Loved this presentation. Tim if you're reading this I've got a question regarding the portion where you rendered the glass separately from the rest of the scene. Is there a way to render a transparent alpha for the glass for VFX work?
Thanks! You mean a pass that would allow you to comp this in a plate? You can get AOVs for reflection, transmission and all other standard passes to help with the comp. If you want to comp something like that on a plate you should probably put the backplate in your scene so it picks up in refraction, but approach would depend on the shot
Loved this presentation. Tim if you're reading this I've got a question regarding the portion where you rendered the glass separately from the rest of the scene.
Is there a way to render a transparent alpha for the glass for VFX work?
Thanks! You mean a pass that would allow you to comp this in a plate? You can get AOVs for reflection, transmission and all other standard passes to help with the comp. If you want to comp something like that on a plate you should probably put the backplate in your scene so it picks up in refraction, but approach would depend on the shot
What you can do in Vulkan that you can not in OpenGl?..... (I assume nothing but just "fancy" new mess)
This was great. Perfect presentation. I liked that you explained why the features were useful. Also does XPU support multiple GPUs?
Thanks! XPU can utilize all your GPUs and CPUs!