__Feedback Comment__ So this is a new style of my usual ARMY GUIDE videos. It kind of bears resemblance to the first/roster part really in a more visual form of what to do with the units. Ideally I'd like to make something like this as a single video army guide perhaps, rather than being a two parter like now. And this is something I could do for all factions. My old army guides were more: Roster - Strengths and Weaknesses - Tactics - Examples (builds/battles). With campaign though, a lot of that goes out of the window because of the buffs units can get. So I'm not sure how useful the info was. Hence I'm trying to make something more representative of the campaign experience, while still getting across how the faction is "supposed" to work. So my questions to you, and don't feel the need to answer all: Do you prefer this, or my old style of army guide? Does it help more? If not, what kind of things would. If you're a new player, what do you struggle with, that a guide like this could help with? Do you want to know more about how to use units? Or more, larger army tactics? Would you like to know more meta campaign builds or fun builds? Thanks to any leaving feedback!
An all in one video would be great! I love the format of roster, strengths and weaknesses, army build and tactics. Everything is covered and at the bare minimum always gives me the basics to get started. That being said I'm newish to Warhammer Total War with all games combined I've only just got over 1000 hrs now however I am able to translate quite a lot as I have a sad, really should go outside, amount of hours in Total War Rome and Rome 2. Still I think guides like that would still help brand new players of the TW series.
I really liked the build suggestions at the end! also 12-20 minutes for the entire faction is probably the sweetspot where I want to watch the video and not mark it for watch later and then never do it. ;)
Meta Campaing build. Last time you said the part 2 (from Khrone) did not perform well. I would keep the thumbmails the same as you did in part 1. I nearly missed this (now) one again.
I personally prefer this style. And yes, it helps a lot. Especially formation guides like in this video. I would like to see any type of army tactic guide. Example: Empire early, middle, late, game against your typical foes ( Beastmen, WoC ( that Nurgle guy whos name I have forgotten), Vampires, Greenskins ). Generally, just keep up the good work you are doing. At least in my humble opinion, your TW Warhammer Videos are some of the best out there. Very informative and instructive every time.
One thing to add: if you add Gorduz Backstabber to the hobgoblin army and sink all his points into the goblin buff skills, they actually build up some NASTY stats (around 50 MA and MD). It let me run a strong full-stack second army for much cheaper early in the campaign without worrying about unit caps.
I’ve been really impressed with the hobgoblin archers. Even without inflicting a weakness to fire on the enemy, they easily punch above their weight. I like placing them behind blunderbusses or fireglaives so they can fire over them.
For the Gobbo army you'll want Gorduz in there for Campaign because the branch above his personal skills also increases the stats of the army's hobgoblin units as well. With the attack and defense trees maxed out it's +9 to both stats plus some secondary effects, essentially ranking them up to 9 + the chevrons.
Blunderbusses make me so happy, watching them shoot into infantry and having them react like they just ate a cavalry counter-charge never gets boring. It's probably not that effective, but I love filling space in my armies with hobgobbos and using them to hold enemies in place while ranged units and artillery open fire. Gobbos are great for Skaven tactics since their crap morale won't affect your chaos dwarfs. Don't even gotta worry about restocking them between battles, as you can replace them with more valuable units once they get wiped out.
I think its important to further elaborate the weakness of being slow. Without the magic resist that the normal dwarfs have, chaos dwarfs can be easily lined up for spells and get their health nuked. Overall, i like this faction; it has good damage output while still being counterable by many other factions.
Seriously, their speed is killer. I’ve had a few pretty good matchups turn south quickly due to my lack of adaptability. Turned my first campaign into a struggle very quickly.
@@kchgamer1788 Get some Gobbo Wolf Riders. T2 building, available from any settlement. Or use Sneaky Gitz to flank them, put them off to the far side of the battle and use them as part of a Hammer and Anvil.
That's probably because chorfs would completely demolish vampires otherwise. With regen cancelled by half the army magic is the only thing still going for them.
This is great. 'How it works in battle' for a range of army builds was excellent. Zerk you know both online pvp and tabletop which shows through, while keeping it fun and accessible to the IE-playing most of us : )
Great video as always! Despite their mixed roster I have been struggling more than I would usually to find a good build and some basic tactics around their gunpowder units so this will help me indefinitely. I have been umderutilising all of the units until recently other than Warriors and Blunderbusses and have made the mistake of almost exclusively using great weapon Chorfs, shields would definitely give me more staying power! Good shout!
tbh I play it a bit like normal dwarf just with less firepower BUT with cav/monsters. 2 Magma arty is very good for sniping high value infantry while 2 glaive/blunders can deal with monters/lords (MAKE SURE TO HAVE LINE OF SIGHT).
I literally went through the Realms if Chaos campaign until the final battle with most hobbie army. I did get two Dwarves in there for armor pen and leadership boosts. Hobgoblins are surprisingly good for their cost.
My chaos dwarf empire spans the mountains of Morn to the worlds edge mountains, to northern kislev and the edge of the chaos wastes. Fighting fantasy-china and the dwarfs right now. Such a fun campain, the unit caps are definitely hindering how fast I can expand. Along with how expencive the units upkeep are, over 2,000 gold/turn if you want an all dwarf army. Starting to see armies with a lot more goblins and orcs, but sprinkle in a couple cannons and/or monsters and you can fight all but the doom stacks the AI can make; though I’m sure better players could.
Iv been really really bloody enjoying them its taken me ages to build my small empire up but I hit critical mass an exploded out gaining huge amounts of territory an unit caps from multiple fronts. Turn 120 an I have 20 stacks running about all with good units im now pushing the dawi in their home hills trying for lomg campaign objectives.
