Chaos Dwarf Weapon Teams

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  • เผยแพร่เมื่อ 29 เม.ย. 2023
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ความคิดเห็น • 301

  • @shadowdeer8455
    @shadowdeer8455 ปีที่แล้ว +431

    "skirmisher" and "artillery" have no business being in the same sentence, and i absolutely love it

    • @sokar_rostau
      @sokar_rostau ปีที่แล้ว +31

      *Sad War Wagon Mortar noises*

    • @shadowdeer8455
      @shadowdeer8455 ปีที่แล้ว +18

      Yeah, but the war wagon mortars don't hit nearly as hard as dreadquake mortars

    • @dEcmircEd
      @dEcmircEd ปีที่แล้ว +10

      in modern day parlance it's called shoot and scout

    • @davidhill3595
      @davidhill3595 ปีที่แล้ว +6

      Artillery skirmishers existed. Galloper gun

    • @carnivoriousleaf
      @carnivoriousleaf 6 หลายเดือนก่อน +1

      With combining the Daemonic with engineering, the Infernal Dwarves continue to make things that are very.... Unnatural.

  • @swolium
    @swolium ปีที่แล้ว +385

    listening to the chaos dwarf artillery hit is so remarkably satisfying

    • @MandoMTL
      @MandoMTL ปีที่แล้ว +29

      They really nailed the sfx.

    • @Alex-gn6ii
      @Alex-gn6ii ปีที่แล้ว +9

      The Chaos dwarf artillery hits different

  • @Bengi120
    @Bengi120 ปีที่แล้ว +373

    6:25 i really like how that one halberdier unit got deleted after one shot

    • @miloradlukic9277
      @miloradlukic9277 ปีที่แล้ว +3

      they need a nerf in ammo, 12-14 ammo would be fine

    • @UncleSarge
      @UncleSarge ปีที่แล้ว +70

      @@miloradlukic9277 no they don't, they're ridiculously expensive to maintain in your armies.

    • @IceNinja18
      @IceNinja18 ปีที่แล้ว +28

      @@miloradlukic9277 Pretty sure they start with less. The amount they had in this battle was due to other factors.

    • @aaroncarter4019
      @aaroncarter4019 ปีที่แล้ว +20

      @@miloradlukic9277 They are in a decent spot from the hours I've played with them. I'm worried people will have a very reactionary take on them because their units are totally strong, made better with their upgrades, but their starting positions are surrounded by strong hostile factions and fielding even a full army of their good units costs a lot of infrastructure.

    • @gharn2594
      @gharn2594 ปีที่แล้ว +19

      @@miloradlukic9277 They have only 15 ammo by default. So pretty close to your statement and feels about right to me. This is campaign however, so having op stuff is welcome. These ones are getting a pretty substantial buff from the lord, tech tree and hellforge. Plus 9 charges of restock ammo is just ridiculous (amazing and awesome, but still ridiculous).

  • @finnyuk4906
    @finnyuk4906 ปีที่แล้ว +278

    Balthasar getting shown what real arty looks like

    • @majorl2246
      @majorl2246 ปีที่แล้ว +46

      Next episode: WELCOME TO ZHAR-NAGRUND GENTLEMEN!

    • @therasco400
      @therasco400 ปีที่แล้ว +10

      I am seeing a Skaven army with 4 trains.........

  • @AlexanderTheGoodEnough
    @AlexanderTheGoodEnough ปีที่แล้ว +171

    definitely like skirmishing with those nuke trains. being closer in (particularly in vanguard deployment) makes them more accurate too and there's less travel time for the projectiles.

    • @rileysteiner2936
      @rileysteiner2936 ปีที่แล้ว

      wait, can you give them vanguard? I haven't been able to play in a while

    • @davispittard3661
      @davispittard3661 ปีที่แล้ว +11

      @@rileysteiner2936 yup, theres a skill in the daemonsmith hero's tree that gives them vanguard deployment and strider.

    • @discipleofdagon8195
      @discipleofdagon8195 ปีที่แล้ว +12

      You know you're fucked when the FIRST WAVE is a bunch of tank-trains dragging earthquake-slinging mortars

  • @ArkhonXIX
    @ArkhonXIX ปีที่แล้ว +66

    “Why aren’t they firing”… sums up a lot of my chorf battle experiences. I say that whilst understanding line of site issues etc etc. I have literally screamed at my units as I watch them on fire at will just let a fucking infantry unit walk right up to them, having never fired a shot

    • @dickwraith8974
      @dickwraith8974 ปีที่แล้ว +5

      Update 3.0, it's in the list of known issues but we shouldn't get our hopes up since CA take fucking ages to fix their damn game. Worst comes to worst, I'd say just wait for a mod to fix it...

