How to make ENEMY RANGED units WORTHLESS! - Total War Tactics: Warhammer 3

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ความคิดเห็น • 229

  • @sirkarliyedidia7872
    @sirkarliyedidia7872 8 หลายเดือนก่อน +68

    1:53 that spearman just kicked a dinosaur

    • @lukedemler4421
      @lukedemler4421 7 หลายเดือนก่อน +5

      His name was Chad.

    • @rafaelcastor2089
      @rafaelcastor2089 4 หลายเดือนก่อน +2

      When you're a greatsword main at heart, but never got enough money to buy one...

  • @maledikt
    @maledikt 2 ปีที่แล้ว +486

    Would you consider a video with tips on how to prevent your archers from being disrupted? Essentially the polar opposite of this one?

    • @bluemilkalienmonster522
      @bluemilkalienmonster522 2 ปีที่แล้ว +37

      I’d like that, too. The only thing I know of is to keep a melee or cavalry unit or two behind to protect the ranged units.

    • @SliderFury1
      @SliderFury1 2 ปีที่แล้ว +12

      @@bluemilkalienmonster522 yeah, have to try and catch units going for your archers and move the melee/cav unit through your ranged units from behind to cover them.
      Another good option is hang some flying units back and then same thing, but the flyers will get there faster. Then just use the new land feature to plop them down right in front of your ranged units.

    • @nilscoussement
      @nilscoussement 2 ปีที่แล้ว +18

      @@bluemilkalienmonster522 focus fire to make a unit route, routing can bleed over
      & pretend to charge them in the back so they turn around, and get shot in the back
      even just the turning around delays them
      Same goed for sumonning so they get delayed
      checkerboard so they fight 1 unit, stop with a blob to fight that 1 archer unit and get shot by the non melee engaded groups
      use 2 groups of cheaper units instead of 1 group of better units
      the expendable units and double the amount of archers might perform a lot better

    • @huanggeorge9592
      @huanggeorge9592 2 ปีที่แล้ว +2

      Use any fast units you have or single characters to block these fast unit and range attack when they stop, for the flying one use flying unit/lord to block them or snipe that from far or just leave a melee dps unit around your range to guard them

    • @moutmout80
      @moutmout80 2 ปีที่แล้ว +19

      First disable skirmish mode. Skirmish mode is useful on skirmish units but useless in every other ranged units. It means they will actually shoot at enemies instead of running away from them. Then you need cav or spears to babysit your ranged units. Also any flying unit should be focussed immediately when they come in range.

  • @RogalDorn01
    @RogalDorn01 2 ปีที่แล้ว +102

    Me as a Dwarf Player excited for this... "This will work for everyone but the Dwarves"
    Me: "Let the Vengeance begin!"

    • @kylemac8672
      @kylemac8672 ปีที่แล้ว +14

      This one's going in the book

    • @bananajoe8370
      @bananajoe8370 ปีที่แล้ว +4

      Who needs tactics when you have guns and bombs.

    • @inwit594
      @inwit594 5 หลายเดือนก่อน +5

      @@bananajoe8370 When the Elgi shoot at you with a bow and you retaliate with a good ol' GrungnI certified cannon ball.

    • @Nemmy72
      @Nemmy72 5 หลายเดือนก่อน

      ​@@inwit594 From that cannon? Thr one my sisters of the thorn got into?

    • @mach2223
      @mach2223 5 หลายเดือนก่อน +1

      @@Nemmy72 The Elgi can never foresee the immense power of the mighty Dawi. Our 2 units of thunderers have already taken aim before your cowriders even arrived.

  • @mr_girr3488
    @mr_girr3488 2 ปีที่แล้ว +186

    I used to think warhounds were useless T1 trash that was outclassed by any cav, but ive come to understand that their use is to harass, not solo the enemy infantry

    • @Zerkovich
      @Zerkovich  2 ปีที่แล้ว +53

      They can solo light missile infantry nicely. And are great for chasing off strong routed units too.

    • @aarondorobek4903
      @aarondorobek4903 2 ปีที่แล้ว +20

      Yeah war hounds are one of those units that can reliably get over a 100 kills in most battles

    • @billbadson7598
      @billbadson7598 2 ปีที่แล้ว +20

      Harass, but also great finishers. If you manage to route anyone the dogs seem better at killing them as they flee than almost any other unit, even better than a lot of cavalry. I don’t know if it’s animations or attack speed or just number of units, but if they attack a fleeing enemy they turn into absolute shredders.