Once you get the hobgoblin hero and a few buffing upgrades, armies of the mounted archers are pretty good. Bonus points for being cheap, spammable and not relying on the unit cap like chorf units do. They do struggle against cathay's massed range though.
Chaos Dwarfs army strategy is just blow everything to bits with more gunpowder than the Empire, Dwarfs, Cathay, Kislev, Skaven, and Vampire Coasts combined. They out Faith, Steel, and Gunpowder the Empire. So all you need to do is bring modern tactics into medieval warfare and you'll win easily.
Those goblin fire archers are INSANE in the early game! It’s the only early game unit with fire missiles, and if you have even a little magic you can stack modifiers to absolutely shred infantry. And it’s cheap too!
I'm curious which factions best counter the Chorfs? (In campaign or multiplayer) My guess would be Skaven, Lizardmen, Bretonnia, and Slaanesh. Each of these can exploit the lack of anti-large pretty well and have chaff to distract the ranged units.
High elves with their fire and magic damage resistance dragons, dragon cavalry, their RoR, are a hell to deal with as half of chorf roster have fire or magic melee/projectile and all their artillery is fire damage, only the blunderbuss, chaff and centaurs doesn't deal fire or magic damage. Also the high elves bolt artillery is good to take out their big machines Any faction with a lot of fire and magic resistance units
Especially with the extra powder upgrade. Highlights have been 5 units evaporating dragon Yiao Ming in 7s and creating a funnel of chorf shields for a reinforcement army coming in to run straight into 3 blunderbusses. Fastest route of a stack ever.
@@alaskajaeger8716 I had forgotten about her in that battle, then when Zhatan was done ruining their back line I was like "oh yeah, they have the dragon lady, where is she?" she was off fighting my axe and board guys and I was gonna have Zhatan come kick her ass but then i remembered the 500 blunderbusses I had nearby. Much more economical (and funny) solution.
I end up having a main army of bull centaurs and a bunch of dreakquakes. the BC get buffed so much and the dreadquakes just nuke everything while the BC remain healthy. The DQ ends up moving forward when firing so it ends up in the middle of melee randomly if you have a frontline of infantry
3:37 I wouldn't recommend doing that. You'll shred your own costly infantry. In general I find combining the warrior line with gunpowder units at about a 50/50 split hard to do with the chaos dwarfs. I'd rather use one of the two unit types (much) more than the other in a given army, unless I want to micromanage a lot. Use more chaff, siege, flanking and big boi units when focussing on gunpowder. Use no chaff, but any working combination of other stuff when focussing on the warrior line. Still a good video, but I think you should have at least mentioned this pitfall, unless I'm in the wrong here and/or overheard you mentioning it.
Hobbos are underrated, they perform better then one thinks and too many people rush dwarf units and their upgrades and then wonder why their economy is threadbare and they can’t recruit the numbers to deal with all the nasties the chorfs are surrounded by. Take your time, your dwarfs are tier 2 units. Fill up three armies of laborers with half as many hob units and backed by a unit of artillery or blunders or renders or whatever and you’ll be better off. Once you’ve gotten some territory and resources going you can build up to the proper dwarf stacks to take a battering ram to the Old World.
I would like to note that you can also play Chaos Dwarfs like you would play the Skaven. Throw masses of labourers at the enemy, have no melee frontline dwarf units, just stack missiles. My late game Chaos Dwarf army is this: 1xNon-mage lord (for blue and red lines mainly) 1xCastellan (for movement range and ammo replenishing) 1xTaurus Hero (because he's metal af) 3xDaemonsmiths (Death/Metal+Fire+Hashut) 3xKadai Destroyers 7xFirelances 2xBull Centaur GWs 2xDreadquake mortars on trains Everything gets eviscerated, it's not even funny. Earlier game it also works with overlapping blunderbuss+hobgobbo archer fire.
Even though my lion's share of playtime belongs to singleplayer (mostly because I find it more relaxing) I really love to watch multiplayer battles from TH-camrs. Warhammer Multiplayer is a completly different gamemode and reveals aspects of the game, that are often lost in campaign. Bearing this in mind, I would love to see the army compositions more multiplayer orientated with certain interesting matchups discussed and different approaches towards them demonstrated in replays (of course just parts of replays). Matchups could be for example categorized in the good, the bad and the ugly...
Could you do a video on how to use blackpowder weapons without shredding your own lines. Having trouble with it with the blunderbusses even with what I thought was good positioning
Personally what i do is i make an OP gobbo stack with the backstabber , then make a second army full of simple warriorrs and blunderbusses that are augumented (warriors with frenzy, charge reflect and glittering scales, and blunderbuss with extra ammo, they shred everything) with at least one artilery piece of sieges. Those armies pretty much cover me from anything the game throws are me early to mid game. And i skip over infernal guards and move directly to a full oathsworn and fireglaive army, after i have those 3 armies up, i can pretty much take just about everything the game throws at me. Quite insane tbh, especially when you have gobbos that have almost 100 leadership and they are essentially fighting to the death.
i thought you'd look at lords skills and talk about how to make armies based on bonuses and best combinations. like orc folks+heavy artillery where you send the orcs in and blast them with extreme prejudice in the front line. etc
ok i see. your armies are nonsense. you think you can do everything at once in the same army instead of especializing. like.... did you even look at the lord bonuses?
Useful :) Be good to have a bit on how to defeat them as well which used to be part of the guides? I think fun builds are more...fun - plenty of people do the cheese thing so there is a market but do we need another - probably not. Its good to see early, mid, late campaign builds as well.
