่แล้ว

    It seem that all the morrowind magic system did was let you choose how much magicka to spend and thus how much damage the spell would do.

    • @youtubeuniversity3638
      @youtubeuniversity3638 4 ปีที่แล้ว +4

      Spells do more than damage. Teleporting, shielding, turning invisible, flying, turning enemy spells into more mana or turning them back on the casters, all sorts of stuff.

  • @meatycitadel
    @meatycitadel 4 ปีที่แล้ว

    Why didn't you give the ring to Fargoth? :(

    • @funnyman10912
      @funnyman10912 3 ปีที่แล้ว

      ikr, you can literally steal it back AND take his gold stash if you give it back. smh.

  • @user-wr6dj4ib9o
    @user-wr6dj4ib9o 2 ปีที่แล้ว +1

    spell making ruins mage class

  • @dontspikemydrink9382
    @dontspikemydrink9382 7 ปีที่แล้ว

    could you please refrain from use ableism in your videos, like insane, crazy, dumb etc www.autistichoya.com/p/ableist-words-and-terms-to-avoid.html for more info.

    • @LyleShnub
      @LyleShnub  7 ปีที่แล้ว +1

      I can promise to make a good effort to exclude such language from all of my videos that I create a script for, like my guide videos. Haha, it wasn't too long ago that I made extra effort to use "anyway" instead of "anyways" on these scripted videos and I think that this deserves at least as much effort. That said, I cannot guarantee that I won't occasionally slip up. For what it's worth, I don't believe that I actually use such language in this specific video.
      However, when it comes to my playthrough videos I cannot keep that promise. While I agree that quite a few terms covered in your linked article are tasteless and I never use them, others are very deeply ingrained on me. I'm not sure if I'm capable of refraining from calling things crazy, whack, insane, nuts, and so on when speaking candidly. To that end, if you, or anyone, decide to not watch my stuff for that reason, I totally understand and I do apologize. I respect that decision in the same way that I would if someone didn't like my using blasphemy, innuendo, or even plain old cursing. Such is the way that folks are and I don't blame them at all for it.

    • @dontspikemydrink9382
      @dontspikemydrink9382 7 ปีที่แล้ว

      you said insane tho. And glad that you are willing to make the effort, I will too. Great vid as always. Hope you can become big one day, just for the sake of reaching more people that love Morrowind. Would you be interested in making a video about your biggest problems and most fond memories of this game? I for instance dont like the npcs one bit. I walk into the council club in balmora, I talk to the people there, they say their usual stuff that they hate foreigners, then the bartender says, without a hint of sarcasm 'tell your friends about your place' -.-

    • @LyleShnub
      @LyleShnub  7 ปีที่แล้ว +1

      Oh wow, did I really? Haha, I'm sorry. I even ctrl+f'd through the script to double check. I guess I must have ad-libbed it in there.
      Anyway, almost two months ago I made like a 20 minute video reminiscing on Morrowind in honor of its 15 year anniversary. I have actually been rolling around the idea of doing a couple videos or so that are more critical on the game. It's fascinating to see how Morrowind's world is designed relative more recent Bethesda games like Skyrim or Fallout 4. It's cool to see how they evolved their design even though their work teams have changed and how they had to work around tech limitations with Morrowind.

    • @dontspikemydrink9382
      @dontspikemydrink9382 7 ปีที่แล้ว

      6:17 hope you are doing well

    • @JazReviews
      @JazReviews 6 ปีที่แล้ว +6

      You have just blown my mind. Its a sorry existence to live one's life that way, insane, crazy to expect others to obsess over and ban particular words in their vocabulary lest it offend a mongoloid somewhere.
      Now... that was an example of whereby the word served your rhetoric of ableism, most words however, do not fall into a state of provocation when used in everyday life. Singular words often mean different things and are more often weighted by the words preceding or coming after it.
      Its all about context, tone, intention and CONTEXT.
      But ultimately, I think what you just said was daft. You see 'daft' as a micro-aggressive usage of casual ableism. The point is we have different views and we are entirely capable of regulating our language, but to single people out and actively attempt to change their language, their voice; is frankly oppressive.

  • @tiraud105
    @tiraud105 ปีที่แล้ว

    Fortify attribute by 5 for 1 sec and soul trap on target 1 sec. Aim at your feet.
    All summons....1 sec soul trap on target 1 sec.
    This can also be done with all other spells like jump(🦘 fr fr) to keep them permanently as well. All these spells cost nothing almost and can be done pretty much at lvl 1. If you ever want to see an army fight the town guards. 😂

  • @ArturoPladeado
    @ArturoPladeado 4 ปีที่แล้ว

    Can someone explain to my stupid ass on how to read formula's properly.

    • @manikinme
      @manikinme 3 ปีที่แล้ว

      It reads as "formulae" yw