So I have to travel to a different planet to get titanium to make a few yellow cubes to unlock the ability to transport it to your home planet to make yellow cubes in bulk?
Dont forget that if you want the towers to pump out a specific resource you have to click on the side of the tower and it will give you a filter to output
Ummm gas GIANT = Huge Gravity = huge atmospheric pressures = squashed flat from every direction. therefore landing on a gas giant would be impossible, you would become a pinprick in an instant.
One thing I'd like to hear some thoughts on are the weird little irregularities you get when laying belts in certain directions - you can lay out a row of assemblers in perfect alignment, then when you try to lay a belt as close as possible, you'll reach a point where the grid lines don't align and the belt has to jog out a bit to continue. when you try to lay three belts along one side of a row of assemblers, you can reach a point where the belts are as close as you cam get them but a sorter can't reach the furthest belt. Also a similar issue when placing logistic towers near the poles where you can't get a belt in from some directions. Not sure how well I'm explaining this, but it seems to be caused by the way the grid lines always meet up going around the circumference but don't always meet up going nort to south. Something I thought might be worth mentioning is how damn slow the gas giant extractors are - when I first researched them I put one on my local gas giant, assuming that the colossal machine would fulfill my meager needs, when in fact it produces resources at the speed of a poorly placed miner. Finding your tutorials very useful, I had a stroke in 2017 which wiped out a big chunk of my brain, so my ability to learn from experience isn't what it was.
Gas extractors are slow but you can place 40 of them per gas giant. On top of that you can also as research increases they also extract faster As for the grid, there are parts of the world were the grids change, if you build east and west you should be fine.
Thank you, JD for making this video. I have just gotten to the point with the first game that I'm starting to take solo flights off-planet to grab us loads of titanium so this video could not have come at a better time. You just earned yourself a lifetime subscriber here on TH-cam as well as a follower on Twitch and a member on Discord.
The devs did a surprisingly good job on the tooltips, but the fact that English is not their first language shows. Gaming conventions do not autotranslate well... hence weird sounding buildings like the "Exchanger".
Thank you soooooooooooooo Much!!! I was Buzzing when I started watching buzz around fetching for me. I'd survived up to the use of Purple cubes. Everything else, unless needing a Purple cube, is done. I was shipping manually across the planets. Now its reving up again!!!!
I found that the 'Storage' option is good for using the system as just that: storage. nothing will be delivered or taken but you can belt in and out and use the massive capacity as a 3rd tier storage container.
@@JDPlays After watching this again, as well as several others, I want to compliment you on your style. This video is 18 minutes long and covers everything I need to know. I saw another video on the same topic, 55 minutes long, and he didn't explain it as well. I found myself fast-forwarding because he left in all of the 'Huh...I guess I have to make those to do this' moments. I like the concise nature of your information. Thanks again.
Great explanation, Thanx a bunch. One tip. You don't have to look around for your home planet. The little arrows on the edge of the screen tells you exactly where everything is...
The problem is that we do not need a planetary station, but one that connects systems. If I want to move items around on one planet I just put in drones, no need for a separate station. As soon as I settle in another system however the vessels will start flying there for hours. Now I have to make sure my stations are supplied with warpers and I do not even want stuff from my home system moved to my new system. For example once I place an orbital station on a gas giant in my new system, ships from my home system will start collecting it, even if there is plenty already available on local collectors.
Warp Cores are built out of nonrenewable resources, too. Very expensive, almost never worth using. Needs to get patched. In the meantime, I'd recommend deconstructing or deactivating the buildings in your home system before moving to a new system.
Knowing that mechs break easily under Terran gravity, no doubt that interplanetary surface construction vehicles must look like giant hybrids of tank and truck.
One small tip that I think was omitted: You can set the capacity of the individual slots in these buildings by clicking on the bar to the left of the supply/demand buttons. Useful if you think having 10,000 accumulators or ingots sitting in storage doing nothing is excessive.
I think storage is so that that station won’t send drones to supply other stations, but other drones from other stations can come to take the supplies stored there, contrary to supply where both sides can send drones.
Hey, thanks for this info. I was suffering with frustration because I thought it would be the reverse with the demand supply... and also because of that storage option...
while I was watching I actually figured out what I was doing wrong, which is not addressed in the video. Not sure if this changed since 2 years ago, but the belts coming out of the base in this video, I had those too but while the structure filled up with 10,000 titanium ingots, I couldn't get them out! But I noticed a tiny dark smudge near where the belt came out of the base and mousing over it I got a funnel icon. It wasn't really explained that you had to set a filter for what was going to come out on the belt, and that it was so hard to see. I honestly found it by accident.
Interstellar logistic stations are so good and easy to use. They are very good at self balancing and it is very easy for you to spot bottlenecks. Because they are so effective it's so easy and natural to let your factory grow and you don't even have to car on what planet and system you are on.
