Why stop there? Find a wind rich plant and coat it in wind turbines. Charge battery’s Use a logistics station to ship the batteries to your other planet(s)
dude. ive been going for so long without realizing you can burn something other than coal in the thermal generators. holy shit. this changes everything
The main problem with solar panels is they're still a waste of time. Either the ingredient cost to produce them needs to be about 1/4 what it is or the amount of power they produce needs to be multiplied by 4X. That or something in between.
Funny enough for the 30-40 planets ive setup for outposts, i havnt spent but a moment setting up power as the wind turbines i need for power poles do the job for me, anything more then that i skip direct to hydrogen power plants
@@JDPlays Maybe I just haven't gotten to the point where I am setting up mining only planets yet. For those, wind only is almost certainly adequate, but I'm still in my 1st system and I'm trying to spread out my production as much as possible for space and clarity. Build the processors where I mine the silicon and so forth. But I have some automated turbine production, so I'm ready.
Just a few things to note : - It's not worth it to turn coal to graphite for thermal power. When you factor in the power to convert it the power you get from coal is higher. - like you showed in the video, for the daisy chain of thermal generator you need sorter MKIII if you burn coal as it burns too fast. Don't daisy chain with slower sorter
If the Energetic Graphite is supplied anyway as a fuel source (like he shows with Hydrogen), the power gain is higher, but if refining the coal locally, you're absolutely right.
@@salemprompthous3820 exactly. local refining is redundant, or even non-efficient, however, many people consider the graphite as the best thermal fuel in terms of MJ vs burning time, but I'd also consider the volume. for example, people consider hydrogen a better fuel than hydrogen fuel rods, and this is true locally, just as coal is compared to graphite, but in the large scheme of things, carrying 1000 or containing 10s of thousands units of hydrogen fuel rods over distances is vastly superior to pure hydrogen. so I'd argue that it's all situational. refining should be treated as energy-compacting. why compact something that is already streaming right next to a power plant? well if it's to be carried or stored, it makes more sense.
wind energy ratio is correlated to the planet's biome. there is just one biome with a ratio of 0%, that's a moon-like planet. it basically has no atmosphere, so called barren desert. here are all the types (in ascending order) Barren Desert (no water, no atmo, moon-like) - 0% Ashen Gelisol (no water, like frozen gobi) - 40% Ice Field Gelisol (icy cold, some water lakes) - 70% Lava (lava seas/rivers) - 70% Gobi (no water, wasteland) - 80% Volcanic Ash (sulfuric acid seas) - 80% Mediterranean (water, starting planet) - 100% Oceanic Jungle (water, lush one with bioluminescence) - 100% Red Stone (water, mushrooms) - 100% Ocean World (water, no hard surface) - 110% Prairie (water, grassy one) - 110% Arid Desert (no water, mars-like) - 150% unlike the wind, the solar ratio depends on the actual distance from the sun. orbit sizes are relative to the size of the star, so there is no much significant gain for brighter stars. I haven't seen it better than 150% for the closest of planets, typically Volcanic Ash or Lava planets are this close, and star should be at least G or better, or any kind of a giant star. I've seen it as bad as 30% on Arid Desert and Barren Desert worlds around M and K -- the faintest of regular stars. it is also important to remember that ray receivers are slightly worse on the barren worlds, because slotting graviton lens doesn't work on them fully, because it normally does two things: 1) doubles the energy demand, 2) uses upper ionosphere to receive the "ray" enabling it to work at night (or most of the night). obviously a world without an atmosphere can't do (2)
Yet another informative video. Still haven't gotten farther than yellow science but seeing how sweet those mini-suns look, I am gonna try to get to end game to build those. :D
Very informative - new player, so it'll take a bit to digest and I'll have to re-watch in the future :) Thanks for the time/effort to share with us. Subbed!
the only thing i noticed missing was the burn speed of the artifical star, with one fuel rod lasting 100s whereas it takes 12s to craft if all components are provided end game this is def better option
Why would you refine the coal into energetic graphite and burn the energetic graphite ? It's an energy loss, if you calculate the energy required for the smelter, and the inserters.
I personally don't put them on the north and south poles, I instead put them on the equator at 0 degrees, and 180 degrees. But then that is prime building location too, so... depends on several things. I actually usually put wind turbines down in a grid, then fill in the gaps with solar, and do the same on the opposite side of the planet
use wind turbines a lot, where planets have zero wind no choice but some solar with a load of accumulators (have them mass produced) Where I have a bigger production foot print on planet use thermal generators (a lot of other planets have a tiny node of coal so not ideal) I also just automated Deuton fuel rods to use the mini fusion power stations in a pinch.
You don't mention them, but I love Geothermal Power Plants. They are amazing for lava planets because they generate a lot of power and are 100% set it and forget it.
