Use 3D Gaussian Splatting In Game Development, What The Internet Doesn't Tell You | GDC Talk

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • In this 30-minute long session, we delved into the topic of what 3D Gaussian Splatting really was and how far it was from being used in the actual game development process.
    We also shared an open-sourced 3D Gaussian Splatting add-on for Unreal Engine 5 for early adopters to take a sneak peek at how it can be utilized in UE5.
    To learn more about KIRI Engine, check out our website here: www.kiriengine...
    And download KIRI Engine on iPhone: apps.apple.com...
    Download KIRI Engine on Android: play.google.co...

ความคิดเห็น • 20

  • @SoggyMicrowaveNugget
    @SoggyMicrowaveNugget 3 หลายเดือนก่อน +4

    Its Crazy how you can already Find tests of people using Relighting techniques and even Animated Splats using grid of cameras. I've seen a lot of new 3D tech but if the tools allow for Relighting for using in and 3D environment it could truly have a leg to stand on versus the typical 3D methods. SO much potential and its not far from that tipping point.

    • @KIRI_Engine_App
      @KIRI_Engine_App  3 หลายเดือนก่อน +1

      Totally agree! And I'm so glad to see many researchers are focusing to make this tech better everyday

  • @xingyechrishu6382
    @xingyechrishu6382 3 หลายเดือนก่อน +1

    It's been 3 months already, but most of the info are still correct.

  • @narathipthisso4969
    @narathipthisso4969 3 หลายเดือนก่อน +2

    Wow so great , I love KIRI Engine 🎉🎉🎉

    • @KIRI_Engine_App
      @KIRI_Engine_App  3 หลายเดือนก่อน

      Thank you so much!! I love you too

  • @LincolnWorld
    @LincolnWorld 3 หลายเดือนก่อน +3

    That was a great talk, Jack! I have been watching videos about gaussian splatting for over a year, and that made it make more sense than anything else I've seen.

  • @hsafeer
    @hsafeer 3 หลายเดือนก่อน

    Great talk, I can see a bit of convergence between 3DGS and voxel based engines as they share the same issues/shortfalls, that (so far) can only be solved by mesh based models .. ie animation and rigging etc.

    • @KIRI_Engine_App
      @KIRI_Engine_App  3 หลายเดือนก่อน +3

      Totally agreed! 3DGS and voxel share so many similarities. Compared to mesh-based models, 3DGS has undeniable draw backs; But what really makes me excited about the 3DGS is that it can do things that mesh can never do (like the red flower example I showed at the talk) And compared to voxel, it is so much light weighted and has shown the potential of better editability.

  • @tomashernandez9281
    @tomashernandez9281 3 หลายเดือนก่อน +2

    GREAT TALK 👏👏

  • @mrfunnysheep3dscans
    @mrfunnysheep3dscans 3 หลายเดือนก่อน

    Amazing talk, Jack!

  • @Ms.OPhonia
    @Ms.OPhonia 3 หลายเดือนก่อน +1

    At a talk about GS, surely 100% of the audience should have raised a hand.

    • @KIRI_Engine_App
      @KIRI_Engine_App  3 หลายเดือนก่อน

      Hahah, I was actually guessing there were some dev who were just curious about new techs, but yeah I was surely surprised

  • @dhaouisadok9704
    @dhaouisadok9704 2 หลายเดือนก่อน

    i try 3dgs but i have a problem when export file i need help

    • @KIRI_Engine_App
      @KIRI_Engine_App  2 หลายเดือนก่อน

      Hey! We are glad to help :) Please feel free to contact us at contact@kiri-innov.com

    • @KIRI_Engine_App
      @KIRI_Engine_App  2 หลายเดือนก่อน

      Also, feel free to just let me know your question in this comment, either way will work :)

  • @timmygilbert4102
    @timmygilbert4102 3 หลายเดือนก่อน +1

    3d splatting people put too much focus on capturing reality, i can also capture cgi scene. Given that's basically a point, a 3d matrice and a color vector as spherical harmonics, we can extend color with other data, basically converge on material pbr data and resolve lighting in deferred.

    • @KIRI_Engine_App
      @KIRI_Engine_App  3 หลายเดือนก่อน +1

      Yes totally agreed! I've seen some research efforts on representing the texture and materials with 3DGS, can't wait to see what the future looks like :)