  • @gunnarbest3378
    @gunnarbest3378 ปีที่แล้ว +61

    I really am enjoying the chorfs, they feel like a weird conglomeration of other factions in the best way. Dwarf infantry, able to occupy at tier 5 like skaven, beastmen unit caps, etc. Overall well done by CA imo, very fun.

  • @itaske2402
    @itaske2402 ปีที่แล้ว +117

    Completely agree about the mobility being way better, making it worth it. I do think you underestimated the magma cannons tho. Tier 2 easy to recruit and the damage overtime obliterates infantry and even cavalry.

    • @zach942
      @zach942 ปีที่แล้ว +22

      i didnt realize magma cannon has a DoT component to its missile attack i might actually use these now i just saw demon choo-choo with nuke and my caveman brain was immediately like the rest of these war machines are trash

    • @itaske2402
      @itaske2402 ปีที่แล้ว +6

      @zach lol yeh it does pretty good damage too, still would say the dreadquakes are better once you have them, but obviously its tier 5 unit vs 2 so its rly good early and mid game

    • @vuky258_
      @vuky258_ ปีที่แล้ว +9

      Yeah he definitely underestimated the Magmas. But do you really think getting 4 of these in one army is preferable to getting 4 regular Dreadquakes for TWO armies? I'm not convinced. I think these are only ever worth it once you have enough capacity to field 4 regular ones in all of your armies.

    • @Grivehn
      @Grivehn ปีที่แล้ว +9

      Yep. Magma Cannons obliterate in pvp, too. But even if that wasnt the case, its cheaper than Hellcannon, more accurate and reliable as well. Having merely two per army did wonders for me. It has incredible range, and the one thing Hellcannon does better is sniping enemy artillery. (Then again, magmas will just kill the entire handling crew instead.) The only other thing its 'unit cap slot' worth using for is the Dreadquakes themselves. When you've got the cash for them.

    • @itaske2402
      @itaske2402 ปีที่แล้ว +1

      @Vuktor - CSGO Fun & More! yeh it just depends, if ur strapped for cash or armaments then no. But if u dont have a spell caster on a flying mount in the army and are the attacker then its nice to beable to set ur army up at a good spot even if they're not in range and ride them up to the enemy army to obliterate at the start. Kinda depends

  • @icaindianen
    @icaindianen ปีที่แล้ว +60

    I really enjoy getting the barrier upgrade for the dread-trains because of their mobility. Barrier is honestly so damn good for hit and run units.

    • @Nostradevus1
      @Nostradevus1 ปีที่แล้ว +3

      Yeah I would have tossed the reload for the barrier.

    • @icaindianen
      @icaindianen ปีที่แล้ว +3

      @@Nostradevus1 Shouldnt even have to toss an upgrade I think. You can have 5 (afaik) and they only had 4 upgrades.

    • @travisspicer5514
      @travisspicer5514 ปีที่แล้ว +4

      @@Nostradevus1 get rid of extra powder (I think it is that one anyways). it is only active when you have more than 80% of your ammunition so 3 shots maybe? I think it is overkill also. Whatever infantry that thing hits directly it is dying.

    • @DIEGhostfish
      @DIEGhostfish ปีที่แล้ว

      ​@Travis Spicer Actually on Iron Daemon Mortars does it only apply to thr Iron Daemon ammo, or the mortar ammo?

    • @adriankoch964
      @adriankoch964 ปีที่แล้ว

      @@DIEGhostfish prolly whatever the game sees as "primay ammo"

  • @Xhomer367
    @Xhomer367 ปีที่แล้ว +27

    As much as it pains me to say, I think this is 100% better than skaven weapons team. Those mortars have essentially the same capability as Ikit’s nukes but mobile, more of them, and don’t need a fodder unit to really work to their best capability.
    But having not had the time to play this DLC much (got to like turn 30 and have looked up nothing up cause i wanna learn myself) thanks for clarifying the unit capacity part tho that will be nice to know

    • @andrewmcmillan229
      @andrewmcmillan229 ปีที่แล้ว +5

      Yeah they are as powerful as the queen bess for Vampire Coast but more accurate and you can build them anytime you want instead of needing a rite.