Deuteron Fuel Rods and Mini Fusion Power Statyon is ONLY! thing you need to know about power, all other early game means are not enough. And fusion power fixes all the needs for 400 yellow cubes. Artificial star is quite late, late, late... almost end game source of power.
It is good for early-mid/mid-game but it is heavily required in rockets so once you start launching rockets at a decent rate your base (and all other bases that require it) could lose power unless you have priorities set.
Your spending a lot of time and energy making Deuteron Fuel Rods you could just burn hydrogen, I tend to go wind, hydrogen, then mini suns skipping everything else
@@JDPlays I would argue the opposite point. you will eventually need deuterium fuel rods, period. They are shockingly low tech to make, requiring.... a red science process to make deuterium on your home planet that requires basically no off planet resources, and then you have to set up the magnetic coil and titanium alloy production a bit early. But at this point, hydrogen fuel cells are already obsolete and you are on endgame power for your mech. and from there, it's pretty simple to just get 350 yellow science, and start graphene production to transition your entire power grid to nuclear. you know that the fuel rods have endgame use. you know that hydrogen fuel rods DON'T. Might as well build the stuff you will need later to satisfy your needs now, and deuterium power is not just for your mech, it's for EVERYTHING. home planet, mining outposts, mech, everything. None of the other energy sources imho do this well. They either fail the portability test, or the ease of establishment test, or both. Really, nuclear is just the answer to too many problems to be ignored, particularly as it's the BEST answer to at least one of the problems: how do I power my mech once energetic graphite is no longer good enough?
In the energy exchanger portion, you were saying you'd need 2 warp cores to bring in batteries and 2 more to take out empty ones. If that's true then wouldn't that mean logistics vessels only carry cargo one way regardless of if the station they're arriving at has cargo they should bring back?
U need powered inter_g in order to move resource quickly. And u want them to be charged as fast as possible. (300mw/s) wind power just not gonna cut it.
I honestly think fusion power needs a buff of some kind... like recycable deuterium rods or better power output because as the situation is I see no point in producing expensive deuterium rods when you can just put down thermal power plants in bigger numbers which can be fueled by basically any conventional fuel and I kind of always end up with a little excess here and there the mini suns are actually viable because of the far greater power output of a single fuel rod but I still would like to see some recycable function although you then would have to deal with a bit more logistics it seems wasteful the whole point of a dyson sphere is to have virtually ininite power and having to spend ressources to maintain your ever growing demand is somehow contradictory to that goal imo so energy exchangers fed by ray receivers combined with thermal, wind and solar is basically my go to solution for power because it's completely infinite and just the most comfortable
i started this game a few days ago so these counter points could be wrong, but to learn one usually has to look stupid. 1. Using the wind turbines as power poles is a great idea and i never even thought of it. That being said using them around miner like you have at 1:56 seems like a waste since you can pretty much plop a normal power pole in the middle of the veins and it will usually power all the nearby miners. then you can use those wind turbines for more distance linking instead. 2. The cost of solar panels is high i guess. I never really noticed cause i setup excess stone to be used in making silicon ore at the start since i couldn't get off planet and didn't run into an issue with ore shortage or time because i was always had excess and i was doing other stuff while it was making it. 3. The wind turbines a great for a power farm except for the fact they take so much space in comparison to the solar panels. A small set of solar farms built on a planets pole helps quite alot with generation and won't take up a quarter of the planet doing so. That beings said equitorial bands are also nice but unless your making them on a mining planet or a planet your not really going to use its just going to be in the way. in all id say use both wind and solar together. Building bands or polar sites out of solar and link all your power together with turbines. i used the burny power method for a while to burn off excess hydrogen but thats all it seemed useful for. i just kinda abandoned it to itself since i was just also using it as a stepping stone while solar was being built. then used a planet i was only using for titatnium ore and made the solar bands and a accumulator charging station solved all my power problems till i i could get the swarm and ray receivers up. tbh though i have both going my solar panels gen a whole GW now lol. and i got another GW from my swarm.
1. Ill power anything with wind inc miners, as a power pole just spreads power in a 10m area, where as the wind turbine spreads power in a 7.2m area... very very close except one makes power, the other doesnt. 2. Solar is VERY VERY expensive, twice what was listed in this video, as it was updated a few months after recording in a later patch 3. Wind will power most mining outposts between using them as power poles, and throwing them in any gaps in construction they are quick to throw down, Not to mention that they are quite easy to place with the click and drag. Honestly a mix of solar and wind never hurts, but remember for the cost of 4 solar panels (2 in the light and 2 in the dark) you could of built more than 10 wind turbines and got more power out of them!
@@JDPlays the last bit affects my ocd to much for me to be able to do it. its not orderly enough. solar panels are just compact and neat looking but i still am suing both just using the panels more then turbines for more nice compact prettiness.
3 thermal power station for 1 hydrogen per second is the best shot . More station will be passive when the load is full , power capacity numbers means nothing.
