As some one who has a 600+ population town in Banished, it's at that point that you kind of lose interest. You've done everything there is to do, you've made a massively successful city, you're good enough at the game to sustain high population while keeping every one happy and healthy... A fun and interesting game, but one that really doesn't grip you for all that long. I did get 16 hours for my $8 though so if you can get it on the cheap then it's certainly worth a go.
I really feel like it will be the modding community that inevitably turns Banished into something that can outlast the initial few towns. I really enjoy the game but I, like others, wish for more. It feels like a city builder's first tier of construction options, with the second tier woefully absent. That is something that I think modders will bring to the table. More buildings to build, more mechanics, more dependencies, etc. And hopefully Shining Rock will put out an expansion which will add a good amount of fresh mechanics that will keep things moving. All in all, excellent review.
Just throwing this out there for whom it may concern: I found the best way to do things was to stall building farms for as long as possible, since gatherers and hunters alone can sustain you into the 40's and 50's of population in a more steady fashion.
Agreed, that's the place to start. I don't know that you have to delay it for too long, but you should start there since it's steadier; and keep a balanced portfolio of food sources.
If you or anyone else playing Banished reaches that point where you feel like you're running out of challenges, I have two words for you: Colonial Charter.
Shajita Asston was pretty sweet though until George abandoned it. I lived there most of my life. Thankfully, I was one of the lucky ones who saw the trends of a leader deserting his people, so I placed myself in the porn file he created. I then jumped back into the game within Buttingham 1 and Two.
If they ever make a sequel, I hope they include things like the necessity of building defensive structures and hostile wildlife. It'd be much more engaging if after you built up a sufficient community and several generations passed, you would be able to slowly reintegrate with the wider world, with everything that entails. It'd be so satisfying to build your first Motte and Bailey castle and a little trading port, or to finally make your town a walled market town with its own stone castle.
First few videos a watch from you and i'm very pleased. Searched for you from the Cooptional podcast and you earned a new sub :) Keep at it! Thanks for the good content
I do find the idea of a town manager where it's very possible to get a game over quite interesting. Almost feels like an attempt at injecting some Roguelike spirit into a completely different genre. You've intrigued me, sir :P
I think that when the mod kit is released the game will grow exponentially, giving people the ability to add things like terra-morphing (Landscaping), more disaster scripts(Fire-tornadoes) , high-fantasy elements (Dragons), combat (Bandits), more housing (Brothels), a free play mode (Limitless resources), new house designs, it's gonna awesome. And I think this game requires the same kind of goal-setting as Minecraft or Lost Planet 2, set a goal and work to reach for it. If you're bored of the game, try going for some of the achievements, like getting a 300+ population, generate a large map and conquer all of the land by making the biggest settlement in the world. Self-imposed goals like that could keep you busy until the mod kit comes out. Also, since I have the maturity of a 4-year old, I found your town names really humorous, although Buttingham Two could've been called Abirear... I think... Is abri a commonly used word in english?
This game is an interesting mix of city builders and the survival genre that's all the rage right now. But the problem I had most with it is that it is a bit too punishing at higher difficulties to the point that there's really only one correct way to play it, de-incentivising any kind of experimentation.
Funny and fair review of the banished vanilla! Outstanding work my good Sir! The Mods really took the game to a new level. With regard to massive death, you can use the stable population mod to make more realistic, because you know in real life peole who are born the same year do not die at the same time.
Oh that music, i remember hearing the first background tune thousand of times, is it from the 3000? I remember also some cool jazzy tunes. Banished is a great choice, i fled the sim cities and went to Cities xl (yeah, i know, lag, but: mods!), since i changed my computer I havnt played any city sims, still looking. Thankss for the review!