    • @soupalex
      @soupalex 2 ปีที่แล้ว +8

      oh, absolutely. having such a high speed stat is really useful, especially considering the malus applied to most other stats at certain fatigue thresholds ("doggos" etc. are even useful against non-shooty stacks like chaos knights-at least when controlled by ai-as you can bait elite units into chasing your faster-moving light cav/doggo trash. this way, you can effectively remove some of the strongest enemy fighters from the battle until you've tipped the scales in your favour, _and_ by the time the rest of your army is ready to fight the elite cav, they'll have completely exhausted themselves trying to catch your dogs (reducing their combat effectiveness and morale))

    • @simonnachreiner8380
      @simonnachreiner8380 ปีที่แล้ว +3

      Honestly even if you forget them after setting them off to attack low tier ranged you haven’t exactly lost much. No unit is worthless but doggos are certainly more disposable than proper cavalry.

  • @C0C0L0QUIN
    @C0C0L0QUIN 2 ปีที่แล้ว +97

    wood Elves are basically designed to smash ranged armies. They have super fast heavy hitting cavalry, fast disrupting fliers, and stalking archers with great range that pretty much ensure they always get the first, or wven more volleys before a tradeoff starts

    • @ODMXypher
      @ODMXypher ปีที่แล้ว +3

      you can also pull stalked archers back right when their missiles are getting released and dodge the incoming volley so you dont get hit at all

    • @redelephantsdotnl
      @redelephantsdotnl ปีที่แล้ว +13

      Wood Elves are my favorite faction by far. Super fast hit and run to take out heavy hitting artillery? Got it.
      Melee the crap out of hordes of Skaven? Got it. Stealthy sneaky harrassment first strike? Got it. Lord /monster sniping? There's no one better. They've got it all. They don't take losses too well, but everything has a decent means of surviving.
      Greenskins come second, having stealthy spider cav is awesome. I prefer the spider archers - you can put them in skirmish mode and leave them alone for a bit. I just wish they could climb walls. They're also just fun. 'When I gets there, I'm gonna stab. '

    • @lukedemler4421
      @lukedemler4421 7 หลายเดือนก่อน +1

      whats wild is they have ranged superiority, and are superior at dealing with ranged, like wheres THE GIVE?

  • @shigerufan1
    @shigerufan1 2 ปีที่แล้ว +76

    In WH2 if you fought Elves with Greenskins 90% of the time they would just sit there and shoot whatever was closest, so you could just plop your goblin spears, with their silver shields and tiny hitboxes, in front of them to waste all of the ammo before rushing in with the rest of the army.

  • @metalvinnyofficial
    @metalvinnyofficial 2 ปีที่แล้ว +29

    As dwarves, I'm usually able to focus fire down enemy missile units in sequence. Grouping quarrellers together and getting them all to nuke one unit at a time is good fun.

    • @Grombrindal
      @Grombrindal 2 ปีที่แล้ว +4

      Quarrelers will just win the duel using shields and armor so it's honestly really routine

    • @simonnachreiner8380
      @simonnachreiner8380 ปีที่แล้ว +1

      Focus fire is absolutely essential in winning the ranged fight. Put the enemy ranged to flight and then once you’ve got ranged supremacy the melee fight is all but certain.

  • @schnitzelfritzel6287
    @schnitzelfritzel6287 2 ปีที่แล้ว +22

    As a Empire main (Singleplayer) I tend to recruit 1-4 milita men for The very specific task of distrupting ranged. Sure, not the fastest or strongest, but they can fire whilst moving, and as mentioned in this video, AI tend To put their ranged on skirmish mode. So literally just sneak some milita men behind the enemy line and start running their ranged down. They will turn their back and run, letting your milita men shoot them in the back, and by the time they decide To fight back your milita will be out of ammo and the enemy unit too injured To actually fend them off.

    • @molybdaen11
      @molybdaen11 2 ปีที่แล้ว +1

      So that's what these units are for.
      I always just recruited crossbow men or musketeers because the skirmishers seemed to weak.

    • @etuanno
      @etuanno 2 ปีที่แล้ว +3

      @@molybdaen11 Mortars are useless now too, the AI just dodges them. They dodge some spells too, others not. I've gone over to use hellfire rockets or just cannons.
      They don't dodge Pit of Shades but dodge the "raining spells" like the cheap lore of metal one.

    • @molybdaen11
      @molybdaen11 2 ปีที่แล้ว +1

      @@etuanno They tend to evade now, jes.
      But they still have problems with 2 or more aiming at the same unit.
      I do jot know if you can aim at a certain area with [alt], some artillery has it, some not.

