Crowds - SOP-based Workflow | Cameron White | H20 HIVE

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 8

  • @RajuMon2016
    @RajuMon2016 5 หลายเดือนก่อน +1

    You guys nailed it.

  • @edh615
    @edh615 3 หลายเดือนก่อน

    beautiful

  • @Pamplemousse2828
    @Pamplemousse2828 2 หลายเดือนก่อน

    Can the crowd simulation to motion path workflow described around 22:19 be used in combination with a crowd motion path transition? Or is it primarily to move paths around? For example to trigger a transition to another cycle post sim. My agents are not respecting this when the motion path uses a simulation as an input, what's the best way to work with this custom pose attribute for a scenario like this?

  • @pragmaticvfx
    @pragmaticvfx ปีที่แล้ว

    Great presentation Cameron!

  • @ckc-g9v
    @ckc-g9v ปีที่แล้ว +1

    Why is it that when I add a character movement path, no path shows up and the character doesn't move?

  • @nilotindoy981
    @nilotindoy981 ปีที่แล้ว

    in Sop to dops crowds, whenever I setup the 'crowdanimated' to 1 the crowds sim in Dops doesn't move, when I Set it up to 0 , dops do it's own things to the crowds and it ownly copy the first frame? what should I do?

    • @cameronwhite6366
      @cameronwhite6366 ปีที่แล้ว

      The "Ragdoll From MotionPaths" helpcard example has a similar setup you can use as reference. Offhand, I think you might need to set the Crowd Object DOP's "Target Geometry" parameter to point at your animated SOP source
      www.sidefx.com/docs/houdini20.0/examples/nodes/dop/crowdsolver/RagdollFromMotionPaths.html

    • @nilotindoy981
      @nilotindoy981 ปีที่แล้ว

      Thank you so much, I'll look for it