"I'm not afraid of the monster, I'm afraid of what happens after" - Mini Podcast w/

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 296

  • @emptytent
    @emptytent 3 วันที่ผ่านมา +50

    Nugi is right about crafting. If we're supposed to gamble craft, we need more wins on the low end.

    • @j.d.6915
      @j.d.6915 2 วันที่ผ่านมา +6

      It's so frustrating trying to just get movement speed on boots. Trasmute, nope, augment, nope, then I regal if its a decent pair, nope. Then I chuck them, there's nothing else I can do without wasting alts. If GGG doesn't want benchcrafts, then at least important mods, like movespeed, need to show up.

    • @smellymike6186
      @smellymike6186 2 วันที่ผ่านมา

      No we dont.... Unless your talking about buffing SSF

    • @BigPerm6999
      @BigPerm6999 2 วันที่ผ่านมา +1

      yup, either more wins or more currency to play with. Once i realised that i could, instead of gambling for that 1 or 2 stats i wanted with regal AND exalted orb (which i always had 0 off trying to make a decent item), i could just trade for an item with 6 stats i wanted for just the exalted orb. crafting became obsolete and my char became beast.

    • @Musiclover-km4ko
      @Musiclover-km4ko 2 วันที่ผ่านมา

      what you expect a god craft every craft LMAO, next you will be asking for class specific uniques

    • @j.d.6915
      @j.d.6915 2 วันที่ผ่านมา

      @@Musiclover-km4ko No one is asking for that. But when you craft and craft boots, and never get movement speed ever, it's pointless. I've never crafted a decent pair. I think I've managed to craft three good items, total. It's not crafting, its gambling, and at lower levels its pointless because there's such a huge mod pool, and so many are useless at low levels.

  • @TheLeafyo
    @TheLeafyo 3 วันที่ผ่านมา +33

    I will never understand why we need to be limited to 1 portal or 6 portals for a boss if it resets when you die.
    People will just wait until their character can steamroll the boss and research and spoil the fight for themselves before attempting it. Or just sell the keys...
    It's just trash design.

    • @zetadar5992
      @zetadar5992 2 วันที่ผ่านมา +1

      based

    • @bpusef
      @bpusef วันที่ผ่านมา

      On league start every single sane person is going to buy boss carries from people who played 60 hours straight and set up a boss farmer. This already happens in PoE1 with 6 portals because people have 400k DPS mapping builds and don't wanna waste 1-2 divines dying to Maven. In POE2 this is even worse, you're basically throwing away 2-3 days on a single portal of a boss if you die to it.
      Speaking of 1 portal though, I'm maybe ok with 1 portal maps except there is no worse feeling in the game than failing the map then the game forcing you to run it again with nothing on it. Its like being laughed at.

    • @wanglelife
      @wanglelife 5 ชั่วโมงที่ผ่านมา

      Imagine if there was only hardcore mode.

  • @izaruburs9389
    @izaruburs9389 3 วันที่ผ่านมา +44

    The loot part is so true. I was really interested in seeing "meaningful" gear drops and "interesting" slams. We instead get the exact same PoE1 weightings at the high end and are showered in loot drops to a point where it's back to "ID a billion items, slam a billion orbs, you might hit at some point" (quantity approach) instead of a "items are scarce, so are orbs, but every drop is going to be exciting and most likely meaningful to you" (the promised quality approach). Especialy the tiered items show how fucked mod weightings are. You are almost 100% guaranteed to get 2 accuracy rolls on every single weapon you ID/slam, because they somehow decided that there should be a total of 3 accuracy related mods on weapons now, same for thorns on armor pieces, or mana related rolls on non ES based bases.

    • @brave1988brave
      @brave1988brave 3 วันที่ผ่านมา +7

      And don't forget that you can basicaly throw away most boots because they don't have movement speed.

    • @giorno9840
      @giorno9840 3 วันที่ผ่านมา

      It definitely feels like a lot of the current systems directly contradict what they said in interviews. Maybe it means that they'll change it if their intentions aren't being clearly realized, but who knows

    • @1113pablo
      @1113pablo 2 วันที่ผ่านมา

      Hope they just ad ruthless as optional mod to chose like in POE1 (where like 1 % players chose to play Ruthless) and not force all to play 5 slower mode with no crafting.

  • @trancer03
    @trancer03 3 วันที่ผ่านมา +11

    The on death effects completely KILL the fun flow of the game. You just stand back and wait 5 seconds. Especially if you use spells that generate a lot of AOE you literally cannot see what the monster effects are doing.

    • @HiddenStr3ngth
      @HiddenStr3ngth 3 วันที่ผ่านมา +1

      Yeah, and for my melee...

  • @DeekerJones
    @DeekerJones 3 วันที่ผ่านมา +20

    I would be fine if towers stayed exactly as they are if they were always guarded by a map boss.

    • @yournamethere123
      @yournamethere123 3 วันที่ผ่านมา +2

      Or just make them a linear corridor of mobs that’s not too big, then a boss guarding the stairs

    • @eydol9297
      @eydol9297 2 วันที่ผ่านมา +1

      I was expecting an actual tower, like a circular room with mobs then u keep clearing circular rooms until u reach the top

  • @Adizzle235
    @Adizzle235 3 วันที่ผ่านมา +6

    The part where they are talking about getting 6 divs with only 250% rarity is 100% misinformation.
    I have more rarity in both maps and char with 10 breaches and didn’t get a single divine.

    • @Legz_inStyle
      @Legz_inStyle 2 วันที่ผ่านมา

      How many tries?

    • @Adizzle235
      @Adizzle235 2 วันที่ผ่านมา +2

      @ I just now did another 10 breach map on decay with 300% rarity in the maps and 250% rarity on myself and I went away with 1 raw div.
      About 80ex and a lot of nice rares. I could not even pick up 75% of the loot that was dropped.
      Edit: yes I’m clearing breaches in each direction with herald tech.

  • @serepraxis7182
    @serepraxis7182 3 วันที่ผ่านมา +20

    I'd like to see the option to lock a character to SFF or Guild SFF in return for better drop rates. With how cheap you can get good gear any currency spent on crafting makes you feel like such a chump.
    There are weapons with 400-600 pDPS going for 5 exalts, how is anyone supposed to craft their own gear without looking like a fool when the market is like this?