    • @etuanno
      @etuanno 2 ปีที่แล้ว

      @@molybdaen11 You can aim with most I think.

  • @franciscoencinas8371
    @franciscoencinas8371 2 ปีที่แล้ว +3

    i see a few comments on how to prevent their range units from being disrupted. this is what i do.
    Pro tip: I call it the hammer, anvil, and fire.
    Enage with your melee(the anvil) and proceed to flank with your cavalry(the hammer) behind the hammer is your ranged units, they flank around with your hammer so when your hammer comes in and begings to disrupt their range units/hammering the melee line the range units will then be free to fire at anyone routing, or disengaging to attack your calvary.
    your welcome.
    tl;dr; Use range units to flank, your range units cant be disruppted/flanked if they are the ones doing the disrupting/flanking

  • @Grauer1510
    @Grauer1510 2 ปีที่แล้ว +53

    I find it very satisfying to take a powerful melee lord (like Skarbrand or Taurox) and let them charge solo into the enemy army.
    ...ofc your lord must be some kind of durable to survive this.
    At least 50% of the enemy units will clump around your lord (mostly) then your main force arrives, surrounds them and just squish them even more together.
    Such "Killbox" always reminds me of The Battle of the Bastards from GoT ^^

    • @charleshixon1458
      @charleshixon1458 2 ปีที่แล้ว

      I had a battle with the Iron Bull when I was the Dark Elves. He indeed did get surrounded by spears and pin cushioned by 4 units of dark shards. Lived for 3 volleys.

    • @etuanno
      @etuanno 2 ปีที่แล้ว

      You can use that tactic where you hide all of your units in a forest, let the enemy army clump up around your durable melee lord (near the forest) and then destroy them with magic of the hidden mage.

    • @fladormon
      @fladormon 2 ปีที่แล้ว

      turn kholek into a one man army and do this, it's exactly what i do, my kholek sitting at 10k hp with 1k melee strength lmao

    • @Grauer1510
      @Grauer1510 2 ปีที่แล้ว +1

      @@fladormon ye with Kholek you don't need to tank until your army arrives...
      you are the army 😅

  • @greenghost2008
    @greenghost2008 2 ปีที่แล้ว +12

    This is why I use lother. Seaguard a lot of at least keep a few spear units behind to defend missiles. Chariots are really good at stopping missiles because they can run though them all

  • @stryke-jn3kv
    @stryke-jn3kv 2 ปีที่แล้ว +7

    Does raise an interesting point that maybe CA should change it so that unless a ranged unit has 360 fire while moving for the AI have skirmish mode off by default for those units. Might be a good thing to make the game harder so you don't get the one hound unit soloing three archers like in a vid or the time wasting that can happen early on where because you don't have any fast units your melee just chase the archers the entire length of the map. Not just Warhammer either as I remember that being a real issue in early Troy where it often felt like delaying the inevetible and they'd accomplish more if they just stood and shoot.

  • @MinersLoveGames
    @MinersLoveGames 2 ปีที่แล้ว +12

    This is incredibly helpful as my current Valkia campaign has the entirety of Ulthuan launching an assault on my territory, and their missile units are melting my forces before I can close the distance.

  • @DeepeyeLV
    @DeepeyeLV 2 ปีที่แล้ว +7

    Perfect points. I know it, but again, it's useful and pleasant to hear well structured information.

  • @Frazzledragon
    @Frazzledragon ปีที่แล้ว +5

    Remember to turn off Guard Mode for units chasing down enemy missiles. If the enemy routs and runs away, your unit will stop chasing. The enemy can then rally, while your unit stands still like a bunch of gits, getting blasted in the face.

  • @ShinForgotPassxXx
    @ShinForgotPassxXx 2 ปีที่แล้ว +3

    The Skaven have the best ways to deal with missile units. Plus cannons and such units. Menace below and their speed deals with them. Clanrats get a good ammount of kills for a summoned unit.

    • @Adierit
      @Adierit 2 ปีที่แล้ว +2

      Skaven don't have to deal with missile units anyways since their catapults far outrange every missile unit in the game and are great for deleting archers and such. In field battles you can just pick them apart with Jezzails and catapults. But yes, menace below and plague priests that can summon are also very useful at disrupting earlier in the game.

    • @MyCommentsRMaturelol
      @MyCommentsRMaturelol 2 ปีที่แล้ว

      I basically dont wanna play dwarfs because of constantly fighting skaven

  • @gmangamingandreviews
    @gmangamingandreviews 2 ปีที่แล้ว +5

    Great video. I have used fast units to do what you do but the idea of using them just before your front line hits is good.