    • @fakewarszero
      @fakewarszero ปีที่แล้ว +5

      As an Ikit main I have to agree. This army have more firepower than a MAXED OUT Ikit's army while being much more tanky. With Skaven weapons team, making one mistake by letting a couple of cavalry/flying units attack your back line can easily cost you the battle, this tanky Chaos Dwarf army don't have such problem.

    • @Xhomer367
      @Xhomer367 ปีที่แล้ว

      @@fakewarszero but this won’t stop me from from being and fellow Ikit main 😎 glory to the smartest rat rat

    • @iamdopeasfcuk
      @iamdopeasfcuk ปีที่แล้ว +8

      you can get a decent skaven weapons team army relatively early in a campaign compared to something like this though.

    • @Xhomer367
      @Xhomer367 ปีที่แล้ว +6

      @@iamdopeasfcuk very true, there are pros and cons for longer and shorter games. Skaven can get them faster as ikit claw for sure, but as somebody pointed out a skaven weapons team can be easily beaten if allowed a single mistake. Where as this one allows for more errors as these units won’t break as easy.
      But I guess you could say by the time you have full weapons team as skaven you probably have an economy to mass produce teams or easily replace them. Where as these armies cannot be mass produced due to army limit

  • @x0lopossum
    @x0lopossum ปีที่แล้ว +23

    5:50 That first volley, I'm in awe 😱🤯 8:38 The sound of the train powering up, God I love this unit 😱, 11:00 Guns firing off there first volleys. 15:05 ELGI 🧝‍♀️🧝‍♂️🧝!?!

  • @jasonsearle7832
    @jasonsearle7832 ปีที่แล้ว +2

    I have learnt so many little tips and tricks from you. One of my favourite TH-camrs. Keep up the great work bro.

  • @Gabberag
    @Gabberag ปีที่แล้ว +13

    I was fighting Clan Skryre and I thought they nuked me, but it was a menace from bellow that made every dreadquake mortar fire into my lines. I think Iron Daemon/DQ Mortar's fire-at-will only affects the Iron Daemon, the DQ Mortar still fires, which is why I was using the melee ones

    • @gharn2594
      @gharn2594 ปีที่แล้ว +3

      Manual fire only is definitely a bit weird on these units. I found that if you give an attack order, but the unit you want to attack is out of range, then they will just start bombing anything they can hit while they move into position. Happens with the skullcracker variant too. Just moving unit your into a position then giving the attack order thankfully seems to fix the issue.

  • @dusty0559
    @dusty0559 ปีที่แล้ว +11

    Love that the arc of fire for dreadquakes on iron daemons is bugged. It shows you the arc of fire of the daemon, but with the range of the dreadquake mortar.

  • @p0pl0ck3r
    @p0pl0ck3r ปีที่แล้ว +2

    My favourite part of every legend video the "but legend..." parts! To funny

  • @MassEffectedX13
    @MassEffectedX13 ปีที่แล้ว

    I love watching this. There is something so satisfying in all this artillery and arms fire

  • @FamousDMagnificent
    @FamousDMagnificent ปีที่แล้ว +3

    Faith, steel and gunpowder is so 2015.
    We’ve got Hashut, iron and magma.

  • @turk88
    @turk88 ปีที่แล้ว +17

    Like watching a modern army vs a medieval one..

  • @marvelouspatches8577
    @marvelouspatches8577 ปีที่แล้ว

    Loved this dread quake mortar showcase, one of my favorite yet.

  • @SofaMuncher
    @SofaMuncher ปีที่แล้ว +8

    Its funny those empire war wagons with mortars is probably one of the only units in the game this army would be weak against.

    • @user-mg5rk3cv8w
      @user-mg5rk3cv8w ปีที่แล้ว +3

      necrofex colossus spam would probably be problematic for this army

    • @SofaMuncher
      @SofaMuncher ปีที่แล้ว +2

      @@user-mg5rk3cv8w 100% that would be a tough one

  • @Luccen69
    @Luccen69 ปีที่แล้ว +1

    Honestly the first 10 minutes with the mortar trains is just art.

  • @WhatsleftofTom
    @WhatsleftofTom ปีที่แล้ว +1

    Really enjoying the Chorf stuff!