I think one of the biggest parts of these sorts of sim games are, in fact, the failure state. To play it the first time, think you're doing okay, then everyone dies from an issue you didn't even see coming. Then the second time, you do better until another issue pops up that ends it all over again. To replay it, over and over, and learn how to best manage all of your resources all at once to keep your civilization moving along is what the game is all about, and losing a bunch of times before you get "good" at it is a key component of that. Again, another review for a game where I wouldn't necessarily be interested in playing it myself, but to hear George discuss it is just as entertaining as always. Thanks!
Speaking of City Builders, have you played the Sierra City Builders from the late 90's like Caesar, Zeus and Pharaoh? They had pretty much the same concept but took place in ancient Rome, Greece and Egypt. I loved these games.
Banished absolutely needs its modding community to be complete. Colonial Charter and Megamod. The base game definitely falls into that "simple to learn, difficult to master" category, and also definitely falls short on the content. But, much like Stellaris and others, it is absolutely *made* by the modding community. If you've gotten bored with Banished, try picking up the Banished Megamod with Colonial Charter, and try making a trading town, without farms and stuff. There's enough stuff in MM and CC that they almost require their own tutorials.
I got "game design: theory and practice" from library yesterday and today youtube recommends me a video that starts with a quote from the same book. Coincidences :D
The thing I remember most about my last time playing Banished was having a hard time "storing" all of the deceased, lmao. First game I bought on Steam btw. And I feel the same way about my purchase as you.
That first part about SimCity was enlightening. I've generally thought of this "but it's not a *game*" bullshit to be a recent thing, but apparently it's been a topic since the early days. As for Banished - I love this game. I see a lot of complaints about its "barebones-ness", but that's precisely what I love about it. It's the most interesting part (to me) of city-builder games - the first part where you're just getting things set up - distilled down into a very pure form. It doesn't need an "end-game", or any purpose beyond "you keep running your town until you screw something up too badly". I think adding tech trees or combat elements would actively detract from the experience.
I've noticed that the theme of 'really hard trial and error game play, but after a few times you get it right and you're the bored king of your realm' has been pretty common in gaming in recent years. Off the top of my head, I remember getting a similar feeling about Minecraft and FTL. That's not to say it's possible to make every game interesting after you've learned it, but it's just strange to get this weird niche kind of difficulty curve where it's a steep climb, but once you're at the top, you wish you could forget what you've learned and start anew. I think there just needs to be a certain level of complexity at the top to keep things interesting. Dwarf Fortress is probably the most extreme example of an entrance curve, but once you're climbing it, there's layers and layers of new ways to play as you climb. There are plateaus, but the give way to even higher goals eventually.
exactly how i feel about Banished. it's simple, perhaps a little too simple technically, but i'm okay with that. what is there is well polished (other then AI priorities that were iffy for a while, but since have been improved), and the breath of fresh air for polishing what you have instead of pumping as many broken features as possible, is nice. i rarely play Banished nowadays, but it was still worth the $20 just the same.
Hey! Big fan of your stuff. Just a quick thing that I noticed: I don't think you credited the Futurama creators for the clip you used at the end, though it may have been short enough that you didn't need to. I just wanted to make sure you realized in case it was an issue before you got too many views on this one, so if you need to fix it you can do so before losing too much revenue.
Seeing this game reminded me of Caesar III. Not a day goes by that I don't crave Caesar III. Perhaps you could review it one day and tell me if I'm not smitten because of nostalgia goggles.
I really feel like i'm missing something with this game. I heard it was really hard, mostly because of winter, but a hunter and a few fishermen are all you need to survive the first few years, leaving plenty of people left to build and gather and plenty of time to set up agriculture before your population is large enough to need that much food. The only hard part for me is trying not to fall asleep while playing it.
I don't know mate. I was able to built 700 citizens town which spanned all over the map. At that point my CPU started tanking and the game was having FPS issues.
i played it for a bit but there needs to be a slower year cycle, a much more expensive and upgradeable building set. needs a bit more dwarf fortress in it.
Nice video. I really think Banished is really worth the 20$. Altho it may lack some content, it still has easily enough content to keep you playing for several hours. That is if your in to these kinds of games.