  • @dotmadhack
    @dotmadhack ปีที่แล้ว +3

    I like Legendoftotalwar's strat which is to have a lord dance in front of them as they waste all their ammo.

  • @kennethkekana7129
    @kennethkekana7129 2 ปีที่แล้ว +10

    I'm so thankful for your videos!! Every tactic video is making me enjoy MP even more. I used to dread 1v1 matches because I was simply that bad, but now, especially seeing this one, it's a godsend!! Me liking the villainous factions like the VC, fielding more flying units made all the difference. I used to fear the Empire, but it was so amazing to shut them down quickly. 3/5 Empire opponents quit mid match!!

  • @meganobgutzkraka2398
    @meganobgutzkraka2398 ปีที่แล้ว +1

    I have found that, for Dwarfs, the best counter to ranged forces is to use ranged forces of our own. but ESPECIALLY have a master engineer.
    Quarrelers can box with any other bow unit in the game because of their heavy armor, now drop Entrench on them and they WILL win those trades.
    Rangers are a good counter to skimish infantry, they're faster than quarrelers, but still tough for their role (they're also good with vanguard and can easily harrass the enemy backline from the start)
    as for artillery or just a bit more counter play? Gyrocopters are really good, or just straight up using artillery to bombard their lines is a classic strat.
    all in all however, if you can keep a master engineer with your dawi ranged line... oh yeah it's gunna be hard for the enemy to not only kill it but survive it's volleys
    oh also a tip for the dawi line, ESPECIALLY the dawi line... get your boys off of skirmish mode and put everyone on guard mode, I dunno why the setting have the dwarfs set the way they are but seriously. dwarfs are tough combatants, let them fight in melee and slowly push, they're not good runners XD

  • @ViolenVaymire
    @ViolenVaymire 2 ปีที่แล้ว +5

    If you want some practice with this element of the game id highly recommend a beastmen Taurox playthrough. Very fun and different from most other games, While also having a Fun as helll roster for getting at those pesky ranged units. The Dark elves also love to spam ranged units in the early game, So lots a free practice.

    • @isitnotwrittenthat1680
      @isitnotwrittenthat1680 2 ปีที่แล้ว

      Honestly my early tauox campaign was just me ambushing and annihilating with a mass charge. Beastmen are all faster than elves with good charge bonuses

    • @lukedemler4421
      @lukedemler4421 7 หลายเดือนก่อน

      I dont know if the strongest lord of the strongest faction against ranged really would be the best example for practice but true.

  • @ASpaceOstrich
    @ASpaceOstrich 2 ปีที่แล้ว +1

    I remember the thing that made me give up on even trying to use cavalry was watching a group of Orc Arrer Boys beating cav in melee.

  • @Comicsluvr
    @Comicsluvr 2 หลายเดือนก่อน

    That tip regarding enemy ammo tied to models is clutch! I never knew this!

  • @dimitristripakis7364
    @dimitristripakis7364 8 หลายเดือนก่อน

    This is why cheap quick units, like spiders and fell bats, are very useful. You can use them to occupy ranged units, or catch up and "grab" some cavalry unit until some haldberdiers arrive to decimate them.

  • @dantesparda14175
    @dantesparda14175 2 ปีที่แล้ว +1

    In one of my beastmen campaigns I’ve been running around with a stack of ungors and basically tricking the enemy into running right into getting surrounded while my ranged units shred them. It’s incredibly effective

    • @etuanno
      @etuanno 2 ปีที่แล้ว

      In my beastmen campaigns there are only two types of armies.
      1: 1-3 mages plus the rest Ungor raiders
      2: A proper doomstack with tons of heroes, minotaurs and Jabberslythes.

    • @dantesparda14175
      @dantesparda14175 2 ปีที่แล้ว +1

      @@etuanno chad beastmen army user

  • @pojie7238
    @pojie7238 2 ปีที่แล้ว +2

    Nice vid. as much as I wanna watch my cinematic battles while playing, I still suck at micromanagement.

  • @davidkrapensits4367
    @davidkrapensits4367 2 ปีที่แล้ว +1

    I like groms ability the dragon breath ammunition it is like my favorite bonus for him because greenskin ranged is not that great but they become so good with those

  • @patrikules1937
    @patrikules1937 5 หลายเดือนก่อน

    This tactic actually works 'best' with dwarf gyrobombers. Archers still try to keep skirmish distance from flying units if you give move orders past them.