    • @Raya.T
      @Raya.T 3 วันที่ผ่านมา +4

      I get where you are coming from but honestly as an SSF player and what i saw most of SSF chat also reflect when this came up a few days ago in global 773. it will defeat the purpose of why most of us play SSF. we don't want easier loot we play it for the challenge of removing trade which usually trivializes the gear progression. Right now it just feels a bit worse because we lack several core mechanics in mapping that would help with crafting/gear acquisition. We should consider that each mechanic we are getting will have some kind of impact like catalysts,omens,rog crafting,etc. and they wanted baseline 10 mechanics.

    • @xamantra
      @xamantra 2 วันที่ผ่านมา +3

      you don't need to lock the character. Last Epoch implemented a system where an "ssf" item is marked and can never be traded. with this, you can move to trade but the items you found from ssf are locked.

    • @Legz_inStyle
      @Legz_inStyle 2 วันที่ผ่านมา +1

      It's an impossible equation with trade enabled. The market as a whole will always produce gear that is better than what you can craft except on the highest end if crafting is hard enough to dissuade a lot of people from interacting with the most complex / expensive forms of it.
      A way to mitigate it would be to make crafted items untradable and only pure drops tradable but that would be a big step away from what POE has been historically.

  • @sthlmfps
    @sthlmfps 3 วันที่ผ่านมา +11

    One QoL i really wish they add is that when you hover over your equipped skills in the bottom right it shows your support gems. The gem menu in general is clumsy and annoying to navigate imo

    • @Mordy.
      @Mordy. 3 วันที่ผ่านมา +6

      It needs some work yeah but I feel they don't want to do too much with it in case they need to rework the system after EA feedback.
      In the mean time, this tip might help you a little: if you right click a skill in your bottom right skill bar, it opens the skill menu and scrolls to that specific skill!

    • @sthlmfps
      @sthlmfps 3 วันที่ผ่านมา +1

      @Mordy. thats really cool i didnt know you could do that. Thanks!

  • @kalashydra9016
    @kalashydra9016 2 วันที่ผ่านมา +3

    i think you guys dont want to nerf rarity , you want to nerf the amount of curency that drops in higher tier maps
    which is still weird af to me , more curency = more crafting , exactly what gg wanted us to do

  • @LinguistBro
    @LinguistBro 3 วันที่ผ่านมา +58

    "I can farm 2-3 breach fragmens a day." This is only possible with specific builds with very expensive budgets. I understand why you feel the need for a nerf for 0.1% of the playerbase. I have literally quit playing the game at lvl 93 with lightning crit merc 'cause it takes AGES FOR ME to farm anything. I clear t15-16 juiced maps in 5-10 minutes, it is STILL NOT ENOUGH. I have only done breach boss (once) so far. I have 8 days playtime, no, I cannot handle nerfs to drop rates for fragments.
    Edit: it seems people are really having a hard time believing how most people are not able just engage with the end-game mechanics. I wish GGG kept track of how many people attempted/killed end-game bosses. Out of 1 million Early Access redemptions, how many people have even seen these bosses? I am betting my money on that it's not even 10,000 (1%). I am still scouring the map for my remaining 2 citadels I've yet to find. I mean I *was*. I gave up.

    • @restless8638
      @restless8638 3 วันที่ผ่านมา +3

      because ure not doing it right, if u stack towers and deli juice ur maps u get fk ton of splinters, I get 100-130 splinters on average PER MAP, just stack quantity and ull see 4-5 stacks of breach splinters, I don't know rarity meta is just boring af, feels exactly like poe1

    • @ExiledVessel
      @ExiledVessel 3 วันที่ผ่านมา +2

      I'm in ssf, I have zero points invested in breach tree. I have 2 of the bosses already I just don't want to run them and I am leveling a new build scrapping my 91 acolyte. I get 15-20 per map with zero investment just doing them on good layouts when they appear on atlas.
      I have 40 simulacrum splinters after like 2 months of a casual gamers game time of 2 hours a day.

    • @weqesaewqe1552
      @weqesaewqe1552 3 วันที่ผ่านมา +2

      You get 20 breach fragments on low end from one breach in red maps with breach passives ( that's basically no real tower juicing map with a bad layout )

    • @KT-jy1ok
      @KT-jy1ok 3 วันที่ผ่านมา +2

      Yet another upvoted comments from people who are either just bullshitting or are not engaging with the game mechanic properly lol.

    • @omend41
      @omend41 3 วันที่ผ่านมา +8

      i wish 1 day streamer and content creators will understand that there 1 day of playing is my week of playing.

  • @quickzada
    @quickzada 3 วันที่ผ่านมา +3

    they will for sure balance the game to be balanced at all level guys, not like in a game with 300 active skills/300 support skills this will be impossible at all, we def didn't experience that with a decade old game that never had the top end balanced at any point of its life time, surely nerfing the top will make the people playing rolling slam have a better experience

  • @ExaltedSalt
    @ExaltedSalt 3 วันที่ผ่านมา +8

    Ive given up on crafting cause every time ive spent my currencies on crafting instead of trading, ive gotten left with terrible stuff.

    • @Thebuird
      @Thebuird 3 วันที่ผ่านมา

      Same. I stopped picking up rares because I have 5 mil gold. Nothing I pick up or craft sells so what’s the point?

    • @ExaltedSalt
      @ExaltedSalt 3 วันที่ผ่านมา +1

      @Thebuird I rerolled a few times, cause I'm bad at the game lol, but the first character I got to end game was a grenade merc and as soon as I got to end game my build completely fell off and was no longer fun, so I sold everything to the ingame vendors so I could have a better start on my next character. I'm to the point where I don't want to craft or gamble cause it's too expensive to gamble to get an upgrade, and crafting hasn't been helpful. Now I'm struggling to find a build guide to follow so I can learn the game and enjoy it better lol.

    • @thisisMRJAMES
      @thisisMRJAMES วันที่ผ่านมา +1

      I have wasted so many exalts on yoloing while I level. You hardly get meaningful upgrades and are bassically forced into the wisper 20 people for 1 item market. I'm not impressed right now.

  • @kkplx
    @kkplx 2 วันที่ผ่านมา +2

    regarding nnugi's Time to kill comment on ubers - you'll run into the issue where they're so massively overtuned that other than the tiniest fraction of players, nobody will ever be able to beat them because their ehp will be scaled so high that a top tier build will take minutes to kill it.

    • @gamefuler
      @gamefuler 2 วันที่ผ่านมา

      Yeah my garbage home brewed build was struggling with difficulty 2 Arbiter to the point where I dont even know if I want to try difficulty 3 until I can absolutely nuke his HP bar I cannot imagine what it would be like if they 10x'd his HP. These people forget those who don't follow a meta, don't look up information before experiencing something themselves, and don't have pools of currency.

