Type 10 AFK Build | Elite Dangerous
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- A quick guide on how to set up a Type 10 to help you auto farm Massacre missions.
I tried to keep the video as information dense as possible.
Part 1: Weapons
Part 2: Utility
Part 3 Systems
Part 4: Fighter
Part 5: Cargo
Part 6: Missions
Part 7: Hunting locations
Part 8: Ship System Settings
Website for Hunting Locations:
siriuscorp.cc/...
Little trick to ensure that the pirates attack you and you don't lose any cargo when the scan you. Pickup some mission delivery cargo before going to the HAZ rez. The pirates will scan you and ask for the cargo, eventually starting aggro and your fighter and turrets will kick in. They cant steal the mission cargo so you are good for the entire session. (no need for point defence so stack more shield boosters!)
Oh, Cool!
I'll have to try that out!
Thanks for the tip 🙂
I tried this with unenginered(vanilla) T10, it started well before I went to sleep, but were a wreck when I woke up.
Happens to me from time to time.
You can add an extra fuel tank to rule out the loss of fuel as a variable.
NO! This reduces your missions by 1! You just put 1 gold in your hull, and spin the ship... SPIN YOUR SHIP.
@@DanielMHussey That is a good point.
Didnt expect a recent vid on this… most are YEARS old… Nice 👍
I have a lot of love for this game.
If I keep getting likes and subscribers for this content, I'll be sure to try to publish more.
I have a lot of ideas for the future.
What are the relevant new factors between then and now?
Been using my type 10 afk build for a few years now to keep my carrier funded in the hopes that frontier would give me a reason to return…. Which they did just yesterday! 4 new ships this year!! While I will afk with it, I wouldn’t trust it to sit alone without some oversight.
The new ships are very exciting news :)
I used this method to help farm up cash for my carrier.
Make sure you turrets are in a firegroup.
Not sure if it's still the case, but they used to not work if completely unassigned.
Yes, they need to be assigned a fire group and selected to work.
Pro Tip: Take a small cargo delivery mission first and use that cargo as bait. Pirates can't steal mission cargo. Then you can get rid of the Point Defense Turrets and replace them with more shield boosters.
never knew that . Does it work also on the older console game or on the newer PC version ?
The issue I keep having is even with report crimes off, systems security shows up and takes all my kills.
i use a Imperial Cutter for this its a very good shield tank and you only die to system police if your afking in low extraction site. Bonus is if you use a external tool like ODMassacreStacker you can easily make 0.5 Billion a night or if your doing a whole day 1 billion. just make shure to pick up contracts that give you at least 1 mil per kill, but the best once are 40 mil for 15 targets. if you have 5 factions and 19+1 missions accepted you can make a big ammount. If you also have friends they can do the same and you can share the missions for doubeling or trippeling your money.
I have only tried the Type 10 for this.
It has the most weapons and seeing all the dakka felt good.
@@dinosunglasses5450 the reason i used the cutter is for it beeing the best shield tank i had available and decent weapons. But for afk farming wapons are not to important you just need to hit once and let system security kill the attacker. Thats the reason i used long range engeneering on all weapons.
@@c44448 really cool, I love seeing all the different approaches.
I had a few Cutter builds, it's a beautiful ship.
Wanted to give the Type 10 a chance to shine 🙂
@@dinosunglasses5450 you can make a bunch of ships working for akf farming. Cutter, Type 10, Anaconda, Federal Corvette are the once i would consider worth while since you have a decent chance of success.
I've never understood this. Why would I play the game only to not play the game.
It's a strategy to earn a goal in-game that is far out of reach for most players into one that is achievable.
I can't speak for others, I mainly use it to fund my fleet carrier or help friends get a start in-game.
I use a Krait Mk2 equipped with pacifier fragmentation cannons and imperial hammer rail guns.
This build is a lot more engaging when fighting pirates.
Agree. if I want to make money quickly I go for mining missions for materials you can buy. I can usually find ones for gold or silver paying 50M for 50t of gold or 200t of silver on average and get several at a time. Doesn't take long to buy as my Cutter can hold 700t of cargo.
@@chrismiller5940
I'll admit, I haven't done any of the mining missions.
I have a mining ship, but I used that mostly to mine Void Opals back when it was worth it.