  • @Jixxor
    @Jixxor 2 ปีที่แล้ว +3

    I really like your videos, even those with tips like this one that aren't new to me, I still enjoy watching them. My only criticism would be how much you repeated yourself in the beginning of this video. I think it's almost 3 minutes into the video when you first start explaining the actual tactic, and before that you are effectively repeating the point that ranged units who cannot make use of their ammo are effectively useless. Which of course, is a correct point, but also not really that hard to understand that it would justify repeating 5 times phrased slightly differently to drive the point home. I mean absolutely no disrespect with this comment, again I very much enjoy your content and just wanted to leave some feedback. This way if you pick up a trend of people giving similar feedback you might just pay a bit more attention to it in the future.

  • @lordtritus2261
    @lordtritus2261 ปีที่แล้ว

    I remember I used to clump my Hellcannons together so that I can cover them with a halberd to minimize disruption from fast large units or fast weak units. But they could still be destroyed if the enemy artillery focuses on that instead of my heavy melee units.

  • @tophercaesar5375
    @tophercaesar5375 ปีที่แล้ว

    I feel like the empires pistol cavalry would be a great choice for disrupting. They are quick and can fire at the units they are disrupting

  • @thethirdsicily4802
    @thethirdsicily4802 2 ปีที่แล้ว +4

    Well this ought to be helpful as an avid Beastman player

    • @Goatboy451
      @Goatboy451 2 ปีที่แล้ว +1

      Beastmen have loads of units that are great for disruption: Warhounds, harpies, centaurs... I love Beastmen.

    • @steelmyr1485
      @steelmyr1485 3 หลายเดือนก่อน +1

      Also Minotaurs are big and fast enough to just charge through their frontline into their ranged units, works great with centaur vanguard deployed behind them

    • @steelmyr1485
      @steelmyr1485 3 หลายเดือนก่อน +1

      Your Minotaurs and other monsters are your damage dealers so you don’t need ranged units at all, dedicate your whole army to disrupting theirs

  • @MrJuggalo909
    @MrJuggalo909 2 ปีที่แล้ว

    I'm new. How did you know I needed this video in my life? 😆 I got mauled by wood elves in two battles yesterday.

  • @thespecter396
    @thespecter396 2 ปีที่แล้ว

    Just found this channel, and I'm in love. Liked and subscribed! Thank you for this wonderful content!

  • @michaelwinters2574
    @michaelwinters2574 ปีที่แล้ว

    I’ve watched so many of your videos, and love them all! There is such a gargantuan amount of knowledge and tricks that is laid out in a way that is both easy to use to understand, and effective in the game. I’m still dog doo at the game, but that’s t”on me… Thanks a lot.

  • @lordsesshomaru8960
    @lordsesshomaru8960 ปีที่แล้ว

    This is why I love Shielded Darkriders & Manticores. However the enemy can still overpower you with Strength Rank in IE fielding higher tier units. At that point its all about pregame like building diplomacy, & Hero play. Thanks to Morathi's campaign ive learned how to defeat stronger factions more indirectly or insidiously. A slow death is what they get. 👌

  • @Goatboy451
    @Goatboy451 2 ปีที่แล้ว

    Goblin Wolf Rider Archers are great at disruption. They're super fast, get vanguard deployment, beat most archers/artillery crews in a fight & can shoot arrows themselves!

  • @paradigmerr
    @paradigmerr 2 ปีที่แล้ว

    You are hands-down best tww tutor alive !!

  • @jacobrigby3172
    @jacobrigby3172 2 ปีที่แล้ว

    I can't help but think of Dr Who when he calls out the Sontaran General as a coward for stopping bullets from firing
    "Stopping bullets? Sontarans should face bullets with dignity"

  • @brunolapointe66
    @brunolapointe66 ปีที่แล้ว

    1:51 Ironblaster : "Lolz, rhinox go stomp stomp"

  • @rathenn6959
    @rathenn6959 2 ปีที่แล้ว

    Great video as per. Would be nice to see a video discussing how to play certain styles, e.g. a siege/ranged style, rusher, etc

  • @apotheases
    @apotheases 5 หลายเดือนก่อน

    I just started playing the game and this has been very useful!