    • @hatex2mo
      @hatex2mo วันที่ผ่านมา +1

      That sounds more like an issue with some builds being stronger then others. The ceiling on the dps of builds needs to be closer to each other then it is currently. I think it's mostly a balancing issue (not trivial ofc). I do hope we can do endgame content with non-meta builds too.

  • @toukoenriaze9870
    @toukoenriaze9870 3 วันที่ผ่านมา +9

    most people wont care about the endgame experience of a char if they never get to the endgame because the leveling process for that char feels like shit

    • @SoulxWeaver
      @SoulxWeaver 2 วันที่ผ่านมา

      Leveling has been way more fun than end game for me
      I’m already at 7 characters at 75+

  • @procrastinathor4594
    @procrastinathor4594 3 วันที่ผ่านมา +2

    when Johnatan talked about the 1000x multi, he said:
    "for example 10x faster, 10x more damage, 2x more stuff on the ground 5xrarity of stuff gives you 1000x"
    I cited from memory, feel free to correct me :D

  • @Maruzase
    @Maruzase 3 วันที่ผ่านมา +7

    Peaple droping 10 divines a map, i want to see that.

    • @ejun251
      @ejun251 3 วันที่ผ่านมา +7

      You won't see it because it isn't true. He's making up drastically exaggerated numbers. I ran all day today in T15+ maps with 280% rarity and exalted all my maps for more rarity, full juice breach etc. and found zero divines. Even when almost every rare drops a unique item, you still don't get 10 divines per map.

    • @mariuszel759
      @mariuszel759 3 วันที่ผ่านมา

      doesnt happen mate, they are being clueless and spreading misinformation. Ssf elitists.

    • @SoulxWeaver
      @SoulxWeaver 3 วันที่ผ่านมา

      @@ejun251 Usualy when people say x divines per map they mean that much in value. not literal raw currency.

    • @CyrilFrantzen
      @CyrilFrantzen 3 วันที่ผ่านมา

      farmed 28 divines today with 300% rarity.. and im still nowhere near the big bois.

    • @justmachima5629
      @justmachima5629 2 วันที่ผ่านมา

      ​@@CyrilFrantzen what build?

  • @MartinMaxFerdinand
    @MartinMaxFerdinand 3 วันที่ผ่านมา +3

    When a monster drops loot it should be safe to loot - that would be a real easy to recognize indicator whether there is still something going on after death or not.
    As it is now, after death effects are not only a "stupid filter" but also a "greed filter" which gets then heavily punished by loosing the loot, the map and loosing XP - if you are on HC of course you loose the character too.

    • @waylanddavick9459
      @waylanddavick9459 วันที่ผ่านมา +1

      Fighting modifiers, not monsters.
      It is all brakes and hesitation. It doesn't feel good when the monster isn't designed specifically around an on-death mechanic. I don't mind an exploding puss-bag monster. I loathe the random mods making random stuff happen - especially on death - but in general the stuff needs to make more sense.

    • @MartinMaxFerdinand
      @MartinMaxFerdinand วันที่ผ่านมา

      @@waylanddavick9459 totally agree - i get it though, that they don't want to have their content trivialised when every mechanic that can kill your character has a big blinking neon-sign on them - i get that. For now, it feels hasted and tacked together - i have hope and trust in GGG that they will refine these things and put the same love in these systems as in the presentation of the game.

  • @g00d6ye
    @g00d6ye 3 วันที่ผ่านมา +12

    10 minutes uber fight vs a boss that has 10 different oneshot mechanics, can and will stun, slow and freeze you, having a dodge roll that does almost nothing - this dude is out of his fucking mind...

  • @lifelovelittlethings
    @lifelovelittlethings วันที่ผ่านมา

    I think the "filler" (empty) maps need a small chance for a random mechanic to encourage exploring it rather than just killing the rares and peacing out immediately. Just the chance for something will lead to more exploration of the map

  • @TheJregis
    @TheJregis 3 วันที่ผ่านมา +7

    No-lifers discussing how we should have limited ability to access the hardest bosses in the game is just laughable in its absurdity. One attempt on anything, regardless of tier of the content, is beyond elitist and unacceptable. GGG, right now, is under the illusion that this will be good for the game however, I’m telling you right now that this model is not sustainable, and the vast majority of players will never accept it. The moment they get one tapped by a big boss on their one attempt they’re gonna log the fuck out and login on another game.

  • @toukoenriaze9870
    @toukoenriaze9870 3 วันที่ผ่านมา +1

    you might not *want* them to be weaker but nerfs to us at the endgame WILL trickle down and feel worse to them since we have the tools to work around it while they dont

  • @Matt-gf4gd
    @Matt-gf4gd 2 วันที่ผ่านมา +2

    I've been trying to do this 4th ascendancy trial and man... It is brutal. It feels crazy excessive just to ascend. I could see if it was maybe half as long and tuned down maybe 30% or so it could be a cool dynamic, but man it feels brutal to spend an hour going through just to get some bad RNG and get rekt and have to start all over again.

    • @angelknives2843
      @angelknives2843 2 วันที่ผ่านมา

      Whats your class and build?

    • @Matt-gf4gd
      @Matt-gf4gd 2 วันที่ผ่านมา +1

      @angelknives2843 I've got a lot of em and I think getting your 4th ascendancy is too arduous for all of them. Obviously some more than others. You shouldn't need an OP build to ascend IMO. Also just takes too long to complete for a rogue lite scenario that's needed to ascend with crippling RNG mixed in

  • @MrAltairantares
    @MrAltairantares 3 วันที่ผ่านมา +1

    I quit the moment I finished campaign and realized the stupid 1 death per map rule. How are players supposed to learn?

  • @virdixxii8341
    @virdixxii8341 3 วันที่ผ่านมา +1

    I tried crafting 10 times in a row, didn't get shit, and I've only traded since. I'm playing the opposite of SSF

  • @sierinlang
    @sierinlang 2 วันที่ผ่านมา +1

    why are we not suppose to 1 shot uber when uber can one shot us even on a well geared character?

  • @henrik7111
    @henrik7111 3 วันที่ผ่านมา

    i like the idea that life is a normalized in all builds and they can balance boss encounters based on expected life, right now es is just more life (especially since chaos damage doesn't by pass it anymore) so its not in the same category of defense as evasion and armour

  • @michaelluczak9264
    @michaelluczak9264 3 วันที่ผ่านมา +1

    to fight a boss multiple minutes you first of all need alot more recovery on the skilltree. its really rough for some builds

  • @bostonkomodo2767
    @bostonkomodo2767 วันที่ผ่านมา

    I think if they remove the Effect of Rarity on Currency, there needs to be more Currency dropped generally if the crafting system stays as it is. I dont like hesitating about rolling maps and trying crafts just because of the sacrifice it is

  • @jakemartin5553
    @jakemartin5553 2 วันที่ผ่านมา +1

    I think an even bigger problem than ES/MoM being overtuned is the fact that evasion and armor kind just fuckin suck.. that being said, I won't be shocked to see MoM get gutted to 50% (or less) dmg redirect.. AND the effectiveness of ES passives on the tree get reduced by half (or worse).. with no changes to armor or evade.