Chaos Dwarfs have a lot of melee units, more than I thought it would have, people hyped this race as the best gunpowder/artillery faction in the Warhammer universe. I guess this title still goes to Vampire coast then.
The ones they have are great though. In campaign you can have insane stats on them. My fireglaives do over 80 armor piercing damage and the dreadquake mortar ist the strongest artillery in the game. But yeah variety on the ranged units is quite limited.
i need to disagree with a few points, for Anti Large the blunderbuss is 100% one of the best if not the best solution for any large unite. 2. even though main units are slow there are alot of Fast options. 3 . i agree with them being expensive , i actually think they are Wayyyy to expensive . great Video thanks :D .
I’ve had a great time in campaign with these boys even if they maybe feel a little overpowered. Once you get 2 armies with 4-6 blunderboys and artillery with a chaff front line its just steamroll the map time
So how do you make trains, is there a way to couple a mortar with a skullcraker? Asking cause i see the "Daemon's tongue - Dreadquake Mortar" RoR unit and while it looks like the 2 put together it has 1 ammunition and 92 range which doesn't sound like a mortar to me.. I'm sure i'm missing something obvious
@@rokkraljkolesa9317 which is honestly a missed opportunity - this could've been a really cool unique mechanic, where you spend armaments to construct and maintain very powerful custom artillery trains. Oh well, there's probably gonna be a mod for that.
I put my Fireglaives and Blunderbusses on a hill and then in front of them my Infernal Ironsworn. There was quite a bit of friendly fire. How do you play around this?
The main weaknesses is no good anti large or armor pen. When they got it, it's not that good. Anti large charge defense is all the anti large they got. One weakness I had no idea till Playing them for a bit. Anti armor spells wreak Chorfs so hard. Due to having all Fire but no anti spell, if you got good non fire, anti armor spells it just deletes their units that cost a ton and can't afford to take the damage, same with anti armor arty. Anything AOE and anti armor just ruins their day so hard thanks to tight formations by default. When they do have Great weapon version of their main units, it's a down grade in basically every state, other then damage. You lose 10 defense, S shield and anti charge. To gain mostly armor pen and like 5 points of over all damage, maybe. Doesn't do much for when cav just runs them over or get shot up before getting to the line.
The centaurs are one of the best units in the game and they have an anti large variant. And spacing your units around in a checkerboard formation also negates your weakness against spells because mostly only one unit will get hit. I completely agree with you about the shield variants though.
have you tried blasting something up close with the blunderbuss? it melts dragons, spiders and everything. You are right tho they are not dedicated anti large.
@@andrewboyer7544 yeah the amount of damage they can put out is disgusting haha. Earlier today I had 2 busses shoot a unit of stone trolls. it legit got 1 (2 volleys from 2 units) shot. only a single troll survived and it routed instantly :D
@Mathias hansen I've seen something close to that. I've had them break 700 kills, and a single volley took half the health of a level 5 chaos champion.
I really think creative has to give some love to the original factions. They just don't hold up to these new factions in unit design and choice. I always thought it would be cool if the orks for example would adapt weapons from the factions they are fighting. After all they are supposed to fight with trash. That would be actually a cool thing if you sent an ork horde into the dwarf area and at the end of your campaign they'd visibly and physically adpated to dwarves
I just quit the realm of chaos campaign around 100 turns as Boris because the chaos dwarves are pain in the rear. They literally wiped all my allies- all other kislev factions and dwarves factions- and I didn't want to fight, lose most of my units, replenish, and repeat all over again for the umpteenth time. Their units shred through my tzar guards and my bear cavalry gets rekted by their centaur cavalry on the wings.
same here, fighting chaos dwarves always feel like an extreme chore, i finished ice court campaign and eventually killed all chaos dwarves factions but fighting them is really not fun at all. their artilery ruins infantry with ease, their flying crap with scaled armor seems to last forevver under focused fire (other factions units/lords/heroes get melted if they charge alone ahead of the army towards ranged line but not dwarves...) always had to "cheat" by sniping their artillery with 3 little groms before they move and their legendary lords just never die. their taur ruk hero just annihilates other heroes and monster units. had the same issue as Kairos, ended up fighting dwarves because they were allied to nurgle, first battle against them was a city with garrison boost + 2 armies and auto resolve was showing valiant defeat versus their one besieging army, just crazy.