  • @sjonnieplayfull5859
    @sjonnieplayfull5859 2 ปีที่แล้ว

    I love to waste enemy ammo with a lord. When on the offensive, keep your army in the rear, preferably hidden, and take a fast lord to the front. Fast, so he will not get isolated by a sudden rush. Then, within artillery range, let him hide behind a big tree. Tariff made a vid on it, the strongest unit in all of Warhammer. A thick tree will stop 100% of all straight fire artillery, even the chaos canons.
    In case you have a flying lord, or the enemy has mortars, or there are no (big) trees in firing range of the enemy, you can just let your lord run back and fro at maximum range of the enemy artillery, and when you see the shells come for you, turn 180 degrees, while staying in range. 99% misses, only the homing chaos rounds hit, so beware of those. Once the enemy is out of artillery ammo, you can opt to cheese the frick out of him by moving your lord into maximum archer range and repeating the same trick
    Even worse is when you have a Sigmar statue in the middle, in range of enemy artillery. They will try to hit your lord, until he gets behind the statue. Not invisible, so they try to maneuver to hit him, and I have had enemy artillery drive around the statue to get me. Of course a short charge made short work of them once they were on my side of the statue and their troops could no longer intervene.
    The best cheese is during sieges where the enemy has mortars. Hide your army or keep them out of tower range, then charge your lord towards the towers, and try to have him run towards a wall section facing sideways at the moment the enemy mortar fires. Their shots will land at the location you will be if you keep going straight. Only there is a wall with troops on it, and you would never try to run through that wall... The A.I. does not realize this, and so their shots often explode right on top of the walls, cleaning the troops on top. Can also work with wall pieces facing directly towards the front, but chances are the round will miss the wall. Once had a battle where four units were broken and three others severely damaged by two enemy mortar units... gotta love those

  • @void-creature
    @void-creature 2 ปีที่แล้ว +2

    Infinite ratling gun ammo go-go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr-BOOM! (The weapon malfunctioned)

  • @ASpaceOstrich
    @ASpaceOstrich 2 ปีที่แล้ว +9

    Is spreading the units out like in your example armies actually helpful? I have a massive problem of the battle lines just turning into a clusterfuck but I'm afraid to spread the units out because in theory the enemy can just walk straight through the gaps, or the enemy could technically be surrounding my units. But I wonder if its just worth it anyway.

    • @rintv3675
      @rintv3675 2 ปีที่แล้ว +6

      It is. Clumped up archer units are actually in danger of being disrupted even more ( because an enemy charge can hit 2-3 units and tie them up instead of 1 unit )
      You also tend to be more resistant to spells when you're spread out in a line.
      The catch is that a "spaghetti" line ranged unit takes longer to turn ( as they have to keep formation even when attempting to fire ) and they occupy more space, which means you need to have a wider front to accomodate.
      They both have their own drawbacks and advantages.

  • @PhantomCatGame
    @PhantomCatGame ปีที่แล้ว

    Watched two of your videos and already see the difference getting wayy less casualties

  • @Vallinen92
    @Vallinen92 ปีที่แล้ว

    This is great, but I wish there was some instructions for an ABSOLUTE total NOOB like myself. I find myself trying things like hammer and anvil and such but my battles usually end up with the units just punching it out due to chaos. Things like 'The basics of Unit Formations' (like should I just have them in a long ass line? Should I keep some units 'in reserve' for when the other guys get tired?) and other absolutely basic stuff would be appreciated A LOT. The TW:W3 tutorial actually got me into the game this time around and I'm enjoying the struggle ^^

  • @briantezo9232
    @briantezo9232 ปีที่แล้ว

    I sent a flying unit to engage them while another slower unit catch up and engaged them. Then move that flying unit to another archer rinse and repeat.

  • @bluemilkalienmonster522
    @bluemilkalienmonster522 2 ปีที่แล้ว +1

    Will you ever do Part 2 of the Army Guides of the other Warhammer 3 races? You’ve only done Khorne so far, but did Part 1 for everyone

  • @escadora2206
    @escadora2206 2 ปีที่แล้ว

    Love this videos. Even knowing this already i love to watch them.

  • @powerchoke1
    @powerchoke1 4 หลายเดือนก่อน

    Zerk putting Nurgle on the screen with Rush Factions 🤣.

  • @pendulik43
    @pendulik43 ปีที่แล้ว

    1:53, Spearman sees giant dinosaur "I'll kick it"

  • @quasnof
    @quasnof 2 หลายเดือนก่อน

    In my slanesh campagne i always saw the elves army as "trash and spearmen" the more missile units an army had the easyer it was to beat.

  • @stevevang869
    @stevevang869 ปีที่แล้ว

    “There’s usually a tool to hold back missile units unless you’re playing dwarves.”
    As a dwarf main I cri evrytim

  • @bananajoe8370
    @bananajoe8370 ปีที่แล้ว +1

    2:18 Wait tomb kings are ranged heavy armies? I thought they relied on giant monsterous units?

