Shenmue - How to guard Block, dodge, armlock, counter and more Combat tutorial

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024
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ความคิดเห็น • 29

  • @CmacNYC
    @CmacNYC ปีที่แล้ว +34

    Man this battle system was ahead of its time. So much depth

    • @Dr.Luckyshot
      @Dr.Luckyshot ปีที่แล้ว +7

      True, and it had room to be improved upon in future iterations if SEGA hadn't given up on the franchise. Such a shame.

    • @TheAnimatedGamer
      @TheAnimatedGamer หลายเดือนก่อน

      ​@@Dr.Luckyshotthey did improve it. It's called virtua fighter

  • @GuillaumeLevasseur
    @GuillaumeLevasseur 5 วันที่ผ่านมา +1

    Wow, thank you for this video, I’m enjoying the fights a lot more now that I know about the block stance. Incredible how deep is this system, it’s like the rest of the game.

  • @IH8Sprinkles
    @IH8Sprinkles 8 หลายเดือนก่อน +4

    That damn Pedro

  • @renners4367
    @renners4367 ปีที่แล้ว +6

    Amazing video guys just goes to show how polished the fighting system was back then

  • @cristianorodrigues6895
    @cristianorodrigues6895 9 หลายเดือนก่อน +3

    daaaamn after years playing the game and finishing it plenty of times, I never saw the move at 4:12 - 4:14 incredible how after so many years I still manage to discover something new about the game each time

  • @GLASSGHOSTHUNTERS
    @GLASSGHOSTHUNTERS 2 หลายเดือนก่อน +2

    There's also a move where you gut punch them, then run behind them and kick them over. The amount of hidden moves in this game is mind blowing. Also, there's a moment early in the game where you can meet a man practicing Tai Chi in the park and he teaches you a palm strike. If you use it on Fukuharu when you spar he will say "What was that move???" When you max the move out, it turns into a double palm strike. It's similar to a move learned in S2.

    • @RichardPayne5
      @RichardPayne5 2 หลายเดือนก่อน +3

      Yeah, there’s all sorts of other moves I didn’t show as they didn't fit the topic of this video. The palm strike move you’re referring to is the Double Blow, taught by Yamagishi in Shenmue 1. Fuku-san indeed acknowledges it as a move he’s never seen before, which is one of those small details we love so much about Shenmue. 🔥
      In Shenmue 2, Double Blow becomes a much stronger move, because it gains the ability to temporarily stun the opponent if used when the enemy is open for attack. There’s also the Twin Palm Thrust, which is a move you buy and looks a little like the Double Blow, but is quicker but not as strong.

  • @thatvideogamesshow
    @thatvideogamesshow ปีที่แล้ว +4

    Great tutorial!

    • @ShenmueDojoVOD
      @ShenmueDojoVOD  ปีที่แล้ว +2

      Lan Di won’t stand a chance now! 💪

  • @jeremiahgrayest
    @jeremiahgrayest ปีที่แล้ว +4

    A Shenmue 2 and 3 video would be cool. S2's combat differs a bit from S1, but S3 is a whole different animal

    • @RichardPayne5
      @RichardPayne5 ปีที่แล้ว +2

      That’s something I will eventually do, at least for Shenmue 2, and maybe even the prototype version, which seems to differ from the final game.
      I can’t however say the same for Shenmue 3. I have only played it twice between 2019 and 2020 and the combat did not catch my interest the same way the Dreamcast games did. Maybe I’ll give it another chance someday and will love it so much I make videos about it? I honestly can't see that happening. 😅

    • @Incubusnut
      @Incubusnut 7 หลายเดือนก่อน

      Shenmue III wasn’t a very good game. I loved Shenmue I and II, though.

    • @Incubusnut
      @Incubusnut 7 หลายเดือนก่อน

      @@Bloodyshinta1. It’s not “hotdog water”, it’s Grade A SHIT.

  • @hodgeyfitness6058
    @hodgeyfitness6058 ปีที่แล้ว +1

    Thank you this makes the fighting easy I thought you could only dodge away from attacks

  • @lengmoua22
    @lengmoua22 9 หลายเดือนก่อน +1

    The camera angles sometimes kills me when executing moves. And I wish we could toggle switch between targets when fighting groups.