In my personal opinion, with the new introductory of the chaos, dwarves and all the new factions creative assembly need to go back to the original fashion original dwarves human empire, orcs and stuff and kind of give them an update like what are the biggest issues I have a dwarfs some of the human fashion is that the rosters are not perfectly suited for war, and especially now the human washers, like Empire of man versus the new chaos fashions they’re getting their asses handed to them pretty well especially when they lack a good infantry unit the empire doesn’t have truly any good decent infantry unit he infantry but they’re not good so I think that would creative assembly need to go through and upgrade all the empire, and redo all the old factions again to make them more balance For example, the dwarfs do you original dwarfs I love playing as though, but there are some poems about it first of all they have no true good anti-large soldiers the slayers are good, but they’re not gonna stop in monster units in Calvary they will run through them which kind of sucks especially if you’re using cannons and this is why I never use cannons a game is they’re not worth the money and what I mean by that is I don’t want to put my cannons on the front line especially when I have no good anti-large unit to protect them if they need to retreat because again, I have done it before monsters were charging a Rush of my anti-large warriors but the problem is though the cavalry the bigger unit was sometimes breakthrough. The formation is still tack my cannons that’s annoying even though they have charge defense and everything they can still just break the formation and touch my cannons, but you have like the cast dwarves the coastal vampire accounts, have a bloody chaos. You have these weaponry that can shoot over there line and hit the enemies further away. Why can’t the dwarves have any weapons like that the only weapon a truly they can shoot over the unit without hitting them is the catapult, which usually I end up using I don’t see the word investment in Canaan an organ gods because they need direct line of sight to actually be good, but it leaves a vulnerability and I don’t like them being vulnerable unless I have someway to protect them against the AI charging them and since doors, don’t have any good anti-large I don’t like to take the risk, but continuing on dwarves is that they should have a rune system in place for dwarfs where you can upgrade your door and armies armor equipment you know give all your soldiers flaming weapon rune and same for the armor and other things and maybe diversify the rosters and stuff because I have read a lot about the dwarf lore they have a lot more soldiers, weapons and stuff at the disposal than what we actually have in the game and on top of that upgrade their technology tree their technology tree needs to be upgraded. It’s kind of crap compared to other factions technology tree, and on top of that upgrade the rune they have like a good thing to put for them AOE runes because they don’t have enough of those. They barely have anything is because more factions have magical powers that can do more damage and bigger areas that can do a lot of damage and kill basically have a unit and I’ll give some of dwarfs some better stuff like that because there’s only handful runes I ever use is playing as a dwarf many things, just above armor and attack damage and defense. That’s really it was a truly the only useful ones sure the rest of them have uses, but compared to those few they’re under performing in my opinion I don’t know if anyone agrees with me just saying my opinion and what I think they really need to do just upgrade the older factions to make them more better with the newer factions and give them a better fighting chance
Great vid Zerk but uhhhh I... I gotta ask. I know it's a little strange for CA to clearly be trying to not use the word "slaves" and go for "laborers" instead but... why the insistence on still calling them slaves anyway?
The "gobbo" army is really out of date on the campaign by turn 50, Unless you use Gorduz Backstabber. Then that one goblin army is kinda nuts.. $1700 upkeep for an army that could take down an army with more than twice the upkeep cost.
Maybe I am just awful. But I cannot for the life of me arrange my army so my dwarf gunners or blunders won't just shoot my own men. When they are behind, even on a hill, they melt me my immortals. When I try and flank they still somehow just end up melting my own dwarfs.
I'm not annoyed that CA avoided the word 'slave', I'm just dissapointed that they went with the boring 'laborer' when so many other great words exist: Peons! Roustabouts! Helots! Thralls!
Thralls would've been dope but I wager they were trying to avoid any terms common to Vampires (tho I don't think they have anything in game called thralls, do they? I haven't played VC in awhile)
@@sonicrulez987 Thralls is the term used in Blood Bowl for the human members of a Vampire Team. In TW:WH the word is also used for a type of Beastman follower. But let's be honest, there's like a bajillion types of Warriors, and Knights. We can cope with a few more Thralls
__Feedback Comment__
So this is a new style of my usual ARMY GUIDE videos. It kind of bears resemblance to the first/roster part really in a more visual form of what to do with the units. Ideally I'd like to make something like this as a single video army guide perhaps, rather than being a two parter like now. And this is something I could do for all factions.
My old army guides were more: Roster - Strengths and Weaknesses - Tactics - Examples (builds/battles).
With campaign though, a lot of that goes out of the window because of the buffs units can get. So I'm not sure how useful the info was. Hence I'm trying to make something more representative of the campaign experience, while still getting across how the faction is "supposed" to work.
So my questions to you, and don't feel the need to answer all:
Do you prefer this, or my old style of army guide? Does it help more? If not, what kind of things would.
If you're a new player, what do you struggle with, that a guide like this could help with?
Do you want to know more about how to use units? Or more, larger army tactics?
Would you like to know more meta campaign builds or fun builds?
Thanks to any leaving feedback!
An all in one video would be great! I love the format of roster, strengths and weaknesses, army build and tactics. Everything is covered and at the bare minimum always gives me the basics to get started. That being said I'm newish to Warhammer Total War with all games combined I've only just got over 1000 hrs now however I am able to translate quite a lot as I have a sad, really should go outside, amount of hours in Total War Rome and Rome 2.
Still I think guides like that would still help brand new players of the TW series.
I really liked the build suggestions at the end!
also 12-20 minutes for the entire faction is probably the sweetspot where I want to watch the video and not mark it for watch later and then never do it. ;)
Meta Campaing build. Last time you said the part 2 (from Khrone) did not perform well. I would keep the thumbmails the same as you did in part 1. I nearly missed this (now) one again.
maybe 2 vids, one as roster and other as strategies and compositions - pve and pvp
I personally prefer this style. And yes, it helps a lot. Especially formation guides like in this video.
I would like to see any type of army tactic guide. Example: Empire early, middle, late, game against your typical foes ( Beastmen, WoC ( that Nurgle guy whos name I have forgotten), Vampires, Greenskins ).
Generally, just keep up the good work you are doing. At least in my humble opinion, your TW Warhammer Videos are some of the best out there. Very informative and instructive every time.
If you bring a bunch of fireglaives and dreadquake mortars you can pretend you're playing Imperial Guard in 40K Total War
a bunch of fireglaives and dreadquake mortars AND some disposable infantry and THEN you're the Guard :P
Swap fireglaves for hob goblin archers for peak disposability, fire glaves can stand in for space marine reinforcements
And have the prototype magma cannon built nearby for some orbital strikes XD
Just goblin slaves and THEN your playing imperial guard
fireglaive shoot lasers! pew pew!
One thing to add: if you add Gorduz Backstabber to the hobgoblin army and sink all his points into the goblin buff skills, they actually build up some NASTY stats (around 50 MA and MD). It let me run a strong full-stack second army for much cheaper early in the campaign without worrying about unit caps.