That thing confused me. It took awhile to figure it out. You can put the accumulator "building" inside it as an item. In "Charge" mode, it only recharges empty accumulators, discharge is the opposite. On "idle" it will charge accumulators if you have excess power and drain them otherwise. It can fit a full stack of accumulators inside. 90MJ * 20 accumulators is 180MJ of energy storage. Belts and sorters work on the exchanger. Sorters can filter accumulators based on whether they are "full" or "empty". To send energy to other planets: Build an exchanger, preferably next to an Inter Planetary Logistics tower. Set the exchanger to "Charge". Use a sorter with a filter to move "Full" accumulators to IPL tower, and "Empty" accumulators from the IPL tower to the exchanger. On a second planet, build the exact same setup, except set the exchanger to "discharge". Logistic ships will now bring "full" accumulators to the second planet, where they will be put in the exchanger, discharged, then sent back to your first world. YMMV, but I'm pretty sure if you want to ship power to a world, it's less hassle to ship hydrogen instead. 200 hydrogen per logistic vessel gives 200*8=1600MW per trip. You don't bother with accumulators until the very very late game, when you need insane quantities of energy... by which point you are transition to Dyson power anyway.
Me and my friend have been playing Dyson for a while. We love the factory building/management games but my god are we something terrible at making a main bus system. Even on factorio, our bases turn into a spaghetti nightmare but they work so we don't tend to bother fixing it. Plus, my friend is more on the side of function over form.
Have not played so this is speculation on my part but maybe the storage is to be used in tandem with supply or demand where you use two slots to hold more of that resource in the station.
Thanks for this! IntErplanetary logistics has been killing me; transport vessels doing nothing. Looks like I’m doing it right, at least. Time to load an earlier save, I guess
@@tonyinman9365 yes, but I can’t say what was initially wrong. Set sending station(s) to “Remote Supply” and “Local Demand”, set receiving station(s) to “Remote Demand” and “Local Supply”, make sure at least one (preferably both) stations have vessels assigned, and it should work
cool video but i can't figure out how to get things OUT of my intRApanetary station. it put conveyer belts coming out of it and can't get any materials to come out
6:00 Note! The Interstellar Log station is a HOG for power on startup. Make sure it's not connected to your primary grid when you build it, and get its own power network. Once it has been charged and your network can handle it, then you can disconnect the charging network.
You have to put out a new track to set a filter for what you want to come out of the tower. Like so others can see, took me waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long to figure out.
I am shocked you don't recognize the value of using these buildings as storage. The only thing these buildings need power for is to charge up the drones/vehicles. No power is needed to store and release items. Because you can run belts directly into and out of the buildings, they are zero power belt-speed storage chests! Further, there are no stack limitations. Logistic stations stack to 10, so a 30-slot storage can store 300 of them, and the larger 60-slot can store 600. Using the logistic stations as storage, you get 5k for the planetary and 10k for the interstellar. You're limited to 3 or 5 items, and limited in how close you can put them, but still a good option for some situations.
I didn't cover this because it wasnt part of the topic of this video. I do agree items that stack in lower amounts they would be great as a storage containers and ive started using them as buffer chests in my own playthrus
So JD, i need a bit of help from you. I just put my first two interstellar stations down, in order to bring Titanium back to my starting planet. Details: On the source planet, I have a belt that's feeding ingots, and a belt that'a feeding ore, to the export station, and a slot within it selected for each of those materials. And 3 vessels put in the station. The station is fully charged and so supported by a hefty number of accumulators. On the receiving planet, i have the recipient station that also has an assigned slot for both titanium ore and titanium ingots. But there are no vessels assigned to this station. The ships will not transport either the ore or the ingots from the sender station to the recipient station. What do I need to set both those stations to, to make this work? Because i can't get them to work.
Sorry for the late reply I've been away for the last week. Our discord server has a lot of helpful people for quick replies! discord.gg/jdplays But to answer your question, The only thing I can guess is there is not enough in the source station yet for a vessel to be sent between stations. or you havn't told the home planet to request resources. Those are my only 2 suggestions without more info and screen shots
@@JDPlays I have, since leaving that comment, figured out the issue. It was indeed a lack of 200+ of the materials in question. As of this reply, i now have 21 vessels in operation, my station maxed out on both titanium ore and ingots, and 3 MkII storages full of ingots, a collector on my parent Gas Giant, and the beginnings of 2 dyson swarms, established by 6 em launchers by far. Things are advancing quickly. It will not be long before i make my first warp journey! Thanks for the reply, mack!
I want to make sure I understand correctly. interplanetary has 12 inputs but will only recognize 3 of them. so if I have 12 lines of stuff I need 4 interplanetary logistics station or 3 interstellar logistics stations?
interplanetary and the smaller one BOTH have 3 inputs/outputs on each side. You can use some or all of the belts.... and yes the larger stations support upto 5 items over the 3 of the smaller station... if you want 12 lines of 12 different items you will have to use a few different buildings, if you wanted 12 lines made up of only 3 products then you would be fine
I can't get the goods to leave the Logistics Station. It is set to demand certain stuff, and connected to a local grid via conveyers, drones will come and deliver until it's full, but nothing ever leaves it (via land conveyers). This video wasn't helpful at all. I wanted to see the full circuit in action, and receiving the cargo through logistics (cargo leaving the actual hub on the belts) wasn't shown at all. What am I missing?