I wish there were more disasters and other stuff which could go wrong. I am at a state where I can reliably make a town and make it self sustainable with 60 citizens without problems. Sure, fires or tornados will force me to rebuild but making a nice clear age range means you can leave your town be without stagnating to death. Things like overfishing, overhunting, rotating crops, being able to see just what made a specific citizen sad/sick, inflation on overly sold wares and so forth would be pretty small and simple to make, yet make it a much more during game in and of itself - and without making it harder to learn initially.
Huh. Reminds me of Starcraft, this review. You learn your build orders, try to get it all going soon enough to then try and withstand an aggressive attack of... Winter. Your enemy isn't another player, but just winter, it seems. So it's more RTS than you might think...?
I wouldn't mind a city builder within a zombie apocalypse. You make a settlement among the living dead. It's basically Banished with threats of the undead. It would have a mixture of City Builder, Real TIme Strategy and Tower Defense gameplay.
I bought Banished and got bored of it in two days. The problem is that once you get past the initial difficulties. There is not much left to challenge you. So take that into consideration if you want to buy the game. Amazing though that it was made by one person.
The citizens not having babies was quite unrealistic. It's not like living with your parents stop thousands of people from having babies all the time. Imagine if there were no condoms or birth control. They should have been popping out babies and ending up with tons of homeless instead.
Banished is too barebones. You just build stuff and then wait for it decay slowly because of how uninterested you are in doing the same things over and over again. If you play something like Dwarf Fortress your towns will go out with a bang. That's far more interesting. When every single one of your towns will just have to deal with famine and winter it can't hold interest for long. Mods when?
I rather enjoyed Banished, but, like every city building game nowadays, after playing for a little while I just started thinking "I could just play dorf fort instead". And after about six hours of Banished, I did.
I loved this game till I knew how to play it and it ran out of challenge and content. I needed something for the end game. Even an insane out there goal or something. It was a game I wanted to play more of but didn't have anything else to give me.
I was intertained for like 2-3 days. It's too fast to build everything that game can offer. It feels very small as an expirience and maybe it's fine. There's some stuff I didn't see, for example I didn't notice any negative effects of inviting a nomad into your village. So I don't get why you have an option to refuse them
Banished tips: Always start out on hard, no exceptions. Build a forester and a gatherer together at the start, just outside of where you want your town to be. Gatheres provides shit tons of food with absolutely no effort on your part. Add a hunter (mostly for the leather) once you have housing, food and firewood under control. Also: A couple of forresters and plenty of woodcutters, is a great way of getting both firewood to your citizens and also firewood you can trade (scale up as your town grows). Never expand too quickly with houses. My first city is currently hovering around 1000 people.
this game is fun when you get a hold of it, its hard and not forgiven at all but when you figuer it out its vary eazy to play and it no more fun, need more ingame stuff to last but i must say its way better then sim city.
Great review,Thanks. For those interested Mods are now available and this one adds a BUTT LOAD of content Colonial Charter Turbo - by [BlackLiquid] banishedinfo.com/mods/view/679-Colonial-Charter-Turbo-BlackLiquid
As some one who has a 600+ population town in Banished, it's at that point that you kind of lose interest. You've done everything there is to do, you've made a massively successful city, you're good enough at the game to sustain high population while keeping every one happy and healthy... A fun and interesting game, but one that really doesn't grip you for all that long. I did get 16 hours for my $8 though so if you can get it on the cheap then it's certainly worth a go.
+Shmandalf wuold be cool a industrial expansion.
+George Barbosa
a primitive one. to keep the thematic of the game, with steam powered machines and equipment malfunctions!
nazareno aramendi Pretty sure the dev was saying that he's done updating the game and all that. There is the workshop though.
Damn, you paid them 50 cents an hour... you cheap fuck.
I really feel like it will be the modding community that inevitably turns Banished into something that can outlast the initial few towns. I really enjoy the game but I, like others, wish for more. It feels like a city builder's first tier of construction options, with the second tier woefully absent.
