How to EXPAND to NEW PLANETS Easily with POLAR HUB | Dyson Sphere Program Tutorial

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  • เผยแพร่เมื่อ 23 ก.พ. 2021
  • DYSON SPHERE PROGRAM
    Build the most efficient intergalactic factory in space simulation strategy
    game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire
    Combining Factorio and Satisfactory on a Galactic scale!
    ABOUT THE GAME
    Dyson Sphere Program is a sci-fi simulation game with space, adventure,
    exploration and factory automation elements where you have to build your
    own galactic industrial empire from scratch
    In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks
    to virtual reality. A new kind of supercomputer has been developed - a machine which superior artificial intelligence and computing capability will
    push humanity even further. There is only one problem: there isn’t enough
    energy in the whole planet to feed this machine.
    You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing a Dyson
    Sphere, a megastructure that would orbit around a star, harnessing all its
    power and energy. Only a few decades ago it was considered a hypothetical, impossible invention - but now it’s in your hands… if you can manage to develop this space workshop in some galactic backwater into a galaxy-wide industrial production empire!
    ABOUT EARLY ACCESS
    While the core mechanics of Dyson Sphere Program are ready, the game still can grow and evolve a lot - and Early Access is just the perfect place for it to reach its true potential. We believe that by letting players experience the main content of Dyson Sphere Program and actively interacting with them to collect their feedback will allow us to improve the game and make it much better than it would be without this Early Access stage. Our plans are for this EA stage to be about 1 year long. But that is not written in stone
    KEY FEATURES
    ◇ Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
    ◇ Develop your very own Dyson Sphere, a megastructure that orbits
    around a star harnessing all its power and energy, from the first screw
    to its completion
    ◇ Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
    ◇ Gather resources in planets of all types: ocean, lava, desert, frozen,
    gaseous planets…
    ◇ Research new technologies to improve your factories… and discover
    the secrets of the universe
    ◇ Build mechas to fly, sail or jump through outer space and alien planets
    ◇ Transport materials across the galaxy to your facilities: thousands of
    transport ships will flow endlessly to your factories and back!
    ◇ Design the most efficient automated factory and production line
    ◇ Customize your factory and Dyson Sphere to make it unique
    ◇ Design a balanced power network, producing energy in all kinds of
    power plants like wind turbines, artificial stars… through conveyor
    belts, and you’ve got technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools
    COSMO can afford to build a massive-scale automated production line
    SCHEDULE:
    Daily at ~15:00 CET
    SOCIAL:
    Twitch: / nilaus
    Patreon: / nilaus
    Discord: / discord
    Twitter: / christiannilaus
    Tips: streamlabs.com/nilaus
    Merchandise: streamlabs.com/nilaus1#/merch
    TH-cam VOD Channel: / @nilaustv8036
    #DysonSphere #Factorio #MasterClass
  • เกม

ความคิดเห็น • 196

  • @Nilaus
    @Nilaus  3 ปีที่แล้ว +16

    If you want more Dyson Sphere Program; then I am streaming live at www.twitch.tv/nilaus. Come on over and say 'hi'

  • @tbd5921
    @tbd5921 3 ปีที่แล้ว +223

    "welcome to dyson sphere, my name is nilaus, and this is a tutorial on how to miss your planet damnit"
    monday

    • @AaronCDesign
      @AaronCDesign 3 ปีที่แล้ว +19

      Most epic intro? Probably.

    • @Eperogenay
      @Eperogenay 3 ปีที่แล้ว +17

      That was the best start to a video I've seen in some time.

    • @DerShushu
      @DerShushu 3 ปีที่แล้ว +2

      Loved it!

    • @papajimg9238
      @papajimg9238 3 ปีที่แล้ว +6

      epic intro, epic Nilaus calm reaction!!

    • @ecogreen123
      @ecogreen123 3 ปีที่แล้ว +3

      i adore the start and i was caught off gaurd

  • @JanicMilan
    @JanicMilan 3 ปีที่แล้ว +96

    Anyone else keeps hearing Nilaus while playing DSP? True voice of this game

    • @Dervraka
      @Dervraka 3 ปีที่แล้ว +8

      Lol! It would be cool if the devs actually got him to voice the English version of the final release. It would certainly be better than the robotic voice with the screwy English they use now. Nilaus has a very professor like voice, he would fit perfectly for a game like this.

