Solaris - What’s New | Rob Pieké | H20 HIVE

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 6

  • @joeldeslo854
    @joeldeslo854 11 หลายเดือนก่อน

    Thanks for laying out these changes in applied scenarios.

  • @jimmay8627
    @jimmay8627 หลายเดือนก่อน

    20:35 No longer works out of the box in 20.5.401. I'm reproducing these exact steps and sequence of nodes (except for a sphere in lieu of the boat) and there's no waves. Ocean's flat in all delegates.
    Edit: For future noobs hitting this same problem: Procedural preview node requires the ocean spectra .bgeo to be saved first from the ROP inside the ocean procedural (not made clear here if you dropped in at 19:12 or so for the ocean part ). You won't be able to bypass it with an op: either, as you'll get errors about op: not being supported in compiled File nodes.

  • @HristoVelev
    @HristoVelev ปีที่แล้ว

    Wouldn't it fit the USD paradigm better if the physical sky was an extension of the standard dome light instead of a new class?

    • @kewa_design
      @kewa_design ปีที่แล้ว

      I guess they did this because in all the other 3D Applications it's a separate thing as well. Actually I cannot tell if it's in "ALL" but at least all I used

  • @Lutojar1
    @Lutojar1 ปีที่แล้ว

    I'm curious if it possible to just use render gallery view for interactive renders (instead of viewport) somehow? Or creating a local clone in h20 is the only way to achieve this?

    • @robp_sidefx
      @robp_sidefx ปีที่แล้ว

      Using a clone is (at least for now) the only way to to this