  • @turankhan2381
    @turankhan2381 ปีที่แล้ว +3

    "These tanks are real bloody tanky as well" ~LegendofTotalWar 2023

  • @MilanVoorhees
    @MilanVoorhees ปีที่แล้ว

    This has to be the most satisfying Total War video I've ever seen

  • @Empire441
    @Empire441 6 หลายเดือนก่อน

    sometimes I come back to this video just to appreciate the wonderful chorf power.
    Glory to Hashut

  • @discipleofdagon8195
    @discipleofdagon8195 ปีที่แล้ว

    Thanks for the clarification on the tier list decision, legend!

  • @plutotheotaku
    @plutotheotaku ปีที่แล้ว

    looks like I have a new army to build. Thanks Legend!

  • @tauIrrydah
    @tauIrrydah ปีที่แล้ว +1

    I can only get so hard watching the dreadquakes nuke everything at the start Legend! The rest is just *chefs kiss* murder.

  • @KushinadaKai
    @KushinadaKai ปีที่แล้ว +3

    Jesus... @13:37, we finally got a doom-rocket launcher, except with more speed, armour, and ammo and on top of that, it's healable.

  • @randomaccessfemale
    @randomaccessfemale ปีที่แล้ว

    I can never get enough seeing those Dreadquake mortars shoot.

  • @scarletcroc3821
    @scarletcroc3821 ปีที่แล้ว +1

    Dreadquake mortars are such a good unit, few things are more satisfying than watching a well placed shot obliterate any infantry unit
    Also to add onto what you said at the end, sorcerer lords do have an edge over the overseers just as a defensive lord, as army leaders it really depends

  • @feanedhell
    @feanedhell 2 หลายเดือนก่อน

    I never get tired of seeing the mortar’s shots landing

  • @dwarfminerwillie
    @dwarfminerwillie ปีที่แล้ว +2

    2:50 I want to emphasize here that overseers make WAY better commanders then the sorcerer lords, this is because the sorcerers and the overseers both have 3 unique skills but the sorcerer's skills mostly buff himself with spells or physical power where as the overseer's skills all massively buff his army (20% magic resist for ENTIRE army, +20 armor for all chorf infantry, -15% upkeep for hobgoblins for cheap defense army.
    This is also combined with the fact that daemon smith sorcerer hero's are actually better then the lord version, not only do they get the same mounts and spells but the daemon smiths actually have the skills to buff war machines and heal them, making them the superior choice overall.

  • @kekecnakvadrat
    @kekecnakvadrat ปีที่แล้ว

    Now this is what i call fun!

  • @nathanspreitzer6738
    @nathanspreitzer6738 ปีที่แล้ว

    So many 1 hit kills on units in that battle, the most aesthetic thing I’ve ever seen

  • @Mrmisticum
    @Mrmisticum ปีที่แล้ว

    This is full enjoyment.

  • @TheBoxGhost_tm
    @TheBoxGhost_tm ปีที่แล้ว

    These things basically chuck out skaven warpbombs. I'm in love.

  • @colbunkmust
    @colbunkmust ปีที่แล้ว

    I'd definitely prefer stalk upgrade to extra powder. Being able to guarantee alpha strike with your gun units as chorfs is a huge advantage.

  • @alanabrekkockar3883
    @alanabrekkockar3883 10 หลายเดือนก่อน

    The first one dropped and I was like HOLY SHH.. I'm in love

  • @kmeffiu
    @kmeffiu ปีที่แล้ว

    I would love to see a video with the best hellforge upgrades in your eyes!

  • @xiaoxiaoxiao4
    @xiaoxiaoxiao4 ปีที่แล้ว

    I have a question. Cant you target a specific point in the terrain with artilery anymore or is it just with chorf artilery?

  • @nathandunn8983
    @nathandunn8983 ปีที่แล้ว

    With the iron daemon - dreadquakes, is there a way to only have the iron daemon fire on a unit without the mortar part firing? Or can you have both parts firing at two different units?

  • @Sapphire707
    @Sapphire707 ปีที่แล้ว +7

    Is this our first Chorf doomstack? Awesome either way!

    • @AlexanderTheGoodEnough
      @AlexanderTheGoodEnough ปีที่แล้ว +15

      nah. there was a k'daai fireborn doomstack a few days ago.

    • @quint3ssent1a
      @quint3ssent1a ปีที่แล้ว

      Second one.