Took me a while to figure out.... but here it is. Pick one of the side, whichever you want, and run some conveyers out from it as output, same as you would do for a mine for example. If you connect the conveyor properly, then a little icon will appear above each connected output conveyor, sort of upside down triangle with a spout. Click on that icon and you will be given the option of selecting the output you want. I was having the same problem, kicked myself something awful when I finally worked it out. Hope that helps.
@@alganhar1 I figured it out in the meantime, actually by manual-filtering first (TAB key), and after a while I noticed the filtering icon as well. thanks you so much anyway, I really appreciate it. presumably there are others just like me.
Struggling with how I set up the power on my new extrasolar system. The planet I landed on had 13 million silicon, which I desperately needed, but garbage power stats, can't even get power for the interstellar logistics for it. Any tips for starting up a new base outside of the home system?
@@JDPlays I ended up importing hydrogen and burning it in thermal plants, that is the key I think. Only took about ten of the plants and it's an easier solution since there is hydrogen everywhere. Man, I am loving this game so much. Best twenty bucks spent ever.
the power exchanger does it pretty fast... not really sure what that thing is for either. I want to zap power to other planets but i cant figure that out
I'm not the brightest crayon in the Box. But I do have some smarts. You need to update this video because I could not for the life of me figure out how to get items out of the planetary and Interstellar storage. There is another icon you have to click at the base to direct the items
thanks for the content!its really helpfull! just want to ask, if there are two station supplying the same material, what criteria do the drones consider which station to get that supply?
It just doesnt work for me even doing what your doing. I see in comments there may be something on the side to use as a filter but like another person has said, I cant find anything on the sides. Getting very frustrated with this. Its quite a hike for me to go to my titanium planet to constantly try different things while still manually lugging it back and forth. I have all the required upgrades as well
The game has had a few updates and tweaks but the concept is much the same. You can always jump on our discord server and go to the Dyson Sphere channel and ask for more help there with screen shots. discord.gg/jdplays Often its something simple thats just been overlooked
Hola!, is something else needed besides the interstellar tower? on the planet of titanium I select suply and in original plant I select demand ... nothing happens There is stock of material on the planet of titanium, also transport ships.
@@JDPlays Thanks for your answer! within the planets they work well but from one planet to another it does not transport them ... on both planets I have interplanetary towers Greetings!
How do I power my Interplanetary if my 2nd planet is just fresh and am only just mining one mineral there? So there's no network of wind turbines. Do I plop hundreds of wind turbines? :( I was excited to finally be able to create that interplanetary, but then I never thought it would need so much power.
Damnit, I've been struggling with figuring out how to supply my remote planets with energy and i've been shipping coal from my HQ to frozen wastelands. JD you always come in clutch with these videos just like you did with your Factorio ones. Time to go exploit that floating ball that i've been ignoring the last 50 hours lol
So I'm having this quandry... It takes yellow science to unlock the interstellar (aka interplanetary) transport network... but your home planet doesn't start with Titanium. So do you need to just set up a titanium manufacture on another planet and then MANUALLY ship it back to make yellow science to unlock logistics so later it might be able to do it automatically for you??? I would build pure yellow science on another planet and ship it back, but i don't have any with oil and titanium in my system.. Seems very sus.
@@dariussolodarius5616 Yes, but isn't the tier 1 logistics tower only capable of transporting on a single planet? I know the names of the towers are Planetary and Interstellar but as he demonstrated in the video (and as I believe my own testing is) the planetary one only transports on a single planet and the interstellar one is necessary to be interplanetary.
@@tomwallen7271 You're right, I've just tested it myself. Definitely you need 100 yellow science, because the non-yellow is only in the same planet. But it could be done with just 4 trips. Back and forth to set 1 miner and smelter for silicon and titanium. The 2nd trip after 20-30 minutes to bring back 2 rows of titanium plates and silicon planks and there you go (sorry for English)
@@dariussolodarius5616 Plus the titanium you need for the alloy to make the actual devices. Just feels a bit annoying to have to make multiple haul trips between planets just to bring as much titanium as possible.
wtf. i got 2 options instead of 1 in my station. Local demand which i can set to local supply and local storage, and remote demand which i can set to remote supply and remote storage. its not that easy with 2 options xD
2000m/s is mach 5.83, but youre right. Fun fact, many game engines like Unreal and Unity only allow upto 100m/s speed simulation, as faster than that the games collision detection gets really fucky. I wonder what This engine is doing about that. Really enjoy how it does proper surface to space transitions. Seamless.
Distance doesn't matter, but more distance means longer travel times. Distance between planets changes as you orbit, but usually isn't a significant problem. AFAIK, logistics ships can carry 200 units of ANYTHING per trip (that is, they ignore the usual stack sizes. Hydrogen and Titanium both get shipped in batches of 200). Ten logistic ships will get you 2000 resources per trip... which is a lot. If you want your logistics ships to travel to other star systems, you need to supply the building with Warp Cores. Warp Cores will be spent on each ship for each trip. Note that making Warp Cores requires spending non-renewable resources, so plan long term if you want to ship resources from one system to another. The biggest reason to do this is to strip mine all the planets in one system, to help build a better megastructure in a better system.