That is something that I think modders will bring to the table. More buildings to build, more mechanics, more dependencies, etc. And hopefully Shining Rock will put out an expansion which will add a good amount of fresh mechanics that will keep things moving.
All in all, excellent review.
Check out the Colonial Charter mod, add some semi-industrial buildings, and almost triples the content.
Just throwing this out there for whom it may concern:
I found the best way to do things was to stall building farms for as long as possible, since gatherers and hunters alone can sustain you into the 40's and 50's of population in a more steady fashion.
Agreed, that's the place to start. I don't know that you have to delay it for too long, but you should start there since it's steadier; and keep a balanced portfolio of food sources.
If you start on hardmode, you need seeds first anyway, which is actually technically easier than starting with seeds!
'Bite my shiny metal Asston'
the futurama thing was fantastic
It was a meme
So happy I stumbled upon this channel. Keep it up man, you are awesome ;-)
Great review. I think the simplicity of it is appealing. Seems relaxing to sit and play while listening to a podcast or something.
If you or anyone else playing Banished reaches that point where you feel like you're running out of challenges, I have two words for you: Colonial Charter.
Fantastic review. I'd like to request that super bunnyhop guy review all PC games in existence so I can pick and choose what looks tasty. Thank you.
Glad I don't live in Buttingham 1. That place sounds like ass.
Shajita
Asston was pretty sweet though until George abandoned it. I lived there most of my life. Thankfully, I was one of the lucky ones who saw the trends of a leader deserting his people, so I placed myself in the porn file he created. I then jumped back into the game within Buttingham 1 and Two.
"Oh, no room for Bender, huh? Fine, I'll go build my own (AGRARIAN COMMUNITY) with (LOTS OF FARMS) and (LOTS OF HOUSES)!"
Hold on I died.
Super Bunnyhop is my favorite youtube show please, please and one more please just to be sure; NEVER stop making videos!.
Hey George, this is the first video of yours that I watched, great stuff man.
You're the only game commentator(?) I like to listen to...keep up the great work!
Think ill have to give this one a try when i get some free time :-)
Did you give it a try?
If they ever make a sequel, I hope they include things like the necessity of building defensive structures and hostile wildlife. It'd be much more engaging if after you built up a sufficient community and several generations passed, you would be able to slowly reintegrate with the wider world, with everything that entails. It'd be so satisfying to build your first Motte and Bailey castle and a little trading port, or to finally make your town a walled market town with its own stone castle.
First few videos a watch from you and i'm very pleased. Searched for you from the Cooptional podcast and you earned a new sub :)
Keep at it! Thanks for the good content
Fantastic review as always George!
I do find the idea of a town manager where it's very possible to get a game over quite interesting. Almost feels like an attempt at injecting some Roguelike spirit into a completely different genre. You've intrigued me, sir :P
I think that when the mod kit is released the game will grow exponentially, giving people the ability to add things like terra-morphing (Landscaping), more disaster scripts(Fire-tornadoes) , high-fantasy elements (Dragons), combat (Bandits), more housing (Brothels), a free play mode (Limitless resources), new house designs, it's gonna awesome. And I think this game requires the same kind of goal-setting as Minecraft or Lost Planet 2, set a goal and work to reach for it. If you're bored of the game, try going for some of the achievements, like getting a 300+ population, generate a large map and conquer all of the land by making the biggest settlement in the world. Self-imposed goals like that could keep you busy until the mod kit comes out. Also, since I have the maturity of a 4-year old, I found your town names really humorous, although Buttingham Two could've been called Abirear... I think... Is abri a commonly used word in english?
This game is an interesting mix of city builders and the survival genre that's all the rage right now. But the problem I had most with it is that it is a bit too punishing at higher difficulties to the point that there's really only one correct way to play it, de-incentivising any kind of experimentation.