The solar panel like how many lines=100mega watt depends on the planets sizes the bigger the planet the less line you have to make and there 1 more thing since theres day and night it will be 50% effective on a line(if its planet is rotating)but if you are lucky if you have a tidally locked planet put all of them in the day part because tiddally locked planet=always day or night Edit:forgot to add this also if the planet tild axis is 0 and the planet rotates i recoment putting solar panels at the south ormpole because they always see the sun IF the planet have 0 axis tild
Thanks a lot for this video, I learned so much! I did not understand how the energy exchanger works from the in game information, so this video definitely helped me out a lot.
Today I landed on my 3rd planet for exploration ( only 20h in game so far ) and I wanted to create a titanium outpost so I placed a miner and smelter and then placed wind turbine just to get an info that there is no atmosphere on that planet, no coal nothing so I guess the only way to get this running are solar panels?
@@JDPlays Is it possible to have one planet as a main and have other ores and stuff delivered by drones from different planets automatically?or you constantly have to move your whole base from one planet to another?
@@Voltomess you should be able to do that with the intergalactic space transport things, supply the main one with the drones and everything and set it to take all the resources from the other planets, and there you go
mining detherium from a gas giant can be usefull if u suround the whole planet so ots 0.04x16x40=25 detherium per sec. x16 is the mining speed of the orbital colector
Correct, BUT they will also not go pick it up till there is a full load of 1k in ONE of the collectors... so its actually 26 minutes before they return with a load, and then sure you suddenly have 1k x 40 collectors so 40K deuterium but that first load your going to be waiting a long time for
on a outpost planet i never come back, so no OCD problems there, for a main planet i still throw them down as they tend to get removed and upgraded over time (or my OCD hate for them increases and they HAVE to be removed)
how do you manage not locking out refined oil when you have infinite Hydrogen? I have the problem that I don't use up[ enough hydrogen to keep my oil refineries running. (hydrogen locking up)
Use the first oil cracking recipe, produces much less hydrogen/oil compared to the 2nd (x-ray) recipe. I see people using the 2nd one because it is more 'efficient' then getting stuck with too much hydrogen. Get your carbon from coal instead. Then burn the rest of the hydrogen or turn it into deuterium.
Is there a different charge rate for the energy exchanger? I notice your example here was at 45mw power, where on my charging planet with about 300mw and 20 exchangers, the power rating on them were only 10mw. I have more than enough accumulators but I just can't charge them fast enough, even with added charging stations
Charging through Exchangers takes directly off the power grid they're connected to, remove some Exchangers so that you don't exceed the grid's maximum output / demand.
They charge and discharge at the same rate of 45mw, IF you have 45mw free they will charge at that rate, if you only have 90mw and 4 exchangers they will charge at 1/2 speed
when i place my energy exchanger down and try to fill accumulators in it, the energy exchanger just never charges to fill the accumulators. anyone know why it doesnt work?
Im surprised there a was nothing about an efficient way to draw power out of your dyson sphere. Seems like that thing can produce way more power than you could ever draw out from it. What is the point?
They use to take a long time to put down, now blueprints are part of the game thats much less relevant. But They do consume more CPU power to calculate vs other ways to generate power
Good video. I feel like the batteries either need to be cheaper/easier to make, or they need to last for much longer for them to be viable for something beyond a niche application, or they need to add like deep space asteroids where there is no sun and no wind to mine something
Yep the batteries dont have the power density to really make them viable. almost anything else is better. Their ONLY advantage is that if the planet ever blacks out the batteries will restart the planet
So, what about Ray Receivers? To pull power directly from your Swarm / Sphere? I thought that was kind of the point of the game.... why not plop some of those onto outpost worlds, once you et enough orbits going? I mean, I partly know the reason why, they aren't very efficient and have the same limitations as solar panels, but I'm disappointed you totally skipped them in your lengthy video :)
I skipped over them as you wont have a swarm/sphere around every sun, now dont get me wrong, there might be a follow up video on ray receivers and a dyson sphere I actually think they are quite viable for super late game when you can just ship 1000 rockets to a distant planet and setup a small sphere to provide power for all the planets around that sun, but for the scope of this video they were skipped much for the reasons you mentioned
Also, when warping to other organic systems, there are seeps with more than 4/s to pump out, so there won't be any lack of oil (atleast in my experience)
Hi JD. Some excellent content here but please, think ahead about the content you are going to put into your video and plan for it so that it goes smoothly... Do you need to show the different fuel ratings for the different burnable materials, the devices they go in and compare the different power ratings of these devices together with the device inputs and outputs? Then put together a table showing each with there value next to them. Put together a summary table list with the pros and cons of each power system including info like whether they are self bootable or not and need a wind turbine to kick start them. As it is, it is presented very poorly with an off the cuff style. It just comes across as amateurish and lacks any Polish. No forethought at all might work for you if you know what you are doing but it's not PRESENTING the info - it's waffling about something. Putting in the bare minimum amount of time and effort into the video. While you know your content, you could have done a WAY better job of it with much better delivery of content and coherence in your explanations. Putting 10% more effort in to your videos with some simple planning, forethought and tables of your content will make your videos 100% better! If you want to grow your channel - this will make the world of difference! I'll even upvote your video, not just watch it and wonder about how much better this botched mess of an explanation could have been! 🙂👍 You obviously care about your content because you taken the time to put time stamps in the video description along with plenty of other links and information. That's why I have written this - because I see that you do care. You know your content. Do yourself a favour and actually 'Present' it... Not just waffle it. You can still do your off-the-cuff presentation style if that's your thing, just be more coherent with the information please. I've taken the time to give some constructive feedback. I hope it's helpful! 🙂
they have their purpose, if you have a dyson sphere for free power, and want plenty of power on plenty of outposts it is a set and forget system but will require quite the setup beforehand
@@JDPlays ye thats what i mean, instead of producing all these accumulators i slowly get some 5 to 10k sails up and then a few rockets for small sphere wich provides 500mw But great show off dude!