I’ve been really impressed with the hobgoblin archers. Even without inflicting a weakness to fire on the enemy, they easily punch above their weight. I like placing them behind blunderbusses or fireglaives so they can fire over them.
The combo of ironsworn, blunderbusses, and Hobgoblin archers is 🤌
A really good defensive unit for sieges.
We workers at Dawi'zharr Fullfillment Centers refer to ourselves as Labourers! We really enjoy working here!
you protect your flanks with blunderbusses, your front line which is blunderbusses can hold anyone getting to your back line precious blunderbusses
For the Gobbo army you'll want Gorduz in there for Campaign because the branch above his personal skills also increases the stats of the army's hobgoblin units as well. With the attack and defense trees maxed out it's +9 to both stats plus some secondary effects, essentially ranking them up to 9 + the chevrons.
Blunderbusses make me so happy, watching them shoot into infantry and having them react like they just ate a cavalry counter-charge never gets boring.
It's probably not that effective, but I love filling space in my armies with hobgobbos and using them to hold enemies in place while ranged units and artillery open fire. Gobbos are great for Skaven tactics since their crap morale won't affect your chaos dwarfs. Don't even gotta worry about restocking them between battles, as you can replace them with more valuable units once they get wiped out.
No word about the gunline, good old Shogun 2 gameplay is back with those blunderbuzz. You can melt whole charges in a few moments
I think its important to further elaborate the weakness of being slow. Without the magic resist that the normal dwarfs have, chaos dwarfs can be easily lined up for spells and get their health nuked. Overall, i like this faction; it has good damage output while still being counterable by many other factions.
Seriously, their speed is killer. I’ve had a few pretty good matchups turn south quickly due to my lack of adaptability. Turned my first campaign into a struggle very quickly.
@@kchgamer1788 Get some Gobbo Wolf Riders. T2 building, available from any settlement. Or use Sneaky Gitz to flank them, put them off to the far side of the battle and use them as part of a Hammer and Anvil.
Tzeentch would eat them alive I bet.
That's probably because chorfs would completely demolish vampires otherwise. With regen cancelled by half the army magic is the only thing still going for them.
This is great. 'How it works in battle' for a range of army builds was excellent. Zerk you know both online pvp and tabletop which shows through, while keeping it fun and accessible to the IE-playing most of us : )
Great video as always! Despite their mixed roster I have been struggling more than I would usually to find a good build and some basic tactics around their gunpowder units so this will help me indefinitely. I have been umderutilising all of the units until recently other than Warriors and Blunderbusses and have made the mistake of almost exclusively using great weapon Chorfs, shields would definitely give me more staying power! Good shout!
tbh I play it a bit like normal dwarf just with less firepower BUT with cav/monsters. 2 Magma arty is very good for sniping high value infantry while 2 glaive/blunders can deal with monters/lords (MAKE SURE TO HAVE LINE OF SIGHT).
I literally went through the Realms if Chaos campaign until the final battle with most hobbie army. I did get two Dwarves in there for armor pen and leadership boosts. Hobgoblins are surprisingly good for their cost.
As a german, your „Scheiße“ in the best explaining parts of the video always makes my day😂 I love it!
My chaos dwarf empire spans the mountains of Morn to the worlds edge mountains, to northern kislev and the edge of the chaos wastes. Fighting fantasy-china and the dwarfs right now. Such a fun campain, the unit caps are definitely hindering how fast I can expand. Along with how expencive the units upkeep are, over 2,000 gold/turn if you want an all dwarf army. Starting to see armies with a lot more goblins and orcs, but sprinkle in a couple cannons and/or monsters and you can fight all but the doom stacks the AI can make; though I’m sure better players could.
Really clean and well presented video. You continue to improve your already high standard of presentation. The go to man for TWWH content as always!
Iv been really really bloody enjoying them its taken me ages to build my small empire up but I hit critical mass an exploded out gaining huge amounts of territory an unit caps from multiple fronts. Turn 120 an I have 20 stacks running about all with good units im now pushing the dawi in their home hills trying for lomg campaign objectives.
For flank K'daii fireborn are also quite good in campaign with their barrier
Once you get the hobgoblin hero and a few buffing upgrades, armies of the mounted archers are pretty good. Bonus points for being cheap, spammable and not relying on the unit cap like chorf units do. They do struggle against cathay's massed range though.
Chaos Dwarfs army strategy is just blow everything to bits with more gunpowder than the Empire, Dwarfs, Cathay, Kislev, Skaven, and Vampire Coasts combined.
They out Faith, Steel, and Gunpowder the Empire. So all you need to do is bring modern tactics into medieval warfare and you'll win easily.
Those goblin fire archers are INSANE in the early game! It’s the only early game unit with fire missiles, and if you have even a little magic you can stack modifiers to absolutely shred infantry. And it’s cheap too!
I do love that you refer to the Orcs by their proper title, instead of calling them """Labourers""" or some other phase. Cheers.
It's weird they call them laborers when skavenslaves are still called skavenslaves and Skarbrand calls himself a slave of Khorne.
I'm curious which factions best counter the Chorfs? (In campaign or multiplayer)
My guess would be Skaven, Lizardmen, Bretonnia, and Slaanesh. Each of these can exploit the lack of anti-large pretty well and have chaff to distract the ranged units.
i also have had a lot of problems with beastmen since a lot of their cav and monsters have enough mass to charge straight through the frontline
High elves with their fire and magic damage resistance dragons, dragon cavalry, their RoR, are a hell to deal with as half of chorf roster have fire or magic melee/projectile and all their artillery is fire damage, only the blunderbuss, chaff and centaurs doesn't deal fire or magic damage. Also the high elves bolt artillery is good to take out their big machines
Any faction with a lot of fire and magic resistance units
I really love this guide keep up the good work.