Cool, still don't get it Edit: nvm, I understood from a different video. Orange means 'comes into' and blue 'goes out of', local for planetary and remote for interplanetary.
there is a lot of air in the empty space you uploaded as a video here man. instead of.... ALL OF THAT.... you could have just .... 1. placed 3 circular areas with different coloured foundations on the floor... symbolizing 2 planets and a gasgiant.. 2. on each "planet", you could have placed 1 interstellar, and 2 planetary stations... each planetary station gets a chest, wich symbolizes a) a Mine and b) a Fabrication facility with this set up alone, you could have easily explained everything structured and in under 5 minutes. than you could have cut straight to the point where you land on the gas giant, and show the difference of that thing in comparrison to the interstellar station in maybe 1 more minute. all of that didnt have to be explained on an area that is bigger than a foodballfield.... distracting yourself while you're recording...
Your video is lacking in informations. You didn't cover the sliders at all: for example, the charging power, the minimum load slider, or the maximum range slider. Very disappointing 😕
Want to know more about Warpers? th-cam.com/video/UqroAgxkuUo/w-d-xo.html
So I have to travel to a different planet to get titanium to make a few yellow cubes to unlock the ability to transport it to your home planet to make yellow cubes in bulk?
Dont forget that if you want the towers to pump out a specific resource you have to click on the side of the tower and it will give you a filter to output
and i might add as you lay down the belt you can choose what comes out or in lol
Oh i wish i could edit videos after they were live
Cheers
Thats what i was searching for! Thanks!
Look for a black and white funnel icon. Has the feel of an incomplete interface.
this was super helpful! I had no idea how to make the interstellar ones work, now my titanium and silicon ore supplies are fully automated!
Glad I could help!
ahhh if only this video were around when I was trying for 20 minutes to land on the gas giant...
Well Jason, jump on discord, and follow me on Twitch, it takes a few days for knowledge gained on Twitch to filter down to TH-cam
Landing on gas giant would be impossible due to no land. But thats just me.
Or paid attention in physics class...
Ummm gas GIANT = Huge Gravity = huge atmospheric pressures = squashed flat from every direction. therefore landing on a gas giant would be impossible, you would become a pinprick in an instant.
Yea yea yea I’m stupid for thinking that video games don’t follow the laws of physics
I just got this game last week, about 30 hours in, these videos are extremely helpful and well made. Thank you!
One thing I'd like to hear some thoughts on are the weird little irregularities you get when laying belts in certain directions - you can lay out a row of assemblers in perfect alignment, then when you try to lay a belt as close as possible, you'll reach a point where the grid lines don't align and the belt has to jog out a bit to continue. when you try to lay three belts along one side of a row of assemblers, you can reach a point where the belts are as close as you cam get them but a sorter can't reach the furthest belt. Also a similar issue when placing logistic towers near the poles where you can't get a belt in from some directions. Not sure how well I'm explaining this, but it seems to be caused by the way the grid lines always meet up going around the circumference but don't always meet up going nort to south. Something I thought might be worth mentioning is how damn slow the gas giant extractors are - when I first researched them I put one on my local gas giant, assuming that the colossal machine would fulfill my meager needs, when in fact it produces resources at the speed of a poorly placed miner. Finding your tutorials very useful, I had a stroke in 2017 which wiped out a big chunk of my brain, so my ability to learn from experience isn't what it was.
Gas extractors are slow but you can place 40 of them per gas giant. On top of that you can also as research increases they also extract faster
As for the grid, there are parts of the world were the grids change, if you build east and west you should be fine.
Thank you, JD for making this video. I have just gotten to the point with the first game that I'm starting to take solo flights off-planet to grab us loads of titanium so this video could not have come at a better time. You just earned yourself a lifetime subscriber here on TH-cam as well as a follower on Twitch and a member on Discord.
Thanks!
This game is so much fun. I love finding games that I've never seen, buy them, turns out they're amazing
tru
I might have over 100 hours already in the game thats a week old
@@JDPlays oh mah gawd
Suggestion on these dyson sphere tutorial videos -- MORE! They are fantastic and necessary!
Will do!
The devs did a surprisingly good job on the tooltips, but the fact that English is not their first language shows. Gaming conventions do not autotranslate well... hence weird sounding buildings like the "Exchanger".
Thank you soooooooooooooo Much!!! I was Buzzing when I started watching buzz around fetching for me.
I'd survived up to the use of Purple cubes. Everything else, unless needing a Purple cube, is done. I was shipping manually across the planets.
Now its reving up again!!!!
I found that the 'Storage' option is good for using the system as just that: storage. nothing will be delivered or taken but you can belt in and out and use the massive capacity as a 3rd tier storage container.
I'm almost to the point where I'm using the Intraplanetary system. Glad I saw this before I did the 'What do you mean I need Titanium?'
you will need titanium for interplanetary logistics as well as the yellow science
@@JDPlays After watching this again, as well as several others, I want to compliment you on your style. This video is 18 minutes long and covers everything I need to know. I saw another video on the same topic, 55 minutes long, and he didn't explain it as well. I found myself fast-forwarding because he left in all of the 'Huh...I guess I have to make those to do this' moments.
I like the concise nature of your information. Thanks again.
Great explanation, Thanx a bunch. One tip. You don't have to look around for your home planet. The little arrows on the edge of the screen tells you exactly where everything is...