So unrealistic with wind turbines on a planet that doesnt have an atmosphere or wind... not sure why they put wind power in this game it doesnt make any sense at all. I know a lot of it is sci-fi but this could have been avoided
I know this is incredibly petty, but it really bothers me how loud you inhale. I’ve tried to ignore it but i can’t get over it 😂. Otherwise great content
I am sorry but you are not granular enough on you explanations. This video should definitely not be categorized as "new player" at all. It is more like intermediate or advanced.
JD you are a heavy mouth breather, it’s quite obnoxious once you notice it and now I can’t ignore it. Use a better mic or don’t breathe so loudly please. You might also want to script your videos because you often forget names of things and have to backtrack and check, which breaks the flow of the video
Can you speak a single sentence without interjecting a side thought mid-sentence? Your mindless rambling makes it difficult to understand what you're saying.
Note: Since this video was recorded, the cost of each Solar panel has increased by close to 50%
...brought to you by the Galactic Wind Turbine association. It only takes 1/8th of your planet to keep the other 7/8th working ;)
Otherway round, u mean u need 7/8th of wind turbines xD
Nothing like plugging your other channel.
As someone who loves wasting resources, 1/8th the planet is rookie numbers, I covered half to run four mining units
Why stop there? Find a wind rich plant and coat it in wind turbines.
Charge battery’s
Use a logistics station to ship the batteries to your other planet(s)
dude. ive been going for so long without realizing you can burn something other than coal in the thermal generators. holy shit. this changes everything
Everything upto Deuteron Fuel Rod burns in them
"You'll never run out of Hydrogen. But if you do...." I was expecting a "watch my other tutorials" 🤣
Oh I SHOULD of thrown that in lol
I can't believe I never realized you could drop a wind turbine or solar panel to Jumpstart the sorter into an artifical star.
The main problem with solar panels is they're still a waste of time. Either the ingredient cost to produce them needs to be about 1/4 what it is or the amount of power they produce needs to be multiplied by 4X. That or something in between.
Good points here for wind turbines. I stopped using them when I started with solar, but they do have great advantages.
Wind, Solar and some Batteries is all i do for the Moment on my Outposts..
Only JD can make putting a row of solar panels sound SO TIME Consuming, when his alternative is to cover 1/8 of the planets surface in wind turbines.
Funny enough for the 30-40 planets ive setup for outposts, i havnt spent but a moment setting up power as the wind turbines i need for power poles do the job for me, anything more then that i skip direct to hydrogen power plants
@@JDPlays Maybe I just haven't gotten to the point where I am setting up mining only planets yet. For those, wind only is almost certainly adequate, but I'm still in my 1st system and I'm trying to spread out my production as much as possible for space and clarity. Build the processors where I mine the silicon and so forth.
But I have some automated turbine production, so I'm ready.
Just a few things to note :
- It's not worth it to turn coal to graphite for thermal power. When you factor in the power to convert it the power you get from coal is higher.
- like you showed in the video, for the daisy chain of thermal generator you need sorter MKIII if you burn coal as it burns too fast. Don't daisy chain with slower sorter
If the Energetic Graphite is supplied anyway as a fuel source (like he shows with Hydrogen), the power gain is higher, but if refining the coal locally, you're absolutely right.
good points!
@@salemprompthous3820 exactly. local refining is redundant, or even non-efficient, however, many people consider the graphite as the best thermal fuel in terms of MJ vs burning time, but I'd also consider the volume.
for example, people consider hydrogen a better fuel than hydrogen fuel rods, and this is true locally, just as coal is compared to graphite, but in the large scheme of things, carrying 1000 or containing 10s of thousands units of hydrogen fuel rods over distances is vastly superior to pure hydrogen.
so I'd argue that it's all situational. refining should be treated as energy-compacting.
why compact something that is already streaming right next to a power plant? well if it's to be carried or stored, it makes more sense.