Great video, do more of this kind! I like your knowledge of game, tactics and lore. Keep it up!
Man this format would be perfect for even the older factions! I wonder how they would do if they were made.
I think the blunderbus unit is my new favorite. It is ridiculous how much damage it can output in 1 volley
Especially with the extra powder upgrade.
Highlights have been 5 units evaporating dragon Yiao Ming in 7s and creating a funnel of chorf shields for a reinforcement army coming in to run straight into 3 blunderbusses. Fastest route of a stack ever.
@Noumenus I haven't done a dragon lord yet, but I melted a terracotta sentinel in less than a second in an ambush, which was awesome.
@@alaskajaeger8716 I had forgotten about her in that battle, then when Zhatan was done ruining their back line I was like "oh yeah, they have the dragon lady, where is she?" she was off fighting my axe and board guys and I was gonna have Zhatan come kick her ass but then i remembered the 500 blunderbusses I had nearby. Much more economical (and funny) solution.
I end up having a main army of bull centaurs and a bunch of dreakquakes. the BC get buffed so much and the dreadquakes just nuke everything while the BC remain healthy. The DQ ends up moving forward when firing so it ends up in the middle of melee randomly if you have a frontline of infantry
I have a full hobgobo army with the legendary lord giving buffs to them. It's actually really strong for a tier 1 army.
Nice one ! More of it please !
3:37 I wouldn't recommend doing that. You'll shred your own costly infantry. In general I find combining the warrior line with gunpowder units at about a 50/50 split hard to do with the chaos dwarfs. I'd rather use one of the two unit types (much) more than the other in a given army, unless I want to micromanage a lot.
Use more chaff, siege, flanking and big boi units when focussing on gunpowder. Use no chaff, but any working combination of other stuff when focussing on the warrior line.
Still a good video, but I think you should have at least mentioned this pitfall, unless I'm in the wrong here and/or overheard you mentioning it.
Ich mag dieses random " oh scheiße " 😂😂😂
Nice vid mate. Keep it up 😊
9:42 you are designed to play them with a doomstack of dread quake mortars :)
Hobbos are underrated, they perform better then one thinks and too many people rush dwarf units and their upgrades and then wonder why their economy is threadbare and they can’t recruit the numbers to deal with all the nasties the chorfs are surrounded by. Take your time, your dwarfs are tier 2 units. Fill up three armies of laborers with half as many hob units and backed by a unit of artillery or blunders or renders or whatever and you’ll be better off. Once you’ve gotten some territory and resources going you can build up to the proper dwarf stacks to take a battering ram to the Old World.
I would like to note that you can also play Chaos Dwarfs like you would play the Skaven. Throw masses of labourers at the enemy, have no melee frontline dwarf units, just stack missiles.
My late game Chaos Dwarf army is this:
1xNon-mage lord (for blue and red lines mainly)
1xCastellan (for movement range and ammo replenishing)
1xTaurus Hero (because he's metal af)
3xDaemonsmiths (Death/Metal+Fire+Hashut)
3xKadai Destroyers
7xFirelances
2xBull Centaur GWs
2xDreadquake mortars on trains
Everything gets eviscerated, it's not even funny. Earlier game it also works with overlapping blunderbuss+hobgobbo archer fire.
Chorfs and Skaven need an "ignore obstruction" orde.
Even though my lion's share of playtime belongs to singleplayer (mostly because I find it more relaxing) I really love to watch multiplayer battles from TH-camrs.
Warhammer Multiplayer is a completly different gamemode and reveals aspects of the game, that are often lost in campaign.
Bearing this in mind, I would love to see the army compositions more multiplayer orientated with certain interesting matchups discussed and different approaches towards them demonstrated in replays (of course just parts of replays). Matchups could be for example categorized in the good, the bad and the ugly...
Very op faction once you give them manufacturers buff
Chaos Dwarfs released, immediately get a part 1 and 2.
Other WH3 factions: are we a joke to you?
Could you do a video on how to use blackpowder weapons without shredding your own lines. Having trouble with it with the blunderbusses even with what I thought was good positioning
yaaaaaaay the PART 2 is back just as Oh scheisse!
Good video man. Could you show off some online battles with them too? Wonder how well they perform against different factions
Personally what i do is i make an OP gobbo stack with the backstabber , then make a second army full of simple warriorrs and blunderbusses that are augumented (warriors with frenzy, charge reflect and glittering scales, and blunderbuss with extra ammo, they shred everything) with at least one artilery piece of sieges. Those armies pretty much cover me from anything the game throws are me early to mid game. And i skip over infernal guards and move directly to a full oathsworn and fireglaive army, after i have those 3 armies up, i can pretty much take just about everything the game throws at me. Quite insane tbh, especially when you have gobbos that have almost 100 leadership and they are essentially fighting to the death.
I love a good turtle defense when I’m attacked. Almost nothing can break this army
Really like these videos. Keep it up
Nice video mate ♥️
could you make a guide on how to use chaff?
The blunderbussies feel like the direct fire version of the death globe bombardiers but i am also quite sure they would loose in a 1v1
Great vid. More like this
extremely helpful!
i thought you'd look at lords skills and talk about how to make armies based on bonuses and best combinations. like orc folks+heavy artillery where you send the orcs in and blast them with extreme prejudice in the front line. etc
ok i see. your armies are nonsense. you think you can do everything at once in the same army instead of especializing. like.... did you even look at the lord bonuses?