    • @Grivehn
      @Grivehn ปีที่แล้ว

      Technically there was a Drazhoath one man army as well.

  • @GargoyleDX
    @GargoyleDX ปีที่แล้ว +12

    Can't decide if Dreadquake Mortar or Helstorm Rocket Battery is the most satisfying artillery to use (well when they hit...).

    • @sokar_rostau
      @sokar_rostau ปีที่แล้ว +8

      I see you have yet to use Dreadquakes on a chokepoint.

    • @TheBarser
      @TheBarser ปีที่แล้ว +2

      Or the cathay rockets. Yeah rockets are super fun to use.

    • @DIEGhostfish
      @DIEGhostfish ปีที่แล้ว

      ​@Sokar Rostau Does the army ability count? Was sieging Eight Peaks and they had half their garrison at the top of the settlement, k'daii to pin, rhen enhanced dreadquake battery from my nearest tower (don't ask how it fired into the city) then the spell ability from the tower

  • @thorgrimgrudgebearer6757
    @thorgrimgrudgebearer6757 ปีที่แล้ว

    I have found that having a flying lord and flying hashut mage just dogpile reinforcements as they come in can be a great way to swing things in my favor when going up against 2+ stacks but damn those mortors shred too

  • @Vandelberger
    @Vandelberger ปีที่แล้ว

    And Hashut’s Rockets Red Glair!! The bombs bursting in the air, flew through the sky, and the Imperial Army was no longer there.

  • @patrick924
    @patrick924 ปีที่แล้ว

    Ikit claw on the sideline: Write that down, write that down... yes yes...

  • @bjorn-falkoandreas9472
    @bjorn-falkoandreas9472 ปีที่แล้ว +9

    I did use those mortar iron demons for tanking today and I found that a pair of those MELTED away. Replayed the battle and found they got destroyed by sepulchral stalkers which now apparently have 300 ammunition and actually do damage. Nec knights also seem to be better now. Ash stormed the bally lot of them, shoved a blunderbuss up their daft bony arse and pulled the trigger. The involunteers did the rest. Stupid uzkular. Said something about Djaf and I read them the first book of Hashut, verse one "Burn, baby, burn". Nevertheless sepuchral stalkers. I may have to try them next time I ride the bony train and animate a few skeletons for that skussy.

  • @lucifenxarthos625
    @lucifenxarthos625 ปีที่แล้ว +1

    I think the casters could also be in the army for the reloadspeed aura, thats something i wanted to try out sometime.
    The way you used those mobile mortars... you didn't even really need the blunderbuss in this fight - i'll enjoy using them as skirmish mortars from now on too.

    • @yytiger1997
      @yytiger1997 ปีที่แล้ว

      All war machine and artillery can gain this aura(inferno engineer) via tech unlock(require them to reach rank 7 though) so sorcerers don't have to stick with range unit, unless all war machines are skirmishing outside gun formation(in that case you still need at least 1 war machine within the aura to activate reload buff)

    • @lucifenxarthos625
      @lucifenxarthos625 ปีที่แล้ว

      @@yytiger1997 Thanks for the information, didn't know thats the same aura.

  • @tanngrisnr5076
    @tanngrisnr5076 ปีที่แล้ว +1

    the blunderbusses are probably good enough on their own they could've just replaced the granite guard with another blunderbuss and achieve the same result. I wonder if you can add some doomwheels or other strong single entity monsters to a skaven weapons team doomstack for that same tactic in the beginning.

  • @ValkynShade
    @ValkynShade 2 หลายเดือนก่อน

    As someone who plays Cathay a lot, I feel like I've finally found a worthy opponent in the gun/artillery department with the drop of Chorfs.

  • @gregoryshinn9805
    @gregoryshinn9805 ปีที่แล้ว

    Thanks for the video

  • @slinkyslink5161
    @slinkyslink5161 ปีที่แล้ว

    Man those dreadquake mortars steal the show every time. Everything the chaos dwarfs have seems to absolutely obliterate everything.