I would love to do wind, but one of the planets in my starter system has a 0% wind energy ratio. The gods of RNG just hated me there
You're not the only one I have 0% ratio of solar on one of my planets
Hydrogen :)
wind energy ratio is correlated to the planet's biome.
there is just one biome with a ratio of 0%, that's a moon-like planet.
it basically has no atmosphere, so called barren desert.
here are all the types (in ascending order)
Barren Desert (no water, no atmo, moon-like) - 0%
Ashen Gelisol (no water, like frozen gobi) - 40%
Ice Field Gelisol (icy cold, some water lakes) - 70%
Lava (lava seas/rivers) - 70%
Gobi (no water, wasteland) - 80%
Volcanic Ash (sulfuric acid seas) - 80%
Mediterranean (water, starting planet) - 100%
Oceanic Jungle (water, lush one with bioluminescence) - 100%
Red Stone (water, mushrooms) - 100%
Ocean World (water, no hard surface) - 110%
Prairie (water, grassy one) - 110%
Arid Desert (no water, mars-like) - 150%
unlike the wind, the solar ratio depends on the actual distance from the sun.
orbit sizes are relative to the size of the star, so there is no much significant gain for brighter stars.
I haven't seen it better than 150% for the closest of planets, typically Volcanic Ash or Lava planets are this close, and star should be at least G or better, or any kind of a giant star. I've seen it as bad as 30% on Arid Desert and Barren Desert worlds around M and K -- the faintest of regular stars.
it is also important to remember that ray receivers are slightly worse on the barren worlds, because slotting graviton lens doesn't work on them fully, because it normally does two things: 1) doubles the energy demand, 2) uses upper ionosphere to receive the "ray" enabling it to work at night (or most of the night). obviously a world without an atmosphere can't do (2)
Yet another informative video. Still haven't gotten farther than yellow science but seeing how sweet those mini-suns look, I am gonna try to get to end game to build those. :D
glad you liked it
Very informative - new player, so it'll take a bit to digest and I'll have to re-watch in the future :) Thanks for the time/effort to share with us. Subbed!
the only thing i noticed missing was the burn speed of the artifical star, with one fuel rod lasting 100s whereas it takes 12s to craft if all components are provided end game this is def better option
oh the mini suns are a great option ive been using them on any planet where i NEED a heap of power!
@@JDPlays I've started using them everwhere just to jump start the planets with more than enough power.
We'll done mate very detailed, I've finished the game and I still learned so much. I have never used the energy exchangers or the mini suns.
Glad I could help
This vid was really well done, thanx for the info, Im off to check out the unpowered logistic stations.
Glad it was helpful!
Why would you refine the coal into energetic graphite and burn the energetic graphite ? It's an energy loss, if you calculate the energy required for the smelter, and the inserters.
Easier to transport
Wind Turbines win... 1/8th of a planet... no worries you need that many power lines to reach all the mining locations!
exactly!
I did NOT realize you can chain thermals and the like. That makes some things a lot easier.
"it just works" didnt know todd howard plays this game
I personally don't put them on the north and south poles, I instead put them on the equator at 0 degrees, and 180 degrees. But then that is prime building location too, so...
depends on several things. I actually usually put wind turbines down in a grid, then fill in the gaps with solar, and do the same on the opposite side of the planet
use wind turbines a lot, where planets have zero wind no choice but some solar with a load of accumulators (have them mass produced) Where I have a bigger production foot print on planet use thermal generators (a lot of other planets have a tiny node of coal so not ideal) I also just automated Deuton fuel rods to use the mini fusion power stations in a pinch.
You don't mention them, but I love Geothermal Power Plants. They are amazing for lava planets because they generate a lot of power and are 100% set it and forget it.
Deuteron Fuel Rods and Mini Fusion Power Statyon is ONLY! thing you need to know about power, all other early game means are not enough. And fusion power fixes all the needs for 400 yellow cubes. Artificial star is quite late, late, late... almost end game source of power.
It is good for early-mid/mid-game but it is heavily required in rockets so once you start launching rockets at a decent rate your base (and all other bases that require it) could lose power unless you have priorities set.
Your spending a lot of time and energy making Deuteron Fuel Rods you could just burn hydrogen, I tend to go wind, hydrogen, then mini suns skipping everything else
@@JDPlays I would argue the opposite point. you will eventually need deuterium fuel rods, period. They are shockingly low tech to make, requiring.... a red science process to make deuterium on your home planet that requires basically no off planet resources, and then you have to set up the magnetic coil and titanium alloy production a bit early.