    • @makko1266
      @makko1266 2 ปีที่แล้ว +1

      bruh, his "Hello oil, goodbye oil" from the Yellow Science tutorial (I think?) keeps repeating in my head.

    • @andreas3362
      @andreas3362 ปีที่แล้ว +1

      Bruh, i thought it‘s only me. Strange part is, i‘m german but still have his english voice in my head while playing 😂

    • @kelvaris1
      @kelvaris1 5 หลายเดือนก่อน

      This and facotorio.

  • @sitronela_1734
    @sitronela_1734 3 ปีที่แล้ว +51

    Always wondered how to miss my planets. Two tutorials in one, Love it.

  • @fare-5174
    @fare-5174 3 ปีที่แล้ว +57

    They should offer you a part-time job of translating and voicing all the tutorials in the game.

    • @InviZ.
      @InviZ. 3 ปีที่แล้ว

      Someone please make a mod of this

    • @ssShockRyder
      @ssShockRyder 3 ปีที่แล้ว

      @Locke Dunnegan i know i love making the fluid all sad it's just over there kicking rocks and won't talk to me anymore .

    • @thomasblake3633
      @thomasblake3633 3 ปีที่แล้ว

      Your fuel devastation has reached a certain scale.

  • @KevlarGorilla
    @KevlarGorilla 3 ปีที่แล้ว +33

    Call it the:
    "New Input Polar Processing Logistics Engine"
    The NIPPLE!

    • @fizbe4671
      @fizbe4671 3 ปีที่แล้ว

      The fact this comment has no attention is mind boggling. Here, take my like.

    • @jacksaunders3549
      @jacksaunders3549 2 ปีที่แล้ว

      love it

  • @saintcabbage
    @saintcabbage 3 ปีที่แล้ว +10

    I will also add you are damn good at placement of items, I put stuff down, delete, move a tile over, and replace all the time.

  • @Reoh0z
    @Reoh0z 3 ปีที่แล้ว +8

    Nilaus,
    Me, "What is this sorcery?!"

  • @AaronCDesign
    @AaronCDesign 3 ปีที่แล้ว +18

    That one tiny band of no concrete is super triggering :D

    • @nicolai9595
      @nicolai9595 3 ปีที่แล้ว +1

      along with the empty rotating spot on the purple science belt

  • @dondiezel
    @dondiezel 3 ปีที่แล้ว +34

    Fabulous build. I watch other TH-camrs do sloppy builds and are proud of "spaghettifying" their bases under the excuse of fun but this is where you stand out - thanks for sharing your techniques and best practices.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +8

      thanks, it does feel like a bit of an excuse at times for not taking the time to design properly

    • @HappyQuokka495
      @HappyQuokka495 3 ปีที่แล้ว

      Z1 gaming 🙄🥱

    • @OriginalUnjustifier
      @OriginalUnjustifier ปีที่แล้ว +1

      *glances guiltily at the 1 hemisphere factory that barely makes it to purple science*
      I have no idea what you're talking about.

  • @bharathmshetty
    @bharathmshetty 3 ปีที่แล้ว +5

    I started playing this game 3 days ago, can't stop playing and thinking about it. One of the best games out there.

  • @papajimg9238
    @papajimg9238 3 ปีที่แล้ว +7

    Thank you, this is great!! I can't wait for the next 2 tutorials, they're gonna be super interesting, both the fault lines/meridians tutorial & the hub supplier tutorial

  • @realKrovax
    @realKrovax 3 ปีที่แล้ว +6

    I was waiting for this when you announced to do more tutorials. I will apply this next sessions. Much appreciated!

  • @spaced_RAVEN
    @spaced_RAVEN 3 ปีที่แล้ว +28

    Damn this looks epic, you progress so quickly its insane. I've not even gotten off of my home planet after like 10 hours in the game.
    Also i love the purple ring, its a great touch

    • @MrRabbiTricky
      @MrRabbiTricky 3 ปีที่แล้ว +6

      Just for the record, bottom right corner says he played 137 hours... Just saying

    • @spaced_RAVEN
      @spaced_RAVEN 3 ปีที่แล้ว +3

      @@MrRabbiTricky yeah that... that explains a lot hahah

    • @dannynewhouse9354
      @dannynewhouse9354 3 ปีที่แล้ว +3

      @@MrRabbiTricky I love Dyson Sphere for this, it lets watchers see how much time off camera happens.