  • @hasameli1083
    @hasameli1083 ปีที่แล้ว

    First Volley hits : "Victory is in our grasp"

  • @deskslam4232
    @deskslam4232 ปีที่แล้ว

    I feel like the only people contesting the iron daemon dreadquake mortar are the people who don't bother to use them. They're just so much better... but I can see the other side as well. A dreadquake mortar doomstack is pretty good against infantry based factions, so having more to do that AMAZING damage is just... **chef's kiss**

  • @thatepicwizardguy
    @thatepicwizardguy ปีที่แล้ว +1

    jesus that artillery is awesome

  • @jan-lukaskrammer1572
    @jan-lukaskrammer1572 10 หลายเดือนก่อน

    and looks fun to use too

  • @MrCaptnrex
    @MrCaptnrex ปีที่แล้ว +1

    1:23 woops lol, but they are so fun to watch

  • @amilitarymind
    @amilitarymind ปีที่แล้ว

    Haven't watched one of your videos in a looong time and man I missed your fanboy voice 😂😂.

  • @Nightmare_52
    @Nightmare_52 ปีที่แล้ว +1

    this is also why i heavily prefer the convoy leader with a dreadquake and iron demon in his army from the start, so easy to just run around and confuse the AI while ripping their forces to shreds

  • @quint3ssent1a
    @quint3ssent1a ปีที่แล้ว

    Dreadquake mortars are such value engine. First army was gone just before they expended half of their ammunition.

  • @Samiqmojo
    @Samiqmojo ปีที่แล้ว

    Glorious

  • @andrewmcmillan229
    @andrewmcmillan229 ปีที่แล้ว

    Really good doomstack, could see it having trouble with single entity siege weapons though, cygors would be a nightmare to fight.

    • @yukiko6137
      @yukiko6137 ปีที่แล้ว

      For such cases swap 1 blunderbuss for 1 deathshriek which does bout 1k dmg to large units

  • @ivanderschreckliche658
    @ivanderschreckliche658 ปีที่แล้ว

    hey Legend, i have a question that has nothing to do with your video, but a campaign in tww3 of me. I was playing beastmen and had done may herdstones and done the rituals in them so that nobody can build a city near them as long the stone is aktive and all right?(first time beastmen) So now i have endgame crisis with the rats and all of a sudden they are in every ruin that i made thru the herdstones. They just got them without moving an army there, what i saw because they were my allies before. so now my question is this normal or a big big bug ? Because they went from 10 settelments each to 20 to 25and more in like 2 turn or less
    ps. love your content, i hope my english was not to terrible xD

  • @perrymeril
    @perrymeril ปีที่แล้ว

    Dreadquakes. They truly do inspire dread into the earthquakes they cause.... filled with dead bodies.

  • @dickysatria7268
    @dickysatria7268 ปีที่แล้ว

    Dayum , the explosion like mini nuke from CnC general zero hour

  • @Tsubaki189
    @Tsubaki189 ปีที่แล้ว

    13:37 those archers on the right got rekt lol, 1 shot xD

  • @devinrogerson3035
    @devinrogerson3035 ปีที่แล้ว

    I made a Doomstack with a Lord named the Daemon Trainsmith and was Him(Daemonsmith Lord"Hashut") three Daemonsmith Heroes for other three lores of magic, Metal, Fire, and Death, all on Bale Taurus' (air Gunners). Then 4 Castellan Heroes for ammo and ground guns. the 8 Lord and Heroes can focus single entities and cast spells, Repair and give ammo back to trains. To finish the Doomstack I have 12 Trains with Dreadquake mortars. 6 being Iron Daemons, and 6 being Skullcrackers. Fucking Beautiful. Legend recommends not doing that. But boy is it fun.

  • @hotinplaya
    @hotinplaya ปีที่แล้ว

    "these tanks are really bloody tanky" -Legend, 2023.

  • @senshibat8920
    @senshibat8920 ปีที่แล้ว

    Glorious smelting Gelted grombi

  • @johncostello6006
    @johncostello6006 ปีที่แล้ว

    I have a question, don't be too harsh i haven't played tw3 yet lol but can you manually (insert) fire the dreadquake mortars? Probably not right?

  • @schizosamurai8840
    @schizosamurai8840 ปีที่แล้ว

    Very hard difficulty aka "hmmm yes, lemme walk my horde army into that super heavily fortified gun emplacement, walking around is waste of time, Im a brilliant AI"

  • @nathanpitek3177
    @nathanpitek3177 ปีที่แล้ว

    Adding ammo goes by shot count from what I understand, so it’ll always bring those up to full

  • @IainDoherty51
    @IainDoherty51 ปีที่แล้ว

    Now imagine those mortars with the range boost from Zhatan 😂

  • @Arthurio99
    @Arthurio99 ปีที่แล้ว

    My only question is, do these iron dameons actually shoot their own shots, or only the dreadquake mortar? I have not seen them use the iron daemon shot during this battle, and if they canot use it, then wouldn't skullcracker be better for better melee animations?