    • @El_Dromedario
      @El_Dromedario 2 วันที่ผ่านมา +1

      Evasion is busted lol wdym

    • @dkail08
      @dkail08 15 ชั่วโมงที่ผ่านมา

      MoM isn't going to change. They probably need to nerf grim feast though. They also need to fix armor for sure.

  • @POE2enjoyer
    @POE2enjoyer วันที่ผ่านมา +1

    300 hours remain, dude looks exhausted... Take care of yourself man.

  • @theperfectgame484
    @theperfectgame484 วันที่ผ่านมา

    When it comes to crafting I think you should have full control over the modifiers you add to the gear. The limiting factor should be getting the drops to add those mods, not just slamming them endlessly hoping to hit the lottery.

  • @cheaptrick_8
    @cheaptrick_8 3 วันที่ผ่านมา

    I love nugi's point on fighting the mod rather than the monsters, I really want a major mob refinement where each model has a particular attack, or gimmick, I don't know something that makes me fear them, I loved playing the game during the campaign because I had to actually press buttons and mind what I was doing, it simply felt like PLAYING.

  • @sirrubbers5797
    @sirrubbers5797 3 วันที่ผ่านมา +2

    Agreed. Ivr been trained to kill a rare and either run away or wait 3 seconds

  • @JohnTCampbell1986
    @JohnTCampbell1986 3 วันที่ผ่านมา +14

    PoE2 endgame is like PoE1 endgame just without mobility, loot, 6 portals, and fun, and in exchange for that we get 20 minute long maps.

    • @Xerus35
      @Xerus35 3 วันที่ผ่านมา +1

      Why do you care if a map is 2 mins or 20 mins. It's purely psychological, it makes no difference.

    • @trijondee
      @trijondee 2 วันที่ผ่านมา

      @@Xerus35 thats just not how it works, when you take into account the 1 try approach.

    • @livingforwhat2172
      @livingforwhat2172 2 วันที่ผ่านมา +3

      @@Xerus35 because a lot of it is spent walking and not even fighting stuff because there is a rare right on the other side of you. and also variety in scenery

    • @r3toun
      @r3toun 2 วันที่ผ่านมา +1

      Feels like the endgame is the actual game were playtesting rn

    • @Xerus35
      @Xerus35 2 วันที่ผ่านมา

      @@livingforwhat2172 That can be easily solved with checkpoints, I'm not really even sure why they didn't put checkpoints into maps but I'm sure they will pretty quickly. As for terrain, map terrain has always felt rather dull and uninteresting because it's procedurally generated. Even small maps feel dull.They need to add big features to maps.

  • @paolonikkohernandez
    @paolonikkohernandez 21 ชั่วโมงที่ผ่านมา

    The rune drop rate felt that it was made to be destroyed. So much rune drops and very limited use at the moment.

  • @slinslin83
    @slinslin83 3 วันที่ผ่านมา +14

    10+ divines per map is total cope, I got 300 rarity and you dont find even a divine per map even with 10 breaches in a map and clearing massive amounts with spark

    • @kskl2465
      @kskl2465 3 วันที่ผ่านมา

      Yep they're misinformed af

    • @quincestopher8892
      @quincestopher8892 3 วันที่ผ่านมา +3

      This is like 5 days old and now him and ghazzy has already said ya its not as bad as they thought i dunno why this is coming out now just kinda spreading misinfo.

    • @Axterix13
      @Axterix13 2 วันที่ผ่านมา

      It's because people remember the outliers, the more dramatic moments. So you'll remember the time you got nothing, you'll remember the time you got all the stuff, but all the times that were average just don't stand out. And, of course, the content creators will put that moment when they get 5+ divines from a map in their content, and the title and thumbnail, because it is what will get them views.
      Now, how many you happen to get one map doesn't really matter. What does is how one build can get more relevant mob kills per time period (more kills, more drops) and what the average drop rate is when compared across a statistically relevant sample size.

  • @1FatBubbatm
    @1FatBubbatm วันที่ผ่านมา

    Rarity - If you want to take away rarity, then basic maps will drop the same as high tier maps. Because rarity in PoE2 and quantity in PoE1 are the same thing and there hasn't been any answer as to how the game should function without rarity. With out rarity or quantity in each game then you have a hole in an avenue to increase progression.
    Crafting - I don't see a difference between PoE1 and PoE 2 crafting. PoE1 is gambling with 100 orbs on 1 base. PoE2 is gambling with 100 bases. Bases are easier to come by in PoE2 because they have a lot less investment in them and they are the most common and easy to find. So they both gambling both kind of suck for Dad gamer like me. I'm glad there is gambling vendor that kind of gives you the easiest way to upgrade. Krip in a Farm-Cast or podcast said he just vendored everything and gambled from vendors.

  • @TylerrTazer
    @TylerrTazer 2 วันที่ผ่านมา

    In regards to crafting I feel like a big thing that feels particularly bad with no rolling for just 1 good line with Alt spam or any more deterministic methods that ultimately may harm the viability of some skills being played really at any point if it's too cosmic to make work.
    We have a lot of stable builds developed over time in PoE1 that have clear caps and clear pathways to attain, P.Conc, TR/CA, various poison builds that have a consistent cost of materials/currency attached to them to generate more currency to go for those more esoteric mod combos or hard to craft stuff where RNG does play a huge factor (think molten strike poison pf for deep delving) as of right now we have quite literally none of those decent methods and with Essences feeling worse and still being able to brick an item with 4/6 good mods feels like I've wasted my time building it up and wasted my resources, I'd rather horde for the ex/divs and just outright buy the piece I need rather than actually get into the crafting simplified as it may be from game to game.
    PoE2 has a great game feel but a lot of the really in depth systems we spent hours/days/weeks/months and years learning just not existing in any real capacity feels particularly bad.
    Hell I was really excited to get some cruddy gear via Rog and realized its just the gambling npc but with different colored gold and zero control. Gearing is actually fairly frustrating in that I (a life build ... enjoyer) that any piece that isnt on a armor/evasion and I don't hit life I just can not use it.
    I do not think any given item should be a guarantee, but 2-3 usable mods that carves a reasonable path to upgrade your gear as you play with trash currency would hardly be considered overpowered.