    • @MrRabbiTricky
      @MrRabbiTricky 3 ปีที่แล้ว +1

      @@dannynewhouse9354 I agree, it makes it more "honest".

  • @Joogaberry
    @Joogaberry 3 ปีที่แล้ว +2

    Efficiency is key and I have yet to see another content creator as efficient as you. Keep up the good work

  • @ryankl1984
    @ryankl1984 3 ปีที่แล้ว +2

    Nice! That looks amazing. Purple matrix cubes are like the cherry on top. I feel like they are the most under used item in the game currently. Lots of potential for making really cool builds with them. For example: I was thinking about going out and making a RGB planet/ gamer planet with them just for fun.

  • @c0rr4nh0rn
    @c0rr4nh0rn 3 ปีที่แล้ว +6

    A comment on warper output: always outflow from the requested slot (#1-5) of the tower not #6 so that the import doesn't accidentally empty its reserve used to send ships to fetch more.
    I might also indent the cube line at the tower position 1 to improve the efficiency of identifying the locations.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +1

      good point on an edge case that can cause problems in rare situations

  • @salemprompthous3820
    @salemprompthous3820 3 ปีที่แล้ว +3

    Temple of Effectiveness ❤
    Mine looks a bit different, as I reserve that 3tile outer area for solar panels (have yet to mass produce the suns).
    Keep it up @Nilaus, lookin' forward to your next episodes ❤

  • @linamishima
    @linamishima 3 ปีที่แล้ว +1

    That's amazing, thank you for the tutorial! I'm about to start colonising my second system, so this will make life so much easier!

  • @deanlawson6880
    @deanlawson6880 ปีที่แล้ว

    I love this build for setting up a new planet! The only thing that would make it "better" would be to just lay down a quick Blueprint of this setup all in one whack!
    I really like this Nilaus - Nicely done!

  • @Errornamenotfound-re4yp
    @Errornamenotfound-re4yp 2 ปีที่แล้ว

    Thank you I was about to colonize my black hole and now I can do it more easily

  • @robbiesmith79
    @robbiesmith79 3 ปีที่แล้ว

    @nilaus. I do 1 more step. I take 1-2 conveyor belts and drag out to the sides what's in slots 1-5 just so I can see at a glance what's inside. It creates an icon of the items inside.

  • @blkspade23
    @blkspade23 3 ปีที่แล้ว

    So a decent kick start system can be made with an accumulator being passed between 2 exchangers in a loop with direct conveyers. With the charging one off the main grid, with enough renewable power to get that accumulator charged. It good way to get production started back up if power ever ends up lost in a gap of energy delivery.

  • @badejong
    @badejong 3 ปีที่แล้ว

    Great tutorial Nilaus. Well done! 👍👍👍

  • @MisterFortyFive
    @MisterFortyFive 3 ปีที่แล้ว +7

    I'm going to be using these guides to help fix my base. Show me the light Nilaus. I've been too seduced by the dark side of Rollercoaster belts....

    • @unixtreme
      @unixtreme 3 ปีที่แล้ว +2

      Sometimes I wish I could ride my belts. They look thrilling.

    • @ali-volcano
      @ali-volcano 3 ปีที่แล้ว +2

      Lol I f..d my whole planet with random buildings, I can't wait to unlock the warpers to leave my solar system and never come back lol

  • @ThereWasATime
    @ThereWasATime 3 ปีที่แล้ว

    Great tutorial Nilaus! Thank you!

  • @Chiller0871
    @Chiller0871 2 ปีที่แล้ว

    I couldn't smash the like button fast enough, I'm using this from now on

  • @halbouma6720
    @halbouma6720 3 ปีที่แล้ว

    Thanks for the tutorial Nilus!

  • @MorganWahbi
    @MorganWahbi 3 ปีที่แล้ว +2

    thanks for all your work.