Funny and fair review of the banished vanilla! Outstanding work my good Sir!
The Mods really took the game to a new level. With regard to massive death, you can use the stable population mod to make more realistic, because you know in real life peole who are born the same year do not die at the same time.
Reminds me of that bit in fight club where the protagonist says he wants to kill every panda that won't procreate for the good of the species.
Oh that music, i remember hearing the first background tune thousand of times, is it from the 3000? I remember also some cool jazzy tunes. Banished is a great choice, i fled the sim cities and went to Cities xl (yeah, i know, lag, but: mods!), since i changed my computer I havnt played any city sims, still looking. Thankss for the review!
I think one of the biggest parts of these sorts of sim games are, in fact, the failure state. To play it the first time, think you're doing okay, then everyone dies from an issue you didn't even see coming. Then the second time, you do better until another issue pops up that ends it all over again. To replay it, over and over, and learn how to best manage all of your resources all at once to keep your civilization moving along is what the game is all about, and losing a bunch of times before you get "good" at it is a key component of that.
Again, another review for a game where I wouldn't necessarily be interested in playing it myself, but to hear George discuss it is just as entertaining as always. Thanks!
simcity 3k music in the beginning and the nasa-moon-game robot voice? incredible.
should also be mentioned that you can get this game directly from the developer for $20 through the humble store.
Speaking of City Builders, have you played the Sierra City Builders from the late 90's like Caesar, Zeus and Pharaoh? They had pretty much the same concept but took place in ancient Rome, Greece and Egypt. I loved these games.
Definitely look into mods for Banished if you want any expansions on the gameplay
I really like the way this review was structured
You can hunt in the winter I think. I have to go back and play this again
Tropico 4 - is great you should try it :)
Banished absolutely needs its modding community to be complete. Colonial Charter and Megamod. The base game definitely falls into that "simple to learn, difficult to master" category, and also definitely falls short on the content. But, much like Stellaris and others, it is absolutely *made* by the modding community. If you've gotten bored with Banished, try picking up the Banished Megamod with Colonial Charter, and try making a trading town, without farms and stuff. There's enough stuff in MM and CC that they almost require their own tutorials.
I got "game design: theory and practice" from library yesterday and today youtube recommends me a video that starts with a quote from the same book.
Coincidences :D
The thing I remember most about my last time playing Banished was having a hard time "storing" all of the deceased, lmao.
First game I bought on Steam btw. And I feel the same way about my purchase as you.
I never knew Will Wright was aware of systems science when he built the original SimCity. I just sort of assumed he was winging it.
That first part about SimCity was enlightening. I've generally thought of this "but it's not a *game*" bullshit to be a recent thing, but apparently it's been a topic since the early days.
As for Banished - I love this game. I see a lot of complaints about its "barebones-ness", but that's precisely what I love about it. It's the most interesting part (to me) of city-builder games - the first part where you're just getting things set up - distilled down into a very pure form. It doesn't need an "end-game", or any purpose beyond "you keep running your town until you screw something up too badly". I think adding tech trees or combat elements would actively detract from the experience.
did the reviewer forgot that it was made by ONE guy?? this game is great and a good example of indie games.
I've noticed that the theme of 'really hard trial and error game play, but after a few times you get it right and you're the bored king of your realm' has been pretty common in gaming in recent years. Off the top of my head, I remember getting a similar feeling about Minecraft and FTL. That's not to say it's possible to make every game interesting after you've learned it, but it's just strange to get this weird niche kind of difficulty curve where it's a steep climb, but once you're at the top, you wish you could forget what you've learned and start anew.
I think there just needs to be a certain level of complexity at the top to keep things interesting. Dwarf Fortress is probably the most extreme example of an entrance curve, but once you're climbing it, there's layers and layers of new ways to play as you climb. There are plateaus, but the give way to even higher goals eventually.
How can I take a reviewer that names his city pooptown seriously? Somehow I do and that says a lot of my views of the youtubees .