    • @Loj84
      @Loj84 ปีที่แล้ว

      They do shoot their own shots (at least they’re supposed to; if it’s bugged, I haven’t heard about it).

  • @timlev
    @timlev ปีที่แล้ว

    Legend, but iron deamon - dreadquakers have direct missle attacks from iron deamon module, so is it good for killing one entity units?

  • @DC-nn1zx
    @DC-nn1zx 10 หลายเดือนก่อน

    Saw those explosion wow

  • @fourcgames7568
    @fourcgames7568 ปีที่แล้ว +1

    Jesus that's disgusting how some of the units got deleted after literally one shot.. Can't wait to try the Dreadquake Mortars myself.

  • @Shane2020xxx
    @Shane2020xxx ปีที่แล้ว +1

    Apparently there is a barely documented height advantage bonus for ranged units… up to +30% ranked damage dealt and -30% range damage received. And flying ranged units get some of that just for flying. Maybe everyone knows this, I didn’t.

    • @onurseven82128
      @onurseven82128 ปีที่แล้ว +1

      I didn't know that.Thank you bro

  • @DoMw4r
    @DoMw4r ปีที่แล้ว

    Should have given the Castellans smoke nades for the extra slows imo

  • @darkrite9000
    @darkrite9000 ปีที่แล้ว

    To be fair a skaven weapon team is also heavily dependent on terrain, and the skaven don't have dreadquake mortars. Plagueclaw catapults are good, but the dreadquake mortars are great. Also while the dreadquake mortar with iron daemon/skullcracker does cost 2 capacity, it also has higher stats (now I actually didn't know that the 60 speed on the normal dreadquake mortar was actually false information the game gives you, I just thought the iron daemons were faster entirely because of the more power ability), and while the total stats would be lower than if you got both units separately, it is still nearly twice as strong while taking up only 1 army slot, whereas if you wanted to match or exceed the strength you'd be using more army slots. But it does depend on what people prefer to use. Regardless I think Dreadquake mortars should've had their own capacity away from magma cannons, deathshriek rocket launchers and such because I honestly don't see why you'd use them once you have access to the Dreadquake mortar, it's just much better in my opinion. Magma cannons cannot do the same kind of damage the dreadquake mortar does, nothing can, and technically speaking, that's fine, because in lore the Dreadquake mortar is arguably the single most devastating piece of artillery in Warhammer lore.

  • @jonasvendlermusic
    @jonasvendlermusic ปีที่แล้ว

    Turns out giving a dwarf a laser rifle is a very good idea.

  • @damianwards7269
    @damianwards7269 ปีที่แล้ว

    Chaos Dwarfs are crazy strong. Multiple S-tier doomstacks.

  • @Kaiimei
    @Kaiimei 11 หลายเดือนก่อน

    One thing I don't like is the fact that the amoount of utility each unit has is so obscene. They can outfight a Lord in a 1v1, they are faster than most infantry, they have enough melee stats to fight against pretty much any unit in the game, and on top of that they have 25 shots of basically a mini Doomrocket.
    Dwarves, glancing over then back at their 'mighty weapons': "That's goin' in the book!"

  • @andrewtobias4545
    @andrewtobias4545 ปีที่แล้ว +1

    Swap out the infernal fireglaives for deathshrieks for long range sniping (they actually do about as much as jezzails vs large with their hiking missiles + have longer range) and then possibly take out a few daemonsmith sorcerers and have 4 castellans (also give them regen swords) and it’s probably what I would rather use.

    • @titssnitchtzeentch649
      @titssnitchtzeentch649 ปีที่แล้ว +1

      Infernak fireglaives are far more accurate imo (my deathshireks never hit anything) and they double as very effective melee units if necessary. Plus fireglaives can get the suppressed traits from the hell forge upgrades, which is huge to slow down ennemy unit (they do fire damage, so doubling with ash storm gives at total amount of -50% speed, nothing moves then, and you increase considerably their damage).
      I just really like fireglaives-

    • @andrewtobias4545
      @andrewtobias4545 ปีที่แล้ว

      @@titssnitchtzeentch649 the accuracy of the deathshriek’s single shot it actually extremely good since it’s homing. As for suppressed and all that maybe they’re better than the blunderbussies, but in that case you can just swap those out instead, I’m just more used to using blunderbussies and they’re probably higher dps in theory but not with suppressed.