  • @andy.c527
    @andy.c527 3 ปีที่แล้ว +1

    Love this. If you're building the charging station at the poles you can put the wireless towers in a circle with 2 extras on opposite prime meridians and have 12 charging at once as opposed to 8

    • @ChristianAkacro
      @ChristianAkacro 3 ปีที่แล้ว +2

      Yes! I've seen this requested of Nilaus so many times and he's never addressed it!

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +1

      I honestly never use the charging anymore, so it has not really been a focus to optimise for me. Once you get Antimatter the idea of a charging station is irrelevant.

  • @anialator1000000
    @anialator1000000 3 ปีที่แล้ว

    Only thing to note, 3:30 is optional. Min load is only for sending vessels. The global hub must be set to 10%, and then it will send the vessels out to the expansion at 10% regardless of what the expansion stations are set at, as seen at 4:25 for the miners. You probably won't have much issues with not setting min load for all the stations that only you take from, such as the belts, though it will likely be useful for ones like power to do so on the planet since the main global hub might get overloaded with requests if you have dozens of planets all requesting materials

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      it is not optional and it is not only for sending vessels. If the sending ILS has 100% and the receiving has 10% then the receiving ILS will dispatch a vessel at 10%. This can be used to prioritise one among multiple requesters by setting it lower than the other requesters

  • @ClockworkOuroborous
    @ClockworkOuroborous 3 ปีที่แล้ว

    Very nice.
    I've had a few experiences with sailing off into the void.

  • @GeorgeDayIV
    @GeorgeDayIV 3 ปีที่แล้ว +1

    Truly a temple to effectiveness.

  • @ForsakenMyEmail
    @ForsakenMyEmail 3 ปีที่แล้ว

    Just damn this setup so power full.

  • @qloshae
    @qloshae 3 ปีที่แล้ว

    Would note that from what I know, the first warper slot is what it requests and stores, the second one is what the station has in its warper slot, so you should pull from the first, not the second.

  • @JoachimSauer1
    @JoachimSauer1 3 ปีที่แล้ว +3

    Don't mind me, just summarizing the content of each station for myself, because I have to keep coming back to this video and re-watch it every time I land at a new planet:
    1. Power: Tesla Tower, Wireless Power Tower, Satellite Substation, Solar Panel
    2. Gathering: Mining Machine, Water Pump, Oil Extractor (switch to storage/request 0 where appropriate)
    3. Logistics / Production: Conveyor Belt, Sorter, Splitter, Assembling Machine, Arc Smellter (most important #1)
    4. Storage: Storage Mk. II, Storage Tank, also Fuel
    5. Production: Oil Refinery, Chemical Plant, Fractionator, Miniature Particle Collider
    6. Logistics II: Interstellar Logistics Station, Logistics Drone, Logistics Vessel, Space Warper (most important #2)
    7. Sphere stuff: Ray Receiver, Artificial Star, EM Rail Ejector, Vertical Launching Silo (usually not requested, except for Artificial Star)
    8. Foundation: Foundation (full request, most important #3)

  • @Agent.J
    @Agent.J 3 ปีที่แล้ว +5

    Hey nilaus... How about Pub (Polar hUB) instead of polar hub?
    *Edit:yeah, i know it's bad :p

  • @KDSBestGameDev
    @KDSBestGameDev 2 ปีที่แล้ว

    Love it! Will do that

  • @Elabuelo87
    @Elabuelo87 3 ปีที่แล้ว

    best video of dsp

  • @STEVEC66
    @STEVEC66 3 ปีที่แล้ว

    I noticed last night that you seem to be able to change the name of the logistics station. Not sure if it's of any practical use. I'd suggest using some cubes to label your hub points (or at least mark #1) for faster orientation.

  • @clintgrimes628
    @clintgrimes628 3 ปีที่แล้ว

    I like your polar hubs. Have you considered a streamlined version for planets where you just have a mining outpost for rare resources, or will you always want to build out a full hub/temple?

  • @punker2828
    @punker2828 10 หลายเดือนก่อน

    This looks sick tbh

  • @Harlequin_3141
    @Harlequin_3141 3 ปีที่แล้ว

    Well done, thanks!