  • @Geronymo35
    @Geronymo35 3 วันที่ผ่านมา

    Makes totally sense of everything discussed related to currency. I have 2 level 80, both played up to Tier 10 maps, 1 Level 50 and one level 51, so imagine the time I have played, and guess what, I only have received 1 Divine. The one and only divine I ever found. In maps, I might get an exalt, every 2-3 maps. Like wtf is going on??? And I see others dropping 2-3 divines per map. Well, they really need to do something. I can't lower my stats since the game is so unforgiving, just to add rarity of items found. With almost everything balanced in terms of stats, and still can't cap my ress. I am mostly at around 60% each ress, and around 30% chaos. How do I even fix that??? Thanks for the content shared with us, both of you! Keep up the good work! P.S. And please forward this to GGG: rework the amount of mobs that have after death effects! I don't die to encounters itself, compared to how many times I die after I actually killed the mobs/bosses!

  • @Nanniiii39
    @Nanniiii39 3 วันที่ผ่านมา

    So when they say item should have 2/3 mods does that count life and resist? because they are mandatory on boot you also needs ms so like you only get items with life and resist basically

  • @ChilledUnskilled
    @ChilledUnskilled 2 วันที่ผ่านมา

    EmpyrianGaming replied on Ghazzys video about rarity saying that its not 10 divines per map, its 10 divines per 25-30 hyper juiced maps. He said he's running t13-15 and getting 10 divines over 10 hours using the fastest build in the game.
    Rarity feels fine for SSF with the game in its current state in my opinion.

  • @j3chtx10
    @j3chtx10 วันที่ผ่านมา

    I love a lot of Nugi's takes. I especially agree about his take on difficulty and rewards and and that you dont need to keep pushing the ceiling. I would way prefer the game to allow for a lot of decently optimized builds to all be fun and end game viable than for only the few best builds to be fully end game viable. If that means that end game isnt as hard I would be very okay with that. Just my take though I know a lot of folks take the "elitist" approach and want everything as hard as possible which is also a fine take just not mine.

  • @RoeDeerMusic
    @RoeDeerMusic 2 วันที่ผ่านมา

    es isnt to strong, you sacrifice defense for it (its an armor value) + heavy skill invest.
    the problem is more that you cant invest very well in health and armor. life + armor needs a buff, yes

  • @Drager00
    @Drager00 3 วันที่ผ่านมา

    Nugi's weighting idea is interesting and not fully articulated. Shifting the weighting 100% needs to happen, and a good way to do that might be higher tier rolls of a stat has lower weighting compared to the middle tiers of it. Hell could even have weightings shift within stat itself, rather than technically the avg shifting when new tier of a stat is up.
    Both Essences and Omens are far to rare for to be essentially entry crafting as currency usage prior to those is not even so much crafting.

  • @kylemenos
    @kylemenos 3 วันที่ผ่านมา

    I think that every 20 or so maps you do T10 or higher you should get access to the pinnacle boss in a nice comfy fight. The rewards will suck but the object of this would be to allow entry to the fight to get players used to the mechanics and feeling of bossing. You need that Maven style content to flow indefinably so that people can build muscle memory for the harder version because they and myself included one do a one button build in maps. One attempt isn't good enough Ziz because you might just pop the boss and not know anything about it when you have to face it again but it has ten times more hp and damage and also more phases.

  • @kevinvanderende3088
    @kevinvanderende3088 2 วันที่ผ่านมา

    I think nyugin hit the nail on the head with the modifiers. Monster modifiers are bad and it feels more like you're fighting mods, not fighting monsters.
    I also think they should change the way towers work. Instead of beating the tower to unlock it and then using a tablet, you should be able to use a tablet, say a ritual tablet, and that'll change a certain amount of nodes like it does now, and as you complete those map nodes it powers up the tower for you to challenge, and at the top is a boss for that mechanic.

  • @nickfish-y6i
    @nickfish-y6i 2 วันที่ผ่านมา

    1:03:30 wonder how we'll treat maps if in the future there will be divination cards tied to certain map types and you don't have juices on them like breaches and delirium :D :D

  • @clockworkmenagerie
    @clockworkmenagerie 3 วันที่ผ่านมา +8

    Boss fight practice mode. Make it so there's a mode with no rewards, but also doesn't consume a boss attempt. Let's people come to terms with a boss without guaranteeing a success or making them have to change how the boss is designed.

    • @thesoulcalledmrbarristerjo4261
      @thesoulcalledmrbarristerjo4261 3 วันที่ผ่านมา +2

      No

    • @Mrxlongshot
      @Mrxlongshot 3 วันที่ผ่านมา

      pointless when engaging with the bosses is already that theyre just doing it in a draining way. Boss fights are overtuned and some have terrible mechanics

    • @soulstealer5625
      @soulstealer5625 3 วันที่ผ่านมา

      Wanted this for poe 1 but alas they are unlikely to implement it.

  • @cirian6485
    @cirian6485 2 วันที่ผ่านมา

    The problem with hard denying the ability to ever 1 shot ubers is it really comes down to game design trade offs. I think you guys dont remotely comprehend the power gap between the top 0.1% of players and the 95%. Due to exponential power scaling with gear and levels etc a build with multiple mirrors put into it may be 10 or even 100 times more powerful than a build with a more reasonable but still high budget of say, 50 divines. And almost no players will ever even reach the 50 divine level.
    So you are put into a situation where you have 3 choices: 1) Balance ubers around the multi mirror builds and expect that 99.9% of players will never be able to even scratch an itch on their backs. 2) Allow 1 shots at the most extreme end (current case) 3) Design the game to have a much flatter power curve. (Much less fun in many players opinions, much closer to the current D4 situation where your characters realistic power level is attained much easier and quite quickly because the last 10% of gear upgrades that are a lot harder to achieve only offer a corresponding 10% of power.)

  • @YeltraGames
    @YeltraGames 2 วันที่ผ่านมา

    definitely blowing rarity out of proportion, it is good but the things that make you drop all those divs is juicing quant on maps

  • @Dropbare
    @Dropbare 3 วันที่ผ่านมา

    39:20 lmao, was he referring to stampede with those sound effects?

