Karma XPU - Bottoms up with XPU | Tim Van Helsdingen | H20 HIVE

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 8

  • @zunainfaisal
    @zunainfaisal ปีที่แล้ว +2

    Loved this presentation. Tim if you're reading this I've got a question regarding the portion where you rendered the glass separately from the rest of the scene.
    Is there a way to render a transparent alpha for the glass for VFX work?

    • @TimvanHelsdingen
      @TimvanHelsdingen ปีที่แล้ว

      Thanks! You mean a pass that would allow you to comp this in a plate? You can get AOVs for reflection, transmission and all other standard passes to help with the comp. If you want to comp something like that on a plate you should probably put the backplate in your scene so it picks up in refraction, but approach would depend on the shot

  • @rendermanpro
    @rendermanpro ปีที่แล้ว

    What you can do in Vulkan that you can not in OpenGl?..... (I assume nothing but just "fancy" new mess)

  • @andreasoberg2021
    @andreasoberg2021 ปีที่แล้ว

    This was great. Perfect presentation. I liked that you explained why the features were useful. Also does XPU support multiple GPUs?

    • @TimvanHelsdingen
      @TimvanHelsdingen ปีที่แล้ว +1

      Thanks! XPU can utilize all your GPUs and CPUs!