  • @rampp
    @rampp 3 ปีที่แล้ว

    Excellent content again, thank you

  • @Hephaestus_God
    @Hephaestus_God 2 ปีที่แล้ว

    Blue prints save all data.
    So all you have to do is build one... make a blue print.. and have instant copys that take 2 seconds whenever you go to a new planet. (if there is stuff in the way just hide it with the support)

  • @saintcabbage
    @saintcabbage 3 ปีที่แล้ว +5

    This is kind of genius, I always am carting stuff back and forth and always forget something. It seems so unintuituve that these dont require power to receive so I never think to do it this way.

    • @salemprompthous3820
      @salemprompthous3820 3 ปีที่แล้ว +1

      Have had a few New Game runs, and the first 3-4 were deleted cause of all the mess made by the Italian chefs living in my cluster. But when @Nilaus started his Let's Play, I learned a lot, and even though I had figured out the use of towers before his episode, @Nilaus taught me I had not learned enough. Love how he went about "abusing" the ILPs, and starting every build with them 😁

  • @Ulnias
    @Ulnias 3 ปีที่แล้ว +1

    Thank you for this Nilaus! I jyst spent awhile last night setting up a small red cube setup so I could unlock a bunch of stuff.
    How would you suggest I go from like your jump start base and smaller setups to using the the first towers for requesting and supplying things?

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +3

      I am working on that right now. I'm expanding my "Jump Start Base" and also adding Interstellar Logistics Towers to the mix. It is quite complicated, but I will release it "soon"

    • @Ulnias
      @Ulnias 3 ปีที่แล้ว

      @@Nilaus take all the time you need. I'm... Surviving right now. I just unlicked a ton of stuff and wasn't ready for it xD but thank you again for all your vids and tutorials. Has been a huge help to me!

  • @josephpage6828
    @josephpage6828 ปีที่แล้ว

    would love this as a step-step Blueprint.

  • @unixtreme
    @unixtreme 3 ปีที่แล้ว

    Thank you sir!

  • @cheesecakenl1980
    @cheesecakenl1980 3 ปีที่แล้ว +3

    I really like your DSP content. Your way of building and strive for effectiveness but also looking clean really resembles my playstyle. Keep up the great work :)

  • @raingaming8
    @raingaming8 3 ปีที่แล้ว +7

    Now that I've finished the game, I would now want to learn your methods in a 2nd playthrough :) I tend to handcraft some of the buildings too...would want a more efficient build on how to automate them efficiently without the spaghetti belts

    • @MoDlegion
      @MoDlegion 3 ปีที่แล้ว +3

      Making a mall saves you soo much time, figuring out how to make a decent one is tricky though. Most of the basic buildings can made from circuits + iron + gears, 2 require glass (chemical plant + lab) and a few require steel/bricks. The more advances building quickly become very complex because of the high level components they require and how little overlap there is between reusable items so it ends up with about 1 tower per building :(. A good tutorial on this would probably help a lot of people though!

    • @raingaming8
      @raingaming8 3 ปีที่แล้ว

      @@MoDlegion agreed. Well i do have some automation for the more basic buildings. I automated the stations much later as well as other buildings but looms pretty inefficient haha..so yeah this time around make them much earlier and enjoying the game more slowly. I think I was focused more on uploading the white science first

    • @briancates3576
      @briancates3576 3 ปีที่แล้ว +1

      Check out the episode where he makes yellow science. He shows how to set up a hub for the more advanced buildings. Basically its just a ring of towers that feed a single assembler. It super effective (which all his builds are) at both automating complicated builds you only need in low supply and getting them in the logistics network for expansion later

  • @KonsequenceTV
    @KonsequenceTV 11 หลายเดือนก่อน

    this guide really took a leap from the 3rd video. i aint even making yellow cubes yet ~_~

  • @00Esteban00
    @00Esteban00 3 ปีที่แล้ว +1

    THAT GAP IN THE PURPLE MATIX BELT IS DRIVING ME NUTS!!! WHY IS NOT BEING FILLED FROM THE INPUTT?!?!?!?!?