@@iopohable he said he gave a GENERAL ideia, go touch grass bro
Useful :) Be good to have a bit on how to defeat them as well which used to be part of the guides? I think fun builds are more...fun - plenty of people do the cheese thing so there is a market but do we need another - probably not. Its good to see early, mid, late campaign builds as well.
How do you use the blunderbuss units without killing your own units?
That’s the thing, you don’t.
Regarding that the Goblin -slaves- Labourers have spears, they are the ones who should have AL but for what ever reason CA decided against it.
Chaos Dwarfs have a lot of melee units, more than I thought it would have, people hyped this race as the best gunpowder/artillery faction in the Warhammer universe. I guess this title still goes to Vampire coast then.
They are, the dread quake mortar is stronger than Bess.
The ones they have are great though. In campaign you can have insane stats on them. My fireglaives do over 80 armor piercing damage and the dreadquake mortar ist the strongest artillery in the game. But yeah variety on the ranged units is quite limited.
i need to disagree with a few points, for Anti Large the blunderbuss is 100% one of the best if not the best solution for any large unite. 2. even though main units are slow there are alot of Fast options. 3 . i agree with them being expensive , i actually think they are Wayyyy to expensive . great Video thanks :D .
Definitely like this video more
I’ve had a great time in campaign with these boys even if they maybe feel a little overpowered. Once you get 2 armies with 4-6 blunderboys and artillery with a chaff front line its just steamroll the map time
The expensive part isn't the money but the weapons upkeep late game.
Great vid
So how do you make trains, is there a way to couple a mortar with a skullcraker?
Asking cause i see the "Daemon's tongue - Dreadquake Mortar" RoR unit and while it looks like the 2 put together it has 1 ammunition and 92 range which doesn't sound like a mortar to me.. I'm sure i'm missing something obvious
You can get dreadquake mortars coupled with an iron daemon or skullcracker from the same building as the regular dreadquake mortar
as GS said: you recruit the train separately, you don't combine them into a unit
@@rokkraljkolesa9317 which is honestly a missed opportunity - this could've been a really cool unique mechanic, where you spend armaments to construct and maintain very powerful custom artillery trains. Oh well, there's probably gonna be a mod for that.
@@GS-tk1hk I can already see Okoii making a doomstack that's literally just one long train with dreadquake mortars the entire length of it
@@rokkraljkolesa9317 that would be fun. Mods gonna be awesome for chaos dwarfs
Still need this for Kislev, please!
Laughs in Bull Centaur Taur'ruk spam
You can do everything said in the video or be monkey and play 19 dreadquake mortar with iron daemon/skull crusher
Good vid thanks
I put my Fireglaives and Blunderbusses on a hill and then in front of them my Infernal Ironsworn. There was quite a bit of friendly fire. How do you play around this?
chevron line up?
slaves? no no no, they are workers, well paid and with health insurance
A "Gorduz" Hobgoblin Army should be very strong - even mid and endgame!
3 fireglaives deleted a fully kitted turn 150 Archaon
"But oh scheiße", did i hear that right?
The main weaknesses is no good anti large or armor pen. When they got it, it's not that good. Anti large charge defense is all the anti large they got.
One weakness I had no idea till Playing them for a bit. Anti armor spells wreak Chorfs so hard. Due to having all Fire but no anti spell, if you got good non fire, anti armor spells it just deletes their units that cost a ton and can't afford to take the damage, same with anti armor arty. Anything AOE and anti armor just ruins their day so hard thanks to tight formations by default.
When they do have Great weapon version of their main units, it's a down grade in basically every state, other then damage. You lose 10 defense, S shield and anti charge. To gain mostly armor pen and like 5 points of over all damage, maybe. Doesn't do much for when cav just runs them over or get shot up before getting to the line.
The centaurs are one of the best units in the game and they have an anti large variant. And spacing your units around in a checkerboard formation also negates your weakness against spells because mostly only one unit will get hit. I completely agree with you about the shield variants though.
have you tried blasting something up close with the blunderbuss? it melts dragons, spiders and everything. You are right tho they are not dedicated anti large.
@@mathiasH9108 It feels like they are though... They can just shred chaos warriors and large units. I think they are one of the top 5 units in TWW.
@@andrewboyer7544 yeah the amount of damage they can put out is disgusting haha.
Earlier today I had 2 busses shoot a unit of stone trolls. it legit got 1 (2 volleys from 2 units) shot. only a single troll survived and it routed instantly :D
@Mathias hansen I've seen something close to that. I've had them break 700 kills, and a single volley took half the health of a level 5 chaos champion.
I really think creative has to give some love to the original factions. They just don't hold up to these new factions in unit design and choice. I always thought it would be cool if the orks for example would adapt weapons from the factions they are fighting. After all they are supposed to fight with trash. That would be actually a cool thing if you sent an ork horde into the dwarf area and at the end of your campaign they'd visibly and physically adpated to dwarves
I think Black Orcs are kinda that by lore, being an escaped chorf experiment to create better orc labor.
I just quit the realm of chaos campaign around 100 turns as Boris because the chaos dwarves are pain in the rear. They literally wiped all my allies- all other kislev factions and dwarves factions- and I didn't want to fight, lose most of my units, replenish, and repeat all over again for the umpteenth time. Their units shred through my tzar guards and my bear cavalry gets rekted by their centaur cavalry on the wings.
same here, fighting chaos dwarves always feel like an extreme chore, i finished ice court campaign and eventually killed all chaos dwarves factions but fighting them is really not fun at all. their artilery ruins infantry with ease, their flying crap with scaled armor seems to last forevver under focused fire (other factions units/lords/heroes get melted if they charge alone ahead of the army towards ranged line but not dwarves...) always had to "cheat" by sniping their artillery with 3 little groms before they move and their legendary lords just never die. their taur ruk hero just annihilates other heroes and monster units. had the same issue as Kairos, ended up fighting dwarves because they were allied to nurgle, first battle against them was a city with garrison boost + 2 armies and auto resolve was showing valiant defeat versus their one besieging army, just crazy.