+Rogerio Secretly, this is what they all do.
Rogerio
How can you say that Asston or Buttingham is not serious? Their names are fresh and elegant.
I recently got back into Settlers: Rise of an Empire, which reminds me of this quite a bit. May have to pick it up!
I want to thank you for making so great and entertaining videos..!
exactly how i feel about Banished. it's simple, perhaps a little too simple technically, but i'm okay with that. what is there is well polished (other then AI priorities that were iffy for a while, but since have been improved), and the breath of fresh air for polishing what you have instead of pumping as many broken features as possible, is nice. i rarely play Banished nowadays, but it was still worth the $20 just the same.
Hey! Big fan of your stuff. Just a quick thing that I noticed: I don't think you credited the Futurama creators for the clip you used at the end, though it may have been short enough that you didn't need to. I just wanted to make sure you realized in case it was an issue before you got too many views on this one, so if you need to fix it you can do so before losing too much revenue.
Seeing this game reminded me of Caesar III. Not a day goes by that I don't crave Caesar III. Perhaps you could review it one day and tell me if I'm not smitten because of nostalgia goggles.
2 years later... Sir, how did the inhabitants of Buttinbham Two fare?
I really feel like i'm missing something with this game. I heard it was really hard, mostly because of winter, but a hunter and a few fishermen are all you need to survive the first few years, leaving plenty of people left to build and gather and plenty of time to set up agriculture before your population is large enough to need that much food. The only hard part for me is trying not to fall asleep while playing it.
This is a game that I think I will play off and on for a while.
Kinda reminds me of Anno in the early days, just with less content. (Military, expansions etc.)
I don't know mate. I was able to built 700 citizens town which spanned all over the map. At that point my CPU started tanking and the game was having FPS issues.
the antagonist is the tornado
Hi, I suggest you try to come back to Banished because the dev added modding support and that might solve your problem with lacking content.
i played it for a bit but there needs to be a slower year cycle, a much more expensive and upgradeable building set.
needs a bit more dwarf fortress in it.
Nice video. I really think Banished is really worth the 20$. Altho it may lack some content, it still has easily enough content to keep you playing for several hours. That is if your in to these kinds of games.
I wish there were more disasters and other stuff which could go wrong. I am at a state where I can reliably make a town and make it self sustainable with 60 citizens without problems. Sure, fires or tornados will force me to rebuild but making a nice clear age range means you can leave your town be without stagnating to death.
Things like overfishing, overhunting, rotating crops, being able to see just what made a specific citizen sad/sick, inflation on overly sold wares and so forth would be pretty small and simple to make, yet make it a much more during game in and of itself - and without making it harder to learn initially.
4:00 the futurama part
It's more similar to Settlers, and a personal favorite of mine, Cultures.
the futurama joke fucking kileld me
Great video bunnyhop, keep it up!
Settlers? Thats what came to my mind.
Have you thought of making a Kerbal space program review? i'd love to see it :D
George, if you want the REAL successor to SimCity, check out Tropico 4!
Now research tree? That seems like development laziness
Huh. Reminds me of Starcraft, this review. You learn your build orders, try to get it all going soon enough to then try and withstand an aggressive attack of... Winter. Your enemy isn't another player, but just winter, it seems.
So it's more RTS than you might think...?
I like your review, subscribed.
I hadn't even heard of this game before, but it sounds alright
Thank you so much, I love survival and strategy games, and thanks to you I have made a great purchase. (Banished Rules)
I wouldn't mind a city builder within a zombie apocalypse. You make a settlement among the living dead. It's basically Banished with threats of the undead.
It would have a mixture of City Builder, Real TIme Strategy and Tower Defense gameplay.