  • @hannahbananah6059
    @hannahbananah6059 3 ปีที่แล้ว

    Temple of effectiveness. Cool :)

  • @lippyausletzeburg1455
    @lippyausletzeburg1455 3 ปีที่แล้ว

    Nice Video. Yesterday i started a "Lasy Bastard" on DSP :)

    • @lippyausletzeburg1455
      @lippyausletzeburg1455 3 ปีที่แล้ว

      @@imblackmagic1209 :) 45Craftings, producing Red Sience and See no Need for number 46.. We will See.
      Have a nice Day

  • @MoDlegion
    @MoDlegion 3 ปีที่แล้ว +2

    On the 'load of vessel', doesn't this value actually not mean anything for the purely receiving towers? The number of items being put into the sending vessels would be controlled by the source tower right, so you'd actually have to set the load % on those towers to either 1 or 10% to actually have them send out fewer items if more are available.
    Great tutorial either way though, I'm using your design myself as its amazing because indeed you always forget or run out if items otherwise. I tried making my own design (its part of the fun of the game for me, I don't just want to copy builds from other players) not on the pole but that is just not efficient with regards to space, it will be hard to come up with a 'better' design than this because it also allows you to make adjustments if you want (like adding more towers for sending stuff out, or using energy exchangers etc)

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +1

      It does actully matter. The min load is the minimum amount needed to send a vessel. So if the sending side is set to 100% and tge receiving side is set to 10%, then a vessel from the receiving side will go out at 100. In both cases they will transport 1000 if that is what is available

    • @tuxino
      @tuxino 3 ปีที่แล้ว

      My guess is that both towers' value for minimum load is taken into account, but that it is interpreted by the game as "Don't allow a ship with less than this amount.". This means that if the two towers have different values, it is the higher one that counts.
      This should be easily tested in the game, but I don't have it (yet).

    • @MoDlegion
      @MoDlegion 3 ปีที่แล้ว

      @@Nilaus hmm if it just sends out whatever is available that is a little bit dangerous for the more expensive/slow building items. I tend to limit buildings in the sending towers to 100 anyways though so it shouldn't be that big of an issue, but if you want to use bigger buffers for an item (e.g. because multiple locations are requesting), but you want to send out smaller batches this would definitely not act as expected. Not sure if there are any practical cases where this would be a problem though. I don't really have the time to test the specifics and it works good enough for now but I can image at some point this will confuse some people =).

    • @andy.c527
      @andy.c527 3 ปีที่แล้ว +2

      @@Nilaus we need a max load slider ASAP

    • @StormCrow42
      @StormCrow42 3 ปีที่แล้ว +1

      The other thing to consider is that even if the load% didn't matter for the initial unpowered delivery, later restock deliveries might be dispatched from the planet.

  • @MrGuilo1990
    @MrGuilo1990 4 หลายเดือนก่อน

    what a nice Intro xD

  • @Elkatook666
    @Elkatook666 3 ปีที่แล้ว

    deuterium rods always come out of tower 4 to feed the mini-suns in the middle of the hub , and warpers are always coming out of tower 6
    if the hub is built in the same design every time, you should be able to remember which tower number is which from these clues, and stop clicking one "oh this is 3, so i need 2 to the right ... etc"
    you should always be able to see which ones are 4 and 6

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      you would think that...

  • @Th3Mast3rL0ck
    @Th3Mast3rL0ck 3 ปีที่แล้ว

    Concrete strip near tower #7 and add 1 purple cube (there is a 1 cube gap)

  • @nilocblue
    @nilocblue 4 หลายเดือนก่อน

    Great videos Nilaus. Where are u from?

  • @roryjamieson8439
    @roryjamieson8439 3 ปีที่แล้ว

    I don’t know if you have already but you should try and get a good speedrun record up

  • @GrindThisGame
    @GrindThisGame 3 ปีที่แล้ว

    The flyby happens to everyone a few times :)

  • @Dimi000
    @Dimi000 ปีที่แล้ว

    thats awesome

  • @drvic10k
    @drvic10k 3 ปีที่แล้ว

    you don't really need the warpers, as each vessel has a warper for the way back with it

  • @secro2
    @secro2 3 ปีที่แล้ว +5

    I like Temple of Effectiveness better

  • @ltjon1924
    @ltjon1924 2 ปีที่แล้ว

    You're crazy dude! Use concrete like it grows on trees or on rocks or something! What the hell!