    • @titssnitchtzeentch649
      @titssnitchtzeentch649 ปีที่แล้ว

      @@andrewtobias4545 Idk even when homing, the rockets always miss the ennemy targets. There's even time where the split rocket thingie splits above an ennemy unit only to hit the ground entierely behind them. Maybe I'm just unlucky ?
      But I feel like Fireglaives are also very good, they may not pack as much punch as bluderbussies bet they have (slightly) better range and next to no issue with friendly fire but that depends on skill I suppose

  • @magnem1043
    @magnem1043 ปีที่แล้ว

    Baltazar getting a taste of Bakhmut

  • @De_Wit
    @De_Wit ปีที่แล้ว

    Jeez no chill on those tubes.
    Yeetus deletus.

  • @seiban8455
    @seiban8455 6 หลายเดือนก่อน +1

    You're going to get a DLC. And you're going to like it. And the battle scenes are going to be so fucking hot, you're going to blow your stonks right away. I know you're desensitized, you've been watching too much of N'kari getting railed, so you aren't as armored and you are incapable of ranged damage and your artillery pieces are just numb. But trust me, when you fire this race up, you're little fucking doom mortars are going to be quaking buddy. You're little doom quake mortars are going to be quaking. ERRR YEAH YEAH, YOU'RE GOING TO SHOOT FIRE, YOU'RE GOING TO SHOOT ASH, YOU'RE GOING TO SHOOT HOT ASH EVERYWHERE.

  • @phantom3969
    @phantom3969 ปีที่แล้ว

    the reason i don't like the iron deamons is because they're bugged; they don't fire at will, and when dragging mortars don't fire at all, plus skullcrackers are somewhat better in melee due to animations so i take them with mortars attached

  • @Snowstrider0001
    @Snowstrider0001 ปีที่แล้ว

    Would the battle be similarly one-sided against another faction, such as chaos warriors or some other high-armor army? I already feel like Empire has pretty weak units apart from their gunpowder ones, so this honestly felt a bit like swatting weak opponents to show off what is certainly an impressive unit.

    • @Vaprous
      @Vaprous 7 หลายเดือนก่อน

      Its purely a composition issue.
      You see it throughout this battle but if this was stacks full of Reiksguard, Demigryphons, Steam Tanks, Artilery and more spell casters, than Legend would have had a much more difficult time. Key to beating the dread quake mortars is being faster than their shots, being tanky enough to reach their lines when you enter blunderbuss/fireglaive ranges, having high armor piercing so you can beat through the armor of dwarven units, and having magic to trade more efficiently from a distance with their infantry.
      Chaos Dwarfs are still Dwarfs. Just with a lot more gunpowder. Quality and speed trades very well with them.

  • @code0714
    @code0714 ปีที่แล้ว

    Legend sorry for asking but do you have a promo code for instant gaming, or only the link

  • @Laucron
    @Laucron ปีที่แล้ว

    A single shot on a daemonic unit is probably enough for it to get vanished. Fucking hilarious

  • @dotmadhack
    @dotmadhack ปีที่แล้ว

    Ai waiting for reinforcements patiently as nukes start flying in lol.

  • @yamochanchan
    @yamochanchan ปีที่แล้ว

    Poor Vampire Pirates with they one mere Queen Bess

  • @ButterPuddleonPC
    @ButterPuddleonPC ปีที่แล้ว

    "tanks are tanky" legend 2023

  • @akmalr5829
    @akmalr5829 ปีที่แล้ว

    how the heck did the chorfs weapon strength get buffed that much from the normal ones? Pardon me if I missed anything obvious tho

  • @hanspeter8982
    @hanspeter8982 ปีที่แล้ว

    Is that a stadium next to averheim?

  • @TheRotbringer
    @TheRotbringer ปีที่แล้ว

    I take my flying lord up there, go back and forth until they start blobbing up like they did back in WH2, then drop a couple iron demon shots in the center.

  • @DC-nn1zx
    @DC-nn1zx 10 หลายเดือนก่อน

    Wow even ur into explains all

  • @MrPihtija
    @MrPihtija ปีที่แล้ว

    13:36 That whole unit of crossbows, hoooly fucking shit