People making the argument you are are deliberately ignoring the most obvious point in order to make the argument - All an AFK build does is make you money when you would otherwise be making zero money. So the value of it lies in the idea that you're then _actually playing_ however you want... just with more money. No enjoyment is lost whatsoever, unless you enjoy having less money when you actually play.
What would be the use for the Universal Multi-Limpet Controller?
you have every limpet type available @ class 7 (longer range, longer lifespan ) and can have 8 of those limpets active. so, mining, 1 prospector limpet, 7 collectors, while only taking up one optional slot. mind you it's a size 7 slot but I've found the tradeoff to be worth it. for combat, you have collectors, but if you decide to detour and do some piracy, you have hatchbreakers etc. If you get damaged you have repair limpets... still only 1 slot used.
I use it to collect engineering materials the other ships drop when destroyed.
I use a cutter and let my npc crew member fly it while I stay in the fighter. This way I can use gimbals and she's much more effective that turrets I find
You can get by with only 2 point defense. You just got to put them on the bottom front of ship over looking the cargo hach. Will try changing the fighter to beam and changing out to 2 beams. Almost lost the ship kids like to wach and came running dad your ship is sparking. Made it just in time to take over manual had 14 hostile pounding me fsd was lost so had to stay and fight. With focus fire every thing melted. Had to refill the afm 3x and use all my rep limpet. But patched it up and never left until was done next morning.
9 years into the game and never thought about this😅
Would this work with a vanilla type10?
Im too lazy to engineer one😂
Haha, I know the feeling. 😅
I have not tried an unmodified Type 10.
Just to be sure, I'd engineer the power distributor (to keep feeding enough energy to those lasers), the shield and the shield boosters, just to be sure it can hold sustained attacks from NPC's
It "works" in that it can win many engagements, but it will not win them all, and you _will_ be tapping into your insurance more than you would with competent engineering. G3 is the best you need for this work, and even then the main focus is mainly weapons, distro, shielding. Basically in that order, if you're trying to skim.
I heard the turrets accidentally shoot system police sometimes and gets them to turn on you. Is that still happening?
Yes, it still happens.
It's one of the few ways that the AFK ship gets destroyed.
It is more likely to happen if the NPC use chaff to scramble the targeting systems.
@@dinosunglasses5450 I just did a test with my anaconda today and it was successful. Made an easy 13 mil. Gonna build up a type 10 and see what comes of it tonight
Nope. Fixed.
@@Darkmatter833 I've got a bounty right now from my lasers shooting one again. Escaped with 2% hull
While it does seem resolved since U18; here's my workaround anyway... Set your NPC to "maintain formation" for the first 30 minutes or so, and only engage specific targets. Once they've got all the scanning done, they generally won't return, and you can set your NPC to "engage at will".
Having the issue consistently where the cops end up red and coming after me. Not sure if I'm accidentally shooting them, my fighter is, or they just get pissed at me for killing pirates. Anyone got a workaround for this?
Are you wanted by the system authorities?
You may need to go visit an Interstellar factor to pay the fine if that is the case.
Or maybe you have stolen cargo?
Nope... not wanted. The Cops scan me too and clear me every time... then it starts.@@dinosunglasses5450
Do you have a bounty on you.
Are you wanted in other systems?
not that I'm aware of @@dinosunglasses5450
In experimenting with this, I think there is kind of a bug here. When I scan at least one pirate ship attacking me, I'm ok leaving it AFK for the rest of the night. If I don't scan at least one ship, internal security comes in and blaps me. I'll play with this a little more and see if this is actually the case.
Not bad. But you really want a balance of heavy duty and resistance on those shield boosters so that your shields will actually regenerate
They tend to regenerate but pretty slow.
Definitely some room for improvement.
Solid Feedback.
Thanks 🙂
@@dinosunglasses5450 you're welcome! You also only need 2 PDs, which gives you room for another booster. The Guardian Shield Module is clutch and, most importantly, MORE FUEL TANKS. The times I've died it was because I ran out of fuel.
@@dinosunglasses5450 Typically you'd want Shield Boosters in a 50/50 format - half of them Heavy Duty+Super, and half of them ResAugmented+Thermo, adjust to taste.
@@Trepanation21
Thanks
I'll be sure to make this adjustment to my build. 😁
I have a lot more engineering materials since when I first outfitted the ship.
Just want to say, there is still new player like me,just played only one week,from type 6,then type 7,and first type 9 got destroyed on last saturday with my 40M credit good,switch to type 7 and bought another type 9 again, type 10 end of this week then for some revenge
The only problem I have with stacking missions is finding enough that are in the same location.