In my personal opinion, with the new introductory of the chaos, dwarves and all the new factions creative assembly need to go back to the original fashion original dwarves human empire, orcs and stuff and kind of give them an update like what are the biggest issues I have a dwarfs some of the human fashion is that the rosters are not perfectly suited for war, and especially now the human washers, like Empire of man versus the new chaos fashions they’re getting their asses handed to them pretty well especially when they lack a good infantry unit the empire doesn’t have truly any good decent infantry unit he infantry but they’re not good so I think that would creative assembly need to go through and upgrade all the empire, and redo all the old factions again to make them more balance For example, the dwarfs do you original dwarfs I love playing as though, but there are some poems about it first of all they have no true good anti-large soldiers the slayers are good, but they’re not gonna stop in monster units in Calvary they will run through them which kind of sucks especially if you’re using cannons and this is why I never use cannons a game is they’re not worth the money and what I mean by that is I don’t want to put my cannons on the front line especially when I have no good anti-large unit to protect them if they need to retreat because again, I have done it before monsters were charging a Rush of my anti-large warriors but the problem is though the cavalry the bigger unit was sometimes breakthrough. The formation is still tack my cannons that’s annoying even though they have charge defense and everything they can still just break the formation and touch my cannons, but you have like the cast dwarves the coastal vampire accounts, have a bloody chaos. You have these weaponry that can shoot over there line and hit the enemies further away. Why can’t the dwarves have any weapons like that the only weapon a truly they can shoot over the unit without hitting them is the catapult, which usually I end up using I don’t see the word investment in Canaan an organ gods because they need direct line of sight to actually be good, but it leaves a vulnerability and I don’t like them being vulnerable unless I have someway to protect them against the AI charging them and since doors, don’t have any good anti-large I don’t like to take the risk, but continuing on dwarves is that they should have a rune system in place for dwarfs where you can upgrade your door and armies armor equipment you know give all your soldiers flaming weapon rune and same for the armor and other things and maybe diversify the rosters and stuff because I have read a lot about the dwarf lore they have a lot more soldiers, weapons and stuff at the disposal than what we actually have in the game and on top of that upgrade their technology tree their technology tree needs to be upgraded. It’s kind of crap compared to other factions technology tree, and on top of that upgrade the rune they have like a good thing to put for them AOE runes because they don’t have enough of those. They barely have anything is because more factions have magical powers that can do more damage and bigger areas that can do a lot of damage and kill basically have a unit and I’ll give some of dwarfs some better stuff like that because there’s only handful runes I ever use is playing as a dwarf many things, just above armor and attack damage and defense. That’s really it was a truly the only useful ones sure the rest of them have uses, but compared to those few they’re under performing in my opinion I don’t know if anyone agrees with me just saying my opinion and what I think they really need to do just upgrade the older factions to make them more better with the newer factions and give them a better fighting chance
why my shotguns dwarfs never do they job? they always stand there with out doing nothing
Part 2?!
Like it ❤
everyone will become a chaos dwarf main till they get nerf to the ground
Great vid Zerk but uhhhh I... I gotta ask. I know it's a little strange for CA to clearly be trying to not use the word "slaves" and go for "laborers" instead but... why the insistence on still calling them slaves anyway?
Just easier to say when you have to say something 19 times in a video.
The "gobbo" army is really out of date on the campaign by turn 50, Unless you use Gorduz Backstabber. Then that one goblin army is kinda nuts.. $1700 upkeep for an army that could take down an army with more than twice the upkeep cost.
Enough blunderbusses and you can erase any army
Maybe I am just awful. But I cannot for the life of me arrange my army so my dwarf gunners or blunders won't just shoot my own men.
When they are behind, even on a hill, they melt me my immortals. When I try and flank they still somehow just end up melting my own dwarfs.
❤
The real question is when is empire 2? Hopefully without the awful system that appeared in Rome 2.
The lack of armor piercing on The Immortals is super disappointing tbh
Well your ranged are expected to do that job.
I'm not annoyed that CA avoided the word 'slave', I'm just dissapointed that they went with the boring 'laborer' when so many other great words exist: Peons! Roustabouts! Helots! Thralls!
whoops this was meant to be a reply to someone else lol
Thralls would've been dope but I wager they were trying to avoid any terms common to Vampires (tho I don't think they have anything in game called thralls, do they? I haven't played VC in awhile)
@@sonicrulez987 Thralls is the term used in Blood Bowl for the human members of a Vampire Team.
In TW:WH the word is also used for a type of Beastman follower.
But let's be honest, there's like a bajillion types of Warriors, and Knights. We can cope with a few more Thralls
first
so?
@@leonidas231 never been the first one and just wanted to do it :P
Something I've never understood about gun lines...wont I shoot my own men if I position them behind infantry?
Slaves? 1:48 I think you mean Goblin 𝒰𝓃𝓅𝒶𝒾𝒹-𝐼𝓃𝓉𝑒𝓇𝓃𝓈* and Orc 𝓤𝓷𝓹𝓪𝓲𝓭-𝓘𝓷𝓽𝓮𝓻𝓷𝓼*
ur blunderbusses are gonna massacre ur frontline if u put them like that, friendo