***** Holy fuck!
***** Timber and Stone is somewhat like that, though it's goblins and wolves and stuff instead of zombies.
looks ok, but shame its crappy blocks
***** Screw that. We need zombie apoc, FALLOUT apoc, another Fallout, Cyberpunk corporate builder. IT MUST BE DONE!
I guess Rebuild is pretty much that, but it's turn based instead of real time.
when my friend asks what the bad guy is: WINTER
I bought Banished and got bored of it in two days. The problem is that once you get past the initial difficulties. There is not much left to challenge you. So take that into consideration if you want to buy the game. Amazing though that it was made by one person.
Maybe try it again with Colonial Charter mod?
after playing dwarf fortress i can't see my self playing banished or anything else like it.
Not "New Buttingham"?
Winter is coming.... There, I said it.
The citizens not having babies was quite unrealistic. It's not like living with your parents stop thousands of people from having babies all the time. Imagine if there were no condoms or birth control. They should have been popping out babies and ending up with tons of homeless instead.
Banished is too barebones. You just build stuff and then wait for it decay slowly because of how uninterested you are in doing the same things over and over again.
If you play something like Dwarf Fortress your towns will go out with a bang. That's far more interesting. When every single one of your towns will just have to deal with famine and winter it can't hold interest for long.
Mods when?
Thank you for this awesome video :)
Funny Bender reference. :)
I rather enjoyed Banished, but, like every city building game nowadays, after playing for a little while I just started thinking "I could just play dorf fort instead".
And after about six hours of Banished, I did.
Steam sale! I'm picking this up ...
Winter is coming!
I loved this game till I knew how to play it and it ran out of challenge and content. I needed something for the end game. Even an insane out there goal or something. It was a game I wanted to play more of but didn't have anything else to give me.
I was intertained for like 2-3 days. It's too fast to build everything that game can offer. It feels very small as an expirience and maybe it's fine. There's some stuff I didn't see, for example I didn't notice any negative effects of inviting a nomad into your village. So I don't get why you have an option to refuse them
Asston turned into modern day Japan
Bought it two days ago... So far 28 hours in game.
God help me I love immature names of game stuff. All glory to Asston!
Winter is coming.
Banished tips:
Always start out on hard, no exceptions.
Build a forester and a gatherer together at the start, just outside of where you want your town to be.
Gatheres provides shit tons of food with absolutely no effort on your part.
Add a hunter (mostly for the leather) once you have housing, food and firewood under control.
Also:
A couple of forresters and plenty of woodcutters, is a great way of getting both firewood to your citizens and also firewood you can trade (scale up as your town grows).
Never expand too quickly with houses.
My first city is currently hovering around 1000 people.
Try surviving winter in don't starve. Spoiler- you will die before you get there.
Ah the starvation simulator
"Scatalogically named" lol
I love this game. I always have the same problem though, same one you had:/ townspeople don't have enough bbys:( poor bbyz
this game is fun when you get a hold of it, its hard and not forgiven at all but when you figuer it out its vary eazy to play and it no more fun, need more ingame stuff to last but i must say its way better then sim city.
You bought banished instead? Hipster
George you seem like a cool dude, lets go to a bar and have a drink, its on me =]
That's a weird comment... oh well
delamovies Lmao it is... So Delamovies... Bar? you pick
great game. problem is, once you figure it out and do all there is to do, you have no reason to keep playing.
Well, I've put off buying Banished long enough!
Not using gathering huts was the downfall of your towns IMO. Farms don't produce enough food fast enough to sustain a population beyond a total of 75.
This game reminded me alot of UnrealWorld
Nice, this seems interesting. :)
Should've bought Cities Skylines instead of Banished xD Banished does seem like an interesting game, I might have to pick it up.
+Chris Anderson Cities wasn't released when this review was made.
+Kaelob Thomas ohhhh! Then it all makes sense!
+Chris Anderson Although their the same "Genre" they are still completely different games for different people.
Great review,Thanks.
For those interested Mods are now available and this one adds a BUTT LOAD of content
Colonial Charter Turbo - by [BlackLiquid]
banishedinfo.com/mods/view/679-Colonial-Charter-Turbo-BlackLiquid