The problem is that we do not need a planetary station, but one that connects systems. If I want to move items around on one planet I just put in drones, no need for a separate station. As soon as I settle in another system however the vessels will start flying there for hours. Now I have to make sure my stations are supplied with warpers and I do not even want stuff from my home system moved to my new system.
For example once I place an orbital station on a gas giant in my new system, ships from my home system will start collecting it, even if there is plenty already available on local collectors.
Warp Cores are built out of nonrenewable resources, too. Very expensive, almost never worth using. Needs to get patched.
In the meantime, I'd recommend deconstructing or deactivating the buildings in your home system before moving to a new system.
Just got to this stage of the game and needed this. Great tutorial. Explained very well. Tks.
Neat. I haven't gotten that far yet... but I will remember your tips when I do.
Knowing that mechs break easily under Terran gravity, no doubt that interplanetary surface construction vehicles must look like giant hybrids of tank and truck.
Great video, thank you for this! I couldn't get it working and didn't know what I was doing wrong. Working good now!
Great to hear!
One small tip that I think was omitted: You can set the capacity of the individual slots in these buildings by clicking on the bar to the left of the supply/demand buttons. Useful if you think having 10,000 accumulators or ingots sitting in storage doing nothing is excessive.
Good point, but in mega planetary bases is anything ever excessive?
I think storage is so that that station won’t send drones to supply other stations, but other drones from other stations can come to take the supplies stored there, contrary to supply where both sides can send drones.
Thank you for this easy to understand, informative video.
Hey, thanks for this info. I was suffering with frustration because I thought it would be the reverse with the demand supply... and also because of that storage option...
while I was watching I actually figured out what I was doing wrong, which is not addressed in the video. Not sure if this changed since 2 years ago, but the belts coming out of the base in this video, I had those too but while the structure filled up with 10,000 titanium ingots, I couldn't get them out! But I noticed a tiny dark smudge near where the belt came out of the base and mousing over it I got a funnel icon. It wasn't really explained that you had to set a filter for what was going to come out on the belt, and that it was so hard to see. I honestly found it by accident.
bruh you just saved my ass, I've been banging my head on how to get that friggin titanium out of my space elevator lol
This is the one piece of info I needed that no one else seemed to cover properly. Thank you!
Interstellar logistic stations are so good and easy to use. They are very good at self balancing and it is very easy for you to spot bottlenecks. Because they are so effective it's so easy and natural to let your factory grow and you don't even have to car on what planet and system you are on.
how do you get the interstaller logicis station to sent stuff to the same planet you one,
@@stevemyopinion423 the same way as with normal logistics stations. you need the tier 1 drones not the better ones for interestellar travel
Thank you this tutorial helped me.
Thanks for creating this. Once I'll get to this point then... 👍👍👍
Thanks a lot ! i have unlock that building and wonder of this work since one hour x)
Nice explanation, thank you very much. I really enjoy your tutorials! Apart from that, this game is amazing!
Absolute legend!!! Amazing tutorial!!!
Can you do a tutorial on the energy exchanger in the interstellar power transmission tech?
Next video i think
That thing confused me. It took awhile to figure it out. You can put the accumulator "building" inside it as an item. In "Charge" mode, it only recharges empty accumulators, discharge is the opposite. On "idle" it will charge accumulators if you have excess power and drain them otherwise. It can fit a full stack of accumulators inside. 90MJ * 20 accumulators is 180MJ of energy storage.
Belts and sorters work on the exchanger. Sorters can filter accumulators based on whether they are "full" or "empty".
To send energy to other planets: Build an exchanger, preferably next to an Inter Planetary Logistics tower. Set the exchanger to "Charge". Use a sorter with a filter to move "Full" accumulators to IPL tower, and "Empty" accumulators from the IPL tower to the exchanger.
On a second planet, build the exact same setup, except set the exchanger to "discharge". Logistic ships will now bring "full" accumulators to the second planet, where they will be put in the exchanger, discharged, then sent back to your first world.
YMMV, but I'm pretty sure if you want to ship power to a world, it's less hassle to ship hydrogen instead. 200 hydrogen per logistic vessel gives 200*8=1600MW per trip. You don't bother with accumulators until the very very late game, when you need insane quantities of energy... by which point you are transition to Dyson power anyway.
Me and my friend have been playing Dyson for a while. We love the factory building/management games but my god are we something terrible at making a main bus system. Even on factorio, our bases turn into a spaghetti nightmare but they work so we don't tend to bother fixing it. Plus, my friend is more on the side of function over form.
Have not played so this is speculation on my part but maybe the storage is to be used in tandem with supply or demand where you use two slots to hold more of that resource in the station.
Thanks for this! IntErplanetary logistics has been killing me; transport vessels doing nothing. Looks like I’m doing it right, at least. Time to load an earlier save, I guess
Did you work out why your Transport vessels won’t take off? Its driving me mad.