  • @francisfrancis2110
    @francisfrancis2110 2 วันที่ผ่านมา

    don't know what they are talking about blink - faster casting speeds up the end animation of it

  • @Aikidou-
    @Aikidou- 2 วันที่ผ่านมา

    I’ve been searching for a word to put on crafting.. and Nugi gave it. Off balanced. I’ve noticed the weighting on things like essence are far off-weighted towards alternate defenses like shock, freeze and poison duration than actual resistances themselves. I think I tried for a new chest with ruin Essences and 10 times straight I had poison duration landing.. which with the amount of time it takes to find a clean base to start off of feels SUPER rough, and this is step ONE. Now I need to hope for a good aug.. hope for a good regal.. then be content with what comes on exalts.

  • @r4wb1rd
    @r4wb1rd 6 ชั่วโมงที่ผ่านมา

    "With essences you guarantee a mod" - well not true, say you want to craft a phys weapon, torment guarantees a phys modifier, which can be phys % or flat or it can be leech or thorns. And even if you're lucky and land % phys, I have yet to witness a higher tier than T2 (throwing all torments on white bases). The weighting for higher tiers seems crazy off...

  • @jamesmontgomery3818
    @jamesmontgomery3818 3 วันที่ผ่านมา

    I think my solution for the modifiers is similar to Nugiyen, maybe even the same just his explanation was a little disjointed. For gear found during campaign, items level 60ish and under, but scaled to be more impactful at lower level. The avaliable mods should be tailored to the more beneficial ones. Light radius shouldn't even be avaliable on gear lower than level 30 in my opinion. The mod table already is limited by item level to lower tiers so a level 30 item will never be useful to a high level character since it's max life roll possible is something like 50-60.
    Once you start getting into higher teir gear for high level players entering endgame, that's where you dilute the pool with trash modifiers.
    A +4 minion sceptre, will only be possible on sceptres that CAN roll life on kill or light radius. But a sceptre that can only roll +1 minion, can't roll the trash mods.
    This would give everyone a more balanced and even starting point for maps. Every piece of gear would be acceptable for your level, but will be replaced by end game gear time.

  • @serepraxis7182
    @serepraxis7182 3 วันที่ผ่านมา

    I really want rares to be marked on the map from the beginning, I legit want to close the game (and do in most cases) if I miss a rare at the start of a long map and I'm forced to walk all the way back as a warrior, it's such a slog for no reason

    • @undo8558
      @undo8558 3 วันที่ผ่านมา

      You're not forced, log out and join the map from the portal.

  • @jessewhite1679
    @jessewhite1679 2 วันที่ผ่านมา

    Maybe make res on passive tree better or apear in small amounts on more nodes so u dont have to rely on getting it on gear as much freeing up space for more build diversity. Centering the entire game around resisting isnt that fun.

  • @toukoenriaze9870
    @toukoenriaze9870 3 วันที่ผ่านมา

    dificulty should equal loot and rarity should not exist on gear ... but the scaler for reward on dificulty should be more linear than exponential

  • @vonwalker7442
    @vonwalker7442 3 วันที่ผ่านมา

    How does one go about fixing resistances if you are not trading? I will say this as well I love the game ( early access ) but when it comes to getting defense for gear it has been irritating

    • @Axterix13
      @Axterix13 2 วันที่ผ่านมา

      If drops were a bit more focused, if crafting was a bit more crafting and a bit less gambling, if you could take out or overwrite a socket's contents, all of that would make it easier for you to get better pieces of gear without trading.
      The issue currently is that, really, trading should be what you do to optimize your gear, but you should be self-finding a decent base. But instead, trading is seen as the way to go. Too much variety, too little control over the drops and crafting. You're better off buying an item with the stats you want than trying to self-obtain it. It's just far cheaper. And this is then further compounded by certain uniques being build defining, without a less effective but easier to obtain lower quality version.

  • @TheCowboyCurtis
    @TheCowboyCurtis 2 วันที่ผ่านมา

    Resists aren't that bad at lower levels -- just swap out gear for bosses that need certain resists. I ran around with pretty much 0 in 2 resists for the first 4 acts and never had problems with normal mobs.

  • @ErrorCarry
    @ErrorCarry 3 วันที่ผ่านมา

    When he does a no hit run in sanctum I take his 2min Uber fight seriously 😂

  • @voswouter87
    @voswouter87 3 วันที่ผ่านมา +5

    I've found that freeze and shatter cancels a lot of the on-death effects.

    • @yournamethere123
      @yournamethere123 3 วันที่ผ่านมา

      Yeah if you run CI and stack ES on an ice shatter monk, you rarely die, and if you do it’s either your fault or some random enemy with overturned damage, which should get fixed over time

  • @ivayloindzhov8553
    @ivayloindzhov8553 3 วันที่ผ่านมา

    I have a full-time job, sometimes I don't have time to play all week. Most of my friends and I play solo, and team up once in a while - and we are all over the place level and progress wise. Something like the Circle of Fortune in LE, where we can still play together, but we get individual loot and can't trade it would be GREAT. All the upside of party play, none of the downside of SSF, and I can actually get more loot to craft with, since I find it fun but can't spend 8 hours a day farming. Please.
    I understand that GGG is heavily influenced by Diablo 2, but you have put in so many new systems in PoE 1 that it is obvious that you can do more and better than that. I don't want to go back 25 years in time and have that level of scarcity of drops. That worked back then because we were young, we had too much time and too little to spend it on, and there were almost no other good games to play. Don't make PoE 2 into Ruthless with better graphics, I beg you.

  • @TXIIILightning
    @TXIIILightning 3 วันที่ผ่านมา +1

    1:07:00
    There is an indication that you're approaching a citadel. You'll start seeing houses/tents/temples on the map tied to that specific Citadel, growing in quantity the more you approach it.

    • @Hekk.
      @Hekk. 2 วันที่ผ่านมา +1

      No, lol, those appear literally an inch away from the citadel itself.

    • @TXIIILightning
      @TXIIILightning 2 วันที่ผ่านมา

      @@Hekk. Not always. Can't remember who, but I saw a youtuber that had a trail of them that was around half a screen long.
      Wouldn't be surprised if it is some sort of bug related to the map generation.

  • @purplelurple8029
    @purplelurple8029 2 วันที่ผ่านมา +1

    1 map 1 try

  • @Entharias
    @Entharias 3 วันที่ผ่านมา

    I wish towers were where we found bosses, imagine every tower is an act boss that gives giga loot, i would be down.

  • @arturvegis2571
    @arturvegis2571 2 วันที่ผ่านมา

    6 divines is an insane outlier for 3 breaches, I run 350% rarity and on average I get 0.5 divines a map, talking about outliers is just crazy. I have gotten 2 divines just once from a map.