But at this point, hydrogen fuel cells are already obsolete and you are on endgame power for your mech. and from there, it's pretty simple to just get 350 yellow science, and start graphene production to transition your entire power grid to nuclear. you know that the fuel rods have endgame use. you know that hydrogen fuel rods DON'T. Might as well build the stuff you will need later to satisfy your needs now, and deuterium power is not just for your mech, it's for EVERYTHING. home planet, mining outposts, mech, everything. None of the other energy sources imho do this well. They either fail the portability test, or the ease of establishment test, or both.
Really, nuclear is just the answer to too many problems to be ignored, particularly as it's the BEST answer to at least one of the problems: how do I power my mech once energetic graphite is no longer good enough?
I just make an equatorial belt with wind turbines and solar panels mixed.
"im super lategame" and using wind turbines just doesn't make any sense lol
My main planet has 10 mini stars on it, this was a specially made demonstation planet with all types of power on it
i like to use solar with accumulators. Solar to charge the accumulators during the day and run the grid. The accumulators keep the lights on at night.
If it works it works!
Great video. The accumulators were confusing me lol.
Glad it helped!
There is a mod which allows you to press Alt and construct multiple buildins in a line. Even works with "copy with sorters" mod.
Pinhead planet! Wind is great, but my ocd dislikes it...
Congrats on the 10k. Like I said it... 25k in 3 months, you will see!
Here is hoping!
@@JDPlays you deserve them!
In the energy exchanger portion, you were saying you'd need 2 warp cores to bring in batteries and 2 more to take out empty ones. If that's true then wouldn't that mean logistics vessels only carry cargo one way regardless of if the station they're arriving at has cargo they should bring back?
Correct Vessels carry one way, the system isnt smart enough to have a carry back situation YET...
Great tutorial. Thank you for creating this one! 👍👍👍
You're very welcome!
Wish you could build a orbital solar ring.
U need powered inter_g in order to move resource quickly. And u want them to be charged as fast as possible. (300mw/s) wind power just not gonna cut it.
that depends more on distance travel, as the further they go the more power they use
I honestly think fusion power needs a buff of some kind... like recycable deuterium rods or better power output because as the situation is I see no point in producing expensive deuterium rods when you can just put down thermal power plants in bigger numbers which can be fueled by basically any conventional fuel and I kind of always end up with a little excess here and there
the mini suns are actually viable because of the far greater power output of a single fuel rod but I still would like to see some recycable function although you then would have to deal with a bit more logistics it seems wasteful
the whole point of a dyson sphere is to have virtually ininite power and having to spend ressources to maintain your ever growing demand is somehow contradictory to that goal imo so energy exchangers fed by ray receivers combined with thermal, wind and solar is basically my go to solution for power because it's completely infinite and just the most comfortable
i started this game a few days ago so these counter points could be wrong, but to learn one usually has to look stupid.
1. Using the wind turbines as power poles is a great idea and i never even thought of it. That being said using them around miner like you have at 1:56 seems like a waste since you can pretty much plop a normal power pole in the middle of the veins and it will usually power all the nearby miners. then you can use those wind turbines for more distance linking instead.
2. The cost of solar panels is high i guess. I never really noticed cause i setup excess stone to be used in making silicon ore at the start since i couldn't get off planet and didn't run into an issue with ore shortage or time because i was always had excess and i was doing other stuff while it was making it.
3. The wind turbines a great for a power farm except for the fact they take so much space in comparison to the solar panels. A small set of solar farms built on a planets pole helps quite alot with generation and won't take up a quarter of the planet doing so. That beings said equitorial bands are also nice but unless your making them on a mining planet or a planet your not really going to use its just going to be in the way.
in all id say use both wind and solar together. Building bands or polar sites out of solar and link all your power together with turbines. i used the burny power method for a while to burn off excess hydrogen but thats all it seemed useful for. i just kinda abandoned it to itself since i was just also using it as a stepping stone while solar was being built. then used a planet i was only using for titatnium ore and made the solar bands and a accumulator charging station solved all my power problems till i i could get the swarm and ray receivers up. tbh though i have both going my solar panels gen a whole GW now lol. and i got another GW from my swarm.
1. Ill power anything with wind inc miners, as a power pole just spreads power in a 10m area, where as the wind turbine spreads power in a 7.2m area... very very close except one makes power, the other doesnt.
2. Solar is VERY VERY expensive, twice what was listed in this video, as it was updated a few months after recording in a later patch
3. Wind will power most mining outposts between using them as power poles, and throwing them in any gaps in construction they are quick to throw down, Not to mention that they are quite easy to place with the click and drag.
Honestly a mix of solar and wind never hurts, but remember for the cost of 4 solar panels (2 in the light and 2 in the dark) you could of built more than 10 wind turbines and got more power out of them!
@@JDPlays the last bit affects my ocd to much for me to be able to do it. its not orderly enough. solar panels are just compact and neat looking but i still am suing both just using the panels more then turbines for more nice compact prettiness.