@@tonyinman9365 yes, but I can’t say what was initially wrong. Set sending station(s) to “Remote Supply” and “Local Demand”, set receiving station(s) to “Remote Demand” and “Local Supply”, make sure at least one (preferably both) stations have vessels assigned, and it should work
@@DocHogan Cheers, got it going : )
@@tonyinman9365 good to hear
@@DocHogan Thank you so much!!!!
clear, helpful.
liked and subscribed.
thanks!
cool video but i can't figure out how to get things OUT of my intRApanetary station. it put conveyer belts coming out of it and can't get any materials to come out
me too, this video is covering the obvious things but not that one :(
You use your conveyer belt like normal but, (Tab) select filter the material you want to pull out
@@inval3d830 Is correct!
Thank you guys and sorry to be critical towards the video 😊
Excellent tutorial, thanks man!!
THANK YOU!!!!!!! BEST VIDEO EVER!!!!!!
6:00 Note! The Interstellar Log station is a HOG for power on startup. Make sure it's not connected to your primary grid when you build it, and get its own power network. Once it has been charged and your network can handle it, then you can disconnect the charging network.
You can also adjust it's "max charge rate".
thx for the great tutorial. helps me a lot.
You can get titanium from stone on the ground. But not enough.
Yep. Way faster to stock up on Graphite, then fly to the nearest planet that has titanium.
Never enough!
You have to put out a new track to set a filter for what you want to come out of the tower.
Like so others can see, took me waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long to figure out.
Great vid man, this will help me a lot
Glad to hear it!
Oh boy, my home planet is just spaghetti junction 😅
mine has gotten worse rather better!
is there a way to limit logistic vessels so they dont fly into other systems ?
yeh or disseminate space warpers
not at that stage of the game yet but i want to guess that you could have multiple stations for different planets/systems
How do I supply my ships with warp cores? I do not have that icon showing to insert warp cores, just the icon for small and large ships to insert.
Worked it out you have to research logistics level 4, to get them to use warp cores.
@@ianspice4844 THANK YOU!!
Thank you! this was absolutely helpful. I love this game, but the more i see, the more i realize that i suck at it. :/
I am shocked you don't recognize the value of using these buildings as storage. The only thing these buildings need power for is to charge up the drones/vehicles. No power is needed to store and release items. Because you can run belts directly into and out of the buildings, they are zero power belt-speed storage chests! Further, there are no stack limitations. Logistic stations stack to 10, so a 30-slot storage can store 300 of them, and the larger 60-slot can store 600. Using the logistic stations as storage, you get 5k for the planetary and 10k for the interstellar. You're limited to 3 or 5 items, and limited in how close you can put them, but still a good option for some situations.
I didn't cover this because it wasnt part of the topic of this video. I do agree items that stack in lower amounts they would be great as a storage containers and ive started using them as buffer chests in my own playthrus
Fucking hell! Thank you dude! I just started playing and I am having so much fun until I needed Titanium. Thanks for the tutorial! +1 sub
So JD, i need a bit of help from you.
I just put my first two interstellar stations down, in order to bring Titanium back to my starting planet.
Details:
On the source planet, I have a belt that's feeding ingots, and a belt that'a feeding ore, to the export station, and a slot within it selected for each of those materials. And 3 vessels put in the station. The station is fully charged and so supported by a hefty number of accumulators.
On the receiving planet, i have the recipient station that also has an assigned slot for both titanium ore and titanium ingots. But there are no vessels assigned to this station.
The ships will not transport either the ore or the ingots from the sender station to the recipient station.
What do I need to set both those stations to, to make this work? Because i can't get them to work.
Sorry for the late reply I've been away for the last week. Our discord server has a lot of helpful people for quick replies! discord.gg/jdplays
But to answer your question, The only thing I can guess is there is not enough in the source station yet for a vessel to be sent between stations.
or you havn't told the home planet to request resources. Those are my only 2 suggestions without more info and screen shots
@@JDPlays I have, since leaving that comment, figured out the issue. It was indeed a lack of 200+ of the materials in question.
As of this reply, i now have 21 vessels in operation, my station maxed out on both titanium ore and ingots, and 3 MkII storages full of ingots, a collector on my parent Gas Giant, and the beginnings of 2 dyson swarms, established by 6 em launchers by far.
Things are advancing quickly. It will not be long before i make my first warp journey!
Thanks for the reply, mack!
I want to make sure I understand correctly. interplanetary has 12 inputs but will only recognize 3 of them. so if I have 12 lines of stuff I need 4 interplanetary logistics station or 3 interstellar logistics stations?
interplanetary and the smaller one BOTH have 3 inputs/outputs on each side. You can use some or all of the belts.... and yes the larger stations support upto 5 items over the 3 of the smaller station...
if you want 12 lines of 12 different items you will have to use a few different buildings, if you wanted 12 lines made up of only 3 products then you would be fine
Nice video. Is there a way to get the stuff from those stations back into the storages? It just goes in the stations. I couldn't find it anywhere.
Bro I tried to put up a sistem and it took about 30 minutes to set up but I didn’t think about the 180 degree turning limit
Thats super helpful.
Glad it was helpful!
I can't get the goods to leave the Logistics Station. It is set to demand certain stuff, and connected to a local grid via conveyers, drones will come and deliver until it's full, but nothing ever leaves it (via land conveyers).
This video wasn't helpful at all. I wanted to see the full circuit in action, and receiving the cargo through logistics (cargo leaving the actual hub on the belts) wasn't shown at all. What am I missing?