  • @kjy112
    @kjy112 2 วันที่ผ่านมา

    I am in maps for a week now and will don't know wtf the tier gears are different from others. I can look up gudes but seems intuitive. Krip was right about the gear tier system. Have it go down instead of up.

  • @Shaman409
    @Shaman409 3 วันที่ผ่านมา

    The only thing about towers that I wish they would change is maybe (and i know this would be overpowered) the higher level map you use to unlock the tower they more range the tower effects. Yes that would be too powerful. So maybe at least the higher level map you put in it, they larger of a range it reveals. At least something so you arn't just throwing a tier 1 map in it, running it in 60 seconds, annoyed you even have to spend that long, and move on.

  • @NeinDao
    @NeinDao 2 วันที่ผ่านมา

    the crazy rarity kinda makes me want to stop playing until the next "reset"

  • @Pedram_Aphotic
    @Pedram_Aphotic 2 วันที่ผ่านมา

    loving the new pod eps, plz silence the background noise, specially when the build constantly hisses with fire and ffffFFffff all the time , thanks ^^

  • @Xerus35
    @Xerus35 3 วันที่ผ่านมา +1

    Just forget about balancing around trade, it's pointless. You can't balance SSF and trade at the same time, it's impossible and it's bad design philosophy to even try and nobody will be happy. The players that care about balance are playing SSF, so balance the game around SSF. Just let trade be unbalanced, it doesn't matter. Trade is a sandbox, that's what it is. You don't balance a sandbox.

  • @Verto4321
    @Verto4321 3 วันที่ผ่านมา +1

    Retention is high, i think, because people are just rerolling to touch the archetypes for later

    • @GlockProductionz
      @GlockProductionz 3 วันที่ผ่านมา +1

      The thing is, the retention isnt even high, it´s actually shit considering all the hype, the advertising (wich PoE 1 never had, was all mouth to mouth), and the release being on holydays where people are at home.

    • @Axterix13
      @Axterix13 2 วันที่ผ่านมา

      I honestly wouldn't expect retention to be high regardless. An issue I've always had with PoE is that it promises freedom... but that is a lie. Your starting class is over here, the node you want is way over there. Then there's horribly balanced stuff, so it feels very unsatisfying to play X, when Y is just way better. And then there's things that want specific uniques to be viable... PoE2 has all those same issues, and ascendancies are yet another thing that seems like it would be cool if combined with X, but X is on the opposite side of the stupid tree.
      Now, game play wise, during act 1-3 x2, I think there are a few bosses that need a bit of balance tweaking, but mostly, it is just a learning curve. Like Act 1 was hard for me on my first character, but now I can breeze through it by taking a select few abilities (my fav being Flame Wall + Ember Fusillade), without needing a single node to support the suckers (beyond the int needed to upgrade the nodes).
      Don't get me wrong. I'm having fun. But there's so much potential there that just isn't being delivered on. And that will take a toll.

  • @wolfrost9915
    @wolfrost9915 3 วันที่ผ่านมา

    Meaby Rarity on gear needs to only up the rarity of gear items and the possibility of tier u get (donno if already does it)

  • @und3ni3d
    @und3ni3d 3 วันที่ผ่านมา

    Funny enough, I'm 91, 205k kills, over 220hours. Running 100+ rarity and charm. Still waiting on first raw divine drop. I've gotten 3 annuls and also 0 perfect jewellers.

  • @knaz7468
    @knaz7468 3 วันที่ผ่านมา

    I like listening to these farm cast podcasts ... however the issue is there are soooo many good points being made but you cannot possibly expect GGG to watch these in long form. All of these need to be summarized into bullet form (or a bingo card) and posted somewhere GGG can quickly digest the feedback.

  • @brave1988brave
    @brave1988brave 3 วันที่ผ่านมา

    I found 1 divine sofar (lvl81 monk) and used it on my bow because the rolls were almost at the complete low end and I lost dps 😂. The %physical range was from 110-134 and mine had 114. The divine lowered it to 110.

  • @wolfVFV
    @wolfVFV 3 วันที่ผ่านมา +3

    "we are fighting modifiers not monsters"
    is probably the best description of the biggest desgin failure of poe 2

  • @toukoenriaze9870
    @toukoenriaze9870 3 วันที่ผ่านมา

    the problem is 10 mins isnt bad for a first time ... but 10 mins 5000 attempts because you actually need to grind them unlike dark souls is insane

  • @destroyermaker
    @destroyermaker 3 วันที่ผ่านมา

    45:00 Nugi is saying the same thing in 13 different ways

  • @Axterix13
    @Axterix13 2 วันที่ผ่านมา

    Some abilities I just don't get how they could possibly have been approved. Archmage, for example. There's no world in which any competent designer would look at that and think it is remotely balanced. I'm using a level 15 gem, and thanks to +3 from a wand and a +1 lightning gem in it, I'm getting 6% per 100 mana base. But that goes up by 2%, a full 33% increase, at 20% quality. So 8% per 100 mana. I am not well geared. I'm basically still wearing my self looted stuff from playing the campaign. I have 1200 mana. That means that that Archmage by itself basically doubles my damage, and my gear is crap. What's it doing for the guys with massive mana pools and a ton more +gem levels, with higher level gems on top of it? If they chopped it down to 1/4th affectiveness, it would still be OP.
    Again, there's no way a competent designer would have signed off on that.

    • @Axterix13
      @Axterix13 2 วันที่ผ่านมา

      As far as build variety goes, I know a lot of people like to blame item find for that, that only builds that can afford to run lots of that and clear nice and easy are "viable", but I think even if that weren't the case, there still wouldn't be much variety. And the reason why is Ascendancies. They're meant to support a select few things, so that's what people will almost entirely build, provided the Ascendancy works decently. If they want build variety, they need to free up the ascendancy from the starting class. Let us pick whatever one we want, for whatever start we took, to at least somewhat open up more possibilities for each ascendancy.
      Edit: and there it is... you'll wait for essence drain once there's an Ascendancy that is meant for it. The ascendancies kill creativity, because they matter, and they channel us in set directions.

  • @Beansswtf
    @Beansswtf 2 วันที่ผ่านมา

    "Fighting the modifier, not the monster" is such a perfect explanation of why i hate POE 1 and now 2. It drives me INSANEEE that I'm fighting what is usually a white skeleton that gets 1 shot, but is now some insanely juiced, 5000% movement speed 5000% attack speed juicer. It isn't intuitive, it isn't fun, it isn't exciting. It's just rolling your face on the keyboard in a MonsterStats.json file.
    If a monster is meant to be scary, it needs to be DESIGNED to be scary. It needs to be a gigantic gorilla with a huge pillar as a weapon, just like in POE2. But now we're going to get white mobs that punch you which do more dmg than giant gorilla with a huge pillar as a weapon.