  • @mrspreewald9252
    @mrspreewald9252 2 ปีที่แล้ว +3

    Hi Zerk! Do you always use the normal battle/skirmish mode against AI for videos like this or especially the unit comparisons? Or is it a mod? Because when I try to compare some equal units its hard to compare it, if the enemy is changing it´s formation. Or do you play against a friend for making videos like this?

  • @pyro1595
    @pyro1595 2 ปีที่แล้ว

    Excellent content & insight

  • @sllovian7121
    @sllovian7121 ปีที่แล้ว

    Awesome tatctic guide! Did try chariots to do this tactic to eliminate range? Woudl it work?

  • @Humanhead86
    @Humanhead86 2 ปีที่แล้ว +1

    go to 2:45 if you want to skip the intro

  • @lowbearful
    @lowbearful 9 หลายเดือนก่อน

    in 1 of the 1st examples how did you deploy a unit BEHIND the enemy army? is it a special ability of the unit or how else do you get that kind of advantageous deployment? if i could do this regularly ranged units would be so much easier to deal with

  • @12SickOne34
    @12SickOne34 2 ปีที่แล้ว

    Pretty good advice for new players.

  • @frankkobold
    @frankkobold 2 ปีที่แล้ว

    I find it amusing to see nurgle and rush in the same context.

  • @elmanhux
    @elmanhux 2 ปีที่แล้ว

    so weird seeing nurgle in the "RUSH" category xD

  • @thedisbelieverdoom
    @thedisbelieverdoom ปีที่แล้ว

    I expected to see some secret but the secret is 'engage ranged units in meele' lol :)

  • @l3esme568
    @l3esme568 9 หลายเดือนก่อน

    I use to never use cav in any total war game now no matter the army I will try to have 2 cav units to disrupt missles and if possible back charges but their biggest power is when they are not even engaged just disrupting units

  • @victorstoica5692
    @victorstoica5692 2 หลายเดือนก่อน

    do u have a guide on Vampire ( or other factions weak in range/rushers) for Siege Defense?

  • @Phatcaulk69
    @Phatcaulk69 2 ปีที่แล้ว +1

    love your videos!

  • @belegarironhammer3200
    @belegarironhammer3200 8 หลายเดือนก่อน

    The problem is that you have to know about the enemies ranged unit capacity beforehand. You're constructing a specialized army that utilizes fast moving, disposable units that can skip like knights on a chessboard. Moreover, those fast moving units are even more prone to be disposable than archers with a cleverly set up army to counter them. You're kind of creating a scenario, where a specialist anti-archer army performs well, but that is not a generally viable strategy, because the composition of enemy armies, especially in multiplayer, is random.

  • @tunencio7288
    @tunencio7288 2 ปีที่แล้ว

    I am so glad that you don't include the infamous "ammo wasting hero" in this video. I hope that your videos help the newcomers to learn real tactics and properly enjoy the game as intended...

  • @jamesespinosa690
    @jamesespinosa690 2 ปีที่แล้ว +1

    Imagine how much more powerful the AI would be if they could intelligently toggle on and off skirmish mode!!!
    I imagine 75% of campaign cheese would finally go out of date!!

  • @HariF94
    @HariF94 2 ปีที่แล้ว +1

    Wow disrupt enemy archers with cav ty Sherlock i never thought about that

  • @InternetMameluq
    @InternetMameluq 2 ปีที่แล้ว

    2:55: WHO LET THE DOGS OUT

  • @sceema333
    @sceema333 2 ปีที่แล้ว

    yes while the dwarfs dont have any fast options to disable ranged, they have so much armour that they just dont care if being shot at

  • @szymonrozanski6938
    @szymonrozanski6938 2 ปีที่แล้ว

    "Rush Factions"
    Sees Nurgle. Lmao
    I vote to make a special category, called "Grind Factions"

  • @Grombrindal
    @Grombrindal 2 ปีที่แล้ว

    This is why you always bring an extra grudge thrower

  • @jamesonmoore6748
    @jamesonmoore6748 2 ปีที่แล้ว

    The time of the ranged spam is over. The time of the Orks has come.

  • @olenhol2przez4
    @olenhol2przez4 6 หลายเดือนก่อน

    Or you play tzeench and use changebringers to fly over in zigzag and drop literal napalm on gunners before they even got a chance to break their barrier

  • @trizick5379
    @trizick5379 2 ปีที่แล้ว

    not trying to say tour tactics are wrong but the flying units you were using took a lot of damage by the time they got to the target is good to midgait the damage against your anti range units by having a shield or expendable get targeted first

  • @Krabat89
    @Krabat89 2 ปีที่แล้ว

    main problem is currently the amount of settlement battles. hopefully CA will change it soon.