Took me a while to figure out.... but here it is.
Pick one of the side, whichever you want, and run some conveyers out from it as output, same as you would do for a mine for example.
If you connect the conveyor properly, then a little icon will appear above each connected output conveyor, sort of upside down triangle with a spout. Click on that icon and you will be given the option of selecting the output you want. I was having the same problem, kicked myself something awful when I finally worked it out.
Hope that helps.
@@alganhar1 THANKYOU, literally been trying to figure it out for a day straight i feel so stupid.
@@alganhar1 I figured it out in the meantime, actually by manual-filtering first (TAB key), and after a while I noticed the filtering icon as well.
thanks you so much anyway, I really appreciate it. presumably there are others just like me.
@@alganhar1 1000 thanks to you, i was also stuck with this step
Sorry this would be a oversight on my behalf i wish i could go back and edit uploaded videos but i cant unfortunately
so... i have to manually place space warpers into EVERY SINGLE LOGISTIC STATION?
tutorial how efficiently make advanced science cubes ?
Will be coming up shortly
Struggling with how I set up the power on my new extrasolar system. The planet I landed on had 13 million silicon, which I desperately needed, but garbage power stats, can't even get power for the interstellar logistics for it. Any tips for starting up a new base outside of the home system?
Coming soon, and garbage wind power just means more turbines, a lot more!
@@JDPlays I ended up importing hydrogen and burning it in thermal plants, that is the key I think. Only took about ten of the plants and it's an easier solution since there is hydrogen everywhere. Man, I am loving this game so much. Best twenty bucks spent ever.
Great tutorial
Needed this!!
How do you get the full accumulators in your inventory to build the gas suckers?
Put them down, wait for them to charge, takes a while unfortunately but i will cover a faster way in a later video
@@JDPlays Yes thank you, it says dismantle, and i was poor at the time, so i was scared to do that lol.
the power exchanger does it pretty fast... not really sure what that thing is for either. I want to zap power to other planets but i cant figure that out
I got the gas giant exploitation but i have no idea how to set it up
set the requests back home and fly those items home!
New sub! How do you add warpers to transport ship or once you get tech they have it automatically?
Check the playlists, there is a video dedicated to warpers!
th-cam.com/play/PLnIE0W-m629dUd5lfNF2EQEx6eskER_Gm.html
I'm not the brightest crayon in the Box. But I do have some smarts. You need to update this video because I could not for the life of me figure out how to get items out of the planetary and Interstellar storage. There is another icon you have to click at the base to direct the items
thanks for the content!its really helpfull!
just want to ask, if there are two station supplying the same material, what criteria do the drones consider which station to get that supply?
so far my answer is they are random, I had 3 ships go to the same solar system for materials and 5 ships decide to go to another sun for materials
They should add an upgraded mining machine that has drones to move raw materials right to a logistics stations
It just doesnt work for me even doing what your doing. I see in comments there may be something on the side to use as a filter but like another person has said, I cant find anything on the sides. Getting very frustrated with this. Its quite a hike for me to go to my titanium planet to constantly try different things while still manually lugging it back and forth. I have all the required upgrades as well
The game has had a few updates and tweaks but the concept is much the same.
You can always jump on our discord server and go to the Dyson Sphere channel and ask for more help there with screen shots. discord.gg/jdplays Often its something simple thats just been overlooked
I cant seem to get my interstellar tower to accept any items with a belt. Im trying to ship titanium, but cant get it filled up..
Feed the belt IN, and make sure you have set a filter in the station, It only accepts things that are filtered on it
Is there any way to make it so an interstellar one takes in resources from space and puts them onto a belt coming out of it?
Thanks for helping
When I heard "streaming DSP on Twitch", I totally misinterpreted it for just a second, lol.
lol
Thanks
Hola!, is something else needed besides the interstellar tower?
on the planet of titanium I select suply and in original plant I select demand ... nothing happens
There is stock of material on the planet of titanium, also transport ships.
if A tower has resources IN the tower, Power, and Interplanatary Ships and is set to supply and the other to demand then your done
@@JDPlays Thanks for your answer!
within the planets they work well but from one planet to another it does not transport them ... on both planets I have interplanetary towers
Greetings!
i might be dumb but i did what u did in this video for the planetary logistics station but It doesn't do anything
how to unload interesteral station? have belts connected but nothing is comming out
How do I power my Interplanetary if my 2nd planet is just fresh and am only just mining one mineral there? So there's no network of wind turbines. Do I plop hundreds of wind turbines? :(
I was excited to finally be able to create that interplanetary, but then I never thought it would need so much power.
How do I make things go from the logistics station to a belt?
how do you use the the big one when you only want it to send stuff on the same planet, i cant get it to work.
How do your get out the material from the station?
5:09 How did you do that, sliding and selecting only 1?
Right click, you might also want to check this video out th-cam.com/video/PeyuGpeIxNg/w-d-xo.html
@@JDPlays Thank you! I will!
Would Fire ice be Metallic Hydrogen?