  • @alwar8563
    @alwar8563 3 วันที่ผ่านมา +8

    "The ability to one-shot an uber should never ever ever ever ever be the case. [...] The notion of one-shotting an uber, even on soft-core, is something I reject. [...] It completely defeats the purpose of meaningful gameplay".
    Agreed

    • @Tarudizer
      @Tarudizer 3 วันที่ผ่านมา +2

      Power-creep is such a legit and massive problem in the gaming sphere. Its so bad

    • @Raya.T
      @Raya.T 3 วันที่ผ่านมา

      I think scaling dmg reduction on bosses depending on how much dmg they get should become a thing. we know the game is able to calculate this in microseconds. but it can easily be set as something like below
      -anything above 500k will get reduced by 50% anything that is left and goes above 760k dmg gets reduces by 75%, etc (numbers are of course arbitrary)
      this still promotes getting more dmg but also promotes actually learning the fight and not building 0 defense glass canon characters.
      bosses already have soft enrages with the arena filling up more and more so making an invincible character also is countered.

    • @yimwee2401
      @yimwee2401 3 วันที่ผ่านมา

      @@Raya.T the thing is something like this would be insanely hard to program when u have vastly different builds like spark hitting a billion small hits and CoF comet builds which do massive burst

    • @gibson4648
      @gibson4648 3 วันที่ผ่านมา

      ​@@Raya.T that's a terrible idea

    • @Raya.T
      @Raya.T 3 วันที่ผ่านมา

      @@gibson4648 It really is not considering we already have it implemented but harder in PoE1 with ubers.

  • @zetadar5992
    @zetadar5992 2 วันที่ผ่านมา

    nugi is like "whatever power fantasy you have i don't care" cool whatever gameplay fantasy you have i don't care, i'm glad the team isn't making the game this guy wants

  • @bluex610
    @bluex610 3 วันที่ผ่านมา

    I think some gamers are better economists than most politicians 😅

  • @Davichiz
    @Davichiz 3 วันที่ผ่านมา

    Being running t15s on warrior a couple days now and after watching some vids I kinda just want to stop playing lol. Feels silly playing a Warrior right now, basically a different game.

  • @Kallyy
    @Kallyy วันที่ผ่านมา

    i got 2 thieves torment from chance orbs before i got 1 div drop at level 90

  • @Heelydon77
    @Heelydon77 3 วันที่ผ่านมา

    While I think Nugi makes some interesting points, I do also think that he is leaning too hard into the "then we are back to POE1" argument -- lots of things like speed of content, aren't mutually exclusive to poe1 but can simply be good principles of design, that most people agree on, regardless of how PoE1 did it or not. So I think its healthy to at least take a step back and evaluate it less on if PoE1 did it -- and more on if its actually good or not. Because lots of things PoE1 did were very good and liked -- but we have an opportunity to try and add different things here, where it makes sense to add different things -- not just because they are different for the sake of being different.

  • @jessewhite1679
    @jessewhite1679 3 วันที่ผ่านมา

    One shots too crazy, but hear me out 2 shot using one of those super long 5sec wind up abilities would b the absolute limit of acceptable and sense making.

  • @dukksauze433
    @dukksauze433 2 วันที่ผ่านมา

    I have a citadel literally at the starting area 💀

  • @kylebb96
    @kylebb96 18 ชั่วโมงที่ผ่านมา

    Based Nugi on the wealth disparity takes.

  • @kingp2272
    @kingp2272 3 วันที่ผ่านมา

    Does anyone know if rarity effects buying random items from shopkeepers?

    • @Uber_GoobTube
      @Uber_GoobTube 3 วันที่ผ่านมา

      As someone with 246% on my gear, I don't feel any difference with gambling.

  • @nigelmacquillan7211
    @nigelmacquillan7211 2 วันที่ผ่านมา

    Really sad about the current state but confident GGG will push it back into the right direction. I want COMBAT. POE1 for silly clear shit. POE2 for more individual good combat. Maybe I'm just wrong.

  • @aersirma
    @aersirma 3 วันที่ผ่านมา

    The 10 divines a map is such a joke. I’ve found 2 divs and I’ve been 4 towering maps with breach tablets with rarity. Got a lucky af map. One of the divs was opening a chest on my 0 rarity Pf while doing 3rd ascension

  • @darthasavage7213
    @darthasavage7213 วันที่ผ่านมา

    I FOUND MY SECOND CITADEL !!! it was right by the first lol ?

  • @ARPGCAMPER
    @ARPGCAMPER 3 วันที่ผ่านมา

    4:50 so you want maps to be act 1 with more damage?

    • @Mrxlongshot
      @Mrxlongshot 3 วันที่ผ่านมา

      no mainly like that campaign theres a clear difference in PoE2 campaign being what the game is intended to end game just being PoE1 especially in terms of balance but in probably a year this game will be exactly that

    • @livingforwhat2172
      @livingforwhat2172 2 วันที่ผ่านมา

      @@Mrxlongshot campaign if anything was more of me one-shotting stuff on both ranger and monk than it is on maps. think people are overexaggerating what their day 1 release was doing/bad loot rng or w/e, but its honestly not that different playstyle-wise. there are already rares running at u at the speed of light in act 3/you perma freezing or one-shotting mobs already.

  • @gabrieltecnoide1970
    @gabrieltecnoide1970 2 วันที่ผ่านมา

    this video made me cry ziz just got 18k blue life and my got only 2.7 red life getting a lot of good life gear shit the balance is shit

  • @arthurcurry850
    @arthurcurry850 2 วันที่ผ่านมา

    Ziz buddy. You playing poe 2 and autopiloting on Nugi was so disrespectful.
    Half of the time your contribution to the conversation was almost like you are not in the mood for this conversation.
    Cheers to Nugi his take on poe 2 is spot on.

  • @2fat4airborne44
    @2fat4airborne44 3 วันที่ผ่านมา

    Bosses - more Portals so People try them more instead of selling and make it that on a fail it is not just reset with 6 portal defence but the possible loot gets a debuff so to speak for each death it gets worse...or after 3 times its the worst state or something like it. You can still learn to fight em withiut weeks of farm for each attempt, but you wont get all the prestige in terms of value for killing it.

  • @tinecchi3648
    @tinecchi3648 2 วันที่ผ่านมา

    Honestly I just miss poe 1 even more now 😂
    Poe 2 is good, but poe 1 is so perfected when it comes to end game and crafting and progression.
    I just can’t wait for upcoming league