I look for a system with a resource extraction site low then go to a neighboring system and load up on missions.
This strategies work for me quite consistently.
ngalinn/mainani. you can get a full stack of missions after just a couple of refresh cycles (a few min) in the same station. farm imperial ranks too
The main thing is to understand is that when any pair of minor factions in a system are in a War, Civil War or Election state, *all* factions in that systems flood the mission boards with missions related to those conflicts, pushing pirate massacre missions off the boards. Pick a system with no minor factions in a conflict state (which can change every day) and stacking will be quick and efficient.
This is why EDTools has a Massacre (PVE) tool, which shows the state of every minor faction in each mission system.
Can I do this with my corvette ?
I don't see why not.
Just make sure your ship is tanky.
prioritize weapon recharge rate on the distributor.
Try and get 2 or 3 class 3 beam lasers with long-range and thermal vent and all the rest pulse lasers
Oh, and make sure you put your ship into a spin before you walk away.
@@dinosunglasses5450 what do you mean by that last sentence ?
Ships other than the Type-10 do need to constantly pitch though, to avoid ships camping in their blind spots. The Type-10 has minimal blind spots though, so perma-pitching isn't needed.
Incidentally, it's pitching rather than rolling or yawing because rolling retains the same blind spots, and yawing is far to slow and difficult to arrange, where as you can pitch AFK with a wedge under your stick. Oh, and don't just Flight-assist-off and leave it tumbling. Often pirate ram your ship, if you're FA-off you can come back to a ship that's 100's of km from the RES marker. *8')
Also, beam lasers are a poor option for an AFK build, they drain weapons capacitor, making everything run hotter, and do less damage per energy, which is important when you're energy recharge limited, similarly shield tanks are better than hull tanks for AFK. Once hull is gone, it's not coming back that session.
My main ship is a Chieftain.
Last time i played 1-2y ago i restarted my engineer grind, but only got the first 4 of them halfway up.
Is there anything good with this kind of level, or do i need to get engineers to top first?
I really wanted to play like a star destroyer in a big turret and shield Corvette, but dont really survive the more rewarding battles, because i get shot by wings of elite too fast...
Elites can be deadly but are avoidable.
I only get engaged by them when I take on assassination missions or drop into Resource Extraction Sites, Hazardous.
Engineering is helpful, but I don't think they need to be maxed out. I just focused on what I use.
Is there any reason you went with a type 10 here as opposed to one of the other big three? I have an anaconda, Corvette, and cutter which are all well outfitted but not a type 10; it would be easy to acquire an outfit if there's a compelling reason to go with that particular build
@@ChrisZirker More guns, the weapon placement and firing arc.
Type 10 is not locked behind a reputation farm.
The Anaconda is alright, but its firing arc is not as good as the Type 10.
@@ChrisZirkerThe intention of the Type 10 is literally _only_ related to the amount and format of its hardpoints having the most reliable firing sectors for "AFK", since it has the most hardpoints of any ship. I've seen other people in threads and comments say they use other ships for this. They probably work fine, it's just that this _definitely_ works, and is likely the most efficient at it.
any non engineered builds ? thnx
I'll try to look into some.
Thanks for the suggestion 🙂
Don't bother, you have to be *very* lucky not to come back to a destroyed ship in the morning. It can be viable semi-afk, but a ship can go from full health to destroyed in 15 minutes if the wind is blowing in the wrong direction.
What is described here is what we in the AFK community would call a "first generation" AFK build, with none of the developments made in the first 6 months after the AFK technique was first developed.
Compared to a second generation build it has significantly lower shield capacity, suboptimally placed point defence (hint, the two on the top are pointless, bottom front/left and bottom rear/right would be a far more effective combination), and significantly slower shield recharge (Heavy Duty doesn't help here), while the beams waste so much distributor capacity.
For a lower engineering cost, you can build a second generation, minimally engineered Type-10 for 386m cr, with 6,008 MJ of thermal shield capacity, which regenerates at 36.6MJ/s with pips of 402.
Just ask if you want a link to the build.
Yeah I would like a link. And more info.
I'm happy to post a link @@yosharian but it's not up to me whether it gets approved.
So the minimally engineered AFK build that I always recommend was created by CMDR P|-|r34k3r, and I'll post the link in the next message...