Damnit, I've been struggling with figuring out how to supply my remote planets with energy and i've been shipping coal from my HQ to frozen wastelands. JD you always come in clutch with these videos just like you did with your Factorio ones. Time to go exploit that floating ball that i've been ignoring the last 50 hours lol
Thank you
So I'm having this quandry... It takes yellow science to unlock the interstellar (aka interplanetary) transport network... but your home planet doesn't start with Titanium. So do you need to just set up a titanium manufacture on another planet and then MANUALLY ship it back to make yellow science to unlock logistics so later it might be able to do it automatically for you??? I would build pure yellow science on another planet and ship it back, but i don't have any with oil and titanium in my system.. Seems very sus.
The tier 1 logistics tower can be made without yellow science. Just did it myself
@@dariussolodarius5616 Yes, but isn't the tier 1 logistics tower only capable of transporting on a single planet? I know the names of the towers are Planetary and Interstellar but as he demonstrated in the video (and as I believe my own testing is) the planetary one only transports on a single planet and the interstellar one is necessary to be interplanetary.
@@tomwallen7271 You're right, I've just tested it myself. Definitely you need 100 yellow science, because the non-yellow is only in the same planet. But it could be done with just 4 trips. Back and forth to set 1 miner and smelter for silicon and titanium. The 2nd trip after 20-30 minutes to bring back 2 rows of titanium plates and silicon planks and there you go (sorry for English)
@@dariussolodarius5616 Plus the titanium you need for the alloy to make the actual devices. Just feels a bit annoying to have to make multiple haul trips between planets just to bring as much titanium as possible.
so i put the supply for local and demand for intarstellar and it wont move out my titanium and its just stuck in the interstellar station help
NVM i got it. For anyone whos conveyors wont push stuff out you have to set the filter by pressing tab
wtf. i got 2 options instead of 1 in my station. Local demand which i can set to local supply and local storage, and remote demand which i can set to remote supply and remote storage. its not that easy with 2 options xD
There are 2 towers I covered both of them, the Intra Planatary (the smaller ones) and the INTRA planatary the bigger ones
How to mine the sun?
You CANT it shows the amount of total resources on every planet in the system
your hitting the planet at Mach 5.88, no wonder the game gets angry
2000m/s is mach 5.83, but youre right.
Fun fact, many game engines like Unreal and Unity only allow upto 100m/s speed simulation, as faster than that the games collision detection gets really fucky. I wonder what This engine is doing about that. Really enjoy how it does proper surface to space transitions. Seamless.
Is there a limit on how far the drones travel between Planetary stations? Or doesn't the distance matter?
Distance doesn't matter, but more distance means longer travel times. Distance between planets changes as you orbit, but usually isn't a significant problem. AFAIK, logistics ships can carry 200 units of ANYTHING per trip (that is, they ignore the usual stack sizes. Hydrogen and Titanium both get shipped in batches of 200). Ten logistic ships will get you 2000 resources per trip... which is a lot.
If you want your logistics ships to travel to other star systems, you need to supply the building with Warp Cores. Warp Cores will be spent on each ship for each trip. Note that making Warp Cores requires spending non-renewable resources, so plan long term if you want to ship resources from one system to another. The biggest reason to do this is to strip mine all the planets in one system, to help build a better megastructure in a better system.
Nope they automagiclly go as far away as they need to both the planetary ones and the interstellar ones
Cool, still don't get it
Edit: nvm, I understood from a different video. Orange means 'comes into' and blue 'goes out of', local for planetary and remote for interplanetary.
Too bad each interstellar depot can only hold ten ships.
I believe the terran saying is "Build more supply depots."
10 is actually enough ive found with upgrades they hold 1K resources each!
@@r3dp9 "Additionally supply dépôts required".
No entiendo ingles, espero entender algo, no hay tutoriales en español.
13:40 i did worse, i ran out of fuel mid warp. now that was embarrassing, lol
oops.....
mkay
Really? That’s it? Lmao
least it wasn't a mkant!
there is a lot of air in the empty space you uploaded as a video here man.
instead of.... ALL OF THAT....
you could have just ....
1.
placed 3 circular areas with different coloured foundations on the floor...
symbolizing 2 planets and a gasgiant..
2.
on each "planet", you could have placed 1 interstellar, and 2 planetary stations...
each planetary station gets a chest, wich symbolizes a) a Mine and b) a Fabrication facility
with this set up alone, you could have easily explained everything structured and in under 5 minutes.
than you could have cut straight to the point where you land on the gas giant, and show the difference of that thing in comparrison to the interstellar station in maybe 1 more minute.
all of that didnt have to be explained on an area that is bigger than a foodballfield.... distracting yourself while you're recording...
I'm so confused. You say that the gas giants don't deplete, then you say "you can suck them dry!"
figure of speech, throw as many orbit collectors as you can on a gas giant!
Your video is lacking in informations. You didn't cover the sliders at all: for example, the charging power, the minimum load slider, or the maximum range slider. Very disappointing 😕
+
was not clear what so ever
Why do you keep saying "SuCkEd DrY" about the infinite resource gas giant. Literally cannot be "suCkEd dRy". Just a lil weird.
didnt help at all
why not? what did u miss? the only think i know of is you may need to set the filters on builds before inputting/outputting belts
@@JDPlays didn’t mean to hate the game was just annoying me came back to your video a bit later helped a bunch cheers