@@G0thicW0lf I find solar panels look terrible, at least wind turbines look nice, and for OCD just put them in a a grid
Thanx i love clothes 3:20
3 thermal power station for 1 hydrogen per second is the best shot . More station will be passive when the load is full , power capacity numbers means nothing.
The solar panel like how many lines=100mega watt depends on the planets sizes the bigger the planet the less line you have to make and there 1 more thing since theres day and night it will be 50% effective on a line(if its planet is rotating)but if you are lucky if you have a tidally locked planet put all of them in the day part because tiddally locked planet=always day or night
Edit:forgot to add this also if the planet tild axis is 0 and the planet rotates i recoment putting solar panels at the south ormpole because they always see the sun IF the planet have 0 axis tild
Thanks a lot for this video, I learned so much! I did not understand how the energy exchanger works from the in game information, so this video definitely helped me out a lot.
3:29 LMAO, but great tutorial as always JD
its a ROUND square ok lol
Thank you for this Tutorial 👍
No problem 👍
Today I landed on my 3rd planet for exploration ( only 20h in game so far ) and I wanted to create a titanium outpost so I placed a miner and smelter and then placed wind turbine just to get an info that there is no atmosphere on that planet, no coal nothing so I guess the only way to get this running are solar panels?
Yep, or moving batteries between worlds, but that tech is a bit further away still
@@JDPlays Is it possible to have one planet as a main and have other ores and stuff delivered by drones from different planets automatically?or you constantly have to move your whole base from one planet to another?
@@Voltomess you should be able to do that with the intergalactic space transport things, supply the main one with the drones and everything and set it to take all the resources from the other planets, and there you go
mining detherium from a gas giant can be usefull if u suround the whole planet so ots 0.04x16x40=25 detherium per sec. x16 is the mining speed of the orbital colector
Correct, BUT they will also not go pick it up till there is a full load of 1k in ONE of the collectors... so its actually 26 minutes before they return with a load, and then sure you suddenly have 1k x 40 collectors so 40K deuterium but that first load your going to be waiting a long time for
I'm just burning my excess hydrogen and works pretty well. Am I doing something wrong?
You'll need to keep some Hydrogen early game, but mid-game, just burn it all, you'll have more than you can spend
Nope im doing much the same!
@@JDPlays doesn't hydrogen cost more warpers per GJ than accumulators?
little bit of a OCD so ill be taking my sweet time putting down those wind turbine 🎃
on a outpost planet i never come back, so no OCD problems there, for a main planet i still throw them down as they tend to get removed and upgraded over time (or my OCD hate for them increases and they HAVE to be removed)
how do you manage not locking out refined oil when you have infinite Hydrogen? I have the problem that I don't use up[ enough hydrogen to keep my oil refineries running. (hydrogen locking up)
BURN IT, burn it all!
Use the first oil cracking recipe, produces much less hydrogen/oil compared to the 2nd (x-ray) recipe. I see people using the 2nd one because it is more 'efficient' then getting stuck with too much hydrogen. Get your carbon from coal instead. Then burn the rest of the hydrogen or turn it into deuterium.
solar panels look super cool tho
But mini suns look WAY cooler....
Love these tutorials
Can you put solar panels next to your artificial sun and does it work on de dark side of the planet
🤣 good question, though
nope :(
How does dyson sphere / swarm compare to the methods described here?
Much more expensive, MUCH more power. much harder to setup on every single sun!
Is there a different charge rate for the energy exchanger? I notice your example here was at 45mw power, where on my charging planet with about 300mw and 20 exchangers, the power rating on them were only 10mw. I have more than enough accumulators but I just can't charge them fast enough, even with added charging stations
300mw / 20 exhangers = 15mv/exhanger (minus other consuption like logistics station)
your charging planet supplies 300mw, 20 exchanges using 45mw each needs 900mw for them all to give full charge turn a few of them off
Charging through Exchangers takes directly off the power grid they're connected to, remove some Exchangers so that you don't exceed the grid's maximum output / demand.
They charge and discharge at the same rate of 45mw, IF you have 45mw free they will charge at that rate, if you only have 90mw and 4 exchangers they will charge at 1/2 speed
when i place my energy exchanger down and try to fill accumulators in it, the energy exchanger just never charges to fill the accumulators. anyone know why it doesnt work?
Im surprised there a was nothing about an efficient way to draw power out of your dyson sphere. Seems like that thing can produce way more power than you could ever draw out from it. What is the point?
if the only arguement against solar panels is that "they are expensive" that's not interesting for me. i play with 5x resources.
They use to take a long time to put down, now blueprints are part of the game thats much less relevant. But They do consume more CPU power to calculate vs other ways to generate power
@@JDPlays
yeah and windmills consume more gpu power. what's your point?