  • @rockerravn
    @rockerravn 3 ปีที่แล้ว

    Cool i like New things

  • @septim08
    @septim08 3 ปีที่แล้ว

    i would probably do red and blue rings for north and south poles. 😃

  • @Hellsparkt
    @Hellsparkt 3 ปีที่แล้ว

    Earlygang

  • @JosefdeJoanelli
    @JosefdeJoanelli 4 หลายเดือนก่อน

    Is there a way to send stuff back if you are sure you don't need it anymore? I guess the equivalent of a trash wagon on a Factorio build train

  • @ProJaxon
    @ProJaxon 3 ปีที่แล้ว

    How about using vessels to number the towers? Tower 3 has 3 vessels, tower 6 has 6.

  • @kaischreurs2488
    @kaischreurs2488 2 ปีที่แล้ว

    why would you need 10% to kickstart it? wouldn't having one inserter put power in one of the suns be enough to get to 10% which would then kickstart it?

  • @minus118
    @minus118 3 ปีที่แล้ว

    That missing purple cube is driving me insane

  • @DmytroBogdan
    @DmytroBogdan 2 ปีที่แล้ว

    Those 10 tiles without a concrete pavement will bug me the rest of my life.

  • @Toolkasine1
    @Toolkasine1 3 ปีที่แล้ว

    PH lamp?
    Polar Hub and some lightbulbs?

  • @eli13z
    @eli13z 3 ปีที่แล้ว

    you don't really need all 9 charge towers in the charging station as you can't stand in the middle because of the center tower so only 8 towers are charging you, you can lose the center tower and you will still be charged as fast

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      it has to be symmetric, so it is either 1, 5 or 9. No matter which I had chosen people would have commented like this

  • @wemustdissent
    @wemustdissent 3 ปีที่แล้ว

    Anyone else get so distracted by watching the one missing purple cube travelling around the outer ring that you forgot to listen to what he was saying?

  • @fuglbird
    @fuglbird 3 ปีที่แล้ว

    The most important information is given between 8:17 and 8:25 and in principle between 11:18 to 11:25 too.

  • @tlheart
    @tlheart 3 ปีที่แล้ว +1

    This works great when far into the tech tree, not so much when first starting to explore, with limits due to resources.

    • @ChristianAkacro
      @ChristianAkacro 3 ปีที่แล้ว +1

      By the time you start tapping your 3rd star for resources, at the latest, you should be capable of using this strategy.

    • @tlheart
      @tlheart 3 ปีที่แล้ว

      @@ChristianAkacro Sure, But I am talking about your first exploration into the star system... need a tutorial for that part of the game, not the end game, where you can waste ships, towers, resources.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      I would recommend doing this (to the extent possible) on the very first new planet you visit. Obviously not with the Stars and maybe with only 4 ILS, but set it up so you don't have to ferry things manually between the first planets. You don't have warp and your sail speed is limited to 1000, so it does take time between the first few planets

  • @frayednot7408
    @frayednot7408 3 ปีที่แล้ว

    Maybe a tutorial on how to make sure the hub gets the stuff? I.e. the supply side. Love your videos.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +3

      working on that right now. My current setup works but it is a mess, so I need to clean it up a lot before it is worthy of a tutorial

    • @frayednot7408
      @frayednot7408 3 ปีที่แล้ว

      @@Nilaus I am looking forward to it.

  • @GlobalWarmingSkeptic
    @GlobalWarmingSkeptic 3 ปีที่แล้ว

    The easiest way is through accumulators and exchangers actually. If you make enough accumulators you can cycle them to your home planet when they get empty. That's how I do it for interstellar energy

    • @kiranmeyers6558
      @kiranmeyers6558 3 ปีที่แล้ว

      Antimatter and artificial stars are much more space efficient

    • @oconnor663
      @oconnor663 3 ปีที่แล้ว

      This doesn't take any non-energy resources once your stock of accumulators is full, which is pretty cool. It'll also automatically restart, if delivery stops temporarily for some reason.

    • @GlobalWarmingSkeptic
      @GlobalWarmingSkeptic 3 ปีที่แล้ว

      @@kiranmeyers6558 That works too but your power surplus doesn't get put to use without exchangers and accumulators at some point. For planets that require at least one artificial star full of power that is definitely true though.