Feel free to ask any questions, but the nice thing about this build is that it only requires you to unlock the engineers Felicity Farseer, The Dweller and Lei Cheung to build and engineer this ship.
Further engineering will not necessarily make the build any better, and could damage it's effectiveness (lasers are deliberately grade 1, as we only need to remove the falloff, not getting distracted by targets that are too far away).
The only change I would make to it now, given their release, would be to substitute in a SCO FSD rather than the standard FSD. Just don't go crazy with supercruise overdrive, as you need plenty of fuel to AFK for many hours at a time.
Uh dont go after Pirates. Thats no good. Too dangerous 😉.
Fighter on agressive will also scan ships and attacked wanted ships.
😉😉
The player pirates are definitely dangerous.
I call them "PP" for short. 😆
@@dinosunglasses5450 "Watch out commander, PP on your six!"
@@Numinon 👀😱
The worst place to find a PP.
Hopefully it's not a big one.
How about a non engineered ship build...not everyone (such as myself) has the time for grinding for engineering...
I'll do some theory crafting and testing.
Typically the build benefits from the power distributor and beam lasers being engineered.
@@dinosunglasses5450 thanks for following up and trying to test some basic builds... I'll follow your guide on this topic...
Not everyone is a hardcore player of ED or a grinder... I'm playing casually and I don't grind as much I don't have engineering on my plans even if I know it will greatly improve the ship's performance... and I assume like me, there are some other players with the same approach... I know at least three other online friends that have similar game style...
@@gabeghiby6935An AFK build can very much reduce your engineering grind, as they churn out high grade materials and CR every day. Rough estimate, once you're laddered in... about 400M CR and a bunch of G5 manufactured and G5 data every day.
@@perilousrange so what would be a optimal afk build but with no engineered modules, just the modules one can buy..??.. I have about 250 Mil cash and no engineering started, I mean nothing in engineering...
@@gabeghiby6935 I've attempted to reply to you several times now, and my responses keep getting shadow-deleted. That's really disappointing. You'll be having a hard time with zero engineering. The Type 10's relatively undersized power distributor is the primary issue. Dweller is really easy to unlock, and he gives you G5 Power Distributor and G4 Pulse Lasers. Almost a one-stop shop for this project. Marco Qwent is also very easy to unlock. I have cargo on my carrier to make that part easy.
So engineering is needed. No thanks...
Its so simple
But boring as hell.
I liked this game at first but you know what turned me off this game. The money grubbing.
In game? or out of game?
@@markbooth3066 Oops, I guess I should be clear. In game. It seems like every video is about how to make more money. That gets dull quickly.
No problems, that's why I asked.
One of the reasons I like *efficient* credit farming, is that it frees up time to spend doing more interesting things.
The push for me was buying a fleet carrier.
It would have been unattainable without Wing Massacre missions, and Mining Expansion missions or Wing Mining Missions for buyable commodities. Plus, it would have taken four times as long if i weren't winging up with people to share those missions and be shared with.
Now that I have it though, I can take all of my ships with me wherever I go, and I can always have a place to repair, refuel and rearm nearby.
Now that I'm set up to do it, an evenings work can net 1b to 2b credits, which is enough for anything I might want to buy for a while. One night can generate all the credits I need for months of play.
lol
each to their own
i just dont see the fun in this
I can picture some people not having fun because they can't afford the ships or equipment, they want.
Some people don't have the time to spend hours grinding credits.
This is to help enable more meaningful gameplay.
I do agree, it is boring.
i get that
thats why i said "I dont see the fun"@@dinosunglasses5450
Don't be dense, it's an AFK build. It's active when you're not playing, so "fun" isn't a relevant metric. The point of it is that you make money when you would otherwise be making zero - which is an arrangement that everybody would enjoy IRL, lol. Once you sit back down to actually play however you wish to, you'd be doing it with more money. More money to enjoy playing the game however you want is an obvious positive, unless your goal is specifically to play the game with less money.
no need to be rude
and again if you slow down and read what i said
@@Trepanation21
i was talking about me
only me
hence i said
to me that this didnt look like fun
and then again i also said
each to their own
if you cant afford other builds how are you going to afford 800 million build
@@dinosunglasses5450
Cutter is better.
Not for AFK it ain't. Far more expensive, locked behind the Imperial Navy grind, and while it has better shields, it's weapons coverage is worse (there are far more 'blind' spots) requiring it to do a pitch tumble.