Good video. I feel like the batteries either need to be cheaper/easier to make, or they need to last for much longer for them to be viable for something beyond a niche application, or they need to add like deep space asteroids where there is no sun and no wind to mine something
Yep the batteries dont have the power density to really make them viable. almost anything else is better. Their ONLY advantage is that if the planet ever blacks out the batteries will restart the planet
Thank you for your help. I like your videos.
So, what about Ray Receivers? To pull power directly from your Swarm / Sphere? I thought that was kind of the point of the game.... why not plop some of those onto outpost worlds, once you et enough orbits going?
I mean, I partly know the reason why, they aren't very efficient and have the same limitations as solar panels, but I'm disappointed you totally skipped them in your lengthy video :)
I think it's mostly about outpost in other systems so you would probably not have access to your swarm/sphere
I skipped over them as you wont have a swarm/sphere around every sun, now dont get me wrong, there might be a follow up video on ray receivers and a dyson sphere I actually think they are quite viable for super late game when you can just ship 1000 rockets to a distant planet and setup a small sphere to provide power for all the planets around that sun, but for the scope of this video they were skipped much for the reasons you mentioned
Tty hope to see you soon stud
How transfer power between planets Rush the gas giant explotion tech and Just pull from your local gas giant
yep IF u have a gas giant not all stars have a gas giant
Can a pyramid transfer power to another planet?
Gotcha
Bruh once you notice when he breathes in you can never not notice it.
don't burn oil you need it for plastic...
No, you can mine oil endlessly. So burning them is okay till a better power source is available.
@@MiseRaen yeah true my bad
Also, when warping to other organic systems, there are seeps with more than 4/s to pump out, so there won't be any lack of oil (atleast in my experience)
I mined oil from other planets, i used the oil there to provide the power to mine the oil to ship the oil lol
just going into yellow i was at 1gigawat 😅
Tyson's tutorial
NOOOOOOWWW i undestand it TY!
Hi JD. Some excellent content here but please, think ahead about the content you are going to put into your video and plan for it so that it goes smoothly... Do you need to show the different fuel ratings for the different burnable materials, the devices they go in and compare the different power ratings of these devices together with the device inputs and outputs? Then put together a table showing each with there value next to them. Put together a summary table list with the pros and cons of each power system including info like whether they are self bootable or not and need a wind turbine to kick start them.
As it is, it is presented very poorly with an off the cuff style. It just comes across as amateurish and lacks any Polish. No forethought at all might work for you if you know what you are doing but it's not PRESENTING the info - it's waffling about something. Putting in the bare minimum amount of time and effort into the video. While you know your content, you could have done a WAY better job of it with much better delivery of content and coherence in your explanations.
Putting 10% more effort in to your videos with some simple planning, forethought and tables of your content will make your videos 100% better! If you want to grow your channel - this will make the world of difference! I'll even upvote your video, not just watch it and wonder about how much better this botched mess of an explanation could have been! 🙂👍
You obviously care about your content because you taken the time to put time stamps in the video description along with plenty of other links and information. That's why I have written this - because I see that you do care. You know your content. Do yourself a favour and actually 'Present' it... Not just waffle it. You can still do your off-the-cuff presentation style if that's your thing, just be more coherent with the information please.
I've taken the time to give some constructive feedback. I hope it's helpful! 🙂
Fed ex
Cmon man
Sadly oil is no longer infinite
I do
Just burn the oil. You sound like you are from my country. :0
Cash app ?
In my opinion energy exchangers r pretty much useless
they have their purpose, if you have a dyson sphere for free power, and want plenty of power on plenty of outposts it is a set and forget system but will require quite the setup beforehand
@@JDPlays ye thats what i mean, instead of producing all these accumulators i slowly get some 5 to 10k sails up and then a few rockets for small sphere wich provides 500mw
But great show off dude!
This Video is now somewhat outdated with respect to how much time it take to ring planet in Solar if you have blueprints…Now it take 19 minutes…
San diego
Cool uhm mexico ...my bad
Gplex
+
So unrealistic with wind turbines on a planet that doesnt have an atmosphere or wind... not sure why they put wind power in this game it doesnt make any sense at all. I know a lot of it is sci-fi but this could have been avoided
I know this is incredibly petty, but it really bothers me how loud you inhale. I’ve tried to ignore it but i can’t get over it 😂. Otherwise great content
Audio ssmplers
920
Bros begore hos
RE
I am sorry but you are not granular enough on you explanations. This video should definitely not be categorized as "new player" at all. It is more like intermediate or advanced.
I wish this was 80% more concise. Wayyy too much over explaining and disjointed.
very inaccurate in a lot of aspects. 👎
JD you are a heavy mouth breather, it’s quite obnoxious once you notice it and now I can’t ignore it. Use a better mic or don’t breathe so loudly please. You might also want to script your videos because you often forget names of things and have to backtrack and check, which breaks the flow of the video
Can you speak a single sentence without interjecting a side thought mid-sentence? Your mindless rambling makes it difficult to understand what you're saying.