  • @TeamGguN
    @TeamGguN ปีที่แล้ว +1

    Good video

  • @IH8Sprinkles
    @IH8Sprinkles 9 หลายเดือนก่อน +1

    All my years playing shemnue I never saw thiss

  • @Purplespikyjoe
    @Purplespikyjoe ปีที่แล้ว +3

    I'm very disappointed that you didn't take the opportunity to use "that move" against Fuku-san every time you cut back to sparring against him.

    • @RichardPayne5
      @RichardPayne5 ปีที่แล้ว +2

      Funny you say that, that's how I originally edited the scenes with Fuku-san, but I later changed my mind because I thought I was overusing the joke and edited them out. 😅

  • @tristanjones7682
    @tristanjones7682 6 หลายเดือนก่อน +1

    How do you do that kick where you kick the opponents back at 0:15?

    • @RichardPayne5
      @RichardPayne5 6 หลายเดือนก่อน +2

      This is kind of an obscure action, as it’s only available in Shenmue 1 and it can only be used under specific circumstances. Simply press the throw button (B on Dreamcast and Xbox, Circle on Playstation) while behind the opponent (you must be close and the opponent must be vulnerable, meaning he’s not attacking). However, there’s some additional info you might want to know before trying it out in game.
      If you know Ryo’s moveset, you may have realized these are the same conditions as Back Twist Drop (that suplex-like throw). In Shenmue 1, if the opponent still has enough health and can’t be KOed by Back Twist Drop, only then the game triggers the kick push, otherwise (if the opponent has low health) the game will perform Back Twist Drop. This effectively means you will never be able to use the kick push on weak opponents, and you will not be able to use Back Twist Drop on strong opponents unless you weaken them first. This was changed in Shenmue 2, where the kick push was removed (probably deemed pointless by the developers) and Back Twist Drop can be used in both scenarios, with two slightly different animations triggered depending if the enemy withstands the throw move or not.
      About the specific clip I show at the start of the video, you may also notice Fuku-san is not showing his back to Ryo, but somehow I was still able to perform the kick push. That’s caused by a glitch in the game where, if you block an incoming high kick (like the one Fuku-san used) and immediately run towards the opponent and press the throw button, the game will act as if you’re behind the opponent, even though it wasn’t the case. If you wait a little longer before pressing the throw button, then the game will not glitch out.
      One other thing I’ll mention is you can potentially lock the opponent into an infinite kick push chain by nailing the exact moment the enemy becomes vulnerable, but just before he retaliates. I kind of show that at the start of the video too, performing two kick push actions in a row, but doing that is extremely precise and also completely pointless!

    • @tristanjones7682
      @tristanjones7682 6 หลายเดือนก่อน +1

      @@RichardPayne5 Thank you for explaining this and pointing this out it helps!

  • @Kamui-tx1vd
    @Kamui-tx1vd 2 หลายเดือนก่อน +1

    Hazuki IS the best fighter in fiction.

  • @benditogames
    @benditogames ปีที่แล้ว +1

    i have a question if you're still answering them and it's if it's possible to actually battle against the untouchable enemies in shenmue 2? like the old man at the park because no matter what i do I can't hit them once

    • @mattoliver18
      @mattoliver18 ปีที่แล้ว +4

      You can get the odd hit but it's virtually impossible

    • @benditogames
      @benditogames ปีที่แล้ว +1

      @@mattoliver18 that's why I'm asking, is it like coded in that they will avoid every punch or is there some sort of trick to it

    • @RichardPayne5
      @RichardPayne5 ปีที่แล้ว +2

      @@benditogames Sorry for the late reply, haven't checked these videos in a while. Like Matt said, you can get the occasional hit on Jianmin, I think with Twin Swallow Leap and Cyclone Kick (probably a bug), but Xiuying on the other hand can't be hit at all, no matter what you do. They were definitely coded like that and there's no "victory" outcome whatsoever.
      I did manage to "defeat" Jianmin once by messing with the game's memory, but the game will just act like the sparring session is over or, in the case of the story spar fight, move to the next cutscene. I was never able to get the same results on Xiuying, but we can assume the game would just move to the next cutscene.