    • @kiranmeyers6558
      @kiranmeyers6558 3 ปีที่แล้ว

      @@GlobalWarmingSkeptic Artificial suns don't make a surplus, they consume fuel slower based on energy needs

  • @frahfiggity
    @frahfiggity 3 ปีที่แล้ว

    Is there anything special needed on the supply-side station? I keep getting things in increments of 1000 even if i decrease min load of vessels.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      yes, but it is a bit complicated, so it will be in a dedicated tutorial "soon"

  • @shadowhenge7118
    @shadowhenge7118 3 ปีที่แล้ว +1

    Home system "build everything" hub next?

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      yes, probably

  • @user-xl5kd6il6c
    @user-xl5kd6il6c 3 ปีที่แล้ว

    Why give warpers to the hub when they are only requesting things?
    Also, what's the best way to dump items into the network? (I feel like this is the most painful thing for me compared to Factorio)

  • @poggertroll
    @poggertroll 3 ปีที่แล้ว +2

    Funny intro

  • @Reoh0z
    @Reoh0z 3 ปีที่แล้ว

    17:54 I see you empty belt.

  • @Hope_Len
    @Hope_Len 3 ปีที่แล้ว

    Small tutorial sugestion~: how to quicly progress in the very early game, the super early game!

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      already done. Check out my Jump Start Base tutorial

  • @insnprsn
    @insnprsn 3 ปีที่แล้ว

    Would like to see a tutorial on late game mall, end game version of your jump start base.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +1

      wrong channel. You will never see a mall around here. Those are for suburban teenage girls and here we are doing interstellar logistics

    • @jamiec8096
      @jamiec8096 2 ปีที่แล้ว

      @@Nilaus Yes. I can't stand when people call them 'malls'. They are either Storage Facilities, Collection/Distribution Facilities, or Warehouses. Malls are where you shop for things and do Not apply to these games.

  • @nicolaihrastnig20
    @nicolaihrastnig20 3 ปีที่แล้ว

    Would it be possible to make a tutorial about Yellow, Purple and Green Cubes?
    Like Ratios and how to mass produce it.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +1

      yes, I will do that. Basically "how to build the first cubes" and then "how to build it industrial scale", since that is almost always different

  • @yramid6770
    @yramid6770 3 ปีที่แล้ว +1

    You do great work with DSP. Need to hone my industrialization skills in DSP and your videos give great inspiration

  • @mobius7745
    @mobius7745 3 ปีที่แล้ว

    >inb4 someone calls it a MALL

  • @mayistrs7096
    @mayistrs7096 3 ปีที่แล้ว

    Hahaha the start of this video!

  • @Anson_AKB
    @Anson_AKB 2 ปีที่แล้ว

    OCD-Warning : some foundation missing at the border @ 14:38 :-)

  • @rodmongodwood
    @rodmongodwood 3 ปีที่แล้ว

    it even has a hubcap xD

  • @christophturke303
    @christophturke303 3 ปีที่แล้ว

    What setting or mod do you use to see the system Names in Warpspeed?

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      default behaviour. You just have to pin the star system on the star map

    • @christophturke303
      @christophturke303 3 ปีที่แล้ว

      @@Nilaus holy cow how could i missed this... now space flight is suuuuuper easy XD Thanks!

  • @nican132
    @nican132 3 ปีที่แล้ว

    Inb4 Nilaus supply-chain breaks, run out of dark matter, and have to go 100 planets to restart the energy.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      not going to happen

  • @eliminator2682
    @eliminator2682 3 ปีที่แล้ว

    (viewers) let the natural beauty of the world through (Nilaus) Concrete

  • @Naruedyoh
    @Naruedyoh 3 ปีที่แล้ว

    I'm gonna send this to the ESA so you can become an astronaut

  • @janpodgornik353
    @janpodgornik353 3 ปีที่แล้ว

    yaaay

  • @peterpike
    @peterpike 3 ปีที่แล้ว +2

    I'm already expert at missing my planet.

    • @lordvague
      @lordvague 3 ปีที่แล้ว

      Just press W at the correct time and you will never miss.