    • @jacobs4545
      @jacobs4545 2 ปีที่แล้ว

      Remember the land battles from EAW? You would have the actual production buildings as your base and their garrison would spawn there. You could also use resources to give upgrades to their relevant units.

  • @PrimeSniper7
    @PrimeSniper7 2 ปีที่แล้ว

    7:40 Flesh doggos? You mean corndogs?

  • @jordank6961
    @jordank6961 ปีที่แล้ว

    laughs in chaos dwarf blunderbuss XD

  • @marcinpol
    @marcinpol 2 ปีที่แล้ว +1

    Nurgle is rash faction, not rush faction!

  • @yoggz
    @yoggz 2 ปีที่แล้ว +6

    Most of the time I feel the best way to make enemy ranged units worthless is to have multiple armies so op that everything is worthless

  • @koboldtrans2161
    @koboldtrans2161 2 ปีที่แล้ว

    question is how fo handle fast 360 armor piercing archers as a dwarf - even if they have a tool to shout down your missles and arthilery?

  • @Vyrtus_
    @Vyrtus_ ปีที่แล้ว

    Mortars/ catapults on archers and you're gud to go.

  • @marvelmarty5537
    @marvelmarty5537 2 ปีที่แล้ว

    Something in me is saying this will work with a left or right side focus. Early game it's prob too easy mid-to late game I wonder if the potential loss of a unit will work. playing a lot of warriors of chaos currently, so I'm thinking while one side hold their own, a domino effect could happen. 🤔🤔🤔

  • @MightyBrosky
    @MightyBrosky 2 ปีที่แล้ว

    Great and helpful video. In my campaign as Azazel I am facing a lot of armies from Cathay with tons of ranges units. They are annoying as hell.

  • @tosutaa
    @tosutaa 6 หลายเดือนก่อน

    or be me and send in one angry lizard to kite ammo for a few minutes before sending the rest of the army in

  • @thecap5222
    @thecap5222 ปีที่แล้ว

    Any flying unit such as the cheap bats for vampire counts are perfect for taking out archers or artillery

  • @porkkana9898
    @porkkana9898 หลายเดือนก่อน

    *Laughs in kislevian

  • @PainRack
    @PainRack 2 ปีที่แล้ว

    Help.... How can one do this as Dwarves??? It's hard to fight against Wood Elves due to their mixture of treeman and ranged stopping the Dawi....

  • @robbstark8275
    @robbstark8275 2 ปีที่แล้ว +1

    Nurgle *rush faction* 😄

  • @SirCap15
    @SirCap15 2 ปีที่แล้ว +1

    Me at 2:00 "ffs get to the point already".
    Dude imagine that, we already figured out that ranged units without ammunition are not that great. Oh great. "Use cav to counter ranged" f'ing genius.

  • @fralmaralmar7139
    @fralmaralmar7139 ปีที่แล้ว

    How to do this with dwarfs vs elves or something quicker??

  • @p4hagen197
    @p4hagen197 ปีที่แล้ว

    So uhh, how do you apply this to Kislev?

  • @brandonstobbe5803
    @brandonstobbe5803 2 ปีที่แล้ว

    hopfully i can flank rats with dwarfs now lol

  • @whatever7338
    @whatever7338 2 ปีที่แล้ว +1

    Half of the video is him saying that range units are useless if you make them stop using ammo.

  • @honorevoisin1014
    @honorevoisin1014 ปีที่แล้ว

    are skavens considered a ranged faction ?

  • @Gr_ywind
    @Gr_ywind 2 ปีที่แล้ว +10

    Calling Nurgle a rush faction I think is a bit of a stretch. 😁

    • @alyssinwilliams4570
      @alyssinwilliams4570 2 ปีที่แล้ว

      at least they get some doggos to help out!

    • @mmorkinism
      @mmorkinism 2 ปีที่แล้ว

      @@alyssinwilliams4570 furies, rot flies, marauder horsemen too.

    • @sualtam9509
      @sualtam9509 2 ปีที่แล้ว +1

      Rush has always been either tanky & slow or fast & feeble.

  • @handsomecaveman
    @handsomecaveman 2 ปีที่แล้ว

    Is Tzeentch not a ranged-heavy faction? Is there a faction overview video for WH3?

    • @GAMER123GAMING
      @GAMER123GAMING 4 หลายเดือนก่อน

      mix of both really