Cheers for the tutorials, they're very educating! Although for some reason I don't see the splats during the training and even after that I am only left with the point cloud. Any ideas?
@FlorentPoux hey, it just started working at some point. Sometimes it takes a moment. One thing though and I'm trying to find info but can't find anything: is it possible to import and convert a colourized point cloud into 3DGS possibly without the associated (rectilinear), image files in any software you know of? I'm trying to figure out if for example a matterport model could be converted to splats using the obj and jpg textures from the Matterpak download
Hi Thats another nice tutorial. I been around here and your videos are very helpful for my current research. I want to ask whether this GS is mesh kinda model or is it just for rendering purpose and will get only Point cloud apart from it Like i want to know we can actually save the GS just like we save point cloud or video Thanks
Thank you for your serious work. Forgive me for the crude question: Am I correct that today there is no automatic converter from scene Postshot.ply to mesh.obj? RealityCapture and others can’t make a photographic mesh out of my bad videos, but Postshot makes a perfect "model". No working method to create a mesh from . ply Postshot I could find in a few days. I’m not looking for a magic button, I just want to hear the truth and go into a week’s manual work on creating meshes. Regards, ty!
great question! yes you can, but you have to develop your own approach. Here, this approach should do the trick: th-cam.com/video/bUAVCVZs1wQ/w-d-xo.htmlsi=Scd5KkaXL0hPAjbg . I will also make a video on that topic, as it is a great question!
As i can see the developers of that "blurry splats" suggesting to integrate directly in render engine, vray7 now supports GS, corona render also will support in next release. UE5 also have plugins to render splats, so do not needs surface polygons. But that looks much worse than clean geometry from reality capture, also it requires much better PC compare to reality capture. Also it not catch or drop shadows, so we have to build surface at least for shadow catcher for integration other 3d models. And what's the point in this after all? It's just marketing for selling useless AI hardware, thanks to nvidia.
thank you for the video. Is the code used in postshot software opensource. If not, do you have a similar algorithm (Nerf) which is open source with similar performances
@@FlorentPoux Thank you for the tutorial. Is your opensource code already available on github or somewhere else? I‘ve just discovered gaussian splatting, I‘ve been a long time 3D graphics enthusiast, and this technology seems absolutely groundbreaking. Do you think a rtx 2080ti will be able to process larger outdoor drone shots (Centered around around one main building but also capturing the environment) or do I need to start saving for a 24GB card? Thank you!
wonderful tutorial
thanks!
Cheers for the tutorials, they're very educating! Although for some reason I don't see the splats during the training and even after that I am only left with the point cloud. Any ideas?
Glad you like them! hmm, let me investigate and see why you may have this issue!
@FlorentPoux hey, it just started working at some point. Sometimes it takes a moment. One thing though and I'm trying to find info but can't find anything: is it possible to import and convert a colourized point cloud into 3DGS possibly without the associated (rectilinear), image files in any software you know of? I'm trying to figure out if for example a matterport model could be converted to splats using the obj and jpg textures from the Matterpak download
Hi Thats another nice tutorial. I been around here and your videos are very helpful for my current research.
I want to ask whether this GS is mesh kinda model or is it just for rendering purpose and will get only Point cloud apart from it Like i want to know we can actually save the GS just like we save point cloud or video
Thanks
Thanks! this is a point cloud not a mesh :)
Busy saving up to get your 3D segmentation deck course ....excitement building
haha awesome! Looking forward to having you there!
Thank you for your serious work.
Forgive me for the crude question:
Am I correct that today there is no automatic converter from scene Postshot.ply to mesh.obj? RealityCapture and others can’t make a photographic mesh out of my bad videos, but Postshot makes a perfect "model". No working method to create a mesh from . ply Postshot I could find in a few days. I’m not looking for a magic button, I just want to hear the truth and go into a week’s manual work on creating meshes.
Regards, ty!
great question! yes you can, but you have to develop your own approach. Here, this approach should do the trick: th-cam.com/video/bUAVCVZs1wQ/w-d-xo.htmlsi=Scd5KkaXL0hPAjbg . I will also make a video on that topic, as it is a great question!
As i can see the developers of that "blurry splats" suggesting to integrate directly in render engine, vray7 now supports GS, corona render also will support in next release. UE5 also have plugins to render splats, so do not needs surface polygons. But that looks much worse than clean geometry from reality capture, also it requires much better PC compare to reality capture. Also it not catch or drop shadows, so we have to build surface at least for shadow catcher for integration other 3d models. And what's the point in this after all? It's just marketing for selling useless AI hardware, thanks to nvidia.
merci pour la vidéo. Allez vous réaliser des vidéos en FR sur ce logiciel?
avec plasir! haha, c'est possible, qu'est ce qui serait le plus utile pour vous comme sujet?
thank you for the video. Is the code used in postshot software opensource. If not, do you have a similar algorithm (Nerf) which is open source with similar performances
The code in postshot is not open, but I am working on an open one ;) (else nerfstudio as some nice tool stack)
@@FlorentPoux Thank you for the tutorial. Is your opensource code already available on github or somewhere else? I‘ve just discovered gaussian splatting, I‘ve been a long time 3D graphics enthusiast, and this technology seems absolutely groundbreaking. Do you think a rtx 2080ti will be able to process larger outdoor drone shots (Centered around around one main building but also capturing the environment) or do I need to start saving for a 24GB card? Thank you!